blob: f07325f966d8a40de4e81bea39fcae1b208a4a88 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
Romain Guy87e2f7572012-09-24 11:37:12 -070067 * Read externally defined properties to control the behavior
68 * of the renderer.
69 */
70 ANDROID_API void initProperties();
71
72 /**
Romain Guy17112ad2012-08-07 11:24:39 -070073 * Indicates whether this renderer executes drawing commands immediately.
74 * If this method returns true, the drawing commands will be executed
75 * later.
76 */
Romain Guy49c5fc02012-05-15 11:10:01 -070077 virtual bool isDeferred();
78
Romain Guy17112ad2012-08-07 11:24:39 -070079 /**
80 * Sets the dimension of the underlying drawing surface. This method must
81 * be called at least once every time the drawing surface changes size.
82 *
83 * @param width The width in pixels of the underlysing surface
84 * @param height The height in pixels of the underlysing surface
85 */
Romain Guyb051e892010-09-28 19:09:36 -070086 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070087
Romain Guy17112ad2012-08-07 11:24:39 -070088 /**
89 * Prepares the renderer to draw a frame. This method must be invoked
90 * at the beginning of each frame. When this method is invoked, the
91 * entire drawing surface is assumed to be redrawn.
92 *
93 * @param opaque If true, the target surface is considered opaque
94 * and will not be cleared. If false, the target surface
95 * will be cleared
96 */
Romain Guy7c25aab2012-10-18 15:05:02 -070097 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070098
Romain Guy17112ad2012-08-07 11:24:39 -070099 /**
100 * Prepares the renderer to draw a frame. This method must be invoked
101 * at the beginning of each frame. Only the specified rectangle of the
102 * frame is assumed to be dirty. A clip will automatically be set to
103 * the specified rectangle.
104 *
105 * @param left The left coordinate of the dirty rectangle
106 * @param top The top coordinate of the dirty rectangle
107 * @param right The right coordinate of the dirty rectangle
108 * @param bottom The bottom coordinate of the dirty rectangle
109 * @param opaque If true, the target surface is considered opaque
110 * and will not be cleared. If false, the target surface
111 * will be cleared in the specified dirty rectangle
112 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700113 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700114
115 /**
116 * Indicates the end of a frame. This method must be invoked whenever
117 * the caller is done rendering a frame.
118 */
119 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800120
Romain Guyc89b14b2012-08-08 14:53:48 -0700121 /**
122 * This method must be invoked before handing control over to a draw functor.
123 * See callDrawGLFunction() for instance.
124 *
125 * This command must not be recorded inside display lists.
126 */
127 virtual void interrupt();
128
129 /**
130 * This method must be invoked after getting control back from a draw functor.
131 *
132 * This command must not be recorded inside display lists.
133 */
134 virtual void resume();
135
Romain Guy8f3b8e32012-03-27 16:33:45 -0700136 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700137 ANDROID_API void detachFunctor(Functor* functor);
138 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
Romain Guy11cb6422012-09-21 00:39:43 -0700141 ANDROID_API void pushLayerUpdate(Layer* layer);
142 ANDROID_API void clearLayerUpdates();
143
Romain Guy79537452011-10-12 13:48:51 -0700144 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual int save(int flags);
146 virtual void restore();
147 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guye2d345e2010-09-24 18:39:22 -0700149 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700150 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700151 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
152 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700153
Romain Guy4aa90572010-09-26 18:40:37 -0700154 virtual void translate(float dx, float dy);
155 virtual void rotate(float degrees);
156 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800157 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700158
Romain Guy79537452011-10-12 13:48:51 -0700159 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700160 virtual void setMatrix(SkMatrix* matrix);
161 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700162
Romain Guy79537452011-10-12 13:48:51 -0700163 ANDROID_API const Rect& getClipBounds();
164 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700165 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700166 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800167 virtual bool clipPath(SkPath* path, SkRegion::Op op);
168 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700169 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700170
Chet Haase1271e2c2012-04-20 09:54:27 -0700171 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
172 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700173 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700174 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
175 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
