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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080056class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070057
Romain Guy5cbbce52010-06-27 22:59:20 -070058/**
59 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
60 * simplified version of Skia's Canvas API.
61 */
Romain Guy85bf02f2010-06-22 13:11:24 -070062class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070063public:
Romain Guy79537452011-10-12 13:48:51 -070064 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070066
Romain Guy17112ad2012-08-07 11:24:39 -070067 /**
Romain Guy87e2f7572012-09-24 11:37:12 -070068 * Read externally defined properties to control the behavior
69 * of the renderer.
70 */
71 ANDROID_API void initProperties();
72
73 /**
Romain Guy17112ad2012-08-07 11:24:39 -070074 * Indicates whether this renderer executes drawing commands immediately.
75 * If this method returns true, the drawing commands will be executed
76 * later.
77 */
Romain Guy49c5fc02012-05-15 11:10:01 -070078 virtual bool isDeferred();
79
Romain Guy17112ad2012-08-07 11:24:39 -070080 /**
81 * Sets the dimension of the underlying drawing surface. This method must
82 * be called at least once every time the drawing surface changes size.
83 *
84 * @param width The width in pixels of the underlysing surface
85 * @param height The height in pixels of the underlysing surface
86 */
Romain Guyb051e892010-09-28 19:09:36 -070087 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070088
Romain Guy17112ad2012-08-07 11:24:39 -070089 /**
90 * Prepares the renderer to draw a frame. This method must be invoked
91 * at the beginning of each frame. When this method is invoked, the
92 * entire drawing surface is assumed to be redrawn.
93 *
94 * @param opaque If true, the target surface is considered opaque
95 * and will not be cleared. If false, the target surface
96 * will be cleared
97 */
Romain Guy7c25aab2012-10-18 15:05:02 -070098 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070099
Romain Guy17112ad2012-08-07 11:24:39 -0700100 /**
101 * Prepares the renderer to draw a frame. This method must be invoked
102 * at the beginning of each frame. Only the specified rectangle of the
103 * frame is assumed to be dirty. A clip will automatically be set to
104 * the specified rectangle.
105 *
106 * @param left The left coordinate of the dirty rectangle
107 * @param top The top coordinate of the dirty rectangle
108 * @param right The right coordinate of the dirty rectangle
109 * @param bottom The bottom coordinate of the dirty rectangle
110 * @param opaque If true, the target surface is considered opaque
111 * and will not be cleared. If false, the target surface
112 * will be cleared in the specified dirty rectangle
113 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700114 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700115
116 /**
117 * Indicates the end of a frame. This method must be invoked whenever
118 * the caller is done rendering a frame.
119 */
120 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800121
Romain Guyc89b14b2012-08-08 14:53:48 -0700122 /**
123 * This method must be invoked before handing control over to a draw functor.
124 * See callDrawGLFunction() for instance.
125 *
126 * This command must not be recorded inside display lists.
127 */
128 virtual void interrupt();
129
130 /**
131 * This method must be invoked after getting control back from a draw functor.
132 *
133 * This command must not be recorded inside display lists.
