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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070045#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070046#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070047#include "SkiaColorFilter.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070049#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070050
Romain Guye4d01122010-06-16 18:44:05 -070051namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070052namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070053
Chris Craikc3566d02013-02-04 16:16:33 -080054struct DrawModifiers {
55 SkiaShader* mShader;
56 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070057 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080058
59 // Drop shadow
60 bool mHasShadow;
61 float mShadowRadius;
62 float mShadowDx;
63 float mShadowDy;
64 int mShadowColor;
65
66 // Draw filters
67 bool mHasDrawFilter;
68 int mPaintFilterClearBits;
69 int mPaintFilterSetBits;
70};
71
Chris Craikff785832013-03-08 13:12:16 -080072enum StateDeferFlags {
73 kStateDeferFlag_Draw = 0x1,
74 kStateDeferFlag_Clip = 0x2
75};
76
Chris Craik527a3aa2013-03-04 10:19:31 -080077enum DrawOpMode {
78 kDrawOpMode_Immediate,
79 kDrawOpMode_Defer,
80 kDrawOpMode_Flush
81};
82
Chris Craikc3566d02013-02-04 16:16:33 -080083struct DeferredDisplayState {
Romain Guy3b748a42013-04-17 18:54:38 -070084 // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
85 Rect mBounds;
Chris Craikc3566d02013-02-04 16:16:33 -080086
87 // the below are set and used by the OpenGLRenderer at record and deferred playback
Chris Craik527a3aa2013-03-04 10:19:31 -080088 bool mClipValid;
Chris Craikc3566d02013-02-04 16:16:33 -080089 Rect mClip;
Romain Guy2db5e992013-05-21 15:29:59 -070090 bool mClipped;
Chris Craikc3566d02013-02-04 16:16:33 -080091 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -080092 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -080093 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080094};
95
Romain Guyf6a11b82010-06-23 17:47:49 -070096///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070097// Renderer
98///////////////////////////////////////////////////////////////////////////////
99
Romain Guy0fe478e2010-11-08 12:08:41 -0800100class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -0700101class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -0800102class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -0700103
Romain Guy5cbbce52010-06-27 22:59:20 -0700104/**
105 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
106 * simplified version of Skia's Canvas API.
107 */
Romain Guy85bf02f2010-06-22 13:11:24 -0700108class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700109public:
Romain Guy79537452011-10-12 13:48:51 -0700110 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700111 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700112
Romain Guy17112ad2012-08-07 11:24:39 -0700113 /**
Romain Guyef359272013-01-31 19:07:29 -0800114 * Sets the name of this renderer. The name is optional and
115 * empty by default. If the pointer is null the name is set
116 * to the empty string.
117 */
118 ANDROID_API void setName(const char* name);
119
120 /**
121 * Returns the name of this renderer as UTF8 string.
122 * The returned pointer is never null.
123 */
124 ANDROID_API const char* getName() const;
125
126 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700127 * Read externally defined properties to control the behavior
128 * of the renderer.
129 */
130 ANDROID_API void initProperties();
131
132 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700133 * Indicates whether this renderer executes drawing commands immediately.
134 * If this method returns true, the drawing commands will be executed
135 * later.
136 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700137 virtual bool isDeferred();
138
Romain Guy17112ad2012-08-07 11:24:39 -0700139 /**
140 * Sets the dimension of the underlying drawing surface. This method must
141 * be called at least once every time the drawing surface changes size.
142 *
143 * @param width The width in pixels of the underlysing surface
144 * @param height The height in pixels of the underlysing surface
145 */
Romain Guyb051e892010-09-28 19:09:36 -0700146 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700147
Romain Guy17112ad2012-08-07 11:24:39 -0700148 /**
149 * Prepares the renderer to draw a frame. This method must be invoked
150 * at the beginning of each frame. When this method is invoked, the
151 * entire drawing surface is assumed to be redrawn.
152 *
153 * @param opaque If true, the target surface is considered opaque
154 * and will not be cleared. If false, the target surface
155 * will be cleared
156 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700157 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700158
Romain Guy17112ad2012-08-07 11:24:39 -0700159 /**
160 * Prepares the renderer to draw a frame. This method must be invoked
161 * at the beginning of each frame. Only the specified rectangle of the
162 * frame is assumed to be dirty. A clip will automatically be set to
163 * the specified rectangle.
