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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guyb051e892010-09-28 19:09:36 -070066 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070067
Romain Guy79537452011-10-12 13:48:51 -070068 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080069 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070070 virtual void finish();
71
Romain Guy6c319ca2011-01-11 14:29:25 -080072 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080073 virtual void interrupt();
74 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080075
Romain Guy8f3b8e32012-03-27 16:33:45 -070076 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -070077 ANDROID_API void detachFunctor(Functor* functor);
78 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -070079 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070080
Romain Guy79537452011-10-12 13:48:51 -070081 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070082 virtual int save(int flags);
83 virtual void restore();
84 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070085
Romain Guye2d345e2010-09-24 18:39:22 -070086 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070087 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070088 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
89 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070090
Chet Haasedb8c9a62012-03-21 18:54:18 -070091 virtual void setAlpha(float alpha) {
92 mSnapshot->alpha = alpha;
93 }
94
Romain Guy4aa90572010-09-26 18:40:37 -070095 virtual void translate(float dx, float dy);
96 virtual void rotate(float degrees);
97 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080098 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070099
Romain Guy79537452011-10-12 13:48:51 -0700100 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700101 virtual void setMatrix(SkMatrix* matrix);
102 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700103
Romain Guy79537452011-10-12 13:48:51 -0700104 ANDROID_API const Rect& getClipBounds();
105 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700106 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700107 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700108
Chet Haase1271e2c2012-04-20 09:54:27 -0700109 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
110 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700111 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800112 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700113 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
114 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700115 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
116 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700117 float dstRight, float dstBottom, SkPaint* paint);
Romain Guye651cc62012-05-14 19:44:40 -0700118 virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800119 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
120 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700121 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700122 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700123 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700125 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800126 virtual void drawRoundRect(float left, float top, float right, float bottom,
127 float rx, float ry, SkPaint* paint);
128 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800129 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800130 virtual void drawArc(float left, float top, float right, float bottom,
131 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700132 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700133 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700134 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700135 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800136 SkPaint* paint, float length = -1.0f);
Romain Guy325740f2012-02-24 16:48:34 -0800137 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
138 float hOffset, float vOffset, SkPaint* paint);
139 virtual void drawPosText(const char* text, int bytesCount, int count,
140 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700141
Romain Guy4aa90572010-09-26 18:40:37 -0700142 virtual void resetShader();
143 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700144
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual void resetColorFilter();
146 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700147
Romain Guy4aa90572010-09-26 18:40:37 -0700148 virtual void resetShadow();
149 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700150
Romain Guy5ff9df62012-01-23 17:09:05 -0800151 virtual void resetPaintFilter();
152 virtual void setupPaintFilter(int clearBits, int setBits);
153
154 SkPaint* filterPaint(SkPaint* paint);
155
Romain Guy530041d2012-01-25 18:56:29 -0800156 ANDROID_API static uint32_t getStencilSize();
157
Romain Guy13631f32012-01-30 17:41:55 -0800158 void startMark(const char* name) const;
159 void endMark() const;
160
Romain Guye2d345e2010-09-24 18:39:22 -0700161protected:
162 /**
163 * Compose the layer defined in the current snapshot with the layer
164 * defined by the previous snapshot.
165 *
166 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
167 *
168 * @param curent The current snapshot containing the layer to compose
169 * @param previous The previous snapshot to compose the current layer with
170 */
171 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700172
Romain Guyada830f2011-01-13 12:13:20 -0800173 /**
Romain Guyf219da52011-01-16 12:54:25 -0800174 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800175 */
Romain Guyf219da52011-01-16 12:54:25 -0800176 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800177
178 /**
Romain Guyf219da52011-01-16 12:54:25 -0800179 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800180 */
Romain Guyf219da52011-01-16 12:54:25 -0800181 sp<Snapshot> getSnapshot() {
182 return mSnapshot;
183 }
Romain Guyada830f2011-01-13 12:13:20 -0800184
Romain Guy42f3a4b2011-01-19 13:42:26 -0800185 /**
186 * Returns the region of the current layer.