134 */
135 virtual void resume();
136
Romain Guy8f3b8e32012-03-27 16:33:45 -0700137 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700138 ANDROID_API void detachFunctor(Functor* functor);
139 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700140 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700141
Romain Guy11cb6422012-09-21 00:39:43 -0700142 ANDROID_API void pushLayerUpdate(Layer* layer);
143 ANDROID_API void clearLayerUpdates();
144
Romain Guy79537452011-10-12 13:48:51 -0700145 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700146 virtual int save(int flags);
147 virtual void restore();
148 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700149
Romain Guye2d345e2010-09-24 18:39:22 -0700150 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700151 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700152 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
153 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700154
Romain Guy4aa90572010-09-26 18:40:37 -0700155 virtual void translate(float dx, float dy);
156 virtual void rotate(float degrees);
157 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800158 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700159
Romain Guy79537452011-10-12 13:48:51 -0700160 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700161 virtual void setMatrix(SkMatrix* matrix);
162 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700163
Romain Guy79537452011-10-12 13:48:51 -0700164 ANDROID_API const Rect& getClipBounds();
165 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700166 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700167 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800168 virtual bool clipPath(SkPath* path, SkRegion::Op op);
169 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700170 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700171
Chet Haase1271e2c2012-04-20 09:54:27 -0700172 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
173 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700174 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700175 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
176 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
177 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
178 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700179 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700180 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
182 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800183 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700185 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700186 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700187 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
188 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
189 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700190 virtual status_t drawColor(int color, SkXfermode::Mode mode);
191 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
192 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800193 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700194 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
195 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
196 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800197 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700198 virtual status_t drawPath(SkPath* path, SkPaint* paint);
199 virtual status_t drawLines(float* points, int count, SkPaint* paint);
200 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700201 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800202 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700203 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800204 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700205 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700206 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800207 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void resetShader();
210 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700211
Romain Guy4aa90572010-09-26 18:40:37 -0700212 virtual void resetColorFilter();
213 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700214
Romain Guy4aa90572010-09-26 18:40:37 -0700215 virtual void resetShadow();
216 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700217
Romain Guy5ff9df62012-01-23 17:09:05 -0800218 virtual void resetPaintFilter();
219 virtual void setupPaintFilter(int clearBits, int setBits);
220
221 SkPaint* filterPaint(SkPaint* paint);
222
Romain Guy672433d2013-01-04 19:05:13 -0800223 ANDROID_API bool isCurrentTransformSimple() {
224 return mSnapshot->transform->isSimple();
225 }
226
Romain Guy17112ad2012-08-07 11:24:39 -0700227 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700228 * Sets the alpha on the current snapshot. This alpha value will be modulated
229 * with other alpha values when drawing primitives.
230 */
231 void setAlpha(float alpha) {
232 mSnapshot->alpha = alpha;
233 }
234
235 /**
236 * Inserts a named group marker in the stream of GL commands. This marker
237 * can be used by tools to group commands into logical groups. A call to
238 * this method must always be followed later on by a call to endMark().
239 */
Romain Guy13631f32012-01-30 17:41:55 -0800240 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700241
242 /**
243 * Closes the last group marker opened by startMark().
244 */
Romain Guy13631f32012-01-30 17:41:55 -0800245 void endMark() const;
246
Chet Haased15ebf22012-09-05 11:40:29 -0700247 /**
248 * Gets the alpha and xfermode out of a paint object. If the paint is null
249 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
250 * not multiply the paint's alpha by the current snapshot's alpha.
251 *
252 * @param paint The paint to extract values from
253 * @param alpha Where to store the resulting alpha
254 * @param mode Where to store the resulting xfermode
255 */
256 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
257 if (paint) {
258 *mode = getXfermode(paint->getXfermode());
259
260 // Skia draws using the color's alpha channel if < 255
261 // Otherwise, it uses the paint's alpha
262 int color = paint->getColor();
263 *alpha = (color >> 24) & 0xFF;
264 if (*alpha == 255) {
265 *alpha = paint->getAlpha();
266 }
267 } else {
268 *mode = SkXfermode::kSrcOver_Mode;
269 *alpha = 255;
270 }
271 }
272
Romain Guye2d345e2010-09-24 18:39:22 -0700273protected:
274 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700275 * Computes the projection matrix, initialize the first snapshot
276 * and stores the dimensions of the render target.
277 */
278 void initViewport(int width, int height);
279
280 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700281 * Clears the underlying surface if needed.
282 */
283 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
284
285 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700286 * Call this method after updating a layer during a drawing pass.
287 */
288 void resumeAfterLayer();
289
290 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800291 * This method is called whenever a stencil buffer is required. Subclasses
292 * should override this method and call attachStencilBufferToLayer() on the
293 * appropriate layer(s).
294 */
295 virtual void ensureStencilBuffer();
296
297 /**
298 * Obtains a stencil render buffer (allocating it if necessary) and
299 * attaches it to the specified layer.
300 */
301 void attachStencilBufferToLayer(Layer* layer);
302
303 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700304 * Compose the layer defined in the current snapshot with the layer
305 * defined by the previous snapshot.
