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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070045#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070046#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070047#include "SkiaColorFilter.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070049#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070050
Romain Guye4d01122010-06-16 18:44:05 -070051namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070052namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070053
Chris Craikc3566d02013-02-04 16:16:33 -080054struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070055 DrawModifiers() {
56 reset();
57 }
58
59 void reset() {
60 memset(this, 0, sizeof(DrawModifiers));
61 }
62
Chris Craikc3566d02013-02-04 16:16:33 -080063 SkiaShader* mShader;
64 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070065 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080066
67 // Drop shadow
68 bool mHasShadow;
69 float mShadowRadius;
70 float mShadowDx;
71 float mShadowDy;
72 int mShadowColor;
73
74 // Draw filters
75 bool mHasDrawFilter;
76 int mPaintFilterClearBits;
77 int mPaintFilterSetBits;
78};
79
Chris Craikff785832013-03-08 13:12:16 -080080enum StateDeferFlags {
81 kStateDeferFlag_Draw = 0x1,
82 kStateDeferFlag_Clip = 0x2
83};
84
Chris Craik527a3aa2013-03-04 10:19:31 -080085enum DrawOpMode {
86 kDrawOpMode_Immediate,
87 kDrawOpMode_Defer,
88 kDrawOpMode_Flush
89};
90
Chris Craik28ce94a2013-05-31 11:38:03 -070091enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070092 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070093 kClipSide_Left = 0x1,
94 kClipSide_Top = 0x2,
95 kClipSide_Right = 0x4,
96 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070097 kClipSide_Full = 0xF,
98 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070099};
100
Chris Craik4063a0e2013-11-15 16:06:56 -0800101/**
102 * Defines additional transformation that should be applied by the model view matrix, beyond that of
103 * the currentTransform()
104 */
105enum ModelViewMode {
106 /**
107 * Used when the model view should simply translate geometry passed to the shader. The resulting
108 * matrix will be a simple translation.
109 */
110 kModelViewMode_Translate = 0,
111
112 /**
113 * Used when the model view should translate and scale geometry. The resulting matrix will be a
114 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
115 */
116 kModelViewMode_TranslateAndScale = 1,
117};
118
Romain Guyf6a11b82010-06-23 17:47:49 -0700119///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700120// Renderer
121///////////////////////////////////////////////////////////////////////////////
122
Chris Craikc1c5f082013-09-11 16:23:37 -0700123class DeferredDisplayState;
Romain Guy0fe478e2010-11-08 12:08:41 -0800124class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -0700125class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -0800126class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -0700127
Romain Guy5cbbce52010-06-27 22:59:20 -0700128/**
129 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
130 * simplified version of Skia's Canvas API.
131 */
Romain Guy85bf02f2010-06-22 13:11:24 -0700132class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700133public:
Romain Guy79537452011-10-12 13:48:51 -0700134 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700135 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700136
Romain Guy17112ad2012-08-07 11:24:39 -0700137 /**
Romain Guyef359272013-01-31 19:07:29 -0800138 * Sets the name of this renderer. The name is optional and
139 * empty by default. If the pointer is null the name is set
140 * to the empty string.
141 */
142 ANDROID_API void setName(const char* name);
143
144 /**
145 * Returns the name of this renderer as UTF8 string.
146 * The returned pointer is never null.
147 */
148 ANDROID_API const char* getName() const;
149
150 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700151 * Read externally defined properties to control the behavior
152 * of the renderer.
153 */
154 ANDROID_API void initProperties();
155
156 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700157 * Indicates whether this renderer executes drawing commands immediately.
158 * If this method returns true, the drawing commands will be executed
159 * later.
160 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700161 virtual bool isDeferred();
162
Romain Guy17112ad2012-08-07 11:24:39 -0700163 /**
164 * Sets the dimension of the underlying drawing surface. This method must
165 * be called at least once every time the drawing surface changes size.
166 *
167 * @param width The width in pixels of the underlysing surface
168 * @param height The height in pixels of the underlysing surface
169 */
Romain Guyb051e892010-09-28 19:09:36 -0700170 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700171
Romain Guy17112ad2012-08-07 11:24:39 -0700172 /**
173 * Prepares the renderer to draw a frame. This method must be invoked
174 * at the beginning of each frame. When this method is invoked, the
175 * entire drawing surface is assumed to be redrawn.
176 *
177 * @param opaque If true, the target surface is considered opaque
178 * and will not be cleared. If false, the target surface
179 * will be cleared
180 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700181 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700182
Romain Guy17112ad2012-08-07 11:24:39 -0700183 /**
184 * Prepares the renderer to draw a frame. This method must be invoked
185 * at the beginning of each frame. Only the specified rectangle of the
186 * frame is assumed to be dirty. A clip will automatically be set to
187 * the specified rectangle.
