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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craik4063a0e2013-11-15 16:06:56 -080097/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102 /**
103 * Used when the model view should simply translate geometry passed to the shader. The resulting
104 * matrix will be a simple translation.
105 */
106 kModelViewMode_Translate = 0,
107
108 /**
109 * Used when the model view should translate and scale geometry. The resulting matrix will be a
110 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111 */
112 kModelViewMode_TranslateAndScale = 1,
113};
114
Romain Guyf6a11b82010-06-23 17:47:49 -0700115///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700116// Renderer
117///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700118/**
Chris Craik14e51302013-12-30 15:32:54 -0800119 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700120 */
Chris Craik14e51302013-12-30 15:32:54 -0800121class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700122public:
John Reck3b202512014-06-23 13:13:08 -0700123 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700125
John Reck3b202512014-06-23 13:13:08 -0700126 void initProperties();
Romain Guy87e2f7572012-09-24 11:37:12 -0700127
Chris Craik797b95b22014-05-20 18:10:25 -0700128 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700129 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700130 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131
John Reck3b202512014-06-23 13:13:08 -0700132 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = enabled;
134 }
135
John Reck3b202512014-06-23 13:13:08 -0700136 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700137 return mCountOverdraw ? mOverdraw : 0.0f;
138 }
139
Romain Guy8f3b8e32012-03-27 16:33:45 -0700140 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700141
John Reck3b202512014-06-23 13:13:08 -0700142 void pushLayerUpdate(Layer* layer);
143 void cancelLayerUpdate(Layer* layer);
144 void clearLayerUpdates();
145 void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700146
John Reck3b202512014-06-23 13:13:08 -0700147 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700148 const SkPaint* paint, int flags) {
149 return saveLayer(left, top, right, bottom, paint, flags, NULL);
150 }
151
152 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
153 // created, which will in turn clip to that mask when drawn back/restored.
154 int saveLayer(float left, float top, float right, float bottom,
155 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700156
Chris Craikd90144d2013-03-19 15:03:48 -0700157 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500158 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700159
Chris Craika7090e02014-06-20 16:01:00 -0700160 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700161 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800162 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
163 const SkPaint* paint);
164 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Derek Sollenberger13908822013-12-10 12:28:58 -0500166 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
Chris Craikd218a922014-01-02 17:13:34 -0800167 const SkPaint* paint);
168 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700169 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800170 float dstRight, float dstBottom, const SkPaint* paint);
171 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
172 const SkPaint* paint);
173 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
174 const float* vertices, const int* colors, const SkPaint* paint);
175 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
176 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
177 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
178 float left, float top, float right, float bottom, const SkPaint* paint);
179 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800182 virtual status_t drawRect(float left, float top, float right, float bottom,
183 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800185 float rx, float ry, const SkPaint* paint);
186 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
John Reck52244ff2014-05-01 21:27:37 -0700187 virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
188 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
189 // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
190 // directly
191 return drawCircle(x->value, y->value, radius->value, &paint->value);
192 }
Chris Craikd218a922014-01-02 17:13:34 -0800193 virtual status_t drawOval(float left, float top, float right, float bottom,
194 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700195 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800196 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
197 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
198 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
199 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
200 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
201 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700202 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800203 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700204 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800205 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800206 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800207 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700208
Chris Craik05f3d6e2014-06-02 16:27:04 -0700209 status_t drawShadow(float casterAlpha,
210 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700211
Romain Guy5ff9df62012-01-23 17:09:05 -0800212 virtual void resetPaintFilter();
213 virtual void setupPaintFilter(int clearBits, int setBits);
214
Chris Craik16ecda52013-03-29 10:59:59 -0700215 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
216 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
217
Chris Craikd218a922014-01-02 17:13:34 -0800218 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800219
Chris Craik5e49b302013-07-30 19:05:20 -0700220 /**
221 * Store the current display state (most importantly, the current clip and transform), and
222 * additionally map the state's bounds from local to window coordinates.
