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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070029#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070030#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070031
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craik14e51302013-12-30 15:32:54 -080047#include "StatefulBaseRenderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070052
Romain Guye4d01122010-06-16 18:44:05 -070053namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070054namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070055
Chris Craikb4589422013-12-26 15:13:13 -080056class DeferredDisplayState;
57class DisplayList;
58class TextSetupFunctor;
59class VertexBuffer;
60class SkiaShader;
61
Chris Craikc3566d02013-02-04 16:16:33 -080062struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070063 DrawModifiers() {
64 reset();
65 }
66
67 void reset() {
68 memset(this, 0, sizeof(DrawModifiers));
69 }
70
Chris Craikc3566d02013-02-04 16:16:33 -080071 SkiaShader* mShader;
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073
74 // Drop shadow
75 bool mHasShadow;
76 float mShadowRadius;
77 float mShadowDx;
78 float mShadowDy;
79 int mShadowColor;
80
81 // Draw filters
82 bool mHasDrawFilter;
83 int mPaintFilterClearBits;
84 int mPaintFilterSetBits;
85};
86
Chris Craikff785832013-03-08 13:12:16 -080087enum StateDeferFlags {
88 kStateDeferFlag_Draw = 0x1,
89 kStateDeferFlag_Clip = 0x2
90};
91
Chris Craik28ce94a2013-05-31 11:38:03 -070092enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070093 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070094 kClipSide_Left = 0x1,
95 kClipSide_Top = 0x2,
96 kClipSide_Right = 0x4,
97 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070098 kClipSide_Full = 0xF,
99 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
Romain Guy79537452011-10-12 13:48:51 -0700128 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Romain Guy87e2f7572012-09-24 11:37:12 -0700131 ANDROID_API void initProperties();
132
Romain Guyb051e892010-09-28 19:09:36 -0700133 virtual void setViewport(int width, int height);
Romain Guy7c25aab2012-10-18 15:05:02 -0700134 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700135 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700136 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700137 virtual void resume();
138
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140 mCountOverdraw = enabled;
141 }
142
143 ANDROID_API float getOverdraw() {
144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700148 ANDROID_API void detachFunctor(Functor* functor);
149 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700150 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700151
Romain Guy11cb6422012-09-21 00:39:43 -0700152 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700153 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700154 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700155 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700156
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500157 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
158 const SkPaint* paint, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700159
Chris Craikd90144d2013-03-19 15:03:48 -0700160 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500161 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700162
John Reck4f02bf42014-01-03 18:09:17 -0800163 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700164 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800165 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
166 const SkPaint* paint);
167 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
168 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
169 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
170 const SkPaint* paint);
171 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700172 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float dstRight, float dstBottom, const SkPaint* paint);
174 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
175 const SkPaint* paint);
176 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
177 const float* vertices, const int* colors, const SkPaint* paint);
178 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
179 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
180 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
181 float left, float top, float right, float bottom, const SkPaint* paint);
182 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
183 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800185 virtual status_t drawRect(float left, float top, float right, float bottom,
186 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700187 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800188 float rx, float ry, const SkPaint* paint);
189 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
190 virtual status_t drawOval(float left, float top, float right, float bottom,
191 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800193 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
194 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
195 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
196 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
197 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
198 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700199 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800200 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700201 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800202 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800203 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800204 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700205
Chris Craikf57776b2013-10-25 18:30:17 -0700206 status_t drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -0800207 const SkPath* casterOutline);
Chris Craikf57776b2013-10-25 18:30:17 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void resetShader();
210 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700211
Romain Guy4aa90572010-09-26 18:40:37 -0700212 virtual void resetShadow();
213 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700214
Romain Guy5ff9df62012-01-23 17:09:05 -0800215 virtual void resetPaintFilter();
216 virtual void setupPaintFilter(int clearBits, int setBits);
217
Chris Craik16ecda52013-03-29 10:59:59 -0700218 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
219 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
220
Chris Craikd218a922014-01-02 17:13:34 -0800221 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800222
Chris Craik5e49b302013-07-30 19:05:20 -0700223 /**
224 * Store the current display state (most importantly, the current clip and transform), and
225 * additionally map the state's bounds from local to window coordinates.
