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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Derek Sollenberger6e035432015-08-20 16:07:54 -040038#include <SkDrawLooper.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070040#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070041#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070042#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070043
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040044#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080045#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070046#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070047#include <utils/SortedVector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
John Reck272a6852015-07-29 16:48:58 -070053#include <vector>
54
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040055class SkShader;
56
Romain Guye4d01122010-06-16 18:44:05 -070057namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070058namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059
Chris Craik03ae2722015-02-25 11:01:09 -080060enum class DrawOpMode {
61 kImmediate,
62 kDefer,
63 kFlush
64};
65
Chris Craikb4589422013-12-26 15:13:13 -080066class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080067struct Glop;
John Reck3b202512014-06-23 13:13:08 -070068class RenderState;
John Recke18264b2014-03-12 13:56:30 -070069class RenderNode;
Chris Craik82840732015-04-03 09:37:49 -070070class TextDrawFunctor;
Chris Craikb4589422013-12-26 15:13:13 -080071class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080072
Chris Craikff785832013-03-08 13:12:16 -080073enum StateDeferFlags {
74 kStateDeferFlag_Draw = 0x1,
75 kStateDeferFlag_Clip = 0x2
76};
77
Chris Craik28ce94a2013-05-31 11:38:03 -070078enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070079 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070080 kClipSide_Left = 0x1,
81 kClipSide_Top = 0x2,
82 kClipSide_Right = 0x4,
83 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070084 kClipSide_Full = 0xF,
85 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070086};
87
Chris Craikbf759452014-08-11 16:00:44 -070088enum VertexBufferDisplayFlags {
89 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070090 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070091};
92
Chris Craik4063a0e2013-11-15 16:06:56 -080093/**
94 * Defines additional transformation that should be applied by the model view matrix, beyond that of
95 * the currentTransform()
96 */
97enum ModelViewMode {
98 /**
99 * Used when the model view should simply translate geometry passed to the shader. The resulting
100 * matrix will be a simple translation.
101 */
102 kModelViewMode_Translate = 0,
103
104 /**
105 * Used when the model view should translate and scale geometry. The resulting matrix will be a
106 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
107 */
108 kModelViewMode_TranslateAndScale = 1,
109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700112// Renderer
113///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700114/**
Chris Craik14e51302013-12-30 15:32:54 -0800115 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700116 */
Chris Craik03ae2722015-02-25 11:01:09 -0800117class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700118public:
John Reck3b202512014-06-23 13:13:08 -0700119 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700121
Chris Craik03ae2722015-02-25 11:01:09 -0800122 /**
123 * Sets the dimension of the underlying drawing surface. This method must
124 * be called at least once every time the drawing surface changes size.
125 *
126 * @param width The width in pixels of the underlysing surface
127 * @param height The height in pixels of the underlysing surface
128 */
129 void setViewport(int width, int height) { mState.setViewport(width, height); }
130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Alan Viverette50210d92015-05-14 18:05:36 -0700132 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
133 uint8_t spotShadowAlpha);
134 void setLightCenter(const Vector3& lightCenter);
Romain Guy87e2f7572012-09-24 11:37:12 -0700135
Chris Craik03ae2722015-02-25 11:01:09 -0800136 /*
137 * Prepares the renderer to draw a frame. This method must be invoked
138 * at the beginning of each frame. Only the specified rectangle of the
139 * frame is assumed to be dirty. A clip will automatically be set to
140 * the specified rectangle.
141 *
142 * @param opaque If true, the target surface is considered opaque
143 * and will not be cleared. If false, the target surface
144 * will be cleared
145 */
Chris Craike84a2082014-12-22 14:28:49 -0800146 virtual void prepareDirty(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800147 bool opaque);
148
149 /**
150 * Prepares the renderer to draw a frame. This method must be invoked
151 * at the beginning of each frame. When this method is invoked, the
152 * entire drawing surface is assumed to be redrawn.
153 *
154 * @param opaque If true, the target surface is considered opaque
155 * and will not be cleared. If false, the target surface
156 * will be cleared
157 */
158 void prepare(bool opaque) {
Tom Hudson984162f2014-10-10 13:38:16 -0400159 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
160 }
Romain Guyc89b14b2012-08-08 14:53:48 -0700161
Chris Craik03ae2722015-02-25 11:01:09 -0800162 /**
163 * Indicates the end of a frame. This method must be invoked whenever
164 * the caller is done rendering a frame.
