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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
Chris Craikff785832013-03-08 13:12:16 -080068enum StateDeferFlags {
69 kStateDeferFlag_Draw = 0x1,
70 kStateDeferFlag_Clip = 0x2
71};
72
Chris Craikc3566d02013-02-04 16:16:33 -080073struct DeferredDisplayState {
74 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
Chris Craikc3566d02013-02-04 16:16:33 -080075
76 // the below are set and used by the OpenGLRenderer at record and deferred playback
77 Rect mClip;
78 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -080079 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -080080 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080081};
82
Romain Guyf6a11b82010-06-23 17:47:49 -070083///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070084// Renderer
85///////////////////////////////////////////////////////////////////////////////
86
Romain Guy0fe478e2010-11-08 12:08:41 -080087class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -070088class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -080089class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070090
Romain Guy5cbbce52010-06-27 22:59:20 -070091/**
92 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
93 * simplified version of Skia's Canvas API.
94 */
Romain Guy85bf02f2010-06-22 13:11:24 -070095class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070096public:
Romain Guy79537452011-10-12 13:48:51 -070097 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070098 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070099
Romain Guy17112ad2012-08-07 11:24:39 -0700100 /**
Romain Guyef359272013-01-31 19:07:29 -0800101 * Sets the name of this renderer. The name is optional and
102 * empty by default. If the pointer is null the name is set
103 * to the empty string.
104 */
105 ANDROID_API void setName(const char* name);
106
107 /**
108 * Returns the name of this renderer as UTF8 string.
109 * The returned pointer is never null.
110 */
111 ANDROID_API const char* getName() const;
112
113 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700114 * Read externally defined properties to control the behavior
115 * of the renderer.
116 */
117 ANDROID_API void initProperties();
118
119 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700120 * Indicates whether this renderer executes drawing commands immediately.
121 * If this method returns true, the drawing commands will be executed
122 * later.
123 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700124 virtual bool isDeferred();
125
Romain Guy17112ad2012-08-07 11:24:39 -0700126 /**
127 * Sets the dimension of the underlying drawing surface. This method must
128 * be called at least once every time the drawing surface changes size.
129 *
130 * @param width The width in pixels of the underlysing surface
131 * @param height The height in pixels of the underlysing surface
132 */
Romain Guyb051e892010-09-28 19:09:36 -0700133 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700134
Romain Guy17112ad2012-08-07 11:24:39 -0700135 /**
136 * Prepares the renderer to draw a frame. This method must be invoked
137 * at the beginning of each frame. When this method is invoked, the
138 * entire drawing surface is assumed to be redrawn.
139 *
140 * @param opaque If true, the target surface is considered opaque
141 * and will not be cleared. If false, the target surface
142 * will be cleared
143 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700144 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700145
Romain Guy17112ad2012-08-07 11:24:39 -0700146 /**
147 * Prepares the renderer to draw a frame. This method must be invoked
148 * at the beginning of each frame. Only the specified rectangle of the
149 * frame is assumed to be dirty. A clip will automatically be set to
150 * the specified rectangle.
151 *
152 * @param left The left coordinate of the dirty rectangle
153 * @param top The top coordinate of the dirty rectangle
154 * @param right The right coordinate of the dirty rectangle
155 * @param bottom The bottom coordinate of the dirty rectangle
156 * @param opaque If true, the target surface is considered opaque
157 * and will not be cleared. If false, the target surface
158 * will be cleared in the specified dirty rectangle
159 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700160 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700161
162 /**
163 * Indicates the end of a frame. This method must be invoked whenever
164 * the caller is done rendering a frame.
165 */
166 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800167
Romain Guyc89b14b2012-08-08 14:53:48 -0700168 /**
169 * This method must be invoked before handing control over to a draw functor.
170 * See callDrawGLFunction() for instance.
171 *
172 * This command must not be recorded inside display lists.
173 */
174 virtual void interrupt();
175
176 /**
177 * This method must be invoked after getting control back from a draw functor.
178 *
179 * This command must not be recorded inside display lists.
