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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070045#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070046#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070047#include "SkiaColorFilter.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070049#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070050
Romain Guye4d01122010-06-16 18:44:05 -070051namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070052namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070053
Chris Craikc3566d02013-02-04 16:16:33 -080054struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070055 DrawModifiers() {
56 reset();
57 }
58
59 void reset() {
60 memset(this, 0, sizeof(DrawModifiers));
61 }
62
Chris Craikc3566d02013-02-04 16:16:33 -080063 SkiaShader* mShader;
64 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070065 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080066
67 // Drop shadow
68 bool mHasShadow;
69 float mShadowRadius;
70 float mShadowDx;
71 float mShadowDy;
72 int mShadowColor;
73
74 // Draw filters
75 bool mHasDrawFilter;
76 int mPaintFilterClearBits;
77 int mPaintFilterSetBits;
78};
79
Chris Craikff785832013-03-08 13:12:16 -080080enum StateDeferFlags {
81 kStateDeferFlag_Draw = 0x1,
82 kStateDeferFlag_Clip = 0x2
83};
84
Chris Craik527a3aa2013-03-04 10:19:31 -080085enum DrawOpMode {
86 kDrawOpMode_Immediate,
87 kDrawOpMode_Defer,
88 kDrawOpMode_Flush
89};
90
Chris Craik28ce94a2013-05-31 11:38:03 -070091enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070092 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070093 kClipSide_Left = 0x1,
94 kClipSide_Top = 0x2,
95 kClipSide_Right = 0x4,
96 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070097 kClipSide_Full = 0xF,
98 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070099};
100
Chris Craik4063a0e2013-11-15 16:06:56 -0800101/**
102 * Defines additional transformation that should be applied by the model view matrix, beyond that of
103 * the currentTransform()
104 */
105enum ModelViewMode {
106 /**
107 * Used when the model view should simply translate geometry passed to the shader. The resulting
108 * matrix will be a simple translation.
109 */
110 kModelViewMode_Translate = 0,
111
112 /**
113 * Used when the model view should translate and scale geometry. The resulting matrix will be a
114 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
115 */
116 kModelViewMode_TranslateAndScale = 1,
117};
118
Romain Guyf6a11b82010-06-23 17:47:49 -0700119///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700120// Renderer
121///////////////////////////////////////////////////////////////////////////////
122
Chris Craikc1c5f082013-09-11 16:23:37 -0700123class DeferredDisplayState;
Romain Guy0fe478e2010-11-08 12:08:41 -0800124class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -0700125class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -0800126class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -0700127
Romain Guy5cbbce52010-06-27 22:59:20 -0700128/**
129 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
130 * simplified version of Skia's Canvas API.
131 */
Romain Guy85bf02f2010-06-22 13:11:24 -0700132class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700133public:
Romain Guy79537452011-10-12 13:48:51 -0700134 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700135 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700136
Romain Guy17112ad2012-08-07 11:24:39 -0700137 /**
Romain Guyef359272013-01-31 19:07:29 -0800138 * Sets the name of this renderer. The name is optional and
139 * empty by default. If the pointer is null the name is set
140 * to the empty string.
141 */
142 ANDROID_API void setName(const char* name);
143
144 /**
145 * Returns the name of this renderer as UTF8 string.
146 * The returned pointer is never null.
147 */
148 ANDROID_API const char* getName() const;
149
150 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700151 * Read externally defined properties to control the behavior
152 * of the renderer.
153 */
154 ANDROID_API void initProperties();
155
156 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700157 * Indicates whether this renderer executes drawing commands immediately.
158 * If this method returns true, the drawing commands will be executed
159 * later.
160 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700161 virtual bool isDeferred();
162
Romain Guy17112ad2012-08-07 11:24:39 -0700163 /**
164 * Sets the dimension of the underlying drawing surface. This method must
165 * be called at least once every time the drawing surface changes size.
166 *
167 * @param width The width in pixels of the underlysing surface
168 * @param height The height in pixels of the underlysing surface
169 */
Romain Guyb051e892010-09-28 19:09:36 -0700170 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700171
Romain Guy17112ad2012-08-07 11:24:39 -0700172 /**
173 * Prepares the renderer to draw a frame. This method must be invoked
174 * at the beginning of each frame. When this method is invoked, the
175 * entire drawing surface is assumed to be redrawn.
176 *
177 * @param opaque If true, the target surface is considered opaque
178 * and will not be cleared. If false, the target surface
179 * will be cleared
180 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700181 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700182
Romain Guy17112ad2012-08-07 11:24:39 -0700183 /**
184 * Prepares the renderer to draw a frame. This method must be invoked
185 * at the beginning of each frame. Only the specified rectangle of the
186 * frame is assumed to be dirty. A clip will automatically be set to
187 * the specified rectangle.
