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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
Chris Craikff785832013-03-08 13:12:16 -080068enum StateDeferFlags {
69 kStateDeferFlag_Draw = 0x1,
70 kStateDeferFlag_Clip = 0x2
71};
72
Chris Craikc3566d02013-02-04 16:16:33 -080073struct DeferredDisplayState {
74 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
Chris Craikc3566d02013-02-04 16:16:33 -080075
76 // the below are set and used by the OpenGLRenderer at record and deferred playback
77 Rect mClip;
78 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -080079 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -080080 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080081};
82
Romain Guyf6a11b82010-06-23 17:47:49 -070083///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070084// Renderer
85///////////////////////////////////////////////////////////////////////////////
86
Romain Guy0fe478e2010-11-08 12:08:41 -080087class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080088class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070089
Romain Guy5cbbce52010-06-27 22:59:20 -070090/**
91 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
92 * simplified version of Skia's Canvas API.
93 */
Romain Guy85bf02f2010-06-22 13:11:24 -070094class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070095public:
Romain Guy79537452011-10-12 13:48:51 -070096 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070097 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070098
Romain Guy17112ad2012-08-07 11:24:39 -070099 /**
Romain Guyef359272013-01-31 19:07:29 -0800100 * Sets the name of this renderer. The name is optional and
101 * empty by default. If the pointer is null the name is set
102 * to the empty string.
103 */
104 ANDROID_API void setName(const char* name);
105
106 /**
107 * Returns the name of this renderer as UTF8 string.
108 * The returned pointer is never null.
109 */
110 ANDROID_API const char* getName() const;
111
112 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700113 * Read externally defined properties to control the behavior
114 * of the renderer.
115 */
116 ANDROID_API void initProperties();
117
118 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700119 * Indicates whether this renderer executes drawing commands immediately.
120 * If this method returns true, the drawing commands will be executed
121 * later.
122 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700123 virtual bool isDeferred();
124
Romain Guy17112ad2012-08-07 11:24:39 -0700125 /**
126 * Sets the dimension of the underlying drawing surface. This method must
127 * be called at least once every time the drawing surface changes size.
128 *
129 * @param width The width in pixels of the underlysing surface
130 * @param height The height in pixels of the underlysing surface
131 */
Romain Guyb051e892010-09-28 19:09:36 -0700132 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700133
Romain Guy17112ad2012-08-07 11:24:39 -0700134 /**
135 * Prepares the renderer to draw a frame. This method must be invoked
136 * at the beginning of each frame. When this method is invoked, the
137 * entire drawing surface is assumed to be redrawn.
138 *
139 * @param opaque If true, the target surface is considered opaque
140 * and will not be cleared. If false, the target surface
141 * will be cleared
142 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700143 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700144
Romain Guy17112ad2012-08-07 11:24:39 -0700145 /**
146 * Prepares the renderer to draw a frame. This method must be invoked
147 * at the beginning of each frame. Only the specified rectangle of the
148 * frame is assumed to be dirty. A clip will automatically be set to
149 * the specified rectangle.
150 *
151 * @param left The left coordinate of the dirty rectangle
152 * @param top The top coordinate of the dirty rectangle
153 * @param right The right coordinate of the dirty rectangle
154 * @param bottom The bottom coordinate of the dirty rectangle
155 * @param opaque If true, the target surface is considered opaque
156 * and will not be cleared. If false, the target surface
157 * will be cleared in the specified dirty rectangle
158 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700159 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700160
161 /**
162 * Indicates the end of a frame. This method must be invoked whenever
163 * the caller is done rendering a frame.
164 */
165 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800166
Romain Guyc89b14b2012-08-08 14:53:48 -0700167 /**
168 * This method must be invoked before handing control over to a draw functor.
169 * See callDrawGLFunction() for instance.
170 *
171 * This command must not be recorded inside display lists.
172 */
173 virtual void interrupt();
174
175 /**
176 * This method must be invoked after getting control back from a draw functor.
177 *
178 * This command must not be recorded inside display lists.
