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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
68struct DeferredDisplayState {
69 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
70 int mMultipliedAlpha; // -1 if invalid (because caching not set)
71
72 // the below are set and used by the OpenGLRenderer at record and deferred playback
73 Rect mClip;
74 mat4 mMatrix;
75 SkiaShader* mShader;
76 DrawModifiers mDrawModifiers;
77};
78
Romain Guyf6a11b82010-06-23 17:47:49 -070079///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070080// Renderer
81///////////////////////////////////////////////////////////////////////////////
82
Romain Guy0fe478e2010-11-08 12:08:41 -080083class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080084class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070085
Romain Guy5cbbce52010-06-27 22:59:20 -070086/**
87 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
88 * simplified version of Skia's Canvas API.
89 */
Romain Guy85bf02f2010-06-22 13:11:24 -070090class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070091public:
Romain Guy79537452011-10-12 13:48:51 -070092 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070093 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy17112ad2012-08-07 11:24:39 -070095 /**
Romain Guyef359272013-01-31 19:07:29 -080096 * Sets the name of this renderer. The name is optional and
97 * empty by default. If the pointer is null the name is set
98 * to the empty string.
99 */
100 ANDROID_API void setName(const char* name);
101
102 /**
103 * Returns the name of this renderer as UTF8 string.
104 * The returned pointer is never null.
105 */
106 ANDROID_API const char* getName() const;
107
108 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700109 * Read externally defined properties to control the behavior
110 * of the renderer.
111 */
112 ANDROID_API void initProperties();
113
114 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700115 * Indicates whether this renderer executes drawing commands immediately.
116 * If this method returns true, the drawing commands will be executed
117 * later.
118 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700119 virtual bool isDeferred();
120
Romain Guy17112ad2012-08-07 11:24:39 -0700121 /**
122 * Sets the dimension of the underlying drawing surface. This method must
123 * be called at least once every time the drawing surface changes size.
124 *
125 * @param width The width in pixels of the underlysing surface
126 * @param height The height in pixels of the underlysing surface
127 */
Romain Guyb051e892010-09-28 19:09:36 -0700128 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700129
Romain Guy17112ad2012-08-07 11:24:39 -0700130 /**
131 * Prepares the renderer to draw a frame. This method must be invoked
132 * at the beginning of each frame. When this method is invoked, the
133 * entire drawing surface is assumed to be redrawn.
134 *
135 * @param opaque If true, the target surface is considered opaque
136 * and will not be cleared. If false, the target surface
137 * will be cleared
138 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700139 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700140
Romain Guy17112ad2012-08-07 11:24:39 -0700141 /**
142 * Prepares the renderer to draw a frame. This method must be invoked
143 * at the beginning of each frame. Only the specified rectangle of the
144 * frame is assumed to be dirty. A clip will automatically be set to
145 * the specified rectangle.
146 *
147 * @param left The left coordinate of the dirty rectangle
148 * @param top The top coordinate of the dirty rectangle
149 * @param right The right coordinate of the dirty rectangle
150 * @param bottom The bottom coordinate of the dirty rectangle
151 * @param opaque If true, the target surface is considered opaque
152 * and will not be cleared. If false, the target surface
153 * will be cleared in the specified dirty rectangle
154 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700155 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700156
157 /**
158 * Indicates the end of a frame. This method must be invoked whenever
159 * the caller is done rendering a frame.
160 */
161 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800162
Romain Guyc89b14b2012-08-08 14:53:48 -0700163 /**
164 * This method must be invoked before handing control over to a draw functor.
165 * See callDrawGLFunction() for instance.
166 *
167 * This command must not be recorded inside display lists.
168 */
169 virtual void interrupt();
170
171 /**
172 * This method must be invoked after getting control back from a draw functor.
173 *
174 * This command must not be recorded inside display lists.