188 *
189 * @param left The left coordinate of the dirty rectangle
190 * @param top The top coordinate of the dirty rectangle
191 * @param right The right coordinate of the dirty rectangle
192 * @param bottom The bottom coordinate of the dirty rectangle
193 * @param opaque If true, the target surface is considered opaque
194 * and will not be cleared. If false, the target surface
195 * will be cleared in the specified dirty rectangle
196 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700197 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700198
199 /**
200 * Indicates the end of a frame. This method must be invoked whenever
201 * the caller is done rendering a frame.
202 */
203 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800204
Romain Guyc89b14b2012-08-08 14:53:48 -0700205 /**
206 * This method must be invoked before handing control over to a draw functor.
207 * See callDrawGLFunction() for instance.
208 *
209 * This command must not be recorded inside display lists.
210 */
211 virtual void interrupt();
212
213 /**
214 * This method must be invoked after getting control back from a draw functor.
215 *
216 * This command must not be recorded inside display lists.
217 */
218 virtual void resume();
219
Romain Guy78dd96d2013-05-03 14:24:16 -0700220 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
221 mCountOverdraw = enabled;
222 }
223
224 ANDROID_API float getOverdraw() {
225 return mCountOverdraw ? mOverdraw : 0.0f;
226 }
227
Romain Guy8f3b8e32012-03-27 16:33:45 -0700228 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700229 ANDROID_API void detachFunctor(Functor* functor);
230 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700231 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700232
Romain Guy11cb6422012-09-21 00:39:43 -0700233 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700234 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700235 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700236 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700237
Romain Guy79537452011-10-12 13:48:51 -0700238 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700239 virtual int save(int flags);
240 virtual void restore();
241 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700242
Chris Craikff785832013-03-08 13:12:16 -0800243 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
244 SkPaint* paint, int flags) {
245 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
246 if (paint) mode = getXfermode(paint->getXfermode());
247 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
248 }
249 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
250 int alpha, int flags) {
251 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
252 }
Romain Guye2d345e2010-09-24 18:39:22 -0700253 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800254 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700255
Chris Craikd90144d2013-03-19 15:03:48 -0700256 int saveLayerDeferred(float left, float top, float right, float bottom,
257 int alpha, SkXfermode::Mode mode, int flags);
258
Romain Guy4aa90572010-09-26 18:40:37 -0700259 virtual void translate(float dx, float dy);
260 virtual void rotate(float degrees);
261 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800262 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700263
Chris Craikb98a0162013-02-21 11:30:22 -0800264 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700265 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700266 virtual void setMatrix(SkMatrix* matrix);
267 virtual void concatMatrix(SkMatrix* matrix);
Chris Craikf57776b2013-10-25 18:30:17 -0700268 virtual void concatMatrix(Matrix4& matrix) {
269 currentTransform().multiply(matrix);
270 }
271 void translateZ(float z) {
272 currentTransform().translate(0,0,z);
273 }
Romain Guyf6a11b82010-06-23 17:47:49 -0700274
Romain Guy79537452011-10-12 13:48:51 -0700275 ANDROID_API const Rect& getClipBounds();
Chris Craik39a908c2013-06-13 14:39:01 -0700276
Chris Craikf0a59072013-11-19 18:00:46 -0800277 ANDROID_API bool quickRejectConservative(float left, float top,
278 float right, float bottom) const;
Chris Craik39a908c2013-06-13 14:39:01 -0700279
Romain Guy4aa90572010-09-26 18:40:37 -0700280 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800281 virtual bool clipPath(SkPath* path, SkRegion::Op op);
282 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700283 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700284
Chris Craikff785832013-03-08 13:12:16 -0800285 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800286 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700287 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700288 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy55b6f952013-06-27 15:27:09 -0700289 status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craik996fe652013-09-20 17:13:18 -0700290 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700291 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
292 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700293 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700294 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700295 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
296 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800297 float* vertices, int* colors, SkPaint* paint);
Romain Guy03c00b52013-06-20 18:30:28 -0700298 status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
299 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700300 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Chet Haase5c13d892010-10-08 08:37:55 -0700301 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy4c2547f2013-06-11 16:19:24 -0700302 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Romain Guy03c00b52013-06-20 18:30:28 -0700303 float left, float top, float right, float bottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700304 virtual status_t drawColor(int color, SkXfermode::Mode mode);
305 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
306 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800307 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700308 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
309 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
310 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800311 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700312 virtual status_t drawPath(SkPath* path, SkPaint* paint);
313 virtual status_t drawLines(float* points, int count, SkPaint* paint);
314 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700315 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800316 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700317 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800318 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700319 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craik41541822013-05-03 16:35:54 -0700320 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800321 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Romain Guy672433d2013-01-04 19:05:13 -0800322 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700323
Chris Craikf57776b2013-10-25 18:30:17 -0700324 status_t drawShadow(const mat4& casterTransform, float casterAlpha,
325 float width, float height);
326
Romain Guy4aa90572010-09-26 18:40:37 -0700327 virtual void resetShader();
328 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700329
Romain Guy4aa90572010-09-26 18:40:37 -0700330 virtual void resetColorFilter();
331 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700332
Romain Guy4aa90572010-09-26 18:40:37 -0700333 virtual void resetShadow();
334 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700335
Romain Guy5ff9df62012-01-23 17:09:05 -0800336 virtual void resetPaintFilter();
337 virtual void setupPaintFilter(int clearBits, int setBits);
338
Chris Craik16ecda52013-03-29 10:59:59 -0700339 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
340 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
341
Chris Craika08f95c2013-03-15 17:24:33 -0700342 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800343
Chris Craik5e49b302013-07-30 19:05:20 -0700344 /**
345 * Store the current display state (most importantly, the current clip and transform), and
346 * additionally map the state's bounds from local to window coordinates.