223 *
224 * Returns true if quick-rejected
225 */
Chris Craikff785832013-03-08 13:12:16 -0800226 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800227 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700228 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800229
Chris Craikd90144d2013-03-19 15:03:48 -0700230 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
231 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
232
John Reck3b202512014-06-23 13:13:08 -0700233 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800234 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800235 }
236
Romain Guy0f6675332013-03-01 14:31:04 -0800237 Caches& getCaches() {
238 return mCaches;
239 }
240
Chris Craikff785832013-03-08 13:12:16 -0800241 // simple rect clip
242 bool isCurrentClipSimple() {
243 return mSnapshot->clipRegion->isEmpty();
244 }
245
Chris Craika64a2be2014-05-14 14:17:01 -0700246 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
247 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700248
Romain Guy17112ad2012-08-07 11:24:39 -0700249 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700250 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700251 * with other alpha values when drawing primitives.
252 */
Chris Craika08f95c2013-03-15 17:24:33 -0700253 void scaleAlpha(float alpha) {
254 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700255 }
256
257 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800258 * Inserts a named event marker in the stream of GL commands.
259 */
260 void eventMark(const char* name) const;
261
262 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700263 * Inserts a named group marker in the stream of GL commands. This marker
264 * can be used by tools to group commands into logical groups. A call to
265 * this method must always be followed later on by a call to endMark().
266 */
Romain Guy13631f32012-01-30 17:41:55 -0800267 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700268
269 /**
270 * Closes the last group marker opened by startMark().
271 */
Romain Guy13631f32012-01-30 17:41:55 -0800272 void endMark() const;
273
Chet Haased15ebf22012-09-05 11:40:29 -0700274 /**
275 * Gets the alpha and xfermode out of a paint object. If the paint is null
276 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700277 * not multiply the paint's alpha by the current snapshot's alpha, and does
278 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700279 *
280 * @param paint The paint to extract values from
281 * @param alpha Where to store the resulting alpha
282 * @param mode Where to store the resulting xfermode
283 */
Chris Craikd218a922014-01-02 17:13:34 -0800284 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800285 *mode = getXfermodeDirect(paint);
286 *alpha = getAlphaDirect(paint);
287 }
Chet Haased15ebf22012-09-05 11:40:29 -0700288
Chris Craikd218a922014-01-02 17:13:34 -0800289 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800290 if (!paint) return SkXfermode::kSrcOver_Mode;
291 return getXfermode(paint->getXfermode());
292 }
293
Chris Craikc1c5f082013-09-11 16:23:37 -0700294 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800295 if (!paint) return 255;
296 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700297 }
298
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400299 struct TextShadow {
300 SkScalar radius;
301 float dx;
302 float dy;
303 SkColor color;
304 };
305
306 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
307 SkDrawLooper::BlurShadowRec blur;
308 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
309 if (textShadow) {
310 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
311 textShadow->dx = blur.fOffset.fX;
312 textShadow->dy = blur.fOffset.fY;
313 textShadow->color = blur.fColor;
314 }
315 return true;
316 }
317 return false;
318 }
319
320 static inline bool hasTextShadow(const SkPaint* paint) {
321 return getTextShadow(paint, NULL);
322 }
323
Romain Guy624234f2013-03-05 16:43:31 -0800324 /**
325 * Return the best transform to use to rasterize text given a full
326 * transform matrix.
327 */
328 mat4 findBestFontTransform(const mat4& transform) const;
329
Chris Craik527a3aa2013-03-04 10:19:31 -0800330#if DEBUG_MERGE_BEHAVIOR
331 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
332 mCaches.setScissorEnabled(false);
333
334 // should only be called outside of other draw ops, so stencil can only be in test state
335 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
336 mCaches.stencil.disable();
337
338 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
339
340 if (stencilWasEnabled) mCaches.stencil.enableTest();
341 }
342#endif
343
Chris Craik05f3d6e2014-06-02 16:27:04 -0700344 const Vector3& getLightCenter() const { return mLightCenter; }
345 float getLightRadius() const { return mLightRadius; }
346
Romain Guye2d345e2010-09-24 18:39:22 -0700347protected:
348 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700349 * Perform the setup specific to a frame. This method does not
350 * issue any OpenGL commands.
351 */
352 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
353
354 /**
355 * Indicates the start of rendering. This method will setup the
356 * initial OpenGL state (viewport, clearing the buffer, etc.)