187 */
Romain Guyf219da52011-01-16 12:54:25 -0800188 virtual Region* getRegion() {
189 return mSnapshot->region;
190 }
191
Romain Guy42f3a4b2011-01-19 13:42:26 -0800192 /**
193 * Indicates whether rendering is currently targeted at a layer.
194 */
Romain Guyf219da52011-01-16 12:54:25 -0800195 virtual bool hasLayer() {
196 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
197 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800198
Romain Guy42f3a4b2011-01-19 13:42:26 -0800199 /**
200 * Returns the name of the FBO this renderer is rendering into.
201 */
202 virtual GLint getTargetFbo() {
203 return 0;
204 }
205
Romain Guy77a81162011-06-14 16:45:55 -0700206 /**
207 * Renders the specified layer as a textured quad.
208 *
209 * @param layer The layer to render
210 * @param rect The bounds of the layer
211 */
212 void drawTextureLayer(Layer* layer, const Rect& rect);
213
Romain Guy85bf02f2010-06-22 13:11:24 -0700214private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700215 /**
216 * Saves the current state of the renderer as a new snapshot.
217 * The new snapshot is saved in mSnapshot and the previous snapshot
218 * is linked from mSnapshot->previous.
219 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700220 * @param flags The save flags; see SkCanvas for more information
221 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700222 * @return The new save count. This value can be passed to #restoreToCount()
223 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700224 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700225
226 /**
227 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
228 *
Romain Guy2542d192010-08-18 11:47:12 -0700229 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700230 */
Romain Guybb9524b2010-06-22 18:56:38 -0700231 bool restoreSnapshot();
232
Romain Guy5cbbce52010-06-27 22:59:20 -0700233 /**
234 * Sets the clipping rectangle using glScissor. The clip is defined by
235 * the current snapshot's clipRect member.
236 */
Romain Guybb9524b2010-06-22 18:56:38 -0700237 void setScissorFromClip();
238
Romain Guy5cbbce52010-06-27 22:59:20 -0700239 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700240 * Creates a new layer stored in the specified snapshot.
241 *
242 * @param snapshot The snapshot associated with the new layer
243 * @param left The left coordinate of the layer
244 * @param top The top coordinate of the layer
245 * @param right The right coordinate of the layer
246 * @param bottom The bottom coordinate of the layer
247 * @param alpha The translucency of the layer
248 * @param mode The blending mode of the layer
249 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700250 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700251 *
252 * @return True if the layer was successfully created, false otherwise
253 */
254 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700255 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700256
257 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700258 * Creates a new layer stored in the specified snapshot as an FBO.
259 *
260 * @param layer The layer to store as an FBO
261 * @param snapshot The snapshot associated with the new layer
262 * @param bounds The bounds of the layer
263 * @param previousFbo The name of the current framebuffer
264 */
265 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
266 GLuint previousFbo);
267
268 /**
269 * Compose the specified layer as a region.
270 *
271 * @param layer The layer to compose
272 * @param rect The layer's bounds
273 */
274 void composeLayerRegion(Layer* layer, const Rect& rect);
275
276 /**
277 * Compose the specified layer as a simple rectangle.
278 *
279 * @param layer The layer to compose
280 * @param rect The layer's bounds
281 * @param swap If true, the source and destination are swapped
282 */
283 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
284
Romain Guy54be1cd2011-06-13 19:04:27 -0700285 /**
286 * Clears all the regions corresponding to the current list of layers.
287 * This method MUST be invoked before any drawing operation.
288 */
289 void clearLayerRegions();
290
291 /**
Romain Guyf219da52011-01-16 12:54:25 -0800292 * Mark the layer as dirty at the specified coordinates. The coordinates
293 * are transformed with the supplied matrix.
294 */
295 void dirtyLayer(const float left, const float top,
296 const float right, const float bottom, const mat4 transform);
297
298 /**
299 * Mark the layer as dirty at the specified coordinates.