179 */
180 virtual void resume();
181
Romain Guy8f3b8e32012-03-27 16:33:45 -0700182 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700183 ANDROID_API void detachFunctor(Functor* functor);
184 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700185 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700186
Romain Guy11cb6422012-09-21 00:39:43 -0700187 ANDROID_API void pushLayerUpdate(Layer* layer);
188 ANDROID_API void clearLayerUpdates();
189
Romain Guy79537452011-10-12 13:48:51 -0700190 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700191 virtual int save(int flags);
192 virtual void restore();
193 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700194
Chris Craikff785832013-03-08 13:12:16 -0800195 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
196 SkPaint* paint, int flags) {
197 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
198 if (paint) mode = getXfermode(paint->getXfermode());
199 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
200 }
201 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
202 int alpha, int flags) {
203 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
204 }
Romain Guye2d345e2010-09-24 18:39:22 -0700205 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800206 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700207
Romain Guy4aa90572010-09-26 18:40:37 -0700208 virtual void translate(float dx, float dy);
209 virtual void rotate(float degrees);
210 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800211 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700212
Chris Craikb98a0162013-02-21 11:30:22 -0800213 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700214 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700215 virtual void setMatrix(SkMatrix* matrix);
216 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700217
Romain Guy79537452011-10-12 13:48:51 -0700218 ANDROID_API const Rect& getClipBounds();
219 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700220 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700221 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800222 virtual bool clipPath(SkPath* path, SkRegion::Op op);
223 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700224 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700225
Chris Craikff785832013-03-08 13:12:16 -0800226 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800227 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700228 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700229 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
230 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
231 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700232 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700233 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700234 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
235 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800236 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700237 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700238 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700239 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700240 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
241 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
242 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700243 virtual status_t drawColor(int color, SkXfermode::Mode mode);
244 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
245 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800246 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700247 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
248 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
249 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800250 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700251 virtual status_t drawPath(SkPath* path, SkPaint* paint);
252 virtual status_t drawLines(float* points, int count, SkPaint* paint);
253 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700254 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800255 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700256 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800257 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700258 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700259 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800260 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700261
Romain Guy4aa90572010-09-26 18:40:37 -0700262 virtual void resetShader();
263 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700264
Romain Guy4aa90572010-09-26 18:40:37 -0700265 virtual void resetColorFilter();
266 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700267
Romain Guy4aa90572010-09-26 18:40:37 -0700268 virtual void resetShadow();
269 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700270
Romain Guy5ff9df62012-01-23 17:09:05 -0800271 virtual void resetPaintFilter();
272 virtual void setupPaintFilter(int clearBits, int setBits);
273
Chris Craika08f95c2013-03-15 17:24:33 -0700274 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800275
Chris Craikff785832013-03-08 13:12:16 -0800276 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
277 void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800278
Chris Craikff785832013-03-08 13:12:16 -0800279 // TODO: what does this mean? no perspective? no rotate?
Romain Guy672433d2013-01-04 19:05:13 -0800280 ANDROID_API bool isCurrentTransformSimple() {
281 return mSnapshot->transform->isSimple();
282 }
283
Romain Guy0f6675332013-03-01 14:31:04 -0800284 Caches& getCaches() {
285 return mCaches;
286 }
287
Chris Craikff785832013-03-08 13:12:16 -0800288 // simple rect clip
289 bool isCurrentClipSimple() {
290 return mSnapshot->clipRegion->isEmpty();
291 }
292
Romain Guy17112ad2012-08-07 11:24:39 -0700293 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700294 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700295 * with other alpha values when drawing primitives.
296 */
Chris Craika08f95c2013-03-15 17:24:33 -0700297 void scaleAlpha(float alpha) {
298 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700299 }
300
301 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800302 * Inserts a named event marker in the stream of GL commands.
303 */
304 void eventMark(const char* name) const;
305
306 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700307 * Inserts a named group marker in the stream of GL commands. This marker
308 * can be used by tools to group commands into logical groups. A call to
309 * this method must always be followed later on by a call to endMark().
310 */
Romain Guy13631f32012-01-30 17:41:55 -0800311 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700312
313 /**
314 * Closes the last group marker opened by startMark().
315 */
Romain Guy13631f32012-01-30 17:41:55 -0800316 void endMark() const;
317
Chet Haased15ebf22012-09-05 11:40:29 -0700318 /**
319 * Gets the alpha and xfermode out of a paint object. If the paint is null
320 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
321 * not multiply the paint's alpha by the current snapshot's alpha.
