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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
67 * Indicates whether this renderer executes drawing commands immediately.
68 * If this method returns true, the drawing commands will be executed
69 * later.
70 */
Romain Guy49c5fc02012-05-15 11:10:01 -070071 virtual bool isDeferred();
72
Romain Guy17112ad2012-08-07 11:24:39 -070073 /**
74 * Sets the dimension of the underlying drawing surface. This method must
75 * be called at least once every time the drawing surface changes size.
76 *
77 * @param width The width in pixels of the underlysing surface
78 * @param height The height in pixels of the underlysing surface
79 */
Romain Guyb051e892010-09-28 19:09:36 -070080 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070081
Romain Guy17112ad2012-08-07 11:24:39 -070082 /**
83 * Prepares the renderer to draw a frame. This method must be invoked
84 * at the beginning of each frame. When this method is invoked, the
85 * entire drawing surface is assumed to be redrawn.
86 *
87 * @param opaque If true, the target surface is considered opaque
88 * and will not be cleared. If false, the target surface
89 * will be cleared
90 */
Chet Haase44b2fe32012-06-06 19:03:58 -070091 ANDROID_API int prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070092
Romain Guy17112ad2012-08-07 11:24:39 -070093 /**
94 * Prepares the renderer to draw a frame. This method must be invoked
95 * at the beginning of each frame. Only the specified rectangle of the
96 * frame is assumed to be dirty. A clip will automatically be set to
97 * the specified rectangle.
98 *
99 * @param left The left coordinate of the dirty rectangle
100 * @param top The top coordinate of the dirty rectangle
101 * @param right The right coordinate of the dirty rectangle
102 * @param bottom The bottom coordinate of the dirty rectangle
103 * @param opaque If true, the target surface is considered opaque
104 * and will not be cleared. If false, the target surface
105 * will be cleared in the specified dirty rectangle
106 */
107 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109 /**
110 * Indicates the end of a frame. This method must be invoked whenever
111 * the caller is done rendering a frame.
112 */
113 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800114
Romain Guyc89b14b2012-08-08 14:53:48 -0700115 /**
116 * This method must be invoked before handing control over to a draw functor.
117 * See callDrawGLFunction() for instance.
118 *
119 * This command must not be recorded inside display lists.
120 */
121 virtual void interrupt();
122
123 /**
124 * This method must be invoked after getting control back from a draw functor.
125 *
126 * This command must not be recorded inside display lists.
127 */
128 virtual void resume();
129
Romain Guy8f3b8e32012-03-27 16:33:45 -0700130 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700131 ANDROID_API void detachFunctor(Functor* functor);
132 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700133 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700134
Romain Guy79537452011-10-12 13:48:51 -0700135 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700136 virtual int save(int flags);
137 virtual void restore();
138 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700139
Romain Guye2d345e2010-09-24 18:39:22 -0700140 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700141 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700142 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
143 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700144
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual void translate(float dx, float dy);
146 virtual void rotate(float degrees);
147 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800148 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700149
Romain Guy79537452011-10-12 13:48:51 -0700150 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700151 virtual void setMatrix(SkMatrix* matrix);
152 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700153
Romain Guy79537452011-10-12 13:48:51 -0700154 ANDROID_API const Rect& getClipBounds();
155 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700156 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700157 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700158 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700159
Chet Haase1271e2c2012-04-20 09:54:27 -0700160 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
161 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700162 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700163 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
164 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
165 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
166 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700167 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700168 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700169 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
170 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800171 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700173 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700174 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700175 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700178 virtual status_t drawColor(int color, SkXfermode::Mode mode);
179 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
180 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800181 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700182 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
183 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
184 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800185 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700186 virtual status_t drawPath(SkPath* path, SkPaint* paint);
187 virtual status_t drawLines(float* points, int count, SkPaint* paint);
188 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800190 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800192 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700193 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700194 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy08ae3172010-06-21 19:35:50 -0700195
Romain Guy4aa90572010-09-26 18:40:37 -0700196 virtual void resetShader();
197 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700198
Romain Guy4aa90572010-09-26 18:40:37 -0700199 virtual void resetColorFilter();
200 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700201
Romain Guy4aa90572010-09-26 18:40:37 -0700202 virtual void resetShadow();
203 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700204
Romain Guy5ff9df62012-01-23 17:09:05 -0800205 virtual void resetPaintFilter();
206 virtual void setupPaintFilter(int clearBits, int setBits);
207
208 SkPaint* filterPaint(SkPaint* paint);
209
Romain Guy17112ad2012-08-07 11:24:39 -0700210 /**
211 * Returns the desired size for the stencil buffer. If the returned value
212 * is 0, then no stencil buffer is required.
