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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
67 * Indicates whether this renderer executes drawing commands immediately.
68 * If this method returns true, the drawing commands will be executed
69 * later.
70 */
Romain Guy49c5fc02012-05-15 11:10:01 -070071 virtual bool isDeferred();
72
Romain Guy17112ad2012-08-07 11:24:39 -070073 /**
74 * Sets the dimension of the underlying drawing surface. This method must
75 * be called at least once every time the drawing surface changes size.
76 *
77 * @param width The width in pixels of the underlysing surface
78 * @param height The height in pixels of the underlysing surface
79 */
Romain Guyb051e892010-09-28 19:09:36 -070080 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070081
Romain Guy17112ad2012-08-07 11:24:39 -070082 /**
83 * Prepares the renderer to draw a frame. This method must be invoked
84 * at the beginning of each frame. When this method is invoked, the
85 * entire drawing surface is assumed to be redrawn.
86 *
87 * @param opaque If true, the target surface is considered opaque
88 * and will not be cleared. If false, the target surface
89 * will be cleared
90 */
Chet Haase44b2fe32012-06-06 19:03:58 -070091 ANDROID_API int prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070092
Romain Guy17112ad2012-08-07 11:24:39 -070093 /**
94 * Prepares the renderer to draw a frame. This method must be invoked
95 * at the beginning of each frame. Only the specified rectangle of the
96 * frame is assumed to be dirty. A clip will automatically be set to
97 * the specified rectangle.
98 *
99 * @param left The left coordinate of the dirty rectangle
100 * @param top The top coordinate of the dirty rectangle
101 * @param right The right coordinate of the dirty rectangle
102 * @param bottom The bottom coordinate of the dirty rectangle
103 * @param opaque If true, the target surface is considered opaque
104 * and will not be cleared. If false, the target surface
105 * will be cleared in the specified dirty rectangle
106 */
107 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109 /**
110 * Indicates the end of a frame. This method must be invoked whenever
111 * the caller is done rendering a frame.
112 */
113 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800114
Romain Guyc89b14b2012-08-08 14:53:48 -0700115 /**
116 * This method must be invoked before handing control over to a draw functor.
117 * See callDrawGLFunction() for instance.
118 *
119 * This command must not be recorded inside display lists.
120 */
121 virtual void interrupt();
122
123 /**
124 * This method must be invoked after getting control back from a draw functor.
125 *
126 * This command must not be recorded inside display lists.
127 */
128 virtual void resume();
129
Romain Guy8f3b8e32012-03-27 16:33:45 -0700130 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700131 ANDROID_API void detachFunctor(Functor* functor);
132 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700133 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700134
Romain Guy11cb6422012-09-21 00:39:43 -0700135 ANDROID_API void pushLayerUpdate(Layer* layer);
136 ANDROID_API void clearLayerUpdates();
137
Romain Guy79537452011-10-12 13:48:51 -0700138 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700139 virtual int save(int flags);
140 virtual void restore();
141 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700142
Romain Guye2d345e2010-09-24 18:39:22 -0700143 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700144 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700145 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
146 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700147
Romain Guy4aa90572010-09-26 18:40:37 -0700148 virtual void translate(float dx, float dy);
149 virtual void rotate(float degrees);
150 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800151 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700152
Romain Guy79537452011-10-12 13:48:51 -0700153 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700154 virtual void setMatrix(SkMatrix* matrix);
155 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700156
Romain Guy79537452011-10-12 13:48:51 -0700157 ANDROID_API const Rect& getClipBounds();
158 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700159 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700160 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700161 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700162
Chet Haase1271e2c2012-04-20 09:54:27 -0700163 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
164 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700165 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700166 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
167 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
168 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
169 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700170 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700171 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
173 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800174 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700175 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700176 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700177 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700178 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
179 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
180 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawColor(int color, SkXfermode::Mode mode);
182 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
183 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800184 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700185 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
186 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
187 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800188 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawPath(SkPath* path, SkPaint* paint);
190 virtual status_t drawLines(float* points, int count, SkPaint* paint);
191 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800193 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700194 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800195 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700196 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700197 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy08ae3172010-06-21 19:35:50 -0700198
Romain Guy4aa90572010-09-26 18:40:37 -0700199 virtual void resetShader();
200 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700201
Romain Guy4aa90572010-09-26 18:40:37 -0700202 virtual void resetColorFilter();
203 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700204
Romain Guy4aa90572010-09-26 18:40:37 -0700205 virtual void resetShadow();
206 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700207
Romain Guy5ff9df62012-01-23 17:09:05 -0800208 virtual void resetPaintFilter();
209 virtual void setupPaintFilter(int clearBits, int setBits);
210
211 SkPaint* filterPaint(SkPaint* paint);
212
Romain Guy17112ad2012-08-07 11:24:39 -0700213 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700214 * Sets the alpha on the current snapshot. This alpha value will be modulated
215 * with other alpha values when drawing primitives.
