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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070045#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070046#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070047#include "SkiaColorFilter.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070049#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070050
Romain Guye4d01122010-06-16 18:44:05 -070051namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070052namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070053
Chris Craikc3566d02013-02-04 16:16:33 -080054struct DrawModifiers {
55 SkiaShader* mShader;
56 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070057 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080058
59 // Drop shadow
60 bool mHasShadow;
61 float mShadowRadius;
62 float mShadowDx;
63 float mShadowDy;
64 int mShadowColor;
65
66 // Draw filters
67 bool mHasDrawFilter;
68 int mPaintFilterClearBits;
69 int mPaintFilterSetBits;
70};
71
Chris Craikff785832013-03-08 13:12:16 -080072enum StateDeferFlags {
73 kStateDeferFlag_Draw = 0x1,
74 kStateDeferFlag_Clip = 0x2
75};
76
Chris Craik527a3aa2013-03-04 10:19:31 -080077enum DrawOpMode {
78 kDrawOpMode_Immediate,
79 kDrawOpMode_Defer,
80 kDrawOpMode_Flush
81};
82
Chris Craik28ce94a2013-05-31 11:38:03 -070083enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070084 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070085 kClipSide_Left = 0x1,
86 kClipSide_Top = 0x2,
87 kClipSide_Right = 0x4,
88 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070089 kClipSide_Full = 0xF,
90 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070091};
92
Chris Craikc3566d02013-02-04 16:16:33 -080093struct DeferredDisplayState {
Romain Guy3b748a42013-04-17 18:54:38 -070094 // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
95 Rect mBounds;
Chris Craikc3566d02013-02-04 16:16:33 -080096
97 // the below are set and used by the OpenGLRenderer at record and deferred playback
Chris Craik527a3aa2013-03-04 10:19:31 -080098 bool mClipValid;
Chris Craikc3566d02013-02-04 16:16:33 -080099 Rect mClip;
Chris Craik28ce94a2013-05-31 11:38:03 -0700100 int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
Romain Guy2db5e992013-05-21 15:29:59 -0700101 bool mClipped;
Chris Craikc3566d02013-02-04 16:16:33 -0800102 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -0800103 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -0800104 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -0800105};
106
Romain Guyf6a11b82010-06-23 17:47:49 -0700107///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700108// Renderer
109///////////////////////////////////////////////////////////////////////////////
110
Romain Guy0fe478e2010-11-08 12:08:41 -0800111class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -0700112class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -0800113class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -0700114
Romain Guy5cbbce52010-06-27 22:59:20 -0700115/**
116 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
117 * simplified version of Skia's Canvas API.
118 */
Romain Guy85bf02f2010-06-22 13:11:24 -0700119class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700120public:
Romain Guy79537452011-10-12 13:48:51 -0700121 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700123
Romain Guy17112ad2012-08-07 11:24:39 -0700124 /**
Romain Guyef359272013-01-31 19:07:29 -0800125 * Sets the name of this renderer. The name is optional and
126 * empty by default. If the pointer is null the name is set
127 * to the empty string.
128 */
129 ANDROID_API void setName(const char* name);
130
131 /**
132 * Returns the name of this renderer as UTF8 string.
133 * The returned pointer is never null.
134 */
135 ANDROID_API const char* getName() const;
136
137 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700138 * Read externally defined properties to control the behavior
139 * of the renderer.
140 */
141 ANDROID_API void initProperties();
142
143 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700144 * Indicates whether this renderer executes drawing commands immediately.
145 * If this method returns true, the drawing commands will be executed
146 * later.
147 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700148 virtual bool isDeferred();
149
Romain Guy17112ad2012-08-07 11:24:39 -0700150 /**
151 * Sets the dimension of the underlying drawing surface. This method must
152 * be called at least once every time the drawing surface changes size.
153 *
154 * @param width The width in pixels of the underlysing surface
155 * @param height The height in pixels of the underlysing surface
156 */
Romain Guyb051e892010-09-28 19:09:36 -0700157 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700158
Romain Guy17112ad2012-08-07 11:24:39 -0700159 /**
160 * Prepares the renderer to draw a frame. This method must be invoked
161 * at the beginning of each frame. When this method is invoked, the
162 * entire drawing surface is assumed to be redrawn.
163 *
164 * @param opaque If true, the target surface is considered opaque
165 * and will not be cleared. If false, the target surface
166 * will be cleared
167 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700168 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700169
Romain Guy17112ad2012-08-07 11:24:39 -0700170 /**
171 * Prepares the renderer to draw a frame. This method must be invoked
172 * at the beginning of each frame. Only the specified rectangle of the
173 * frame is assumed to be dirty. A clip will automatically be set to
174 * the specified rectangle.