165 * Returns true if any drawing was done during the frame (the output
166 * has changed / is "dirty" and should be displayed to the user).
167 */
168 virtual bool finish();
169
170 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700171
John Reck3b202512014-06-23 13:13:08 -0700172 void pushLayerUpdate(Layer* layer);
173 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700174 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700175 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700176
John Reck3b202512014-06-23 13:13:08 -0700177 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800178 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800179 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700180 }
181
182 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
183 // created, which will in turn clip to that mask when drawn back/restored.
184 int saveLayer(float left, float top, float right, float bottom,
185 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700186
Chris Craikd90144d2013-03-19 15:03:48 -0700187 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500188 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700189
Chris Craik03ae2722015-02-25 11:01:09 -0800190 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Bart Searsd35dcb12015-08-20 02:23:39 +0000191 void drawLayer(Layer* layer, float x, float y);
Chris Craik03ae2722015-02-25 11:01:09 -0800192 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400193 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800194 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800195 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
196 const SkPaint* paint);
197 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
198 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400199 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800200 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400201 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800202 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800203 void drawColor(int color, SkXfermode::Mode mode);
204 void drawRect(float left, float top, float right, float bottom,
205 const SkPaint* paint);
206 void drawRoundRect(float left, float top, float right, float bottom,
207 float rx, float ry, const SkPaint* paint);
208 void drawCircle(float x, float y, float radius, const SkPaint* paint);
209 void drawOval(float left, float top, float right, float bottom,
210 const SkPaint* paint);
211 void drawArc(float left, float top, float right, float bottom,
212 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
213 void drawPath(const SkPath* path, const SkPaint* paint);
214 void drawLines(const float* points, int count, const SkPaint* paint);
215 void drawPoints(const float* points, int count, const SkPaint* paint);
216 void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
217 float hOffset, float vOffset, const SkPaint* paint);
218 void drawPosText(const char* text, int bytesCount, int count,
219 const float* positions, const SkPaint* paint);
220 void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800221 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800222 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
223 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700224
Tom Hudson107843d2014-09-08 11:26:26 -0400225 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800226 const VertexBuffer* ambientShadowVertexBuffer,
227 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700228
Chris Craik03ae2722015-02-25 11:01:09 -0800229 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800230
Chris Craik5e49b302013-07-30 19:05:20 -0700231 /**
232 * Store the current display state (most importantly, the current clip and transform), and
233 * additionally map the state's bounds from local to window coordinates.
234 *
235 * Returns true if quick-rejected
236 */
Chris Craikff785832013-03-08 13:12:16 -0800237 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800238 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700239 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800240
John Reck3b202512014-06-23 13:13:08 -0700241 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800242 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800243 }
244
Romain Guy0f6675332013-03-01 14:31:04 -0800245 Caches& getCaches() {
246 return mCaches;
247 }
248
Chris Craik65fe5ee2015-01-26 18:06:29 -0800249 RenderState& renderState() {
250 return mRenderState;
251 }
252
Tom Hudson984162f2014-10-10 13:38:16 -0400253 int getViewportWidth() { return mState.getViewportWidth(); }
254 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700255
Romain Guy17112ad2012-08-07 11:24:39 -0700256 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700257 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700258 * with other alpha values when drawing primitives.
259 */
Tom Hudson984162f2014-10-10 13:38:16 -0400260 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700261
262 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800263 * Inserts a named event marker in the stream of GL commands.
264 */
265 void eventMark(const char* name) const;
266
267 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700268 * Inserts a formatted event marker in the stream of GL commands.
269 */
270 void eventMarkDEBUG(const char *fmt, ...) const;
271
272 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700273 * Inserts a named group marker in the stream of GL commands. This marker
274 * can be used by tools to group commands into logical groups. A call to
275 * this method must always be followed later on by a call to endMark().
276 */
Romain Guy13631f32012-01-30 17:41:55 -0800277 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700278
279 /**
280 * Closes the last group marker opened by startMark().