306 *
307 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
308 *
309 * @param curent The current snapshot containing the layer to compose
310 * @param previous The previous snapshot to compose the current layer with
311 */
312 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700313
Romain Guyada830f2011-01-13 12:13:20 -0800314 /**
Romain Guyf219da52011-01-16 12:54:25 -0800315 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800316 */
Romain Guyf219da52011-01-16 12:54:25 -0800317 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800318
319 /**
Romain Guyf219da52011-01-16 12:54:25 -0800320 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800321 */
Romain Guyf219da52011-01-16 12:54:25 -0800322 sp<Snapshot> getSnapshot() {
323 return mSnapshot;
324 }
Romain Guyada830f2011-01-13 12:13:20 -0800325
Romain Guy42f3a4b2011-01-19 13:42:26 -0800326 /**
327 * Returns the region of the current layer.
328 */
Romain Guyf219da52011-01-16 12:54:25 -0800329 virtual Region* getRegion() {
330 return mSnapshot->region;
331 }
332
Romain Guy42f3a4b2011-01-19 13:42:26 -0800333 /**
334 * Indicates whether rendering is currently targeted at a layer.
335 */
Romain Guyf219da52011-01-16 12:54:25 -0800336 virtual bool hasLayer() {
337 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
338 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800339
Romain Guy42f3a4b2011-01-19 13:42:26 -0800340 /**
341 * Returns the name of the FBO this renderer is rendering into.
342 */
343 virtual GLint getTargetFbo() {
344 return 0;
345 }
346
Romain Guy77a81162011-06-14 16:45:55 -0700347 /**
348 * Renders the specified layer as a textured quad.
349 *
350 * @param layer The layer to render
351 * @param rect The bounds of the layer
352 */
353 void drawTextureLayer(Layer* layer, const Rect& rect);
354
Romain Guybe6f9dc2012-07-16 12:41:17 -0700355 /**
356 * Gets the alpha and xfermode out of a paint object. If the paint is null
357 * alpha will be 255 and the xfermode will be SRC_OVER.
358 *
359 * @param paint The paint to extract values from
360 * @param alpha Where to store the resulting alpha
361 * @param mode Where to store the resulting xfermode
362 */
363 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
364
365 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700366 * Safely retrieves the mode from the specified xfermode. If the specified
367 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
368 */
369 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
370 SkXfermode::Mode resultMode;
371 if (!SkXfermode::AsMode(mode, &resultMode)) {
372 resultMode = SkXfermode::kSrcOver_Mode;
373 }
374 return resultMode;
375 }
376
Romain Guy11cb6422012-09-21 00:39:43 -0700377 /**
378 * Set to true to suppress error checks at the end of a frame.
379 */
380 virtual bool suppressErrorChecks() {
381 return false;
382 }
383
Romain Guy7c25aab2012-10-18 15:05:02 -0700384 Caches& getCaches() {
385 return mCaches;
386 }
387
Romain Guy85bf02f2010-06-22 13:11:24 -0700388private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700389 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800390 * Discards the content of the framebuffer if supported by the driver.
391 * This method should be called at the beginning of a frame to optimize
392 * rendering on some tiler architectures.
393 */
394 void discardFramebuffer(float left, float top, float right, float bottom);
395
396 /**
Romain Guyddf74372012-05-22 14:07:07 -0700397 * Ensures the state of the renderer is the same as the state of
398 * the GL context.
399 */
400 void syncState();
401
402 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700403 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800404 * This method will use the clip rect that we started drawing the
405 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700406 * This method needs to be invoked every time getTargetFbo() is
407 * bound again.
408 */
Romain Guy57b52682012-09-20 17:38:46 -0700409 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700410
411 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800412 * Tells the GPU what part of the screen is about to be redrawn.
413 * This method needs to be invoked every time getTargetFbo() is
414 * bound again.
415 */
416 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
417
418 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700419 * Tells the GPU that we are done drawing the frame or that we
420 * are switching to another render target.
421 */
422 void endTiling();
423
424 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700425 * Saves the current state of the renderer as a new snapshot.
426 * The new snapshot is saved in mSnapshot and the previous snapshot
427 * is linked from mSnapshot->previous.