226 *
227 * Returns true if quick-rejected
228 */
Chris Craikff785832013-03-08 13:12:16 -0800229 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800230 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700231 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800232
Chris Craikd90144d2013-03-19 15:03:48 -0700233 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
234 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
235
Romain Guy672433d2013-01-04 19:05:13 -0800236 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800237 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800238 }
239
Romain Guy0f6675332013-03-01 14:31:04 -0800240 Caches& getCaches() {
241 return mCaches;
242 }
243
Chris Craikff785832013-03-08 13:12:16 -0800244 // simple rect clip
245 bool isCurrentClipSimple() {
246 return mSnapshot->clipRegion->isEmpty();
247 }
248
Chris Craikd6b65f62014-01-01 14:45:21 -0800249 int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
250 int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700251
Romain Guy17112ad2012-08-07 11:24:39 -0700252 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700253 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700254 * with other alpha values when drawing primitives.
255 */
Chris Craika08f95c2013-03-15 17:24:33 -0700256 void scaleAlpha(float alpha) {
257 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700258 }
259
260 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800261 * Inserts a named event marker in the stream of GL commands.
262 */
263 void eventMark(const char* name) const;
264
265 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700266 * Inserts a named group marker in the stream of GL commands. This marker
267 * can be used by tools to group commands into logical groups. A call to
268 * this method must always be followed later on by a call to endMark().
269 */
Romain Guy13631f32012-01-30 17:41:55 -0800270 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700271
272 /**
273 * Closes the last group marker opened by startMark().
274 */
Romain Guy13631f32012-01-30 17:41:55 -0800275 void endMark() const;
276
Chet Haased15ebf22012-09-05 11:40:29 -0700277 /**
278 * Gets the alpha and xfermode out of a paint object. If the paint is null
279 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700280 * not multiply the paint's alpha by the current snapshot's alpha, and does
281 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700282 *
283 * @param paint The paint to extract values from
284 * @param alpha Where to store the resulting alpha
285 * @param mode Where to store the resulting xfermode
286 */
Chris Craikd218a922014-01-02 17:13:34 -0800287 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800288 *mode = getXfermodeDirect(paint);
289 *alpha = getAlphaDirect(paint);
290 }
Chet Haased15ebf22012-09-05 11:40:29 -0700291
Chris Craikd218a922014-01-02 17:13:34 -0800292 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800293 if (!paint) return SkXfermode::kSrcOver_Mode;
294 return getXfermode(paint->getXfermode());
295 }
296
Chris Craikc1c5f082013-09-11 16:23:37 -0700297 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800298 if (!paint) return 255;
299 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700300 }
301
Romain Guy624234f2013-03-05 16:43:31 -0800302 /**
303 * Return the best transform to use to rasterize text given a full
304 * transform matrix.
305 */
306 mat4 findBestFontTransform(const mat4& transform) const;
307
Chris Craik527a3aa2013-03-04 10:19:31 -0800308#if DEBUG_MERGE_BEHAVIOR
309 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
310 mCaches.setScissorEnabled(false);
311
312 // should only be called outside of other draw ops, so stencil can only be in test state
313 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
314 mCaches.stencil.disable();
315
316 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
317
318 if (stencilWasEnabled) mCaches.stencil.enableTest();
319 }
320#endif
321
Romain Guye2d345e2010-09-24 18:39:22 -0700322protected:
323 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700324 * Computes the projection matrix, initialize the first snapshot
325 * and stores the dimensions of the render target.
326 */
327 void initViewport(int width, int height);
328
329 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700330 * Perform the setup specific to a frame. This method does not
331 * issue any OpenGL commands.
332 */
333 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
334
335 /**
336 * Indicates the start of rendering. This method will setup the
337 * initial OpenGL state (viewport, clearing the buffer, etc.)
338 */
339 status_t startFrame();
340
341 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700342 * Clears the underlying surface if needed.
