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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
Chris Craikff785832013-03-08 13:12:16 -080068enum StateDeferFlags {
69 kStateDeferFlag_Draw = 0x1,
70 kStateDeferFlag_Clip = 0x2
71};
72
Chris Craikc3566d02013-02-04 16:16:33 -080073struct DeferredDisplayState {
74 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
75 int mMultipliedAlpha; // -1 if invalid (because caching not set)
76
77 // the below are set and used by the OpenGLRenderer at record and deferred playback
78 Rect mClip;
79 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -080080 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -080081 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080082};
83
Romain Guyf6a11b82010-06-23 17:47:49 -070084///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070085// Renderer
86///////////////////////////////////////////////////////////////////////////////
87
Romain Guy0fe478e2010-11-08 12:08:41 -080088class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080089class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070090
Romain Guy5cbbce52010-06-27 22:59:20 -070091/**
92 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
93 * simplified version of Skia's Canvas API.
94 */
Romain Guy85bf02f2010-06-22 13:11:24 -070095class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070096public:
Romain Guy79537452011-10-12 13:48:51 -070097 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070098 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070099
Romain Guy17112ad2012-08-07 11:24:39 -0700100 /**
Romain Guyef359272013-01-31 19:07:29 -0800101 * Sets the name of this renderer. The name is optional and
102 * empty by default. If the pointer is null the name is set
103 * to the empty string.
104 */
105 ANDROID_API void setName(const char* name);
106
107 /**
108 * Returns the name of this renderer as UTF8 string.
109 * The returned pointer is never null.
110 */
111 ANDROID_API const char* getName() const;
112
113 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700114 * Read externally defined properties to control the behavior
115 * of the renderer.
116 */
117 ANDROID_API void initProperties();
118
119 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700120 * Indicates whether this renderer executes drawing commands immediately.
121 * If this method returns true, the drawing commands will be executed
122 * later.
123 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700124 virtual bool isDeferred();
125
Romain Guy17112ad2012-08-07 11:24:39 -0700126 /**
127 * Sets the dimension of the underlying drawing surface. This method must
128 * be called at least once every time the drawing surface changes size.
129 *
130 * @param width The width in pixels of the underlysing surface
131 * @param height The height in pixels of the underlysing surface
132 */
Romain Guyb051e892010-09-28 19:09:36 -0700133 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700134
Romain Guy17112ad2012-08-07 11:24:39 -0700135 /**
136 * Prepares the renderer to draw a frame. This method must be invoked
137 * at the beginning of each frame. When this method is invoked, the
138 * entire drawing surface is assumed to be redrawn.
139 *
140 * @param opaque If true, the target surface is considered opaque
141 * and will not be cleared. If false, the target surface
142 * will be cleared
143 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700144 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700145
Romain Guy17112ad2012-08-07 11:24:39 -0700146 /**
147 * Prepares the renderer to draw a frame. This method must be invoked
148 * at the beginning of each frame. Only the specified rectangle of the
149 * frame is assumed to be dirty. A clip will automatically be set to
150 * the specified rectangle.
151 *
152 * @param left The left coordinate of the dirty rectangle
153 * @param top The top coordinate of the dirty rectangle
154 * @param right The right coordinate of the dirty rectangle
155 * @param bottom The bottom coordinate of the dirty rectangle
156 * @param opaque If true, the target surface is considered opaque
157 * and will not be cleared. If false, the target surface
158 * will be cleared in the specified dirty rectangle
159 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700160 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700161
162 /**
163 * Indicates the end of a frame. This method must be invoked whenever
164 * the caller is done rendering a frame.
165 */
166 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800167
Romain Guyc89b14b2012-08-08 14:53:48 -0700168 /**
169 * This method must be invoked before handing control over to a draw functor.
170 * See callDrawGLFunction() for instance.
171 *
172 * This command must not be recorded inside display lists.
173 */
174 virtual void interrupt();
175
176 /**
177 * This method must be invoked after getting control back from a draw functor.
178 *
179 * This command must not be recorded inside display lists.