216 */
217 void setAlpha(float alpha) {
218 mSnapshot->alpha = alpha;
219 }
220
221 /**
222 * Inserts a named group marker in the stream of GL commands. This marker
223 * can be used by tools to group commands into logical groups. A call to
224 * this method must always be followed later on by a call to endMark().
225 */
Romain Guy13631f32012-01-30 17:41:55 -0800226 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700227
228 /**
229 * Closes the last group marker opened by startMark().
230 */
Romain Guy13631f32012-01-30 17:41:55 -0800231 void endMark() const;
232
Chet Haased15ebf22012-09-05 11:40:29 -0700233 /**
234 * Gets the alpha and xfermode out of a paint object. If the paint is null
235 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
236 * not multiply the paint's alpha by the current snapshot's alpha.
237 *
238 * @param paint The paint to extract values from
239 * @param alpha Where to store the resulting alpha
240 * @param mode Where to store the resulting xfermode
241 */
242 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
243 if (paint) {
244 *mode = getXfermode(paint->getXfermode());
245
246 // Skia draws using the color's alpha channel if < 255
247 // Otherwise, it uses the paint's alpha
248 int color = paint->getColor();
249 *alpha = (color >> 24) & 0xFF;
250 if (*alpha == 255) {
251 *alpha = paint->getAlpha();
252 }
253 } else {
254 *mode = SkXfermode::kSrcOver_Mode;
255 *alpha = 255;
256 }
257 }
258
Romain Guye2d345e2010-09-24 18:39:22 -0700259protected:
260 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700261 * Computes the projection matrix, initialize the first snapshot
262 * and stores the dimensions of the render target.
263 */
264 void initViewport(int width, int height);
265
266 /**
267 * Call this method after updating a layer during a drawing pass.
268 */
269 void resumeAfterLayer();
270
271 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700272 * Compose the layer defined in the current snapshot with the layer
273 * defined by the previous snapshot.
274 *
275 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
276 *
277 * @param curent The current snapshot containing the layer to compose
278 * @param previous The previous snapshot to compose the current layer with
279 */
280 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700281
Romain Guyada830f2011-01-13 12:13:20 -0800282 /**
Romain Guyf219da52011-01-16 12:54:25 -0800283 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800284 */
Romain Guyf219da52011-01-16 12:54:25 -0800285 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800286
287 /**
Romain Guyf219da52011-01-16 12:54:25 -0800288 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800289 */
Romain Guyf219da52011-01-16 12:54:25 -0800290 sp<Snapshot> getSnapshot() {
291 return mSnapshot;
292 }
Romain Guyada830f2011-01-13 12:13:20 -0800293
Romain Guy42f3a4b2011-01-19 13:42:26 -0800294 /**
295 * Returns the region of the current layer.
296 */
Romain Guyf219da52011-01-16 12:54:25 -0800297 virtual Region* getRegion() {
298 return mSnapshot->region;
299 }
300
Romain Guy42f3a4b2011-01-19 13:42:26 -0800301 /**
302 * Indicates whether rendering is currently targeted at a layer.
303 */
Romain Guyf219da52011-01-16 12:54:25 -0800304 virtual bool hasLayer() {
305 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
306 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800307
Romain Guy42f3a4b2011-01-19 13:42:26 -0800308 /**
309 * Returns the name of the FBO this renderer is rendering into.
310 */
311 virtual GLint getTargetFbo() {
312 return 0;
313 }
314
Romain Guy77a81162011-06-14 16:45:55 -0700315 /**
316 * Renders the specified layer as a textured quad.
317 *
318 * @param layer The layer to render
319 * @param rect The bounds of the layer
320 */
321 void drawTextureLayer(Layer* layer, const Rect& rect);
322
Romain Guybe6f9dc2012-07-16 12:41:17 -0700323 /**
324 * Gets the alpha and xfermode out of a paint object. If the paint is null
325 * alpha will be 255 and the xfermode will be SRC_OVER.
