blob: 54f6d76aa5f5a94c013b8f6e78abca4510d31b20 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070045#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070046#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070047#include "SkiaColorFilter.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070049#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070050
Romain Guye4d01122010-06-16 18:44:05 -070051namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070052namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070053
Chris Craikc3566d02013-02-04 16:16:33 -080054struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070055 DrawModifiers() {
56 reset();
57 }
58
59 void reset() {
60 memset(this, 0, sizeof(DrawModifiers));
61 }
62
Chris Craikc3566d02013-02-04 16:16:33 -080063 SkiaShader* mShader;
64 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070065 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080066
67 // Drop shadow
68 bool mHasShadow;
69 float mShadowRadius;
70 float mShadowDx;
71 float mShadowDy;
72 int mShadowColor;
73
74 // Draw filters
75 bool mHasDrawFilter;
76 int mPaintFilterClearBits;
77 int mPaintFilterSetBits;
78};
79
Chris Craikff785832013-03-08 13:12:16 -080080enum StateDeferFlags {
81 kStateDeferFlag_Draw = 0x1,
82 kStateDeferFlag_Clip = 0x2
83};
84
Chris Craik527a3aa2013-03-04 10:19:31 -080085enum DrawOpMode {
86 kDrawOpMode_Immediate,
87 kDrawOpMode_Defer,
88 kDrawOpMode_Flush
89};
90
Chris Craik28ce94a2013-05-31 11:38:03 -070091enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070092 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070093 kClipSide_Left = 0x1,
94 kClipSide_Top = 0x2,
95 kClipSide_Right = 0x4,
96 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070097 kClipSide_Full = 0xF,
98 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070099};
100
Chris Craikc3566d02013-02-04 16:16:33 -0800101struct DeferredDisplayState {
Romain Guy3b748a42013-04-17 18:54:38 -0700102 // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
103 Rect mBounds;
Chris Craikc3566d02013-02-04 16:16:33 -0800104
105 // the below are set and used by the OpenGLRenderer at record and deferred playback
Chris Craik527a3aa2013-03-04 10:19:31 -0800106 bool mClipValid;
Chris Craikc3566d02013-02-04 16:16:33 -0800107 Rect mClip;
Chris Craik28ce94a2013-05-31 11:38:03 -0700108 int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
Romain Guy2db5e992013-05-21 15:29:59 -0700109 bool mClipped;
Chris Craikc3566d02013-02-04 16:16:33 -0800110 mat4 mMatrix;
Chris Craikc3566d02013-02-04 16:16:33 -0800111 DrawModifiers mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -0800112 float mAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -0800113};
114
Romain Guyf6a11b82010-06-23 17:47:49 -0700115///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700116// Renderer
117///////////////////////////////////////////////////////////////////////////////
118
Romain Guy0fe478e2010-11-08 12:08:41 -0800119class DisplayList;
Romain Guy257ae352013-03-20 16:31:12 -0700120class TextSetupFunctor;
Chris Craik65cd6122012-12-10 17:56:27 -0800121class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -0700122
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
124 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
125 * simplified version of Skia's Canvas API.
126 */
Romain Guy85bf02f2010-06-22 13:11:24 -0700127class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700128public:
Romain Guy79537452011-10-12 13:48:51 -0700129 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700130 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700131
Romain Guy17112ad2012-08-07 11:24:39 -0700132 /**
Romain Guyef359272013-01-31 19:07:29 -0800133 * Sets the name of this renderer. The name is optional and
134 * empty by default. If the pointer is null the name is set
135 * to the empty string.
136 */
137 ANDROID_API void setName(const char* name);
138
139 /**
140 * Returns the name of this renderer as UTF8 string.
141 * The returned pointer is never null.
142 */
143 ANDROID_API const char* getName() const;
144
145 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700146 * Read externally defined properties to control the behavior
147 * of the renderer.
148 */
149 ANDROID_API void initProperties();
150
151 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700152 * Indicates whether this renderer executes drawing commands immediately.
153 * If this method returns true, the drawing commands will be executed
154 * later.
155 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700156 virtual bool isDeferred();
157
Romain Guy17112ad2012-08-07 11:24:39 -0700158 /**
159 * Sets the dimension of the underlying drawing surface. This method must
160 * be called at least once every time the drawing surface changes size.
