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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
68struct DeferredDisplayState {
69 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
70 int mMultipliedAlpha; // -1 if invalid (because caching not set)
71
72 // the below are set and used by the OpenGLRenderer at record and deferred playback
73 Rect mClip;
74 mat4 mMatrix;
75 SkiaShader* mShader;
76 DrawModifiers mDrawModifiers;
77};
78
Romain Guyf6a11b82010-06-23 17:47:49 -070079///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070080// Renderer
81///////////////////////////////////////////////////////////////////////////////
82
Romain Guy0fe478e2010-11-08 12:08:41 -080083class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080084class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070085
Romain Guy5cbbce52010-06-27 22:59:20 -070086/**
87 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
88 * simplified version of Skia's Canvas API.
89 */
Romain Guy85bf02f2010-06-22 13:11:24 -070090class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070091public:
Romain Guy79537452011-10-12 13:48:51 -070092 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070093 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy17112ad2012-08-07 11:24:39 -070095 /**
Romain Guyef359272013-01-31 19:07:29 -080096 * Sets the name of this renderer. The name is optional and
97 * empty by default. If the pointer is null the name is set
98 * to the empty string.
99 */
100 ANDROID_API void setName(const char* name);
101
102 /**
103 * Returns the name of this renderer as UTF8 string.
104 * The returned pointer is never null.
105 */
106 ANDROID_API const char* getName() const;
107
108 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700109 * Read externally defined properties to control the behavior
110 * of the renderer.
111 */
112 ANDROID_API void initProperties();
113
114 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700115 * Indicates whether this renderer executes drawing commands immediately.
116 * If this method returns true, the drawing commands will be executed
117 * later.
118 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700119 virtual bool isDeferred();
120
Romain Guy17112ad2012-08-07 11:24:39 -0700121 /**
122 * Sets the dimension of the underlying drawing surface. This method must
123 * be called at least once every time the drawing surface changes size.
124 *
125 * @param width The width in pixels of the underlysing surface
126 * @param height The height in pixels of the underlysing surface
127 */
Romain Guyb051e892010-09-28 19:09:36 -0700128 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700129
Romain Guy17112ad2012-08-07 11:24:39 -0700130 /**
131 * Prepares the renderer to draw a frame. This method must be invoked
132 * at the beginning of each frame. When this method is invoked, the
133 * entire drawing surface is assumed to be redrawn.
134 *
135 * @param opaque If true, the target surface is considered opaque
136 * and will not be cleared. If false, the target surface
137 * will be cleared
138 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700139 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700140
Romain Guy17112ad2012-08-07 11:24:39 -0700141 /**
142 * Prepares the renderer to draw a frame. This method must be invoked
143 * at the beginning of each frame. Only the specified rectangle of the
144 * frame is assumed to be dirty. A clip will automatically be set to
145 * the specified rectangle.
146 *
147 * @param left The left coordinate of the dirty rectangle
148 * @param top The top coordinate of the dirty rectangle
149 * @param right The right coordinate of the dirty rectangle
150 * @param bottom The bottom coordinate of the dirty rectangle
151 * @param opaque If true, the target surface is considered opaque
152 * and will not be cleared. If false, the target surface
153 * will be cleared in the specified dirty rectangle
154 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700155 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700156
157 /**
158 * Indicates the end of a frame. This method must be invoked whenever
159 * the caller is done rendering a frame.
160 */
161 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800162
Romain Guyc89b14b2012-08-08 14:53:48 -0700163 /**
164 * This method must be invoked before handing control over to a draw functor.
165 * See callDrawGLFunction() for instance.
166 *
167 * This command must not be recorded inside display lists.
168 */
169 virtual void interrupt();
170
171 /**
172 * This method must be invoked after getting control back from a draw functor.
173 *
174 * This command must not be recorded inside display lists.