347 *
348 * Returns true if quick-rejected
349 */
Chris Craikff785832013-03-08 13:12:16 -0800350 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800351 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700352 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800353
Chris Craikd90144d2013-03-19 15:03:48 -0700354 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
355 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
356
Romain Guy672433d2013-01-04 19:05:13 -0800357 ANDROID_API bool isCurrentTransformSimple() {
358 return mSnapshot->transform->isSimple();
359 }
360
Romain Guy0f6675332013-03-01 14:31:04 -0800361 Caches& getCaches() {
362 return mCaches;
363 }
364
Chris Craikff785832013-03-08 13:12:16 -0800365 // simple rect clip
366 bool isCurrentClipSimple() {
367 return mSnapshot->clipRegion->isEmpty();
368 }
369
Chris Craik0e87f002013-06-19 16:54:59 -0700370 int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
371 int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
372
Romain Guy17112ad2012-08-07 11:24:39 -0700373 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700374 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700375 * with other alpha values when drawing primitives.
376 */
Chris Craika08f95c2013-03-15 17:24:33 -0700377 void scaleAlpha(float alpha) {
378 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700379 }
380
381 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800382 * Inserts a named event marker in the stream of GL commands.
383 */
384 void eventMark(const char* name) const;
385
386 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700387 * Inserts a named group marker in the stream of GL commands. This marker
388 * can be used by tools to group commands into logical groups. A call to
389 * this method must always be followed later on by a call to endMark().
390 */
Romain Guy13631f32012-01-30 17:41:55 -0800391 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700392
393 /**
394 * Closes the last group marker opened by startMark().
395 */
Romain Guy13631f32012-01-30 17:41:55 -0800396 void endMark() const;
397
Chet Haased15ebf22012-09-05 11:40:29 -0700398 /**
399 * Gets the alpha and xfermode out of a paint object. If the paint is null
400 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700401 * not multiply the paint's alpha by the current snapshot's alpha, and does
402 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700403 *
404 * @param paint The paint to extract values from
405 * @param alpha Where to store the resulting alpha
406 * @param mode Where to store the resulting xfermode
407 */
408 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800409 *mode = getXfermodeDirect(paint);
410 *alpha = getAlphaDirect(paint);
411 }
Chet Haased15ebf22012-09-05 11:40:29 -0700412
Chris Craik527a3aa2013-03-04 10:19:31 -0800413 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
414 if (!paint) return SkXfermode::kSrcOver_Mode;
415 return getXfermode(paint->getXfermode());
416 }
417
Chris Craikc1c5f082013-09-11 16:23:37 -0700418 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800419 if (!paint) return 255;
420 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700421 }
422
Romain Guy624234f2013-03-05 16:43:31 -0800423 /**
424 * Return the best transform to use to rasterize text given a full
425 * transform matrix.
426 */
427 mat4 findBestFontTransform(const mat4& transform) const;
428
Chris Craik527a3aa2013-03-04 10:19:31 -0800429#if DEBUG_MERGE_BEHAVIOR
430 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
431 mCaches.setScissorEnabled(false);
432
433 // should only be called outside of other draw ops, so stencil can only be in test state
434 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
435 mCaches.stencil.disable();
436
437 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
438
439 if (stencilWasEnabled) mCaches.stencil.enableTest();
440 }
441#endif
442
Romain Guye2d345e2010-09-24 18:39:22 -0700443protected:
444 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700445 * Computes the projection matrix, initialize the first snapshot
446 * and stores the dimensions of the render target.
447 */
448 void initViewport(int width, int height);
449
450 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700451 * Perform the setup specific to a frame. This method does not
452 * issue any OpenGL commands.
