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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy17112ad2012-08-07 11:24:39 -070066 /**
Romain Guy87e2f7572012-09-24 11:37:12 -070067 * Read externally defined properties to control the behavior
68 * of the renderer.
69 */
70 ANDROID_API void initProperties();
71
72 /**
Romain Guy17112ad2012-08-07 11:24:39 -070073 * Indicates whether this renderer executes drawing commands immediately.
74 * If this method returns true, the drawing commands will be executed
75 * later.
76 */
Romain Guy49c5fc02012-05-15 11:10:01 -070077 virtual bool isDeferred();
78
Romain Guy17112ad2012-08-07 11:24:39 -070079 /**
80 * Sets the dimension of the underlying drawing surface. This method must
81 * be called at least once every time the drawing surface changes size.
82 *
83 * @param width The width in pixels of the underlysing surface
84 * @param height The height in pixels of the underlysing surface
85 */
Romain Guyb051e892010-09-28 19:09:36 -070086 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070087
Romain Guy17112ad2012-08-07 11:24:39 -070088 /**
89 * Prepares the renderer to draw a frame. This method must be invoked
90 * at the beginning of each frame. When this method is invoked, the
91 * entire drawing surface is assumed to be redrawn.
92 *
93 * @param opaque If true, the target surface is considered opaque
94 * and will not be cleared. If false, the target surface
95 * will be cleared
96 */
Chet Haase44b2fe32012-06-06 19:03:58 -070097 ANDROID_API int prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070098
Romain Guy17112ad2012-08-07 11:24:39 -070099 /**
100 * Prepares the renderer to draw a frame. This method must be invoked
101 * at the beginning of each frame. Only the specified rectangle of the
102 * frame is assumed to be dirty. A clip will automatically be set to
103 * the specified rectangle.
104 *
105 * @param left The left coordinate of the dirty rectangle
106 * @param top The top coordinate of the dirty rectangle
107 * @param right The right coordinate of the dirty rectangle
108 * @param bottom The bottom coordinate of the dirty rectangle
109 * @param opaque If true, the target surface is considered opaque
110 * and will not be cleared. If false, the target surface
111 * will be cleared in the specified dirty rectangle
112 */
113 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
114
115 /**
116 * Indicates the end of a frame. This method must be invoked whenever
117 * the caller is done rendering a frame.
118 */
119 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800120
Romain Guyc89b14b2012-08-08 14:53:48 -0700121 /**
122 * This method must be invoked before handing control over to a draw functor.
123 * See callDrawGLFunction() for instance.
124 *
125 * This command must not be recorded inside display lists.
126 */
127 virtual void interrupt();
128
129 /**
130 * This method must be invoked after getting control back from a draw functor.
131 *
132 * This command must not be recorded inside display lists.
133 */
134 virtual void resume();
135
Romain Guy8f3b8e32012-03-27 16:33:45 -0700136 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700137 ANDROID_API void detachFunctor(Functor* functor);
138 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
Romain Guy11cb6422012-09-21 00:39:43 -0700141 ANDROID_API void pushLayerUpdate(Layer* layer);
142 ANDROID_API void clearLayerUpdates();
143
Romain Guy79537452011-10-12 13:48:51 -0700144 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700145 virtual int save(int flags);
146 virtual void restore();
147 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guye2d345e2010-09-24 18:39:22 -0700149 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700150 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700151 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
152 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700153
Romain Guy4aa90572010-09-26 18:40:37 -0700154 virtual void translate(float dx, float dy);
155 virtual void rotate(float degrees);
156 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800157 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700158
Romain Guy79537452011-10-12 13:48:51 -0700159 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700160 virtual void setMatrix(SkMatrix* matrix);
161 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700162
Romain Guy79537452011-10-12 13:48:51 -0700163 ANDROID_API const Rect& getClipBounds();
164 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700165 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700166 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700167 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700168
Chet Haase1271e2c2012-04-20 09:54:27 -0700169 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
170 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700171 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
173 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
174 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
175 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700176 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700177 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700178 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
179 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800180 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700182 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700183 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700184 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
185 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
186 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700187 virtual status_t drawColor(int color, SkXfermode::Mode mode);
188 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
189 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800190 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
192 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
193 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800194 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700195 virtual status_t drawPath(SkPath* path, SkPaint* paint);
196 virtual status_t drawLines(float* points, int count, SkPaint* paint);
197 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700198 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800199 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700200 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800201 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700202 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700203 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy08ae3172010-06-21 19:35:50 -0700204
Romain Guy4aa90572010-09-26 18:40:37 -0700205 virtual void resetShader();
206 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700207
Romain Guy4aa90572010-09-26 18:40:37 -0700208 virtual void resetColorFilter();
209 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700210
Romain Guy4aa90572010-09-26 18:40:37 -0700211 virtual void resetShadow();
212 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700213
Romain Guy5ff9df62012-01-23 17:09:05 -0800214 virtual void resetPaintFilter();
215 virtual void setupPaintFilter(int clearBits, int setBits);
216
217 SkPaint* filterPaint(SkPaint* paint);
218
Romain Guy17112ad2012-08-07 11:24:39 -0700219 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700220 * Sets the alpha on the current snapshot. This alpha value will be modulated
221 * with other alpha values when drawing primitives.