175 *
176 * @param left The left coordinate of the dirty rectangle
177 * @param top The top coordinate of the dirty rectangle
178 * @param right The right coordinate of the dirty rectangle
179 * @param bottom The bottom coordinate of the dirty rectangle
180 * @param opaque If true, the target surface is considered opaque
181 * and will not be cleared. If false, the target surface
182 * will be cleared in the specified dirty rectangle
183 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700184 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700185
186 /**
187 * Indicates the end of a frame. This method must be invoked whenever
188 * the caller is done rendering a frame.
189 */
190 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800191
Romain Guyc89b14b2012-08-08 14:53:48 -0700192 /**
193 * This method must be invoked before handing control over to a draw functor.
194 * See callDrawGLFunction() for instance.
195 *
196 * This command must not be recorded inside display lists.
197 */
198 virtual void interrupt();
199
200 /**
201 * This method must be invoked after getting control back from a draw functor.
202 *
203 * This command must not be recorded inside display lists.
204 */
205 virtual void resume();
206
Romain Guy78dd96d2013-05-03 14:24:16 -0700207 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
208 mCountOverdraw = enabled;
209 }
210
211 ANDROID_API float getOverdraw() {
212 return mCountOverdraw ? mOverdraw : 0.0f;
213 }
214
Romain Guy8f3b8e32012-03-27 16:33:45 -0700215 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700216 ANDROID_API void detachFunctor(Functor* functor);
217 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700218 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700219
Romain Guy11cb6422012-09-21 00:39:43 -0700220 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700221 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700222 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700223 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700224
Romain Guy79537452011-10-12 13:48:51 -0700225 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700226 virtual int save(int flags);
227 virtual void restore();
228 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700229
Chris Craikff785832013-03-08 13:12:16 -0800230 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
231 SkPaint* paint, int flags) {
232 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
233 if (paint) mode = getXfermode(paint->getXfermode());
234 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
235 }
236 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
237 int alpha, int flags) {
238 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
239 }
Romain Guye2d345e2010-09-24 18:39:22 -0700240 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800241 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700242
Chris Craikd90144d2013-03-19 15:03:48 -0700243 int saveLayerDeferred(float left, float top, float right, float bottom,
244 int alpha, SkXfermode::Mode mode, int flags);
245
Romain Guy4aa90572010-09-26 18:40:37 -0700246 virtual void translate(float dx, float dy);
247 virtual void rotate(float degrees);
248 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800249 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700250
Chris Craikb98a0162013-02-21 11:30:22 -0800251 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700252 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700253 virtual void setMatrix(SkMatrix* matrix);
254 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700255
Romain Guy79537452011-10-12 13:48:51 -0700256 ANDROID_API const Rect& getClipBounds();
Chris Craik39a908c2013-06-13 14:39:01 -0700257
258 /**
Chris Craik5e49b302013-07-30 19:05:20 -0700259 * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
260 * and handling snapOut for AA geometry.
Chris Craik39a908c2013-06-13 14:39:01 -0700261 */
262 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
263
264 /**
265 * Returns false and sets scissor based upon bounds if drawing won't be clipped out
266 */
Chris Craik5e49b302013-07-30 19:05:20 -0700267 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
Chris Craik41541822013-05-03 16:35:54 -0700268 bool quickReject(const Rect& bounds) {
269 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
270 }
Chris Craik39a908c2013-06-13 14:39:01 -0700271
272 /**
273 * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
274 * clipRequired will be only set if not rejected
275 */
276 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
Chris Craik5e49b302013-07-30 19:05:20 -0700277 bool snapOut = false, bool* clipRequired = NULL);
Chris Craik39a908c2013-06-13 14:39:01 -0700278 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
279 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
280 clipRequired);
281 }
282
Romain Guy4aa90572010-09-26 18:40:37 -0700283 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800284 virtual bool clipPath(SkPath* path, SkRegion::Op op);
285 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700286 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700287
Chris Craikff785832013-03-08 13:12:16 -0800288 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800289 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700290 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700291 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy55b6f952013-06-27 15:27:09 -0700292 status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
293 TextureVertex* vertices, bool transformed, const Rect& bounds, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700294 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
295 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700296 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700297 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700298 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
299 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800300 float* vertices, int* colors, SkPaint* paint);
Romain Guy03c00b52013-06-20 18:30:28 -0700301 status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
302 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700303 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Chet Haase5c13d892010-10-08 08:37:55 -0700304 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy4c2547f2013-06-11 16:19:24 -0700305 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Romain Guy03c00b52013-06-20 18:30:28 -0700306 float left, float top, float right, float bottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700307 virtual status_t drawColor(int color, SkXfermode::Mode mode);