180 */
181 virtual void resume();
182
Romain Guy8f3b8e32012-03-27 16:33:45 -0700183 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700184 ANDROID_API void detachFunctor(Functor* functor);
185 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700186 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700187
Romain Guy11cb6422012-09-21 00:39:43 -0700188 ANDROID_API void pushLayerUpdate(Layer* layer);
189 ANDROID_API void clearLayerUpdates();
190
Romain Guy79537452011-10-12 13:48:51 -0700191 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700192 virtual int save(int flags);
193 virtual void restore();
194 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700195
Chris Craikff785832013-03-08 13:12:16 -0800196 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
197 SkPaint* paint, int flags) {
198 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
199 if (paint) mode = getXfermode(paint->getXfermode());
200 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
201 }
202 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
203 int alpha, int flags) {
204 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
205 }
Romain Guye2d345e2010-09-24 18:39:22 -0700206 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800207 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void translate(float dx, float dy);
210 virtual void rotate(float degrees);
211 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800212 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700213
Chris Craikb98a0162013-02-21 11:30:22 -0800214 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700215 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700216 virtual void setMatrix(SkMatrix* matrix);
217 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700218
Romain Guy79537452011-10-12 13:48:51 -0700219 ANDROID_API const Rect& getClipBounds();
220 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700221 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700222 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800223 virtual bool clipPath(SkPath* path, SkRegion::Op op);
224 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700225 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700226
Chris Craikff785832013-03-08 13:12:16 -0800227 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800228 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700229 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700230 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
231 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
232 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700233 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700234 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700235 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
236 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800237 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700238 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700239 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700240 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700241 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
242 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
243 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700244 virtual status_t drawColor(int color, SkXfermode::Mode mode);
245 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
246 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800247 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700248 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
249 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
250 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800251 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700252 virtual status_t drawPath(SkPath* path, SkPaint* paint);
253 virtual status_t drawLines(float* points, int count, SkPaint* paint);
254 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700255 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800256 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700257 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800258 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700259 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700260 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800261 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700262
Romain Guy4aa90572010-09-26 18:40:37 -0700263 virtual void resetShader();
264 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700265
Romain Guy4aa90572010-09-26 18:40:37 -0700266 virtual void resetColorFilter();
267 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700268
Romain Guy4aa90572010-09-26 18:40:37 -0700269 virtual void resetShadow();
270 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700271
Romain Guy5ff9df62012-01-23 17:09:05 -0800272 virtual void resetPaintFilter();
273 virtual void setupPaintFilter(int clearBits, int setBits);
274
Chris Craika08f95c2013-03-15 17:24:33 -0700275 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800276
Chris Craikd0afeac2013-03-15 18:43:11 -0700277 void resetDrawModifiers();
Chris Craikff785832013-03-08 13:12:16 -0800278 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
279 void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800280
Chris Craikff785832013-03-08 13:12:16 -0800281 // TODO: what does this mean? no perspective? no rotate?
Romain Guy672433d2013-01-04 19:05:13 -0800282 ANDROID_API bool isCurrentTransformSimple() {
283 return mSnapshot->transform->isSimple();
284 }
285
Romain Guy0f6675332013-03-01 14:31:04 -0800286 Caches& getCaches() {
287 return mCaches;
288 }
289
Chris Craikff785832013-03-08 13:12:16 -0800290 // simple rect clip
291 bool isCurrentClipSimple() {
292 return mSnapshot->clipRegion->isEmpty();
293 }
294
Romain Guy17112ad2012-08-07 11:24:39 -0700295 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700296 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700297 * with other alpha values when drawing primitives.
298 */
Chris Craika08f95c2013-03-15 17:24:33 -0700299 void scaleAlpha(float alpha) {
300 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700301 }
302
303 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800304 * Inserts a named event marker in the stream of GL commands.
305 */
306 void eventMark(const char* name) const;
307
308 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700309 * Inserts a named group marker in the stream of GL commands. This marker
310 * can be used by tools to group commands into logical groups. A call to
311 * this method must always be followed later on by a call to endMark().
312 */
Romain Guy13631f32012-01-30 17:41:55 -0800313 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700314
315 /**
316 * Closes the last group marker opened by startMark().
317 */
Romain Guy13631f32012-01-30 17:41:55 -0800318 void endMark() const;
319
Chet Haased15ebf22012-09-05 11:40:29 -0700320 /**
321 * Gets the alpha and xfermode out of a paint object. If the paint is null
322 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
323 * not multiply the paint's alpha by the current snapshot's alpha.