326 *
327 * @param paint The paint to extract values from
328 * @param alpha Where to store the resulting alpha
329 * @param mode Where to store the resulting xfermode
330 */
331 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
332
333 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700334 * Safely retrieves the mode from the specified xfermode. If the specified
335 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
336 */
337 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
338 SkXfermode::Mode resultMode;
339 if (!SkXfermode::AsMode(mode, &resultMode)) {
340 resultMode = SkXfermode::kSrcOver_Mode;
341 }
342 return resultMode;
343 }
344
Romain Guy11cb6422012-09-21 00:39:43 -0700345 /**
346 * Set to true to suppress error checks at the end of a frame.
347 */
348 virtual bool suppressErrorChecks() {
349 return false;
350 }
351
Romain Guy85bf02f2010-06-22 13:11:24 -0700352private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700353 /**
Romain Guyddf74372012-05-22 14:07:07 -0700354 * Ensures the state of the renderer is the same as the state of
355 * the GL context.
356 */
357 void syncState();
358
359 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700360 * Tells the GPU what part of the screen is about to be redrawn.
361 * This method needs to be invoked every time getTargetFbo() is
362 * bound again.
363 */
Romain Guy57b52682012-09-20 17:38:46 -0700364 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700365
366 /**
367 * Tells the GPU that we are done drawing the frame or that we
368 * are switching to another render target.
369 */
370 void endTiling();
371
372 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700373 * Saves the current state of the renderer as a new snapshot.
374 * The new snapshot is saved in mSnapshot and the previous snapshot
375 * is linked from mSnapshot->previous.
376 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700377 * @param flags The save flags; see SkCanvas for more information
378 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700379 * @return The new save count. This value can be passed to #restoreToCount()
380 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700381 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700382
383 /**
384 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
385 *
Romain Guy2542d192010-08-18 11:47:12 -0700386 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700387 */
Romain Guybb9524b2010-06-22 18:56:38 -0700388 bool restoreSnapshot();
389
Romain Guy5cbbce52010-06-27 22:59:20 -0700390 /**
391 * Sets the clipping rectangle using glScissor. The clip is defined by
392 * the current snapshot's clipRect member.
393 */
Romain Guybb9524b2010-06-22 18:56:38 -0700394 void setScissorFromClip();
395
Romain Guy5cbbce52010-06-27 22:59:20 -0700396 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700397 * Performs a quick reject but does not affect the scissor. Returns
398 * the transformed rect to test and the current clip.
399 */
400 bool quickRejectNoScissor(float left, float top, float right, float bottom,
401 Rect& transformed, Rect& clip);
402
403 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700404 * Creates a new layer stored in the specified snapshot.
405 *
406 * @param snapshot The snapshot associated with the new layer
407 * @param left The left coordinate of the layer
408 * @param top The top coordinate of the layer
409 * @param right The right coordinate of the layer
410 * @param bottom The bottom coordinate of the layer
411 * @param alpha The translucency of the layer
412 * @param mode The blending mode of the layer
413 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700414 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700415 *
416 * @return True if the layer was successfully created, false otherwise
417 */
Chet Haased48885a2012-08-28 17:43:28 -0700418 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700419 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700420
421 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700422 * Creates a new layer stored in the specified snapshot as an FBO.
423 *
424 * @param layer The layer to store as an FBO
425 * @param snapshot The snapshot associated with the new layer
426 * @param bounds The bounds of the layer
427 * @param previousFbo The name of the current framebuffer
428 */
Chet Haased48885a2012-08-28 17:43:28 -0700429 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700430
431 /**
432 * Compose the specified layer as a region.
433 *
434 * @param layer The layer to compose
435 * @param rect The layer's bounds
436 */
437 void composeLayerRegion(Layer* layer, const Rect& rect);
438
439 /**
440 * Compose the specified layer as a simple rectangle.
441 *
442 * @param layer The layer to compose
443 * @param rect The layer's bounds
444 * @param swap If true, the source and destination are swapped
445 */
446 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
447
Romain Guy54be1cd2011-06-13 19:04:27 -0700448 /**
449 * Clears all the regions corresponding to the current list of layers.
450 * This method MUST be invoked before any drawing operation.