175 */
176 virtual void resume();
177
Romain Guy8f3b8e32012-03-27 16:33:45 -0700178 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700179 ANDROID_API void detachFunctor(Functor* functor);
180 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700181 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700182
Romain Guy11cb6422012-09-21 00:39:43 -0700183 ANDROID_API void pushLayerUpdate(Layer* layer);
184 ANDROID_API void clearLayerUpdates();
185
Romain Guy79537452011-10-12 13:48:51 -0700186 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700187 virtual int save(int flags);
188 virtual void restore();
189 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700190
Romain Guye2d345e2010-09-24 18:39:22 -0700191 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700192 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700193 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
194 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700195
Romain Guy4aa90572010-09-26 18:40:37 -0700196 virtual void translate(float dx, float dy);
197 virtual void rotate(float degrees);
198 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800199 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700200
Romain Guy79537452011-10-12 13:48:51 -0700201 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700202 virtual void setMatrix(SkMatrix* matrix);
203 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700204
Romain Guy79537452011-10-12 13:48:51 -0700205 ANDROID_API const Rect& getClipBounds();
206 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700207 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700208 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800209 virtual bool clipPath(SkPath* path, SkRegion::Op op);
210 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700211 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700212
Chris Craikc3566d02013-02-04 16:16:33 -0800213 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
214 virtual void outputDisplayList(DisplayList* displayList);
Chet Haase48659092012-05-31 15:21:51 -0700215 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
216 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
217 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
218 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700219 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700220 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700221 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
222 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800223 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700224 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700225 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700226 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700227 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
228 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
229 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700230 virtual status_t drawColor(int color, SkXfermode::Mode mode);
231 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
232 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800233 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700234 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
235 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
236 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800237 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700238 virtual status_t drawPath(SkPath* path, SkPaint* paint);
239 virtual status_t drawLines(float* points, int count, SkPaint* paint);
240 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700241 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800242 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700243 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800244 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700245 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700246 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800247 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700248
Romain Guy4aa90572010-09-26 18:40:37 -0700249 virtual void resetShader();
250 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700251
Romain Guy4aa90572010-09-26 18:40:37 -0700252 virtual void resetColorFilter();
253 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700254
Romain Guy4aa90572010-09-26 18:40:37 -0700255 virtual void resetShadow();
256 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700257
Romain Guy5ff9df62012-01-23 17:09:05 -0800258 virtual void resetPaintFilter();
259 virtual void setupPaintFilter(int clearBits, int setBits);
260
261 SkPaint* filterPaint(SkPaint* paint);
262
Chris Craikc3566d02013-02-04 16:16:33 -0800263 bool disallowDeferral() {
264 // returns true if the OpenGLRenderer's state can be completely represented by
265 // a DeferredDisplayState object
266 return !mSnapshot->clipRegion->isEmpty() ||
267 mSnapshot->alpha < 1.0 ||
268 (mSnapshot->flags & Snapshot::kFlagIsLayer) ||
269 (mSnapshot->flags & Snapshot::kFlagFboTarget); // ensure we're not in a layer
270 }
271
272 bool disallowReorder() { return mDrawReorderDisabled; }
273
274 bool storeDisplayState(DeferredDisplayState& state);
275 void restoreDisplayState(const DeferredDisplayState& state);
276
277 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
278 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
279
Romain Guy672433d2013-01-04 19:05:13 -0800280 ANDROID_API bool isCurrentTransformSimple() {
281 return mSnapshot->transform->isSimple();
282 }
283
Romain Guy17112ad2012-08-07 11:24:39 -0700284 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700285 * Sets the alpha on the current snapshot. This alpha value will be modulated
286 * with other alpha values when drawing primitives.
287 */
288 void setAlpha(float alpha) {
289 mSnapshot->alpha = alpha;
290 }
291
292 /**
293 * Inserts a named group marker in the stream of GL commands. This marker
294 * can be used by tools to group commands into logical groups. A call to
295 * this method must always be followed later on by a call to endMark().
296 */
Romain Guy13631f32012-01-30 17:41:55 -0800297 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700298
299 /**
300 * Closes the last group marker opened by startMark().
301 */
Romain Guy13631f32012-01-30 17:41:55 -0800302 void endMark() const;
303
Chet Haased15ebf22012-09-05 11:40:29 -0700304 /**
305 * Gets the alpha and xfermode out of a paint object. If the paint is null
306 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
307 * not multiply the paint's alpha by the current snapshot's alpha.