175 */
176 virtual void resume();
177
Romain Guy8f3b8e32012-03-27 16:33:45 -0700178 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700179 ANDROID_API void detachFunctor(Functor* functor);
180 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700181 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700182
Romain Guy11cb6422012-09-21 00:39:43 -0700183 ANDROID_API void pushLayerUpdate(Layer* layer);
184 ANDROID_API void clearLayerUpdates();
185
Romain Guy79537452011-10-12 13:48:51 -0700186 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700187 virtual int save(int flags);
188 virtual void restore();
189 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700190
Romain Guye2d345e2010-09-24 18:39:22 -0700191 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700192 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700193 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
194 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700195
Romain Guy4aa90572010-09-26 18:40:37 -0700196 virtual void translate(float dx, float dy);
197 virtual void rotate(float degrees);
198 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800199 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700200
Chris Craikb98a0162013-02-21 11:30:22 -0800201 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700202 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700203 virtual void setMatrix(SkMatrix* matrix);
204 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700205
Romain Guy79537452011-10-12 13:48:51 -0700206 ANDROID_API const Rect& getClipBounds();
207 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700208 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800210 virtual bool clipPath(SkPath* path, SkRegion::Op op);
211 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700212 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700213
Chris Craikc3566d02013-02-04 16:16:33 -0800214 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
215 virtual void outputDisplayList(DisplayList* displayList);
Chet Haase48659092012-05-31 15:21:51 -0700216 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
217 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
218 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
219 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700220 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700221 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700222 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
223 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800224 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700225 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700226 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700227 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700228 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
229 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
230 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700231 virtual status_t drawColor(int color, SkXfermode::Mode mode);
232 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
233 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800234 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700235 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
236 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
237 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800238 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700239 virtual status_t drawPath(SkPath* path, SkPaint* paint);
240 virtual status_t drawLines(float* points, int count, SkPaint* paint);
241 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700242 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800243 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700244 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800245 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700246 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700247 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800248 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700249
Romain Guy4aa90572010-09-26 18:40:37 -0700250 virtual void resetShader();
251 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700252
Romain Guy4aa90572010-09-26 18:40:37 -0700253 virtual void resetColorFilter();
254 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700255
Romain Guy4aa90572010-09-26 18:40:37 -0700256 virtual void resetShadow();
257 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700258
Romain Guy5ff9df62012-01-23 17:09:05 -0800259 virtual void resetPaintFilter();
260 virtual void setupPaintFilter(int clearBits, int setBits);
261
Romain Guy758724f2013-02-27 11:53:12 -0800262 SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
Romain Guy5ff9df62012-01-23 17:09:05 -0800263
Chris Craikc3566d02013-02-04 16:16:33 -0800264 bool disallowDeferral() {
265 // returns true if the OpenGLRenderer's state can be completely represented by
266 // a DeferredDisplayState object
267 return !mSnapshot->clipRegion->isEmpty() ||
268 mSnapshot->alpha < 1.0 ||
269 (mSnapshot->flags & Snapshot::kFlagIsLayer) ||
270 (mSnapshot->flags & Snapshot::kFlagFboTarget); // ensure we're not in a layer
271 }
272
Chris Craikc3566d02013-02-04 16:16:33 -0800273 bool storeDisplayState(DeferredDisplayState& state);
274 void restoreDisplayState(const DeferredDisplayState& state);
275
276 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
277 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
278
Romain Guy672433d2013-01-04 19:05:13 -0800279 ANDROID_API bool isCurrentTransformSimple() {
280 return mSnapshot->transform->isSimple();
281 }
282
Romain Guy0f6675332013-03-01 14:31:04 -0800283 Caches& getCaches() {
284 return mCaches;
285 }
286
Romain Guy17112ad2012-08-07 11:24:39 -0700287 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700288 * Sets the alpha on the current snapshot. This alpha value will be modulated
289 * with other alpha values when drawing primitives.
290 */
291 void setAlpha(float alpha) {
292 mSnapshot->alpha = alpha;
293 }
294
295 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800296 * Inserts a named event marker in the stream of GL commands.
297 */
298 void eventMark(const char* name) const;
299
300 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700301 * Inserts a named group marker in the stream of GL commands. This marker
302 * can be used by tools to group commands into logical groups. A call to
303 * this method must always be followed later on by a call to endMark().
304 */
Romain Guy13631f32012-01-30 17:41:55 -0800305 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700306
307 /**
308 * Closes the last group marker opened by startMark().
309 */
Romain Guy13631f32012-01-30 17:41:55 -0800310 void endMark() const;
311
Chet Haased15ebf22012-09-05 11:40:29 -0700312 /**
313 * Gets the alpha and xfermode out of a paint object. If the paint is null
314 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
315 * not multiply the paint's alpha by the current snapshot's alpha.