161 *
162 * @param width The width in pixels of the underlysing surface
163 * @param height The height in pixels of the underlysing surface
164 */
Romain Guyb051e892010-09-28 19:09:36 -0700165 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700166
Romain Guy17112ad2012-08-07 11:24:39 -0700167 /**
168 * Prepares the renderer to draw a frame. This method must be invoked
169 * at the beginning of each frame. When this method is invoked, the
170 * entire drawing surface is assumed to be redrawn.
171 *
172 * @param opaque If true, the target surface is considered opaque
173 * and will not be cleared. If false, the target surface
174 * will be cleared
175 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700176 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700177
Romain Guy17112ad2012-08-07 11:24:39 -0700178 /**
179 * Prepares the renderer to draw a frame. This method must be invoked
180 * at the beginning of each frame. Only the specified rectangle of the
181 * frame is assumed to be dirty. A clip will automatically be set to
182 * the specified rectangle.
183 *
184 * @param left The left coordinate of the dirty rectangle
185 * @param top The top coordinate of the dirty rectangle
186 * @param right The right coordinate of the dirty rectangle
187 * @param bottom The bottom coordinate of the dirty rectangle
188 * @param opaque If true, the target surface is considered opaque
189 * and will not be cleared. If false, the target surface
190 * will be cleared in the specified dirty rectangle
191 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700192 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700193
194 /**
195 * Indicates the end of a frame. This method must be invoked whenever
196 * the caller is done rendering a frame.
197 */
198 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800199
Romain Guyc89b14b2012-08-08 14:53:48 -0700200 /**
201 * This method must be invoked before handing control over to a draw functor.
202 * See callDrawGLFunction() for instance.
203 *
204 * This command must not be recorded inside display lists.
205 */
206 virtual void interrupt();
207
208 /**
209 * This method must be invoked after getting control back from a draw functor.
210 *
211 * This command must not be recorded inside display lists.
212 */
213 virtual void resume();
214
Romain Guy78dd96d2013-05-03 14:24:16 -0700215 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
216 mCountOverdraw = enabled;
217 }
218
219 ANDROID_API float getOverdraw() {
220 return mCountOverdraw ? mOverdraw : 0.0f;
221 }
222
Romain Guy8f3b8e32012-03-27 16:33:45 -0700223 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700224 ANDROID_API void detachFunctor(Functor* functor);
225 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700226 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700227
Romain Guy11cb6422012-09-21 00:39:43 -0700228 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700229 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700230 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700231 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700232
Romain Guy79537452011-10-12 13:48:51 -0700233 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700234 virtual int save(int flags);
235 virtual void restore();
236 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700237
Chris Craikff785832013-03-08 13:12:16 -0800238 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
239 SkPaint* paint, int flags) {
240 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
241 if (paint) mode = getXfermode(paint->getXfermode());
242 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
243 }
244 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
245 int alpha, int flags) {
246 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
247 }
Romain Guye2d345e2010-09-24 18:39:22 -0700248 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800249 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700250
Chris Craikd90144d2013-03-19 15:03:48 -0700251 int saveLayerDeferred(float left, float top, float right, float bottom,
252 int alpha, SkXfermode::Mode mode, int flags);
253
Romain Guy4aa90572010-09-26 18:40:37 -0700254 virtual void translate(float dx, float dy);
255 virtual void rotate(float degrees);
256 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800257 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700258
Chris Craikb98a0162013-02-21 11:30:22 -0800259 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700260 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700261 virtual void setMatrix(SkMatrix* matrix);
262 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700263
Romain Guy79537452011-10-12 13:48:51 -0700264 ANDROID_API const Rect& getClipBounds();
Chris Craik39a908c2013-06-13 14:39:01 -0700265
266 /**
Chris Craik5e49b302013-07-30 19:05:20 -0700267 * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
268 * and handling snapOut for AA geometry.