164 *
165 * @param left The left coordinate of the dirty rectangle
166 * @param top The top coordinate of the dirty rectangle
167 * @param right The right coordinate of the dirty rectangle
168 * @param bottom The bottom coordinate of the dirty rectangle
169 * @param opaque If true, the target surface is considered opaque
170 * and will not be cleared. If false, the target surface
171 * will be cleared in the specified dirty rectangle
172 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700173 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700174
175 /**
176 * Indicates the end of a frame. This method must be invoked whenever
177 * the caller is done rendering a frame.
178 */
179 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800180
Romain Guyc89b14b2012-08-08 14:53:48 -0700181 /**
182 * This method must be invoked before handing control over to a draw functor.
183 * See callDrawGLFunction() for instance.
184 *
185 * This command must not be recorded inside display lists.
186 */
187 virtual void interrupt();
188
189 /**
190 * This method must be invoked after getting control back from a draw functor.
191 *
192 * This command must not be recorded inside display lists.
193 */
194 virtual void resume();
195
Romain Guy78dd96d2013-05-03 14:24:16 -0700196 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
197 mCountOverdraw = enabled;
198 }
199
200 ANDROID_API float getOverdraw() {
201 return mCountOverdraw ? mOverdraw : 0.0f;
202 }
203
Romain Guy8f3b8e32012-03-27 16:33:45 -0700204 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700205 ANDROID_API void detachFunctor(Functor* functor);
206 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700207 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700208
Romain Guy11cb6422012-09-21 00:39:43 -0700209 ANDROID_API void pushLayerUpdate(Layer* layer);
210 ANDROID_API void clearLayerUpdates();
211
Romain Guy79537452011-10-12 13:48:51 -0700212 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700213 virtual int save(int flags);
214 virtual void restore();
215 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700216
Chris Craikff785832013-03-08 13:12:16 -0800217 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
218 SkPaint* paint, int flags) {
219 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
220 if (paint) mode = getXfermode(paint->getXfermode());
221 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
222 }
223 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
224 int alpha, int flags) {
225 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
226 }
Romain Guye2d345e2010-09-24 18:39:22 -0700227 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800228 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700229
Chris Craikd90144d2013-03-19 15:03:48 -0700230 int saveLayerDeferred(float left, float top, float right, float bottom,
231 int alpha, SkXfermode::Mode mode, int flags);
232
Romain Guy4aa90572010-09-26 18:40:37 -0700233 virtual void translate(float dx, float dy);
234 virtual void rotate(float degrees);
235 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800236 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700237
Chris Craikb98a0162013-02-21 11:30:22 -0800238 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700239 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700240 virtual void setMatrix(SkMatrix* matrix);
241 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700242
Romain Guy79537452011-10-12 13:48:51 -0700243 ANDROID_API const Rect& getClipBounds();
244 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700245 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700246 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800247 virtual bool clipPath(SkPath* path, SkRegion::Op op);
248 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700249 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700250
Chris Craikff785832013-03-08 13:12:16 -0800251 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800252 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700253 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700254 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Chris Craik527a3aa2013-03-04 10:19:31 -0800255 status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
Romain Guy2db5e992013-05-21 15:29:59 -0700256 bool transformed, const Rect& bounds, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700257 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
258 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700259 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700260 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700261 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
262 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800263 float* vertices, int* colors, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700264 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Chet Haase5c13d892010-10-08 08:37:55 -0700265 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700266 status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, AssetAtlas::Entry* entry,
Romain Guybe6f9dc2012-07-16 12:41:17 -0700267 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700268 virtual status_t drawColor(int color, SkXfermode::Mode mode);
269 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
270 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800271 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700272 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
273 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
274 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800275 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700276 virtual status_t drawPath(SkPath* path, SkPaint* paint);
277 virtual status_t drawLines(float* points, int count, SkPaint* paint);
278 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700279 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800280 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700281 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800282 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700283 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craik527a3aa2013-03-04 10:19:31 -0800284 const float* positions, SkPaint* paint, float length = -1.0f,
285 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Romain Guy672433d2013-01-04 19:05:13 -0800286 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700287
Romain Guy4aa90572010-09-26 18:40:37 -0700288 virtual void resetShader();
289 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700290
Romain Guy4aa90572010-09-26 18:40:37 -0700291 virtual void resetColorFilter();
292 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700293
Romain Guy4aa90572010-09-26 18:40:37 -0700294 virtual void resetShadow();
295 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700296
Romain Guy5ff9df62012-01-23 17:09:05 -0800297 virtual void resetPaintFilter();
298 virtual void setupPaintFilter(int clearBits, int setBits);
299
Chris Craik16ecda52013-03-29 10:59:59 -0700300 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
301 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
302
Chris Craika08f95c2013-03-15 17:24:33 -0700303 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800304
Chris Craikff785832013-03-08 13:12:16 -0800305 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800306 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
307 void setFullScreenClip();
Chris Craikc3566d02013-02-04 16:16:33 -0800308
Chris Craikd90144d2013-03-19 15:03:48 -0700309 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
310 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
311
Romain Guy672433d2013-01-04 19:05:13 -0800312 ANDROID_API bool isCurrentTransformSimple() {
313 return mSnapshot->transform->isSimple();
314 }
315
Romain Guy0f6675332013-03-01 14:31:04 -0800316 Caches& getCaches() {
317 return mCaches;
318 }
319
Chris Craikff785832013-03-08 13:12:16 -0800320 // simple rect clip
321 bool isCurrentClipSimple() {
322 return mSnapshot->clipRegion->isEmpty();
323 }
324
Romain Guy17112ad2012-08-07 11:24:39 -0700325 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700326 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700327 * with other alpha values when drawing primitives.