188 *
189 * @param left The left coordinate of the dirty rectangle
190 * @param top The top coordinate of the dirty rectangle
191 * @param right The right coordinate of the dirty rectangle
192 * @param bottom The bottom coordinate of the dirty rectangle
193 * @param opaque If true, the target surface is considered opaque
194 * and will not be cleared. If false, the target surface
195 * will be cleared in the specified dirty rectangle
196 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700197 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700198
199 /**
200 * Indicates the end of a frame. This method must be invoked whenever
201 * the caller is done rendering a frame.
202 */
203 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800204
Romain Guyc89b14b2012-08-08 14:53:48 -0700205 /**
206 * This method must be invoked before handing control over to a draw functor.
207 * See callDrawGLFunction() for instance.
208 *
209 * This command must not be recorded inside display lists.
210 */
211 virtual void interrupt();
212
213 /**
214 * This method must be invoked after getting control back from a draw functor.
215 *
216 * This command must not be recorded inside display lists.
217 */
218 virtual void resume();
219
Romain Guy78dd96d2013-05-03 14:24:16 -0700220 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
221 mCountOverdraw = enabled;
222 }
223
224 ANDROID_API float getOverdraw() {
225 return mCountOverdraw ? mOverdraw : 0.0f;
226 }
227
Romain Guy8f3b8e32012-03-27 16:33:45 -0700228 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700229 ANDROID_API void detachFunctor(Functor* functor);
230 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700231 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700232
Romain Guy11cb6422012-09-21 00:39:43 -0700233 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700234 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700235 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700236 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700237
Romain Guy79537452011-10-12 13:48:51 -0700238 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700239 virtual int save(int flags);
240 virtual void restore();
241 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700242
Chris Craikff785832013-03-08 13:12:16 -0800243 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
244 SkPaint* paint, int flags) {
245 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
246 if (paint) mode = getXfermode(paint->getXfermode());
247 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
248 }
249 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
250 int alpha, int flags) {
251 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
252 }
Romain Guye2d345e2010-09-24 18:39:22 -0700253 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800254 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700255
Chris Craikd90144d2013-03-19 15:03:48 -0700256 int saveLayerDeferred(float left, float top, float right, float bottom,
257 int alpha, SkXfermode::Mode mode, int flags);
258
Romain Guy4aa90572010-09-26 18:40:37 -0700259 virtual void translate(float dx, float dy);
260 virtual void rotate(float degrees);
261 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800262 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700263
Chris Craikb98a0162013-02-21 11:30:22 -0800264 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700265 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700266 virtual void setMatrix(SkMatrix* matrix);
267 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700268
Romain Guy79537452011-10-12 13:48:51 -0700269 ANDROID_API const Rect& getClipBounds();
Chris Craik39a908c2013-06-13 14:39:01 -0700270
271 /**
Chris Craik5e49b302013-07-30 19:05:20 -0700272 * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
273 * and handling snapOut for AA geometry.
Chris Craik39a908c2013-06-13 14:39:01 -0700274 */
275 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
276
277 /**
278 * Returns false and sets scissor based upon bounds if drawing won't be clipped out
279 */
Chris Craik5e49b302013-07-30 19:05:20 -0700280 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
Chris Craik41541822013-05-03 16:35:54 -0700281 bool quickReject(const Rect& bounds) {
282 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
283 }
Chris Craik39a908c2013-06-13 14:39:01 -0700284
285 /**
286 * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
287 * clipRequired will be only set if not rejected
288 */
289 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
Chris Craik5e49b302013-07-30 19:05:20 -0700290 bool snapOut = false, bool* clipRequired = NULL);
Chris Craik39a908c2013-06-13 14:39:01 -0700291 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
292 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
293 clipRequired);
294 }
295
Romain Guy4aa90572010-09-26 18:40:37 -0700296 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800297 virtual bool clipPath(SkPath* path, SkRegion::Op op);
298 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700299 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700300
Chris Craikff785832013-03-08 13:12:16 -0800301 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800302 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700303 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700304 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy55b6f952013-06-27 15:27:09 -0700305 status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craik996fe652013-09-20 17:13:18 -0700306 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700307 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
308 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700309 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700310 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700311 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
312 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800313 float* vertices, int* colors, SkPaint* paint);
Romain Guy03c00b52013-06-20 18:30:28 -0700314 status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
315 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700316 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Chet Haase5c13d892010-10-08 08:37:55 -0700317 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy4c2547f2013-06-11 16:19:24 -0700318 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Romain Guy03c00b52013-06-20 18:30:28 -0700319 float left, float top, float right, float bottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700320 virtual status_t drawColor(int color, SkXfermode::Mode mode);
321 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
322 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800323 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700324 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
325 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
326 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800327 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700328 virtual status_t drawPath(SkPath* path, SkPaint* paint);
329 virtual status_t drawLines(float* points, int count, SkPaint* paint);
330 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700331 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800332 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700333 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800334 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700335 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craik41541822013-05-03 16:35:54 -0700336 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800337 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Romain Guy672433d2013-01-04 19:05:13 -0800338 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700339
Romain Guy4aa90572010-09-26 18:40:37 -0700340 virtual void resetShader();
341 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700342
Romain Guy4aa90572010-09-26 18:40:37 -0700343 virtual void resetColorFilter();
344 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700345
Romain Guy4aa90572010-09-26 18:40:37 -0700346 virtual void resetShadow();
347 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700348
Romain Guy5ff9df62012-01-23 17:09:05 -0800349 virtual void resetPaintFilter();
350 virtual void setupPaintFilter(int clearBits, int setBits);
351
Chris Craik16ecda52013-03-29 10:59:59 -0700352 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
353 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
354
Chris Craika08f95c2013-03-15 17:24:33 -0700355 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800356
Chris Craik5e49b302013-07-30 19:05:20 -0700357 /**
358 * Store the current display state (most importantly, the current clip and transform), and
359 * additionally map the state's bounds from local to window coordinates.