Chris Craik39a908c2013-06-13 14:39:01 -0700269 */
270 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
271
272 /**
273 * Returns false and sets scissor based upon bounds if drawing won't be clipped out
274 */
Chris Craik5e49b302013-07-30 19:05:20 -0700275 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
Chris Craik41541822013-05-03 16:35:54 -0700276 bool quickReject(const Rect& bounds) {
277 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
278 }
Chris Craik39a908c2013-06-13 14:39:01 -0700279
280 /**
281 * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
282 * clipRequired will be only set if not rejected
283 */
284 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
Chris Craik5e49b302013-07-30 19:05:20 -0700285 bool snapOut = false, bool* clipRequired = NULL);
Chris Craik39a908c2013-06-13 14:39:01 -0700286 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
287 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
288 clipRequired);
289 }
290
Romain Guy4aa90572010-09-26 18:40:37 -0700291 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800292 virtual bool clipPath(SkPath* path, SkRegion::Op op);
293 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700294 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700295
Chris Craikff785832013-03-08 13:12:16 -0800296 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craikc3566d02013-02-04 16:16:33 -0800297 virtual void outputDisplayList(DisplayList* displayList);
Chris Craika08f95c2013-03-15 17:24:33 -0700298 virtual status_t drawLayer(Layer* layer, float x, float y);
Chet Haase48659092012-05-31 15:21:51 -0700299 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
Romain Guy55b6f952013-06-27 15:27:09 -0700300 status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
301 TextureVertex* vertices, bool transformed, const Rect& bounds, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700302 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
303 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700304 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700305 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700306 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
307 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800308 float* vertices, int* colors, SkPaint* paint);
Romain Guy03c00b52013-06-20 18:30:28 -0700309 status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
310 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
Romain Guy3b748a42013-04-17 18:54:38 -0700311 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Chet Haase5c13d892010-10-08 08:37:55 -0700312 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy4c2547f2013-06-11 16:19:24 -0700313 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Romain Guy03c00b52013-06-20 18:30:28 -0700314 float left, float top, float right, float bottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700315 virtual status_t drawColor(int color, SkXfermode::Mode mode);
316 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
317 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800318 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700319 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
320 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
321 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800322 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700323 virtual status_t drawPath(SkPath* path, SkPaint* paint);
324 virtual status_t drawLines(float* points, int count, SkPaint* paint);
325 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700326 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800327 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700328 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800329 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700330 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craik41541822013-05-03 16:35:54 -0700331 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800332 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Romain Guy672433d2013-01-04 19:05:13 -0800333 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700334
Romain Guy4aa90572010-09-26 18:40:37 -0700335 virtual void resetShader();
336 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700337
Romain Guy4aa90572010-09-26 18:40:37 -0700338 virtual void resetColorFilter();
339 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700340
Romain Guy4aa90572010-09-26 18:40:37 -0700341 virtual void resetShadow();
342 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700343
Romain Guy5ff9df62012-01-23 17:09:05 -0800344 virtual void resetPaintFilter();
345 virtual void setupPaintFilter(int clearBits, int setBits);
346
Chris Craik16ecda52013-03-29 10:59:59 -0700347 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
348 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
349
Chris Craika08f95c2013-03-15 17:24:33 -0700350 SkPaint* filterPaint(SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800351
Chris Craik5e49b302013-07-30 19:05:20 -0700352 /**
353 * Store the current display state (most importantly, the current clip and transform), and
354 * additionally map the state's bounds from local to window coordinates.
355 *
356 * Returns true if quick-rejected
357 */
Chris Craikff785832013-03-08 13:12:16 -0800358 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800359 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700360 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800361
Chris Craikd90144d2013-03-19 15:03:48 -0700362 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
363 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
364
Romain Guy672433d2013-01-04 19:05:13 -0800365 ANDROID_API bool isCurrentTransformSimple() {
366 return mSnapshot->transform->isSimple();
367 }
368
Romain Guy0f6675332013-03-01 14:31:04 -0800369 Caches& getCaches() {
370 return mCaches;
371 }
372
Chris Craikff785832013-03-08 13:12:16 -0800373 // simple rect clip
374 bool isCurrentClipSimple() {
375 return mSnapshot->clipRegion->isEmpty();
376 }
377
Chris Craik0e87f002013-06-19 16:54:59 -0700378 int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
379 int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
380
Romain Guy17112ad2012-08-07 11:24:39 -0700381 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700382 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700383 * with other alpha values when drawing primitives.
384 */
Chris Craika08f95c2013-03-15 17:24:33 -0700385 void scaleAlpha(float alpha) {
386 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700387 }
388
389 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800390 * Inserts a named event marker in the stream of GL commands.