357 */
358 status_t startFrame();
359
360 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700361 * Clears the underlying surface if needed.
362 */
363 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
364
365 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700366 * Call this method after updating a layer during a drawing pass.
367 */
368 void resumeAfterLayer();
369
370 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800371 * This method is called whenever a stencil buffer is required. Subclasses
372 * should override this method and call attachStencilBufferToLayer() on the
373 * appropriate layer(s).
374 */
375 virtual void ensureStencilBuffer();
376
377 /**
378 * Obtains a stencil render buffer (allocating it if necessary) and
379 * attaches it to the specified layer.
380 */
381 void attachStencilBufferToLayer(Layer* layer);
382
Chris Craikf0a59072013-11-19 18:00:46 -0800383 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800384 const SkPaint* paint = NULL);
385 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800386 return quickRejectSetupScissor(bounds.left, bounds.top,
387 bounds.right, bounds.bottom, paint);
388 }
389
Romain Guy8ce00302013-01-15 18:51:42 -0800390 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700391 * Compose the layer defined in the current snapshot with the layer
392 * defined by the previous snapshot.
393 *
394 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
395 *
396 * @param curent The current snapshot containing the layer to compose
397 * @param previous The previous snapshot to compose the current layer with
398 */
Chris Craik14e51302013-12-30 15:32:54 -0800399 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700400
Romain Guyada830f2011-01-13 12:13:20 -0800401 /**
Romain Guyf219da52011-01-16 12:54:25 -0800402 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800403 */
Romain Guyf219da52011-01-16 12:54:25 -0800404 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800405
Romain Guy42f3a4b2011-01-19 13:42:26 -0800406 /**
407 * Returns the region of the current layer.
408 */
Romain Guy624234f2013-03-05 16:43:31 -0800409 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800410 return mSnapshot->region;
411 }
412
Romain Guy42f3a4b2011-01-19 13:42:26 -0800413 /**
414 * Indicates whether rendering is currently targeted at a layer.
415 */
Romain Guy624234f2013-03-05 16:43:31 -0800416 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800417 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
418 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800419
Romain Guy42f3a4b2011-01-19 13:42:26 -0800420 /**
421 * Returns the name of the FBO this renderer is rendering into.
422 */
Chris Craik14e51302013-12-30 15:32:54 -0800423 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800424 return 0;
425 }
426
Romain Guy77a81162011-06-14 16:45:55 -0700427 /**
428 * Renders the specified layer as a textured quad.
429 *
430 * @param layer The layer to render
431 * @param rect The bounds of the layer
432 */
433 void drawTextureLayer(Layer* layer, const Rect& rect);
434
Romain Guybe6f9dc2012-07-16 12:41:17 -0700435 /**
436 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700437 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
438 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700439 *
440 * @param paint The paint to extract values from
441 * @param alpha Where to store the resulting alpha
442 * @param mode Where to store the resulting xfermode
443 */
Chris Craikd218a922014-01-02 17:13:34 -0800444 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700445
446 /**
447 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
448 *
449 * @param layer The layer from which the alpha is extracted
450 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500451 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700452
453 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500454 * Safely retrieves the ColorFilter from the given Paint. If the paint is
455 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700456 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500457 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
458 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700459 }
460
Romain Guy11cb6422012-09-21 00:39:43 -0700461 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400462 * Safely retrieves the Shader from the given Paint. If the paint is
463 * null then null is returned.
464 */
465 static inline const SkShader* getShader(const SkPaint* paint) {
466 return paint ? paint->getShader() : NULL;
467 }
468
469 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700470 * Set to true to suppress error checks at the end of a frame.
471 */
Romain Guy624234f2013-03-05 16:43:31 -0800472 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700473 return false;
474 }
475
John Reck3b202512014-06-23 13:13:08 -0700476 inline RenderState& renderState() { return mRenderState; }
477
Romain Guy85bf02f2010-06-22 13:11:24 -0700478private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700479 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800480 * Discards the content of the framebuffer if supported by the driver.
481 * This method should be called at the beginning of a frame to optimize
482 * rendering on some tiler architectures.