453 */
454 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
455
456 /**
457 * Indicates the start of rendering. This method will setup the
458 * initial OpenGL state (viewport, clearing the buffer, etc.)
459 */
460 status_t startFrame();
461
462 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700463 * Clears the underlying surface if needed.
464 */
465 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
466
467 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700468 * Call this method after updating a layer during a drawing pass.
469 */
470 void resumeAfterLayer();
471
472 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800473 * This method is called whenever a stencil buffer is required. Subclasses
474 * should override this method and call attachStencilBufferToLayer() on the
475 * appropriate layer(s).
476 */
477 virtual void ensureStencilBuffer();
478
479 /**
480 * Obtains a stencil render buffer (allocating it if necessary) and
481 * attaches it to the specified layer.
482 */
483 void attachStencilBufferToLayer(Layer* layer);
484
Chris Craikf0a59072013-11-19 18:00:46 -0800485 bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
486 bool* clipRequired, bool snapOut) const;
487
488 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
489 SkPaint* paint = NULL);
490 bool quickRejectSetupScissor(const Rect& bounds, SkPaint* paint = NULL) {
491 return quickRejectSetupScissor(bounds.left, bounds.top,
492 bounds.right, bounds.bottom, paint);
493 }
494
Romain Guy8ce00302013-01-15 18:51:42 -0800495 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700496 * Compose the layer defined in the current snapshot with the layer
497 * defined by the previous snapshot.
498 *
499 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
500 *
501 * @param curent The current snapshot containing the layer to compose
502 * @param previous The previous snapshot to compose the current layer with
503 */
504 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700505
Romain Guyada830f2011-01-13 12:13:20 -0800506 /**
Romain Guyf219da52011-01-16 12:54:25 -0800507 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800508 */
Romain Guyf219da52011-01-16 12:54:25 -0800509 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800510
511 /**
Romain Guyf219da52011-01-16 12:54:25 -0800512 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800513 */
Romain Guy624234f2013-03-05 16:43:31 -0800514 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800515 return mSnapshot;
516 }
Romain Guyada830f2011-01-13 12:13:20 -0800517
Romain Guy42f3a4b2011-01-19 13:42:26 -0800518 /**
519 * Returns the region of the current layer.
520 */
Romain Guy624234f2013-03-05 16:43:31 -0800521 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800522 return mSnapshot->region;
523 }
524
Romain Guy42f3a4b2011-01-19 13:42:26 -0800525 /**
526 * Indicates whether rendering is currently targeted at a layer.
527 */
Romain Guy624234f2013-03-05 16:43:31 -0800528 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800529 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
530 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800531
Romain Guy42f3a4b2011-01-19 13:42:26 -0800532 /**
533 * Returns the name of the FBO this renderer is rendering into.
534 */
Romain Guy624234f2013-03-05 16:43:31 -0800535 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800536 return 0;
537 }
538
Romain Guy77a81162011-06-14 16:45:55 -0700539 /**
540 * Renders the specified layer as a textured quad.
541 *
542 * @param layer The layer to render
543 * @param rect The bounds of the layer
544 */
545 void drawTextureLayer(Layer* layer, const Rect& rect);
546
Romain Guybe6f9dc2012-07-16 12:41:17 -0700547 /**
548 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700549 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
550 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700551 *
552 * @param paint The paint to extract values from
553 * @param alpha Where to store the resulting alpha
554 * @param mode Where to store the resulting xfermode
555 */
Chris Craik16ecda52013-03-29 10:59:59 -0700556 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
557
558 /**
559 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
560 *
561 * @param layer The layer from which the alpha is extracted
562 */
563 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700564
565 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700566 * Safely retrieves the mode from the specified xfermode. If the specified
567 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
568 */
569 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
570 SkXfermode::Mode resultMode;
571 if (!SkXfermode::AsMode(mode, &resultMode)) {
572 resultMode = SkXfermode::kSrcOver_Mode;
573 }
574 return resultMode;
575 }
576
Romain Guy11cb6422012-09-21 00:39:43 -0700577 /**
578 * Set to true to suppress error checks at the end of a frame.
579 */
Romain Guy624234f2013-03-05 16:43:31 -0800580 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700581 return false;
582 }
583
Romain Guy85bf02f2010-06-22 13:11:24 -0700584private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700585 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800586 * Discards the content of the framebuffer if supported by the driver.
587 * This method should be called at the beginning of a frame to optimize
588 * rendering on some tiler architectures.
589 */
590 void discardFramebuffer(float left, float top, float right, float bottom);
591
592 /**
Romain Guyddf74372012-05-22 14:07:07 -0700593 * Ensures the state of the renderer is the same as the state of
594 * the GL context.