391 */
392 void eventMark(const char* name) const;
393
394 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700395 * Inserts a named group marker in the stream of GL commands. This marker
396 * can be used by tools to group commands into logical groups. A call to
397 * this method must always be followed later on by a call to endMark().
398 */
Romain Guy13631f32012-01-30 17:41:55 -0800399 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700400
401 /**
402 * Closes the last group marker opened by startMark().
403 */
Romain Guy13631f32012-01-30 17:41:55 -0800404 void endMark() const;
405
Chet Haased15ebf22012-09-05 11:40:29 -0700406 /**
407 * Gets the alpha and xfermode out of a paint object. If the paint is null
408 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700409 * not multiply the paint's alpha by the current snapshot's alpha, and does
410 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700411 *
412 * @param paint The paint to extract values from
413 * @param alpha Where to store the resulting alpha
414 * @param mode Where to store the resulting xfermode
415 */
416 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800417 *mode = getXfermodeDirect(paint);
418 *alpha = getAlphaDirect(paint);
419 }
Chet Haased15ebf22012-09-05 11:40:29 -0700420
Chris Craik527a3aa2013-03-04 10:19:31 -0800421 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
422 if (!paint) return SkXfermode::kSrcOver_Mode;
423 return getXfermode(paint->getXfermode());
424 }
425
426 static inline int getAlphaDirect(SkPaint* paint) {
427 if (!paint) return 255;
428 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700429 }
430
Romain Guy624234f2013-03-05 16:43:31 -0800431 /**
432 * Return the best transform to use to rasterize text given a full
433 * transform matrix.
434 */
435 mat4 findBestFontTransform(const mat4& transform) const;
436
Chris Craik527a3aa2013-03-04 10:19:31 -0800437#if DEBUG_MERGE_BEHAVIOR
438 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
439 mCaches.setScissorEnabled(false);
440
441 // should only be called outside of other draw ops, so stencil can only be in test state
442 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
443 mCaches.stencil.disable();
444
445 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
446
447 if (stencilWasEnabled) mCaches.stencil.enableTest();
448 }
449#endif
450
Romain Guye2d345e2010-09-24 18:39:22 -0700451protected:
452 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700453 * Computes the projection matrix, initialize the first snapshot
454 * and stores the dimensions of the render target.
455 */
456 void initViewport(int width, int height);
457
458 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700459 * Perform the setup specific to a frame. This method does not
460 * issue any OpenGL commands.
461 */
462 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
463
464 /**
465 * Indicates the start of rendering. This method will setup the
466 * initial OpenGL state (viewport, clearing the buffer, etc.)
467 */
468 status_t startFrame();
469
470 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700471 * Clears the underlying surface if needed.
472 */
473 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
474
475 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700476 * Call this method after updating a layer during a drawing pass.
477 */
478 void resumeAfterLayer();
479
480 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800481 * This method is called whenever a stencil buffer is required. Subclasses
482 * should override this method and call attachStencilBufferToLayer() on the
483 * appropriate layer(s).
484 */
485 virtual void ensureStencilBuffer();
486
487 /**
488 * Obtains a stencil render buffer (allocating it if necessary) and
489 * attaches it to the specified layer.
490 */
491 void attachStencilBufferToLayer(Layer* layer);
492
493 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700494 * Compose the layer defined in the current snapshot with the layer
495 * defined by the previous snapshot.
496 *
497 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
498 *
499 * @param curent The current snapshot containing the layer to compose
500 * @param previous The previous snapshot to compose the current layer with
501 */
502 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700503
Romain Guyada830f2011-01-13 12:13:20 -0800504 /**
Romain Guyf219da52011-01-16 12:54:25 -0800505 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800506 */
Romain Guyf219da52011-01-16 12:54:25 -0800507 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800508
509 /**
Romain Guyf219da52011-01-16 12:54:25 -0800510 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800511 */
Romain Guy624234f2013-03-05 16:43:31 -0800512 sp<Snapshot> getSnapshot() const {
Romain Guyf219da52011-01-16 12:54:25 -0800513 return mSnapshot;
514 }
Romain Guyada830f2011-01-13 12:13:20 -0800515
Romain Guy42f3a4b2011-01-19 13:42:26 -0800516 /**
517 * Returns the region of the current layer.