180 */
181 virtual void resume();
182
Romain Guy8f3b8e32012-03-27 16:33:45 -0700183 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700184 ANDROID_API void detachFunctor(Functor* functor);
185 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700186 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700187
Romain Guy11cb6422012-09-21 00:39:43 -0700188 ANDROID_API void pushLayerUpdate(Layer* layer);
189 ANDROID_API void clearLayerUpdates();
190
Romain Guy79537452011-10-12 13:48:51 -0700191 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700192 virtual int save(int flags);
193 virtual void restore();
194 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700195
Chris Craikff785832013-03-08 13:12:16 -0800196 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
197 SkPaint* paint, int flags) {
198 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
199 if (paint) mode = getXfermode(paint->getXfermode());
200 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
201 }
202 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
203 int alpha, int flags) {
204 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
205 }
Romain Guye2d345e2010-09-24 18:39:22 -0700206 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800207 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void translate(float dx, float dy);
210 virtual void rotate(float degrees);
211 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800212 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700213
Chris Craikb98a0162013-02-21 11:30:22 -0800214 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700215 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700216 virtual void setMatrix(SkMatrix* matrix);
217 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700218
Romain Guy79537452011-10-12 13:48:51 -0700219 ANDROID_API const Rect& getClipBounds();
220 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700221 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700222 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800223 virtual bool clipPath(SkPath* path, SkRegion::Op op);
224 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700225 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700226
Chris Craikff785832013-03-08 13:12:16 -0800227 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800228 virtual void outputDisplayList(DisplayList* displayList);
Chet Haase48659092012-05-31 15:21:51 -0700229 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
230 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
231 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
232 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700233 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700234 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700235 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
236 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800237 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700238 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700239 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700240 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700241 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
242 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
243 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700244 virtual status_t drawColor(int color, SkXfermode::Mode mode);
245 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
246 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800247 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700248 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
249 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
250 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800251 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700252 virtual status_t drawPath(SkPath* path, SkPaint* paint);
253 virtual status_t drawLines(float* points, int count, SkPaint* paint);
254 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700255 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800256 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700257 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800258 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700259 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700260 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800261 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700262
Romain Guy4aa90572010-09-26 18:40:37 -0700263 virtual void resetShader();
264 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700265
Romain Guy4aa90572010-09-26 18:40:37 -0700266 virtual void resetColorFilter();
267 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700268
Romain Guy4aa90572010-09-26 18:40:37 -0700269 virtual void resetShadow();
270 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700271
Romain Guy5ff9df62012-01-23 17:09:05 -0800272 virtual void resetPaintFilter();
273 virtual void setupPaintFilter(int clearBits, int setBits);
274
Romain Guy758724f2013-02-27 11:53:12 -0800275 SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
Romain Guy5ff9df62012-01-23 17:09:05 -0800276
Chris Craikff785832013-03-08 13:12:16 -0800277 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
278 void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800279
Chris Craikff785832013-03-08 13:12:16 -0800280 // TODO: what does this mean? no perspective? no rotate?
Romain Guy672433d2013-01-04 19:05:13 -0800281 ANDROID_API bool isCurrentTransformSimple() {
282 return mSnapshot->transform->isSimple();
283 }
284
Romain Guy0f6675332013-03-01 14:31:04 -0800285 Caches& getCaches() {
286 return mCaches;
287 }
288
Chris Craikff785832013-03-08 13:12:16 -0800289 // simple rect clip
290 bool isCurrentClipSimple() {
291 return mSnapshot->clipRegion->isEmpty();
292 }
293
Romain Guy17112ad2012-08-07 11:24:39 -0700294 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700295 * Sets the alpha on the current snapshot. This alpha value will be modulated
296 * with other alpha values when drawing primitives.
297 */
298 void setAlpha(float alpha) {
299 mSnapshot->alpha = alpha;
300 }
301
302 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800303 * Inserts a named event marker in the stream of GL commands.
304 */
305 void eventMark(const char* name) const;
306
307 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700308 * Inserts a named group marker in the stream of GL commands. This marker
309 * can be used by tools to group commands into logical groups. A call to
310 * this method must always be followed later on by a call to endMark().
311 */
Romain Guy13631f32012-01-30 17:41:55 -0800312 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700313
314 /**
315 * Closes the last group marker opened by startMark().
316 */
Romain Guy13631f32012-01-30 17:41:55 -0800317 void endMark() const;
318
Chet Haased15ebf22012-09-05 11:40:29 -0700319 /**
320 * Gets the alpha and xfermode out of a paint object. If the paint is null
321 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
322 * not multiply the paint's alpha by the current snapshot's alpha.