595 */
596 void syncState();
597
598 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700599 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800600 * This method will use the clip rect that we started drawing the
601 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700602 * This method needs to be invoked every time getTargetFbo() is
603 * bound again.
604 */
Romain Guy57b52682012-09-20 17:38:46 -0700605 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700606
607 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800608 * Tells the GPU what part of the screen is about to be redrawn.
609 * This method needs to be invoked every time getTargetFbo() is
610 * bound again.
611 */
612 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
613
614 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700615 * Tells the GPU that we are done drawing the frame or that we
616 * are switching to another render target.
617 */
618 void endTiling();
619
620 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700621 * Saves the current state of the renderer as a new snapshot.
622 * The new snapshot is saved in mSnapshot and the previous snapshot
623 * is linked from mSnapshot->previous.
624 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700625 * @param flags The save flags; see SkCanvas for more information
626 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700627 * @return The new save count. This value can be passed to #restoreToCount()
628 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700629 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700630
631 /**
632 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
633 *
Romain Guy2542d192010-08-18 11:47:12 -0700634 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700635 */
Romain Guybb9524b2010-06-22 18:56:38 -0700636 bool restoreSnapshot();
637
Romain Guy5cbbce52010-06-27 22:59:20 -0700638 /**
639 * Sets the clipping rectangle using glScissor. The clip is defined by
640 * the current snapshot's clipRect member.
641 */
Romain Guybb9524b2010-06-22 18:56:38 -0700642 void setScissorFromClip();
643
Romain Guy5cbbce52010-06-27 22:59:20 -0700644 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800645 * Sets the clipping region using the stencil buffer. The clip region
646 * is defined by the current snapshot's clipRegion member.
647 */
648 void setStencilFromClip();
649
650 /**
Chris Craik408eb122013-03-26 18:55:15 -0700651 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700652 */
653 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
654
655 /**
Chris Craik408eb122013-03-26 18:55:15 -0700656 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
657 */
658 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
659 bool fboLayer, int alpha);
660
661 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700662 * Creates a new layer stored in the specified snapshot.
663 *
664 * @param snapshot The snapshot associated with the new layer
665 * @param left The left coordinate of the layer
666 * @param top The top coordinate of the layer
667 * @param right The right coordinate of the layer
668 * @param bottom The bottom coordinate of the layer
669 * @param alpha The translucency of the layer
670 * @param mode The blending mode of the layer
671 * @param flags The layer save flags
672 *
673 * @return True if the layer was successfully created, false otherwise
674 */
Chet Haased48885a2012-08-28 17:43:28 -0700675 bool createLayer(float left, float top, float right, float bottom,
Chris Craike63f7c622013-10-17 10:30:55 -0700676 int alpha, SkXfermode::Mode mode, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700677
678 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700679 * Creates a new layer stored in the specified snapshot as an FBO.
680 *
681 * @param layer The layer to store as an FBO
682 * @param snapshot The snapshot associated with the new layer
683 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700684 */
Chris Craike63f7c622013-10-17 10:30:55 -0700685 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700686
687 /**
688 * Compose the specified layer as a region.
689 *
690 * @param layer The layer to compose
691 * @param rect The layer's bounds
692 */
693 void composeLayerRegion(Layer* layer, const Rect& rect);
694
695 /**
696 * Compose the specified layer as a simple rectangle.
697 *
698 * @param layer The layer to compose
699 * @param rect The layer's bounds
700 * @param swap If true, the source and destination are swapped
701 */
702 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
703
Romain Guy54be1cd2011-06-13 19:04:27 -0700704 /**
705 * Clears all the regions corresponding to the current list of layers.
706 * This method MUST be invoked before any drawing operation.
707 */
708 void clearLayerRegions();
709
710 /**
Romain Guyf219da52011-01-16 12:54:25 -0800711 * Mark the layer as dirty at the specified coordinates. The coordinates
712 * are transformed with the supplied matrix.
713 */
714 void dirtyLayer(const float left, const float top,
715 const float right, const float bottom, const mat4 transform);
716
717 /**
718 * Mark the layer as dirty at the specified coordinates.
719 */
720 void dirtyLayer(const float left, const float top,
721 const float right, const float bottom);
722
723 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700724 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800725 * are transformed by the current snapshot's transform matrix unless specified
726 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700727 *
728 * @param left The left coordinate of the rectangle
729 * @param top The top coordinate of the rectangle
730 * @param right The right coordinate of the rectangle
731 * @param bottom The bottom coordinate of the rectangle
732 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700733 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700734 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700735 */
Romain Guy026c5e162010-06-28 17:12:22 -0700736 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700737 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700738
Romain Guy54be1cd2011-06-13 19:04:27 -0700739 /**
Romain Guy735738c2012-12-03 12:34:51 -0800740 * Draws a series of colored rectangles with the specified color. The specified
741 * coordinates are transformed by the current snapshot's transform matrix unless
742 * specified otherwise.