518 */
Romain Guy624234f2013-03-05 16:43:31 -0800519 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800520 return mSnapshot->region;
521 }
522
Romain Guy42f3a4b2011-01-19 13:42:26 -0800523 /**
524 * Indicates whether rendering is currently targeted at a layer.
525 */
Romain Guy624234f2013-03-05 16:43:31 -0800526 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800527 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
528 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800529
Romain Guy42f3a4b2011-01-19 13:42:26 -0800530 /**
531 * Returns the name of the FBO this renderer is rendering into.
532 */
Romain Guy624234f2013-03-05 16:43:31 -0800533 virtual GLint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800534 return 0;
535 }
536
Romain Guy77a81162011-06-14 16:45:55 -0700537 /**
538 * Renders the specified layer as a textured quad.
539 *
540 * @param layer The layer to render
541 * @param rect The bounds of the layer
542 */
543 void drawTextureLayer(Layer* layer, const Rect& rect);
544
Romain Guybe6f9dc2012-07-16 12:41:17 -0700545 /**
546 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700547 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
548 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700549 *
550 * @param paint The paint to extract values from
551 * @param alpha Where to store the resulting alpha
552 * @param mode Where to store the resulting xfermode
553 */
Chris Craik16ecda52013-03-29 10:59:59 -0700554 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
555
556 /**
557 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
558 *
559 * @param layer The layer from which the alpha is extracted
560 */
561 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700562
563 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700564 * Safely retrieves the mode from the specified xfermode. If the specified
565 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
566 */
567 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
568 SkXfermode::Mode resultMode;
569 if (!SkXfermode::AsMode(mode, &resultMode)) {
570 resultMode = SkXfermode::kSrcOver_Mode;
571 }
572 return resultMode;
573 }
574
Romain Guy11cb6422012-09-21 00:39:43 -0700575 /**
576 * Set to true to suppress error checks at the end of a frame.
577 */
Romain Guy624234f2013-03-05 16:43:31 -0800578 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700579 return false;
580 }
581
Romain Guy85bf02f2010-06-22 13:11:24 -0700582private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700583 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800584 * Discards the content of the framebuffer if supported by the driver.
585 * This method should be called at the beginning of a frame to optimize
586 * rendering on some tiler architectures.
587 */
588 void discardFramebuffer(float left, float top, float right, float bottom);
589
590 /**
Romain Guyddf74372012-05-22 14:07:07 -0700591 * Ensures the state of the renderer is the same as the state of
592 * the GL context.
593 */
594 void syncState();
595
596 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700597 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800598 * This method will use the clip rect that we started drawing the
599 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700600 * This method needs to be invoked every time getTargetFbo() is
601 * bound again.
602 */
Romain Guy57b52682012-09-20 17:38:46 -0700603 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700604
605 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800606 * Tells the GPU what part of the screen is about to be redrawn.
607 * This method needs to be invoked every time getTargetFbo() is
608 * bound again.
609 */
610 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
611
612 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700613 * Tells the GPU that we are done drawing the frame or that we
614 * are switching to another render target.
615 */
616 void endTiling();
617
618 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700619 * Saves the current state of the renderer as a new snapshot.
620 * The new snapshot is saved in mSnapshot and the previous snapshot
621 * is linked from mSnapshot->previous.
622 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700623 * @param flags The save flags; see SkCanvas for more information
624 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700625 * @return The new save count. This value can be passed to #restoreToCount()
626 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700627 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700628
629 /**
630 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
631 *
Romain Guy2542d192010-08-18 11:47:12 -0700632 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700633 */
Romain Guybb9524b2010-06-22 18:56:38 -0700634 bool restoreSnapshot();
635
Romain Guy5cbbce52010-06-27 22:59:20 -0700636 /**
637 * Sets the clipping rectangle using glScissor. The clip is defined by
638 * the current snapshot's clipRect member.
639 */
Romain Guybb9524b2010-06-22 18:56:38 -0700640 void setScissorFromClip();
641
Romain Guy5cbbce52010-06-27 22:59:20 -0700642 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800643 * Sets the clipping region using the stencil buffer. The clip region
644 * is defined by the current snapshot's clipRegion member.