360 *
361 * Returns true if quick-rejected
362 */
Chris Craikff785832013-03-08 13:12:16 -0800363 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800364 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700365 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800366
Chris Craikd90144d2013-03-19 15:03:48 -0700367 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
368 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
369
Romain Guy672433d2013-01-04 19:05:13 -0800370 ANDROID_API bool isCurrentTransformSimple() {
371 return mSnapshot->transform->isSimple();
372 }
373
Romain Guy0f6675332013-03-01 14:31:04 -0800374 Caches& getCaches() {
375 return mCaches;
376 }
377
Chris Craikff785832013-03-08 13:12:16 -0800378 // simple rect clip
379 bool isCurrentClipSimple() {
380 return mSnapshot->clipRegion->isEmpty();
381 }
382
Chris Craik0e87f002013-06-19 16:54:59 -0700383 int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
384 int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
385
Romain Guy17112ad2012-08-07 11:24:39 -0700386 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700387 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700388 * with other alpha values when drawing primitives.
389 */
Chris Craika08f95c2013-03-15 17:24:33 -0700390 void scaleAlpha(float alpha) {
391 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700392 }
393
394 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800395 * Inserts a named event marker in the stream of GL commands.
396 */
397 void eventMark(const char* name) const;
398
399 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700400 * Inserts a named group marker in the stream of GL commands. This marker
401 * can be used by tools to group commands into logical groups. A call to
402 * this method must always be followed later on by a call to endMark().
403 */
Romain Guy13631f32012-01-30 17:41:55 -0800404 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700405
406 /**
407 * Closes the last group marker opened by startMark().
408 */
Romain Guy13631f32012-01-30 17:41:55 -0800409 void endMark() const;
410
Chet Haased15ebf22012-09-05 11:40:29 -0700411 /**
412 * Gets the alpha and xfermode out of a paint object. If the paint is null
413 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700414 * not multiply the paint's alpha by the current snapshot's alpha, and does
415 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700416 *
417 * @param paint The paint to extract values from
418 * @param alpha Where to store the resulting alpha
419 * @param mode Where to store the resulting xfermode
420 */
421 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800422 *mode = getXfermodeDirect(paint);
423 *alpha = getAlphaDirect(paint);
424 }
Chet Haased15ebf22012-09-05 11:40:29 -0700425
Chris Craik527a3aa2013-03-04 10:19:31 -0800426 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
427 if (!paint) return SkXfermode::kSrcOver_Mode;
428 return getXfermode(paint->getXfermode());
429 }
430
Chris Craikc1c5f082013-09-11 16:23:37 -0700431 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800432 if (!paint) return 255;
433 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700434 }
435
Romain Guy624234f2013-03-05 16:43:31 -0800436 /**
437 * Return the best transform to use to rasterize text given a full
438 * transform matrix.
439 */
440 mat4 findBestFontTransform(const mat4& transform) const;
441
Chris Craik527a3aa2013-03-04 10:19:31 -0800442#if DEBUG_MERGE_BEHAVIOR
443 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
444 mCaches.setScissorEnabled(false);
445
446 // should only be called outside of other draw ops, so stencil can only be in test state
447 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
448 mCaches.stencil.disable();
449
450 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
451
452 if (stencilWasEnabled) mCaches.stencil.enableTest();
453 }
454#endif
455
Romain Guye2d345e2010-09-24 18:39:22 -0700456protected:
457 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700458 * Computes the projection matrix, initialize the first snapshot
459 * and stores the dimensions of the render target.