176 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
177 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700178 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700179 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700180 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
181 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800182 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700183 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700184 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700185 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700186 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
187 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
188 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawColor(int color, SkXfermode::Mode mode);
190 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
191 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800192 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700193 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
194 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
195 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800196 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700197 virtual status_t drawPath(SkPath* path, SkPaint* paint);
198 virtual status_t drawLines(float* points, int count, SkPaint* paint);
199 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700200 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800201 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700202 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800203 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700204 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700205 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800206 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700207
Romain Guy4aa90572010-09-26 18:40:37 -0700208 virtual void resetShader();
209 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700210
Romain Guy4aa90572010-09-26 18:40:37 -0700211 virtual void resetColorFilter();
212 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700213
Romain Guy4aa90572010-09-26 18:40:37 -0700214 virtual void resetShadow();
215 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700216
Romain Guy5ff9df62012-01-23 17:09:05 -0800217 virtual void resetPaintFilter();
218 virtual void setupPaintFilter(int clearBits, int setBits);
219
220 SkPaint* filterPaint(SkPaint* paint);
221
Romain Guy672433d2013-01-04 19:05:13 -0800222 ANDROID_API bool isCurrentTransformSimple() {
223 return mSnapshot->transform->isSimple();
224 }
225
Romain Guy17112ad2012-08-07 11:24:39 -0700226 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700227 * Sets the alpha on the current snapshot. This alpha value will be modulated
228 * with other alpha values when drawing primitives.
229 */
230 void setAlpha(float alpha) {
231 mSnapshot->alpha = alpha;
232 }
233
234 /**
235 * Inserts a named group marker in the stream of GL commands. This marker
236 * can be used by tools to group commands into logical groups. A call to
237 * this method must always be followed later on by a call to endMark().
238 */
Romain Guy13631f32012-01-30 17:41:55 -0800239 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700240
241 /**
242 * Closes the last group marker opened by startMark().
243 */
Romain Guy13631f32012-01-30 17:41:55 -0800244 void endMark() const;
245
Chet Haased15ebf22012-09-05 11:40:29 -0700246 /**
247 * Gets the alpha and xfermode out of a paint object. If the paint is null
248 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
249 * not multiply the paint's alpha by the current snapshot's alpha.
250 *
251 * @param paint The paint to extract values from
252 * @param alpha Where to store the resulting alpha
253 * @param mode Where to store the resulting xfermode
254 */
255 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
256 if (paint) {
257 *mode = getXfermode(paint->getXfermode());
258
259 // Skia draws using the color's alpha channel if < 255
260 // Otherwise, it uses the paint's alpha
261 int color = paint->getColor();
262 *alpha = (color >> 24) & 0xFF;
263 if (*alpha == 255) {
264 *alpha = paint->getAlpha();
265 }
266 } else {
267 *mode = SkXfermode::kSrcOver_Mode;
268 *alpha = 255;
269 }
270 }
271
Romain Guye2d345e2010-09-24 18:39:22 -0700272protected:
273 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700274 * Computes the projection matrix, initialize the first snapshot
275 * and stores the dimensions of the render target.
276 */
277 void initViewport(int width, int height);
278
279 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700280 * Clears the underlying surface if needed.
281 */
282 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
283
284 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700285 * Call this method after updating a layer during a drawing pass.
286 */
287 void resumeAfterLayer();
288
289 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700290 * Compose the layer defined in the current snapshot with the layer
291 * defined by the previous snapshot.
