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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
67 * Indicates whether this renderer executes drawing commands immediately.
68 * If this method returns true, the drawing commands will be executed
69 * later.
70 */
Romain Guy49c5fc02012-05-15 11:10:01 -070071 virtual bool isDeferred();
72
Romain Guy17112ad2012-08-07 11:24:39 -070073 /**
74 * Sets the dimension of the underlying drawing surface. This method must
75 * be called at least once every time the drawing surface changes size.
76 *
77 * @param width The width in pixels of the underlysing surface
78 * @param height The height in pixels of the underlysing surface
79 */
Romain Guyb051e892010-09-28 19:09:36 -070080 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070081
Romain Guy17112ad2012-08-07 11:24:39 -070082 /**
83 * Prepares the renderer to draw a frame. This method must be invoked
84 * at the beginning of each frame. When this method is invoked, the
85 * entire drawing surface is assumed to be redrawn.
86 *
87 * @param opaque If true, the target surface is considered opaque
88 * and will not be cleared. If false, the target surface
89 * will be cleared
90 */
Chet Haase44b2fe32012-06-06 19:03:58 -070091 ANDROID_API int prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070092
Romain Guy17112ad2012-08-07 11:24:39 -070093 /**
94 * Prepares the renderer to draw a frame. This method must be invoked
95 * at the beginning of each frame. Only the specified rectangle of the
96 * frame is assumed to be dirty. A clip will automatically be set to
97 * the specified rectangle.
98 *
99 * @param left The left coordinate of the dirty rectangle
100 * @param top The top coordinate of the dirty rectangle
101 * @param right The right coordinate of the dirty rectangle
102 * @param bottom The bottom coordinate of the dirty rectangle
103 * @param opaque If true, the target surface is considered opaque
104 * and will not be cleared. If false, the target surface
105 * will be cleared in the specified dirty rectangle
106 */
107 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109 /**
110 * Indicates the end of a frame. This method must be invoked whenever
111 * the caller is done rendering a frame.
112 */
113 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800114
Romain Guyc89b14b2012-08-08 14:53:48 -0700115 /**
116 * This method must be invoked before handing control over to a draw functor.
117 * See callDrawGLFunction() for instance.
118 *
119 * This command must not be recorded inside display lists.
120 */
121 virtual void interrupt();
122
123 /**
124 * This method must be invoked after getting control back from a draw functor.
125 *
126 * This command must not be recorded inside display lists.
127 */
128 virtual void resume();
129
Romain Guy8f3b8e32012-03-27 16:33:45 -0700130 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700131 ANDROID_API void detachFunctor(Functor* functor);
132 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700133 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700134
Romain Guy79537452011-10-12 13:48:51 -0700135 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700136 virtual int save(int flags);
137 virtual void restore();
138 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700139
Romain Guye2d345e2010-09-24 18:39:22 -0700140 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700141 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700142 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
143 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700144
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual void translate(float dx, float dy);
146 virtual void rotate(float degrees);
147 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800148 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700149
Romain Guy79537452011-10-12 13:48:51 -0700150 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700151 virtual void setMatrix(SkMatrix* matrix);
152 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700153
Romain Guy79537452011-10-12 13:48:51 -0700154 ANDROID_API const Rect& getClipBounds();
155 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700156 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700157 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700158 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700159
Chet Haase1271e2c2012-04-20 09:54:27 -0700160 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
161 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700162 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700163 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
164 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
165 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
166 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700167 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700168 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700169 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
170 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800171 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700173 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700174 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700175 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700178 virtual status_t drawColor(int color, SkXfermode::Mode mode);
179 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
180 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800181 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700182 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
183 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
184 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800185 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700186 virtual status_t drawPath(SkPath* path, SkPaint* paint);
187 virtual status_t drawLines(float* points, int count, SkPaint* paint);
188 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800190 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800192 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700193 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700194 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy08ae3172010-06-21 19:35:50 -0700195
Romain Guy4aa90572010-09-26 18:40:37 -0700196 virtual void resetShader();
197 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700198
Romain Guy4aa90572010-09-26 18:40:37 -0700199 virtual void resetColorFilter();
200 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700201
Romain Guy4aa90572010-09-26 18:40:37 -0700202 virtual void resetShadow();
203 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700204
Romain Guy5ff9df62012-01-23 17:09:05 -0800205 virtual void resetPaintFilter();
206 virtual void setupPaintFilter(int clearBits, int setBits);
207
208 SkPaint* filterPaint(SkPaint* paint);
209
Romain Guy17112ad2012-08-07 11:24:39 -0700210 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700211 * Sets the alpha on the current snapshot. This alpha value will be modulated
212 * with other alpha values when drawing primitives.