213 */
Romain Guy530041d2012-01-25 18:56:29 -0800214 ANDROID_API static uint32_t getStencilSize();
215
Romain Guy17112ad2012-08-07 11:24:39 -0700216 /**
217 * Sets the alpha on the current snapshot. This alpha value will be modulated
218 * with other alpha values when drawing primitives.
219 */
220 void setAlpha(float alpha) {
221 mSnapshot->alpha = alpha;
222 }
223
224 /**
225 * Inserts a named group marker in the stream of GL commands. This marker
226 * can be used by tools to group commands into logical groups. A call to
227 * this method must always be followed later on by a call to endMark().
228 */
Romain Guy13631f32012-01-30 17:41:55 -0800229 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700230
231 /**
232 * Closes the last group marker opened by startMark().
233 */
Romain Guy13631f32012-01-30 17:41:55 -0800234 void endMark() const;
235
Romain Guye2d345e2010-09-24 18:39:22 -0700236protected:
237 /**
238 * Compose the layer defined in the current snapshot with the layer
239 * defined by the previous snapshot.
240 *
241 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
242 *
243 * @param curent The current snapshot containing the layer to compose
244 * @param previous The previous snapshot to compose the current layer with
245 */
246 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700247
Romain Guyada830f2011-01-13 12:13:20 -0800248 /**
Romain Guyf219da52011-01-16 12:54:25 -0800249 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800250 */
Romain Guyf219da52011-01-16 12:54:25 -0800251 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800252
253 /**
Romain Guyf219da52011-01-16 12:54:25 -0800254 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800255 */
Romain Guyf219da52011-01-16 12:54:25 -0800256 sp<Snapshot> getSnapshot() {
257 return mSnapshot;
258 }
Romain Guyada830f2011-01-13 12:13:20 -0800259
Romain Guy42f3a4b2011-01-19 13:42:26 -0800260 /**
261 * Returns the region of the current layer.
262 */
Romain Guyf219da52011-01-16 12:54:25 -0800263 virtual Region* getRegion() {
264 return mSnapshot->region;
265 }
266
Romain Guy42f3a4b2011-01-19 13:42:26 -0800267 /**
268 * Indicates whether rendering is currently targeted at a layer.
269 */
Romain Guyf219da52011-01-16 12:54:25 -0800270 virtual bool hasLayer() {
271 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
272 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800273
Romain Guy42f3a4b2011-01-19 13:42:26 -0800274 /**
275 * Returns the name of the FBO this renderer is rendering into.
276 */
277 virtual GLint getTargetFbo() {
278 return 0;
279 }
280
Romain Guy77a81162011-06-14 16:45:55 -0700281 /**
282 * Renders the specified layer as a textured quad.
283 *
284 * @param layer The layer to render
285 * @param rect The bounds of the layer
286 */
287 void drawTextureLayer(Layer* layer, const Rect& rect);
288
Romain Guybe6f9dc2012-07-16 12:41:17 -0700289 /**
290 * Gets the alpha and xfermode out of a paint object. If the paint is null
291 * alpha will be 255 and the xfermode will be SRC_OVER.
292 *
293 * @param paint The paint to extract values from
294 * @param alpha Where to store the resulting alpha
295 * @param mode Where to store the resulting xfermode
296 */
297 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
298
299 /**
300 * Gets the alpha and xfermode out of a paint object. If the paint is null
301 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
302 * not multiply the paint's alpha by the current snapshot's alpha.