322 *
323 * @param paint The paint to extract values from
324 * @param alpha Where to store the resulting alpha
325 * @param mode Where to store the resulting xfermode
326 */
327 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
328 if (paint) {
329 *mode = getXfermode(paint->getXfermode());
330
331 // Skia draws using the color's alpha channel if < 255
332 // Otherwise, it uses the paint's alpha
333 int color = paint->getColor();
334 *alpha = (color >> 24) & 0xFF;
335 if (*alpha == 255) {
336 *alpha = paint->getAlpha();
337 }
338 } else {
339 *mode = SkXfermode::kSrcOver_Mode;
340 *alpha = 255;
341 }
342 }
343
Romain Guy624234f2013-03-05 16:43:31 -0800344 /**
345 * Return the best transform to use to rasterize text given a full
346 * transform matrix.
347 */
348 mat4 findBestFontTransform(const mat4& transform) const;
349
Romain Guye2d345e2010-09-24 18:39:22 -0700350protected:
351 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700352 * Computes the projection matrix, initialize the first snapshot
353 * and stores the dimensions of the render target.
354 */
355 void initViewport(int width, int height);
356
357 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700358 * Clears the underlying surface if needed.
359 */
360 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
361
362 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700363 * Call this method after updating a layer during a drawing pass.
364 */
365 void resumeAfterLayer();
366
367 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800368 * This method is called whenever a stencil buffer is required. Subclasses
369 * should override this method and call attachStencilBufferToLayer() on the
370 * appropriate layer(s).
371 */
372 virtual void ensureStencilBuffer();
373
374 /**
375 * Obtains a stencil render buffer (allocating it if necessary) and
376 * attaches it to the specified layer.
377 */
378 void attachStencilBufferToLayer(Layer* layer);
379
380 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700381 * Compose the layer defined in the current snapshot with the layer
382 * defined by the previous snapshot.
383 *
384 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
385 *
386 * @param curent The current snapshot containing the layer to compose
387 * @param previous The previous snapshot to compose the current layer with
388 */
389 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700390
Romain Guyada830f2011-01-13 12:13:20 -0800391 /**
Romain Guyf219da52011-01-16 12:54:25 -0800392 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800393 */
Romain Guyf219da52011-01-16 12:54:25 -0800394 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800395
396 /**
Romain Guyf219da52011-01-16 12:54:25 -0800397 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800398 */
Romain Guy624234f2013-03-05 16:43:31 -0800399 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800400 return mSnapshot;
401 }
Romain Guyada830f2011-01-13 12:13:20 -0800402
Romain Guy42f3a4b2011-01-19 13:42:26 -0800403 /**
404 * Returns the region of the current layer.
405 */
Romain Guy624234f2013-03-05 16:43:31 -0800406 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800407 return mSnapshot->region;
408 }
409
Romain Guy42f3a4b2011-01-19 13:42:26 -0800410 /**
411 * Indicates whether rendering is currently targeted at a layer.
412 */
Romain Guy624234f2013-03-05 16:43:31 -0800413 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800414 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
415 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800416
Romain Guy42f3a4b2011-01-19 13:42:26 -0800417 /**
418 * Returns the name of the FBO this renderer is rendering into.
419 */
Romain Guy624234f2013-03-05 16:43:31 -0800420 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800421 return 0;
422 }
423
Romain Guy77a81162011-06-14 16:45:55 -0700424 /**
425 * Renders the specified layer as a textured quad.
426 *
427 * @param layer The layer to render
428 * @param rect The bounds of the layer
429 */
430 void drawTextureLayer(Layer* layer, const Rect& rect);
431
Romain Guybe6f9dc2012-07-16 12:41:17 -0700432 /**
433 * Gets the alpha and xfermode out of a paint object. If the paint is null
434 * alpha will be 255 and the xfermode will be SRC_OVER.
435 *
436 * @param paint The paint to extract values from
437 * @param alpha Where to store the resulting alpha
438 * @param mode Where to store the resulting xfermode
439 */
440 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
441
442 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700443 * Safely retrieves the mode from the specified xfermode. If the specified
444 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
445 */
446 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
447 SkXfermode::Mode resultMode;
448 if (!SkXfermode::AsMode(mode, &resultMode)) {
449 resultMode = SkXfermode::kSrcOver_Mode;
450 }
451 return resultMode;
452 }
453
Romain Guy11cb6422012-09-21 00:39:43 -0700454 /**
455 * Set to true to suppress error checks at the end of a frame.