483 */
484 void discardFramebuffer(float left, float top, float right, float bottom);
485
486 /**
Romain Guyddf74372012-05-22 14:07:07 -0700487 * Ensures the state of the renderer is the same as the state of
488 * the GL context.
489 */
490 void syncState();
491
492 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700493 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800494 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700495 * This method needs to be invoked every time getTargetFbo() is
496 * bound again.
497 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800498 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700499
500 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800501 * Tells the GPU what part of the screen is about to be redrawn.
502 * This method needs to be invoked every time getTargetFbo() is
503 * bound again.
504 */
505 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
506
507 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700508 * Tells the GPU that we are done drawing the frame or that we
509 * are switching to another render target.
510 */
511 void endTiling();
512
Chris Craik14e51302013-12-30 15:32:54 -0800513 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700514
Romain Guy5cbbce52010-06-27 22:59:20 -0700515 /**
516 * Sets the clipping rectangle using glScissor. The clip is defined by
517 * the current snapshot's clipRect member.
518 */
Romain Guybb9524b2010-06-22 18:56:38 -0700519 void setScissorFromClip();
520
Romain Guy5cbbce52010-06-27 22:59:20 -0700521 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800522 * Sets the clipping region using the stencil buffer. The clip region
523 * is defined by the current snapshot's clipRegion member.
524 */
525 void setStencilFromClip();
526
527 /**
Chris Craik408eb122013-03-26 18:55:15 -0700528 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700529 */
530 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
531
532 /**
Chris Craik408eb122013-03-26 18:55:15 -0700533 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
534 */
535 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
536 bool fboLayer, int alpha);
537
538 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700539 * Creates a new layer stored in the specified snapshot.
540 *
541 * @param snapshot The snapshot associated with the new layer
542 * @param left The left coordinate of the layer
543 * @param top The top coordinate of the layer
544 * @param right The right coordinate of the layer
545 * @param bottom The bottom coordinate of the layer
546 * @param alpha The translucency of the layer
547 * @param mode The blending mode of the layer
548 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700549 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700550 *
551 * @return True if the layer was successfully created, false otherwise
552 */
Chet Haased48885a2012-08-28 17:43:28 -0700553 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700554 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700555
556 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700557 * Creates a new layer stored in the specified snapshot as an FBO.
558 *
559 * @param layer The layer to store as an FBO
560 * @param snapshot The snapshot associated with the new layer
561 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700562 */
Chris Craike63f7c622013-10-17 10:30:55 -0700563 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700564
565 /**
566 * Compose the specified layer as a region.
567 *
568 * @param layer The layer to compose
569 * @param rect The layer's bounds
570 */
571 void composeLayerRegion(Layer* layer, const Rect& rect);
572
573 /**
574 * Compose the specified layer as a simple rectangle.
575 *
576 * @param layer The layer to compose
577 * @param rect The layer's bounds
578 * @param swap If true, the source and destination are swapped
579 */
580 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
581
Romain Guy54be1cd2011-06-13 19:04:27 -0700582 /**
583 * Clears all the regions corresponding to the current list of layers.
584 * This method MUST be invoked before any drawing operation.
585 */
586 void clearLayerRegions();
587
588 /**
Romain Guyf219da52011-01-16 12:54:25 -0800589 * Mark the layer as dirty at the specified coordinates. The coordinates
590 * are transformed with the supplied matrix.
591 */
592 void dirtyLayer(const float left, const float top,
593 const float right, const float bottom, const mat4 transform);
594
595 /**
596 * Mark the layer as dirty at the specified coordinates.
597 */
598 void dirtyLayer(const float left, const float top,
599 const float right, const float bottom);
600
601 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700602 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800603 * are transformed by the current snapshot's transform matrix unless specified
604 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700605 *
606 * @param left The left coordinate of the rectangle
607 * @param top The top coordinate of the rectangle
608 * @param right The right coordinate of the rectangle
609 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500610 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700611 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700612 */
Romain Guy026c5e162010-06-28 17:12:22 -0700613 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500614 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700615
Romain Guy54be1cd2011-06-13 19:04:27 -0700616 /**
Romain Guy735738c2012-12-03 12:34:51 -0800617 * Draws a series of colored rectangles with the specified color. The specified
618 * coordinates are transformed by the current snapshot's transform matrix unless
619 * specified otherwise.