292 *
293 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
294 *
295 * @param curent The current snapshot containing the layer to compose
296 * @param previous The previous snapshot to compose the current layer with
297 */
298 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700299
Romain Guyada830f2011-01-13 12:13:20 -0800300 /**
Romain Guyf219da52011-01-16 12:54:25 -0800301 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800302 */
Romain Guyf219da52011-01-16 12:54:25 -0800303 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800304
305 /**
Romain Guyf219da52011-01-16 12:54:25 -0800306 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800307 */
Romain Guyf219da52011-01-16 12:54:25 -0800308 sp<Snapshot> getSnapshot() {
309 return mSnapshot;
310 }
Romain Guyada830f2011-01-13 12:13:20 -0800311
Romain Guy42f3a4b2011-01-19 13:42:26 -0800312 /**
313 * Returns the region of the current layer.
314 */
Romain Guyf219da52011-01-16 12:54:25 -0800315 virtual Region* getRegion() {
316 return mSnapshot->region;
317 }
318
Romain Guy42f3a4b2011-01-19 13:42:26 -0800319 /**
320 * Indicates whether rendering is currently targeted at a layer.
321 */
Romain Guyf219da52011-01-16 12:54:25 -0800322 virtual bool hasLayer() {
323 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
324 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800325
Romain Guy42f3a4b2011-01-19 13:42:26 -0800326 /**
327 * Returns the name of the FBO this renderer is rendering into.
328 */
329 virtual GLint getTargetFbo() {
330 return 0;
331 }
332
Romain Guy77a81162011-06-14 16:45:55 -0700333 /**
334 * Renders the specified layer as a textured quad.
335 *
336 * @param layer The layer to render
337 * @param rect The bounds of the layer
338 */
339 void drawTextureLayer(Layer* layer, const Rect& rect);
340
Romain Guybe6f9dc2012-07-16 12:41:17 -0700341 /**
342 * Gets the alpha and xfermode out of a paint object. If the paint is null
343 * alpha will be 255 and the xfermode will be SRC_OVER.
344 *
345 * @param paint The paint to extract values from
346 * @param alpha Where to store the resulting alpha
347 * @param mode Where to store the resulting xfermode
348 */
349 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
350
351 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700352 * Safely retrieves the mode from the specified xfermode. If the specified
353 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
354 */
355 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
356 SkXfermode::Mode resultMode;
357 if (!SkXfermode::AsMode(mode, &resultMode)) {
358 resultMode = SkXfermode::kSrcOver_Mode;
359 }
360 return resultMode;
361 }
362
Romain Guy11cb6422012-09-21 00:39:43 -0700363 /**
364 * Set to true to suppress error checks at the end of a frame.
365 */
366 virtual bool suppressErrorChecks() {
367 return false;
368 }
369
Romain Guy7c25aab2012-10-18 15:05:02 -0700370 Caches& getCaches() {
371 return mCaches;
372 }
373
Romain Guy85bf02f2010-06-22 13:11:24 -0700374private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700375 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800376 * Discards the content of the framebuffer if supported by the driver.
377 * This method should be called at the beginning of a frame to optimize
378 * rendering on some tiler architectures.
379 */
380 void discardFramebuffer(float left, float top, float right, float bottom);
381
382 /**
Romain Guyddf74372012-05-22 14:07:07 -0700383 * Ensures the state of the renderer is the same as the state of
384 * the GL context.
385 */
386 void syncState();
387
388 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700389 * Tells the GPU what part of the screen is about to be redrawn.
390 * This method needs to be invoked every time getTargetFbo() is
391 * bound again.
392 */
Romain Guy57b52682012-09-20 17:38:46 -0700393 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700394
395 /**
396 * Tells the GPU that we are done drawing the frame or that we
397 * are switching to another render target.
398 */
399 void endTiling();
400
401 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700402 * Saves the current state of the renderer as a new snapshot.
403 * The new snapshot is saved in mSnapshot and the previous snapshot
404 * is linked from mSnapshot->previous.