456 */
Romain Guy624234f2013-03-05 16:43:31 -0800457 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700458 return false;
459 }
460
Romain Guy85bf02f2010-06-22 13:11:24 -0700461private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700462 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800463 * Discards the content of the framebuffer if supported by the driver.
464 * This method should be called at the beginning of a frame to optimize
465 * rendering on some tiler architectures.
466 */
467 void discardFramebuffer(float left, float top, float right, float bottom);
468
469 /**
Romain Guyddf74372012-05-22 14:07:07 -0700470 * Ensures the state of the renderer is the same as the state of
471 * the GL context.
472 */
473 void syncState();
474
475 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700476 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800477 * This method will use the clip rect that we started drawing the
478 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700479 * This method needs to be invoked every time getTargetFbo() is
480 * bound again.
481 */
Romain Guy57b52682012-09-20 17:38:46 -0700482 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700483
484 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800485 * Tells the GPU what part of the screen is about to be redrawn.
486 * This method needs to be invoked every time getTargetFbo() is
487 * bound again.
488 */
489 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
490
491 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700492 * Tells the GPU that we are done drawing the frame or that we
493 * are switching to another render target.
494 */
495 void endTiling();
496
497 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700498 * Saves the current state of the renderer as a new snapshot.
499 * The new snapshot is saved in mSnapshot and the previous snapshot
500 * is linked from mSnapshot->previous.
501 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700502 * @param flags The save flags; see SkCanvas for more information
503 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700504 * @return The new save count. This value can be passed to #restoreToCount()
505 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700506 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700507
508 /**
509 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
510 *
Romain Guy2542d192010-08-18 11:47:12 -0700511 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700512 */
Romain Guybb9524b2010-06-22 18:56:38 -0700513 bool restoreSnapshot();
514
Romain Guy5cbbce52010-06-27 22:59:20 -0700515 /**
516 * Sets the clipping rectangle using glScissor. The clip is defined by
517 * the current snapshot's clipRect member.
518 */
Romain Guybb9524b2010-06-22 18:56:38 -0700519 void setScissorFromClip();
520
Romain Guy5cbbce52010-06-27 22:59:20 -0700521 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800522 * Sets the clipping region using the stencil buffer. The clip region
523 * is defined by the current snapshot's clipRegion member.
524 */
525 void setStencilFromClip();
526
527 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700528 * Performs a quick reject but does not affect the scissor. Returns
529 * the transformed rect to test and the current clip.
530 */
531 bool quickRejectNoScissor(float left, float top, float right, float bottom,
532 Rect& transformed, Rect& clip);
533
534 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700535 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
536 */
537 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
538
539 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700540 * Creates a new layer stored in the specified snapshot.
541 *
542 * @param snapshot The snapshot associated with the new layer
543 * @param left The left coordinate of the layer
544 * @param top The top coordinate of the layer
545 * @param right The right coordinate of the layer
546 * @param bottom The bottom coordinate of the layer
547 * @param alpha The translucency of the layer
548 * @param mode The blending mode of the layer
549 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700550 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700551 *
552 * @return True if the layer was successfully created, false otherwise
553 */
Chet Haased48885a2012-08-28 17:43:28 -0700554 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700555 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700556
557 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700558 * Creates a new layer stored in the specified snapshot as an FBO.
559 *
560 * @param layer The layer to store as an FBO
561 * @param snapshot The snapshot associated with the new layer
562 * @param bounds The bounds of the layer
563 * @param previousFbo The name of the current framebuffer
564 */
Chet Haased48885a2012-08-28 17:43:28 -0700565 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700566
567 /**
568 * Compose the specified layer as a region.
569 *
570 * @param layer The layer to compose
571 * @param rect The layer's bounds
572 */
573 void composeLayerRegion(Layer* layer, const Rect& rect);
574
575 /**
576 * Compose the specified layer as a simple rectangle.
577 *
578 * @param layer The layer to compose
579 * @param rect The layer's bounds
580 * @param swap If true, the source and destination are swapped
581 */
582 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
583
Romain Guy54be1cd2011-06-13 19:04:27 -0700584 /**
585 * Clears all the regions corresponding to the current list of layers.
586 * This method MUST be invoked before any drawing operation.
587 */
588 void clearLayerRegions();
589
590 /**
Romain Guyf219da52011-01-16 12:54:25 -0800591 * Mark the layer as dirty at the specified coordinates. The coordinates
592 * are transformed with the supplied matrix.