620 *
621 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
622 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500623 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800624 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800625 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800626 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800627 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500628 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
629 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800630
631 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700632 * Draws the shape represented by the specified path texture.
633 * This method invokes drawPathTexture() but takes into account
634 * the extra left/top offset and the texture offset to correctly
635 * position the final shape.
636 *
637 * @param left The left coordinate of the shape to render
638 * @param top The top coordinate of the shape to render
639 * @param texture The texture reprsenting the shape
640 * @param paint The paint to draw the shape with
641 */
Chris Craikd218a922014-01-02 17:13:34 -0800642 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700643
644 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700645 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
646 * different compositing rules.
647 *
648 * @param texture The texture to draw with
649 * @param left The x coordinate of the bitmap
650 * @param top The y coordinate of the bitmap
651 * @param paint The paint to render with
652 */
Chris Craikd218a922014-01-02 17:13:34 -0800653 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700654
Romain Guy54be1cd2011-06-13 19:04:27 -0700655 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800656 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
657 *
658 * @param vertexBuffer The VertexBuffer to be drawn
659 * @param paint The paint to render with
660 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
661 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700662 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
ztenghui63d41ab2014-02-14 13:13:41 -0800663 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800664
665 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700666 * Convenience for translating method
667 */
668 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
669 const SkPaint* paint, bool useOffset = false) {
670 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
671 }
672
673 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700674 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700675 *
Chris Craik710f46d2012-09-17 17:25:49 -0700676 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700677 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700678 */
Chris Craikd218a922014-01-02 17:13:34 -0800679 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700680
Romain Guy5cbbce52010-06-27 22:59:20 -0700681 /**
682 * Draws a textured rectangle with the specified texture. The specified coordinates
683 * are transformed by the current snapshot's transform matrix.
684 *
685 * @param left The left coordinate of the rectangle
686 * @param top The top coordinate of the rectangle
687 * @param right The right coordinate of the rectangle
688 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700689 * @param texture The texture to use
690 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700691 */
Romain Guya9794742010-07-13 11:37:54 -0700692 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800693 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700694
695 /**
Romain Guy03750a02010-10-18 14:06:08 -0700696 * Draws a textured mesh with the specified texture. If the indices are omitted,
697 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
698 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700699 *
700 * @param left The left coordinate of the rectangle
701 * @param top The top coordinate of the rectangle
702 * @param right The right coordinate of the rectangle
703 * @param bottom The bottom coordinate of the rectangle
704 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500705 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700707 * @param vertices The vertices that define the mesh
708 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700709 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700710 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
711 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700712 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800713 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700714 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700715 */
716 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500717 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700718 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700719 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700721
Romain Guy3b748a42013-04-17 18:54:38 -0700722 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500723 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700724 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
725 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800726 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700727
Romain Guy886b2752013-01-04 12:26:18 -0800728 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500729 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800730 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800731 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
732 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800733
Romain Guyf7f93552010-07-08 19:17:03 -0700734 /**
Romain Guy448455f2013-07-22 13:57:50 -0700735 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
736 * If the number of vertices to draw exceeds the number of indices we have
737 * pre-allocated, this method will generate several glDrawElements() calls.
738 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800739 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700740
741 /**
Romain Guy0a417492010-08-16 20:26:20 -0700742 * Draws text underline and strike-through if needed.
743 *
744 * @param text The text to decor
745 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700746 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700747 * @param x The x coordinate where the text will be drawn
748 * @param y The y coordinate where the text will be drawn
749 * @param paint The paint to draw the text with
750 */
Chris Craikd218a922014-01-02 17:13:34 -0800751 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700752
Raph Levien416a8472012-07-19 22:48:17 -0700753 /**
754 * Draws shadow layer on text (with optional positions).