460 */
461 void initViewport(int width, int height);
462
463 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700464 * Perform the setup specific to a frame. This method does not
465 * issue any OpenGL commands.
466 */
467 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
468
469 /**
470 * Indicates the start of rendering. This method will setup the
471 * initial OpenGL state (viewport, clearing the buffer, etc.)
472 */
473 status_t startFrame();
474
475 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700476 * Clears the underlying surface if needed.
477 */
478 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
479
480 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700481 * Call this method after updating a layer during a drawing pass.
482 */
483 void resumeAfterLayer();
484
485 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800486 * This method is called whenever a stencil buffer is required. Subclasses
487 * should override this method and call attachStencilBufferToLayer() on the
488 * appropriate layer(s).
489 */
490 virtual void ensureStencilBuffer();
491
492 /**
493 * Obtains a stencil render buffer (allocating it if necessary) and
494 * attaches it to the specified layer.
495 */
496 void attachStencilBufferToLayer(Layer* layer);
497
498 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700499 * Compose the layer defined in the current snapshot with the layer
500 * defined by the previous snapshot.
501 *
502 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
503 *
504 * @param curent The current snapshot containing the layer to compose
505 * @param previous The previous snapshot to compose the current layer with
506 */
507 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700508
Romain Guyada830f2011-01-13 12:13:20 -0800509 /**
Romain Guyf219da52011-01-16 12:54:25 -0800510 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800511 */
Romain Guyf219da52011-01-16 12:54:25 -0800512 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800513
514 /**
Romain Guyf219da52011-01-16 12:54:25 -0800515 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800516 */
Romain Guy624234f2013-03-05 16:43:31 -0800517 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800518 return mSnapshot;
519 }
Romain Guyada830f2011-01-13 12:13:20 -0800520
Romain Guy42f3a4b2011-01-19 13:42:26 -0800521 /**
522 * Returns the region of the current layer.
523 */
Romain Guy624234f2013-03-05 16:43:31 -0800524 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800525 return mSnapshot->region;
526 }
527
Romain Guy42f3a4b2011-01-19 13:42:26 -0800528 /**
529 * Indicates whether rendering is currently targeted at a layer.
530 */
Romain Guy624234f2013-03-05 16:43:31 -0800531 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800532 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
533 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800534
Romain Guy42f3a4b2011-01-19 13:42:26 -0800535 /**
536 * Returns the name of the FBO this renderer is rendering into.
537 */
Romain Guy624234f2013-03-05 16:43:31 -0800538 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800539 return 0;
540 }
541
Romain Guy77a81162011-06-14 16:45:55 -0700542 /**
543 * Renders the specified layer as a textured quad.
544 *
545 * @param layer The layer to render
546 * @param rect The bounds of the layer
547 */
548 void drawTextureLayer(Layer* layer, const Rect& rect);
549
Romain Guybe6f9dc2012-07-16 12:41:17 -0700550 /**
551 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700552 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
553 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700554 *
555 * @param paint The paint to extract values from
556 * @param alpha Where to store the resulting alpha
557 * @param mode Where to store the resulting xfermode
558 */
Chris Craik16ecda52013-03-29 10:59:59 -0700559 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
560
561 /**
562 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
563 *
564 * @param layer The layer from which the alpha is extracted
565 */
566 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700567
568 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700569 * Safely retrieves the mode from the specified xfermode. If the specified
570 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
571 */
572 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
573 SkXfermode::Mode resultMode;
574 if (!SkXfermode::AsMode(mode, &resultMode)) {
575 resultMode = SkXfermode::kSrcOver_Mode;
576 }
577 return resultMode;
578 }
579
Romain Guy11cb6422012-09-21 00:39:43 -0700580 /**
581 * Set to true to suppress error checks at the end of a frame.
582 */
Romain Guy624234f2013-03-05 16:43:31 -0800583 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700584 return false;
585 }
586
Romain Guy85bf02f2010-06-22 13:11:24 -0700587private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700588 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800589 * Discards the content of the framebuffer if supported by the driver.
590 * This method should be called at the beginning of a frame to optimize
591 * rendering on some tiler architectures.
592 */
593 void discardFramebuffer(float left, float top, float right, float bottom);
594
595 /**
Romain Guyddf74372012-05-22 14:07:07 -0700596 * Ensures the state of the renderer is the same as the state of
597 * the GL context.
598 */
599 void syncState();
600
601 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700602 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800603 * This method will use the clip rect that we started drawing the
604 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700605 * This method needs to be invoked every time getTargetFbo() is
606 * bound again.