316 *
317 * @param paint The paint to extract values from
318 * @param alpha Where to store the resulting alpha
319 * @param mode Where to store the resulting xfermode
320 */
321 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
322 if (paint) {
323 *mode = getXfermode(paint->getXfermode());
324
325 // Skia draws using the color's alpha channel if < 255
326 // Otherwise, it uses the paint's alpha
327 int color = paint->getColor();
328 *alpha = (color >> 24) & 0xFF;
329 if (*alpha == 255) {
330 *alpha = paint->getAlpha();
331 }
332 } else {
333 *mode = SkXfermode::kSrcOver_Mode;
334 *alpha = 255;
335 }
336 }
337
Romain Guy624234f2013-03-05 16:43:31 -0800338 /**
339 * Return the best transform to use to rasterize text given a full
340 * transform matrix.
341 */
342 mat4 findBestFontTransform(const mat4& transform) const;
343
Romain Guye2d345e2010-09-24 18:39:22 -0700344protected:
345 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700346 * Computes the projection matrix, initialize the first snapshot
347 * and stores the dimensions of the render target.
348 */
349 void initViewport(int width, int height);
350
351 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700352 * Clears the underlying surface if needed.
353 */
354 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
355
356 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700357 * Call this method after updating a layer during a drawing pass.
358 */
359 void resumeAfterLayer();
360
361 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800362 * This method is called whenever a stencil buffer is required. Subclasses
363 * should override this method and call attachStencilBufferToLayer() on the
364 * appropriate layer(s).
365 */
366 virtual void ensureStencilBuffer();
367
368 /**
369 * Obtains a stencil render buffer (allocating it if necessary) and
370 * attaches it to the specified layer.
371 */
372 void attachStencilBufferToLayer(Layer* layer);
373
374 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700375 * Compose the layer defined in the current snapshot with the layer
376 * defined by the previous snapshot.
377 *
378 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
379 *
380 * @param curent The current snapshot containing the layer to compose
381 * @param previous The previous snapshot to compose the current layer with
382 */
383 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700384
Romain Guyada830f2011-01-13 12:13:20 -0800385 /**
Romain Guyf219da52011-01-16 12:54:25 -0800386 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800387 */
Romain Guyf219da52011-01-16 12:54:25 -0800388 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800389
390 /**
Romain Guyf219da52011-01-16 12:54:25 -0800391 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800392 */
Romain Guy624234f2013-03-05 16:43:31 -0800393 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800394 return mSnapshot;
395 }
Romain Guyada830f2011-01-13 12:13:20 -0800396
Romain Guy42f3a4b2011-01-19 13:42:26 -0800397 /**
398 * Returns the region of the current layer.
399 */
Romain Guy624234f2013-03-05 16:43:31 -0800400 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800401 return mSnapshot->region;
402 }
403
Romain Guy42f3a4b2011-01-19 13:42:26 -0800404 /**
405 * Indicates whether rendering is currently targeted at a layer.
406 */
Romain Guy624234f2013-03-05 16:43:31 -0800407 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800408 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
409 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800410
Romain Guy42f3a4b2011-01-19 13:42:26 -0800411 /**
412 * Returns the name of the FBO this renderer is rendering into.
413 */
Romain Guy624234f2013-03-05 16:43:31 -0800414 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800415 return 0;
416 }
417
Romain Guy77a81162011-06-14 16:45:55 -0700418 /**
419 * Renders the specified layer as a textured quad.
420 *
421 * @param layer The layer to render
422 * @param rect The bounds of the layer
423 */
424 void drawTextureLayer(Layer* layer, const Rect& rect);
425
Romain Guybe6f9dc2012-07-16 12:41:17 -0700426 /**
427 * Gets the alpha and xfermode out of a paint object. If the paint is null
428 * alpha will be 255 and the xfermode will be SRC_OVER.
429 *
430 * @param paint The paint to extract values from
431 * @param alpha Where to store the resulting alpha
432 * @param mode Where to store the resulting xfermode
433 */
434 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
435
436 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700437 * Safely retrieves the mode from the specified xfermode. If the specified
438 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
439 */
440 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
441 SkXfermode::Mode resultMode;
442 if (!SkXfermode::AsMode(mode, &resultMode)) {
443 resultMode = SkXfermode::kSrcOver_Mode;
444 }
445 return resultMode;
446 }
447
Romain Guy11cb6422012-09-21 00:39:43 -0700448 /**
449 * Set to true to suppress error checks at the end of a frame.