743 *
744 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
745 * per rectangle
746 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
747 * @param mode The Skia xfermode to use
748 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800749 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800750 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800751 */
752 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800753 SkXfermode::Mode mode, bool ignoreTransform = false,
754 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800755
756 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700757 * Draws the shape represented by the specified path texture.
758 * This method invokes drawPathTexture() but takes into account
759 * the extra left/top offset and the texture offset to correctly
760 * position the final shape.
761 *
762 * @param left The left coordinate of the shape to render
763 * @param top The top coordinate of the shape to render
764 * @param texture The texture reprsenting the shape
765 * @param paint The paint to draw the shape with
766 */
Chet Haase48659092012-05-31 15:21:51 -0700767 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700768
769 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700770 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
771 * different compositing rules.
772 *
773 * @param texture The texture to draw with
774 * @param left The x coordinate of the bitmap
775 * @param top The y coordinate of the bitmap
776 * @param paint The paint to render with
777 */
Romain Guya168d732011-03-18 16:50:13 -0700778 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
779
Romain Guy54be1cd2011-06-13 19:04:27 -0700780 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800781 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
782 *
783 * @param vertexBuffer The VertexBuffer to be drawn
784 * @param paint The paint to render with
785 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
786 */
787 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
788 bool useOffset = false);
789
790 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700791 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700792 *
Chris Craik710f46d2012-09-17 17:25:49 -0700793 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700794 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700795 */
Chris Craik65cd6122012-12-10 17:56:27 -0800796 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700797
Romain Guy5cbbce52010-06-27 22:59:20 -0700798 /**
799 * Draws a textured rectangle with the specified texture. The specified coordinates
800 * are transformed by the current snapshot's transform matrix.
801 *
802 * @param left The left coordinate of the rectangle
803 * @param top The top coordinate of the rectangle
804 * @param right The right coordinate of the rectangle
805 * @param bottom The bottom coordinate of the rectangle
806 * @param texture The texture name to map onto the rectangle
807 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700808 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700809 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700810 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700811 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700812 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700813
Romain Guy026c5e162010-06-28 17:12:22 -0700814 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700815 * Draws a textured rectangle with the specified texture. The specified coordinates
816 * are transformed by the current snapshot's transform matrix.
817 *
818 * @param left The left coordinate of the rectangle
819 * @param top The top coordinate of the rectangle
820 * @param right The right coordinate of the rectangle
821 * @param bottom The bottom coordinate of the rectangle
822 * @param texture The texture to use
823 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700824 */
Romain Guya9794742010-07-13 11:37:54 -0700825 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700826 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700827
828 /**
Romain Guy03750a02010-10-18 14:06:08 -0700829 * Draws a textured mesh with the specified texture. If the indices are omitted,
830 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
831 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700832 *
833 * @param left The left coordinate of the rectangle
834 * @param top The top coordinate of the rectangle
835 * @param right The right coordinate of the rectangle
836 * @param bottom The bottom coordinate of the rectangle
837 * @param texture The texture name to map onto the rectangle
838 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
839 * @param mode The blending mode
840 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700841 * @param vertices The vertices that define the mesh
842 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700843 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700844 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
845 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700846 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800847 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700848 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700849 */
850 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700851 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700852 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700853 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800854 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700855
Romain Guy3b748a42013-04-17 18:54:38 -0700856 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
857 float alpha, SkXfermode::Mode mode, bool blend,
858 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
859 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800860 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700861
Romain Guy886b2752013-01-04 12:26:18 -0800862 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
863 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
864 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800865 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
866 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800867
Romain Guyf7f93552010-07-08 19:17:03 -0700868 /**
Romain Guy448455f2013-07-22 13:57:50 -0700869 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
870 * If the number of vertices to draw exceeds the number of indices we have
871 * pre-allocated, this method will generate several glDrawElements() calls.
872 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800873 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700874
875 /**
Romain Guy0a417492010-08-16 20:26:20 -0700876 * Draws text underline and strike-through if needed.
877 *
878 * @param text The text to decor
879 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700880 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700881 * @param x The x coordinate where the text will be drawn
882 * @param y The y coordinate where the text will be drawn
883 * @param paint The paint to draw the text with
884 */
Chris Craike63f7c622013-10-17 10:30:55 -0700885 void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700886
Raph Levien416a8472012-07-19 22:48:17 -0700887 /**
888 * Draws shadow layer on text (with optional positions).