324 *
325 * @param paint The paint to extract values from
326 * @param alpha Where to store the resulting alpha
327 * @param mode Where to store the resulting xfermode
328 */
329 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
330 if (paint) {
331 *mode = getXfermode(paint->getXfermode());
332
333 // Skia draws using the color's alpha channel if < 255
334 // Otherwise, it uses the paint's alpha
335 int color = paint->getColor();
336 *alpha = (color >> 24) & 0xFF;
337 if (*alpha == 255) {
338 *alpha = paint->getAlpha();
339 }
340 } else {
341 *mode = SkXfermode::kSrcOver_Mode;
342 *alpha = 255;
343 }
344 }
345
Romain Guy624234f2013-03-05 16:43:31 -0800346 /**
347 * Return the best transform to use to rasterize text given a full
348 * transform matrix.
349 */
350 mat4 findBestFontTransform(const mat4& transform) const;
351
Romain Guye2d345e2010-09-24 18:39:22 -0700352protected:
353 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700354 * Computes the projection matrix, initialize the first snapshot
355 * and stores the dimensions of the render target.
356 */
357 void initViewport(int width, int height);
358
359 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700360 * Clears the underlying surface if needed.
361 */
362 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
363
364 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700365 * Call this method after updating a layer during a drawing pass.
366 */
367 void resumeAfterLayer();
368
369 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800370 * This method is called whenever a stencil buffer is required. Subclasses
371 * should override this method and call attachStencilBufferToLayer() on the
372 * appropriate layer(s).
373 */
374 virtual void ensureStencilBuffer();
375
376 /**
377 * Obtains a stencil render buffer (allocating it if necessary) and
378 * attaches it to the specified layer.
379 */
380 void attachStencilBufferToLayer(Layer* layer);
381
382 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700383 * Compose the layer defined in the current snapshot with the layer
384 * defined by the previous snapshot.
385 *
386 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
387 *
388 * @param curent The current snapshot containing the layer to compose
389 * @param previous The previous snapshot to compose the current layer with
390 */
391 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700392
Romain Guyada830f2011-01-13 12:13:20 -0800393 /**
Romain Guyf219da52011-01-16 12:54:25 -0800394 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800395 */
Romain Guyf219da52011-01-16 12:54:25 -0800396 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800397
398 /**
Romain Guyf219da52011-01-16 12:54:25 -0800399 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800400 */
Romain Guy624234f2013-03-05 16:43:31 -0800401 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800402 return mSnapshot;
403 }
Romain Guyada830f2011-01-13 12:13:20 -0800404
Romain Guy42f3a4b2011-01-19 13:42:26 -0800405 /**
406 * Returns the region of the current layer.
407 */
Romain Guy624234f2013-03-05 16:43:31 -0800408 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800409 return mSnapshot->region;
410 }
411
Romain Guy42f3a4b2011-01-19 13:42:26 -0800412 /**
413 * Indicates whether rendering is currently targeted at a layer.
414 */
Romain Guy624234f2013-03-05 16:43:31 -0800415 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800416 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
417 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800418
Romain Guy42f3a4b2011-01-19 13:42:26 -0800419 /**
420 * Returns the name of the FBO this renderer is rendering into.
421 */
Romain Guy624234f2013-03-05 16:43:31 -0800422 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800423 return 0;
424 }
425
Romain Guy77a81162011-06-14 16:45:55 -0700426 /**
427 * Renders the specified layer as a textured quad.
428 *
429 * @param layer The layer to render
430 * @param rect The bounds of the layer
431 */
432 void drawTextureLayer(Layer* layer, const Rect& rect);
433
Romain Guybe6f9dc2012-07-16 12:41:17 -0700434 /**
435 * Gets the alpha and xfermode out of a paint object. If the paint is null
436 * alpha will be 255 and the xfermode will be SRC_OVER.
437 *
438 * @param paint The paint to extract values from
439 * @param alpha Where to store the resulting alpha
440 * @param mode Where to store the resulting xfermode
441 */
442 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
443
444 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700445 * Safely retrieves the mode from the specified xfermode. If the specified
446 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
447 */
448 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
449 SkXfermode::Mode resultMode;
450 if (!SkXfermode::AsMode(mode, &resultMode)) {
451 resultMode = SkXfermode::kSrcOver_Mode;
452 }
453 return resultMode;
454 }
455
Romain Guy11cb6422012-09-21 00:39:43 -0700456 /**
457 * Set to true to suppress error checks at the end of a frame.