428 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700429 * @param flags The save flags; see SkCanvas for more information
430 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700431 * @return The new save count. This value can be passed to #restoreToCount()
432 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700433 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700434
435 /**
436 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
437 *
Romain Guy2542d192010-08-18 11:47:12 -0700438 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700439 */
Romain Guybb9524b2010-06-22 18:56:38 -0700440 bool restoreSnapshot();
441
Romain Guy5cbbce52010-06-27 22:59:20 -0700442 /**
443 * Sets the clipping rectangle using glScissor. The clip is defined by
444 * the current snapshot's clipRect member.
445 */
Romain Guybb9524b2010-06-22 18:56:38 -0700446 void setScissorFromClip();
447
Romain Guy5cbbce52010-06-27 22:59:20 -0700448 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800449 * Sets the clipping region using the stencil buffer. The clip region
450 * is defined by the current snapshot's clipRegion member.
451 */
452 void setStencilFromClip();
453
454 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700455 * Performs a quick reject but does not affect the scissor. Returns
456 * the transformed rect to test and the current clip.
457 */
458 bool quickRejectNoScissor(float left, float top, float right, float bottom,
459 Rect& transformed, Rect& clip);
460
461 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700462 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
463 */
464 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
465
466 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700467 * Creates a new layer stored in the specified snapshot.
468 *
469 * @param snapshot The snapshot associated with the new layer
470 * @param left The left coordinate of the layer
471 * @param top The top coordinate of the layer
472 * @param right The right coordinate of the layer
473 * @param bottom The bottom coordinate of the layer
474 * @param alpha The translucency of the layer
475 * @param mode The blending mode of the layer
476 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700477 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700478 *
479 * @return True if the layer was successfully created, false otherwise
480 */
Chet Haased48885a2012-08-28 17:43:28 -0700481 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700482 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700483
484 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700485 * Creates a new layer stored in the specified snapshot as an FBO.
486 *
487 * @param layer The layer to store as an FBO
488 * @param snapshot The snapshot associated with the new layer
489 * @param bounds The bounds of the layer
490 * @param previousFbo The name of the current framebuffer
491 */
Chet Haased48885a2012-08-28 17:43:28 -0700492 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700493
494 /**
495 * Compose the specified layer as a region.
496 *
497 * @param layer The layer to compose
498 * @param rect The layer's bounds
499 */
500 void composeLayerRegion(Layer* layer, const Rect& rect);
501
502 /**
503 * Compose the specified layer as a simple rectangle.
504 *
505 * @param layer The layer to compose
506 * @param rect The layer's bounds
507 * @param swap If true, the source and destination are swapped
508 */
509 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
510
Romain Guy54be1cd2011-06-13 19:04:27 -0700511 /**
512 * Clears all the regions corresponding to the current list of layers.
513 * This method MUST be invoked before any drawing operation.
514 */
515 void clearLayerRegions();
516
517 /**
Romain Guyf219da52011-01-16 12:54:25 -0800518 * Mark the layer as dirty at the specified coordinates. The coordinates
519 * are transformed with the supplied matrix.
520 */
521 void dirtyLayer(const float left, const float top,
522 const float right, const float bottom, const mat4 transform);
523
524 /**
525 * Mark the layer as dirty at the specified coordinates.
526 */
527 void dirtyLayer(const float left, const float top,
528 const float right, const float bottom);
529
530 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700531 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800532 * are transformed by the current snapshot's transform matrix unless specified
533 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700534 *
535 * @param left The left coordinate of the rectangle
536 * @param top The top coordinate of the rectangle
537 * @param right The right coordinate of the rectangle
538 * @param bottom The bottom coordinate of the rectangle
539 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700540 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700541 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700542 */
Romain Guy026c5e162010-06-28 17:12:22 -0700543 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700544 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700545
Romain Guy54be1cd2011-06-13 19:04:27 -0700546 /**
Romain Guy735738c2012-12-03 12:34:51 -0800547 * Draws a series of colored rectangles with the specified color. The specified
548 * coordinates are transformed by the current snapshot's transform matrix unless
549 * specified otherwise.