593 */
594 void dirtyLayer(const float left, const float top,
595 const float right, const float bottom, const mat4 transform);
596
597 /**
598 * Mark the layer as dirty at the specified coordinates.
599 */
600 void dirtyLayer(const float left, const float top,
601 const float right, const float bottom);
602
603 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700604 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800605 * are transformed by the current snapshot's transform matrix unless specified
606 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700607 *
608 * @param left The left coordinate of the rectangle
609 * @param top The top coordinate of the rectangle
610 * @param right The right coordinate of the rectangle
611 * @param bottom The bottom coordinate of the rectangle
612 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700613 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700614 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700615 */
Romain Guy026c5e162010-06-28 17:12:22 -0700616 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700617 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700618
Romain Guy54be1cd2011-06-13 19:04:27 -0700619 /**
Romain Guy735738c2012-12-03 12:34:51 -0800620 * Draws a series of colored rectangles with the specified color. The specified
621 * coordinates are transformed by the current snapshot's transform matrix unless
622 * specified otherwise.
623 *
624 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
625 * per rectangle
626 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
627 * @param mode The Skia xfermode to use
628 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800629 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800630 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800631 */
632 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800633 SkXfermode::Mode mode, bool ignoreTransform = false,
634 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800635
636 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700637 * Draws the shape represented by the specified path texture.
638 * This method invokes drawPathTexture() but takes into account
639 * the extra left/top offset and the texture offset to correctly
640 * position the final shape.
641 *
642 * @param left The left coordinate of the shape to render
643 * @param top The top coordinate of the shape to render
644 * @param texture The texture reprsenting the shape
645 * @param paint The paint to draw the shape with
646 */
Chet Haase48659092012-05-31 15:21:51 -0700647 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700648
649 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700650 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
651 * different compositing rules.
652 *
653 * @param texture The texture to draw with
654 * @param left The x coordinate of the bitmap
655 * @param top The y coordinate of the bitmap
656 * @param paint The paint to render with
657 */
Romain Guya168d732011-03-18 16:50:13 -0700658 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
659
Romain Guy54be1cd2011-06-13 19:04:27 -0700660 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800661 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
662 *
663 * @param vertexBuffer The VertexBuffer to be drawn
664 * @param paint The paint to render with
665 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
666 */
667 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
668 bool useOffset = false);
669
670 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700671 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700672 *
Chris Craik710f46d2012-09-17 17:25:49 -0700673 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700674 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700675 */
Chris Craik65cd6122012-12-10 17:56:27 -0800676 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700677
Romain Guy5cbbce52010-06-27 22:59:20 -0700678 /**
679 * Draws a textured rectangle with the specified texture. The specified coordinates
680 * are transformed by the current snapshot's transform matrix.
681 *
682 * @param left The left coordinate of the rectangle
683 * @param top The top coordinate of the rectangle
684 * @param right The right coordinate of the rectangle
685 * @param bottom The bottom coordinate of the rectangle
686 * @param texture The texture name to map onto the rectangle
687 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700688 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700689 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700690 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700691 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700692 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700693
Romain Guy026c5e162010-06-28 17:12:22 -0700694 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700695 * Draws a textured rectangle with the specified texture. The specified coordinates
696 * are transformed by the current snapshot's transform matrix.
697 *
698 * @param left The left coordinate of the rectangle
699 * @param top The top coordinate of the rectangle
700 * @param right The right coordinate of the rectangle
701 * @param bottom The bottom coordinate of the rectangle
702 * @param texture The texture to use
703 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700704 */
Romain Guya9794742010-07-13 11:37:54 -0700705 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700706 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700707
708 /**
Romain Guy03750a02010-10-18 14:06:08 -0700709 * Draws a textured mesh with the specified texture. If the indices are omitted,
710 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
711 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700712 *
713 * @param left The left coordinate of the rectangle
714 * @param top The top coordinate of the rectangle
715 * @param right The right coordinate of the rectangle
716 * @param bottom The bottom coordinate of the rectangle
717 * @param texture The texture name to map onto the rectangle
718 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
719 * @param mode The blending mode
720 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700721 * @param vertices The vertices that define the mesh
722 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700723 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700724 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
725 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700726 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700727 * @param ignoreScale True if the model view matrix should not be scaled
728 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700729 */
730 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700731 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700732 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700733 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
734 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700735
Romain Guy886b2752013-01-04 12:26:18 -0800736 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
737 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
738 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
739 bool ignoreTransform, bool dirty = true);
740
Romain Guyf7f93552010-07-08 19:17:03 -0700741 /**
Romain Guy0a417492010-08-16 20:26:20 -0700742 * Draws text underline and strike-through if needed.