308 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
309 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800310 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700311 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
312 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
313 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800314 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700315 virtual status_t drawPath(SkPath* path, SkPaint* paint);
316 virtual status_t drawLines(float* points, int count, SkPaint* paint);
317 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700318 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800319 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700320 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800321 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700322 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craik41541822013-05-03 16:35:54 -0700323 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800324 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Romain Guy672433d2013-01-04 19:05:13 -0800325 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700326
Romain Guy4aa90572010-09-26 18:40:37 -0700327 virtual void resetShader();
328 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700329
Romain Guy4aa90572010-09-26 18:40:37 -0700330 virtual void resetColorFilter();
331 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700332
Romain Guy4aa90572010-09-26 18:40:37 -0700333 virtual void resetShadow();
334 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700335
Romain Guy5ff9df62012-01-23 17:09:05 -0800336 virtual void resetPaintFilter();
337 virtual void setupPaintFilter(int clearBits, int setBits);
338
Chris Craik16ecda52013-03-29 10:59:59 -0700339 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
340 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
341
Chris Craika08f95c2013-03-15 17:24:33 -0700342 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800343
Chris Craik5e49b302013-07-30 19:05:20 -0700344 /**
345 * Store the current display state (most importantly, the current clip and transform), and
346 * additionally map the state's bounds from local to window coordinates.
347 *
348 * Returns true if quick-rejected
349 */
Chris Craikff785832013-03-08 13:12:16 -0800350 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800351 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700352 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800353
Chris Craikd90144d2013-03-19 15:03:48 -0700354 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
355 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
356
Romain Guy672433d2013-01-04 19:05:13 -0800357 ANDROID_API bool isCurrentTransformSimple() {
358 return mSnapshot->transform->isSimple();
359 }
360
Romain Guy0f6675332013-03-01 14:31:04 -0800361 Caches& getCaches() {
362 return mCaches;
363 }
364
Chris Craikff785832013-03-08 13:12:16 -0800365 // simple rect clip
366 bool isCurrentClipSimple() {
367 return mSnapshot->clipRegion->isEmpty();
368 }
369
Chris Craik0e87f002013-06-19 16:54:59 -0700370 int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
371 int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
372
Romain Guy17112ad2012-08-07 11:24:39 -0700373 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700374 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700375 * with other alpha values when drawing primitives.
376 */
Chris Craika08f95c2013-03-15 17:24:33 -0700377 void scaleAlpha(float alpha) {
378 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700379 }
380
381 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800382 * Inserts a named event marker in the stream of GL commands.
383 */
384 void eventMark(const char* name) const;
385
386 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700387 * Inserts a named group marker in the stream of GL commands. This marker
388 * can be used by tools to group commands into logical groups. A call to
389 * this method must always be followed later on by a call to endMark().
390 */
Romain Guy13631f32012-01-30 17:41:55 -0800391 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700392
393 /**
394 * Closes the last group marker opened by startMark().
395 */
Romain Guy13631f32012-01-30 17:41:55 -0800396 void endMark() const;
397
Chet Haased15ebf22012-09-05 11:40:29 -0700398 /**
399 * Gets the alpha and xfermode out of a paint object. If the paint is null
400 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700401 * not multiply the paint's alpha by the current snapshot's alpha, and does
402 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700403 *
404 * @param paint The paint to extract values from
405 * @param alpha Where to store the resulting alpha
406 * @param mode Where to store the resulting xfermode
407 */
408 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800409 *mode = getXfermodeDirect(paint);
410 *alpha = getAlphaDirect(paint);
411 }
Chet Haased15ebf22012-09-05 11:40:29 -0700412
Chris Craik527a3aa2013-03-04 10:19:31 -0800413 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
414 if (!paint) return SkXfermode::kSrcOver_Mode;
415 return getXfermode(paint->getXfermode());
416 }
417
418 static inline int getAlphaDirect(SkPaint* paint) {
419 if (!paint) return 255;
420 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700421 }
422
Romain Guy624234f2013-03-05 16:43:31 -0800423 /**
424 * Return the best transform to use to rasterize text given a full
425 * transform matrix.
426 */
427 mat4 findBestFontTransform(const mat4& transform) const;
428
Chris Craik527a3aa2013-03-04 10:19:31 -0800429#if DEBUG_MERGE_BEHAVIOR
430 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
431 mCaches.setScissorEnabled(false);
432
433 // should only be called outside of other draw ops, so stencil can only be in test state
434 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
435 mCaches.stencil.disable();
436
437 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
438
439 if (stencilWasEnabled) mCaches.stencil.enableTest();
440 }
441#endif
442
Romain Guye2d345e2010-09-24 18:39:22 -0700443protected:
444 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700445 * Computes the projection matrix, initialize the first snapshot
446 * and stores the dimensions of the render target.