300 */
301 void dirtyLayer(const float left, const float top,
302 const float right, const float bottom);
303
304 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700305 * Draws a colored rectangle with the specified color. The specified coordinates
306 * are transformed by the current snapshot's transform matrix.
307 *
308 * @param left The left coordinate of the rectangle
309 * @param top The top coordinate of the rectangle
310 * @param right The right coordinate of the rectangle
311 * @param bottom The bottom coordinate of the rectangle
312 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700313 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700314 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700315 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700316 */
Romain Guy026c5e162010-06-28 17:12:22 -0700317 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700318 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700319
Romain Guy54be1cd2011-06-13 19:04:27 -0700320 /**
321 * Draws the shape represented by the specified path texture.
322 * This method invokes drawPathTexture() but takes into account
323 * the extra left/top offset and the texture offset to correctly
324 * position the final shape.
325 *
326 * @param left The left coordinate of the shape to render
327 * @param top The top coordinate of the shape to render
328 * @param texture The texture reprsenting the shape
329 * @param paint The paint to draw the shape with
330 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800331 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700332
333 /**
334 * Renders the rect defined by the specified bounds as a shape.
335 * This will render the rect using a path texture, which is used to render
336 * rects with stroke effects.
337 *
338 * @param left The left coordinate of the rect to draw
339 * @param top The top coordinate of the rect to draw
340 * @param right The right coordinate of the rect to draw
341 * @param bottom The bottom coordinate of the rect to draw
342 * @param p The paint to draw the rect with
343 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800344 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
345
Romain Guy54be1cd2011-06-13 19:04:27 -0700346 /**
347 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
348 * different compositing rules.
349 *
350 * @param texture The texture to draw with
351 * @param left The x coordinate of the bitmap
352 * @param top The y coordinate of the bitmap
353 * @param paint The paint to render with
354 */
Romain Guya168d732011-03-18 16:50:13 -0700355 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
356
Romain Guy54be1cd2011-06-13 19:04:27 -0700357 /**
358 * Renders the rect defined by the specified bounds as an anti-aliased rect.
359 *
360 * @param left The left coordinate of the rect to draw
361 * @param top The top coordinate of the rect to draw
362 * @param right The right coordinate of the rect to draw
363 * @param bottom The bottom coordinate of the rect to draw
364 * @param color The color of the rect
365 * @param mode The blending mode to draw the rect
366 */
Chet Haase858aa932011-05-12 09:06:00 -0700367 void drawAARect(float left, float top, float right, float bottom,
368 int color, SkXfermode::Mode mode);
369
Romain Guy5cbbce52010-06-27 22:59:20 -0700370 /**
371 * Draws a textured rectangle with the specified texture. The specified coordinates
372 * are transformed by the current snapshot's transform matrix.
373 *
374 * @param left The left coordinate of the rectangle
375 * @param top The top coordinate of the rectangle
376 * @param right The right coordinate of the rectangle
377 * @param bottom The bottom coordinate of the rectangle
378 * @param texture The texture name to map onto the rectangle
379 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700380 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700381 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700382 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700383 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700384 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700385
Romain Guy026c5e162010-06-28 17:12:22 -0700386 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700387 * Draws a textured rectangle with the specified texture. The specified coordinates
388 * are transformed by the current snapshot's transform matrix.
389 *
390 * @param left The left coordinate of the rectangle
391 * @param top The top coordinate of the rectangle
392 * @param right The right coordinate of the rectangle
393 * @param bottom The bottom coordinate of the rectangle
394 * @param texture The texture to use
395 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700396 */
Romain Guya9794742010-07-13 11:37:54 -0700397 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700398 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700399
400 /**
Romain Guy03750a02010-10-18 14:06:08 -0700401 * Draws a textured mesh with the specified texture. If the indices are omitted,
402 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
403 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700404 *
405 * @param left The left coordinate of the rectangle
406 * @param top The top coordinate of the rectangle
407 * @param right The right coordinate of the rectangle
408 * @param bottom The bottom coordinate of the rectangle
409 * @param texture The texture name to map onto the rectangle
410 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
411 * @param mode The blending mode
412 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700413 * @param vertices The vertices that define the mesh
414 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700415 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700416 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
417 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700418 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700419 * @param ignoreScale True if the model view matrix should not be scaled
420 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700421 */
422 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700423 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700424 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700425 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
426 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700427
428 /**
Romain Guy0a417492010-08-16 20:26:20 -0700429 * Draws text underline and strike-through if needed.