645 */
646 void setStencilFromClip();
647
648 /**
Chris Craik408eb122013-03-26 18:55:15 -0700649 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700650 */
651 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
652
653 /**
Chris Craik408eb122013-03-26 18:55:15 -0700654 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
655 */
656 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
657 bool fboLayer, int alpha);
658
659 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700660 * Creates a new layer stored in the specified snapshot.
661 *
662 * @param snapshot The snapshot associated with the new layer
663 * @param left The left coordinate of the layer
664 * @param top The top coordinate of the layer
665 * @param right The right coordinate of the layer
666 * @param bottom The bottom coordinate of the layer
667 * @param alpha The translucency of the layer
668 * @param mode The blending mode of the layer
669 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700670 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700671 *
672 * @return True if the layer was successfully created, false otherwise
673 */
Chet Haased48885a2012-08-28 17:43:28 -0700674 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700675 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700676
677 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700678 * Creates a new layer stored in the specified snapshot as an FBO.
679 *
680 * @param layer The layer to store as an FBO
681 * @param snapshot The snapshot associated with the new layer
682 * @param bounds The bounds of the layer
683 * @param previousFbo The name of the current framebuffer
684 */
Chet Haased48885a2012-08-28 17:43:28 -0700685 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700686
687 /**
688 * Compose the specified layer as a region.
689 *
690 * @param layer The layer to compose
691 * @param rect The layer's bounds
692 */
693 void composeLayerRegion(Layer* layer, const Rect& rect);
694
695 /**
696 * Compose the specified layer as a simple rectangle.
697 *
698 * @param layer The layer to compose
699 * @param rect The layer's bounds
700 * @param swap If true, the source and destination are swapped
701 */
702 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
703
Romain Guy54be1cd2011-06-13 19:04:27 -0700704 /**
705 * Clears all the regions corresponding to the current list of layers.
706 * This method MUST be invoked before any drawing operation.
707 */
708 void clearLayerRegions();
709
710 /**
Romain Guyf219da52011-01-16 12:54:25 -0800711 * Mark the layer as dirty at the specified coordinates. The coordinates
712 * are transformed with the supplied matrix.
713 */
714 void dirtyLayer(const float left, const float top,
715 const float right, const float bottom, const mat4 transform);
716
717 /**
718 * Mark the layer as dirty at the specified coordinates.
719 */
720 void dirtyLayer(const float left, const float top,
721 const float right, const float bottom);
722
723 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700724 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800725 * are transformed by the current snapshot's transform matrix unless specified
726 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700727 *
728 * @param left The left coordinate of the rectangle
729 * @param top The top coordinate of the rectangle
730 * @param right The right coordinate of the rectangle
731 * @param bottom The bottom coordinate of the rectangle
732 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700733 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700734 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700735 */
Romain Guy026c5e162010-06-28 17:12:22 -0700736 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700737 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700738
Romain Guy54be1cd2011-06-13 19:04:27 -0700739 /**
Romain Guy735738c2012-12-03 12:34:51 -0800740 * Draws a series of colored rectangles with the specified color. The specified
741 * coordinates are transformed by the current snapshot's transform matrix unless
742 * specified otherwise.
743 *
744 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
745 * per rectangle
746 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
747 * @param mode The Skia xfermode to use
748 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800749 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800750 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800751 */
752 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800753 SkXfermode::Mode mode, bool ignoreTransform = false,
754 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800755
756 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700757 * Draws the shape represented by the specified path texture.
758 * This method invokes drawPathTexture() but takes into account
759 * the extra left/top offset and the texture offset to correctly
760 * position the final shape.
761 *
762 * @param left The left coordinate of the shape to render
763 * @param top The top coordinate of the shape to render
764 * @param texture The texture reprsenting the shape
765 * @param paint The paint to draw the shape with
766 */
Chet Haase48659092012-05-31 15:21:51 -0700767 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700768
769 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700770 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
771 * different compositing rules.