550 *
551 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
552 * per rectangle
553 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
554 * @param mode The Skia xfermode to use
555 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800556 * @param dirty True if calling this method should dirty the current layer
Romain Guy735738c2012-12-03 12:34:51 -0800557 */
558 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy8ce00302013-01-15 18:51:42 -0800559 SkXfermode::Mode mode, bool ignoreTransform = false, bool dirty = true);
Romain Guy735738c2012-12-03 12:34:51 -0800560
561 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700562 * Draws the shape represented by the specified path texture.
563 * This method invokes drawPathTexture() but takes into account
564 * the extra left/top offset and the texture offset to correctly
565 * position the final shape.
566 *
567 * @param left The left coordinate of the shape to render
568 * @param top The top coordinate of the shape to render
569 * @param texture The texture reprsenting the shape
570 * @param paint The paint to draw the shape with
571 */
Chet Haase48659092012-05-31 15:21:51 -0700572 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700573
574 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700575 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
576 * different compositing rules.
577 *
578 * @param texture The texture to draw with
579 * @param left The x coordinate of the bitmap
580 * @param top The y coordinate of the bitmap
581 * @param paint The paint to render with
582 */
Romain Guya168d732011-03-18 16:50:13 -0700583 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800586 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
587 *
588 * @param vertexBuffer The VertexBuffer to be drawn
589 * @param paint The paint to render with
590 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
591 */
592 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
593 bool useOffset = false);
594
595 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700596 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700597 *
Chris Craik710f46d2012-09-17 17:25:49 -0700598 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700599 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700600 */
Chris Craik65cd6122012-12-10 17:56:27 -0800601 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700602
Romain Guy5cbbce52010-06-27 22:59:20 -0700603 /**
604 * Draws a textured rectangle with the specified texture. The specified coordinates
605 * are transformed by the current snapshot's transform matrix.
606 *
607 * @param left The left coordinate of the rectangle
608 * @param top The top coordinate of the rectangle
609 * @param right The right coordinate of the rectangle
610 * @param bottom The bottom coordinate of the rectangle
611 * @param texture The texture name to map onto the rectangle
612 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700613 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700614 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700615 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700616 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700617 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700618
Romain Guy026c5e162010-06-28 17:12:22 -0700619 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700620 * Draws a textured rectangle with the specified texture. The specified coordinates
621 * are transformed by the current snapshot's transform matrix.
622 *
623 * @param left The left coordinate of the rectangle
624 * @param top The top coordinate of the rectangle
625 * @param right The right coordinate of the rectangle
626 * @param bottom The bottom coordinate of the rectangle
627 * @param texture The texture to use
628 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700629 */
Romain Guya9794742010-07-13 11:37:54 -0700630 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700631 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700632
633 /**
Romain Guy03750a02010-10-18 14:06:08 -0700634 * Draws a textured mesh with the specified texture. If the indices are omitted,
635 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
636 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700637 *
638 * @param left The left coordinate of the rectangle
639 * @param top The top coordinate of the rectangle
640 * @param right The right coordinate of the rectangle
641 * @param bottom The bottom coordinate of the rectangle
642 * @param texture The texture name to map onto the rectangle
643 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
644 * @param mode The blending mode
645 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700646 * @param vertices The vertices that define the mesh
647 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700648 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700649 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
650 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700651 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700652 * @param ignoreScale True if the model view matrix should not be scaled
653 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700654 */
655 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700656 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700657 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700658 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
659 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700660
Romain Guy886b2752013-01-04 12:26:18 -0800661 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
662 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
663 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
664 bool ignoreTransform, bool dirty = true);
665
Romain Guyf7f93552010-07-08 19:17:03 -0700666 /**
Romain Guy0a417492010-08-16 20:26:20 -0700667 * Draws text underline and strike-through if needed.
668 *
669 * @param text The text to decor
670 * @param bytesCount The number of bytes in the text
671 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
672 * @param x The x coordinate where the text will be drawn
673 * @param y The y coordinate where the text will be drawn
674 * @param paint The paint to draw the text with
675 */
676 void drawTextDecorations(const char* text, int bytesCount, float length,
677 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700678
Raph Levien416a8472012-07-19 22:48:17 -0700679 /**
680 * Draws shadow layer on text (with optional positions).