308 *
309 * @param paint The paint to extract values from
310 * @param alpha Where to store the resulting alpha
311 * @param mode Where to store the resulting xfermode
312 */
313 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
314 if (paint) {
315 *mode = getXfermode(paint->getXfermode());
316
317 // Skia draws using the color's alpha channel if < 255
318 // Otherwise, it uses the paint's alpha
319 int color = paint->getColor();
320 *alpha = (color >> 24) & 0xFF;
321 if (*alpha == 255) {
322 *alpha = paint->getAlpha();
323 }
324 } else {
325 *mode = SkXfermode::kSrcOver_Mode;
326 *alpha = 255;
327 }
328 }
329
Romain Guye2d345e2010-09-24 18:39:22 -0700330protected:
331 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700332 * Computes the projection matrix, initialize the first snapshot
333 * and stores the dimensions of the render target.
334 */
335 void initViewport(int width, int height);
336
337 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700338 * Clears the underlying surface if needed.
339 */
340 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
341
342 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700343 * Call this method after updating a layer during a drawing pass.
344 */
345 void resumeAfterLayer();
346
347 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800348 * This method is called whenever a stencil buffer is required. Subclasses
349 * should override this method and call attachStencilBufferToLayer() on the
350 * appropriate layer(s).
351 */
352 virtual void ensureStencilBuffer();
353
354 /**
355 * Obtains a stencil render buffer (allocating it if necessary) and
356 * attaches it to the specified layer.
357 */
358 void attachStencilBufferToLayer(Layer* layer);
359
360 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700361 * Compose the layer defined in the current snapshot with the layer
362 * defined by the previous snapshot.
363 *
364 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
365 *
366 * @param curent The current snapshot containing the layer to compose
367 * @param previous The previous snapshot to compose the current layer with
368 */
369 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700370
Romain Guyada830f2011-01-13 12:13:20 -0800371 /**
Romain Guyf219da52011-01-16 12:54:25 -0800372 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800373 */
Romain Guyf219da52011-01-16 12:54:25 -0800374 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800375
376 /**
Romain Guyf219da52011-01-16 12:54:25 -0800377 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800378 */
Romain Guyf219da52011-01-16 12:54:25 -0800379 sp<Snapshot> getSnapshot() {
380 return mSnapshot;
381 }
Romain Guyada830f2011-01-13 12:13:20 -0800382
Romain Guy42f3a4b2011-01-19 13:42:26 -0800383 /**
384 * Returns the region of the current layer.
385 */
Romain Guyf219da52011-01-16 12:54:25 -0800386 virtual Region* getRegion() {
387 return mSnapshot->region;
388 }
389
Romain Guy42f3a4b2011-01-19 13:42:26 -0800390 /**
391 * Indicates whether rendering is currently targeted at a layer.
392 */
Romain Guyf219da52011-01-16 12:54:25 -0800393 virtual bool hasLayer() {
394 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
395 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800396
Romain Guy42f3a4b2011-01-19 13:42:26 -0800397 /**
398 * Returns the name of the FBO this renderer is rendering into.
399 */
400 virtual GLint getTargetFbo() {
401 return 0;
402 }
403
Romain Guy77a81162011-06-14 16:45:55 -0700404 /**
405 * Renders the specified layer as a textured quad.
406 *
407 * @param layer The layer to render
408 * @param rect The bounds of the layer
409 */
410 void drawTextureLayer(Layer* layer, const Rect& rect);
411
Romain Guybe6f9dc2012-07-16 12:41:17 -0700412 /**
413 * Gets the alpha and xfermode out of a paint object. If the paint is null
414 * alpha will be 255 and the xfermode will be SRC_OVER.
415 *
416 * @param paint The paint to extract values from
417 * @param alpha Where to store the resulting alpha
418 * @param mode Where to store the resulting xfermode
419 */
420 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
421
422 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700423 * Safely retrieves the mode from the specified xfermode. If the specified
424 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
425 */
426 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
427 SkXfermode::Mode resultMode;
428 if (!SkXfermode::AsMode(mode, &resultMode)) {
429 resultMode = SkXfermode::kSrcOver_Mode;
430 }
431 return resultMode;
432 }
433
Romain Guy11cb6422012-09-21 00:39:43 -0700434 /**
435 * Set to true to suppress error checks at the end of a frame.
436 */
437 virtual bool suppressErrorChecks() {
438 return false;
439 }
440
Romain Guy7c25aab2012-10-18 15:05:02 -0700441 Caches& getCaches() {
442 return mCaches;
443 }
444
Romain Guy85bf02f2010-06-22 13:11:24 -0700445private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700446 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800447 * Discards the content of the framebuffer if supported by the driver.