323 *
324 * @param paint The paint to extract values from
325 * @param alpha Where to store the resulting alpha
326 * @param mode Where to store the resulting xfermode
327 */
328 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
329 if (paint) {
330 *mode = getXfermode(paint->getXfermode());
331
332 // Skia draws using the color's alpha channel if < 255
333 // Otherwise, it uses the paint's alpha
334 int color = paint->getColor();
335 *alpha = (color >> 24) & 0xFF;
336 if (*alpha == 255) {
337 *alpha = paint->getAlpha();
338 }
339 } else {
340 *mode = SkXfermode::kSrcOver_Mode;
341 *alpha = 255;
342 }
343 }
344
Romain Guy624234f2013-03-05 16:43:31 -0800345 /**
346 * Return the best transform to use to rasterize text given a full
347 * transform matrix.
348 */
349 mat4 findBestFontTransform(const mat4& transform) const;
350
Romain Guye2d345e2010-09-24 18:39:22 -0700351protected:
352 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700353 * Computes the projection matrix, initialize the first snapshot
354 * and stores the dimensions of the render target.
355 */
356 void initViewport(int width, int height);
357
358 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700359 * Clears the underlying surface if needed.
360 */
361 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
362
363 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700364 * Call this method after updating a layer during a drawing pass.
365 */
366 void resumeAfterLayer();
367
368 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800369 * This method is called whenever a stencil buffer is required. Subclasses
370 * should override this method and call attachStencilBufferToLayer() on the
371 * appropriate layer(s).
372 */
373 virtual void ensureStencilBuffer();
374
375 /**
376 * Obtains a stencil render buffer (allocating it if necessary) and
377 * attaches it to the specified layer.
378 */
379 void attachStencilBufferToLayer(Layer* layer);
380
381 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700382 * Compose the layer defined in the current snapshot with the layer
383 * defined by the previous snapshot.
384 *
385 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
386 *
387 * @param curent The current snapshot containing the layer to compose
388 * @param previous The previous snapshot to compose the current layer with
389 */
390 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700391
Romain Guyada830f2011-01-13 12:13:20 -0800392 /**
Romain Guyf219da52011-01-16 12:54:25 -0800393 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800394 */
Romain Guyf219da52011-01-16 12:54:25 -0800395 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800396
397 /**
Romain Guyf219da52011-01-16 12:54:25 -0800398 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800399 */
Romain Guy624234f2013-03-05 16:43:31 -0800400 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800401 return mSnapshot;
402 }
Romain Guyada830f2011-01-13 12:13:20 -0800403
Romain Guy42f3a4b2011-01-19 13:42:26 -0800404 /**
405 * Returns the region of the current layer.
406 */
Romain Guy624234f2013-03-05 16:43:31 -0800407 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800408 return mSnapshot->region;
409 }
410
Romain Guy42f3a4b2011-01-19 13:42:26 -0800411 /**
412 * Indicates whether rendering is currently targeted at a layer.
413 */
Romain Guy624234f2013-03-05 16:43:31 -0800414 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800415 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800417
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 /**
419 * Returns the name of the FBO this renderer is rendering into.
420 */
Romain Guy624234f2013-03-05 16:43:31 -0800421 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800422 return 0;
423 }
424
Romain Guy77a81162011-06-14 16:45:55 -0700425 /**
426 * Renders the specified layer as a textured quad.
427 *
428 * @param layer The layer to render
429 * @param rect The bounds of the layer
430 */
431 void drawTextureLayer(Layer* layer, const Rect& rect);
432
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433 /**
434 * Gets the alpha and xfermode out of a paint object. If the paint is null
435 * alpha will be 255 and the xfermode will be SRC_OVER.
436 *
437 * @param paint The paint to extract values from
438 * @param alpha Where to store the resulting alpha
439 * @param mode Where to store the resulting xfermode
440 */
441 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
442
443 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700444 * Safely retrieves the mode from the specified xfermode. If the specified
445 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
446 */
447 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
448 SkXfermode::Mode resultMode;
449 if (!SkXfermode::AsMode(mode, &resultMode)) {
450 resultMode = SkXfermode::kSrcOver_Mode;
451 }
452 return resultMode;
453 }
454
Romain Guy11cb6422012-09-21 00:39:43 -0700455 /**
456 * Set to true to suppress error checks at the end of a frame.