281 */
Romain Guy13631f32012-01-30 17:41:55 -0800282 void endMark() const;
283
Chet Haased15ebf22012-09-05 11:40:29 -0700284 /**
285 * Gets the alpha and xfermode out of a paint object. If the paint is null
286 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700287 * not multiply the paint's alpha by the current snapshot's alpha, and does
288 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700289 *
290 * @param paint The paint to extract values from
291 * @param alpha Where to store the resulting alpha
292 * @param mode Where to store the resulting xfermode
293 */
Chris Craike84a2082014-12-22 14:28:49 -0800294 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
295 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800296 *mode = getXfermodeDirect(paint);
297 *alpha = getAlphaDirect(paint);
298 }
Chet Haased15ebf22012-09-05 11:40:29 -0700299
Chris Craikd218a922014-01-02 17:13:34 -0800300 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800301 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500302 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800303 }
304
Chris Craikc1c5f082013-09-11 16:23:37 -0700305 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800306 if (!paint) return 255;
307 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700308 }
309
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400310 struct TextShadow {
311 SkScalar radius;
312 float dx;
313 float dy;
314 SkColor color;
315 };
316
317 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
318 SkDrawLooper::BlurShadowRec blur;
319 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
320 if (textShadow) {
321 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
322 textShadow->dx = blur.fOffset.fX;
323 textShadow->dy = blur.fOffset.fY;
324 textShadow->color = blur.fColor;
325 }
326 return true;
327 }
328 return false;
329 }
330
331 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800332 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400333 }
334
Romain Guy624234f2013-03-05 16:43:31 -0800335 /**
Chris Craik59744b72014-07-01 17:56:52 -0700336 * Build the best transform to use to rasterize text given a full
337 * transform matrix, and whether filteration is needed.
338 *
339 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800340 */
Chris Craik59744b72014-07-01 17:56:52 -0700341 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800342
Chris Craik527a3aa2013-03-04 10:19:31 -0800343#if DEBUG_MERGE_BEHAVIOR
344 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
345 mCaches.setScissorEnabled(false);
346
347 // should only be called outside of other draw ops, so stencil can only be in test state
348 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
349 mCaches.stencil.disable();
350
351 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
352
353 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400354 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800355 }
356#endif
357
Tom Hudson984162f2014-10-10 13:38:16 -0400358 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700359 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700360 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
361 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700362
Tom Hudson984162f2014-10-10 13:38:16 -0400363 ///////////////////////////////////////////////////////////////////
364 /// State manipulation
365
Chris Craik03ae2722015-02-25 11:01:09 -0800366 int getSaveCount() const;
367 int save(int flags);
368 void restore();
369 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400370
Chris Craik6daa13c2015-08-19 13:32:12 -0700371 void setGlobalMatrix(const Matrix4& matrix) {
372 mState.setMatrix(matrix);
373 }
374 void setLocalMatrix(const Matrix4& matrix);
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400375 void setLocalMatrix(const SkMatrix& matrix);
Chris Craik03ae2722015-02-25 11:01:09 -0800376 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400377
Chris Craik03ae2722015-02-25 11:01:09 -0800378 void translate(float dx, float dy, float dz = 0.0f);
379 void rotate(float degrees);
380 void scale(float sx, float sy);
381 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400382
383 void setMatrix(const Matrix4& matrix); // internal only convenience method
384 void concatMatrix(const Matrix4& matrix); // internal only convenience method
385
Chris Craik03ae2722015-02-25 11:01:09 -0800386 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400387 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800388 bool quickRejectConservative(float left, float top,
389 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400390 return mState.quickRejectConservative(left, top, right, bottom);
391 }
392
Chris Craik03ae2722015-02-25 11:01:09 -0800393 bool clipRect(float left, float top,
394 float right, float bottom, SkRegion::Op op);
395 bool clipPath(const SkPath* path, SkRegion::Op op);
396 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400397
398 /**
399 * Does not support different clipping Ops (that is, every call to setClippingOutline is
400 * effectively using SkRegion::kReplaceOp)
401 *
402 * The clipping outline is independent from the regular clip.