448 * This method should be called at the beginning of a frame to optimize
449 * rendering on some tiler architectures.
450 */
451 void discardFramebuffer(float left, float top, float right, float bottom);
452
453 /**
Romain Guyddf74372012-05-22 14:07:07 -0700454 * Ensures the state of the renderer is the same as the state of
455 * the GL context.
456 */
457 void syncState();
458
459 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700460 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800461 * This method will use the clip rect that we started drawing the
462 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700463 * This method needs to be invoked every time getTargetFbo() is
464 * bound again.
465 */
Romain Guy57b52682012-09-20 17:38:46 -0700466 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700467
468 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800469 * Tells the GPU what part of the screen is about to be redrawn.
470 * This method needs to be invoked every time getTargetFbo() is
471 * bound again.
472 */
473 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
474
475 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700476 * Tells the GPU that we are done drawing the frame or that we
477 * are switching to another render target.
478 */
479 void endTiling();
480
481 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700482 * Saves the current state of the renderer as a new snapshot.
483 * The new snapshot is saved in mSnapshot and the previous snapshot
484 * is linked from mSnapshot->previous.
485 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700486 * @param flags The save flags; see SkCanvas for more information
487 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700488 * @return The new save count. This value can be passed to #restoreToCount()
489 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700490 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700491
492 /**
493 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
494 *
Romain Guy2542d192010-08-18 11:47:12 -0700495 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700496 */
Romain Guybb9524b2010-06-22 18:56:38 -0700497 bool restoreSnapshot();
498
Romain Guy5cbbce52010-06-27 22:59:20 -0700499 /**
500 * Sets the clipping rectangle using glScissor. The clip is defined by
501 * the current snapshot's clipRect member.
502 */
Romain Guybb9524b2010-06-22 18:56:38 -0700503 void setScissorFromClip();
504
Romain Guy5cbbce52010-06-27 22:59:20 -0700505 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800506 * Sets the clipping region using the stencil buffer. The clip region
507 * is defined by the current snapshot's clipRegion member.
508 */
509 void setStencilFromClip();
510
511 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700512 * Performs a quick reject but does not affect the scissor. Returns
513 * the transformed rect to test and the current clip.
514 */
515 bool quickRejectNoScissor(float left, float top, float right, float bottom,
516 Rect& transformed, Rect& clip);
517
518 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700519 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
520 */
521 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
522
523 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700524 * Creates a new layer stored in the specified snapshot.
525 *
526 * @param snapshot The snapshot associated with the new layer
527 * @param left The left coordinate of the layer
528 * @param top The top coordinate of the layer
529 * @param right The right coordinate of the layer
530 * @param bottom The bottom coordinate of the layer
531 * @param alpha The translucency of the layer
532 * @param mode The blending mode of the layer
533 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700534 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700535 *
536 * @return True if the layer was successfully created, false otherwise
537 */
Chet Haased48885a2012-08-28 17:43:28 -0700538 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700539 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700540
541 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700542 * Creates a new layer stored in the specified snapshot as an FBO.
543 *
544 * @param layer The layer to store as an FBO
545 * @param snapshot The snapshot associated with the new layer
546 * @param bounds The bounds of the layer
547 * @param previousFbo The name of the current framebuffer
548 */
Chet Haased48885a2012-08-28 17:43:28 -0700549 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700550
551 /**
552 * Compose the specified layer as a region.
553 *
554 * @param layer The layer to compose
555 * @param rect The layer's bounds
556 */
557 void composeLayerRegion(Layer* layer, const Rect& rect);
558
559 /**
560 * Compose the specified layer as a simple rectangle.
561 *
562 * @param layer The layer to compose
563 * @param rect The layer's bounds
564 * @param swap If true, the source and destination are swapped
565 */
566 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
567
Romain Guy54be1cd2011-06-13 19:04:27 -0700568 /**
569 * Clears all the regions corresponding to the current list of layers.
570 * This method MUST be invoked before any drawing operation.
571 */
572 void clearLayerRegions();
573
574 /**
Romain Guyf219da52011-01-16 12:54:25 -0800575 * Mark the layer as dirty at the specified coordinates. The coordinates
576 * are transformed with the supplied matrix.
577 */
578 void dirtyLayer(const float left, const float top,
579 const float right, const float bottom, const mat4 transform);
580
581 /**
582 * Mark the layer as dirty at the specified coordinates.