458 */
Romain Guy624234f2013-03-05 16:43:31 -0800459 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700460 return false;
461 }
462
Romain Guy85bf02f2010-06-22 13:11:24 -0700463private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700464 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800465 * Discards the content of the framebuffer if supported by the driver.
466 * This method should be called at the beginning of a frame to optimize
467 * rendering on some tiler architectures.
468 */
469 void discardFramebuffer(float left, float top, float right, float bottom);
470
471 /**
Romain Guyddf74372012-05-22 14:07:07 -0700472 * Ensures the state of the renderer is the same as the state of
473 * the GL context.
474 */
475 void syncState();
476
477 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700478 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800479 * This method will use the clip rect that we started drawing the
480 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700481 * This method needs to be invoked every time getTargetFbo() is
482 * bound again.
483 */
Romain Guy57b52682012-09-20 17:38:46 -0700484 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700485
486 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800487 * Tells the GPU what part of the screen is about to be redrawn.
488 * This method needs to be invoked every time getTargetFbo() is
489 * bound again.
490 */
491 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
492
493 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700494 * Tells the GPU that we are done drawing the frame or that we
495 * are switching to another render target.
496 */
497 void endTiling();
498
499 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700500 * Saves the current state of the renderer as a new snapshot.
501 * The new snapshot is saved in mSnapshot and the previous snapshot
502 * is linked from mSnapshot->previous.
503 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700504 * @param flags The save flags; see SkCanvas for more information
505 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700506 * @return The new save count. This value can be passed to #restoreToCount()
507 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700508 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700509
510 /**
511 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
512 *
Romain Guy2542d192010-08-18 11:47:12 -0700513 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700514 */
Romain Guybb9524b2010-06-22 18:56:38 -0700515 bool restoreSnapshot();
516
Romain Guy5cbbce52010-06-27 22:59:20 -0700517 /**
518 * Sets the clipping rectangle using glScissor. The clip is defined by
519 * the current snapshot's clipRect member.
520 */
Romain Guybb9524b2010-06-22 18:56:38 -0700521 void setScissorFromClip();
522
Romain Guy5cbbce52010-06-27 22:59:20 -0700523 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800524 * Sets the clipping region using the stencil buffer. The clip region
525 * is defined by the current snapshot's clipRegion member.
526 */
527 void setStencilFromClip();
528
529 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700530 * Performs a quick reject but does not affect the scissor. Returns
531 * the transformed rect to test and the current clip.
532 */
533 bool quickRejectNoScissor(float left, float top, float right, float bottom,
534 Rect& transformed, Rect& clip);
535
536 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700537 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
538 */
539 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
540
541 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700542 * Creates a new layer stored in the specified snapshot.
543 *
544 * @param snapshot The snapshot associated with the new layer
545 * @param left The left coordinate of the layer
546 * @param top The top coordinate of the layer
547 * @param right The right coordinate of the layer
548 * @param bottom The bottom coordinate of the layer
549 * @param alpha The translucency of the layer
550 * @param mode The blending mode of the layer
551 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700552 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700553 *
554 * @return True if the layer was successfully created, false otherwise
555 */
Chet Haased48885a2012-08-28 17:43:28 -0700556 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700557 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700558
559 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700560 * Creates a new layer stored in the specified snapshot as an FBO.
561 *
562 * @param layer The layer to store as an FBO
563 * @param snapshot The snapshot associated with the new layer
564 * @param bounds The bounds of the layer
565 * @param previousFbo The name of the current framebuffer
566 */
Chet Haased48885a2012-08-28 17:43:28 -0700567 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700568
569 /**
570 * Compose the specified layer as a region.
571 *
572 * @param layer The layer to compose
573 * @param rect The layer's bounds
574 */
575 void composeLayerRegion(Layer* layer, const Rect& rect);
576
577 /**
578 * Compose the specified layer as a simple rectangle.
579 *
580 * @param layer The layer to compose
581 * @param rect The layer's bounds
582 * @param swap If true, the source and destination are swapped
583 */
584 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
585
Romain Guy54be1cd2011-06-13 19:04:27 -0700586 /**
587 * Clears all the regions corresponding to the current list of layers.
588 * This method MUST be invoked before any drawing operation.
589 */
590 void clearLayerRegions();
591
592 /**
Romain Guyf219da52011-01-16 12:54:25 -0800593 * Mark the layer as dirty at the specified coordinates. The coordinates
594 * are transformed with the supplied matrix.