405 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700406 * @param flags The save flags; see SkCanvas for more information
407 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700408 * @return The new save count. This value can be passed to #restoreToCount()
409 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700410 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700411
412 /**
413 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
414 *
Romain Guy2542d192010-08-18 11:47:12 -0700415 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700416 */
Romain Guybb9524b2010-06-22 18:56:38 -0700417 bool restoreSnapshot();
418
Romain Guy5cbbce52010-06-27 22:59:20 -0700419 /**
420 * Sets the clipping rectangle using glScissor. The clip is defined by
421 * the current snapshot's clipRect member.
422 */
Romain Guybb9524b2010-06-22 18:56:38 -0700423 void setScissorFromClip();
424
Romain Guy5cbbce52010-06-27 22:59:20 -0700425 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700426 * Performs a quick reject but does not affect the scissor. Returns
427 * the transformed rect to test and the current clip.
428 */
429 bool quickRejectNoScissor(float left, float top, float right, float bottom,
430 Rect& transformed, Rect& clip);
431
432 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700433 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
434 */
435 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
436
437 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700438 * Creates a new layer stored in the specified snapshot.
439 *
440 * @param snapshot The snapshot associated with the new layer
441 * @param left The left coordinate of the layer
442 * @param top The top coordinate of the layer
443 * @param right The right coordinate of the layer
444 * @param bottom The bottom coordinate of the layer
445 * @param alpha The translucency of the layer
446 * @param mode The blending mode of the layer
447 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700448 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700449 *
450 * @return True if the layer was successfully created, false otherwise
451 */
Chet Haased48885a2012-08-28 17:43:28 -0700452 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700453 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700454
455 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700456 * Creates a new layer stored in the specified snapshot as an FBO.
457 *
458 * @param layer The layer to store as an FBO
459 * @param snapshot The snapshot associated with the new layer
460 * @param bounds The bounds of the layer
461 * @param previousFbo The name of the current framebuffer
462 */
Chet Haased48885a2012-08-28 17:43:28 -0700463 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700464
465 /**
466 * Compose the specified layer as a region.
467 *
468 * @param layer The layer to compose
469 * @param rect The layer's bounds
470 */
471 void composeLayerRegion(Layer* layer, const Rect& rect);
472
473 /**
474 * Compose the specified layer as a simple rectangle.
475 *
476 * @param layer The layer to compose
477 * @param rect The layer's bounds
478 * @param swap If true, the source and destination are swapped
479 */
480 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
481
Romain Guy54be1cd2011-06-13 19:04:27 -0700482 /**
483 * Clears all the regions corresponding to the current list of layers.
484 * This method MUST be invoked before any drawing operation.
485 */
486 void clearLayerRegions();
487
488 /**
Romain Guyf219da52011-01-16 12:54:25 -0800489 * Mark the layer as dirty at the specified coordinates. The coordinates
490 * are transformed with the supplied matrix.
491 */
492 void dirtyLayer(const float left, const float top,
493 const float right, const float bottom, const mat4 transform);
494
495 /**
496 * Mark the layer as dirty at the specified coordinates.
497 */
498 void dirtyLayer(const float left, const float top,
499 const float right, const float bottom);
500
501 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700502 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800503 * are transformed by the current snapshot's transform matrix unless specified
504 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700505 *
506 * @param left The left coordinate of the rectangle
507 * @param top The top coordinate of the rectangle
508 * @param right The right coordinate of the rectangle
509 * @param bottom The bottom coordinate of the rectangle
510 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700511 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700512 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700513 */
Romain Guy026c5e162010-06-28 17:12:22 -0700514 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700515 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700516
Romain Guy54be1cd2011-06-13 19:04:27 -0700517 /**
Romain Guy735738c2012-12-03 12:34:51 -0800518 * Draws a series of colored rectangles with the specified color. The specified
519 * coordinates are transformed by the current snapshot's transform matrix unless
520 * specified otherwise.
521 *
522 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
523 * per rectangle
524 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
525 * @param mode The Skia xfermode to use
526 * @param ignoreTransform True if the current transform should be ignored
527 */
528 status_t drawColorRects(const float* rects, int count, int color,
529 SkXfermode::Mode mode, bool ignoreTransform = false);
530
531 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700532 * Draws the shape represented by the specified path texture.