328 */
Chris Craika08f95c2013-03-15 17:24:33 -0700329 void scaleAlpha(float alpha) {
330 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700331 }
332
333 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800334 * Inserts a named event marker in the stream of GL commands.
335 */
336 void eventMark(const char* name) const;
337
338 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700339 * Inserts a named group marker in the stream of GL commands. This marker
340 * can be used by tools to group commands into logical groups. A call to
341 * this method must always be followed later on by a call to endMark().
342 */
Romain Guy13631f32012-01-30 17:41:55 -0800343 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700344
345 /**
346 * Closes the last group marker opened by startMark().
347 */
Romain Guy13631f32012-01-30 17:41:55 -0800348 void endMark() const;
349
Chet Haased15ebf22012-09-05 11:40:29 -0700350 /**
351 * Gets the alpha and xfermode out of a paint object. If the paint is null
352 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700353 * not multiply the paint's alpha by the current snapshot's alpha, and does
354 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700355 *
356 * @param paint The paint to extract values from
357 * @param alpha Where to store the resulting alpha
358 * @param mode Where to store the resulting xfermode
359 */
360 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800361 *mode = getXfermodeDirect(paint);
362 *alpha = getAlphaDirect(paint);
363 }
Chet Haased15ebf22012-09-05 11:40:29 -0700364
Chris Craik527a3aa2013-03-04 10:19:31 -0800365 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
366 if (!paint) return SkXfermode::kSrcOver_Mode;
367 return getXfermode(paint->getXfermode());
368 }
369
370 static inline int getAlphaDirect(SkPaint* paint) {
371 if (!paint) return 255;
372 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700373 }
374
Romain Guy624234f2013-03-05 16:43:31 -0800375 /**
376 * Return the best transform to use to rasterize text given a full
377 * transform matrix.
378 */
379 mat4 findBestFontTransform(const mat4& transform) const;
380
Chris Craik527a3aa2013-03-04 10:19:31 -0800381#if DEBUG_MERGE_BEHAVIOR
382 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
383 mCaches.setScissorEnabled(false);
384
385 // should only be called outside of other draw ops, so stencil can only be in test state
386 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
387 mCaches.stencil.disable();
388
389 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
390
391 if (stencilWasEnabled) mCaches.stencil.enableTest();
392 }
393#endif
394
Romain Guye2d345e2010-09-24 18:39:22 -0700395protected:
396 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700397 * Computes the projection matrix, initialize the first snapshot
398 * and stores the dimensions of the render target.
399 */
400 void initViewport(int width, int height);
401
402 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700403 * Perform the setup specific to a frame. This method does not
404 * issue any OpenGL commands.
405 */
406 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
407
408 /**
409 * Indicates the start of rendering. This method will setup the
410 * initial OpenGL state (viewport, clearing the buffer, etc.)
411 */
412 status_t startFrame();
413
414 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700415 * Clears the underlying surface if needed.
416 */
417 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
418
419 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700420 * Call this method after updating a layer during a drawing pass.
421 */
422 void resumeAfterLayer();
423
424 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800425 * This method is called whenever a stencil buffer is required. Subclasses
426 * should override this method and call attachStencilBufferToLayer() on the
427 * appropriate layer(s).