447 */
448 void initViewport(int width, int height);
449
450 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700451 * Perform the setup specific to a frame. This method does not
452 * issue any OpenGL commands.
453 */
454 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
455
456 /**
457 * Indicates the start of rendering. This method will setup the
458 * initial OpenGL state (viewport, clearing the buffer, etc.)
459 */
460 status_t startFrame();
461
462 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700463 * Clears the underlying surface if needed.
464 */
465 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
466
467 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700468 * Call this method after updating a layer during a drawing pass.
469 */
470 void resumeAfterLayer();
471
472 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800473 * This method is called whenever a stencil buffer is required. Subclasses
474 * should override this method and call attachStencilBufferToLayer() on the
475 * appropriate layer(s).
476 */
477 virtual void ensureStencilBuffer();
478
479 /**
480 * Obtains a stencil render buffer (allocating it if necessary) and
481 * attaches it to the specified layer.
482 */
483 void attachStencilBufferToLayer(Layer* layer);
484
485 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700486 * Compose the layer defined in the current snapshot with the layer
487 * defined by the previous snapshot.
488 *
489 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
490 *
491 * @param curent The current snapshot containing the layer to compose
492 * @param previous The previous snapshot to compose the current layer with
493 */
494 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700495
Romain Guyada830f2011-01-13 12:13:20 -0800496 /**
Romain Guyf219da52011-01-16 12:54:25 -0800497 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800498 */
Romain Guyf219da52011-01-16 12:54:25 -0800499 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800500
501 /**
Romain Guyf219da52011-01-16 12:54:25 -0800502 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800503 */
Romain Guy624234f2013-03-05 16:43:31 -0800504 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800505 return mSnapshot;
506 }
Romain Guyada830f2011-01-13 12:13:20 -0800507
Romain Guy42f3a4b2011-01-19 13:42:26 -0800508 /**
509 * Returns the region of the current layer.
510 */
Romain Guy624234f2013-03-05 16:43:31 -0800511 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800512 return mSnapshot->region;
513 }
514
Romain Guy42f3a4b2011-01-19 13:42:26 -0800515 /**
516 * Indicates whether rendering is currently targeted at a layer.
517 */
Romain Guy624234f2013-03-05 16:43:31 -0800518 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800519 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
520 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800521
Romain Guy42f3a4b2011-01-19 13:42:26 -0800522 /**
523 * Returns the name of the FBO this renderer is rendering into.
524 */
Romain Guy624234f2013-03-05 16:43:31 -0800525 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800526 return 0;
527 }
528
Romain Guy77a81162011-06-14 16:45:55 -0700529 /**
530 * Renders the specified layer as a textured quad.
531 *
532 * @param layer The layer to render
533 * @param rect The bounds of the layer
534 */
535 void drawTextureLayer(Layer* layer, const Rect& rect);
536
Romain Guybe6f9dc2012-07-16 12:41:17 -0700537 /**
538 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700539 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
540 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700541 *
542 * @param paint The paint to extract values from
543 * @param alpha Where to store the resulting alpha
544 * @param mode Where to store the resulting xfermode
545 */
Chris Craik16ecda52013-03-29 10:59:59 -0700546 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
547
548 /**
549 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
550 *
551 * @param layer The layer from which the alpha is extracted
552 */
553 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700554
555 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700556 * Safely retrieves the mode from the specified xfermode. If the specified
557 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
558 */
559 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
560 SkXfermode::Mode resultMode;
561 if (!SkXfermode::AsMode(mode, &resultMode)) {
562 resultMode = SkXfermode::kSrcOver_Mode;
563 }
564 return resultMode;
565 }
566
Romain Guy11cb6422012-09-21 00:39:43 -0700567 /**
568 * Set to true to suppress error checks at the end of a frame.
569 */
Romain Guy624234f2013-03-05 16:43:31 -0800570 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700571 return false;
572 }
573
Romain Guy85bf02f2010-06-22 13:11:24 -0700574private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700575 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800576 * Discards the content of the framebuffer if supported by the driver.
577 * This method should be called at the beginning of a frame to optimize
578 * rendering on some tiler architectures.
579 */
580 void discardFramebuffer(float left, float top, float right, float bottom);
581
582 /**
Romain Guyddf74372012-05-22 14:07:07 -0700583 * Ensures the state of the renderer is the same as the state of
584 * the GL context.