457 */
Romain Guy624234f2013-03-05 16:43:31 -0800458 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700459 return false;
460 }
461
Romain Guy85bf02f2010-06-22 13:11:24 -0700462private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700463 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800464 * Discards the content of the framebuffer if supported by the driver.
465 * This method should be called at the beginning of a frame to optimize
466 * rendering on some tiler architectures.
467 */
468 void discardFramebuffer(float left, float top, float right, float bottom);
469
470 /**
Romain Guyddf74372012-05-22 14:07:07 -0700471 * Ensures the state of the renderer is the same as the state of
472 * the GL context.
473 */
474 void syncState();
475
476 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700477 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800478 * This method will use the clip rect that we started drawing the
479 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700480 * This method needs to be invoked every time getTargetFbo() is
481 * bound again.
482 */
Romain Guy57b52682012-09-20 17:38:46 -0700483 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700484
485 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800486 * Tells the GPU what part of the screen is about to be redrawn.
487 * This method needs to be invoked every time getTargetFbo() is
488 * bound again.
489 */
490 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
491
492 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700493 * Tells the GPU that we are done drawing the frame or that we
494 * are switching to another render target.
495 */
496 void endTiling();
497
498 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700499 * Saves the current state of the renderer as a new snapshot.
500 * The new snapshot is saved in mSnapshot and the previous snapshot
501 * is linked from mSnapshot->previous.
502 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700503 * @param flags The save flags; see SkCanvas for more information
504 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700505 * @return The new save count. This value can be passed to #restoreToCount()
506 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700507 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700508
509 /**
510 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
511 *
Romain Guy2542d192010-08-18 11:47:12 -0700512 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700513 */
Romain Guybb9524b2010-06-22 18:56:38 -0700514 bool restoreSnapshot();
515
Romain Guy5cbbce52010-06-27 22:59:20 -0700516 /**
517 * Sets the clipping rectangle using glScissor. The clip is defined by
518 * the current snapshot's clipRect member.
519 */
Romain Guybb9524b2010-06-22 18:56:38 -0700520 void setScissorFromClip();
521
Romain Guy5cbbce52010-06-27 22:59:20 -0700522 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800523 * Sets the clipping region using the stencil buffer. The clip region
524 * is defined by the current snapshot's clipRegion member.
525 */
526 void setStencilFromClip();
527
528 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700529 * Performs a quick reject but does not affect the scissor. Returns
530 * the transformed rect to test and the current clip.
531 */
532 bool quickRejectNoScissor(float left, float top, float right, float bottom,
533 Rect& transformed, Rect& clip);
534
535 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700536 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
537 */
538 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
539
540 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700541 * Creates a new layer stored in the specified snapshot.
542 *
543 * @param snapshot The snapshot associated with the new layer
544 * @param left The left coordinate of the layer
545 * @param top The top coordinate of the layer
546 * @param right The right coordinate of the layer
547 * @param bottom The bottom coordinate of the layer
548 * @param alpha The translucency of the layer
549 * @param mode The blending mode of the layer
550 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700551 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700552 *
553 * @return True if the layer was successfully created, false otherwise
554 */
Chet Haased48885a2012-08-28 17:43:28 -0700555 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700556 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700557
558 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700559 * Creates a new layer stored in the specified snapshot as an FBO.
560 *
561 * @param layer The layer to store as an FBO
562 * @param snapshot The snapshot associated with the new layer
563 * @param bounds The bounds of the layer
564 * @param previousFbo The name of the current framebuffer
565 */
Chet Haased48885a2012-08-28 17:43:28 -0700566 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700567
568 /**
569 * Compose the specified layer as a region.
570 *
571 * @param layer The layer to compose
572 * @param rect The layer's bounds
573 */
574 void composeLayerRegion(Layer* layer, const Rect& rect);
575
576 /**
577 * Compose the specified layer as a simple rectangle.
578 *
579 * @param layer The layer to compose
580 * @param rect The layer's bounds
581 * @param swap If true, the source and destination are swapped
582 */
583 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 /**
586 * Clears all the regions corresponding to the current list of layers.
587 * This method MUST be invoked before any drawing operation.
588 */
589 void clearLayerRegions();
590
591 /**
Romain Guyf219da52011-01-16 12:54:25 -0800592 * Mark the layer as dirty at the specified coordinates. The coordinates
593 * are transformed with the supplied matrix.