343 */
344 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
345
346 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700347 * Call this method after updating a layer during a drawing pass.
348 */
349 void resumeAfterLayer();
350
351 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800352 * This method is called whenever a stencil buffer is required. Subclasses
353 * should override this method and call attachStencilBufferToLayer() on the
354 * appropriate layer(s).
355 */
356 virtual void ensureStencilBuffer();
357
358 /**
359 * Obtains a stencil render buffer (allocating it if necessary) and
360 * attaches it to the specified layer.
361 */
362 void attachStencilBufferToLayer(Layer* layer);
363
Chris Craikf0a59072013-11-19 18:00:46 -0800364 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800365 const SkPaint* paint = NULL);
366 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800367 return quickRejectSetupScissor(bounds.left, bounds.top,
368 bounds.right, bounds.bottom, paint);
369 }
370
Romain Guy8ce00302013-01-15 18:51:42 -0800371 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700372 * Compose the layer defined in the current snapshot with the layer
373 * defined by the previous snapshot.
374 *
375 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
376 *
377 * @param curent The current snapshot containing the layer to compose
378 * @param previous The previous snapshot to compose the current layer with
379 */
Chris Craik14e51302013-12-30 15:32:54 -0800380 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700381
Romain Guyada830f2011-01-13 12:13:20 -0800382 /**
Romain Guyf219da52011-01-16 12:54:25 -0800383 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800384 */
Romain Guyf219da52011-01-16 12:54:25 -0800385 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800386
Romain Guy42f3a4b2011-01-19 13:42:26 -0800387 /**
388 * Returns the region of the current layer.
389 */
Romain Guy624234f2013-03-05 16:43:31 -0800390 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800391 return mSnapshot->region;
392 }
393
Romain Guy42f3a4b2011-01-19 13:42:26 -0800394 /**
395 * Indicates whether rendering is currently targeted at a layer.
396 */
Romain Guy624234f2013-03-05 16:43:31 -0800397 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800398 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
399 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800400
Romain Guy42f3a4b2011-01-19 13:42:26 -0800401 /**
402 * Returns the name of the FBO this renderer is rendering into.
403 */
Chris Craik14e51302013-12-30 15:32:54 -0800404 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800405 return 0;
406 }
407
Romain Guy77a81162011-06-14 16:45:55 -0700408 /**
409 * Renders the specified layer as a textured quad.
410 *
411 * @param layer The layer to render
412 * @param rect The bounds of the layer
413 */
414 void drawTextureLayer(Layer* layer, const Rect& rect);
415
Romain Guybe6f9dc2012-07-16 12:41:17 -0700416 /**
417 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700418 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
419 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700420 *
421 * @param paint The paint to extract values from
422 * @param alpha Where to store the resulting alpha
423 * @param mode Where to store the resulting xfermode
424 */
Chris Craikd218a922014-01-02 17:13:34 -0800425 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700426
427 /**
428 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
429 *
430 * @param layer The layer from which the alpha is extracted
431 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500432 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433
434 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500435 * Safely retrieves the ColorFilter from the given Paint. If the paint is
436 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700437 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500438 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
439 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700440 }
441
Romain Guy11cb6422012-09-21 00:39:43 -0700442 /**
443 * Set to true to suppress error checks at the end of a frame.
444 */
Romain Guy624234f2013-03-05 16:43:31 -0800445 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700446 return false;
447 }
448
Romain Guy85bf02f2010-06-22 13:11:24 -0700449private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700450 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800451 * Discards the content of the framebuffer if supported by the driver.
452 * This method should be called at the beginning of a frame to optimize
453 * rendering on some tiler architectures.
454 */
455 void discardFramebuffer(float left, float top, float right, float bottom);
456
457 /**
Romain Guyddf74372012-05-22 14:07:07 -0700458 * Ensures the state of the renderer is the same as the state of
459 * the GL context.
460 */
461 void syncState();
462
463 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700464 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800465 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700466 * This method needs to be invoked every time getTargetFbo() is
467 * bound again.