213 */
214 void setAlpha(float alpha) {
215 mSnapshot->alpha = alpha;
216 }
217
218 /**
219 * Inserts a named group marker in the stream of GL commands. This marker
220 * can be used by tools to group commands into logical groups. A call to
221 * this method must always be followed later on by a call to endMark().
222 */
Romain Guy13631f32012-01-30 17:41:55 -0800223 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700224
225 /**
226 * Closes the last group marker opened by startMark().
227 */
Romain Guy13631f32012-01-30 17:41:55 -0800228 void endMark() const;
229
Chet Haased15ebf22012-09-05 11:40:29 -0700230 /**
231 * Gets the alpha and xfermode out of a paint object. If the paint is null
232 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
233 * not multiply the paint's alpha by the current snapshot's alpha.
234 *
235 * @param paint The paint to extract values from
236 * @param alpha Where to store the resulting alpha
237 * @param mode Where to store the resulting xfermode
238 */
239 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
240 if (paint) {
241 *mode = getXfermode(paint->getXfermode());
242
243 // Skia draws using the color's alpha channel if < 255
244 // Otherwise, it uses the paint's alpha
245 int color = paint->getColor();
246 *alpha = (color >> 24) & 0xFF;
247 if (*alpha == 255) {
248 *alpha = paint->getAlpha();
249 }
250 } else {
251 *mode = SkXfermode::kSrcOver_Mode;
252 *alpha = 255;
253 }
254 }
255
Romain Guye2d345e2010-09-24 18:39:22 -0700256protected:
257 /**
258 * Compose the layer defined in the current snapshot with the layer
259 * defined by the previous snapshot.
260 *
261 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
262 *
263 * @param curent The current snapshot containing the layer to compose
264 * @param previous The previous snapshot to compose the current layer with
265 */
266 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700267
Romain Guyada830f2011-01-13 12:13:20 -0800268 /**
Romain Guyf219da52011-01-16 12:54:25 -0800269 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800270 */
Romain Guyf219da52011-01-16 12:54:25 -0800271 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800272
273 /**
Romain Guyf219da52011-01-16 12:54:25 -0800274 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800275 */
Romain Guyf219da52011-01-16 12:54:25 -0800276 sp<Snapshot> getSnapshot() {
277 return mSnapshot;
278 }
Romain Guyada830f2011-01-13 12:13:20 -0800279
Romain Guy42f3a4b2011-01-19 13:42:26 -0800280 /**
281 * Returns the region of the current layer.
282 */
Romain Guyf219da52011-01-16 12:54:25 -0800283 virtual Region* getRegion() {
284 return mSnapshot->region;
285 }
286
Romain Guy42f3a4b2011-01-19 13:42:26 -0800287 /**
288 * Indicates whether rendering is currently targeted at a layer.
289 */
Romain Guyf219da52011-01-16 12:54:25 -0800290 virtual bool hasLayer() {
291 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
292 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800293
Romain Guy42f3a4b2011-01-19 13:42:26 -0800294 /**
295 * Returns the name of the FBO this renderer is rendering into.
296 */
297 virtual GLint getTargetFbo() {
298 return 0;
299 }
300
Romain Guy77a81162011-06-14 16:45:55 -0700301 /**
302 * Renders the specified layer as a textured quad.