772 *
773 * @param texture The texture to draw with
774 * @param left The x coordinate of the bitmap
775 * @param top The y coordinate of the bitmap
776 * @param paint The paint to render with
777 */
Romain Guya168d732011-03-18 16:50:13 -0700778 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
779
Romain Guy54be1cd2011-06-13 19:04:27 -0700780 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800781 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
782 *
783 * @param vertexBuffer The VertexBuffer to be drawn
784 * @param paint The paint to render with
785 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
786 */
787 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
788 bool useOffset = false);
789
790 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700791 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700792 *
Chris Craik710f46d2012-09-17 17:25:49 -0700793 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700794 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700795 */
Chris Craik65cd6122012-12-10 17:56:27 -0800796 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700797
Romain Guy5cbbce52010-06-27 22:59:20 -0700798 /**
799 * Draws a textured rectangle with the specified texture. The specified coordinates
800 * are transformed by the current snapshot's transform matrix.
801 *
802 * @param left The left coordinate of the rectangle
803 * @param top The top coordinate of the rectangle
804 * @param right The right coordinate of the rectangle
805 * @param bottom The bottom coordinate of the rectangle
806 * @param texture The texture name to map onto the rectangle
807 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700808 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700809 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700810 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700811 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700812 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700813
Romain Guy026c5e162010-06-28 17:12:22 -0700814 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700815 * Draws a textured rectangle with the specified texture. The specified coordinates
816 * are transformed by the current snapshot's transform matrix.
817 *
818 * @param left The left coordinate of the rectangle
819 * @param top The top coordinate of the rectangle
820 * @param right The right coordinate of the rectangle
821 * @param bottom The bottom coordinate of the rectangle
822 * @param texture The texture to use
823 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700824 */
Romain Guya9794742010-07-13 11:37:54 -0700825 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700826 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700827
828 /**
Romain Guy03750a02010-10-18 14:06:08 -0700829 * Draws a textured mesh with the specified texture. If the indices are omitted,
830 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
831 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700832 *
833 * @param left The left coordinate of the rectangle
834 * @param top The top coordinate of the rectangle
835 * @param right The right coordinate of the rectangle
836 * @param bottom The bottom coordinate of the rectangle
837 * @param texture The texture name to map onto the rectangle
838 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
839 * @param mode The blending mode
840 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700841 * @param vertices The vertices that define the mesh
842 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700843 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700844 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
845 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700846 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700847 * @param ignoreScale True if the model view matrix should not be scaled
848 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700849 */
850 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700851 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700852 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700853 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
854 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700855
Romain Guy3b748a42013-04-17 18:54:38 -0700856 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
857 float alpha, SkXfermode::Mode mode, bool blend,
858 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
859 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
860 bool ignoreScale = false, bool dirty = true);
861
Romain Guy886b2752013-01-04 12:26:18 -0800862 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
863 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
864 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik527a3aa2013-03-04 10:19:31 -0800865 bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800866
Romain Guyf7f93552010-07-08 19:17:03 -0700867 /**
Romain Guy448455f2013-07-22 13:57:50 -0700868 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
869 * If the number of vertices to draw exceeds the number of indices we have
870 * pre-allocated, this method will generate several glDrawElements() calls.
871 */
872 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
873
874 /**
Romain Guy0a417492010-08-16 20:26:20 -0700875 * Draws text underline and strike-through if needed.
876 *
877 * @param text The text to decor
878 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700879 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700880 * @param x The x coordinate where the text will be drawn
881 * @param y The y coordinate where the text will be drawn
882 * @param paint The paint to draw the text with
883 */
Chris Craik41541822013-05-03 16:35:54 -0700884 void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
Romain Guy0a417492010-08-16 20:26:20 -0700885 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700886
Raph Levien416a8472012-07-19 22:48:17 -0700887 /**
888 * Draws shadow layer on text (with optional positions).
889 *
890 * @param paint The paint to draw the shadow with
891 * @param text The text to draw
892 * @param bytesCount The number of bytes in the text
893 * @param count The number of glyphs in the text
894 * @param positions The x, y positions of individual glyphs (or NULL)
895 * @param fontRenderer The font renderer object
896 * @param alpha The alpha value for drawing the shadow
897 * @param mode The xfermode for drawing the shadow
898 * @param x The x coordinate where the shadow will be drawn
899 * @param y The y coordinate where the shadow will be drawn
900 */
901 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
902 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
903 float x, float y);
904
Romain Guy54be1cd2011-06-13 19:04:27 -0700905 /**
906 * Draws a path texture. Path textures are alpha8 bitmaps that need special
907 * compositing to apply colors/filters/etc.