428 */
429 virtual void ensureStencilBuffer();
430
431 /**
432 * Obtains a stencil render buffer (allocating it if necessary) and
433 * attaches it to the specified layer.
434 */
435 void attachStencilBufferToLayer(Layer* layer);
436
437 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700438 * Compose the layer defined in the current snapshot with the layer
439 * defined by the previous snapshot.
440 *
441 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
442 *
443 * @param curent The current snapshot containing the layer to compose
444 * @param previous The previous snapshot to compose the current layer with
445 */
446 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700447
Romain Guyada830f2011-01-13 12:13:20 -0800448 /**
Romain Guyf219da52011-01-16 12:54:25 -0800449 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800450 */
Romain Guyf219da52011-01-16 12:54:25 -0800451 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800452
453 /**
Romain Guyf219da52011-01-16 12:54:25 -0800454 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800455 */
Romain Guy624234f2013-03-05 16:43:31 -0800456 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800457 return mSnapshot;
458 }
Romain Guyada830f2011-01-13 12:13:20 -0800459
Romain Guy42f3a4b2011-01-19 13:42:26 -0800460 /**
461 * Returns the region of the current layer.
462 */
Romain Guy624234f2013-03-05 16:43:31 -0800463 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800464 return mSnapshot->region;
465 }
466
Romain Guy42f3a4b2011-01-19 13:42:26 -0800467 /**
468 * Indicates whether rendering is currently targeted at a layer.
469 */
Romain Guy624234f2013-03-05 16:43:31 -0800470 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800471 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
472 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800473
Romain Guy42f3a4b2011-01-19 13:42:26 -0800474 /**
475 * Returns the name of the FBO this renderer is rendering into.
476 */
Romain Guy624234f2013-03-05 16:43:31 -0800477 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800478 return 0;
479 }
480
Romain Guy77a81162011-06-14 16:45:55 -0700481 /**
482 * Renders the specified layer as a textured quad.
483 *
484 * @param layer The layer to render
485 * @param rect The bounds of the layer
486 */
487 void drawTextureLayer(Layer* layer, const Rect& rect);
488
Romain Guybe6f9dc2012-07-16 12:41:17 -0700489 /**
490 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700491 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
492 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700493 *
494 * @param paint The paint to extract values from
495 * @param alpha Where to store the resulting alpha
496 * @param mode Where to store the resulting xfermode
497 */
Chris Craik16ecda52013-03-29 10:59:59 -0700498 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
499
500 /**
501 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
502 *
503 * @param layer The layer from which the alpha is extracted
504 */
505 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700506
507 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700508 * Safely retrieves the mode from the specified xfermode. If the specified
509 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
510 */
511 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
512 SkXfermode::Mode resultMode;
513 if (!SkXfermode::AsMode(mode, &resultMode)) {
514 resultMode = SkXfermode::kSrcOver_Mode;
515 }
516 return resultMode;
517 }
518
Romain Guy11cb6422012-09-21 00:39:43 -0700519 /**
520 * Set to true to suppress error checks at the end of a frame.
521 */
Romain Guy624234f2013-03-05 16:43:31 -0800522 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700523 return false;
524 }
525
Romain Guy85bf02f2010-06-22 13:11:24 -0700526private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700527 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800528 * Discards the content of the framebuffer if supported by the driver.
529 * This method should be called at the beginning of a frame to optimize
530 * rendering on some tiler architectures.
531 */
532 void discardFramebuffer(float left, float top, float right, float bottom);
533
534 /**
Romain Guyddf74372012-05-22 14:07:07 -0700535 * Ensures the state of the renderer is the same as the state of
536 * the GL context.
537 */
538 void syncState();
539
540 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700541 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800542 * This method will use the clip rect that we started drawing the
543 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700544 * This method needs to be invoked every time getTargetFbo() is
545 * bound again.
546 */
Romain Guy57b52682012-09-20 17:38:46 -0700547 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700548
549 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800550 * Tells the GPU what part of the screen is about to be redrawn.
551 * This method needs to be invoked every time getTargetFbo() is
552 * bound again.
553 */
554 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
555
556 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700557 * Tells the GPU that we are done drawing the frame or that we
558 * are switching to another render target.
559 */
560 void endTiling();
561
562 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700563 * Saves the current state of the renderer as a new snapshot.
564 * The new snapshot is saved in mSnapshot and the previous snapshot
565 * is linked from mSnapshot->previous.