468 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800469 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700470
471 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800472 * Tells the GPU what part of the screen is about to be redrawn.
473 * This method needs to be invoked every time getTargetFbo() is
474 * bound again.
475 */
476 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
477
478 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700479 * Tells the GPU that we are done drawing the frame or that we
480 * are switching to another render target.
481 */
482 void endTiling();
483
Chris Craik14e51302013-12-30 15:32:54 -0800484 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700485
Romain Guy5cbbce52010-06-27 22:59:20 -0700486 /**
487 * Sets the clipping rectangle using glScissor. The clip is defined by
488 * the current snapshot's clipRect member.
489 */
Romain Guybb9524b2010-06-22 18:56:38 -0700490 void setScissorFromClip();
491
Romain Guy5cbbce52010-06-27 22:59:20 -0700492 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800493 * Sets the clipping region using the stencil buffer. The clip region
494 * is defined by the current snapshot's clipRegion member.
495 */
496 void setStencilFromClip();
497
498 /**
Chris Craik408eb122013-03-26 18:55:15 -0700499 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700500 */
501 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
502
503 /**
Chris Craik408eb122013-03-26 18:55:15 -0700504 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
505 */
506 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
507 bool fboLayer, int alpha);
508
509 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700510 * Creates a new layer stored in the specified snapshot.
511 *
512 * @param snapshot The snapshot associated with the new layer
513 * @param left The left coordinate of the layer
514 * @param top The top coordinate of the layer
515 * @param right The right coordinate of the layer
516 * @param bottom The bottom coordinate of the layer
517 * @param alpha The translucency of the layer
518 * @param mode The blending mode of the layer
519 * @param flags The layer save flags
520 *
521 * @return True if the layer was successfully created, false otherwise
522 */
Chet Haased48885a2012-08-28 17:43:28 -0700523 bool createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500524 const SkPaint* paint, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700525
526 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700527 * Creates a new layer stored in the specified snapshot as an FBO.
528 *
529 * @param layer The layer to store as an FBO
530 * @param snapshot The snapshot associated with the new layer
531 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700532 */
Chris Craike63f7c622013-10-17 10:30:55 -0700533 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700534
535 /**
536 * Compose the specified layer as a region.
537 *
538 * @param layer The layer to compose
539 * @param rect The layer's bounds
540 */
541 void composeLayerRegion(Layer* layer, const Rect& rect);
542
543 /**
544 * Compose the specified layer as a simple rectangle.
545 *
546 * @param layer The layer to compose
547 * @param rect The layer's bounds
548 * @param swap If true, the source and destination are swapped
549 */
550 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
551
Romain Guy54be1cd2011-06-13 19:04:27 -0700552 /**
553 * Clears all the regions corresponding to the current list of layers.
554 * This method MUST be invoked before any drawing operation.
555 */
556 void clearLayerRegions();
557
558 /**
Romain Guyf219da52011-01-16 12:54:25 -0800559 * Mark the layer as dirty at the specified coordinates. The coordinates
560 * are transformed with the supplied matrix.
561 */
562 void dirtyLayer(const float left, const float top,
563 const float right, const float bottom, const mat4 transform);
564
565 /**
566 * Mark the layer as dirty at the specified coordinates.
567 */
568 void dirtyLayer(const float left, const float top,
569 const float right, const float bottom);
570
571 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700572 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800573 * are transformed by the current snapshot's transform matrix unless specified
574 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700575 *
576 * @param left The left coordinate of the rectangle
577 * @param top The top coordinate of the rectangle
578 * @param right The right coordinate of the rectangle
579 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500580 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700581 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700582 */
Romain Guy026c5e162010-06-28 17:12:22 -0700583 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500584 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700585
Romain Guy54be1cd2011-06-13 19:04:27 -0700586 /**
Romain Guy735738c2012-12-03 12:34:51 -0800587 * Draws a series of colored rectangles with the specified color. The specified
588 * coordinates are transformed by the current snapshot's transform matrix unless
589 * specified otherwise.