607 */
Romain Guy57b52682012-09-20 17:38:46 -0700608 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700609
610 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800611 * Tells the GPU what part of the screen is about to be redrawn.
612 * This method needs to be invoked every time getTargetFbo() is
613 * bound again.
614 */
615 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
616
617 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700618 * Tells the GPU that we are done drawing the frame or that we
619 * are switching to another render target.
620 */
621 void endTiling();
622
623 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700624 * Saves the current state of the renderer as a new snapshot.
625 * The new snapshot is saved in mSnapshot and the previous snapshot
626 * is linked from mSnapshot->previous.
627 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700628 * @param flags The save flags; see SkCanvas for more information
629 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700630 * @return The new save count. This value can be passed to #restoreToCount()
631 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700632 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700633
634 /**
635 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
636 *
Romain Guy2542d192010-08-18 11:47:12 -0700637 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700638 */
Romain Guybb9524b2010-06-22 18:56:38 -0700639 bool restoreSnapshot();
640
Romain Guy5cbbce52010-06-27 22:59:20 -0700641 /**
642 * Sets the clipping rectangle using glScissor. The clip is defined by
643 * the current snapshot's clipRect member.
644 */
Romain Guybb9524b2010-06-22 18:56:38 -0700645 void setScissorFromClip();
646
Romain Guy5cbbce52010-06-27 22:59:20 -0700647 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800648 * Sets the clipping region using the stencil buffer. The clip region
649 * is defined by the current snapshot's clipRegion member.
650 */
651 void setStencilFromClip();
652
653 /**
Chris Craik408eb122013-03-26 18:55:15 -0700654 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700655 */
656 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
657
658 /**
Chris Craik408eb122013-03-26 18:55:15 -0700659 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
660 */
661 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
662 bool fboLayer, int alpha);
663
664 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700665 * Creates a new layer stored in the specified snapshot.
666 *
667 * @param snapshot The snapshot associated with the new layer
668 * @param left The left coordinate of the layer
669 * @param top The top coordinate of the layer
670 * @param right The right coordinate of the layer
671 * @param bottom The bottom coordinate of the layer
672 * @param alpha The translucency of the layer
673 * @param mode The blending mode of the layer
674 * @param flags The layer save flags
675 *
676 * @return True if the layer was successfully created, false otherwise
677 */
Chet Haased48885a2012-08-28 17:43:28 -0700678 bool createLayer(float left, float top, float right, float bottom,
Chris Craike63f7c622013-10-17 10:30:55 -0700679 int alpha, SkXfermode::Mode mode, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700680
681 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700682 * Creates a new layer stored in the specified snapshot as an FBO.
683 *
684 * @param layer The layer to store as an FBO
685 * @param snapshot The snapshot associated with the new layer
686 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700687 */
Chris Craike63f7c622013-10-17 10:30:55 -0700688 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700689
690 /**
691 * Compose the specified layer as a region.
692 *
693 * @param layer The layer to compose
694 * @param rect The layer's bounds
695 */
696 void composeLayerRegion(Layer* layer, const Rect& rect);
697
698 /**
699 * Compose the specified layer as a simple rectangle.
700 *
701 * @param layer The layer to compose
702 * @param rect The layer's bounds
703 * @param swap If true, the source and destination are swapped
704 */
705 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
706
Romain Guy54be1cd2011-06-13 19:04:27 -0700707 /**
708 * Clears all the regions corresponding to the current list of layers.
709 * This method MUST be invoked before any drawing operation.
710 */
711 void clearLayerRegions();
712
713 /**
Romain Guyf219da52011-01-16 12:54:25 -0800714 * Mark the layer as dirty at the specified coordinates. The coordinates
715 * are transformed with the supplied matrix.
716 */
717 void dirtyLayer(const float left, const float top,
718 const float right, const float bottom, const mat4 transform);
719
720 /**
721 * Mark the layer as dirty at the specified coordinates.
722 */
723 void dirtyLayer(const float left, const float top,
724 const float right, const float bottom);
725
726 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700727 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800728 * are transformed by the current snapshot's transform matrix unless specified
729 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700730 *
731 * @param left The left coordinate of the rectangle
732 * @param top The top coordinate of the rectangle
733 * @param right The right coordinate of the rectangle
734 * @param bottom The bottom coordinate of the rectangle
735 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700736 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700737 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700738 */
Romain Guy026c5e162010-06-28 17:12:22 -0700739 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700740 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700741
Romain Guy54be1cd2011-06-13 19:04:27 -0700742 /**
Romain Guy735738c2012-12-03 12:34:51 -0800743 * Draws a series of colored rectangles with the specified color. The specified
744 * coordinates are transformed by the current snapshot's transform matrix unless
745 * specified otherwise.