583 */
584 void dirtyLayer(const float left, const float top,
585 const float right, const float bottom);
586
587 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700588 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800589 * are transformed by the current snapshot's transform matrix unless specified
590 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700591 *
592 * @param left The left coordinate of the rectangle
593 * @param top The top coordinate of the rectangle
594 * @param right The right coordinate of the rectangle
595 * @param bottom The bottom coordinate of the rectangle
596 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700597 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700598 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700599 */
Romain Guy026c5e162010-06-28 17:12:22 -0700600 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700601 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700602
Romain Guy54be1cd2011-06-13 19:04:27 -0700603 /**
Romain Guy735738c2012-12-03 12:34:51 -0800604 * Draws a series of colored rectangles with the specified color. The specified
605 * coordinates are transformed by the current snapshot's transform matrix unless
606 * specified otherwise.
607 *
608 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
609 * per rectangle
610 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
611 * @param mode The Skia xfermode to use
612 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800613 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800614 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800615 */
616 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800617 SkXfermode::Mode mode, bool ignoreTransform = false,
618 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800619
620 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700621 * Draws the shape represented by the specified path texture.
622 * This method invokes drawPathTexture() but takes into account
623 * the extra left/top offset and the texture offset to correctly
624 * position the final shape.
625 *
626 * @param left The left coordinate of the shape to render
627 * @param top The top coordinate of the shape to render
628 * @param texture The texture reprsenting the shape
629 * @param paint The paint to draw the shape with
630 */
Chet Haase48659092012-05-31 15:21:51 -0700631 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700632
633 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700634 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
635 * different compositing rules.
636 *
637 * @param texture The texture to draw with
638 * @param left The x coordinate of the bitmap
639 * @param top The y coordinate of the bitmap
640 * @param paint The paint to render with
641 */
Romain Guya168d732011-03-18 16:50:13 -0700642 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
643
Romain Guy54be1cd2011-06-13 19:04:27 -0700644 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800645 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
646 *
647 * @param vertexBuffer The VertexBuffer to be drawn
648 * @param paint The paint to render with
649 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
650 */
651 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
652 bool useOffset = false);
653
654 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700655 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700656 *
Chris Craik710f46d2012-09-17 17:25:49 -0700657 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700658 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700659 */
Chris Craik65cd6122012-12-10 17:56:27 -0800660 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700661
Romain Guy5cbbce52010-06-27 22:59:20 -0700662 /**
663 * Draws a textured rectangle with the specified texture. The specified coordinates
664 * are transformed by the current snapshot's transform matrix.
665 *
666 * @param left The left coordinate of the rectangle
667 * @param top The top coordinate of the rectangle
668 * @param right The right coordinate of the rectangle
669 * @param bottom The bottom coordinate of the rectangle
670 * @param texture The texture name to map onto the rectangle
671 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700672 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700673 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700674 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700675 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700676 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700677
Romain Guy026c5e162010-06-28 17:12:22 -0700678 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700679 * Draws a textured rectangle with the specified texture. The specified coordinates
680 * are transformed by the current snapshot's transform matrix.
681 *
682 * @param left The left coordinate of the rectangle
683 * @param top The top coordinate of the rectangle
684 * @param right The right coordinate of the rectangle
685 * @param bottom The bottom coordinate of the rectangle
686 * @param texture The texture to use
687 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700688 */
Romain Guya9794742010-07-13 11:37:54 -0700689 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700690 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700691
692 /**
Romain Guy03750a02010-10-18 14:06:08 -0700693 * Draws a textured mesh with the specified texture. If the indices are omitted,
694 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
695 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700696 *
697 * @param left The left coordinate of the rectangle
698 * @param top The top coordinate of the rectangle
699 * @param right The right coordinate of the rectangle
700 * @param bottom The bottom coordinate of the rectangle
701 * @param texture The texture name to map onto the rectangle
702 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
703 * @param mode The blending mode
704 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700705 * @param vertices The vertices that define the mesh
706 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700707 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700708 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
709 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700710 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700711 * @param ignoreScale True if the model view matrix should not be scaled
712 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700713 */
714 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700715 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700716 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700717 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
718 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700719
Romain Guy886b2752013-01-04 12:26:18 -0800720 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
721 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
723 bool ignoreTransform, bool dirty = true);
724
Romain Guyf7f93552010-07-08 19:17:03 -0700725 /**
Romain Guy0a417492010-08-16 20:26:20 -0700726 * Draws text underline and strike-through if needed.