590 *
591 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
592 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500593 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800594 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800595 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800596 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800597 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500598 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
599 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800600
601 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700602 * Draws the shape represented by the specified path texture.
603 * This method invokes drawPathTexture() but takes into account
604 * the extra left/top offset and the texture offset to correctly
605 * position the final shape.
606 *
607 * @param left The left coordinate of the shape to render
608 * @param top The top coordinate of the shape to render
609 * @param texture The texture reprsenting the shape
610 * @param paint The paint to draw the shape with
611 */
Chris Craikd218a922014-01-02 17:13:34 -0800612 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700613
614 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700615 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
616 * different compositing rules.
617 *
618 * @param texture The texture to draw with
619 * @param left The x coordinate of the bitmap
620 * @param top The y coordinate of the bitmap
621 * @param paint The paint to render with
622 */
Chris Craikd218a922014-01-02 17:13:34 -0800623 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700624
Romain Guy54be1cd2011-06-13 19:04:27 -0700625 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800626 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
627 *
628 * @param vertexBuffer The VertexBuffer to be drawn
629 * @param paint The paint to render with
630 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
631 */
Chris Craikd218a922014-01-02 17:13:34 -0800632 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -0800633 bool useOffset = false);
634
635 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700636 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700637 *
Chris Craik710f46d2012-09-17 17:25:49 -0700638 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700639 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700640 */
Chris Craikd218a922014-01-02 17:13:34 -0800641 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700642
Romain Guy5cbbce52010-06-27 22:59:20 -0700643 /**
644 * Draws a textured rectangle with the specified texture. The specified coordinates
645 * are transformed by the current snapshot's transform matrix.
646 *
647 * @param left The left coordinate of the rectangle
648 * @param top The top coordinate of the rectangle
649 * @param right The right coordinate of the rectangle
650 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700651 * @param texture The texture to use
652 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700653 */
Romain Guya9794742010-07-13 11:37:54 -0700654 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800655 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700656
657 /**
Romain Guy03750a02010-10-18 14:06:08 -0700658 * Draws a textured mesh with the specified texture. If the indices are omitted,
659 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
660 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700661 *
662 * @param left The left coordinate of the rectangle
663 * @param top The top coordinate of the rectangle
664 * @param right The right coordinate of the rectangle
665 * @param bottom The bottom coordinate of the rectangle
666 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500667 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700668 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700669 * @param vertices The vertices that define the mesh
670 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700671 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700672 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
673 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700674 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800675 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700676 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700677 */
678 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500679 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700680 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700681 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800682 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700683
Romain Guy3b748a42013-04-17 18:54:38 -0700684 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500685 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700686 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
687 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800688 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700689
Romain Guy886b2752013-01-04 12:26:18 -0800690 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500691 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800692 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800693 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
694 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800695
Romain Guyf7f93552010-07-08 19:17:03 -0700696 /**
Romain Guy448455f2013-07-22 13:57:50 -0700697 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
698 * If the number of vertices to draw exceeds the number of indices we have
699 * pre-allocated, this method will generate several glDrawElements() calls.
700 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800701 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700702
703 /**
Romain Guy0a417492010-08-16 20:26:20 -0700704 * Draws text underline and strike-through if needed.
705 *
706 * @param text The text to decor
707 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700708 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700709 * @param x The x coordinate where the text will be drawn
710 * @param y The y coordinate where the text will be drawn
711 * @param paint The paint to draw the text with
712 */
Chris Craikd218a922014-01-02 17:13:34 -0800713 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700714
Raph Levien416a8472012-07-19 22:48:17 -0700715 /**
716 * Draws shadow layer on text (with optional positions).
717 *
718 * @param paint The paint to draw the shadow with
719 * @param text The text to draw
720 * @param bytesCount The number of bytes in the text
721 * @param count The number of glyphs in the text
722 * @param positions The x, y positions of individual glyphs (or NULL)
723 * @param fontRenderer The font renderer object
724 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700725 * @param x The x coordinate where the shadow will be drawn
726 * @param y The y coordinate where the shadow will be drawn
727 */
Chris Craikd218a922014-01-02 17:13:34 -0800728 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500729 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700730 float x, float y);
731
Romain Guy54be1cd2011-06-13 19:04:27 -0700732 /**
733 * Draws a path texture. Path textures are alpha8 bitmaps that need special
734 * compositing to apply colors/filters/etc.