450 */
Romain Guy624234f2013-03-05 16:43:31 -0800451 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700452 return false;
453 }
454
Romain Guy85bf02f2010-06-22 13:11:24 -0700455private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700456 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800457 * Discards the content of the framebuffer if supported by the driver.
458 * This method should be called at the beginning of a frame to optimize
459 * rendering on some tiler architectures.
460 */
461 void discardFramebuffer(float left, float top, float right, float bottom);
462
463 /**
Romain Guyddf74372012-05-22 14:07:07 -0700464 * Ensures the state of the renderer is the same as the state of
465 * the GL context.
466 */
467 void syncState();
468
469 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700470 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800471 * This method will use the clip rect that we started drawing the
472 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700473 * This method needs to be invoked every time getTargetFbo() is
474 * bound again.
475 */
Romain Guy57b52682012-09-20 17:38:46 -0700476 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700477
478 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800479 * Tells the GPU what part of the screen is about to be redrawn.
480 * This method needs to be invoked every time getTargetFbo() is
481 * bound again.
482 */
483 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
484
485 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700486 * Tells the GPU that we are done drawing the frame or that we
487 * are switching to another render target.
488 */
489 void endTiling();
490
491 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700492 * Saves the current state of the renderer as a new snapshot.
493 * The new snapshot is saved in mSnapshot and the previous snapshot
494 * is linked from mSnapshot->previous.
495 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700496 * @param flags The save flags; see SkCanvas for more information
497 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700498 * @return The new save count. This value can be passed to #restoreToCount()
499 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700500 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700501
502 /**
503 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
504 *
Romain Guy2542d192010-08-18 11:47:12 -0700505 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700506 */
Romain Guybb9524b2010-06-22 18:56:38 -0700507 bool restoreSnapshot();
508
Romain Guy5cbbce52010-06-27 22:59:20 -0700509 /**
510 * Sets the clipping rectangle using glScissor. The clip is defined by
511 * the current snapshot's clipRect member.
512 */
Romain Guybb9524b2010-06-22 18:56:38 -0700513 void setScissorFromClip();
514
Romain Guy5cbbce52010-06-27 22:59:20 -0700515 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800516 * Sets the clipping region using the stencil buffer. The clip region
517 * is defined by the current snapshot's clipRegion member.
518 */
519 void setStencilFromClip();
520
521 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700522 * Performs a quick reject but does not affect the scissor. Returns
523 * the transformed rect to test and the current clip.
524 */
525 bool quickRejectNoScissor(float left, float top, float right, float bottom,
526 Rect& transformed, Rect& clip);
527
528 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700529 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
530 */
531 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
532
533 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700534 * Creates a new layer stored in the specified snapshot.
535 *
536 * @param snapshot The snapshot associated with the new layer
537 * @param left The left coordinate of the layer
538 * @param top The top coordinate of the layer
539 * @param right The right coordinate of the layer
540 * @param bottom The bottom coordinate of the layer
541 * @param alpha The translucency of the layer
542 * @param mode The blending mode of the layer
543 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700544 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700545 *
546 * @return True if the layer was successfully created, false otherwise
547 */
Chet Haased48885a2012-08-28 17:43:28 -0700548 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700549 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700550
551 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700552 * Creates a new layer stored in the specified snapshot as an FBO.
553 *
554 * @param layer The layer to store as an FBO
555 * @param snapshot The snapshot associated with the new layer
556 * @param bounds The bounds of the layer
557 * @param previousFbo The name of the current framebuffer
558 */
Chet Haased48885a2012-08-28 17:43:28 -0700559 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700560
561 /**
562 * Compose the specified layer as a region.
563 *
564 * @param layer The layer to compose
565 * @param rect The layer's bounds
566 */
567 void composeLayerRegion(Layer* layer, const Rect& rect);
568
569 /**
570 * Compose the specified layer as a simple rectangle.
571 *
572 * @param layer The layer to compose
573 * @param rect The layer's bounds
574 * @param swap If true, the source and destination are swapped
575 */
576 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
577
Romain Guy54be1cd2011-06-13 19:04:27 -0700578 /**
579 * Clears all the regions corresponding to the current list of layers.
580 * This method MUST be invoked before any drawing operation.
581 */
582 void clearLayerRegions();
583
584 /**
Romain Guyf219da52011-01-16 12:54:25 -0800585 * Mark the layer as dirty at the specified coordinates. The coordinates
586 * are transformed with the supplied matrix.