755 *
756 * @param paint The paint to draw the shadow with
757 * @param text The text to draw
758 * @param bytesCount The number of bytes in the text
759 * @param count The number of glyphs in the text
760 * @param positions The x, y positions of individual glyphs (or NULL)
761 * @param fontRenderer The font renderer object
762 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700763 * @param x The x coordinate where the shadow will be drawn
764 * @param y The y coordinate where the shadow will be drawn
765 */
Chris Craikd218a922014-01-02 17:13:34 -0800766 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500767 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700768 float x, float y);
769
Romain Guy54be1cd2011-06-13 19:04:27 -0700770 /**
771 * Draws a path texture. Path textures are alpha8 bitmaps that need special
772 * compositing to apply colors/filters/etc.
773 *
774 * @param texture The texture to render
775 * @param x The x coordinate where the texture will be drawn
776 * @param y The y coordinate where the texture will be drawn
777 * @param paint The paint to draw the texture with
778 */
Chris Craikd218a922014-01-02 17:13:34 -0800779 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800780
Romain Guy1e45aae2010-08-13 19:39:53 -0700781 /**
Romain Guyac670c02010-07-27 17:39:27 -0700782 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700783 * back to default is achieved by calling:
784 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700785 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700786 *
787 * @param u1 The left coordinate of the texture
788 * @param v1 The bottom coordinate of the texture
789 * @param u2 The right coordinate of the texture
790 * @param v2 The top coordinate of the texture
791 */
792 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
793
Romain Guy8ba548f2010-06-30 19:21:21 -0700794 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800795 * Returns true if the specified paint will draw invisible text.
796 */
797 bool canSkipText(const SkPaint* paint) const;
798
799 /**
Romain Guy746b7402010-10-26 16:27:31 -0700800 * Binds the specified texture. The texture unit must have been selected
801 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700802 */
Romain Guy746b7402010-10-26 16:27:31 -0700803 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700804 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700805 }
806
807 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700808 * Binds the specified EGLImage texture. The texture unit must have been selected
809 * prior to calling this method.
810 */
811 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700812 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700813 }
814
815 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700816 * Enable or disable blending as necessary. This function sets the appropriate
817 * blend function based on the specified xfermode.
818 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700819 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
820 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700821
Romain Guyf607bdc2010-09-10 19:20:06 -0700822 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700823 * Use the specified program with the current GL context. If the program is already
824 * in use, it will not be bound again. If it is not in use, the current program is
825 * marked unused and the specified program becomes used and becomes the new
826 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700827 *
Romain Guyd27977d2010-07-14 19:18:51 -0700828 * @param program The program to use
829 *
830 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700831 */
Romain Guy889f8d12010-07-29 14:37:42 -0700832 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700833
Romain Guy746b7402010-10-26 16:27:31 -0700834 /**
835 * Invoked before any drawing operation. This sets required state.
836 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700837 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700838
Romain Guy70ca14e2010-12-13 18:24:33 -0800839 /**
840 * Various methods to setup OpenGL rendering.
841 */
842 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800843 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700844 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800845 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700846 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800847 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800848 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800849 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700850 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400851 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500852 void setupDrawColorFilter(const SkColorFilter* filter);
853 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
854 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800855 void setupDrawProgram();
856 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800857
858 /**
859 * Setup the current program matrices based upon the nature of the geometry.
860 *
861 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
862 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
863 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
864 * transformations are stored in the modelView matrix and uploaded to the shader.
865 *
866 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800867 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800868 *
869 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
870 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
871 * or when simple translation has been extracted)
872 */
873 void setupDrawModelView(ModelViewMode mode, bool offset,
874 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400875 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800876 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400877
878 /**
879 * Setup uniforms for the current shader.
880 *
881 * @param shader SkShader on the current paint.
882 *
883 * @param ignoreTransform Set to true to ignore the transform in shader.
884 */
885 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500886 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800887 void setupDrawSimpleMesh();
888 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700889 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700890 void setupDrawTextureTransform();
891 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700892 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800893 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
894 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
895 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700896 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700897 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700898
Romain Guy11cb6422012-09-21 00:39:43 -0700899 bool updateLayer(Layer* layer, bool inFrame);
900 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700901 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700902
Chris Craike63f7c622013-10-17 10:30:55 -0700903#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700904 /**
905 * Renders the specified region as a series of rectangles. This method
906 * is used for debugging only.