735 *
736 * @param texture The texture to render
737 * @param x The x coordinate where the texture will be drawn
738 * @param y The y coordinate where the texture will be drawn
739 * @param paint The paint to draw the texture with
740 */
Chris Craikd218a922014-01-02 17:13:34 -0800741 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800742
Romain Guy1e45aae2010-08-13 19:39:53 -0700743 /**
Romain Guyac670c02010-07-27 17:39:27 -0700744 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700745 * back to default is achieved by calling:
746 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700747 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700748 *
749 * @param u1 The left coordinate of the texture
750 * @param v1 The bottom coordinate of the texture
751 * @param u2 The right coordinate of the texture
752 * @param v2 The top coordinate of the texture
753 */
754 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
755
Romain Guy8ba548f2010-06-30 19:21:21 -0700756 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800757 * Returns true if the specified paint will draw invisible text.
758 */
759 bool canSkipText(const SkPaint* paint) const;
760
761 /**
Romain Guy746b7402010-10-26 16:27:31 -0700762 * Binds the specified texture. The texture unit must have been selected
763 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700764 */
Romain Guy746b7402010-10-26 16:27:31 -0700765 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700766 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700767 }
768
769 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700770 * Binds the specified EGLImage texture. The texture unit must have been selected
771 * prior to calling this method.
772 */
773 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700774 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700775 }
776
777 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700778 * Enable or disable blending as necessary. This function sets the appropriate
779 * blend function based on the specified xfermode.
780 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700781 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
782 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700783
Romain Guyf607bdc2010-09-10 19:20:06 -0700784 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700785 * Use the specified program with the current GL context. If the program is already
786 * in use, it will not be bound again. If it is not in use, the current program is
787 * marked unused and the specified program becomes used and becomes the new
788 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700789 *
Romain Guyd27977d2010-07-14 19:18:51 -0700790 * @param program The program to use
791 *
792 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700793 */
Romain Guy889f8d12010-07-29 14:37:42 -0700794 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700795
Romain Guy746b7402010-10-26 16:27:31 -0700796 /**
797 * Invoked before any drawing operation. This sets required state.
798 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700799 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700800
Romain Guy70ca14e2010-12-13 18:24:33 -0800801 /**
802 * Various methods to setup OpenGL rendering.
803 */
804 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800805 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700806 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800807 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700808 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800809 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800810 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800811 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700812 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800813 void setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500814 void setupDrawColorFilter(const SkColorFilter* filter);
815 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
816 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800817 void setupDrawProgram();
818 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800819
820 /**
821 * Setup the current program matrices based upon the nature of the geometry.
822 *
823 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
824 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
825 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
826 * transformations are stored in the modelView matrix and uploaded to the shader.
827 *
828 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800829 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800830 *
831 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
832 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
833 * or when simple translation has been extracted)
834 */
835 void setupDrawModelView(ModelViewMode mode, bool offset,
836 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800837 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800838 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800839 void setupDrawShaderUniforms(bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500840 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800841 void setupDrawSimpleMesh();
842 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700843 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700844 void setupDrawTextureTransform();
845 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700846 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800847 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
848 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
849 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700850 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700851 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700852
Romain Guy11cb6422012-09-21 00:39:43 -0700853 bool updateLayer(Layer* layer, bool inFrame);
854 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700855 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700856
Chris Craike63f7c622013-10-17 10:30:55 -0700857#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700858 /**
859 * Renders the specified region as a series of rectangles. This method
860 * is used for debugging only.
861 */
Chris Craike63f7c622013-10-17 10:30:55 -0700862 void drawRegionRectsDebug(const Region& region);
863#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800864
Romain Guy8ce00302013-01-15 18:51:42 -0800865 /**
866 * Renders the specified region as a series of rectangles. The region
867 * must be in screen-space coordinates.