303 *
304 * @param layer The layer to render
305 * @param rect The bounds of the layer
306 */
307 void drawTextureLayer(Layer* layer, const Rect& rect);
308
Romain Guybe6f9dc2012-07-16 12:41:17 -0700309 /**
310 * Gets the alpha and xfermode out of a paint object. If the paint is null
311 * alpha will be 255 and the xfermode will be SRC_OVER.
312 *
313 * @param paint The paint to extract values from
314 * @param alpha Where to store the resulting alpha
315 * @param mode Where to store the resulting xfermode
316 */
317 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
318
319 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700320 * Safely retrieves the mode from the specified xfermode. If the specified
321 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
322 */
323 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
324 SkXfermode::Mode resultMode;
325 if (!SkXfermode::AsMode(mode, &resultMode)) {
326 resultMode = SkXfermode::kSrcOver_Mode;
327 }
328 return resultMode;
329 }
330
Romain Guy85bf02f2010-06-22 13:11:24 -0700331private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700332 /**
Romain Guyddf74372012-05-22 14:07:07 -0700333 * Ensures the state of the renderer is the same as the state of
334 * the GL context.
335 */
336 void syncState();
337
338 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700339 * Saves the current state of the renderer as a new snapshot.
340 * The new snapshot is saved in mSnapshot and the previous snapshot
341 * is linked from mSnapshot->previous.
342 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700343 * @param flags The save flags; see SkCanvas for more information
344 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700345 * @return The new save count. This value can be passed to #restoreToCount()
346 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700347 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700348
349 /**
350 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
351 *
Romain Guy2542d192010-08-18 11:47:12 -0700352 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700353 */
Romain Guybb9524b2010-06-22 18:56:38 -0700354 bool restoreSnapshot();
355
Romain Guy5cbbce52010-06-27 22:59:20 -0700356 /**
357 * Sets the clipping rectangle using glScissor. The clip is defined by
358 * the current snapshot's clipRect member.
359 */
Romain Guybb9524b2010-06-22 18:56:38 -0700360 void setScissorFromClip();
361
Romain Guy5cbbce52010-06-27 22:59:20 -0700362 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700363 * Creates a new layer stored in the specified snapshot.
364 *
365 * @param snapshot The snapshot associated with the new layer
366 * @param left The left coordinate of the layer
367 * @param top The top coordinate of the layer
368 * @param right The right coordinate of the layer
369 * @param bottom The bottom coordinate of the layer
370 * @param alpha The translucency of the layer
371 * @param mode The blending mode of the layer
372 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700373 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700374 *
375 * @return True if the layer was successfully created, false otherwise
376 */
Chet Haased48885a2012-08-28 17:43:28 -0700377 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700378 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700379
380 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700381 * Creates a new layer stored in the specified snapshot as an FBO.
382 *
383 * @param layer The layer to store as an FBO
384 * @param snapshot The snapshot associated with the new layer
385 * @param bounds The bounds of the layer
386 * @param previousFbo The name of the current framebuffer
387 */
Chet Haased48885a2012-08-28 17:43:28 -0700388 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700389
390 /**
391 * Compose the specified layer as a region.
392 *
393 * @param layer The layer to compose
394 * @param rect The layer's bounds
395 */
396 void composeLayerRegion(Layer* layer, const Rect& rect);
397
398 /**
399 * Compose the specified layer as a simple rectangle.
400 *
401 * @param layer The layer to compose
402 * @param rect The layer's bounds
403 * @param swap If true, the source and destination are swapped
404 */
405 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
406
Romain Guy54be1cd2011-06-13 19:04:27 -0700407 /**
408 * Clears all the regions corresponding to the current list of layers.
409 * This method MUST be invoked before any drawing operation.
410 */
411 void clearLayerRegions();
412
413 /**
Romain Guyf219da52011-01-16 12:54:25 -0800414 * Mark the layer as dirty at the specified coordinates. The coordinates
415 * are transformed with the supplied matrix.
416 */
417 void dirtyLayer(const float left, const float top,
418 const float right, const float bottom, const mat4 transform);
419
420 /**
421 * Mark the layer as dirty at the specified coordinates.
422 */
423 void dirtyLayer(const float left, const float top,
424 const float right, const float bottom);
425
426 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700427 * Draws a colored rectangle with the specified color. The specified coordinates
428 * are transformed by the current snapshot's transform matrix.