403 */
404 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
405 void setClippingRoundRect(LinearAllocator& allocator,
406 const Rect& rect, float radius, bool highPriority = true);
Chris Craikfca52b752015-04-28 11:45:59 -0700407 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
Tom Hudson984162f2014-10-10 13:38:16 -0400408
409 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
410 inline const mat4* currentTransform() const { return mState.currentTransform(); }
411
412 ///////////////////////////////////////////////////////////////////
413 /// CanvasStateClient interface
414
Chris Craike84a2082014-12-22 14:28:49 -0800415 virtual void onViewportInitialized() override;
416 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
Chris Craik6b109c72015-02-27 10:55:28 -0800417 virtual GLuint getTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400418
Chris Craik4ac36f82014-12-09 16:54:03 -0800419 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800420 std::unique_ptr<SkPath> path(new SkPath());
421 SkPath* returnPath = path.get();
422 mTempPaths.push_back(std::move(path));
423 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800424 }
425
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400426 void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
427
Romain Guye2d345e2010-09-24 18:39:22 -0700428protected:
429 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700430 * Perform the setup specific to a frame. This method does not
431 * issue any OpenGL commands.
432 */
433 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
434
435 /**
436 * Indicates the start of rendering. This method will setup the
437 * initial OpenGL state (viewport, clearing the buffer, etc.)
438 */
Tom Hudson107843d2014-09-08 11:26:26 -0400439 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700440
441 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700442 * Clears the underlying surface if needed.
443 */
Tom Hudson107843d2014-09-08 11:26:26 -0400444 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700445
446 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700447 * Call this method after updating a layer during a drawing pass.
448 */
449 void resumeAfterLayer();
450
451 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800452 * This method is called whenever a stencil buffer is required. Subclasses
453 * should override this method and call attachStencilBufferToLayer() on the
454 * appropriate layer(s).
455 */
456 virtual void ensureStencilBuffer();
457
458 /**
459 * Obtains a stencil render buffer (allocating it if necessary) and
460 * attaches it to the specified layer.
461 */
462 void attachStencilBufferToLayer(Layer* layer);
463
Rob Tsuk487a92c2015-01-06 13:22:54 -0800464 /**
465 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
466 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
467 * in the list.
468 */
469 void drawRectangleList(const RectangleList& rectangleList);
470
Chris Craikf0a59072013-11-19 18:00:46 -0800471 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800472 const SkPaint* paint = nullptr);
473 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800474 return quickRejectSetupScissor(bounds.left, bounds.top,
475 bounds.right, bounds.bottom, paint);
476 }
477
Romain Guy8ce00302013-01-15 18:51:42 -0800478 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700479 * Compose the layer defined in the current snapshot with the layer
480 * defined by the previous snapshot.
481 *
482 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
483 *
484 * @param curent The current snapshot containing the layer to compose
485 * @param previous The previous snapshot to compose the current layer with
486 */
Chris Craik14e51302013-12-30 15:32:54 -0800487 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700488
Romain Guyada830f2011-01-13 12:13:20 -0800489 /**
Romain Guyf219da52011-01-16 12:54:25 -0800490 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800491 */
Romain Guyf219da52011-01-16 12:54:25 -0800492 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800493
Romain Guy42f3a4b2011-01-19 13:42:26 -0800494 /**
495 * Returns the region of the current layer.
496 */
Romain Guy624234f2013-03-05 16:43:31 -0800497 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400498 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800499 }
500
Romain Guy42f3a4b2011-01-19 13:42:26 -0800501 /**
502 * Indicates whether rendering is currently targeted at a layer.
503 */
Romain Guy624234f2013-03-05 16:43:31 -0800504 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400505 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800506 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800507
Romain Guy77a81162011-06-14 16:45:55 -0700508 /**
509 * Renders the specified layer as a textured quad.
510 *
511 * @param layer The layer to render
512 * @param rect The bounds of the layer
513 */
514 void drawTextureLayer(Layer* layer, const Rect& rect);
515
Romain Guybe6f9dc2012-07-16 12:41:17 -0700516 /**
517 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik8df5ffa2015-04-28 17:47:20 -0700518 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700519 *
520 * @param paint The paint to extract values from
521 * @param alpha Where to store the resulting alpha
522 * @param mode Where to store the resulting xfermode
523 */
Chris Craikd218a922014-01-02 17:13:34 -0800524 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700525
526 /**
Chris Craik8df5ffa2015-04-28 17:47:20 -0700527 * Gets the alpha from a layer, accounting for snapshot alpha
Chris Craik16ecda52013-03-29 10:59:59 -0700528 *
529 * @param layer The layer from which the alpha is extracted
530 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500531 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700532
533 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700534 * Set to true to suppress error checks at the end of a frame.