303 *
304 * @param paint The paint to extract values from
305 * @param alpha Where to store the resulting alpha
306 * @param mode Where to store the resulting xfermode
307 */
308 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
309 if (paint) {
310 *mode = getXfermode(paint->getXfermode());
311
312 // Skia draws using the color's alpha channel if < 255
313 // Otherwise, it uses the paint's alpha
314 int color = paint->getColor();
315 *alpha = (color >> 24) & 0xFF;
316 if (*alpha == 255) {
317 *alpha = paint->getAlpha();
318 }
319 } else {
320 *mode = SkXfermode::kSrcOver_Mode;
321 *alpha = 255;
322 }
323 }
324
325 /**
326 * Safely retrieves the mode from the specified xfermode. If the specified
327 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
328 */
329 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
330 SkXfermode::Mode resultMode;
331 if (!SkXfermode::AsMode(mode, &resultMode)) {
332 resultMode = SkXfermode::kSrcOver_Mode;
333 }
334 return resultMode;
335 }
336
Romain Guy85bf02f2010-06-22 13:11:24 -0700337private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700338 /**
Romain Guyddf74372012-05-22 14:07:07 -0700339 * Ensures the state of the renderer is the same as the state of
340 * the GL context.
341 */
342 void syncState();
343
344 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700345 * Saves the current state of the renderer as a new snapshot.
346 * The new snapshot is saved in mSnapshot and the previous snapshot
347 * is linked from mSnapshot->previous.
348 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700349 * @param flags The save flags; see SkCanvas for more information
350 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700351 * @return The new save count. This value can be passed to #restoreToCount()
352 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700353 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700354
355 /**
356 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
357 *
Romain Guy2542d192010-08-18 11:47:12 -0700358 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700359 */
Romain Guybb9524b2010-06-22 18:56:38 -0700360 bool restoreSnapshot();
361
Romain Guy5cbbce52010-06-27 22:59:20 -0700362 /**
363 * Sets the clipping rectangle using glScissor. The clip is defined by
364 * the current snapshot's clipRect member.
365 */
Romain Guybb9524b2010-06-22 18:56:38 -0700366 void setScissorFromClip();
367
Romain Guy5cbbce52010-06-27 22:59:20 -0700368 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700369 * Creates a new layer stored in the specified snapshot.
370 *
371 * @param snapshot The snapshot associated with the new layer
372 * @param left The left coordinate of the layer
373 * @param top The top coordinate of the layer
374 * @param right The right coordinate of the layer
375 * @param bottom The bottom coordinate of the layer
376 * @param alpha The translucency of the layer
377 * @param mode The blending mode of the layer
378 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700379 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700380 *
381 * @return True if the layer was successfully created, false otherwise
382 */
Chet Haased48885a2012-08-28 17:43:28 -0700383 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700384 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700385
386 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700387 * Creates a new layer stored in the specified snapshot as an FBO.
388 *
389 * @param layer The layer to store as an FBO
390 * @param snapshot The snapshot associated with the new layer
391 * @param bounds The bounds of the layer
392 * @param previousFbo The name of the current framebuffer
393 */
Chet Haased48885a2012-08-28 17:43:28 -0700394 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700395
396 /**
397 * Compose the specified layer as a region.
398 *
399 * @param layer The layer to compose
400 * @param rect The layer's bounds
401 */
402 void composeLayerRegion(Layer* layer, const Rect& rect);
403
404 /**
405 * Compose the specified layer as a simple rectangle.
406 *
407 * @param layer The layer to compose
408 * @param rect The layer's bounds
409 * @param swap If true, the source and destination are swapped
410 */
411 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
412
Romain Guy54be1cd2011-06-13 19:04:27 -0700413 /**
414 * Clears all the regions corresponding to the current list of layers.
415 * This method MUST be invoked before any drawing operation.
416 */
417 void clearLayerRegions();
418
419 /**
Romain Guyf219da52011-01-16 12:54:25 -0800420 * Mark the layer as dirty at the specified coordinates. The coordinates
421 * are transformed with the supplied matrix.
422 */
423 void dirtyLayer(const float left, const float top,
424 const float right, const float bottom, const mat4 transform);
425
426 /**
427 * Mark the layer as dirty at the specified coordinates.