681 *
682 * @param paint The paint to draw the shadow with
683 * @param text The text to draw
684 * @param bytesCount The number of bytes in the text
685 * @param count The number of glyphs in the text
686 * @param positions The x, y positions of individual glyphs (or NULL)
687 * @param fontRenderer The font renderer object
688 * @param alpha The alpha value for drawing the shadow
689 * @param mode The xfermode for drawing the shadow
690 * @param x The x coordinate where the shadow will be drawn
691 * @param y The y coordinate where the shadow will be drawn
692 */
693 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
694 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
695 float x, float y);
696
Romain Guy54be1cd2011-06-13 19:04:27 -0700697 /**
698 * Draws a path texture. Path textures are alpha8 bitmaps that need special
699 * compositing to apply colors/filters/etc.
700 *
701 * @param texture The texture to render
702 * @param x The x coordinate where the texture will be drawn
703 * @param y The y coordinate where the texture will be drawn
704 * @param paint The paint to draw the texture with
705 */
Raph Levien416a8472012-07-19 22:48:17 -0700706 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800707
Romain Guy1e45aae2010-08-13 19:39:53 -0700708 /**
Romain Guyac670c02010-07-27 17:39:27 -0700709 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700710 * back to default is achieved by calling:
711 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700712 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700713 *
714 * @param u1 The left coordinate of the texture
715 * @param v1 The bottom coordinate of the texture
716 * @param u2 The right coordinate of the texture
717 * @param v2 The top coordinate of the texture
718 */
719 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
720
Romain Guy8ba548f2010-06-30 19:21:21 -0700721 /**
Romain Guy746b7402010-10-26 16:27:31 -0700722 * Binds the specified texture. The texture unit must have been selected
723 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700724 */
Romain Guy746b7402010-10-26 16:27:31 -0700725 inline void bindTexture(GLuint texture) {
726 glBindTexture(GL_TEXTURE_2D, texture);
727 }
728
729 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700730 * Binds the specified EGLImage texture. The texture unit must have been selected
731 * prior to calling this method.
732 */
733 inline void bindExternalTexture(GLuint texture) {
734 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
735 }
736
737 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700738 * Enable or disable blending as necessary. This function sets the appropriate
739 * blend function based on the specified xfermode.
740 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700741 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
742 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700743
Romain Guyf607bdc2010-09-10 19:20:06 -0700744 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700745 * Use the specified program with the current GL context. If the program is already
746 * in use, it will not be bound again. If it is not in use, the current program is
747 * marked unused and the specified program becomes used and becomes the new
748 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700749 *
Romain Guyd27977d2010-07-14 19:18:51 -0700750 * @param program The program to use
751 *
752 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700753 */
Romain Guy889f8d12010-07-29 14:37:42 -0700754 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700755
Romain Guy746b7402010-10-26 16:27:31 -0700756 /**
757 * Invoked before any drawing operation. This sets required state.
758 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700759 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700760
Romain Guy70ca14e2010-12-13 18:24:33 -0800761 /**
762 * Various methods to setup OpenGL rendering.
763 */
764 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700765 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800766 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700767 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700768 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800769 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800770 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800771 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700772 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800773 void setupDrawShader();
774 void setupDrawColorFilter();
775 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
776 bool swapSrcDst = false);
777 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
778 bool swapSrcDst = false);
779 void setupDrawProgram();
780 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700781 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800782 void setupDrawModelView(float left, float top, float right, float bottom,
783 bool ignoreTransform = false, bool ignoreModelView = false);
784 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
785 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700786 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800787 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800788 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800789 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800790 void setupDrawShaderUniforms(bool ignoreTransform = false);
791 void setupDrawColorFilterUniforms();
792 void setupDrawSimpleMesh();
793 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700794 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700795 void setupDrawTextureTransform();
796 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700797 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800798 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800799 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700800 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800801 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700802 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700803
Romain Guy11cb6422012-09-21 00:39:43 -0700804 bool updateLayer(Layer* layer, bool inFrame);
805 void updateLayers();
806
Romain Guy17112ad2012-08-07 11:24:39 -0700807 /**
808 * Renders the specified region as a series of rectangles. This method
809 * is used for debugging only.