533 * This method invokes drawPathTexture() but takes into account
534 * the extra left/top offset and the texture offset to correctly
535 * position the final shape.
536 *
537 * @param left The left coordinate of the shape to render
538 * @param top The top coordinate of the shape to render
539 * @param texture The texture reprsenting the shape
540 * @param paint The paint to draw the shape with
541 */
Chet Haase48659092012-05-31 15:21:51 -0700542 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700543
544 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700545 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
546 * different compositing rules.
547 *
548 * @param texture The texture to draw with
549 * @param left The x coordinate of the bitmap
550 * @param top The y coordinate of the bitmap
551 * @param paint The paint to render with
552 */
Romain Guya168d732011-03-18 16:50:13 -0700553 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
554
Romain Guy54be1cd2011-06-13 19:04:27 -0700555 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700556 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700557 *
Chris Craik710f46d2012-09-17 17:25:49 -0700558 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700559 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700560 */
Chris Craikcb4d6002012-09-25 12:00:29 -0700561 void drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700562
Romain Guy5cbbce52010-06-27 22:59:20 -0700563 /**
564 * Draws a textured rectangle with the specified texture. The specified coordinates
565 * are transformed by the current snapshot's transform matrix.
566 *
567 * @param left The left coordinate of the rectangle
568 * @param top The top coordinate of the rectangle
569 * @param right The right coordinate of the rectangle
570 * @param bottom The bottom coordinate of the rectangle
571 * @param texture The texture name to map onto the rectangle
572 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700573 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700574 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700575 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700576 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700577 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700578
Romain Guy026c5e162010-06-28 17:12:22 -0700579 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700580 * Draws a textured rectangle with the specified texture. The specified coordinates
581 * are transformed by the current snapshot's transform matrix.
582 *
583 * @param left The left coordinate of the rectangle
584 * @param top The top coordinate of the rectangle
585 * @param right The right coordinate of the rectangle
586 * @param bottom The bottom coordinate of the rectangle
587 * @param texture The texture to use
588 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700589 */
Romain Guya9794742010-07-13 11:37:54 -0700590 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700591 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700592
593 /**
Romain Guy03750a02010-10-18 14:06:08 -0700594 * Draws a textured mesh with the specified texture. If the indices are omitted,
595 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
596 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700597 *
598 * @param left The left coordinate of the rectangle
599 * @param top The top coordinate of the rectangle
600 * @param right The right coordinate of the rectangle
601 * @param bottom The bottom coordinate of the rectangle
602 * @param texture The texture name to map onto the rectangle
603 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
604 * @param mode The blending mode
605 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700606 * @param vertices The vertices that define the mesh
607 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700608 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700609 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
610 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700611 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700612 * @param ignoreScale True if the model view matrix should not be scaled
613 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700614 */
615 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700616 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700617 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700618 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
619 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700620
Romain Guy886b2752013-01-04 12:26:18 -0800621 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
622 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
623 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
624 bool ignoreTransform, bool dirty = true);
625
Romain Guyf7f93552010-07-08 19:17:03 -0700626 /**
Romain Guy0a417492010-08-16 20:26:20 -0700627 * Draws text underline and strike-through if needed.
628 *
629 * @param text The text to decor
630 * @param bytesCount The number of bytes in the text
631 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
632 * @param x The x coordinate where the text will be drawn
633 * @param y The y coordinate where the text will be drawn
634 * @param paint The paint to draw the text with
635 */
636 void drawTextDecorations(const char* text, int bytesCount, float length,
637 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700638
Raph Levien416a8472012-07-19 22:48:17 -0700639 /**
640 * Draws shadow layer on text (with optional positions).