535 */
Romain Guy624234f2013-03-05 16:43:31 -0800536 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700537 return false;
538 }
539
Tom Hudson984162f2014-10-10 13:38:16 -0400540 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800541 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800542 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400543
Romain Guy85bf02f2010-06-22 13:11:24 -0700544private:
Chris Craik3375f8a2015-06-23 17:33:06 -0700545 enum class GlopRenderType {
546 Standard,
547 Multi,
548 LayerClear
549 };
550
551 void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
Chris Craik117bdbc2015-02-05 10:12:38 -0800552
Romain Guy5cbbce52010-06-27 22:59:20 -0700553 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800554 * Discards the content of the framebuffer if supported by the driver.
555 * This method should be called at the beginning of a frame to optimize
556 * rendering on some tiler architectures.
557 */
558 void discardFramebuffer(float left, float top, float right, float bottom);
559
560 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700561 * Sets the clipping rectangle using glScissor. The clip is defined by
562 * the current snapshot's clipRect member.
563 */
Romain Guybb9524b2010-06-22 18:56:38 -0700564 void setScissorFromClip();
565
Romain Guy5cbbce52010-06-27 22:59:20 -0700566 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800567 * Sets the clipping region using the stencil buffer. The clip region
568 * is defined by the current snapshot's clipRegion member.
569 */
570 void setStencilFromClip();
571
572 /**
Chris Craik408eb122013-03-26 18:55:15 -0700573 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700574 */
575 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
576
577 /**
Chris Craik408eb122013-03-26 18:55:15 -0700578 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
579 */
580 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
581 bool fboLayer, int alpha);
582
583 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700584 * Creates a new layer stored in the specified snapshot.
585 *
586 * @param snapshot The snapshot associated with the new layer
587 * @param left The left coordinate of the layer
588 * @param top The top coordinate of the layer
589 * @param right The right coordinate of the layer
590 * @param bottom The bottom coordinate of the layer
591 * @param alpha The translucency of the layer
592 * @param mode The blending mode of the layer
593 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700594 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700595 *
596 * @return True if the layer was successfully created, false otherwise
597 */
Chet Haased48885a2012-08-28 17:43:28 -0700598 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700599 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700600
601 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700602 * Creates a new layer stored in the specified snapshot as an FBO.
603 *
604 * @param layer The layer to store as an FBO
605 * @param snapshot The snapshot associated with the new layer
606 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700607 */
Chris Craike63f7c622013-10-17 10:30:55 -0700608 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700609
610 /**
611 * Compose the specified layer as a region.
612 *
613 * @param layer The layer to compose
614 * @param rect The layer's bounds
615 */
616 void composeLayerRegion(Layer* layer, const Rect& rect);
617
618 /**
Chris Craik53e51e42015-06-01 10:35:35 -0700619 * Restores the content in layer to the screen, swapping the blend mode,
620 * specifically used in the restore() of a saveLayerAlpha().
Romain Guy5b3b3522010-10-27 18:57:51 -0700621 *
Chris Craik53e51e42015-06-01 10:35:35 -0700622 * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
623 * to be drawn underneath.
624 *
625 * This will always ignore the canvas transform.
Romain Guy5b3b3522010-10-27 18:57:51 -0700626 */
Chris Craik53e51e42015-06-01 10:35:35 -0700627 void composeLayerRectSwapped(Layer* layer, const Rect& rect);
628
629 /**
630 * Draws the content in layer to the screen.
631 */
632 void composeLayerRect(Layer* layer, const Rect& rect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700633
Romain Guy54be1cd2011-06-13 19:04:27 -0700634 /**
635 * Clears all the regions corresponding to the current list of layers.
636 * This method MUST be invoked before any drawing operation.
637 */
638 void clearLayerRegions();
639
640 /**
Romain Guyf219da52011-01-16 12:54:25 -0800641 * Mark the layer as dirty at the specified coordinates. The coordinates
642 * are transformed with the supplied matrix.