594 */
595 void dirtyLayer(const float left, const float top,
596 const float right, const float bottom, const mat4 transform);
597
598 /**
599 * Mark the layer as dirty at the specified coordinates.
600 */
601 void dirtyLayer(const float left, const float top,
602 const float right, const float bottom);
603
604 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700605 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800606 * are transformed by the current snapshot's transform matrix unless specified
607 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700608 *
609 * @param left The left coordinate of the rectangle
610 * @param top The top coordinate of the rectangle
611 * @param right The right coordinate of the rectangle
612 * @param bottom The bottom coordinate of the rectangle
613 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700614 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700615 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700616 */
Romain Guy026c5e162010-06-28 17:12:22 -0700617 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700618 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700619
Romain Guy54be1cd2011-06-13 19:04:27 -0700620 /**
Romain Guy735738c2012-12-03 12:34:51 -0800621 * Draws a series of colored rectangles with the specified color. The specified
622 * coordinates are transformed by the current snapshot's transform matrix unless
623 * specified otherwise.
624 *
625 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626 * per rectangle
627 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
628 * @param mode The Skia xfermode to use
629 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800630 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800631 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800632 */
633 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800634 SkXfermode::Mode mode, bool ignoreTransform = false,
635 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800636
637 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700638 * Draws the shape represented by the specified path texture.
639 * This method invokes drawPathTexture() but takes into account
640 * the extra left/top offset and the texture offset to correctly
641 * position the final shape.
642 *
643 * @param left The left coordinate of the shape to render
644 * @param top The top coordinate of the shape to render
645 * @param texture The texture reprsenting the shape
646 * @param paint The paint to draw the shape with
647 */
Chet Haase48659092012-05-31 15:21:51 -0700648 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700649
650 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700651 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
652 * different compositing rules.
653 *
654 * @param texture The texture to draw with
655 * @param left The x coordinate of the bitmap
656 * @param top The y coordinate of the bitmap
657 * @param paint The paint to render with
658 */
Romain Guya168d732011-03-18 16:50:13 -0700659 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
660
Romain Guy54be1cd2011-06-13 19:04:27 -0700661 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800662 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
663 *
664 * @param vertexBuffer The VertexBuffer to be drawn
665 * @param paint The paint to render with
666 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
667 */
668 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
669 bool useOffset = false);
670
671 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700672 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700673 *
Chris Craik710f46d2012-09-17 17:25:49 -0700674 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700675 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700676 */
Chris Craik65cd6122012-12-10 17:56:27 -0800677 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700678
Romain Guy5cbbce52010-06-27 22:59:20 -0700679 /**
680 * Draws a textured rectangle with the specified texture. The specified coordinates
681 * are transformed by the current snapshot's transform matrix.
682 *
683 * @param left The left coordinate of the rectangle
684 * @param top The top coordinate of the rectangle
685 * @param right The right coordinate of the rectangle
686 * @param bottom The bottom coordinate of the rectangle
687 * @param texture The texture name to map onto the rectangle
688 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700689 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700690 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700691 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700692 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700693 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700694
Romain Guy026c5e162010-06-28 17:12:22 -0700695 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700696 * Draws a textured rectangle with the specified texture. The specified coordinates
697 * are transformed by the current snapshot's transform matrix.
698 *
699 * @param left The left coordinate of the rectangle
700 * @param top The top coordinate of the rectangle
701 * @param right The right coordinate of the rectangle
702 * @param bottom The bottom coordinate of the rectangle
703 * @param texture The texture to use
704 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700705 */
Romain Guya9794742010-07-13 11:37:54 -0700706 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700707 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700708
709 /**
Romain Guy03750a02010-10-18 14:06:08 -0700710 * Draws a textured mesh with the specified texture. If the indices are omitted,
711 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
712 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700713 *
714 * @param left The left coordinate of the rectangle
715 * @param top The top coordinate of the rectangle
716 * @param right The right coordinate of the rectangle
717 * @param bottom The bottom coordinate of the rectangle
718 * @param texture The texture name to map onto the rectangle
719 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
720 * @param mode The blending mode
721 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700722 * @param vertices The vertices that define the mesh
723 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700724 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700725 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
726 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700727 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700728 * @param ignoreScale True if the model view matrix should not be scaled
729 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700730 */
731 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700732 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700733 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700734 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
735 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700736
Romain Guy886b2752013-01-04 12:26:18 -0800737 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
738 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
739 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
740 bool ignoreTransform, bool dirty = true);
741
Romain Guyf7f93552010-07-08 19:17:03 -0700742 /**
Romain Guy0a417492010-08-16 20:26:20 -0700743 * Draws text underline and strike-through if needed.