641 *
642 * @param paint The paint to draw the shadow with
643 * @param text The text to draw
644 * @param bytesCount The number of bytes in the text
645 * @param count The number of glyphs in the text
646 * @param positions The x, y positions of individual glyphs (or NULL)
647 * @param fontRenderer The font renderer object
648 * @param alpha The alpha value for drawing the shadow
649 * @param mode The xfermode for drawing the shadow
650 * @param x The x coordinate where the shadow will be drawn
651 * @param y The y coordinate where the shadow will be drawn
652 */
653 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
654 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
655 float x, float y);
656
Romain Guy54be1cd2011-06-13 19:04:27 -0700657 /**
658 * Draws a path texture. Path textures are alpha8 bitmaps that need special
659 * compositing to apply colors/filters/etc.
660 *
661 * @param texture The texture to render
662 * @param x The x coordinate where the texture will be drawn
663 * @param y The y coordinate where the texture will be drawn
664 * @param paint The paint to draw the texture with
665 */
Raph Levien416a8472012-07-19 22:48:17 -0700666 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800667
Romain Guy1e45aae2010-08-13 19:39:53 -0700668 /**
Romain Guyac670c02010-07-27 17:39:27 -0700669 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700670 * back to default is achieved by calling:
671 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700672 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700673 *
674 * @param u1 The left coordinate of the texture
675 * @param v1 The bottom coordinate of the texture
676 * @param u2 The right coordinate of the texture
677 * @param v2 The top coordinate of the texture
678 */
679 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
680
Romain Guy8ba548f2010-06-30 19:21:21 -0700681 /**
Romain Guy746b7402010-10-26 16:27:31 -0700682 * Binds the specified texture. The texture unit must have been selected
683 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700684 */
Romain Guy746b7402010-10-26 16:27:31 -0700685 inline void bindTexture(GLuint texture) {
686 glBindTexture(GL_TEXTURE_2D, texture);
687 }
688
689 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700690 * Binds the specified EGLImage texture. The texture unit must have been selected
691 * prior to calling this method.
692 */
693 inline void bindExternalTexture(GLuint texture) {
694 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
695 }
696
697 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700698 * Enable or disable blending as necessary. This function sets the appropriate
699 * blend function based on the specified xfermode.
700 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700701 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
702 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700703
Romain Guyf607bdc2010-09-10 19:20:06 -0700704 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700705 * Use the specified program with the current GL context. If the program is already
706 * in use, it will not be bound again. If it is not in use, the current program is
707 * marked unused and the specified program becomes used and becomes the new
708 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700709 *
Romain Guyd27977d2010-07-14 19:18:51 -0700710 * @param program The program to use
711 *
712 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700713 */
Romain Guy889f8d12010-07-29 14:37:42 -0700714 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700715
Romain Guy746b7402010-10-26 16:27:31 -0700716 /**
717 * Invoked before any drawing operation. This sets required state.
718 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700719 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700720
Romain Guy70ca14e2010-12-13 18:24:33 -0800721 /**
722 * Various methods to setup OpenGL rendering.
723 */
724 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700725 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800726 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700727 void setupDrawAA();
728 void setupDrawVertexShape();
Romain Guyed6fcb02011-03-21 13:11:28 -0700729 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800730 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800731 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800732 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700733 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800734 void setupDrawShader();
735 void setupDrawColorFilter();
736 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
737 bool swapSrcDst = false);
738 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
739 bool swapSrcDst = false);
740 void setupDrawProgram();
741 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700742 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800743 void setupDrawModelView(float left, float top, float right, float bottom,
744 bool ignoreTransform = false, bool ignoreModelView = false);
745 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
746 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700747 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800748 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800749 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800750 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800751 void setupDrawShaderUniforms(bool ignoreTransform = false);
752 void setupDrawColorFilterUniforms();
753 void setupDrawSimpleMesh();
754 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700755 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700756 void setupDrawTextureTransform();
757 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700758 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800759 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800760 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700761 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700762 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700763 float strokeWidth, int& widthSlot, int& lengthSlot);
764 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800765 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700766 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700767
Romain Guy11cb6422012-09-21 00:39:43 -0700768 bool updateLayer(Layer* layer, bool inFrame);
769 void updateLayers();
770
Romain Guy17112ad2012-08-07 11:24:39 -0700771 /**
772 * Renders the specified region as a series of rectangles. This method
773 * is used for debugging only.