868 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500869 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800870
871 /**
872 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
873 * is turned on.
874 */
875 void debugClip();
876
Romain Guy7c450aa2012-09-21 19:15:00 -0700877 void debugOverdraw(bool enable, bool clear);
878 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700879 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700880
Romain Guy746b7402010-10-26 16:27:31 -0700881 /**
882 * Should be invoked every time the glScissor is modified.
883 */
884 inline void dirtyClip() {
885 mDirtyClip = true;
886 }
887
Romain Guy3b748a42013-04-17 18:54:38 -0700888 inline const UvMapper& getMapper(const Texture* texture) {
889 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
890 }
891
892 /**
893 * Returns a texture object for the specified bitmap. The texture can
894 * come from the texture cache or an atlas. If this method returns
895 * NULL, the texture could not be found and/or allocated.
896 */
Chris Craikd218a922014-01-02 17:13:34 -0800897 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700898
Chris Craikf57776b2013-10-25 18:30:17 -0700899 // Matrix used for view/projection in shaders
900 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700901
Chris Craik4063a0e2013-11-15 16:06:56 -0800902 /**
903 * Model-view matrix used to position/size objects
904 *
905 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
906 * currentTransform().
907 *
908 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
909 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
910 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
911 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
912 * bitmap.
913 *
914 * Used as input to SkiaShader transformation.
915 */
Romain Guyc7d53492010-06-25 13:41:57 -0700916 mat4 mModelView;
917
Romain Guy2b7028e2012-09-19 17:25:38 -0700918 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700919 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700920 // Is the target render surface opaque
921 bool mOpaque;
922 // Is a frame currently being rendered
923 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700924
Romain Guy026c5e162010-06-28 17:12:22 -0700925 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700926 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700927
Romain Guy3b748a42013-04-17 18:54:38 -0700928 // Default UV mapper
929 const UvMapper mUvMapper;
930
Chris Craikc3566d02013-02-04 16:16:33 -0800931 // shader, filters, and shadow
932 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800933 SkPaint mFilteredPaint;
934
Romain Guy82ba8142010-07-09 13:25:56 -0700935 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700936 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800937 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700938
Romain Guy8f3b8e32012-03-27 16:33:45 -0700939 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700940 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700941 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700942 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700943 // List of layers to update at the beginning of a frame
944 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700945
Romain Guy70ca14e2010-12-13 18:24:33 -0800946 // The following fields are used to setup drawing
947 // Used to describe the shaders to generate
948 ProgramDescription mDescription;
949 // Color description
950 bool mColorSet;
951 float mColorA, mColorR, mColorG, mColorB;
952 // Indicates that the shader should get a color
953 bool mSetShaderColor;
954 // Current texture unit
955 GLuint mTextureUnit;
956 // Track dirty regions, true by default
957 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700958 // Indicate whether we are drawing an opaque frame
959 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800960
Romain Guy87e2f7572012-09-24 11:37:12 -0700961 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
962 // Properties.h
963 bool mScissorOptimizationDisabled;
964
Romain Guy54c1a642012-09-27 17:55:46 -0700965 // No-ops start/endTiling when set
966 bool mSuppressTiling;
967
Romain Guy78dd96d2013-05-03 14:24:16 -0700968 // If true, this renderer will setup drawing to emulate
969 // an increment stencil buffer in the color buffer
970 bool mCountOverdraw;
971 float mOverdraw;
972
Romain Guyb051e892010-09-28 19:09:36 -0700973 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -0700974 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -0700975 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700976 friend class DrawBitmapOp;
977 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700978
Romain Guybb9524b2010-06-22 18:56:38 -0700979}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700980
Romain Guy9d5316e2010-06-24 19:30:36 -0700981}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700982}; // namespace android
983
Romain Guy5b3b3522010-10-27 18:57:51 -0700984#endif // ANDROID_HWUI_OPENGL_RENDERER_H