428 */
429 void dirtyLayer(const float left, const float top,
430 const float right, const float bottom);
431
432 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700433 * Draws a colored rectangle with the specified color. The specified coordinates
434 * are transformed by the current snapshot's transform matrix.
435 *
436 * @param left The left coordinate of the rectangle
437 * @param top The top coordinate of the rectangle
438 * @param right The right coordinate of the rectangle
439 * @param bottom The bottom coordinate of the rectangle
440 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700441 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700442 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700443 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700444 */
Romain Guy026c5e162010-06-28 17:12:22 -0700445 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700446 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700447
Romain Guy54be1cd2011-06-13 19:04:27 -0700448 /**
449 * Draws the shape represented by the specified path texture.
450 * This method invokes drawPathTexture() but takes into account
451 * the extra left/top offset and the texture offset to correctly
452 * position the final shape.
453 *
454 * @param left The left coordinate of the shape to render
455 * @param top The top coordinate of the shape to render
456 * @param texture The texture reprsenting the shape
457 * @param paint The paint to draw the shape with
458 */
Chet Haase48659092012-05-31 15:21:51 -0700459 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700460
461 /**
462 * Renders the rect defined by the specified bounds as a shape.
463 * This will render the rect using a path texture, which is used to render
464 * rects with stroke effects.
465 *
466 * @param left The left coordinate of the rect to draw
467 * @param top The top coordinate of the rect to draw
468 * @param right The right coordinate of the rect to draw
469 * @param bottom The bottom coordinate of the rect to draw
470 * @param p The paint to draw the rect with
471 */
Chet Haase48659092012-05-31 15:21:51 -0700472 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800473
Romain Guy54be1cd2011-06-13 19:04:27 -0700474 /**
475 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
476 * different compositing rules.
477 *
478 * @param texture The texture to draw with
479 * @param left The x coordinate of the bitmap
480 * @param top The y coordinate of the bitmap
481 * @param paint The paint to render with
482 */
Romain Guya168d732011-03-18 16:50:13 -0700483 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
484
Romain Guy54be1cd2011-06-13 19:04:27 -0700485 /**
486 * Renders the rect defined by the specified bounds as an anti-aliased rect.
487 *
488 * @param left The left coordinate of the rect to draw
489 * @param top The top coordinate of the rect to draw
490 * @param right The right coordinate of the rect to draw
491 * @param bottom The bottom coordinate of the rect to draw
492 * @param color The color of the rect
493 * @param mode The blending mode to draw the rect
494 */
Chet Haase858aa932011-05-12 09:06:00 -0700495 void drawAARect(float left, float top, float right, float bottom,
496 int color, SkXfermode::Mode mode);
497
Romain Guy5cbbce52010-06-27 22:59:20 -0700498 /**
499 * Draws a textured rectangle with the specified texture. The specified coordinates
500 * are transformed by the current snapshot's transform matrix.
501 *
502 * @param left The left coordinate of the rectangle
503 * @param top The top coordinate of the rectangle
504 * @param right The right coordinate of the rectangle
505 * @param bottom The bottom coordinate of the rectangle
506 * @param texture The texture name to map onto the rectangle
507 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700508 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700509 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700510 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700511 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700512 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700513
Romain Guy026c5e162010-06-28 17:12:22 -0700514 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700515 * Draws a textured rectangle with the specified texture. The specified coordinates
516 * are transformed by the current snapshot's transform matrix.