451 */
452 void clearLayerRegions();
453
454 /**
Romain Guyf219da52011-01-16 12:54:25 -0800455 * Mark the layer as dirty at the specified coordinates. The coordinates
456 * are transformed with the supplied matrix.
457 */
458 void dirtyLayer(const float left, const float top,
459 const float right, const float bottom, const mat4 transform);
460
461 /**
462 * Mark the layer as dirty at the specified coordinates.
463 */
464 void dirtyLayer(const float left, const float top,
465 const float right, const float bottom);
466
467 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700468 * Draws a colored rectangle with the specified color. The specified coordinates
469 * are transformed by the current snapshot's transform matrix.
470 *
471 * @param left The left coordinate of the rectangle
472 * @param top The top coordinate of the rectangle
473 * @param right The right coordinate of the rectangle
474 * @param bottom The bottom coordinate of the rectangle
475 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700476 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700477 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700478 */
Romain Guy026c5e162010-06-28 17:12:22 -0700479 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700480 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700481
Romain Guy54be1cd2011-06-13 19:04:27 -0700482 /**
483 * Draws the shape represented by the specified path texture.
484 * This method invokes drawPathTexture() but takes into account
485 * the extra left/top offset and the texture offset to correctly
486 * position the final shape.
487 *
488 * @param left The left coordinate of the shape to render
489 * @param top The top coordinate of the shape to render
490 * @param texture The texture reprsenting the shape
491 * @param paint The paint to draw the shape with
492 */
Chet Haase48659092012-05-31 15:21:51 -0700493 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700494
495 /**
496 * Renders the rect defined by the specified bounds as a shape.
497 * This will render the rect using a path texture, which is used to render
498 * rects with stroke effects.
499 *
500 * @param left The left coordinate of the rect to draw
501 * @param top The top coordinate of the rect to draw
502 * @param right The right coordinate of the rect to draw
503 * @param bottom The bottom coordinate of the rect to draw
504 * @param p The paint to draw the rect with
505 */
Chet Haase48659092012-05-31 15:21:51 -0700506 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800507
Romain Guy54be1cd2011-06-13 19:04:27 -0700508 /**
509 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
510 * different compositing rules.
511 *
512 * @param texture The texture to draw with
513 * @param left The x coordinate of the bitmap
514 * @param top The y coordinate of the bitmap
515 * @param paint The paint to render with
516 */
Romain Guya168d732011-03-18 16:50:13 -0700517 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
518
Romain Guy54be1cd2011-06-13 19:04:27 -0700519 /**
520 * Renders the rect defined by the specified bounds as an anti-aliased rect.
521 *
522 * @param left The left coordinate of the rect to draw
523 * @param top The top coordinate of the rect to draw
524 * @param right The right coordinate of the rect to draw
525 * @param bottom The bottom coordinate of the rect to draw
526 * @param color The color of the rect
527 * @param mode The blending mode to draw the rect
528 */
Chet Haase858aa932011-05-12 09:06:00 -0700529 void drawAARect(float left, float top, float right, float bottom,
530 int color, SkXfermode::Mode mode);
531
Romain Guy5cbbce52010-06-27 22:59:20 -0700532 /**
533 * Draws a textured rectangle with the specified texture. The specified coordinates
534 * are transformed by the current snapshot's transform matrix.
535 *
536 * @param left The left coordinate of the rectangle
537 * @param top The top coordinate of the rectangle
538 * @param right The right coordinate of the rectangle
539 * @param bottom The bottom coordinate of the rectangle
540 * @param texture The texture name to map onto the rectangle
541 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700542 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700543 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700544 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700545 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700546 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700547
Romain Guy026c5e162010-06-28 17:12:22 -0700548 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700549 * Draws a textured rectangle with the specified texture. The specified coordinates
550 * are transformed by the current snapshot's transform matrix.