727 *
728 * @param text The text to decor
729 * @param bytesCount The number of bytes in the text
730 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
731 * @param x The x coordinate where the text will be drawn
732 * @param y The y coordinate where the text will be drawn
733 * @param paint The paint to draw the text with
734 */
735 void drawTextDecorations(const char* text, int bytesCount, float length,
736 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700737
Raph Levien416a8472012-07-19 22:48:17 -0700738 /**
739 * Draws shadow layer on text (with optional positions).
740 *
741 * @param paint The paint to draw the shadow with
742 * @param text The text to draw
743 * @param bytesCount The number of bytes in the text
744 * @param count The number of glyphs in the text
745 * @param positions The x, y positions of individual glyphs (or NULL)
746 * @param fontRenderer The font renderer object
747 * @param alpha The alpha value for drawing the shadow
748 * @param mode The xfermode for drawing the shadow
749 * @param x The x coordinate where the shadow will be drawn
750 * @param y The y coordinate where the shadow will be drawn
751 */
752 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
753 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
754 float x, float y);
755
Romain Guy54be1cd2011-06-13 19:04:27 -0700756 /**
757 * Draws a path texture. Path textures are alpha8 bitmaps that need special
758 * compositing to apply colors/filters/etc.
759 *
760 * @param texture The texture to render
761 * @param x The x coordinate where the texture will be drawn
762 * @param y The y coordinate where the texture will be drawn
763 * @param paint The paint to draw the texture with
764 */
Raph Levien416a8472012-07-19 22:48:17 -0700765 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800766
Romain Guy1e45aae2010-08-13 19:39:53 -0700767 /**
Romain Guyac670c02010-07-27 17:39:27 -0700768 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700769 * back to default is achieved by calling:
770 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700771 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700772 *
773 * @param u1 The left coordinate of the texture
774 * @param v1 The bottom coordinate of the texture
775 * @param u2 The right coordinate of the texture
776 * @param v2 The top coordinate of the texture
777 */
778 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
779
Romain Guy8ba548f2010-06-30 19:21:21 -0700780 /**
Romain Guy746b7402010-10-26 16:27:31 -0700781 * Binds the specified texture. The texture unit must have been selected
782 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700783 */
Romain Guy746b7402010-10-26 16:27:31 -0700784 inline void bindTexture(GLuint texture) {
785 glBindTexture(GL_TEXTURE_2D, texture);
786 }
787
788 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700789 * Binds the specified EGLImage texture. The texture unit must have been selected
790 * prior to calling this method.
791 */
792 inline void bindExternalTexture(GLuint texture) {
793 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
794 }
795
796 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700797 * Enable or disable blending as necessary. This function sets the appropriate
798 * blend function based on the specified xfermode.
799 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700800 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
801 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700802
Romain Guyf607bdc2010-09-10 19:20:06 -0700803 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700804 * Use the specified program with the current GL context. If the program is already
805 * in use, it will not be bound again. If it is not in use, the current program is
806 * marked unused and the specified program becomes used and becomes the new
807 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700808 *
Romain Guyd27977d2010-07-14 19:18:51 -0700809 * @param program The program to use
810 *
811 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700812 */
Romain Guy889f8d12010-07-29 14:37:42 -0700813 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700814
Romain Guy746b7402010-10-26 16:27:31 -0700815 /**
816 * Invoked before any drawing operation. This sets required state.
817 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700818 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700819
Romain Guy70ca14e2010-12-13 18:24:33 -0800820 /**
821 * Various methods to setup OpenGL rendering.
822 */
823 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800824 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700825 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800826 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700827 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700828 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800829 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800830 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800831 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700832 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800833 void setupDrawShader();
834 void setupDrawColorFilter();
835 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
836 bool swapSrcDst = false);
837 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
838 bool swapSrcDst = false);
839 void setupDrawProgram();
840 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700841 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800842 void setupDrawModelView(float left, float top, float right, float bottom,
843 bool ignoreTransform = false, bool ignoreModelView = false);
844 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
845 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700846 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800847 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800848 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800849 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800850 void setupDrawShaderUniforms(bool ignoreTransform = false);
851 void setupDrawColorFilterUniforms();
852 void setupDrawSimpleMesh();
853 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700854 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700855 void setupDrawTextureTransform();
856 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700857 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800858 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800859 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800860 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700861 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800862 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700863 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700864
Romain Guy11cb6422012-09-21 00:39:43 -0700865 bool updateLayer(Layer* layer, bool inFrame);
866 void updateLayers();
867
Romain Guy17112ad2012-08-07 11:24:39 -0700868 /**
869 * Renders the specified region as a series of rectangles. This method
870 * is used for debugging only.