587 */
588 void dirtyLayer(const float left, const float top,
589 const float right, const float bottom, const mat4 transform);
590
591 /**
592 * Mark the layer as dirty at the specified coordinates.
593 */
594 void dirtyLayer(const float left, const float top,
595 const float right, const float bottom);
596
597 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700598 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800599 * are transformed by the current snapshot's transform matrix unless specified
600 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700601 *
602 * @param left The left coordinate of the rectangle
603 * @param top The top coordinate of the rectangle
604 * @param right The right coordinate of the rectangle
605 * @param bottom The bottom coordinate of the rectangle
606 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700607 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700608 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700609 */
Romain Guy026c5e162010-06-28 17:12:22 -0700610 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700611 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700612
Romain Guy54be1cd2011-06-13 19:04:27 -0700613 /**
Romain Guy735738c2012-12-03 12:34:51 -0800614 * Draws a series of colored rectangles with the specified color. The specified
615 * coordinates are transformed by the current snapshot's transform matrix unless
616 * specified otherwise.
617 *
618 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
619 * per rectangle
620 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
621 * @param mode The Skia xfermode to use
622 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800623 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800624 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800625 */
626 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800627 SkXfermode::Mode mode, bool ignoreTransform = false,
628 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800629
630 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700631 * Draws the shape represented by the specified path texture.
632 * This method invokes drawPathTexture() but takes into account
633 * the extra left/top offset and the texture offset to correctly
634 * position the final shape.
635 *
636 * @param left The left coordinate of the shape to render
637 * @param top The top coordinate of the shape to render
638 * @param texture The texture reprsenting the shape
639 * @param paint The paint to draw the shape with
640 */
Chet Haase48659092012-05-31 15:21:51 -0700641 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700642
643 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700644 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
645 * different compositing rules.
646 *
647 * @param texture The texture to draw with
648 * @param left The x coordinate of the bitmap
649 * @param top The y coordinate of the bitmap
650 * @param paint The paint to render with
651 */
Romain Guya168d732011-03-18 16:50:13 -0700652 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
653
Romain Guy54be1cd2011-06-13 19:04:27 -0700654 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800655 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
656 *
657 * @param vertexBuffer The VertexBuffer to be drawn
658 * @param paint The paint to render with
659 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
660 */
661 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
662 bool useOffset = false);
663
664 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700665 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700666 *
Chris Craik710f46d2012-09-17 17:25:49 -0700667 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700668 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700669 */
Chris Craik65cd6122012-12-10 17:56:27 -0800670 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700671
Romain Guy5cbbce52010-06-27 22:59:20 -0700672 /**
673 * Draws a textured rectangle with the specified texture. The specified coordinates
674 * are transformed by the current snapshot's transform matrix.
675 *
676 * @param left The left coordinate of the rectangle
677 * @param top The top coordinate of the rectangle
678 * @param right The right coordinate of the rectangle
679 * @param bottom The bottom coordinate of the rectangle
680 * @param texture The texture name to map onto the rectangle
681 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700682 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700683 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700684 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700685 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700686 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700687
Romain Guy026c5e162010-06-28 17:12:22 -0700688 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700689 * Draws a textured rectangle with the specified texture. The specified coordinates
690 * are transformed by the current snapshot's transform matrix.
691 *
692 * @param left The left coordinate of the rectangle
693 * @param top The top coordinate of the rectangle
694 * @param right The right coordinate of the rectangle
695 * @param bottom The bottom coordinate of the rectangle
696 * @param texture The texture to use
697 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700698 */
Romain Guya9794742010-07-13 11:37:54 -0700699 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700700 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700701
702 /**
Romain Guy03750a02010-10-18 14:06:08 -0700703 * Draws a textured mesh with the specified texture. If the indices are omitted,
704 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
705 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700706 *
707 * @param left The left coordinate of the rectangle
708 * @param top The top coordinate of the rectangle
709 * @param right The right coordinate of the rectangle
710 * @param bottom The bottom coordinate of the rectangle
711 * @param texture The texture name to map onto the rectangle
712 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
713 * @param mode The blending mode
714 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700715 * @param vertices The vertices that define the mesh
716 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700717 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700718 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
719 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700720 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700721 * @param ignoreScale True if the model view matrix should not be scaled
722 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700723 */
724 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700725 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700726 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700727 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
728 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700729
Romain Guy886b2752013-01-04 12:26:18 -0800730 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
731 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
732 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
733 bool ignoreTransform, bool dirty = true);
734
Romain Guyf7f93552010-07-08 19:17:03 -0700735 /**
Romain Guy0a417492010-08-16 20:26:20 -0700736 * Draws text underline and strike-through if needed.