551 *
552 * @param left The left coordinate of the rectangle
553 * @param top The top coordinate of the rectangle
554 * @param right The right coordinate of the rectangle
555 * @param bottom The bottom coordinate of the rectangle
556 * @param texture The texture to use
557 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700558 */
Romain Guya9794742010-07-13 11:37:54 -0700559 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700560 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700561
562 /**
Romain Guy03750a02010-10-18 14:06:08 -0700563 * Draws a textured mesh with the specified texture. If the indices are omitted,
564 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
565 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700566 *
567 * @param left The left coordinate of the rectangle
568 * @param top The top coordinate of the rectangle
569 * @param right The right coordinate of the rectangle
570 * @param bottom The bottom coordinate of the rectangle
571 * @param texture The texture name to map onto the rectangle
572 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
573 * @param mode The blending mode
574 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700575 * @param vertices The vertices that define the mesh
576 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700577 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700578 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
579 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700580 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700581 * @param ignoreScale True if the model view matrix should not be scaled
582 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700583 */
584 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700585 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700586 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700587 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
588 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700589
590 /**
Romain Guy0a417492010-08-16 20:26:20 -0700591 * Draws text underline and strike-through if needed.
592 *
593 * @param text The text to decor
594 * @param bytesCount The number of bytes in the text
595 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
596 * @param x The x coordinate where the text will be drawn
597 * @param y The y coordinate where the text will be drawn
598 * @param paint The paint to draw the text with
599 */
600 void drawTextDecorations(const char* text, int bytesCount, float length,
601 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700602
Raph Levien416a8472012-07-19 22:48:17 -0700603 /**
604 * Draws shadow layer on text (with optional positions).
605 *
606 * @param paint The paint to draw the shadow with
607 * @param text The text to draw
608 * @param bytesCount The number of bytes in the text
609 * @param count The number of glyphs in the text
610 * @param positions The x, y positions of individual glyphs (or NULL)
611 * @param fontRenderer The font renderer object
612 * @param alpha The alpha value for drawing the shadow
613 * @param mode The xfermode for drawing the shadow
614 * @param x The x coordinate where the shadow will be drawn
615 * @param y The y coordinate where the shadow will be drawn
616 */
617 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
618 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
619 float x, float y);
620
Romain Guy54be1cd2011-06-13 19:04:27 -0700621 /**
622 * Draws a path texture. Path textures are alpha8 bitmaps that need special
623 * compositing to apply colors/filters/etc.
624 *
625 * @param texture The texture to render
626 * @param x The x coordinate where the texture will be drawn
627 * @param y The y coordinate where the texture will be drawn
628 * @param paint The paint to draw the texture with
629 */
Raph Levien416a8472012-07-19 22:48:17 -0700630 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800631
Romain Guy1e45aae2010-08-13 19:39:53 -0700632 /**
Romain Guyac670c02010-07-27 17:39:27 -0700633 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700634 * back to default is achieved by calling:
635 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700636 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700637 *
638 * @param u1 The left coordinate of the texture
639 * @param v1 The bottom coordinate of the texture
640 * @param u2 The right coordinate of the texture
641 * @param v2 The top coordinate of the texture
642 */
643 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
644
Romain Guy8ba548f2010-06-30 19:21:21 -0700645 /**
Romain Guy746b7402010-10-26 16:27:31 -0700646 * Binds the specified texture. The texture unit must have been selected
647 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700648 */
Romain Guy746b7402010-10-26 16:27:31 -0700649 inline void bindTexture(GLuint texture) {
650 glBindTexture(GL_TEXTURE_2D, texture);
651 }
652
653 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700654 * Binds the specified EGLImage texture. The texture unit must have been selected
655 * prior to calling this method.
656 */
657 inline void bindExternalTexture(GLuint texture) {
658 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
659 }
660
661 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700662 * Enable or disable blending as necessary. This function sets the appropriate
663 * blend function based on the specified xfermode.
664 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700665 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
666 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700667
Romain Guyf607bdc2010-09-10 19:20:06 -0700668 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700669 * Use the specified program with the current GL context. If the program is already
670 * in use, it will not be bound again. If it is not in use, the current program is
671 * marked unused and the specified program becomes used and becomes the new
672 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700673 *
Romain Guyd27977d2010-07-14 19:18:51 -0700674 * @param program The program to use
675 *
676 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700677 */
Romain Guy889f8d12010-07-29 14:37:42 -0700678 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700679
Romain Guy746b7402010-10-26 16:27:31 -0700680 /**
681 * Invoked before any drawing operation. This sets required state.
682 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700683 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700684
Romain Guy70ca14e2010-12-13 18:24:33 -0800685 /**
686 * Various methods to setup OpenGL rendering.