746 *
747 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
748 * per rectangle
749 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
750 * @param mode The Skia xfermode to use
751 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800752 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800753 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800754 */
755 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800756 SkXfermode::Mode mode, bool ignoreTransform = false,
757 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800758
759 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700760 * Draws the shape represented by the specified path texture.
761 * This method invokes drawPathTexture() but takes into account
762 * the extra left/top offset and the texture offset to correctly
763 * position the final shape.
764 *
765 * @param left The left coordinate of the shape to render
766 * @param top The top coordinate of the shape to render
767 * @param texture The texture reprsenting the shape
768 * @param paint The paint to draw the shape with
769 */
Chet Haase48659092012-05-31 15:21:51 -0700770 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700771
772 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700773 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
774 * different compositing rules.
775 *
776 * @param texture The texture to draw with
777 * @param left The x coordinate of the bitmap
778 * @param top The y coordinate of the bitmap
779 * @param paint The paint to render with
780 */
Romain Guya168d732011-03-18 16:50:13 -0700781 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
782
Romain Guy54be1cd2011-06-13 19:04:27 -0700783 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800784 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
785 *
786 * @param vertexBuffer The VertexBuffer to be drawn
787 * @param paint The paint to render with
788 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
789 */
790 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
791 bool useOffset = false);
792
793 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700794 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700795 *
Chris Craik710f46d2012-09-17 17:25:49 -0700796 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700797 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700798 */
Chris Craik65cd6122012-12-10 17:56:27 -0800799 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700800
Romain Guy5cbbce52010-06-27 22:59:20 -0700801 /**
802 * Draws a textured rectangle with the specified texture. The specified coordinates
803 * are transformed by the current snapshot's transform matrix.
804 *
805 * @param left The left coordinate of the rectangle
806 * @param top The top coordinate of the rectangle
807 * @param right The right coordinate of the rectangle
808 * @param bottom The bottom coordinate of the rectangle
809 * @param texture The texture name to map onto the rectangle
810 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700811 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700812 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700813 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700814 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700815 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700816
Romain Guy026c5e162010-06-28 17:12:22 -0700817 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700818 * Draws a textured rectangle with the specified texture. The specified coordinates
819 * are transformed by the current snapshot's transform matrix.
820 *
821 * @param left The left coordinate of the rectangle
822 * @param top The top coordinate of the rectangle
823 * @param right The right coordinate of the rectangle
824 * @param bottom The bottom coordinate of the rectangle
825 * @param texture The texture to use
826 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700827 */
Romain Guya9794742010-07-13 11:37:54 -0700828 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700829 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700830
831 /**
Romain Guy03750a02010-10-18 14:06:08 -0700832 * Draws a textured mesh with the specified texture. If the indices are omitted,
833 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
834 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700835 *
836 * @param left The left coordinate of the rectangle
837 * @param top The top coordinate of the rectangle
838 * @param right The right coordinate of the rectangle
839 * @param bottom The bottom coordinate of the rectangle
840 * @param texture The texture name to map onto the rectangle
841 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
842 * @param mode The blending mode
843 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700844 * @param vertices The vertices that define the mesh
845 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700846 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700847 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
848 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700849 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800850 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700851 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700852 */
853 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700854 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700855 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700856 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800857 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700858
Romain Guy3b748a42013-04-17 18:54:38 -0700859 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
860 float alpha, SkXfermode::Mode mode, bool blend,
861 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
862 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800863 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700864
Romain Guy886b2752013-01-04 12:26:18 -0800865 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
866 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
867 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800868 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
869 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800870
Romain Guyf7f93552010-07-08 19:17:03 -0700871 /**
Romain Guy448455f2013-07-22 13:57:50 -0700872 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
873 * If the number of vertices to draw exceeds the number of indices we have
874 * pre-allocated, this method will generate several glDrawElements() calls.
875 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800876 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700877
878 /**
Romain Guy0a417492010-08-16 20:26:20 -0700879 * Draws text underline and strike-through if needed.
880 *
881 * @param text The text to decor
882 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700883 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700884 * @param x The x coordinate where the text will be drawn
885 * @param y The y coordinate where the text will be drawn
886 * @param paint The paint to draw the text with
887 */
Chris Craike63f7c622013-10-17 10:30:55 -0700888 void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700889
Raph Levien416a8472012-07-19 22:48:17 -0700890 /**
891 * Draws shadow layer on text (with optional positions).