907 */
Chris Craike63f7c622013-10-17 10:30:55 -0700908 void drawRegionRectsDebug(const Region& region);
909#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800910
Romain Guy8ce00302013-01-15 18:51:42 -0800911 /**
912 * Renders the specified region as a series of rectangles. The region
913 * must be in screen-space coordinates.
914 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500915 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800916
917 /**
918 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
919 * is turned on.
920 */
921 void debugClip();
922
Romain Guy7c450aa2012-09-21 19:15:00 -0700923 void debugOverdraw(bool enable, bool clear);
924 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700925 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700926
Romain Guy746b7402010-10-26 16:27:31 -0700927 /**
928 * Should be invoked every time the glScissor is modified.
929 */
930 inline void dirtyClip() {
931 mDirtyClip = true;
932 }
933
Romain Guy3b748a42013-04-17 18:54:38 -0700934 inline const UvMapper& getMapper(const Texture* texture) {
935 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
936 }
937
938 /**
939 * Returns a texture object for the specified bitmap. The texture can
940 * come from the texture cache or an atlas. If this method returns
941 * NULL, the texture could not be found and/or allocated.
942 */
Chris Craikd218a922014-01-02 17:13:34 -0800943 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700944
Chris Craik4063a0e2013-11-15 16:06:56 -0800945 /**
946 * Model-view matrix used to position/size objects
947 *
948 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
949 * currentTransform().
950 *
Chris Craike10e8272014-05-08 14:28:26 -0700951 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800952 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700953 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
954 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
955 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800956 *
957 * Used as input to SkiaShader transformation.
958 */
Chris Craike10e8272014-05-08 14:28:26 -0700959 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700960
Romain Guy2b7028e2012-09-19 17:25:38 -0700961 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700962 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700963 // Is the target render surface opaque
964 bool mOpaque;
965 // Is a frame currently being rendered
966 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700967
Romain Guy026c5e162010-06-28 17:12:22 -0700968 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700969 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700970
Romain Guy3b748a42013-04-17 18:54:38 -0700971 // Default UV mapper
972 const UvMapper mUvMapper;
973
Chris Craikc3566d02013-02-04 16:16:33 -0800974 // shader, filters, and shadow
975 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800976 SkPaint mFilteredPaint;
977
Romain Guy82ba8142010-07-09 13:25:56 -0700978 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700979 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800980 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700981 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700982
Romain Guy8f3b8e32012-03-27 16:33:45 -0700983 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700984 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700985 // List of layers to update at the beginning of a frame
986 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700987
Romain Guy70ca14e2010-12-13 18:24:33 -0800988 // The following fields are used to setup drawing
989 // Used to describe the shaders to generate
990 ProgramDescription mDescription;
991 // Color description
992 bool mColorSet;
993 float mColorA, mColorR, mColorG, mColorB;
994 // Indicates that the shader should get a color
995 bool mSetShaderColor;
996 // Current texture unit
997 GLuint mTextureUnit;
998 // Track dirty regions, true by default
999 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001000 // Indicate whether we are drawing an opaque frame
1001 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001002
Romain Guy87e2f7572012-09-24 11:37:12 -07001003 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1004 // Properties.h
1005 bool mScissorOptimizationDisabled;
1006
Romain Guy54c1a642012-09-27 17:55:46 -07001007 // No-ops start/endTiling when set
1008 bool mSuppressTiling;
1009
Romain Guy78dd96d2013-05-03 14:24:16 -07001010 // If true, this renderer will setup drawing to emulate
1011 // an increment stencil buffer in the color buffer
1012 bool mCountOverdraw;
1013 float mOverdraw;
1014
Chris Craikdeeda3d2014-05-05 19:09:33 -07001015 bool mSkipOutlineClip;
1016
Romain Guy96885eb2013-03-26 15:05:58 -07001017 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001018 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001019 friend class DrawBitmapOp;
1020 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001021
Romain Guybb9524b2010-06-22 18:56:38 -07001022}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001023
Romain Guy9d5316e2010-06-24 19:30:36 -07001024}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001025}; // namespace android
1026
Romain Guy5b3b3522010-10-27 18:57:51 -07001027#endif // ANDROID_HWUI_OPENGL_RENDERER_H