643 */
644 void dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -0800645 const float right, const float bottom, const Matrix4& transform);
Romain Guyf219da52011-01-16 12:54:25 -0800646
647 /**
648 * Mark the layer as dirty at the specified coordinates.
649 */
650 void dirtyLayer(const float left, const float top,
651 const float right, const float bottom);
652
653 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700654 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800655 * are transformed by the current snapshot's transform matrix unless specified
656 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700657 *
658 * @param left The left coordinate of the rectangle
659 * @param top The top coordinate of the rectangle
660 * @param right The right coordinate of the rectangle
661 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500662 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700663 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700664 */
Romain Guy026c5e162010-06-28 17:12:22 -0700665 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500666 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700667
Romain Guy54be1cd2011-06-13 19:04:27 -0700668 /**
Romain Guy735738c2012-12-03 12:34:51 -0800669 * Draws a series of colored rectangles with the specified color. The specified
670 * coordinates are transformed by the current snapshot's transform matrix unless
671 * specified otherwise.
672 *
673 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
674 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500675 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800676 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800677 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800678 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800679 */
Tom Hudson107843d2014-09-08 11:26:26 -0400680 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500681 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800682
683 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700684 * Draws the shape represented by the specified path texture.
685 * This method invokes drawPathTexture() but takes into account
686 * the extra left/top offset and the texture offset to correctly
687 * position the final shape.
688 *
689 * @param left The left coordinate of the shape to render
690 * @param top The top coordinate of the shape to render
691 * @param texture The texture reprsenting the shape
692 * @param paint The paint to draw the shape with
693 */
Chris Craik30036092015-02-12 10:41:39 -0800694 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700695
696 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800697 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
698 *
699 * @param vertexBuffer The VertexBuffer to be drawn
700 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700701 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800702 */
Tom Hudson107843d2014-09-08 11:26:26 -0400703 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700704 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800705
706 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700707 * Convenience for translating method
708 */
Tom Hudson107843d2014-09-08 11:26:26 -0400709 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700710 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400711 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700712 }
713
714 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700715 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700716 *
Chris Craik710f46d2012-09-17 17:25:49 -0700717 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700718 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700719 */
Tom Hudson107843d2014-09-08 11:26:26 -0400720 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700721
Romain Guy5cbbce52010-06-27 22:59:20 -0700722 /**
Romain Guy0a417492010-08-16 20:26:20 -0700723 * Draws text underline and strike-through if needed.
724 *
725 * @param text The text to decor
726 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700727 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700728 * @param x The x coordinate where the text will be drawn
729 * @param y The y coordinate where the text will be drawn
730 * @param paint The paint to draw the text with
731 */
Chris Craikd218a922014-01-02 17:13:34 -0800732 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700733
Raph Levien416a8472012-07-19 22:48:17 -0700734 /**
735 * Draws shadow layer on text (with optional positions).
736 *
737 * @param paint The paint to draw the shadow with
738 * @param text The text to draw
739 * @param bytesCount The number of bytes in the text
740 * @param count The number of glyphs in the text
741 * @param positions The x, y positions of individual glyphs (or NULL)
742 * @param fontRenderer The font renderer object
743 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700744 * @param x The x coordinate where the shadow will be drawn
745 * @param y The y coordinate where the shadow will be drawn
746 */
Chris Craikd218a922014-01-02 17:13:34 -0800747 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500748 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700749 float x, float y);
750
Romain Guy54be1cd2011-06-13 19:04:27 -0700751 /**
752 * Draws a path texture. Path textures are alpha8 bitmaps that need special
753 * compositing to apply colors/filters/etc.
754 *
755 * @param texture The texture to render
756 * @param x The x coordinate where the texture will be drawn
757 * @param y The y coordinate where the texture will be drawn
758 * @param paint The paint to draw the texture with
759 */
Chris Craik30036092015-02-12 10:41:39 -0800760 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800761
Romain Guy1e45aae2010-08-13 19:39:53 -0700762 /**
Romain Guyac670c02010-07-27 17:39:27 -0700763 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700764 * back to default is achieved by calling:
765 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700766 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700767 *
768 * @param u1 The left coordinate of the texture
769 * @param v1 The bottom coordinate of the texture
770 * @param u2 The right coordinate of the texture
771 * @param v2 The top coordinate of the texture
772 */
773 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
774
Romain Guy8ba548f2010-06-30 19:21:21 -0700775 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800776 * Returns true if the specified paint will draw invisible text.