743 *
744 * @param text The text to decor
745 * @param bytesCount The number of bytes in the text
746 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
747 * @param x The x coordinate where the text will be drawn
748 * @param y The y coordinate where the text will be drawn
749 * @param paint The paint to draw the text with
750 */
751 void drawTextDecorations(const char* text, int bytesCount, float length,
752 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700753
Raph Levien416a8472012-07-19 22:48:17 -0700754 /**
755 * Draws shadow layer on text (with optional positions).
756 *
757 * @param paint The paint to draw the shadow with
758 * @param text The text to draw
759 * @param bytesCount The number of bytes in the text
760 * @param count The number of glyphs in the text
761 * @param positions The x, y positions of individual glyphs (or NULL)
762 * @param fontRenderer The font renderer object
763 * @param alpha The alpha value for drawing the shadow
764 * @param mode The xfermode for drawing the shadow
765 * @param x The x coordinate where the shadow will be drawn
766 * @param y The y coordinate where the shadow will be drawn
767 */
768 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
769 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
770 float x, float y);
771
Romain Guy54be1cd2011-06-13 19:04:27 -0700772 /**
773 * Draws a path texture. Path textures are alpha8 bitmaps that need special
774 * compositing to apply colors/filters/etc.
775 *
776 * @param texture The texture to render
777 * @param x The x coordinate where the texture will be drawn
778 * @param y The y coordinate where the texture will be drawn
779 * @param paint The paint to draw the texture with
780 */
Raph Levien416a8472012-07-19 22:48:17 -0700781 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800782
Romain Guy1e45aae2010-08-13 19:39:53 -0700783 /**
Romain Guyac670c02010-07-27 17:39:27 -0700784 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700785 * back to default is achieved by calling:
786 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700787 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700788 *
789 * @param u1 The left coordinate of the texture
790 * @param v1 The bottom coordinate of the texture
791 * @param u2 The right coordinate of the texture
792 * @param v2 The top coordinate of the texture
793 */
794 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
795
Romain Guy8ba548f2010-06-30 19:21:21 -0700796 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800797 * Returns true if the specified paint will draw invisible text.
798 */
799 bool canSkipText(const SkPaint* paint) const;
800
801 /**
Romain Guy746b7402010-10-26 16:27:31 -0700802 * Binds the specified texture. The texture unit must have been selected
803 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700804 */
Romain Guy746b7402010-10-26 16:27:31 -0700805 inline void bindTexture(GLuint texture) {
806 glBindTexture(GL_TEXTURE_2D, texture);
807 }
808
809 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700810 * Binds the specified EGLImage texture. The texture unit must have been selected
811 * prior to calling this method.
812 */
813 inline void bindExternalTexture(GLuint texture) {
814 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
815 }
816
817 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700818 * Enable or disable blending as necessary. This function sets the appropriate
819 * blend function based on the specified xfermode.
820 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700821 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
822 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700823
Romain Guyf607bdc2010-09-10 19:20:06 -0700824 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700825 * Use the specified program with the current GL context. If the program is already
826 * in use, it will not be bound again. If it is not in use, the current program is
827 * marked unused and the specified program becomes used and becomes the new
828 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700829 *
Romain Guyd27977d2010-07-14 19:18:51 -0700830 * @param program The program to use
831 *
832 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700833 */
Romain Guy889f8d12010-07-29 14:37:42 -0700834 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700835
Romain Guy746b7402010-10-26 16:27:31 -0700836 /**
837 * Invoked before any drawing operation. This sets required state.
838 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700839 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700840
Romain Guy70ca14e2010-12-13 18:24:33 -0800841 /**
842 * Various methods to setup OpenGL rendering.