429 *
430 * @param left The left coordinate of the rectangle
431 * @param top The top coordinate of the rectangle
432 * @param right The right coordinate of the rectangle
433 * @param bottom The bottom coordinate of the rectangle
434 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700435 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700436 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700437 */
Romain Guy026c5e162010-06-28 17:12:22 -0700438 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700439 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700440
Romain Guy54be1cd2011-06-13 19:04:27 -0700441 /**
442 * Draws the shape represented by the specified path texture.
443 * This method invokes drawPathTexture() but takes into account
444 * the extra left/top offset and the texture offset to correctly
445 * position the final shape.
446 *
447 * @param left The left coordinate of the shape to render
448 * @param top The top coordinate of the shape to render
449 * @param texture The texture reprsenting the shape
450 * @param paint The paint to draw the shape with
451 */
Chet Haase48659092012-05-31 15:21:51 -0700452 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700453
454 /**
455 * Renders the rect defined by the specified bounds as a shape.
456 * This will render the rect using a path texture, which is used to render
457 * rects with stroke effects.
458 *
459 * @param left The left coordinate of the rect to draw
460 * @param top The top coordinate of the rect to draw
461 * @param right The right coordinate of the rect to draw
462 * @param bottom The bottom coordinate of the rect to draw
463 * @param p The paint to draw the rect with
464 */
Chet Haase48659092012-05-31 15:21:51 -0700465 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800466
Romain Guy54be1cd2011-06-13 19:04:27 -0700467 /**
468 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
469 * different compositing rules.
470 *
471 * @param texture The texture to draw with
472 * @param left The x coordinate of the bitmap
473 * @param top The y coordinate of the bitmap
474 * @param paint The paint to render with
475 */
Romain Guya168d732011-03-18 16:50:13 -0700476 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
477
Romain Guy54be1cd2011-06-13 19:04:27 -0700478 /**
479 * Renders the rect defined by the specified bounds as an anti-aliased rect.
480 *
481 * @param left The left coordinate of the rect to draw
482 * @param top The top coordinate of the rect to draw
483 * @param right The right coordinate of the rect to draw
484 * @param bottom The bottom coordinate of the rect to draw
485 * @param color The color of the rect
486 * @param mode The blending mode to draw the rect
487 */
Chet Haase858aa932011-05-12 09:06:00 -0700488 void drawAARect(float left, float top, float right, float bottom,
489 int color, SkXfermode::Mode mode);
490
Romain Guy5cbbce52010-06-27 22:59:20 -0700491 /**
492 * Draws a textured rectangle with the specified texture. The specified coordinates
493 * are transformed by the current snapshot's transform matrix.
494 *
495 * @param left The left coordinate of the rectangle
496 * @param top The top coordinate of the rectangle
497 * @param right The right coordinate of the rectangle
498 * @param bottom The bottom coordinate of the rectangle
499 * @param texture The texture name to map onto the rectangle
500 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700501 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700502 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700503 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700504 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700505 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700506
Romain Guy026c5e162010-06-28 17:12:22 -0700507 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700508 * Draws a textured rectangle with the specified texture. The specified coordinates
509 * are transformed by the current snapshot's transform matrix.
510 *
511 * @param left The left coordinate of the rectangle
512 * @param top The top coordinate of the rectangle
513 * @param right The right coordinate of the rectangle
514 * @param bottom The bottom coordinate of the rectangle
515 * @param texture The texture to use
516 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700517 */
Romain Guya9794742010-07-13 11:37:54 -0700518 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700519 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700520
521 /**
Romain Guy03750a02010-10-18 14:06:08 -0700522 * Draws a textured mesh with the specified texture. If the indices are omitted,
523 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
524 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700525 *
526 * @param left The left coordinate of the rectangle
527 * @param top The top coordinate of the rectangle
528 * @param right The right coordinate of the rectangle
529 * @param bottom The bottom coordinate of the rectangle
530 * @param texture The texture name to map onto the rectangle
531 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
532 * @param mode The blending mode
533 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700534 * @param vertices The vertices that define the mesh
535 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700536 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700537 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
538 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700539 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700540 * @param ignoreScale True if the model view matrix should not be scaled
541 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700542 */
543 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700544 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700545 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700546 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
547 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700548
549 /**
Romain Guy0a417492010-08-16 20:26:20 -0700550 * Draws text underline and strike-through if needed.