222 */
223 void setAlpha(float alpha) {
224 mSnapshot->alpha = alpha;
225 }
226
227 /**
228 * Inserts a named group marker in the stream of GL commands. This marker
229 * can be used by tools to group commands into logical groups. A call to
230 * this method must always be followed later on by a call to endMark().
231 */
Romain Guy13631f32012-01-30 17:41:55 -0800232 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700233
234 /**
235 * Closes the last group marker opened by startMark().
236 */
Romain Guy13631f32012-01-30 17:41:55 -0800237 void endMark() const;
238
Chet Haased15ebf22012-09-05 11:40:29 -0700239 /**
240 * Gets the alpha and xfermode out of a paint object. If the paint is null
241 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
242 * not multiply the paint's alpha by the current snapshot's alpha.
243 *
244 * @param paint The paint to extract values from
245 * @param alpha Where to store the resulting alpha
246 * @param mode Where to store the resulting xfermode
247 */
248 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
249 if (paint) {
250 *mode = getXfermode(paint->getXfermode());
251
252 // Skia draws using the color's alpha channel if < 255
253 // Otherwise, it uses the paint's alpha
254 int color = paint->getColor();
255 *alpha = (color >> 24) & 0xFF;
256 if (*alpha == 255) {
257 *alpha = paint->getAlpha();
258 }
259 } else {
260 *mode = SkXfermode::kSrcOver_Mode;
261 *alpha = 255;
262 }
263 }
264
Romain Guye2d345e2010-09-24 18:39:22 -0700265protected:
266 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700267 * Computes the projection matrix, initialize the first snapshot
268 * and stores the dimensions of the render target.
269 */
270 void initViewport(int width, int height);
271
272 /**
273 * Call this method after updating a layer during a drawing pass.
274 */
275 void resumeAfterLayer();
276
277 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700278 * Compose the layer defined in the current snapshot with the layer
279 * defined by the previous snapshot.
280 *
281 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
282 *
283 * @param curent The current snapshot containing the layer to compose
284 * @param previous The previous snapshot to compose the current layer with
285 */
286 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700287
Romain Guyada830f2011-01-13 12:13:20 -0800288 /**
Romain Guyf219da52011-01-16 12:54:25 -0800289 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800290 */
Romain Guyf219da52011-01-16 12:54:25 -0800291 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800292
293 /**
Romain Guyf219da52011-01-16 12:54:25 -0800294 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800295 */
Romain Guyf219da52011-01-16 12:54:25 -0800296 sp<Snapshot> getSnapshot() {
297 return mSnapshot;
298 }
Romain Guyada830f2011-01-13 12:13:20 -0800299
Romain Guy42f3a4b2011-01-19 13:42:26 -0800300 /**
301 * Returns the region of the current layer.
302 */
Romain Guyf219da52011-01-16 12:54:25 -0800303 virtual Region* getRegion() {
304 return mSnapshot->region;
305 }
306
Romain Guy42f3a4b2011-01-19 13:42:26 -0800307 /**
308 * Indicates whether rendering is currently targeted at a layer.
309 */
Romain Guyf219da52011-01-16 12:54:25 -0800310 virtual bool hasLayer() {
311 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
312 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800313
Romain Guy42f3a4b2011-01-19 13:42:26 -0800314 /**
315 * Returns the name of the FBO this renderer is rendering into.