810 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800811 void drawRegionRects(const Region& region);
812
Romain Guy8ce00302013-01-15 18:51:42 -0800813 /**
814 * Renders the specified region as a series of rectangles. The region
815 * must be in screen-space coordinates.
816 */
817 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
818 bool dirty = false);
819
820 /**
821 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
822 * is turned on.
823 */
824 void debugClip();
825
Romain Guy7c450aa2012-09-21 19:15:00 -0700826 void debugOverdraw(bool enable, bool clear);
827 void renderOverdraw();
828
Romain Guy746b7402010-10-26 16:27:31 -0700829 /**
830 * Should be invoked every time the glScissor is modified.
831 */
832 inline void dirtyClip() {
833 mDirtyClip = true;
834 }
835
Romain Guybb9524b2010-06-22 18:56:38 -0700836 // Dimensions of the drawing surface
837 int mWidth, mHeight;
838
Romain Guy85bf02f2010-06-22 13:11:24 -0700839 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700840 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700841
Romain Guyc7d53492010-06-25 13:41:57 -0700842 // Model-view matrix used to position/size objects
843 mat4 mModelView;
844
Romain Guybb9524b2010-06-22 18:56:38 -0700845 // Number of saved states
846 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700847 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700848 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700849 // Current state
850 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700851 // State used to define the clipping region
852 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700853
854 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700855 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700856
Romain Guydb1938e2010-08-02 18:50:22 -0700857 // Color filters
858 SkiaColorFilter* mColorFilter;
859
Romain Guy026c5e162010-06-28 17:12:22 -0700860 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700861 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700862
Romain Guy1e45aae2010-08-13 19:39:53 -0700863 // Drop shadow
864 bool mHasShadow;
865 float mShadowRadius;
866 float mShadowDx;
867 float mShadowDy;
868 int mShadowColor;
869
Romain Guy5ff9df62012-01-23 17:09:05 -0800870 // Draw filters
871 bool mHasDrawFilter;
872 int mPaintFilterClearBits;
873 int mPaintFilterSetBits;
874 SkPaint mFilteredPaint;
875
Romain Guy82ba8142010-07-09 13:25:56 -0700876 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700877 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700878
Romain Guy8f3b8e32012-03-27 16:33:45 -0700879 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700880 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700881 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700882 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700883 // List of layers to update at the beginning of a frame
884 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700885
Romain Guy99bcdc52010-10-13 15:17:00 -0700886 // Indentity matrix
887 const mat4 mIdentity;
888
Romain Guy746b7402010-10-26 16:27:31 -0700889 // Indicates whether the clip must be restored
890 bool mDirtyClip;
891
Romain Guy70ca14e2010-12-13 18:24:33 -0800892 // The following fields are used to setup drawing
893 // Used to describe the shaders to generate
894 ProgramDescription mDescription;
895 // Color description
896 bool mColorSet;
897 float mColorA, mColorR, mColorG, mColorB;
898 // Indicates that the shader should get a color
899 bool mSetShaderColor;
900 // Current texture unit
901 GLuint mTextureUnit;
902 // Track dirty regions, true by default
903 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700904 // Indicate whether we are drawing an opaque frame
905 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800906
Romain Guy87e2f7572012-09-24 11:37:12 -0700907 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
908 // Properties.h
909 bool mScissorOptimizationDisabled;
910
Romain Guy54c1a642012-09-27 17:55:46 -0700911 // No-ops start/endTiling when set
912 bool mSuppressTiling;
913
Romain Guyb051e892010-09-28 19:09:36 -0700914 friend class DisplayListRenderer;
915
Romain Guybb9524b2010-06-22 18:56:38 -0700916}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700917
Romain Guy9d5316e2010-06-24 19:30:36 -0700918}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700919}; // namespace android
920
Romain Guy5b3b3522010-10-27 18:57:51 -0700921#endif // ANDROID_HWUI_OPENGL_RENDERER_H