595 */
596 void dirtyLayer(const float left, const float top,
597 const float right, const float bottom, const mat4 transform);
598
599 /**
600 * Mark the layer as dirty at the specified coordinates.
601 */
602 void dirtyLayer(const float left, const float top,
603 const float right, const float bottom);
604
605 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700606 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800607 * are transformed by the current snapshot's transform matrix unless specified
608 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700609 *
610 * @param left The left coordinate of the rectangle
611 * @param top The top coordinate of the rectangle
612 * @param right The right coordinate of the rectangle
613 * @param bottom The bottom coordinate of the rectangle
614 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700615 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700616 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700617 */
Romain Guy026c5e162010-06-28 17:12:22 -0700618 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700619 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700620
Romain Guy54be1cd2011-06-13 19:04:27 -0700621 /**
Romain Guy735738c2012-12-03 12:34:51 -0800622 * Draws a series of colored rectangles with the specified color. The specified
623 * coordinates are transformed by the current snapshot's transform matrix unless
624 * specified otherwise.
625 *
626 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
627 * per rectangle
628 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
629 * @param mode The Skia xfermode to use
630 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800631 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800632 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800633 */
634 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800635 SkXfermode::Mode mode, bool ignoreTransform = false,
636 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800637
638 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700639 * Draws the shape represented by the specified path texture.
640 * This method invokes drawPathTexture() but takes into account
641 * the extra left/top offset and the texture offset to correctly
642 * position the final shape.
643 *
644 * @param left The left coordinate of the shape to render
645 * @param top The top coordinate of the shape to render
646 * @param texture The texture reprsenting the shape
647 * @param paint The paint to draw the shape with
648 */
Chet Haase48659092012-05-31 15:21:51 -0700649 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700650
651 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700652 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
653 * different compositing rules.
654 *
655 * @param texture The texture to draw with
656 * @param left The x coordinate of the bitmap
657 * @param top The y coordinate of the bitmap
658 * @param paint The paint to render with
659 */
Romain Guya168d732011-03-18 16:50:13 -0700660 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
661
Romain Guy54be1cd2011-06-13 19:04:27 -0700662 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800663 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
664 *
665 * @param vertexBuffer The VertexBuffer to be drawn
666 * @param paint The paint to render with
667 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
668 */
669 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
670 bool useOffset = false);
671
672 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700673 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700674 *
Chris Craik710f46d2012-09-17 17:25:49 -0700675 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700676 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700677 */
Chris Craik65cd6122012-12-10 17:56:27 -0800678 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700679
Romain Guy5cbbce52010-06-27 22:59:20 -0700680 /**
681 * Draws a textured rectangle with the specified texture. The specified coordinates
682 * are transformed by the current snapshot's transform matrix.
683 *
684 * @param left The left coordinate of the rectangle
685 * @param top The top coordinate of the rectangle
686 * @param right The right coordinate of the rectangle
687 * @param bottom The bottom coordinate of the rectangle
688 * @param texture The texture name to map onto the rectangle
689 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700690 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700691 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700692 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700693 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700694 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700695
Romain Guy026c5e162010-06-28 17:12:22 -0700696 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700697 * Draws a textured rectangle with the specified texture. The specified coordinates
698 * are transformed by the current snapshot's transform matrix.
699 *
700 * @param left The left coordinate of the rectangle
701 * @param top The top coordinate of the rectangle
702 * @param right The right coordinate of the rectangle
703 * @param bottom The bottom coordinate of the rectangle
704 * @param texture The texture to use
705 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700706 */
Romain Guya9794742010-07-13 11:37:54 -0700707 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700708 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700709
710 /**
Romain Guy03750a02010-10-18 14:06:08 -0700711 * Draws a textured mesh with the specified texture. If the indices are omitted,
712 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
713 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700714 *
715 * @param left The left coordinate of the rectangle
716 * @param top The top coordinate of the rectangle
717 * @param right The right coordinate of the rectangle
718 * @param bottom The bottom coordinate of the rectangle
719 * @param texture The texture name to map onto the rectangle
720 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
721 * @param mode The blending mode
722 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700723 * @param vertices The vertices that define the mesh
724 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700725 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700726 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
727 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700728 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700729 * @param ignoreScale True if the model view matrix should not be scaled
730 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700731 */
732 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700733 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700735 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
736 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700737
Romain Guy886b2752013-01-04 12:26:18 -0800738 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
739 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
740 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
741 bool ignoreTransform, bool dirty = true);
742
Romain Guyf7f93552010-07-08 19:17:03 -0700743 /**
Romain Guy0a417492010-08-16 20:26:20 -0700744 * Draws text underline and strike-through if needed.