585 */
586 void syncState();
587
588 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700589 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800590 * This method will use the clip rect that we started drawing the
591 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700592 * This method needs to be invoked every time getTargetFbo() is
593 * bound again.
594 */
Romain Guy57b52682012-09-20 17:38:46 -0700595 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700596
597 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800598 * Tells the GPU what part of the screen is about to be redrawn.
599 * This method needs to be invoked every time getTargetFbo() is
600 * bound again.
601 */
602 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
603
604 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700605 * Tells the GPU that we are done drawing the frame or that we
606 * are switching to another render target.
607 */
608 void endTiling();
609
610 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700611 * Saves the current state of the renderer as a new snapshot.
612 * The new snapshot is saved in mSnapshot and the previous snapshot
613 * is linked from mSnapshot->previous.
614 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700615 * @param flags The save flags; see SkCanvas for more information
616 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700617 * @return The new save count. This value can be passed to #restoreToCount()
618 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700619 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700620
621 /**
622 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
623 *
Romain Guy2542d192010-08-18 11:47:12 -0700624 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700625 */
Romain Guybb9524b2010-06-22 18:56:38 -0700626 bool restoreSnapshot();
627
Romain Guy5cbbce52010-06-27 22:59:20 -0700628 /**
629 * Sets the clipping rectangle using glScissor. The clip is defined by
630 * the current snapshot's clipRect member.
631 */
Romain Guybb9524b2010-06-22 18:56:38 -0700632 void setScissorFromClip();
633
Romain Guy5cbbce52010-06-27 22:59:20 -0700634 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800635 * Sets the clipping region using the stencil buffer. The clip region
636 * is defined by the current snapshot's clipRegion member.
637 */
638 void setStencilFromClip();
639
640 /**
Chris Craik408eb122013-03-26 18:55:15 -0700641 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700642 */
643 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
644
645 /**
Chris Craik408eb122013-03-26 18:55:15 -0700646 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
647 */
648 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
649 bool fboLayer, int alpha);
650
651 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700652 * Creates a new layer stored in the specified snapshot.
653 *
654 * @param snapshot The snapshot associated with the new layer
655 * @param left The left coordinate of the layer
656 * @param top The top coordinate of the layer
657 * @param right The right coordinate of the layer
658 * @param bottom The bottom coordinate of the layer
659 * @param alpha The translucency of the layer
660 * @param mode The blending mode of the layer
661 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700662 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700663 *
664 * @return True if the layer was successfully created, false otherwise
665 */
Chet Haased48885a2012-08-28 17:43:28 -0700666 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700667 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700668
669 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700670 * Creates a new layer stored in the specified snapshot as an FBO.
671 *
672 * @param layer The layer to store as an FBO
673 * @param snapshot The snapshot associated with the new layer
674 * @param bounds The bounds of the layer
675 * @param previousFbo The name of the current framebuffer
676 */
Chet Haased48885a2012-08-28 17:43:28 -0700677 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700678
679 /**
680 * Compose the specified layer as a region.
681 *
682 * @param layer The layer to compose
683 * @param rect The layer's bounds
684 */
685 void composeLayerRegion(Layer* layer, const Rect& rect);
686
687 /**
688 * Compose the specified layer as a simple rectangle.
689 *
690 * @param layer The layer to compose
691 * @param rect The layer's bounds
692 * @param swap If true, the source and destination are swapped
693 */
694 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
695
Romain Guy54be1cd2011-06-13 19:04:27 -0700696 /**
697 * Clears all the regions corresponding to the current list of layers.
698 * This method MUST be invoked before any drawing operation.
699 */
700 void clearLayerRegions();
701
702 /**
Romain Guyf219da52011-01-16 12:54:25 -0800703 * Mark the layer as dirty at the specified coordinates. The coordinates
704 * are transformed with the supplied matrix.
705 */
706 void dirtyLayer(const float left, const float top,
707 const float right, const float bottom, const mat4 transform);
708
709 /**
710 * Mark the layer as dirty at the specified coordinates.
711 */
712 void dirtyLayer(const float left, const float top,
713 const float right, const float bottom);
714
715 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700716 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800717 * are transformed by the current snapshot's transform matrix unless specified
718 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700719 *
720 * @param left The left coordinate of the rectangle
721 * @param top The top coordinate of the rectangle
722 * @param right The right coordinate of the rectangle
723 * @param bottom The bottom coordinate of the rectangle
724 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700725 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700726 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700727 */
Romain Guy026c5e162010-06-28 17:12:22 -0700728 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700729 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700730
Romain Guy54be1cd2011-06-13 19:04:27 -0700731 /**
Romain Guy735738c2012-12-03 12:34:51 -0800732 * Draws a series of colored rectangles with the specified color. The specified
733 * coordinates are transformed by the current snapshot's transform matrix unless
734 * specified otherwise.