871 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800872 void drawRegionRects(const Region& region);
873
Romain Guy8ce00302013-01-15 18:51:42 -0800874 /**
875 * Renders the specified region as a series of rectangles. The region
876 * must be in screen-space coordinates.
877 */
878 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
879 bool dirty = false);
880
881 /**
882 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
883 * is turned on.
884 */
885 void debugClip();
886
Romain Guy7c450aa2012-09-21 19:15:00 -0700887 void debugOverdraw(bool enable, bool clear);
888 void renderOverdraw();
889
Romain Guy746b7402010-10-26 16:27:31 -0700890 /**
891 * Should be invoked every time the glScissor is modified.
892 */
893 inline void dirtyClip() {
894 mDirtyClip = true;
895 }
896
Romain Guybb9524b2010-06-22 18:56:38 -0700897 // Dimensions of the drawing surface
898 int mWidth, mHeight;
899
Romain Guy85bf02f2010-06-22 13:11:24 -0700900 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700901 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700902
Romain Guyc7d53492010-06-25 13:41:57 -0700903 // Model-view matrix used to position/size objects
904 mat4 mModelView;
905
Romain Guybb9524b2010-06-22 18:56:38 -0700906 // Number of saved states
907 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700908 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700909 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700910 // Current state
911 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700912 // State used to define the clipping region
913 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700914
Romain Guy026c5e162010-06-28 17:12:22 -0700915 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700916 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700917
Chris Craikc3566d02013-02-04 16:16:33 -0800918 // shader, filters, and shadow
919 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800920 SkPaint mFilteredPaint;
921
Romain Guy82ba8142010-07-09 13:25:56 -0700922 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700923 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800924 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700925
Romain Guy8f3b8e32012-03-27 16:33:45 -0700926 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700927 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700928 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700929 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700930 // List of layers to update at the beginning of a frame
931 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700932
Romain Guy99bcdc52010-10-13 15:17:00 -0700933 // Indentity matrix
934 const mat4 mIdentity;
935
Romain Guy746b7402010-10-26 16:27:31 -0700936 // Indicates whether the clip must be restored
937 bool mDirtyClip;
938
Romain Guy70ca14e2010-12-13 18:24:33 -0800939 // The following fields are used to setup drawing
940 // Used to describe the shaders to generate
941 ProgramDescription mDescription;
942 // Color description
943 bool mColorSet;
944 float mColorA, mColorR, mColorG, mColorB;
945 // Indicates that the shader should get a color
946 bool mSetShaderColor;
947 // Current texture unit
948 GLuint mTextureUnit;
949 // Track dirty regions, true by default
950 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700951 // Indicate whether we are drawing an opaque frame
952 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800953
Romain Guy87e2f7572012-09-24 11:37:12 -0700954 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
955 // Properties.h
956 bool mScissorOptimizationDisabled;
Chris Craikc3566d02013-02-04 16:16:33 -0800957 bool mDrawDeferDisabled;
958 bool mDrawReorderDisabled;
Romain Guy87e2f7572012-09-24 11:37:12 -0700959
Romain Guy54c1a642012-09-27 17:55:46 -0700960 // No-ops start/endTiling when set
961 bool mSuppressTiling;
962
Romain Guyef359272013-01-31 19:07:29 -0800963 // Optional name of the renderer
964 String8 mName;
965
Romain Guyb051e892010-09-28 19:09:36 -0700966 friend class DisplayListRenderer;
967
Romain Guybb9524b2010-06-22 18:56:38 -0700968}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700969
Romain Guy9d5316e2010-06-24 19:30:36 -0700970}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700971}; // namespace android
972
Romain Guy5b3b3522010-10-27 18:57:51 -0700973#endif // ANDROID_HWUI_OPENGL_RENDERER_H