316 */
317 virtual GLint getTargetFbo() {
318 return 0;
319 }
320
Romain Guy77a81162011-06-14 16:45:55 -0700321 /**
322 * Renders the specified layer as a textured quad.
323 *
324 * @param layer The layer to render
325 * @param rect The bounds of the layer
326 */
327 void drawTextureLayer(Layer* layer, const Rect& rect);
328
Romain Guybe6f9dc2012-07-16 12:41:17 -0700329 /**
330 * Gets the alpha and xfermode out of a paint object. If the paint is null
331 * alpha will be 255 and the xfermode will be SRC_OVER.
332 *
333 * @param paint The paint to extract values from
334 * @param alpha Where to store the resulting alpha
335 * @param mode Where to store the resulting xfermode
336 */
337 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
338
339 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700340 * Safely retrieves the mode from the specified xfermode. If the specified
341 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
342 */
343 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
344 SkXfermode::Mode resultMode;
345 if (!SkXfermode::AsMode(mode, &resultMode)) {
346 resultMode = SkXfermode::kSrcOver_Mode;
347 }
348 return resultMode;
349 }
350
Romain Guy11cb6422012-09-21 00:39:43 -0700351 /**
352 * Set to true to suppress error checks at the end of a frame.
353 */
354 virtual bool suppressErrorChecks() {
355 return false;
356 }
357
Romain Guy85bf02f2010-06-22 13:11:24 -0700358private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700359 /**
Romain Guyddf74372012-05-22 14:07:07 -0700360 * Ensures the state of the renderer is the same as the state of
361 * the GL context.
362 */
363 void syncState();
364
365 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700366 * Tells the GPU what part of the screen is about to be redrawn.
367 * This method needs to be invoked every time getTargetFbo() is
368 * bound again.
369 */
Romain Guy57b52682012-09-20 17:38:46 -0700370 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700371
372 /**
373 * Tells the GPU that we are done drawing the frame or that we
374 * are switching to another render target.
375 */
376 void endTiling();
377
378 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700379 * Saves the current state of the renderer as a new snapshot.
380 * The new snapshot is saved in mSnapshot and the previous snapshot
381 * is linked from mSnapshot->previous.
382 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700383 * @param flags The save flags; see SkCanvas for more information
384 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700385 * @return The new save count. This value can be passed to #restoreToCount()
386 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700387 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700388
389 /**
390 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
391 *
Romain Guy2542d192010-08-18 11:47:12 -0700392 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700393 */
Romain Guybb9524b2010-06-22 18:56:38 -0700394 bool restoreSnapshot();
395
Romain Guy5cbbce52010-06-27 22:59:20 -0700396 /**
397 * Sets the clipping rectangle using glScissor. The clip is defined by
398 * the current snapshot's clipRect member.
399 */
Romain Guybb9524b2010-06-22 18:56:38 -0700400 void setScissorFromClip();
401
Romain Guy5cbbce52010-06-27 22:59:20 -0700402 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700403 * Performs a quick reject but does not affect the scissor. Returns
404 * the transformed rect to test and the current clip.
405 */
406 bool quickRejectNoScissor(float left, float top, float right, float bottom,
407 Rect& transformed, Rect& clip);
408
409 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700410 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
411 */
412 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
413
414 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700415 * Creates a new layer stored in the specified snapshot.
416 *
417 * @param snapshot The snapshot associated with the new layer
418 * @param left The left coordinate of the layer
419 * @param top The top coordinate of the layer
420 * @param right The right coordinate of the layer
421 * @param bottom The bottom coordinate of the layer
422 * @param alpha The translucency of the layer
423 * @param mode The blending mode of the layer
424 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700425 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700426 *
427 * @return True if the layer was successfully created, false otherwise
428 */
Chet Haased48885a2012-08-28 17:43:28 -0700429 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700430 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700431
432 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700433 * Creates a new layer stored in the specified snapshot as an FBO.
434 *
435 * @param layer The layer to store as an FBO
436 * @param snapshot The snapshot associated with the new layer
437 * @param bounds The bounds of the layer
438 * @param previousFbo The name of the current framebuffer
439 */
Chet Haased48885a2012-08-28 17:43:28 -0700440 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700441
442 /**
443 * Compose the specified layer as a region.