735 *
736 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
737 * per rectangle
738 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
739 * @param mode The Skia xfermode to use
740 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800741 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800742 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800743 */
744 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800745 SkXfermode::Mode mode, bool ignoreTransform = false,
746 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800747
748 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700749 * Draws the shape represented by the specified path texture.
750 * This method invokes drawPathTexture() but takes into account
751 * the extra left/top offset and the texture offset to correctly
752 * position the final shape.
753 *
754 * @param left The left coordinate of the shape to render
755 * @param top The top coordinate of the shape to render
756 * @param texture The texture reprsenting the shape
757 * @param paint The paint to draw the shape with
758 */
Chet Haase48659092012-05-31 15:21:51 -0700759 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700760
761 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700762 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
763 * different compositing rules.
764 *
765 * @param texture The texture to draw with
766 * @param left The x coordinate of the bitmap
767 * @param top The y coordinate of the bitmap
768 * @param paint The paint to render with
769 */
Romain Guya168d732011-03-18 16:50:13 -0700770 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
771
Romain Guy54be1cd2011-06-13 19:04:27 -0700772 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800773 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
774 *
775 * @param vertexBuffer The VertexBuffer to be drawn
776 * @param paint The paint to render with
777 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
778 */
779 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
780 bool useOffset = false);
781
782 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700783 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700784 *
Chris Craik710f46d2012-09-17 17:25:49 -0700785 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700786 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700787 */
Chris Craik65cd6122012-12-10 17:56:27 -0800788 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700789
Romain Guy5cbbce52010-06-27 22:59:20 -0700790 /**
791 * Draws a textured rectangle with the specified texture. The specified coordinates
792 * are transformed by the current snapshot's transform matrix.
793 *
794 * @param left The left coordinate of the rectangle
795 * @param top The top coordinate of the rectangle
796 * @param right The right coordinate of the rectangle
797 * @param bottom The bottom coordinate of the rectangle
798 * @param texture The texture name to map onto the rectangle
799 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700800 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700801 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700802 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700803 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700804 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700805
Romain Guy026c5e162010-06-28 17:12:22 -0700806 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700807 * Draws a textured rectangle with the specified texture. The specified coordinates
808 * are transformed by the current snapshot's transform matrix.
809 *
810 * @param left The left coordinate of the rectangle
811 * @param top The top coordinate of the rectangle
812 * @param right The right coordinate of the rectangle
813 * @param bottom The bottom coordinate of the rectangle
814 * @param texture The texture to use
815 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700816 */
Romain Guya9794742010-07-13 11:37:54 -0700817 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700818 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700819
820 /**
Romain Guy03750a02010-10-18 14:06:08 -0700821 * Draws a textured mesh with the specified texture. If the indices are omitted,
822 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
823 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700824 *
825 * @param left The left coordinate of the rectangle
826 * @param top The top coordinate of the rectangle
827 * @param right The right coordinate of the rectangle
828 * @param bottom The bottom coordinate of the rectangle
829 * @param texture The texture name to map onto the rectangle
830 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
831 * @param mode The blending mode
832 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700833 * @param vertices The vertices that define the mesh
834 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700835 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700836 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
837 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700838 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700839 * @param ignoreScale True if the model view matrix should not be scaled
840 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700841 */
842 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700843 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700844 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700845 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
846 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700847
Romain Guy3b748a42013-04-17 18:54:38 -0700848 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
849 float alpha, SkXfermode::Mode mode, bool blend,
850 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
852 bool ignoreScale = false, bool dirty = true);
853
Romain Guy886b2752013-01-04 12:26:18 -0800854 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
855 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
856 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik527a3aa2013-03-04 10:19:31 -0800857 bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800858
Romain Guyf7f93552010-07-08 19:17:03 -0700859 /**
Romain Guy448455f2013-07-22 13:57:50 -0700860 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
861 * If the number of vertices to draw exceeds the number of indices we have
862 * pre-allocated, this method will generate several glDrawElements() calls.
863 */
864 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
865
866 /**
Romain Guy0a417492010-08-16 20:26:20 -0700867 * Draws text underline and strike-through if needed.
868 *
869 * @param text The text to decor
870 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700871 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700872 * @param x The x coordinate where the text will be drawn
873 * @param y The y coordinate where the text will be drawn
874 * @param paint The paint to draw the text with
875 */
Chris Craik41541822013-05-03 16:35:54 -0700876 void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
Romain Guy0a417492010-08-16 20:26:20 -0700877 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700878
Raph Levien416a8472012-07-19 22:48:17 -0700879 /**
880 * Draws shadow layer on text (with optional positions).