737 *
738 * @param text The text to decor
739 * @param bytesCount The number of bytes in the text
740 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
741 * @param x The x coordinate where the text will be drawn
742 * @param y The y coordinate where the text will be drawn
743 * @param paint The paint to draw the text with
744 */
745 void drawTextDecorations(const char* text, int bytesCount, float length,
746 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700747
Raph Levien416a8472012-07-19 22:48:17 -0700748 /**
749 * Draws shadow layer on text (with optional positions).
750 *
751 * @param paint The paint to draw the shadow with
752 * @param text The text to draw
753 * @param bytesCount The number of bytes in the text
754 * @param count The number of glyphs in the text
755 * @param positions The x, y positions of individual glyphs (or NULL)
756 * @param fontRenderer The font renderer object
757 * @param alpha The alpha value for drawing the shadow
758 * @param mode The xfermode for drawing the shadow
759 * @param x The x coordinate where the shadow will be drawn
760 * @param y The y coordinate where the shadow will be drawn
761 */
762 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
763 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
764 float x, float y);
765
Romain Guy54be1cd2011-06-13 19:04:27 -0700766 /**
767 * Draws a path texture. Path textures are alpha8 bitmaps that need special
768 * compositing to apply colors/filters/etc.
769 *
770 * @param texture The texture to render
771 * @param x The x coordinate where the texture will be drawn
772 * @param y The y coordinate where the texture will be drawn
773 * @param paint The paint to draw the texture with
774 */
Raph Levien416a8472012-07-19 22:48:17 -0700775 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800776
Romain Guy1e45aae2010-08-13 19:39:53 -0700777 /**
Romain Guyac670c02010-07-27 17:39:27 -0700778 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700779 * back to default is achieved by calling:
780 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700781 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700782 *
783 * @param u1 The left coordinate of the texture
784 * @param v1 The bottom coordinate of the texture
785 * @param u2 The right coordinate of the texture
786 * @param v2 The top coordinate of the texture
787 */
788 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
789
Romain Guy8ba548f2010-06-30 19:21:21 -0700790 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800791 * Returns true if the specified paint will draw invisible text.
792 */
793 bool canSkipText(const SkPaint* paint) const;
794
795 /**
Romain Guy746b7402010-10-26 16:27:31 -0700796 * Binds the specified texture. The texture unit must have been selected
797 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700798 */
Romain Guy746b7402010-10-26 16:27:31 -0700799 inline void bindTexture(GLuint texture) {
800 glBindTexture(GL_TEXTURE_2D, texture);
801 }
802
803 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700804 * Binds the specified EGLImage texture. The texture unit must have been selected
805 * prior to calling this method.
806 */
807 inline void bindExternalTexture(GLuint texture) {
808 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
809 }
810
811 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700812 * Enable or disable blending as necessary. This function sets the appropriate
813 * blend function based on the specified xfermode.
814 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700815 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
816 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700817
Romain Guyf607bdc2010-09-10 19:20:06 -0700818 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700819 * Use the specified program with the current GL context. If the program is already
820 * in use, it will not be bound again. If it is not in use, the current program is
821 * marked unused and the specified program becomes used and becomes the new
822 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700823 *
Romain Guyd27977d2010-07-14 19:18:51 -0700824 * @param program The program to use
825 *
826 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700827 */
Romain Guy889f8d12010-07-29 14:37:42 -0700828 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700829
Romain Guy746b7402010-10-26 16:27:31 -0700830 /**
831 * Invoked before any drawing operation. This sets required state.
832 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700833 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700834
Romain Guy70ca14e2010-12-13 18:24:33 -0800835 /**
836 * Various methods to setup OpenGL rendering.