892 *
893 * @param paint The paint to draw the shadow with
894 * @param text The text to draw
895 * @param bytesCount The number of bytes in the text
896 * @param count The number of glyphs in the text
897 * @param positions The x, y positions of individual glyphs (or NULL)
898 * @param fontRenderer The font renderer object
899 * @param alpha The alpha value for drawing the shadow
900 * @param mode The xfermode for drawing the shadow
901 * @param x The x coordinate where the shadow will be drawn
902 * @param y The y coordinate where the shadow will be drawn
903 */
904 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
905 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
906 float x, float y);
907
Romain Guy54be1cd2011-06-13 19:04:27 -0700908 /**
909 * Draws a path texture. Path textures are alpha8 bitmaps that need special
910 * compositing to apply colors/filters/etc.
911 *
912 * @param texture The texture to render
913 * @param x The x coordinate where the texture will be drawn
914 * @param y The y coordinate where the texture will be drawn
915 * @param paint The paint to draw the texture with
916 */
Raph Levien416a8472012-07-19 22:48:17 -0700917 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800918
Romain Guy1e45aae2010-08-13 19:39:53 -0700919 /**
Romain Guyac670c02010-07-27 17:39:27 -0700920 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700921 * back to default is achieved by calling:
922 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700923 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700924 *
925 * @param u1 The left coordinate of the texture
926 * @param v1 The bottom coordinate of the texture
927 * @param u2 The right coordinate of the texture
928 * @param v2 The top coordinate of the texture
929 */
930 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
931
Romain Guy8ba548f2010-06-30 19:21:21 -0700932 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800933 * Returns true if the specified paint will draw invisible text.
934 */
935 bool canSkipText(const SkPaint* paint) const;
936
937 /**
Romain Guy746b7402010-10-26 16:27:31 -0700938 * Binds the specified texture. The texture unit must have been selected
939 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700940 */
Romain Guy746b7402010-10-26 16:27:31 -0700941 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700942 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700943 }
944
945 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700946 * Binds the specified EGLImage texture. The texture unit must have been selected
947 * prior to calling this method.
948 */
949 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700950 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700951 }
952
953 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700954 * Enable or disable blending as necessary. This function sets the appropriate
955 * blend function based on the specified xfermode.
956 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700957 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
958 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700959
Romain Guyf607bdc2010-09-10 19:20:06 -0700960 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700961 * Use the specified program with the current GL context. If the program is already
962 * in use, it will not be bound again. If it is not in use, the current program is
963 * marked unused and the specified program becomes used and becomes the new
964 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700965 *
Romain Guyd27977d2010-07-14 19:18:51 -0700966 * @param program The program to use
967 *
968 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700969 */
Romain Guy889f8d12010-07-29 14:37:42 -0700970 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700971
Romain Guy746b7402010-10-26 16:27:31 -0700972 /**
973 * Invoked before any drawing operation. This sets required state.
974 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700975 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700976
Romain Guy70ca14e2010-12-13 18:24:33 -0800977 /**
978 * Various methods to setup OpenGL rendering.
979 */
980 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800981 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700982 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800983 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700984 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800985 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800986 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800987 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700988 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800989 void setupDrawShader();
990 void setupDrawColorFilter();
991 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
992 bool swapSrcDst = false);
993 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
994 bool swapSrcDst = false);
995 void setupDrawProgram();
996 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800997
998 /**
999 * Setup the current program matrices based upon the nature of the geometry.
1000 *
1001 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
1002 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
1003 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
1004 * transformations are stored in the modelView matrix and uploaded to the shader.
1005 *
1006 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
1007 * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
1008 *
1009 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
1010 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
1011 * or when simple translation has been extracted)
1012 */
1013 void setupDrawModelView(ModelViewMode mode, bool offset,
1014 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -08001015 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -08001016 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001017 void setupDrawShaderUniforms(bool ignoreTransform = false);
1018 void setupDrawColorFilterUniforms();
1019 void setupDrawSimpleMesh();
1020 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001021 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -07001022 void setupDrawTextureTransform();
1023 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -07001024 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -08001025 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -08001026 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy3b748a42013-04-17 18:54:38 -07001027 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -07001028 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -07001029 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -07001030
Romain Guy11cb6422012-09-21 00:39:43 -07001031 bool updateLayer(Layer* layer, bool inFrame);
1032 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -07001033 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -07001034
Chris Craike63f7c622013-10-17 10:30:55 -07001035#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -07001036 /**
1037 * Renders the specified region as a series of rectangles. This method
1038 * is used for debugging only.
1039 */
Chris Craike63f7c622013-10-17 10:30:55 -07001040 void drawRegionRectsDebug(const Region& region);
1041#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001042
Romain Guy8ce00302013-01-15 18:51:42 -08001043 /**
1044 * Renders the specified region as a series of rectangles. The region
1045 * must be in screen-space coordinates.