744 *
745 * @param text The text to decor
746 * @param bytesCount The number of bytes in the text
747 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
748 * @param x The x coordinate where the text will be drawn
749 * @param y The y coordinate where the text will be drawn
750 * @param paint The paint to draw the text with
751 */
752 void drawTextDecorations(const char* text, int bytesCount, float length,
753 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700754
Raph Levien416a8472012-07-19 22:48:17 -0700755 /**
756 * Draws shadow layer on text (with optional positions).
757 *
758 * @param paint The paint to draw the shadow with
759 * @param text The text to draw
760 * @param bytesCount The number of bytes in the text
761 * @param count The number of glyphs in the text
762 * @param positions The x, y positions of individual glyphs (or NULL)
763 * @param fontRenderer The font renderer object
764 * @param alpha The alpha value for drawing the shadow
765 * @param mode The xfermode for drawing the shadow
766 * @param x The x coordinate where the shadow will be drawn
767 * @param y The y coordinate where the shadow will be drawn
768 */
769 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
770 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
771 float x, float y);
772
Romain Guy54be1cd2011-06-13 19:04:27 -0700773 /**
774 * Draws a path texture. Path textures are alpha8 bitmaps that need special
775 * compositing to apply colors/filters/etc.
776 *
777 * @param texture The texture to render
778 * @param x The x coordinate where the texture will be drawn
779 * @param y The y coordinate where the texture will be drawn
780 * @param paint The paint to draw the texture with
781 */
Raph Levien416a8472012-07-19 22:48:17 -0700782 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800783
Romain Guy1e45aae2010-08-13 19:39:53 -0700784 /**
Romain Guyac670c02010-07-27 17:39:27 -0700785 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700786 * back to default is achieved by calling:
787 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700788 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700789 *
790 * @param u1 The left coordinate of the texture
791 * @param v1 The bottom coordinate of the texture
792 * @param u2 The right coordinate of the texture
793 * @param v2 The top coordinate of the texture
794 */
795 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
796
Romain Guy8ba548f2010-06-30 19:21:21 -0700797 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800798 * Returns true if the specified paint will draw invisible text.
799 */
800 bool canSkipText(const SkPaint* paint) const;
801
802 /**
Romain Guy746b7402010-10-26 16:27:31 -0700803 * Binds the specified texture. The texture unit must have been selected
804 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700805 */
Romain Guy746b7402010-10-26 16:27:31 -0700806 inline void bindTexture(GLuint texture) {
807 glBindTexture(GL_TEXTURE_2D, texture);
808 }
809
810 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700811 * Binds the specified EGLImage texture. The texture unit must have been selected
812 * prior to calling this method.
813 */
814 inline void bindExternalTexture(GLuint texture) {
815 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
816 }
817
818 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700819 * Enable or disable blending as necessary. This function sets the appropriate
820 * blend function based on the specified xfermode.
821 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700822 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
823 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700824
Romain Guyf607bdc2010-09-10 19:20:06 -0700825 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700826 * Use the specified program with the current GL context. If the program is already
827 * in use, it will not be bound again. If it is not in use, the current program is
828 * marked unused and the specified program becomes used and becomes the new
829 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700830 *
Romain Guyd27977d2010-07-14 19:18:51 -0700831 * @param program The program to use
832 *
833 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700834 */
Romain Guy889f8d12010-07-29 14:37:42 -0700835 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700836
Romain Guy746b7402010-10-26 16:27:31 -0700837 /**
838 * Invoked before any drawing operation. This sets required state.
839 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700840 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700841
Romain Guy70ca14e2010-12-13 18:24:33 -0800842 /**
843 * Various methods to setup OpenGL rendering.