837 */
838 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800839 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700840 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800841 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700842 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700843 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800844 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800845 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800846 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700847 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800848 void setupDrawShader();
849 void setupDrawColorFilter();
850 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
851 bool swapSrcDst = false);
852 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
853 bool swapSrcDst = false);
854 void setupDrawProgram();
855 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700856 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800857 void setupDrawModelView(float left, float top, float right, float bottom,
858 bool ignoreTransform = false, bool ignoreModelView = false);
859 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
860 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700861 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800862 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800863 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800864 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800865 void setupDrawShaderUniforms(bool ignoreTransform = false);
866 void setupDrawColorFilterUniforms();
867 void setupDrawSimpleMesh();
868 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700869 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700870 void setupDrawTextureTransform();
871 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700872 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800873 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800874 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800875 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700876 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800877 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700878 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700879
Romain Guy11cb6422012-09-21 00:39:43 -0700880 bool updateLayer(Layer* layer, bool inFrame);
881 void updateLayers();
882
Romain Guy17112ad2012-08-07 11:24:39 -0700883 /**
884 * Renders the specified region as a series of rectangles. This method
885 * is used for debugging only.
886 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800887 void drawRegionRects(const Region& region);
888
Romain Guy8ce00302013-01-15 18:51:42 -0800889 /**
890 * Renders the specified region as a series of rectangles. The region
891 * must be in screen-space coordinates.
892 */
893 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
894 bool dirty = false);
895
896 /**
897 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
898 * is turned on.
899 */
900 void debugClip();
901
Romain Guy7c450aa2012-09-21 19:15:00 -0700902 void debugOverdraw(bool enable, bool clear);
903 void renderOverdraw();
904
Romain Guy746b7402010-10-26 16:27:31 -0700905 /**
906 * Should be invoked every time the glScissor is modified.
907 */
908 inline void dirtyClip() {
909 mDirtyClip = true;
910 }
911
Romain Guy3b753822013-03-05 10:27:35 -0800912 inline mat4& currentTransform() const {
913 return *mSnapshot->transform;
914 }
915
Romain Guybb9524b2010-06-22 18:56:38 -0700916 // Dimensions of the drawing surface
917 int mWidth, mHeight;
918
Romain Guy85bf02f2010-06-22 13:11:24 -0700919 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700920 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700921
Romain Guyc7d53492010-06-25 13:41:57 -0700922 // Model-view matrix used to position/size objects
923 mat4 mModelView;
924
Romain Guybb9524b2010-06-22 18:56:38 -0700925 // Number of saved states
926 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700927 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700928 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700929 // Current state
930 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700931 // State used to define the clipping region
932 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700933
Romain Guy026c5e162010-06-28 17:12:22 -0700934 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700935 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700936
Chris Craikc3566d02013-02-04 16:16:33 -0800937 // shader, filters, and shadow
938 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800939 SkPaint mFilteredPaint;
940
Romain Guy82ba8142010-07-09 13:25:56 -0700941 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700942 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800943 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700944
Romain Guy8f3b8e32012-03-27 16:33:45 -0700945 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700946 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700947 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700948 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700949 // List of layers to update at the beginning of a frame
950 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700951
Romain Guy746b7402010-10-26 16:27:31 -0700952 // Indicates whether the clip must be restored
953 bool mDirtyClip;
954
Romain Guy70ca14e2010-12-13 18:24:33 -0800955 // The following fields are used to setup drawing
956 // Used to describe the shaders to generate
957 ProgramDescription mDescription;
958 // Color description
959 bool mColorSet;
960 float mColorA, mColorR, mColorG, mColorB;
961 // Indicates that the shader should get a color
962 bool mSetShaderColor;
963 // Current texture unit
964 GLuint mTextureUnit;
965 // Track dirty regions, true by default
966 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700967 // Indicate whether we are drawing an opaque frame
968 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800969
Romain Guy87e2f7572012-09-24 11:37:12 -0700970 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
971 // Properties.h
972 bool mScissorOptimizationDisabled;
973
Romain Guy54c1a642012-09-27 17:55:46 -0700974 // No-ops start/endTiling when set
975 bool mSuppressTiling;
976
Romain Guyef359272013-01-31 19:07:29 -0800977 // Optional name of the renderer
978 String8 mName;
979
Romain Guyb051e892010-09-28 19:09:36 -0700980 friend class DisplayListRenderer;
981
Romain Guybb9524b2010-06-22 18:56:38 -0700982}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700983
Romain Guy9d5316e2010-06-24 19:30:36 -0700984}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700985}; // namespace android
986
Romain Guy5b3b3522010-10-27 18:57:51 -0700987#endif // ANDROID_HWUI_OPENGL_RENDERER_H