566 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700567 * @param flags The save flags; see SkCanvas for more information
568 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700569 * @return The new save count. This value can be passed to #restoreToCount()
570 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700571 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700572
573 /**
574 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
575 *
Romain Guy2542d192010-08-18 11:47:12 -0700576 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700577 */
Romain Guybb9524b2010-06-22 18:56:38 -0700578 bool restoreSnapshot();
579
Romain Guy5cbbce52010-06-27 22:59:20 -0700580 /**
581 * Sets the clipping rectangle using glScissor. The clip is defined by
582 * the current snapshot's clipRect member.
583 */
Romain Guybb9524b2010-06-22 18:56:38 -0700584 void setScissorFromClip();
585
Romain Guy5cbbce52010-06-27 22:59:20 -0700586 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800587 * Sets the clipping region using the stencil buffer. The clip region
588 * is defined by the current snapshot's clipRegion member.
589 */
590 void setStencilFromClip();
591
592 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700593 * Performs a quick reject but does not affect the scissor. Returns
594 * the transformed rect to test and the current clip.
595 */
596 bool quickRejectNoScissor(float left, float top, float right, float bottom,
597 Rect& transformed, Rect& clip);
598
599 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700600 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
601 */
602 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
603
604 /**
Chris Craik408eb122013-03-26 18:55:15 -0700605 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700606 */
607 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
608
609 /**
Chris Craik408eb122013-03-26 18:55:15 -0700610 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
611 */
612 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
613 bool fboLayer, int alpha);
614
615 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700616 * Creates a new layer stored in the specified snapshot.
617 *
618 * @param snapshot The snapshot associated with the new layer
619 * @param left The left coordinate of the layer
620 * @param top The top coordinate of the layer
621 * @param right The right coordinate of the layer
622 * @param bottom The bottom coordinate of the layer
623 * @param alpha The translucency of the layer
624 * @param mode The blending mode of the layer
625 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700626 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700627 *
628 * @return True if the layer was successfully created, false otherwise
629 */
Chet Haased48885a2012-08-28 17:43:28 -0700630 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700631 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700632
633 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700634 * Creates a new layer stored in the specified snapshot as an FBO.
635 *
636 * @param layer The layer to store as an FBO
637 * @param snapshot The snapshot associated with the new layer
638 * @param bounds The bounds of the layer
639 * @param previousFbo The name of the current framebuffer
640 */
Chet Haased48885a2012-08-28 17:43:28 -0700641 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700642
643 /**
644 * Compose the specified layer as a region.
645 *
646 * @param layer The layer to compose
647 * @param rect The layer's bounds
648 */
649 void composeLayerRegion(Layer* layer, const Rect& rect);
650
651 /**
652 * Compose the specified layer as a simple rectangle.
653 *
654 * @param layer The layer to compose
655 * @param rect The layer's bounds
656 * @param swap If true, the source and destination are swapped
657 */
658 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
659
Romain Guy54be1cd2011-06-13 19:04:27 -0700660 /**
661 * Clears all the regions corresponding to the current list of layers.
662 * This method MUST be invoked before any drawing operation.
663 */
664 void clearLayerRegions();
665
666 /**
Romain Guyf219da52011-01-16 12:54:25 -0800667 * Mark the layer as dirty at the specified coordinates. The coordinates
668 * are transformed with the supplied matrix.
669 */
670 void dirtyLayer(const float left, const float top,
671 const float right, const float bottom, const mat4 transform);
672
673 /**
674 * Mark the layer as dirty at the specified coordinates.
675 */
676 void dirtyLayer(const float left, const float top,
677 const float right, const float bottom);
678
679 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700680 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800681 * are transformed by the current snapshot's transform matrix unless specified
682 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700683 *
684 * @param left The left coordinate of the rectangle
685 * @param top The top coordinate of the rectangle
686 * @param right The right coordinate of the rectangle
687 * @param bottom The bottom coordinate of the rectangle
688 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700689 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700690 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700691 */
Romain Guy026c5e162010-06-28 17:12:22 -0700692 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700693 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700694
Romain Guy54be1cd2011-06-13 19:04:27 -0700695 /**
Romain Guy735738c2012-12-03 12:34:51 -0800696 * Draws a series of colored rectangles with the specified color. The specified
697 * coordinates are transformed by the current snapshot's transform matrix unless
698 * specified otherwise.
699 *
700 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
701 * per rectangle
702 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
703 * @param mode The Skia xfermode to use
704 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800705 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800706 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800707 */
708 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800709 SkXfermode::Mode mode, bool ignoreTransform = false,
710 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800711
712 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700713 * Draws the shape represented by the specified path texture.