517 *
518 * @param left The left coordinate of the rectangle
519 * @param top The top coordinate of the rectangle
520 * @param right The right coordinate of the rectangle
521 * @param bottom The bottom coordinate of the rectangle
522 * @param texture The texture to use
523 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700524 */
Romain Guya9794742010-07-13 11:37:54 -0700525 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700526 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700527
528 /**
Romain Guy03750a02010-10-18 14:06:08 -0700529 * Draws a textured mesh with the specified texture. If the indices are omitted,
530 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
531 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700532 *
533 * @param left The left coordinate of the rectangle
534 * @param top The top coordinate of the rectangle
535 * @param right The right coordinate of the rectangle
536 * @param bottom The bottom coordinate of the rectangle
537 * @param texture The texture name to map onto the rectangle
538 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
539 * @param mode The blending mode
540 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700541 * @param vertices The vertices that define the mesh
542 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700543 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700544 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
545 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700546 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700547 * @param ignoreScale True if the model view matrix should not be scaled
548 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700549 */
550 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700551 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700552 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700553 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
554 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700555
556 /**
Romain Guy0a417492010-08-16 20:26:20 -0700557 * Draws text underline and strike-through if needed.
558 *
559 * @param text The text to decor
560 * @param bytesCount The number of bytes in the text
561 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
562 * @param x The x coordinate where the text will be drawn
563 * @param y The y coordinate where the text will be drawn
564 * @param paint The paint to draw the text with
565 */
566 void drawTextDecorations(const char* text, int bytesCount, float length,
567 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700568
Raph Levien416a8472012-07-19 22:48:17 -0700569 /**
570 * Draws shadow layer on text (with optional positions).
571 *
572 * @param paint The paint to draw the shadow with
573 * @param text The text to draw
574 * @param bytesCount The number of bytes in the text
575 * @param count The number of glyphs in the text
576 * @param positions The x, y positions of individual glyphs (or NULL)
577 * @param fontRenderer The font renderer object
578 * @param alpha The alpha value for drawing the shadow
579 * @param mode The xfermode for drawing the shadow
580 * @param x The x coordinate where the shadow will be drawn
581 * @param y The y coordinate where the shadow will be drawn
582 */
583 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
584 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
585 float x, float y);
586
Romain Guy54be1cd2011-06-13 19:04:27 -0700587 /**
588 * Draws a path texture. Path textures are alpha8 bitmaps that need special
589 * compositing to apply colors/filters/etc.
590 *
591 * @param texture The texture to render
592 * @param x The x coordinate where the texture will be drawn
593 * @param y The y coordinate where the texture will be drawn
594 * @param paint The paint to draw the texture with
595 */
Raph Levien416a8472012-07-19 22:48:17 -0700596 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800597
Romain Guy1e45aae2010-08-13 19:39:53 -0700598 /**
Romain Guyac670c02010-07-27 17:39:27 -0700599 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700600 * back to default is achieved by calling:
601 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700602 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700603 *
604 * @param u1 The left coordinate of the texture
605 * @param v1 The bottom coordinate of the texture
606 * @param u2 The right coordinate of the texture
607 * @param v2 The top coordinate of the texture
608 */
609 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
610
Romain Guy8ba548f2010-06-30 19:21:21 -0700611 /**
Romain Guy746b7402010-10-26 16:27:31 -0700612 * Binds the specified texture. The texture unit must have been selected
613 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700614 */
Romain Guy746b7402010-10-26 16:27:31 -0700615 inline void bindTexture(GLuint texture) {
616 glBindTexture(GL_TEXTURE_2D, texture);
617 }
618
619 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700620 * Binds the specified EGLImage texture. The texture unit must have been selected
621 * prior to calling this method.
622 */
623 inline void bindExternalTexture(GLuint texture) {
624 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
625 }
626
627 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700628 * Enable or disable blending as necessary. This function sets the appropriate
629 * blend function based on the specified xfermode.
630 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700631 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
632 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700633
Romain Guyf607bdc2010-09-10 19:20:06 -0700634 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700635 * Use the specified program with the current GL context. If the program is already
636 * in use, it will not be bound again. If it is not in use, the current program is
637 * marked unused and the specified program becomes used and becomes the new
638 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700639 *
Romain Guyd27977d2010-07-14 19:18:51 -0700640 * @param program The program to use
641 *
642 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700643 */
Romain Guy889f8d12010-07-29 14:37:42 -0700644 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700645
Romain Guy746b7402010-10-26 16:27:31 -0700646 /**
647 * Invoked before any drawing operation. This sets required state.
648 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700649 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700650
Romain Guy70ca14e2010-12-13 18:24:33 -0800651 /**
652 * Various methods to setup OpenGL rendering.