777 */
778 bool canSkipText(const SkPaint* paint) const;
779
Romain Guy11cb6422012-09-21 00:39:43 -0700780 bool updateLayer(Layer* layer, bool inFrame);
781 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700782 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700783
Chris Craike63f7c622013-10-17 10:30:55 -0700784#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700785 /**
786 * Renders the specified region as a series of rectangles. This method
787 * is used for debugging only.
788 */
Chris Craike63f7c622013-10-17 10:30:55 -0700789 void drawRegionRectsDebug(const Region& region);
790#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800791
Romain Guy8ce00302013-01-15 18:51:42 -0800792 /**
793 * Renders the specified region as a series of rectangles. The region
794 * must be in screen-space coordinates.
795 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500796 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800797
798 /**
799 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
800 * is turned on.
801 */
802 void debugClip();
803
Romain Guy7c450aa2012-09-21 19:15:00 -0700804 void debugOverdraw(bool enable, bool clear);
805 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700806 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700807
Romain Guy746b7402010-10-26 16:27:31 -0700808 /**
809 * Should be invoked every time the glScissor is modified.
810 */
Tom Hudson984162f2014-10-10 13:38:16 -0400811 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700812
Romain Guy3b748a42013-04-17 18:54:38 -0700813 inline const UvMapper& getMapper(const Texture* texture) {
814 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
815 }
816
817 /**
818 * Returns a texture object for the specified bitmap. The texture can
819 * come from the texture cache or an atlas. If this method returns
820 * NULL, the texture could not be found and/or allocated.
821 */
Chris Craikd218a922014-01-02 17:13:34 -0800822 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700823
Tom Hudson107843d2014-09-08 11:26:26 -0400824 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400825 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
826 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400827
Romain Guy2b7028e2012-09-19 17:25:38 -0700828 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700829 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700830 // Is the target render surface opaque
831 bool mOpaque;
832 // Is a frame currently being rendered
833 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700834
Romain Guy3b748a42013-04-17 18:54:38 -0700835 // Default UV mapper
836 const UvMapper mUvMapper;
837
Romain Guy8f3b8e32012-03-27 16:33:45 -0700838 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -0800839 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700840 // List of layers to update at the beginning of a frame
John Reck272a6852015-07-29 16:48:58 -0700841 std::vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700842
Romain Guy87e2f7572012-09-24 11:37:12 -0700843 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
844 // Properties.h
845 bool mScissorOptimizationDisabled;
846
Chris Craikdeeda3d2014-05-05 19:09:33 -0700847 bool mSkipOutlineClip;
848
Tom Hudson107843d2014-09-08 11:26:26 -0400849 // True if anything has been drawn since the last call to
850 // reportAndClearDirty()
851 bool mDirty;
852
Chris Craik058fc642014-07-23 18:19:28 -0700853 // Lighting + shadows
854 Vector3 mLightCenter;
855 float mLightRadius;
856 uint8_t mAmbientShadowAlpha;
857 uint8_t mSpotShadowAlpha;
858
Chris Craik4ac36f82014-12-09 16:54:03 -0800859 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -0800860 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -0800861
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400862 /**
863 * Initial transform for a rendering pass; transform from global device
864 * coordinates to the current RenderNode's drawing content coordinates,
865 * with the RenderNode's RenderProperty transforms already applied.
866 * Calling setMatrix(mBaseTransform) will result in drawing at the origin
867 * of the DisplayList's recorded surface prior to any Canvas
868 * transformation.
869 */
870 Matrix4 mBaseTransform;
871
Romain Guy96885eb2013-03-26 15:05:58 -0700872 friend class Layer;
Chris Craik82840732015-04-03 09:37:49 -0700873 friend class TextDrawFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700874 friend class DrawBitmapOp;
875 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700876
Romain Guybb9524b2010-06-22 18:56:38 -0700877}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700878
Romain Guy9d5316e2010-06-24 19:30:36 -0700879}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700880}; // namespace android
881
Romain Guy5b3b3522010-10-27 18:57:51 -0700882#endif // ANDROID_HWUI_OPENGL_RENDERER_H