745 *
746 * @param text The text to decor
747 * @param bytesCount The number of bytes in the text
748 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
749 * @param x The x coordinate where the text will be drawn
750 * @param y The y coordinate where the text will be drawn
751 * @param paint The paint to draw the text with
752 */
753 void drawTextDecorations(const char* text, int bytesCount, float length,
754 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700755
Raph Levien416a8472012-07-19 22:48:17 -0700756 /**
757 * Draws shadow layer on text (with optional positions).
758 *
759 * @param paint The paint to draw the shadow with
760 * @param text The text to draw
761 * @param bytesCount The number of bytes in the text
762 * @param count The number of glyphs in the text
763 * @param positions The x, y positions of individual glyphs (or NULL)
764 * @param fontRenderer The font renderer object
765 * @param alpha The alpha value for drawing the shadow
766 * @param mode The xfermode for drawing the shadow
767 * @param x The x coordinate where the shadow will be drawn
768 * @param y The y coordinate where the shadow will be drawn
769 */
770 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
771 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
772 float x, float y);
773
Romain Guy54be1cd2011-06-13 19:04:27 -0700774 /**
775 * Draws a path texture. Path textures are alpha8 bitmaps that need special
776 * compositing to apply colors/filters/etc.
777 *
778 * @param texture The texture to render
779 * @param x The x coordinate where the texture will be drawn
780 * @param y The y coordinate where the texture will be drawn
781 * @param paint The paint to draw the texture with
782 */
Raph Levien416a8472012-07-19 22:48:17 -0700783 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800784
Romain Guy1e45aae2010-08-13 19:39:53 -0700785 /**
Romain Guyac670c02010-07-27 17:39:27 -0700786 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700787 * back to default is achieved by calling:
788 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700789 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700790 *
791 * @param u1 The left coordinate of the texture
792 * @param v1 The bottom coordinate of the texture
793 * @param u2 The right coordinate of the texture
794 * @param v2 The top coordinate of the texture
795 */
796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
797
Romain Guy8ba548f2010-06-30 19:21:21 -0700798 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800799 * Returns true if the specified paint will draw invisible text.
800 */
801 bool canSkipText(const SkPaint* paint) const;
802
803 /**
Romain Guy746b7402010-10-26 16:27:31 -0700804 * Binds the specified texture. The texture unit must have been selected
805 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700806 */
Romain Guy746b7402010-10-26 16:27:31 -0700807 inline void bindTexture(GLuint texture) {
808 glBindTexture(GL_TEXTURE_2D, texture);
809 }
810
811 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700812 * Binds the specified EGLImage texture. The texture unit must have been selected
813 * prior to calling this method.
814 */
815 inline void bindExternalTexture(GLuint texture) {
816 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
817 }
818
819 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700820 * Enable or disable blending as necessary. This function sets the appropriate
821 * blend function based on the specified xfermode.
822 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700823 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
824 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700825
Romain Guyf607bdc2010-09-10 19:20:06 -0700826 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700827 * Use the specified program with the current GL context. If the program is already
828 * in use, it will not be bound again. If it is not in use, the current program is
829 * marked unused and the specified program becomes used and becomes the new
830 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700831 *
Romain Guyd27977d2010-07-14 19:18:51 -0700832 * @param program The program to use
833 *
834 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700835 */
Romain Guy889f8d12010-07-29 14:37:42 -0700836 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700837
Romain Guy746b7402010-10-26 16:27:31 -0700838 /**
839 * Invoked before any drawing operation. This sets required state.
840 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700841 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700842
Romain Guy70ca14e2010-12-13 18:24:33 -0800843 /**
844 * Various methods to setup OpenGL rendering.