444 *
445 * @param layer The layer to compose
446 * @param rect The layer's bounds
447 */
448 void composeLayerRegion(Layer* layer, const Rect& rect);
449
450 /**
451 * Compose the specified layer as a simple rectangle.
452 *
453 * @param layer The layer to compose
454 * @param rect The layer's bounds
455 * @param swap If true, the source and destination are swapped
456 */
457 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
458
Romain Guy54be1cd2011-06-13 19:04:27 -0700459 /**
460 * Clears all the regions corresponding to the current list of layers.
461 * This method MUST be invoked before any drawing operation.
462 */
463 void clearLayerRegions();
464
465 /**
Romain Guyf219da52011-01-16 12:54:25 -0800466 * Mark the layer as dirty at the specified coordinates. The coordinates
467 * are transformed with the supplied matrix.
468 */
469 void dirtyLayer(const float left, const float top,
470 const float right, const float bottom, const mat4 transform);
471
472 /**
473 * Mark the layer as dirty at the specified coordinates.
474 */
475 void dirtyLayer(const float left, const float top,
476 const float right, const float bottom);
477
478 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700479 * Draws a colored rectangle with the specified color. The specified coordinates
480 * are transformed by the current snapshot's transform matrix.
481 *
482 * @param left The left coordinate of the rectangle
483 * @param top The top coordinate of the rectangle
484 * @param right The right coordinate of the rectangle
485 * @param bottom The bottom coordinate of the rectangle
486 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700487 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700488 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700489 */
Romain Guy026c5e162010-06-28 17:12:22 -0700490 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700491 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700492
Romain Guy54be1cd2011-06-13 19:04:27 -0700493 /**
494 * Draws the shape represented by the specified path texture.
495 * This method invokes drawPathTexture() but takes into account
496 * the extra left/top offset and the texture offset to correctly
497 * position the final shape.
498 *
499 * @param left The left coordinate of the shape to render
500 * @param top The top coordinate of the shape to render
501 * @param texture The texture reprsenting the shape
502 * @param paint The paint to draw the shape with
503 */
Chet Haase48659092012-05-31 15:21:51 -0700504 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700505
506 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700507 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
508 * different compositing rules.
509 *
510 * @param texture The texture to draw with
511 * @param left The x coordinate of the bitmap
512 * @param top The y coordinate of the bitmap
513 * @param paint The paint to render with
514 */
Romain Guya168d732011-03-18 16:50:13 -0700515 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
516
Romain Guy54be1cd2011-06-13 19:04:27 -0700517 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700518 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700519 *
Chris Craik710f46d2012-09-17 17:25:49 -0700520 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700521 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700522 */
Chris Craikcb4d6002012-09-25 12:00:29 -0700523 void drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700524
Romain Guy5cbbce52010-06-27 22:59:20 -0700525 /**
526 * Draws a textured rectangle with the specified texture. The specified coordinates
527 * are transformed by the current snapshot's transform matrix.
528 *
529 * @param left The left coordinate of the rectangle
530 * @param top The top coordinate of the rectangle
531 * @param right The right coordinate of the rectangle
532 * @param bottom The bottom coordinate of the rectangle
533 * @param texture The texture name to map onto the rectangle
534 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700535 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700536 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700537 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700538 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700539 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700540
Romain Guy026c5e162010-06-28 17:12:22 -0700541 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700542 * Draws a textured rectangle with the specified texture. The specified coordinates
543 * are transformed by the current snapshot's transform matrix.
544 *
545 * @param left The left coordinate of the rectangle
546 * @param top The top coordinate of the rectangle
547 * @param right The right coordinate of the rectangle
548 * @param bottom The bottom coordinate of the rectangle
549 * @param texture The texture to use
550 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700551 */
Romain Guya9794742010-07-13 11:37:54 -0700552 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700553 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700554
555 /**
Romain Guy03750a02010-10-18 14:06:08 -0700556 * Draws a textured mesh with the specified texture. If the indices are omitted,
557 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
558 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700559 *
560 * @param left The left coordinate of the rectangle
561 * @param top The top coordinate of the rectangle
562 * @param right The right coordinate of the rectangle
563 * @param bottom The bottom coordinate of the rectangle
564 * @param texture The texture name to map onto the rectangle
565 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
566 * @param mode The blending mode
567 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700568 * @param vertices The vertices that define the mesh
569 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700570 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700571 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
572 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700573 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700574 * @param ignoreScale True if the model view matrix should not be scaled
575 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700576 */
577 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700578 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700579 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700580 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
581 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700582
583 /**
Romain Guy0a417492010-08-16 20:26:20 -0700584 * Draws text underline and strike-through if needed.