714 * This method invokes drawPathTexture() but takes into account
715 * the extra left/top offset and the texture offset to correctly
716 * position the final shape.
717 *
718 * @param left The left coordinate of the shape to render
719 * @param top The top coordinate of the shape to render
720 * @param texture The texture reprsenting the shape
721 * @param paint The paint to draw the shape with
722 */
Chet Haase48659092012-05-31 15:21:51 -0700723 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700724
725 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700726 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
727 * different compositing rules.
728 *
729 * @param texture The texture to draw with
730 * @param left The x coordinate of the bitmap
731 * @param top The y coordinate of the bitmap
732 * @param paint The paint to render with
733 */
Romain Guya168d732011-03-18 16:50:13 -0700734 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
735
Romain Guy54be1cd2011-06-13 19:04:27 -0700736 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800737 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
738 *
739 * @param vertexBuffer The VertexBuffer to be drawn
740 * @param paint The paint to render with
741 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
742 */
743 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
744 bool useOffset = false);
745
746 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700747 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700748 *
Chris Craik710f46d2012-09-17 17:25:49 -0700749 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700750 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700751 */
Chris Craik65cd6122012-12-10 17:56:27 -0800752 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700753
Romain Guy5cbbce52010-06-27 22:59:20 -0700754 /**
755 * Draws a textured rectangle with the specified texture. The specified coordinates
756 * are transformed by the current snapshot's transform matrix.
757 *
758 * @param left The left coordinate of the rectangle
759 * @param top The top coordinate of the rectangle
760 * @param right The right coordinate of the rectangle
761 * @param bottom The bottom coordinate of the rectangle
762 * @param texture The texture name to map onto the rectangle
763 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700764 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700765 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700766 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700767 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700768 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700769
Romain Guy026c5e162010-06-28 17:12:22 -0700770 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700771 * Draws a textured rectangle with the specified texture. The specified coordinates
772 * are transformed by the current snapshot's transform matrix.
773 *
774 * @param left The left coordinate of the rectangle
775 * @param top The top coordinate of the rectangle
776 * @param right The right coordinate of the rectangle
777 * @param bottom The bottom coordinate of the rectangle
778 * @param texture The texture to use
779 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700780 */
Romain Guya9794742010-07-13 11:37:54 -0700781 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700782 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700783
784 /**
Romain Guy03750a02010-10-18 14:06:08 -0700785 * Draws a textured mesh with the specified texture. If the indices are omitted,
786 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
787 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700788 *
789 * @param left The left coordinate of the rectangle
790 * @param top The top coordinate of the rectangle
791 * @param right The right coordinate of the rectangle
792 * @param bottom The bottom coordinate of the rectangle
793 * @param texture The texture name to map onto the rectangle
794 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
795 * @param mode The blending mode
796 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700797 * @param vertices The vertices that define the mesh
798 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700799 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700800 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
801 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700802 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700803 * @param ignoreScale True if the model view matrix should not be scaled
804 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700805 */
806 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700807 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700808 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700809 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
810 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700811
Romain Guy3b748a42013-04-17 18:54:38 -0700812 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
813 float alpha, SkXfermode::Mode mode, bool blend,
814 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
815 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
816 bool ignoreScale = false, bool dirty = true);
817
Romain Guy886b2752013-01-04 12:26:18 -0800818 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
819 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
820 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik527a3aa2013-03-04 10:19:31 -0800821 bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800822
Romain Guyf7f93552010-07-08 19:17:03 -0700823 /**
Romain Guy0a417492010-08-16 20:26:20 -0700824 * Draws text underline and strike-through if needed.
825 *
826 * @param text The text to decor
827 * @param bytesCount The number of bytes in the text
828 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
829 * @param x The x coordinate where the text will be drawn
830 * @param y The y coordinate where the text will be drawn
831 * @param paint The paint to draw the text with
832 */
833 void drawTextDecorations(const char* text, int bytesCount, float length,
834 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700835
Raph Levien416a8472012-07-19 22:48:17 -0700836 /**
837 * Draws shadow layer on text (with optional positions).