843 */
844 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800845 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700846 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800847 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700848 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700849 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800850 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800851 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800852 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700853 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800854 void setupDrawShader();
855 void setupDrawColorFilter();
856 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
857 bool swapSrcDst = false);
858 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
859 bool swapSrcDst = false);
860 void setupDrawProgram();
861 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700862 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800863 void setupDrawModelView(float left, float top, float right, float bottom,
864 bool ignoreTransform = false, bool ignoreModelView = false);
865 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
866 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700867 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800868 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800869 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800870 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800871 void setupDrawShaderUniforms(bool ignoreTransform = false);
872 void setupDrawColorFilterUniforms();
873 void setupDrawSimpleMesh();
874 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700875 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700876 void setupDrawTextureTransform();
877 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700878 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800879 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800880 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800881 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700882 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800883 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700884 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700885
Romain Guy11cb6422012-09-21 00:39:43 -0700886 bool updateLayer(Layer* layer, bool inFrame);
887 void updateLayers();
888
Romain Guy17112ad2012-08-07 11:24:39 -0700889 /**
890 * Renders the specified region as a series of rectangles. This method
891 * is used for debugging only.
892 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800893 void drawRegionRects(const Region& region);
894
Romain Guy8ce00302013-01-15 18:51:42 -0800895 /**
896 * Renders the specified region as a series of rectangles. The region
897 * must be in screen-space coordinates.
898 */
899 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
900 bool dirty = false);
901
902 /**
903 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
904 * is turned on.
905 */
906 void debugClip();
907
Romain Guy7c450aa2012-09-21 19:15:00 -0700908 void debugOverdraw(bool enable, bool clear);
909 void renderOverdraw();
910
Romain Guy746b7402010-10-26 16:27:31 -0700911 /**
912 * Should be invoked every time the glScissor is modified.
913 */
914 inline void dirtyClip() {
915 mDirtyClip = true;
916 }
917
Romain Guy3b753822013-03-05 10:27:35 -0800918 inline mat4& currentTransform() const {
919 return *mSnapshot->transform;
920 }
921
Romain Guybb9524b2010-06-22 18:56:38 -0700922 // Dimensions of the drawing surface
923 int mWidth, mHeight;
924
Romain Guy85bf02f2010-06-22 13:11:24 -0700925 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700926 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700927
Romain Guyc7d53492010-06-25 13:41:57 -0700928 // Model-view matrix used to position/size objects
929 mat4 mModelView;
930
Romain Guybb9524b2010-06-22 18:56:38 -0700931 // Number of saved states
932 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700933 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700934 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700935 // Current state
936 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700937 // State used to define the clipping region
938 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700939
Romain Guy026c5e162010-06-28 17:12:22 -0700940 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700941 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700942
Chris Craikc3566d02013-02-04 16:16:33 -0800943 // shader, filters, and shadow
944 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800945 SkPaint mFilteredPaint;
946
Romain Guy82ba8142010-07-09 13:25:56 -0700947 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700948 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800949 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700950
Romain Guy8f3b8e32012-03-27 16:33:45 -0700951 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700952 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700953 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700954 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700955 // List of layers to update at the beginning of a frame
956 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700957
Romain Guy746b7402010-10-26 16:27:31 -0700958 // Indicates whether the clip must be restored
959 bool mDirtyClip;
960
Romain Guy70ca14e2010-12-13 18:24:33 -0800961 // The following fields are used to setup drawing
962 // Used to describe the shaders to generate
963 ProgramDescription mDescription;
964 // Color description
965 bool mColorSet;
966 float mColorA, mColorR, mColorG, mColorB;
967 // Indicates that the shader should get a color
968 bool mSetShaderColor;
969 // Current texture unit
970 GLuint mTextureUnit;
971 // Track dirty regions, true by default
972 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700973 // Indicate whether we are drawing an opaque frame
974 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800975
Romain Guy87e2f7572012-09-24 11:37:12 -0700976 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
977 // Properties.h
978 bool mScissorOptimizationDisabled;
979
Romain Guy54c1a642012-09-27 17:55:46 -0700980 // No-ops start/endTiling when set
981 bool mSuppressTiling;
982
Romain Guyef359272013-01-31 19:07:29 -0800983 // Optional name of the renderer
984 String8 mName;
985
Romain Guyb051e892010-09-28 19:09:36 -0700986 friend class DisplayListRenderer;
987
Romain Guybb9524b2010-06-22 18:56:38 -0700988}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700989
Romain Guy9d5316e2010-06-24 19:30:36 -0700990}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700991}; // namespace android
992
Romain Guy5b3b3522010-10-27 18:57:51 -0700993#endif // ANDROID_HWUI_OPENGL_RENDERER_H