881 *
882 * @param paint The paint to draw the shadow with
883 * @param text The text to draw
884 * @param bytesCount The number of bytes in the text
885 * @param count The number of glyphs in the text
886 * @param positions The x, y positions of individual glyphs (or NULL)
887 * @param fontRenderer The font renderer object
888 * @param alpha The alpha value for drawing the shadow
889 * @param mode The xfermode for drawing the shadow
890 * @param x The x coordinate where the shadow will be drawn
891 * @param y The y coordinate where the shadow will be drawn
892 */
893 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
894 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
895 float x, float y);
896
Romain Guy54be1cd2011-06-13 19:04:27 -0700897 /**
898 * Draws a path texture. Path textures are alpha8 bitmaps that need special
899 * compositing to apply colors/filters/etc.
900 *
901 * @param texture The texture to render
902 * @param x The x coordinate where the texture will be drawn
903 * @param y The y coordinate where the texture will be drawn
904 * @param paint The paint to draw the texture with
905 */
Raph Levien416a8472012-07-19 22:48:17 -0700906 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800907
Romain Guy1e45aae2010-08-13 19:39:53 -0700908 /**
Romain Guyac670c02010-07-27 17:39:27 -0700909 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700910 * back to default is achieved by calling:
911 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700912 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700913 *
914 * @param u1 The left coordinate of the texture
915 * @param v1 The bottom coordinate of the texture
916 * @param u2 The right coordinate of the texture
917 * @param v2 The top coordinate of the texture
918 */
919 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
920
Romain Guy8ba548f2010-06-30 19:21:21 -0700921 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800922 * Returns true if the specified paint will draw invisible text.
923 */
924 bool canSkipText(const SkPaint* paint) const;
925
926 /**
Romain Guy746b7402010-10-26 16:27:31 -0700927 * Binds the specified texture. The texture unit must have been selected
928 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700929 */
Romain Guy746b7402010-10-26 16:27:31 -0700930 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700931 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700932 }
933
934 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700935 * Binds the specified EGLImage texture. The texture unit must have been selected
936 * prior to calling this method.
937 */
938 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700939 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700940 }
941
942 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700943 * Enable or disable blending as necessary. This function sets the appropriate
944 * blend function based on the specified xfermode.
945 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700946 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
947 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700948
Romain Guyf607bdc2010-09-10 19:20:06 -0700949 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700950 * Use the specified program with the current GL context. If the program is already
951 * in use, it will not be bound again. If it is not in use, the current program is
952 * marked unused and the specified program becomes used and becomes the new
953 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700954 *
Romain Guyd27977d2010-07-14 19:18:51 -0700955 * @param program The program to use
956 *
957 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700958 */
Romain Guy889f8d12010-07-29 14:37:42 -0700959 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700960
Romain Guy746b7402010-10-26 16:27:31 -0700961 /**
962 * Invoked before any drawing operation. This sets required state.
963 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700964 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700965
Romain Guy70ca14e2010-12-13 18:24:33 -0800966 /**
967 * Various methods to setup OpenGL rendering.
968 */
969 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800970 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700971 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800972 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700973 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800974 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800975 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800976 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700977 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800978 void setupDrawShader();
979 void setupDrawColorFilter();
980 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
981 bool swapSrcDst = false);
982 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
983 bool swapSrcDst = false);
984 void setupDrawProgram();
985 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700986 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800987 void setupDrawModelView(float left, float top, float right, float bottom,
988 bool ignoreTransform = false, bool ignoreModelView = false);
989 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
990 bool ignoreTransform = false);
991 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800992 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800993 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800994 void setupDrawShaderUniforms(bool ignoreTransform = false);
995 void setupDrawColorFilterUniforms();
996 void setupDrawSimpleMesh();
997 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700998 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700999 void setupDrawTextureTransform();
1000 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -07001001 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -08001002 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -08001003 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy3b748a42013-04-17 18:54:38 -07001004 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -07001005 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -08001006 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -07001007 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -07001008
Romain Guy11cb6422012-09-21 00:39:43 -07001009 bool updateLayer(Layer* layer, bool inFrame);
1010 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -07001011 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -07001012
Romain Guy17112ad2012-08-07 11:24:39 -07001013 /**
1014 * Renders the specified region as a series of rectangles. This method
1015 * is used for debugging only.