551 *
552 * @param text The text to decor
553 * @param bytesCount The number of bytes in the text
554 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
555 * @param x The x coordinate where the text will be drawn
556 * @param y The y coordinate where the text will be drawn
557 * @param paint The paint to draw the text with
558 */
559 void drawTextDecorations(const char* text, int bytesCount, float length,
560 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700561
Raph Levien416a8472012-07-19 22:48:17 -0700562 /**
563 * Draws shadow layer on text (with optional positions).
564 *
565 * @param paint The paint to draw the shadow with
566 * @param text The text to draw
567 * @param bytesCount The number of bytes in the text
568 * @param count The number of glyphs in the text
569 * @param positions The x, y positions of individual glyphs (or NULL)
570 * @param fontRenderer The font renderer object
571 * @param alpha The alpha value for drawing the shadow
572 * @param mode The xfermode for drawing the shadow
573 * @param x The x coordinate where the shadow will be drawn
574 * @param y The y coordinate where the shadow will be drawn
575 */
576 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
577 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
578 float x, float y);
579
Romain Guy54be1cd2011-06-13 19:04:27 -0700580 /**
581 * Draws a path texture. Path textures are alpha8 bitmaps that need special
582 * compositing to apply colors/filters/etc.
583 *
584 * @param texture The texture to render
585 * @param x The x coordinate where the texture will be drawn
586 * @param y The y coordinate where the texture will be drawn
587 * @param paint The paint to draw the texture with
588 */
Raph Levien416a8472012-07-19 22:48:17 -0700589 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800590
Romain Guy1e45aae2010-08-13 19:39:53 -0700591 /**
Romain Guyac670c02010-07-27 17:39:27 -0700592 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700593 * back to default is achieved by calling:
594 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700595 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700596 *
597 * @param u1 The left coordinate of the texture
598 * @param v1 The bottom coordinate of the texture
599 * @param u2 The right coordinate of the texture
600 * @param v2 The top coordinate of the texture
601 */
602 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
603
Romain Guy8ba548f2010-06-30 19:21:21 -0700604 /**
Romain Guy746b7402010-10-26 16:27:31 -0700605 * Binds the specified texture. The texture unit must have been selected
606 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700607 */
Romain Guy746b7402010-10-26 16:27:31 -0700608 inline void bindTexture(GLuint texture) {
609 glBindTexture(GL_TEXTURE_2D, texture);
610 }
611
612 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700613 * Binds the specified EGLImage texture. The texture unit must have been selected
614 * prior to calling this method.
615 */
616 inline void bindExternalTexture(GLuint texture) {
617 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
618 }
619
620 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700621 * Enable or disable blending as necessary. This function sets the appropriate
622 * blend function based on the specified xfermode.
623 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700624 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
625 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700626
Romain Guyf607bdc2010-09-10 19:20:06 -0700627 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700628 * Use the specified program with the current GL context. If the program is already
629 * in use, it will not be bound again. If it is not in use, the current program is
630 * marked unused and the specified program becomes used and becomes the new
631 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700632 *
Romain Guyd27977d2010-07-14 19:18:51 -0700633 * @param program The program to use
634 *
635 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700636 */
Romain Guy889f8d12010-07-29 14:37:42 -0700637 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700638
Romain Guy746b7402010-10-26 16:27:31 -0700639 /**
640 * Invoked before any drawing operation. This sets required state.
641 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700642 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700643
Romain Guy70ca14e2010-12-13 18:24:33 -0800644 /**
645 * Various methods to setup OpenGL rendering.