838 *
839 * @param paint The paint to draw the shadow with
840 * @param text The text to draw
841 * @param bytesCount The number of bytes in the text
842 * @param count The number of glyphs in the text
843 * @param positions The x, y positions of individual glyphs (or NULL)
844 * @param fontRenderer The font renderer object
845 * @param alpha The alpha value for drawing the shadow
846 * @param mode The xfermode for drawing the shadow
847 * @param x The x coordinate where the shadow will be drawn
848 * @param y The y coordinate where the shadow will be drawn
849 */
850 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
851 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
852 float x, float y);
853
Romain Guy54be1cd2011-06-13 19:04:27 -0700854 /**
855 * Draws a path texture. Path textures are alpha8 bitmaps that need special
856 * compositing to apply colors/filters/etc.
857 *
858 * @param texture The texture to render
859 * @param x The x coordinate where the texture will be drawn
860 * @param y The y coordinate where the texture will be drawn
861 * @param paint The paint to draw the texture with
862 */
Raph Levien416a8472012-07-19 22:48:17 -0700863 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800864
Romain Guy1e45aae2010-08-13 19:39:53 -0700865 /**
Romain Guyac670c02010-07-27 17:39:27 -0700866 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700867 * back to default is achieved by calling:
868 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700869 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700870 *
871 * @param u1 The left coordinate of the texture
872 * @param v1 The bottom coordinate of the texture
873 * @param u2 The right coordinate of the texture
874 * @param v2 The top coordinate of the texture
875 */
876 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
877
Romain Guy8ba548f2010-06-30 19:21:21 -0700878 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800879 * Returns true if the specified paint will draw invisible text.
880 */
881 bool canSkipText(const SkPaint* paint) const;
882
883 /**
Romain Guy746b7402010-10-26 16:27:31 -0700884 * Binds the specified texture. The texture unit must have been selected
885 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700886 */
Romain Guy746b7402010-10-26 16:27:31 -0700887 inline void bindTexture(GLuint texture) {
888 glBindTexture(GL_TEXTURE_2D, texture);
889 }
890
891 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700892 * Binds the specified EGLImage texture. The texture unit must have been selected
893 * prior to calling this method.
894 */
895 inline void bindExternalTexture(GLuint texture) {
896 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
897 }
898
899 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700900 * Enable or disable blending as necessary. This function sets the appropriate
901 * blend function based on the specified xfermode.
902 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700903 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
904 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700905
Romain Guyf607bdc2010-09-10 19:20:06 -0700906 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700907 * Use the specified program with the current GL context. If the program is already
908 * in use, it will not be bound again. If it is not in use, the current program is
909 * marked unused and the specified program becomes used and becomes the new
910 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700911 *
Romain Guyd27977d2010-07-14 19:18:51 -0700912 * @param program The program to use
913 *
914 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700915 */
Romain Guy889f8d12010-07-29 14:37:42 -0700916 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700917
Romain Guy746b7402010-10-26 16:27:31 -0700918 /**
919 * Invoked before any drawing operation. This sets required state.
920 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700921 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700922
Romain Guy70ca14e2010-12-13 18:24:33 -0800923 /**
924 * Various methods to setup OpenGL rendering.
925 */
926 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800927 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700928 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800929 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700930 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800931 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800932 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800933 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700934 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800935 void setupDrawShader();
936 void setupDrawColorFilter();
937 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
938 bool swapSrcDst = false);
939 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
940 bool swapSrcDst = false);
941 void setupDrawProgram();
942 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700943 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800944 void setupDrawModelView(float left, float top, float right, float bottom,
945 bool ignoreTransform = false, bool ignoreModelView = false);
946 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
947 bool ignoreTransform = false);
948 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800949 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800950 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800951 void setupDrawShaderUniforms(bool ignoreTransform = false);
952 void setupDrawColorFilterUniforms();
953 void setupDrawSimpleMesh();
954 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700955 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700956 void setupDrawTextureTransform();
957 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700958 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800959 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800960 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy3b748a42013-04-17 18:54:38 -0700961 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Chet Haase5b0200b2011-04-13 17:58:08 -0700962 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800963 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700964 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700965
Romain Guy11cb6422012-09-21 00:39:43 -0700966 bool updateLayer(Layer* layer, bool inFrame);
967 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700968 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700969
Romain Guy17112ad2012-08-07 11:24:39 -0700970 /**
971 * Renders the specified region as a series of rectangles. This method
972 * is used for debugging only.
973 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800974 void drawRegionRects(const Region& region);
975
Romain Guy8ce00302013-01-15 18:51:42 -0800976 /**
977 * Renders the specified region as a series of rectangles. The region
978 * must be in screen-space coordinates.