653 */
654 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700655 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800656 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700657 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700658 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800659 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800660 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800661 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800662 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700663 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800664 void setupDrawShader();
665 void setupDrawColorFilter();
666 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
667 bool swapSrcDst = false);
668 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
669 bool swapSrcDst = false);
670 void setupDrawProgram();
671 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700672 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800673 void setupDrawModelView(float left, float top, float right, float bottom,
674 bool ignoreTransform = false, bool ignoreModelView = false);
675 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
676 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700677 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800678 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800679 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800680 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800681 void setupDrawShaderUniforms(bool ignoreTransform = false);
682 void setupDrawColorFilterUniforms();
683 void setupDrawSimpleMesh();
684 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700685 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700686 void setupDrawTextureTransform();
687 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700688 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800689 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800690 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700691 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700692 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700693 float strokeWidth, int& widthSlot, int& lengthSlot);
694 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800695 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700696 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700697
Romain Guy17112ad2012-08-07 11:24:39 -0700698 /**
699 * Renders the specified region as a series of rectangles. This method
700 * is used for debugging only.
701 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800702 void drawRegionRects(const Region& region);
703
Romain Guy746b7402010-10-26 16:27:31 -0700704 /**
705 * Should be invoked every time the glScissor is modified.
706 */
707 inline void dirtyClip() {
708 mDirtyClip = true;
709 }
710
Romain Guybb9524b2010-06-22 18:56:38 -0700711 // Dimensions of the drawing surface
712 int mWidth, mHeight;
713
Romain Guy85bf02f2010-06-22 13:11:24 -0700714 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700715 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700716
Romain Guyc7d53492010-06-25 13:41:57 -0700717 // Model-view matrix used to position/size objects
718 mat4 mModelView;
719
Romain Guybb9524b2010-06-22 18:56:38 -0700720 // Number of saved states
721 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700722 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700723 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700724 // Current state
725 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700726
727 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700728 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700729
Romain Guydb1938e2010-08-02 18:50:22 -0700730 // Color filters
731 SkiaColorFilter* mColorFilter;
732
Romain Guy026c5e162010-06-28 17:12:22 -0700733 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700734 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700735
Romain Guy1e45aae2010-08-13 19:39:53 -0700736 // Drop shadow
737 bool mHasShadow;
738 float mShadowRadius;
739 float mShadowDx;
740 float mShadowDy;
741 int mShadowColor;
742
Romain Guy5ff9df62012-01-23 17:09:05 -0800743 // Draw filters
744 bool mHasDrawFilter;
745 int mPaintFilterClearBits;
746 int mPaintFilterSetBits;
747 SkPaint mFilteredPaint;
748
Romain Guy82ba8142010-07-09 13:25:56 -0700749 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700750 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700751
Romain Guy8f3b8e32012-03-27 16:33:45 -0700752 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700753 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700754 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700755 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700756
Romain Guy99bcdc52010-10-13 15:17:00 -0700757 // Indentity matrix
758 const mat4 mIdentity;
759
Romain Guy746b7402010-10-26 16:27:31 -0700760 // Indicates whether the clip must be restored
761 bool mDirtyClip;
762
Romain Guy70ca14e2010-12-13 18:24:33 -0800763 // The following fields are used to setup drawing
764 // Used to describe the shaders to generate
765 ProgramDescription mDescription;
766 // Color description
767 bool mColorSet;
768 float mColorA, mColorR, mColorG, mColorB;
769 // Indicates that the shader should get a color
770 bool mSetShaderColor;
771 // Current texture unit
772 GLuint mTextureUnit;
773 // Track dirty regions, true by default
774 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800775
Romain Guyb051e892010-09-28 19:09:36 -0700776 friend class DisplayListRenderer;
777
Romain Guybb9524b2010-06-22 18:56:38 -0700778}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700779
Romain Guy9d5316e2010-06-24 19:30:36 -0700780}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700781}; // namespace android
782
Romain Guy5b3b3522010-10-27 18:57:51 -0700783#endif // ANDROID_HWUI_OPENGL_RENDERER_H