585 *
586 * @param text The text to decor
587 * @param bytesCount The number of bytes in the text
588 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
589 * @param x The x coordinate where the text will be drawn
590 * @param y The y coordinate where the text will be drawn
591 * @param paint The paint to draw the text with
592 */
593 void drawTextDecorations(const char* text, int bytesCount, float length,
594 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700595
Raph Levien416a8472012-07-19 22:48:17 -0700596 /**
597 * Draws shadow layer on text (with optional positions).
598 *
599 * @param paint The paint to draw the shadow with
600 * @param text The text to draw
601 * @param bytesCount The number of bytes in the text
602 * @param count The number of glyphs in the text
603 * @param positions The x, y positions of individual glyphs (or NULL)
604 * @param fontRenderer The font renderer object
605 * @param alpha The alpha value for drawing the shadow
606 * @param mode The xfermode for drawing the shadow
607 * @param x The x coordinate where the shadow will be drawn
608 * @param y The y coordinate where the shadow will be drawn
609 */
610 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
611 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
612 float x, float y);
613
Romain Guy54be1cd2011-06-13 19:04:27 -0700614 /**
615 * Draws a path texture. Path textures are alpha8 bitmaps that need special
616 * compositing to apply colors/filters/etc.
617 *
618 * @param texture The texture to render
619 * @param x The x coordinate where the texture will be drawn
620 * @param y The y coordinate where the texture will be drawn
621 * @param paint The paint to draw the texture with
622 */
Raph Levien416a8472012-07-19 22:48:17 -0700623 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800624
Romain Guy1e45aae2010-08-13 19:39:53 -0700625 /**
Romain Guyac670c02010-07-27 17:39:27 -0700626 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700627 * back to default is achieved by calling:
628 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700629 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700630 *
631 * @param u1 The left coordinate of the texture
632 * @param v1 The bottom coordinate of the texture
633 * @param u2 The right coordinate of the texture
634 * @param v2 The top coordinate of the texture
635 */
636 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
637
Romain Guy8ba548f2010-06-30 19:21:21 -0700638 /**
Romain Guy746b7402010-10-26 16:27:31 -0700639 * Binds the specified texture. The texture unit must have been selected
640 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700641 */
Romain Guy746b7402010-10-26 16:27:31 -0700642 inline void bindTexture(GLuint texture) {
643 glBindTexture(GL_TEXTURE_2D, texture);
644 }
645
646 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700647 * Binds the specified EGLImage texture. The texture unit must have been selected
648 * prior to calling this method.
649 */
650 inline void bindExternalTexture(GLuint texture) {
651 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
652 }
653
654 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700655 * Enable or disable blending as necessary. This function sets the appropriate
656 * blend function based on the specified xfermode.
657 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700658 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
659 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700660
Romain Guyf607bdc2010-09-10 19:20:06 -0700661 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700662 * Use the specified program with the current GL context. If the program is already
663 * in use, it will not be bound again. If it is not in use, the current program is
664 * marked unused and the specified program becomes used and becomes the new
665 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700666 *
Romain Guyd27977d2010-07-14 19:18:51 -0700667 * @param program The program to use
668 *
669 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700670 */
Romain Guy889f8d12010-07-29 14:37:42 -0700671 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700672
Romain Guy746b7402010-10-26 16:27:31 -0700673 /**
674 * Invoked before any drawing operation. This sets required state.
675 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700676 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700677
Romain Guy70ca14e2010-12-13 18:24:33 -0800678 /**
679 * Various methods to setup OpenGL rendering.