889 *
890 * @param paint The paint to draw the shadow with
891 * @param text The text to draw
892 * @param bytesCount The number of bytes in the text
893 * @param count The number of glyphs in the text
894 * @param positions The x, y positions of individual glyphs (or NULL)
895 * @param fontRenderer The font renderer object
896 * @param alpha The alpha value for drawing the shadow
897 * @param mode The xfermode for drawing the shadow
898 * @param x The x coordinate where the shadow will be drawn
899 * @param y The y coordinate where the shadow will be drawn
900 */
901 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
902 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
903 float x, float y);
904
Romain Guy54be1cd2011-06-13 19:04:27 -0700905 /**
906 * Draws a path texture. Path textures are alpha8 bitmaps that need special
907 * compositing to apply colors/filters/etc.
908 *
909 * @param texture The texture to render
910 * @param x The x coordinate where the texture will be drawn
911 * @param y The y coordinate where the texture will be drawn
912 * @param paint The paint to draw the texture with
913 */
Raph Levien416a8472012-07-19 22:48:17 -0700914 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800915
Romain Guy1e45aae2010-08-13 19:39:53 -0700916 /**
Romain Guyac670c02010-07-27 17:39:27 -0700917 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700918 * back to default is achieved by calling:
919 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700920 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700921 *
922 * @param u1 The left coordinate of the texture
923 * @param v1 The bottom coordinate of the texture
924 * @param u2 The right coordinate of the texture
925 * @param v2 The top coordinate of the texture
926 */
927 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
928
Romain Guy8ba548f2010-06-30 19:21:21 -0700929 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800930 * Returns true if the specified paint will draw invisible text.
931 */
932 bool canSkipText(const SkPaint* paint) const;
933
934 /**
Romain Guy746b7402010-10-26 16:27:31 -0700935 * Binds the specified texture. The texture unit must have been selected
936 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700937 */
Romain Guy746b7402010-10-26 16:27:31 -0700938 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700939 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700940 }
941
942 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700943 * Binds the specified EGLImage texture. The texture unit must have been selected
944 * prior to calling this method.
945 */
946 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700947 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700948 }
949
950 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700951 * Enable or disable blending as necessary. This function sets the appropriate
952 * blend function based on the specified xfermode.
953 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700954 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
955 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700956
Romain Guyf607bdc2010-09-10 19:20:06 -0700957 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700958 * Use the specified program with the current GL context. If the program is already
959 * in use, it will not be bound again. If it is not in use, the current program is
960 * marked unused and the specified program becomes used and becomes the new
961 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700962 *
Romain Guyd27977d2010-07-14 19:18:51 -0700963 * @param program The program to use
964 *
965 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700966 */
Romain Guy889f8d12010-07-29 14:37:42 -0700967 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700968
Romain Guy746b7402010-10-26 16:27:31 -0700969 /**
970 * Invoked before any drawing operation. This sets required state.
971 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700972 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700973
Romain Guy70ca14e2010-12-13 18:24:33 -0800974 /**
975 * Various methods to setup OpenGL rendering.
976 */
977 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800978 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700979 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800980 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700981 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800982 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800983 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800984 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700985 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800986 void setupDrawShader();
987 void setupDrawColorFilter();
988 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
989 bool swapSrcDst = false);
990 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
991 bool swapSrcDst = false);
992 void setupDrawProgram();
993 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800994
995 /**
996 * Setup the current program matrices based upon the nature of the geometry.
997 *
998 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
999 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
1000 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
1001 * transformations are stored in the modelView matrix and uploaded to the shader.
1002 *
1003 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
1004 * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
1005 *
1006 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
1007 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
1008 * or when simple translation has been extracted)
1009 */
1010 void setupDrawModelView(ModelViewMode mode, bool offset,
1011 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -08001012 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -08001013 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001014 void setupDrawShaderUniforms(bool ignoreTransform = false);
1015 void setupDrawColorFilterUniforms();
1016 void setupDrawSimpleMesh();
1017 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001018 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -07001019 void setupDrawTextureTransform();
1020 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -07001021 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -08001022 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -08001023 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy3b748a42013-04-17 18:54:38 -07001024 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -07001025 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -07001026 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -07001027
Romain Guy11cb6422012-09-21 00:39:43 -07001028 bool updateLayer(Layer* layer, bool inFrame);
1029 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -07001030 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -07001031
Chris Craike63f7c622013-10-17 10:30:55 -07001032#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -07001033 /**
1034 * Renders the specified region as a series of rectangles. This method
1035 * is used for debugging only.
1036 */
Chris Craike63f7c622013-10-17 10:30:55 -07001037 void drawRegionRectsDebug(const Region& region);
1038#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001039
Romain Guy8ce00302013-01-15 18:51:42 -08001040 /**
1041 * Renders the specified region as a series of rectangles. The region
1042 * must be in screen-space coordinates.