646 */
647 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700648 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800649 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700650 void setupDrawAALine();
Chris Craik6ebdc112012-08-31 18:24:33 -0700651 void setupDrawAARect();
Romain Guyed6fcb02011-03-21 13:11:28 -0700652 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800653 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800654 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800655 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800656 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700657 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800658 void setupDrawShader();
659 void setupDrawColorFilter();
660 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
661 bool swapSrcDst = false);
662 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
663 bool swapSrcDst = false);
664 void setupDrawProgram();
665 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700666 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800667 void setupDrawModelView(float left, float top, float right, float bottom,
668 bool ignoreTransform = false, bool ignoreModelView = false);
669 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
670 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700671 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800672 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800673 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800674 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800675 void setupDrawShaderUniforms(bool ignoreTransform = false);
676 void setupDrawColorFilterUniforms();
677 void setupDrawSimpleMesh();
678 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700679 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700680 void setupDrawTextureTransform();
681 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700682 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800683 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800684 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700685 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700686 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700687 float strokeWidth, int& widthSlot, int& lengthSlot);
688 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800689 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700690 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700691
Romain Guy17112ad2012-08-07 11:24:39 -0700692 /**
693 * Renders the specified region as a series of rectangles. This method
694 * is used for debugging only.
695 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800696 void drawRegionRects(const Region& region);
697
Romain Guy746b7402010-10-26 16:27:31 -0700698 /**
699 * Should be invoked every time the glScissor is modified.
700 */
701 inline void dirtyClip() {
702 mDirtyClip = true;
703 }
704
Romain Guybb9524b2010-06-22 18:56:38 -0700705 // Dimensions of the drawing surface
706 int mWidth, mHeight;
707
Romain Guy85bf02f2010-06-22 13:11:24 -0700708 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700709 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700710
Romain Guyc7d53492010-06-25 13:41:57 -0700711 // Model-view matrix used to position/size objects
712 mat4 mModelView;
713
Romain Guybb9524b2010-06-22 18:56:38 -0700714 // Number of saved states
715 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700716 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700717 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700718 // Current state
719 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700720
721 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700722 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700723
Romain Guydb1938e2010-08-02 18:50:22 -0700724 // Color filters
725 SkiaColorFilter* mColorFilter;
726
Romain Guy026c5e162010-06-28 17:12:22 -0700727 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700728 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700729
Romain Guy1e45aae2010-08-13 19:39:53 -0700730 // Drop shadow
731 bool mHasShadow;
732 float mShadowRadius;
733 float mShadowDx;
734 float mShadowDy;
735 int mShadowColor;
736
Romain Guy5ff9df62012-01-23 17:09:05 -0800737 // Draw filters
738 bool mHasDrawFilter;
739 int mPaintFilterClearBits;
740 int mPaintFilterSetBits;
741 SkPaint mFilteredPaint;
742
Romain Guy82ba8142010-07-09 13:25:56 -0700743 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700744 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700745
Romain Guy8f3b8e32012-03-27 16:33:45 -0700746 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700747 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700748 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700749 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700750
Romain Guy99bcdc52010-10-13 15:17:00 -0700751 // Indentity matrix
752 const mat4 mIdentity;
753
Romain Guy746b7402010-10-26 16:27:31 -0700754 // Indicates whether the clip must be restored
755 bool mDirtyClip;
756
Romain Guy70ca14e2010-12-13 18:24:33 -0800757 // The following fields are used to setup drawing
758 // Used to describe the shaders to generate
759 ProgramDescription mDescription;
760 // Color description
761 bool mColorSet;
762 float mColorA, mColorR, mColorG, mColorB;
763 // Indicates that the shader should get a color
764 bool mSetShaderColor;
765 // Current texture unit
766 GLuint mTextureUnit;
767 // Track dirty regions, true by default
768 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800769
Romain Guyb051e892010-09-28 19:09:36 -0700770 friend class DisplayListRenderer;
771
Romain Guybb9524b2010-06-22 18:56:38 -0700772}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700773
Romain Guy9d5316e2010-06-24 19:30:36 -0700774}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700775}; // namespace android
776
Romain Guy5b3b3522010-10-27 18:57:51 -0700777#endif // ANDROID_HWUI_OPENGL_RENDERER_H