774 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800775 void drawRegionRects(const Region& region);
776
Romain Guy7c450aa2012-09-21 19:15:00 -0700777 void debugOverdraw(bool enable, bool clear);
778 void renderOverdraw();
779
Romain Guy746b7402010-10-26 16:27:31 -0700780 /**
781 * Should be invoked every time the glScissor is modified.
782 */
783 inline void dirtyClip() {
784 mDirtyClip = true;
785 }
786
Romain Guybb9524b2010-06-22 18:56:38 -0700787 // Dimensions of the drawing surface
788 int mWidth, mHeight;
789
Romain Guy85bf02f2010-06-22 13:11:24 -0700790 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700791 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700792
Romain Guyc7d53492010-06-25 13:41:57 -0700793 // Model-view matrix used to position/size objects
794 mat4 mModelView;
795
Romain Guybb9524b2010-06-22 18:56:38 -0700796 // Number of saved states
797 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700798 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700799 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700800 // Current state
801 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700802 // State used to define the clipping region
803 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700804
805 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700806 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700807
Romain Guydb1938e2010-08-02 18:50:22 -0700808 // Color filters
809 SkiaColorFilter* mColorFilter;
810
Romain Guy026c5e162010-06-28 17:12:22 -0700811 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700812 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700813
Romain Guy1e45aae2010-08-13 19:39:53 -0700814 // Drop shadow
815 bool mHasShadow;
816 float mShadowRadius;
817 float mShadowDx;
818 float mShadowDy;
819 int mShadowColor;
820
Romain Guy5ff9df62012-01-23 17:09:05 -0800821 // Draw filters
822 bool mHasDrawFilter;
823 int mPaintFilterClearBits;
824 int mPaintFilterSetBits;
825 SkPaint mFilteredPaint;
826
Romain Guy82ba8142010-07-09 13:25:56 -0700827 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700828 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700829
Romain Guy8f3b8e32012-03-27 16:33:45 -0700830 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700831 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700832 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700833 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700834 // List of layers to update at the beginning of a frame
835 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700836
Romain Guy99bcdc52010-10-13 15:17:00 -0700837 // Indentity matrix
838 const mat4 mIdentity;
839
Romain Guy746b7402010-10-26 16:27:31 -0700840 // Indicates whether the clip must be restored
841 bool mDirtyClip;
842
Romain Guy70ca14e2010-12-13 18:24:33 -0800843 // The following fields are used to setup drawing
844 // Used to describe the shaders to generate
845 ProgramDescription mDescription;
846 // Color description
847 bool mColorSet;
848 float mColorA, mColorR, mColorG, mColorB;
849 // Indicates that the shader should get a color
850 bool mSetShaderColor;
851 // Current texture unit
852 GLuint mTextureUnit;
853 // Track dirty regions, true by default
854 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700855 // Indicate whether we are drawing an opaque frame
856 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800857
Romain Guy87e2f7572012-09-24 11:37:12 -0700858 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
859 // Properties.h
860 bool mScissorOptimizationDisabled;
861
Romain Guy54c1a642012-09-27 17:55:46 -0700862 // No-ops start/endTiling when set
863 bool mSuppressTiling;
864
Romain Guyb051e892010-09-28 19:09:36 -0700865 friend class DisplayListRenderer;
866
Romain Guybb9524b2010-06-22 18:56:38 -0700867}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700868
Romain Guy9d5316e2010-06-24 19:30:36 -0700869}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700870}; // namespace android
871
Romain Guy5b3b3522010-10-27 18:57:51 -0700872#endif // ANDROID_HWUI_OPENGL_RENDERER_H