687 */
688 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700689 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800690 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700691 void setupDrawAALine();
Chris Craik6ebdc112012-08-31 18:24:33 -0700692 void setupDrawAARect();
Romain Guyed6fcb02011-03-21 13:11:28 -0700693 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800694 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800695 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800696 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800697 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700698 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800699 void setupDrawShader();
700 void setupDrawColorFilter();
701 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
702 bool swapSrcDst = false);
703 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
704 bool swapSrcDst = false);
705 void setupDrawProgram();
706 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700707 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800708 void setupDrawModelView(float left, float top, float right, float bottom,
709 bool ignoreTransform = false, bool ignoreModelView = false);
710 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
711 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700712 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800713 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800714 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800715 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800716 void setupDrawShaderUniforms(bool ignoreTransform = false);
717 void setupDrawColorFilterUniforms();
718 void setupDrawSimpleMesh();
719 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700720 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700721 void setupDrawTextureTransform();
722 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700723 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800724 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800725 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700726 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700727 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700728 float strokeWidth, int& widthSlot, int& lengthSlot);
729 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800730 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700731 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700732
Romain Guy11cb6422012-09-21 00:39:43 -0700733 bool updateLayer(Layer* layer, bool inFrame);
734 void updateLayers();
735
Romain Guy17112ad2012-08-07 11:24:39 -0700736 /**
737 * Renders the specified region as a series of rectangles. This method
738 * is used for debugging only.
739 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800740 void drawRegionRects(const Region& region);
741
Romain Guy746b7402010-10-26 16:27:31 -0700742 /**
743 * Should be invoked every time the glScissor is modified.
744 */
745 inline void dirtyClip() {
746 mDirtyClip = true;
747 }
748
Romain Guybb9524b2010-06-22 18:56:38 -0700749 // Dimensions of the drawing surface
750 int mWidth, mHeight;
751
Romain Guy85bf02f2010-06-22 13:11:24 -0700752 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700753 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700754
Romain Guyc7d53492010-06-25 13:41:57 -0700755 // Model-view matrix used to position/size objects
756 mat4 mModelView;
757
Romain Guybb9524b2010-06-22 18:56:38 -0700758 // Number of saved states
759 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700760 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700761 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700762 // Current state
763 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700764 // State used to define the clipping region
765 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700766
767 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700768 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700769
Romain Guydb1938e2010-08-02 18:50:22 -0700770 // Color filters
771 SkiaColorFilter* mColorFilter;
772
Romain Guy026c5e162010-06-28 17:12:22 -0700773 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700774 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700775
Romain Guy1e45aae2010-08-13 19:39:53 -0700776 // Drop shadow
777 bool mHasShadow;
778 float mShadowRadius;
779 float mShadowDx;
780 float mShadowDy;
781 int mShadowColor;
782
Romain Guy5ff9df62012-01-23 17:09:05 -0800783 // Draw filters
784 bool mHasDrawFilter;
785 int mPaintFilterClearBits;
786 int mPaintFilterSetBits;
787 SkPaint mFilteredPaint;
788
Romain Guy82ba8142010-07-09 13:25:56 -0700789 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700790 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700791
Romain Guy8f3b8e32012-03-27 16:33:45 -0700792 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700793 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700794 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700795 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700796 // List of layers to update at the beginning of a frame
797 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700798
Romain Guy99bcdc52010-10-13 15:17:00 -0700799 // Indentity matrix
800 const mat4 mIdentity;
801
Romain Guy746b7402010-10-26 16:27:31 -0700802 // Indicates whether the clip must be restored
803 bool mDirtyClip;
804
Romain Guy70ca14e2010-12-13 18:24:33 -0800805 // The following fields are used to setup drawing
806 // Used to describe the shaders to generate
807 ProgramDescription mDescription;
808 // Color description
809 bool mColorSet;
810 float mColorA, mColorR, mColorG, mColorB;
811 // Indicates that the shader should get a color
812 bool mSetShaderColor;
813 // Current texture unit
814 GLuint mTextureUnit;
815 // Track dirty regions, true by default
816 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700817 // Indicate whether we are drawing an opaque frame
818 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800819
Romain Guyb051e892010-09-28 19:09:36 -0700820 friend class DisplayListRenderer;
821
Romain Guybb9524b2010-06-22 18:56:38 -0700822}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700823
Romain Guy9d5316e2010-06-24 19:30:36 -0700824}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700825}; // namespace android
826
Romain Guy5b3b3522010-10-27 18:57:51 -0700827#endif // ANDROID_HWUI_OPENGL_RENDERER_H