845 */
846 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800847 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800849 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700850 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700851 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800852 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800853 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800854 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700855 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800856 void setupDrawShader();
857 void setupDrawColorFilter();
858 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
859 bool swapSrcDst = false);
860 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
861 bool swapSrcDst = false);
862 void setupDrawProgram();
863 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700864 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800865 void setupDrawModelView(float left, float top, float right, float bottom,
866 bool ignoreTransform = false, bool ignoreModelView = false);
867 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
868 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700869 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800870 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800871 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800872 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800873 void setupDrawShaderUniforms(bool ignoreTransform = false);
874 void setupDrawColorFilterUniforms();
875 void setupDrawSimpleMesh();
876 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700877 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700878 void setupDrawTextureTransform();
879 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700880 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800881 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800882 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800883 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700884 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800885 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700886 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700887
Romain Guy11cb6422012-09-21 00:39:43 -0700888 bool updateLayer(Layer* layer, bool inFrame);
889 void updateLayers();
890
Romain Guy17112ad2012-08-07 11:24:39 -0700891 /**
892 * Renders the specified region as a series of rectangles. This method
893 * is used for debugging only.
894 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800895 void drawRegionRects(const Region& region);
896
Romain Guy8ce00302013-01-15 18:51:42 -0800897 /**
898 * Renders the specified region as a series of rectangles. The region
899 * must be in screen-space coordinates.
900 */
901 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
902 bool dirty = false);
903
904 /**
905 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
906 * is turned on.
907 */
908 void debugClip();
909
Romain Guy7c450aa2012-09-21 19:15:00 -0700910 void debugOverdraw(bool enable, bool clear);
911 void renderOverdraw();
912
Romain Guy746b7402010-10-26 16:27:31 -0700913 /**
914 * Should be invoked every time the glScissor is modified.
915 */
916 inline void dirtyClip() {
917 mDirtyClip = true;
918 }
919
Romain Guy3b753822013-03-05 10:27:35 -0800920 inline mat4& currentTransform() const {
921 return *mSnapshot->transform;
922 }
923
Romain Guybb9524b2010-06-22 18:56:38 -0700924 // Dimensions of the drawing surface
925 int mWidth, mHeight;
926
Romain Guy85bf02f2010-06-22 13:11:24 -0700927 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700928 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700929
Romain Guyc7d53492010-06-25 13:41:57 -0700930 // Model-view matrix used to position/size objects
931 mat4 mModelView;
932
Romain Guybb9524b2010-06-22 18:56:38 -0700933 // Number of saved states
934 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700935 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700936 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700937 // Current state
938 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700939 // State used to define the clipping region
940 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700941
Romain Guy026c5e162010-06-28 17:12:22 -0700942 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700943 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700944
Chris Craikc3566d02013-02-04 16:16:33 -0800945 // shader, filters, and shadow
946 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800947 SkPaint mFilteredPaint;
948
Romain Guy82ba8142010-07-09 13:25:56 -0700949 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700950 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800951 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700952
Romain Guy8f3b8e32012-03-27 16:33:45 -0700953 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700954 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700955 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700956 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700957 // List of layers to update at the beginning of a frame
958 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700959
Romain Guy746b7402010-10-26 16:27:31 -0700960 // Indicates whether the clip must be restored
961 bool mDirtyClip;
962
Romain Guy70ca14e2010-12-13 18:24:33 -0800963 // The following fields are used to setup drawing
964 // Used to describe the shaders to generate
965 ProgramDescription mDescription;
966 // Color description
967 bool mColorSet;
968 float mColorA, mColorR, mColorG, mColorB;
969 // Indicates that the shader should get a color
970 bool mSetShaderColor;
971 // Current texture unit
972 GLuint mTextureUnit;
973 // Track dirty regions, true by default
974 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700975 // Indicate whether we are drawing an opaque frame
976 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800977
Romain Guy87e2f7572012-09-24 11:37:12 -0700978 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
979 // Properties.h
980 bool mScissorOptimizationDisabled;
981
Romain Guy54c1a642012-09-27 17:55:46 -0700982 // No-ops start/endTiling when set
983 bool mSuppressTiling;
984
Romain Guyef359272013-01-31 19:07:29 -0800985 // Optional name of the renderer
986 String8 mName;
987
Romain Guyb051e892010-09-28 19:09:36 -0700988 friend class DisplayListRenderer;
Romain Guy257ae352013-03-20 16:31:12 -0700989 friend class TextSetupFunctor;
Romain Guyb051e892010-09-28 19:09:36 -0700990
Romain Guybb9524b2010-06-22 18:56:38 -0700991}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700992
Romain Guy9d5316e2010-06-24 19:30:36 -0700993}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700994}; // namespace android
995
Romain Guy5b3b3522010-10-27 18:57:51 -0700996#endif // ANDROID_HWUI_OPENGL_RENDERER_H