430 *
431 * @param text The text to decor
432 * @param bytesCount The number of bytes in the text
433 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
434 * @param x The x coordinate where the text will be drawn
435 * @param y The y coordinate where the text will be drawn
436 * @param paint The paint to draw the text with
437 */
438 void drawTextDecorations(const char* text, int bytesCount, float length,
439 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700440
Romain Guy54be1cd2011-06-13 19:04:27 -0700441 /**
442 * Draws a path texture. Path textures are alpha8 bitmaps that need special
443 * compositing to apply colors/filters/etc.
444 *
445 * @param texture The texture to render
446 * @param x The x coordinate where the texture will be drawn
447 * @param y The y coordinate where the texture will be drawn
448 * @param paint The paint to draw the texture with
449 */
Romain Guy01d58e42011-01-19 21:54:02 -0800450 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
451
Romain Guy1e45aae2010-08-13 19:39:53 -0700452 /**
Romain Guyac670c02010-07-27 17:39:27 -0700453 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700454 * back to default is achieved by calling:
455 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700456 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700457 *
458 * @param u1 The left coordinate of the texture
459 * @param v1 The bottom coordinate of the texture
460 * @param u2 The right coordinate of the texture
461 * @param v2 The top coordinate of the texture
462 */
463 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
464
Romain Guy8ba548f2010-06-30 19:21:21 -0700465 /**
466 * Gets the alpha and xfermode out of a paint object. If the paint is null
467 * alpha will be 255 and the xfermode will be SRC_OVER.
468 *
469 * @param paint The paint to extract values from
470 * @param alpha Where to store the resulting alpha
471 * @param mode Where to store the resulting xfermode
472 */
Chet Haase5c13d892010-10-08 08:37:55 -0700473 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700474
Romain Guyf7f93552010-07-08 19:17:03 -0700475 /**
Romain Guy746b7402010-10-26 16:27:31 -0700476 * Binds the specified texture. The texture unit must have been selected
477 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700478 */
Romain Guy746b7402010-10-26 16:27:31 -0700479 inline void bindTexture(GLuint texture) {
480 glBindTexture(GL_TEXTURE_2D, texture);
481 }
482
483 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700484 * Binds the specified EGLImage texture. The texture unit must have been selected
485 * prior to calling this method.
486 */
487 inline void bindExternalTexture(GLuint texture) {
488 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
489 }
490
491 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700492 * Enable or disable blending as necessary. This function sets the appropriate
493 * blend function based on the specified xfermode.
494 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700495 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
496 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700497
Romain Guyf607bdc2010-09-10 19:20:06 -0700498 /**
499 * Safely retrieves the mode from the specified xfermode. If the specified
500 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
501 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700502 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700503
Romain Guy260e1022010-07-12 14:41:06 -0700504 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700505 * Use the specified program with the current GL context. If the program is already
506 * in use, it will not be bound again. If it is not in use, the current program is
507 * marked unused and the specified program becomes used and becomes the new
508 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700509 *
Romain Guyd27977d2010-07-14 19:18:51 -0700510 * @param program The program to use
511 *
512 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700513 */
Romain Guy889f8d12010-07-29 14:37:42 -0700514 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700515
Romain Guy746b7402010-10-26 16:27:31 -0700516 /**
517 * Invoked before any drawing operation. This sets required state.
518 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700519 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800520 /**
521 * Various methods to setup OpenGL rendering.