979 */
980 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
981 bool dirty = false);
982
983 /**
984 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
985 * is turned on.
986 */
987 void debugClip();
988
Romain Guy7c450aa2012-09-21 19:15:00 -0700989 void debugOverdraw(bool enable, bool clear);
990 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700991 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700992
Romain Guy746b7402010-10-26 16:27:31 -0700993 /**
994 * Should be invoked every time the glScissor is modified.
995 */
996 inline void dirtyClip() {
997 mDirtyClip = true;
998 }
999
Romain Guy3b753822013-03-05 10:27:35 -08001000 inline mat4& currentTransform() const {
1001 return *mSnapshot->transform;
1002 }
1003
Romain Guy3b748a42013-04-17 18:54:38 -07001004 inline const UvMapper& getMapper(const Texture* texture) {
1005 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1006 }
1007
1008 /**
1009 * Returns a texture object for the specified bitmap. The texture can
1010 * come from the texture cache or an atlas. If this method returns
1011 * NULL, the texture could not be found and/or allocated.
1012 */
1013 Texture* getTexture(SkBitmap* bitmap);
1014
Romain Guybb9524b2010-06-22 18:56:38 -07001015 // Dimensions of the drawing surface
1016 int mWidth, mHeight;
1017
Romain Guy85bf02f2010-06-22 13:11:24 -07001018 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -07001019 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -07001020
Romain Guyc7d53492010-06-25 13:41:57 -07001021 // Model-view matrix used to position/size objects
1022 mat4 mModelView;
1023
Romain Guybb9524b2010-06-22 18:56:38 -07001024 // Number of saved states
1025 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -07001026 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -07001027 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -07001028 // Current state
1029 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -07001030 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001031 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001032 // Is the target render surface opaque
1033 bool mOpaque;
1034 // Is a frame currently being rendered
1035 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001036
Romain Guy026c5e162010-06-28 17:12:22 -07001037 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001038 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001039
Romain Guy3b748a42013-04-17 18:54:38 -07001040 // Default UV mapper
1041 const UvMapper mUvMapper;
1042
Chris Craikc3566d02013-02-04 16:16:33 -08001043 // shader, filters, and shadow
1044 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001045 SkPaint mFilteredPaint;
1046
Romain Guy82ba8142010-07-09 13:25:56 -07001047 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001048 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001049 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -07001050
Romain Guy8f3b8e32012-03-27 16:33:45 -07001051 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001052 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -07001053 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -07001054 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -07001055 // List of layers to update at the beginning of a frame
1056 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001057
Romain Guy746b7402010-10-26 16:27:31 -07001058 // Indicates whether the clip must be restored
1059 bool mDirtyClip;
1060
Romain Guy70ca14e2010-12-13 18:24:33 -08001061 // The following fields are used to setup drawing
1062 // Used to describe the shaders to generate
1063 ProgramDescription mDescription;
1064 // Color description
1065 bool mColorSet;
1066 float mColorA, mColorR, mColorG, mColorB;
1067 // Indicates that the shader should get a color
1068 bool mSetShaderColor;
1069 // Current texture unit
1070 GLuint mTextureUnit;
1071 // Track dirty regions, true by default
1072 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001073 // Indicate whether we are drawing an opaque frame
1074 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001075
Romain Guy87e2f7572012-09-24 11:37:12 -07001076 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1077 // Properties.h
1078 bool mScissorOptimizationDisabled;
1079
Romain Guy54c1a642012-09-27 17:55:46 -07001080 // No-ops start/endTiling when set
1081 bool mSuppressTiling;
1082
Romain Guy78dd96d2013-05-03 14:24:16 -07001083
1084 // If true, this renderer will setup drawing to emulate
1085 // an increment stencil buffer in the color buffer
1086 bool mCountOverdraw;
1087 float mOverdraw;
1088
Romain Guyef359272013-01-31 19:07:29 -08001089 // Optional name of the renderer
1090 String8 mName;
1091
Romain Guyb051e892010-09-28 19:09:36 -07001092 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001093 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001094 friend class TextSetupFunctor;
Romain Guyb051e892010-09-28 19:09:36 -07001095
Romain Guybb9524b2010-06-22 18:56:38 -07001096}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001097
Romain Guy9d5316e2010-06-24 19:30:36 -07001098}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001099}; // namespace android
1100
Romain Guy5b3b3522010-10-27 18:57:51 -07001101#endif // ANDROID_HWUI_OPENGL_RENDERER_H