1016 */
Romain Guy3a3133d2011-02-01 22:59:58 -08001017 void drawRegionRects(const Region& region);
1018
Romain Guy8ce00302013-01-15 18:51:42 -08001019 /**
1020 * Renders the specified region as a series of rectangles. The region
1021 * must be in screen-space coordinates.
1022 */
1023 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1024 bool dirty = false);
1025
1026 /**
1027 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1028 * is turned on.
1029 */
1030 void debugClip();
1031
Romain Guy7c450aa2012-09-21 19:15:00 -07001032 void debugOverdraw(bool enable, bool clear);
1033 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -07001034 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -07001035
Romain Guy746b7402010-10-26 16:27:31 -07001036 /**
1037 * Should be invoked every time the glScissor is modified.
1038 */
1039 inline void dirtyClip() {
1040 mDirtyClip = true;
1041 }
1042
Romain Guy3b753822013-03-05 10:27:35 -08001043 inline mat4& currentTransform() const {
1044 return *mSnapshot->transform;
1045 }
1046
Romain Guy3b748a42013-04-17 18:54:38 -07001047 inline const UvMapper& getMapper(const Texture* texture) {
1048 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1049 }
1050
1051 /**
1052 * Returns a texture object for the specified bitmap. The texture can
1053 * come from the texture cache or an atlas. If this method returns
1054 * NULL, the texture could not be found and/or allocated.
1055 */
1056 Texture* getTexture(SkBitmap* bitmap);
1057
Romain Guybb9524b2010-06-22 18:56:38 -07001058 // Dimensions of the drawing surface
1059 int mWidth, mHeight;
1060
Romain Guy85bf02f2010-06-22 13:11:24 -07001061 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -07001062 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -07001063
Romain Guyc7d53492010-06-25 13:41:57 -07001064 // Model-view matrix used to position/size objects
1065 mat4 mModelView;
1066
Romain Guybb9524b2010-06-22 18:56:38 -07001067 // Number of saved states
1068 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -07001069 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -07001070 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -07001071 // Current state
1072 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -07001073 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001074 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001075 // Is the target render surface opaque
1076 bool mOpaque;
1077 // Is a frame currently being rendered
1078 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001079
Romain Guy026c5e162010-06-28 17:12:22 -07001080 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001081 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001082
Romain Guy3b748a42013-04-17 18:54:38 -07001083 // Default UV mapper
1084 const UvMapper mUvMapper;
1085
Chris Craikc3566d02013-02-04 16:16:33 -08001086 // shader, filters, and shadow
1087 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001088 SkPaint mFilteredPaint;
1089
Romain Guy82ba8142010-07-09 13:25:56 -07001090 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001091 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001092 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -07001093
Romain Guy8f3b8e32012-03-27 16:33:45 -07001094 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001095 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -07001096 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -07001097 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -07001098 // List of layers to update at the beginning of a frame
1099 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001100
Romain Guy746b7402010-10-26 16:27:31 -07001101 // Indicates whether the clip must be restored
1102 bool mDirtyClip;
1103
Romain Guy70ca14e2010-12-13 18:24:33 -08001104 // The following fields are used to setup drawing
1105 // Used to describe the shaders to generate
1106 ProgramDescription mDescription;
1107 // Color description
1108 bool mColorSet;
1109 float mColorA, mColorR, mColorG, mColorB;
1110 // Indicates that the shader should get a color
1111 bool mSetShaderColor;
1112 // Current texture unit
1113 GLuint mTextureUnit;
1114 // Track dirty regions, true by default
1115 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001116 // Indicate whether we are drawing an opaque frame
1117 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001118
Romain Guy87e2f7572012-09-24 11:37:12 -07001119 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1120 // Properties.h
1121 bool mScissorOptimizationDisabled;
1122
Romain Guy54c1a642012-09-27 17:55:46 -07001123 // No-ops start/endTiling when set
1124 bool mSuppressTiling;
1125
Romain Guy78dd96d2013-05-03 14:24:16 -07001126 // If true, this renderer will setup drawing to emulate
1127 // an increment stencil buffer in the color buffer
1128 bool mCountOverdraw;
1129 float mOverdraw;
1130
Romain Guyef359272013-01-31 19:07:29 -08001131 // Optional name of the renderer
1132 String8 mName;
1133
Romain Guyb051e892010-09-28 19:09:36 -07001134 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001135 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001136 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001137 friend class DrawBitmapOp;
1138 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001139
Romain Guybb9524b2010-06-22 18:56:38 -07001140}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001141
Romain Guy9d5316e2010-06-24 19:30:36 -07001142}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001143}; // namespace android
1144
Romain Guy5b3b3522010-10-27 18:57:51 -07001145#endif // ANDROID_HWUI_OPENGL_RENDERER_H