522 */
523 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700524 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800525 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700526 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700527 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800528 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800529 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800530 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800531 void setupDrawAlpha8Color(int color, int alpha);
532 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800533 void setupDrawShader();
534 void setupDrawColorFilter();
535 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
536 bool swapSrcDst = false);
537 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
538 bool swapSrcDst = false);
539 void setupDrawProgram();
540 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700541 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800542 void setupDrawModelView(float left, float top, float right, float bottom,
543 bool ignoreTransform = false, bool ignoreModelView = false);
544 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
545 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700546 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800547 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800548 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800549 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800550 void setupDrawShaderUniforms(bool ignoreTransform = false);
551 void setupDrawColorFilterUniforms();
552 void setupDrawSimpleMesh();
553 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700554 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700555 void setupDrawTextureTransform();
556 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800557 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800558 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700559 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700560 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700561 float strokeWidth, int& widthSlot, int& lengthSlot);
562 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800563 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700564 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700565
Romain Guy3a3133d2011-02-01 22:59:58 -0800566 void drawRegionRects(const Region& region);
567
Romain Guy746b7402010-10-26 16:27:31 -0700568 /**
569 * Should be invoked every time the glScissor is modified.
570 */
571 inline void dirtyClip() {
572 mDirtyClip = true;
573 }
574
Romain Guybb9524b2010-06-22 18:56:38 -0700575 // Dimensions of the drawing surface
576 int mWidth, mHeight;
577
Romain Guy85bf02f2010-06-22 13:11:24 -0700578 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700579 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700580
Romain Guyc7d53492010-06-25 13:41:57 -0700581 // Model-view matrix used to position/size objects
582 mat4 mModelView;
583
Romain Guybb9524b2010-06-22 18:56:38 -0700584 // Number of saved states
585 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700586 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700587 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700588 // Current state
589 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700590
591 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700592 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700593
Romain Guydb1938e2010-08-02 18:50:22 -0700594 // Color filters
595 SkiaColorFilter* mColorFilter;
596
Romain Guy026c5e162010-06-28 17:12:22 -0700597 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700598 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700599
Romain Guy1e45aae2010-08-13 19:39:53 -0700600 // Drop shadow
601 bool mHasShadow;
602 float mShadowRadius;
603 float mShadowDx;
604 float mShadowDy;
605 int mShadowColor;
606
Romain Guy5ff9df62012-01-23 17:09:05 -0800607 // Draw filters
608 bool mHasDrawFilter;
609 int mPaintFilterClearBits;
610 int mPaintFilterSetBits;
611 SkPaint mFilteredPaint;
612
Romain Guy82ba8142010-07-09 13:25:56 -0700613 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700614 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700615
Romain Guy8f3b8e32012-03-27 16:33:45 -0700616 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700617 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700618 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700619 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700620
Romain Guy99bcdc52010-10-13 15:17:00 -0700621 // Indentity matrix
622 const mat4 mIdentity;
623
Romain Guy746b7402010-10-26 16:27:31 -0700624 // Indicates whether the clip must be restored
625 bool mDirtyClip;
626
Romain Guy70ca14e2010-12-13 18:24:33 -0800627 // The following fields are used to setup drawing
628 // Used to describe the shaders to generate
629 ProgramDescription mDescription;
630 // Color description
631 bool mColorSet;
632 float mColorA, mColorR, mColorG, mColorB;
633 // Indicates that the shader should get a color
634 bool mSetShaderColor;
635 // Current texture unit
636 GLuint mTextureUnit;
637 // Track dirty regions, true by default
638 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800639
Romain Guyb051e892010-09-28 19:09:36 -0700640 friend class DisplayListRenderer;
641
Romain Guybb9524b2010-06-22 18:56:38 -0700642}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700643
Romain Guy9d5316e2010-06-24 19:30:36 -0700644}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700645}; // namespace android
646
Romain Guy5b3b3522010-10-27 18:57:51 -0700647#endif // ANDROID_HWUI_OPENGL_RENDERER_H