1043 */
1044 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1045 bool dirty = false);
1046
1047 /**
1048 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1049 * is turned on.
1050 */
1051 void debugClip();
1052
Romain Guy7c450aa2012-09-21 19:15:00 -07001053 void debugOverdraw(bool enable, bool clear);
1054 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -07001055 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -07001056
Romain Guy746b7402010-10-26 16:27:31 -07001057 /**
1058 * Should be invoked every time the glScissor is modified.
1059 */
1060 inline void dirtyClip() {
1061 mDirtyClip = true;
1062 }
1063
Romain Guy3b753822013-03-05 10:27:35 -08001064 inline mat4& currentTransform() const {
1065 return *mSnapshot->transform;
1066 }
1067
Romain Guy3b748a42013-04-17 18:54:38 -07001068 inline const UvMapper& getMapper(const Texture* texture) {
1069 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1070 }
1071
1072 /**
1073 * Returns a texture object for the specified bitmap. The texture can
1074 * come from the texture cache or an atlas. If this method returns
1075 * NULL, the texture could not be found and/or allocated.
1076 */
1077 Texture* getTexture(SkBitmap* bitmap);
1078
Romain Guybb9524b2010-06-22 18:56:38 -07001079 // Dimensions of the drawing surface
1080 int mWidth, mHeight;
1081
Chris Craikf57776b2013-10-25 18:30:17 -07001082 // Matrix used for view/projection in shaders
1083 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -07001084
Chris Craik4063a0e2013-11-15 16:06:56 -08001085 /**
1086 * Model-view matrix used to position/size objects
1087 *
1088 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1089 * currentTransform().
1090 *
1091 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
1092 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1093 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
1094 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
1095 * bitmap.
1096 *
1097 * Used as input to SkiaShader transformation.
1098 */
Romain Guyc7d53492010-06-25 13:41:57 -07001099 mat4 mModelView;
1100
Romain Guybb9524b2010-06-22 18:56:38 -07001101 // Number of saved states
1102 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -07001103 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -07001104 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -07001105 // Current state
1106 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -07001107 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001108 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001109 // Is the target render surface opaque
1110 bool mOpaque;
1111 // Is a frame currently being rendered
1112 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001113
Romain Guy026c5e162010-06-28 17:12:22 -07001114 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001115 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001116
Romain Guy3b748a42013-04-17 18:54:38 -07001117 // Default UV mapper
1118 const UvMapper mUvMapper;
1119
Chris Craikc3566d02013-02-04 16:16:33 -08001120 // shader, filters, and shadow
1121 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001122 SkPaint mFilteredPaint;
1123
Romain Guy82ba8142010-07-09 13:25:56 -07001124 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001125 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001126 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -07001127
Romain Guy8f3b8e32012-03-27 16:33:45 -07001128 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001129 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -07001130 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -07001131 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -07001132 // List of layers to update at the beginning of a frame
1133 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001134
Romain Guy746b7402010-10-26 16:27:31 -07001135 // Indicates whether the clip must be restored
1136 bool mDirtyClip;
1137
Romain Guy70ca14e2010-12-13 18:24:33 -08001138 // The following fields are used to setup drawing
1139 // Used to describe the shaders to generate
1140 ProgramDescription mDescription;
1141 // Color description
1142 bool mColorSet;
1143 float mColorA, mColorR, mColorG, mColorB;
1144 // Indicates that the shader should get a color
1145 bool mSetShaderColor;
1146 // Current texture unit
1147 GLuint mTextureUnit;
1148 // Track dirty regions, true by default
1149 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001150 // Indicate whether we are drawing an opaque frame
1151 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001152
Romain Guy87e2f7572012-09-24 11:37:12 -07001153 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1154 // Properties.h
1155 bool mScissorOptimizationDisabled;
1156
Romain Guy54c1a642012-09-27 17:55:46 -07001157 // No-ops start/endTiling when set
1158 bool mSuppressTiling;
1159
Romain Guy78dd96d2013-05-03 14:24:16 -07001160 // If true, this renderer will setup drawing to emulate
1161 // an increment stencil buffer in the color buffer
1162 bool mCountOverdraw;
1163 float mOverdraw;
1164
Romain Guyef359272013-01-31 19:07:29 -08001165 // Optional name of the renderer
1166 String8 mName;
1167
Romain Guyb051e892010-09-28 19:09:36 -07001168 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001169 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001170 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001171 friend class DrawBitmapOp;
1172 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001173
Romain Guybb9524b2010-06-22 18:56:38 -07001174}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001175
Romain Guy9d5316e2010-06-24 19:30:36 -07001176}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001177}; // namespace android
1178
Romain Guy5b3b3522010-10-27 18:57:51 -07001179#endif // ANDROID_HWUI_OPENGL_RENDERER_H