844 */
845 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800846 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700847 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800848 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700849 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700850 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800851 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800852 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800853 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700854 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800855 void setupDrawShader();
856 void setupDrawColorFilter();
857 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
858 bool swapSrcDst = false);
859 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
860 bool swapSrcDst = false);
861 void setupDrawProgram();
862 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700863 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800864 void setupDrawModelView(float left, float top, float right, float bottom,
865 bool ignoreTransform = false, bool ignoreModelView = false);
866 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
867 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700868 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800869 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800870 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800871 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800872 void setupDrawShaderUniforms(bool ignoreTransform = false);
873 void setupDrawColorFilterUniforms();
874 void setupDrawSimpleMesh();
875 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700876 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700877 void setupDrawTextureTransform();
878 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700879 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800880 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800881 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800882 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700883 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800884 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700885 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700886
Romain Guy11cb6422012-09-21 00:39:43 -0700887 bool updateLayer(Layer* layer, bool inFrame);
888 void updateLayers();
889
Romain Guy17112ad2012-08-07 11:24:39 -0700890 /**
891 * Renders the specified region as a series of rectangles. This method
892 * is used for debugging only.
893 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800894 void drawRegionRects(const Region& region);
895
Romain Guy8ce00302013-01-15 18:51:42 -0800896 /**
897 * Renders the specified region as a series of rectangles. The region
898 * must be in screen-space coordinates.
899 */
900 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
901 bool dirty = false);
902
903 /**
904 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
905 * is turned on.
906 */
907 void debugClip();
908
Romain Guy7c450aa2012-09-21 19:15:00 -0700909 void debugOverdraw(bool enable, bool clear);
910 void renderOverdraw();
911
Romain Guy746b7402010-10-26 16:27:31 -0700912 /**
913 * Should be invoked every time the glScissor is modified.
914 */
915 inline void dirtyClip() {
916 mDirtyClip = true;
917 }
918
Romain Guy3b753822013-03-05 10:27:35 -0800919 inline mat4& currentTransform() const {
920 return *mSnapshot->transform;
921 }
922
Romain Guybb9524b2010-06-22 18:56:38 -0700923 // Dimensions of the drawing surface
924 int mWidth, mHeight;
925
Romain Guy85bf02f2010-06-22 13:11:24 -0700926 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700927 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700928
Romain Guyc7d53492010-06-25 13:41:57 -0700929 // Model-view matrix used to position/size objects
930 mat4 mModelView;
931
Romain Guybb9524b2010-06-22 18:56:38 -0700932 // Number of saved states
933 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700934 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700935 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700936 // Current state
937 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700938 // State used to define the clipping region
939 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700940
Romain Guy026c5e162010-06-28 17:12:22 -0700941 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700942 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700943
Chris Craikc3566d02013-02-04 16:16:33 -0800944 // shader, filters, and shadow
945 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800946 SkPaint mFilteredPaint;
947
Romain Guy82ba8142010-07-09 13:25:56 -0700948 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700949 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800950 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700951
Romain Guy8f3b8e32012-03-27 16:33:45 -0700952 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700953 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700954 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700955 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700956 // List of layers to update at the beginning of a frame
957 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700958
Romain Guy746b7402010-10-26 16:27:31 -0700959 // Indicates whether the clip must be restored
960 bool mDirtyClip;
961
Romain Guy70ca14e2010-12-13 18:24:33 -0800962 // The following fields are used to setup drawing
963 // Used to describe the shaders to generate
964 ProgramDescription mDescription;
965 // Color description
966 bool mColorSet;
967 float mColorA, mColorR, mColorG, mColorB;
968 // Indicates that the shader should get a color
969 bool mSetShaderColor;
970 // Current texture unit
971 GLuint mTextureUnit;
972 // Track dirty regions, true by default
973 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700974 // Indicate whether we are drawing an opaque frame
975 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800976
Romain Guy87e2f7572012-09-24 11:37:12 -0700977 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
978 // Properties.h
979 bool mScissorOptimizationDisabled;
980
Romain Guy54c1a642012-09-27 17:55:46 -0700981 // No-ops start/endTiling when set
982 bool mSuppressTiling;
983
Romain Guyef359272013-01-31 19:07:29 -0800984 // Optional name of the renderer
985 String8 mName;
986
Romain Guyb051e892010-09-28 19:09:36 -0700987 friend class DisplayListRenderer;
988
Romain Guybb9524b2010-06-22 18:56:38 -0700989}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700990
Romain Guy9d5316e2010-06-24 19:30:36 -0700991}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700992}; // namespace android
993
Romain Guy5b3b3522010-10-27 18:57:51 -0700994#endif // ANDROID_HWUI_OPENGL_RENDERER_H