680 */
681 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700682 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800683 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700684 void setupDrawAA();
685 void setupDrawVertexShape();
Romain Guyed6fcb02011-03-21 13:11:28 -0700686 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800687 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800688 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800689 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800690 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700691 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800692 void setupDrawShader();
693 void setupDrawColorFilter();
694 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
695 bool swapSrcDst = false);
696 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
697 bool swapSrcDst = false);
698 void setupDrawProgram();
699 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700700 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800701 void setupDrawModelView(float left, float top, float right, float bottom,
702 bool ignoreTransform = false, bool ignoreModelView = false);
703 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
704 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700705 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800706 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800707 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800708 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800709 void setupDrawShaderUniforms(bool ignoreTransform = false);
710 void setupDrawColorFilterUniforms();
711 void setupDrawSimpleMesh();
712 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700713 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700714 void setupDrawTextureTransform();
715 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700716 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800717 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800718 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700719 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700720 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700721 float strokeWidth, int& widthSlot, int& lengthSlot);
722 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800723 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700724 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700725
Romain Guy11cb6422012-09-21 00:39:43 -0700726 bool updateLayer(Layer* layer, bool inFrame);
727 void updateLayers();
728
Romain Guy17112ad2012-08-07 11:24:39 -0700729 /**
730 * Renders the specified region as a series of rectangles. This method
731 * is used for debugging only.
732 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800733 void drawRegionRects(const Region& region);
734
Romain Guy7c450aa2012-09-21 19:15:00 -0700735 void debugOverdraw(bool enable, bool clear);
736 void renderOverdraw();
737
Romain Guy746b7402010-10-26 16:27:31 -0700738 /**
739 * Should be invoked every time the glScissor is modified.
740 */
741 inline void dirtyClip() {
742 mDirtyClip = true;
743 }
744
Romain Guybb9524b2010-06-22 18:56:38 -0700745 // Dimensions of the drawing surface
746 int mWidth, mHeight;
747
Romain Guy85bf02f2010-06-22 13:11:24 -0700748 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700749 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700750
Romain Guyc7d53492010-06-25 13:41:57 -0700751 // Model-view matrix used to position/size objects
752 mat4 mModelView;
753
Romain Guybb9524b2010-06-22 18:56:38 -0700754 // Number of saved states
755 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700756 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700757 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700758 // Current state
759 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700760 // State used to define the clipping region
761 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700762
763 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700764 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700765
Romain Guydb1938e2010-08-02 18:50:22 -0700766 // Color filters
767 SkiaColorFilter* mColorFilter;
768
Romain Guy026c5e162010-06-28 17:12:22 -0700769 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700770 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700771
Romain Guy1e45aae2010-08-13 19:39:53 -0700772 // Drop shadow
773 bool mHasShadow;
774 float mShadowRadius;
775 float mShadowDx;
776 float mShadowDy;
777 int mShadowColor;
778
Romain Guy5ff9df62012-01-23 17:09:05 -0800779 // Draw filters
780 bool mHasDrawFilter;
781 int mPaintFilterClearBits;
782 int mPaintFilterSetBits;
783 SkPaint mFilteredPaint;
784
Romain Guy82ba8142010-07-09 13:25:56 -0700785 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700786 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700787
Romain Guy8f3b8e32012-03-27 16:33:45 -0700788 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700789 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700790 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700791 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700792 // List of layers to update at the beginning of a frame
793 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700794
Romain Guy99bcdc52010-10-13 15:17:00 -0700795 // Indentity matrix
796 const mat4 mIdentity;
797
Romain Guy746b7402010-10-26 16:27:31 -0700798 // Indicates whether the clip must be restored
799 bool mDirtyClip;
800
Romain Guy70ca14e2010-12-13 18:24:33 -0800801 // The following fields are used to setup drawing
802 // Used to describe the shaders to generate
803 ProgramDescription mDescription;
804 // Color description
805 bool mColorSet;
806 float mColorA, mColorR, mColorG, mColorB;
807 // Indicates that the shader should get a color
808 bool mSetShaderColor;
809 // Current texture unit
810 GLuint mTextureUnit;
811 // Track dirty regions, true by default
812 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700813 // Indicate whether we are drawing an opaque frame
814 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800815
Romain Guy87e2f7572012-09-24 11:37:12 -0700816 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
817 // Properties.h
818 bool mScissorOptimizationDisabled;
819
Romain Guyb051e892010-09-28 19:09:36 -0700820 friend class DisplayListRenderer;
821
Romain Guybb9524b2010-06-22 18:56:38 -0700822}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700823
Romain Guy9d5316e2010-06-24 19:30:36 -0700824}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700825}; // namespace android
826
Romain Guy5b3b3522010-10-27 18:57:51 -0700827#endif // ANDROID_HWUI_OPENGL_RENDERER_H