1046 */
1047 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1048 bool dirty = false);
1049
1050 /**
1051 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1052 * is turned on.
1053 */
1054 void debugClip();
1055
Romain Guy7c450aa2012-09-21 19:15:00 -07001056 void debugOverdraw(bool enable, bool clear);
1057 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -07001058 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -07001059
Romain Guy746b7402010-10-26 16:27:31 -07001060 /**
1061 * Should be invoked every time the glScissor is modified.
1062 */
1063 inline void dirtyClip() {
1064 mDirtyClip = true;
1065 }
1066
Romain Guy3b753822013-03-05 10:27:35 -08001067 inline mat4& currentTransform() const {
1068 return *mSnapshot->transform;
1069 }
1070
Romain Guy3b748a42013-04-17 18:54:38 -07001071 inline const UvMapper& getMapper(const Texture* texture) {
1072 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1073 }
1074
1075 /**
1076 * Returns a texture object for the specified bitmap. The texture can
1077 * come from the texture cache or an atlas. If this method returns
1078 * NULL, the texture could not be found and/or allocated.
1079 */
1080 Texture* getTexture(SkBitmap* bitmap);
1081
Romain Guybb9524b2010-06-22 18:56:38 -07001082 // Dimensions of the drawing surface
1083 int mWidth, mHeight;
1084
Romain Guy85bf02f2010-06-22 13:11:24 -07001085 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -07001086 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -07001087
Chris Craik4063a0e2013-11-15 16:06:56 -08001088 /**
1089 * Model-view matrix used to position/size objects
1090 *
1091 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1092 * currentTransform().
1093 *
1094 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
1095 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1096 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
1097 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
1098 * bitmap.
1099 *
1100 * Used as input to SkiaShader transformation.
1101 */
Romain Guyc7d53492010-06-25 13:41:57 -07001102 mat4 mModelView;
1103
Romain Guybb9524b2010-06-22 18:56:38 -07001104 // Number of saved states
1105 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -07001106 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -07001107 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -07001108 // Current state
1109 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -07001110 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001111 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001112 // Is the target render surface opaque
1113 bool mOpaque;
1114 // Is a frame currently being rendered
1115 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001116
Romain Guy026c5e162010-06-28 17:12:22 -07001117 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001118 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001119
Romain Guy3b748a42013-04-17 18:54:38 -07001120 // Default UV mapper
1121 const UvMapper mUvMapper;
1122
Chris Craikc3566d02013-02-04 16:16:33 -08001123 // shader, filters, and shadow
1124 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001125 SkPaint mFilteredPaint;
1126
Romain Guy82ba8142010-07-09 13:25:56 -07001127 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001128 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001129 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -07001130
Romain Guy8f3b8e32012-03-27 16:33:45 -07001131 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001132 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -07001133 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -07001134 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -07001135 // List of layers to update at the beginning of a frame
1136 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001137
Romain Guy746b7402010-10-26 16:27:31 -07001138 // Indicates whether the clip must be restored
1139 bool mDirtyClip;
1140
Romain Guy70ca14e2010-12-13 18:24:33 -08001141 // The following fields are used to setup drawing
1142 // Used to describe the shaders to generate
1143 ProgramDescription mDescription;
1144 // Color description
1145 bool mColorSet;
1146 float mColorA, mColorR, mColorG, mColorB;
1147 // Indicates that the shader should get a color
1148 bool mSetShaderColor;
1149 // Current texture unit
1150 GLuint mTextureUnit;
1151 // Track dirty regions, true by default
1152 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001153 // Indicate whether we are drawing an opaque frame
1154 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001155
Romain Guy87e2f7572012-09-24 11:37:12 -07001156 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1157 // Properties.h
1158 bool mScissorOptimizationDisabled;
1159
Romain Guy54c1a642012-09-27 17:55:46 -07001160 // No-ops start/endTiling when set
1161 bool mSuppressTiling;
1162
Romain Guy78dd96d2013-05-03 14:24:16 -07001163 // If true, this renderer will setup drawing to emulate
1164 // an increment stencil buffer in the color buffer
1165 bool mCountOverdraw;
1166 float mOverdraw;
1167
Romain Guyef359272013-01-31 19:07:29 -08001168 // Optional name of the renderer
1169 String8 mName;
1170
Romain Guyb051e892010-09-28 19:09:36 -07001171 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001172 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001173 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001174 friend class DrawBitmapOp;
1175 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001176
Romain Guybb9524b2010-06-22 18:56:38 -07001177}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001178
Romain Guy9d5316e2010-06-24 19:30:36 -07001179}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001180}; // namespace android
1181
Romain Guy5b3b3522010-10-27 18:57:51 -07001182#endif // ANDROID_HWUI_OPENGL_RENDERER_H