908 *
909 * @param texture The texture to render
910 * @param x The x coordinate where the texture will be drawn
911 * @param y The y coordinate where the texture will be drawn
912 * @param paint The paint to draw the texture with
913 */
Raph Levien416a8472012-07-19 22:48:17 -0700914 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800915
Romain Guy1e45aae2010-08-13 19:39:53 -0700916 /**
Romain Guyac670c02010-07-27 17:39:27 -0700917 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700918 * back to default is achieved by calling:
919 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700920 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700921 *
922 * @param u1 The left coordinate of the texture
923 * @param v1 The bottom coordinate of the texture
924 * @param u2 The right coordinate of the texture
925 * @param v2 The top coordinate of the texture
926 */
927 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
928
Romain Guy8ba548f2010-06-30 19:21:21 -0700929 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800930 * Returns true if the specified paint will draw invisible text.
931 */
932 bool canSkipText(const SkPaint* paint) const;
933
934 /**
Romain Guy746b7402010-10-26 16:27:31 -0700935 * Binds the specified texture. The texture unit must have been selected
936 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700937 */
Romain Guy746b7402010-10-26 16:27:31 -0700938 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700939 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700940 }
941
942 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700943 * Binds the specified EGLImage texture. The texture unit must have been selected
944 * prior to calling this method.
945 */
946 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700947 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700948 }
949
950 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700951 * Enable or disable blending as necessary. This function sets the appropriate
952 * blend function based on the specified xfermode.
953 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700954 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
955 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700956
Romain Guyf607bdc2010-09-10 19:20:06 -0700957 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700958 * Use the specified program with the current GL context. If the program is already
959 * in use, it will not be bound again. If it is not in use, the current program is
960 * marked unused and the specified program becomes used and becomes the new
961 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700962 *
Romain Guyd27977d2010-07-14 19:18:51 -0700963 * @param program The program to use
964 *
965 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700966 */
Romain Guy889f8d12010-07-29 14:37:42 -0700967 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700968
Romain Guy746b7402010-10-26 16:27:31 -0700969 /**
970 * Invoked before any drawing operation. This sets required state.
971 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700972 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700973
Romain Guy70ca14e2010-12-13 18:24:33 -0800974 /**
975 * Various methods to setup OpenGL rendering.
976 */
977 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800978 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700979 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800980 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700981 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800982 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800983 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800984 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700985 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800986 void setupDrawShader();
987 void setupDrawColorFilter();
988 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
989 bool swapSrcDst = false);
990 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
991 bool swapSrcDst = false);
992 void setupDrawProgram();
993 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700994 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800995 void setupDrawModelView(float left, float top, float right, float bottom,
996 bool ignoreTransform = false, bool ignoreModelView = false);
997 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
998 bool ignoreTransform = false);
999 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -08001000 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -08001001 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001002 void setupDrawShaderUniforms(bool ignoreTransform = false);
1003 void setupDrawColorFilterUniforms();
1004 void setupDrawSimpleMesh();
1005 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001006 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -07001007 void setupDrawTextureTransform();
1008 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -07001009 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -08001010 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -08001011 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy3b748a42013-04-17 18:54:38 -07001012 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -07001013 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -07001014 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -07001015
Romain Guy11cb6422012-09-21 00:39:43 -07001016 bool updateLayer(Layer* layer, bool inFrame);
1017 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -07001018 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -07001019
Romain Guy17112ad2012-08-07 11:24:39 -07001020 /**
1021 * Renders the specified region as a series of rectangles. This method
1022 * is used for debugging only.
1023 */
Romain Guy3a3133d2011-02-01 22:59:58 -08001024 void drawRegionRects(const Region& region);
1025
Romain Guy8ce00302013-01-15 18:51:42 -08001026 /**
1027 * Renders the specified region as a series of rectangles. The region
1028 * must be in screen-space coordinates.
1029 */
1030 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
1031 bool dirty = false);
1032
1033 /**
1034 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
1035 * is turned on.
1036 */
1037 void debugClip();
1038
Romain Guy7c450aa2012-09-21 19:15:00 -07001039 void debugOverdraw(bool enable, bool clear);
1040 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -07001041 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -07001042
Romain Guy746b7402010-10-26 16:27:31 -07001043 /**
1044 * Should be invoked every time the glScissor is modified.
1045 */
1046 inline void dirtyClip() {
1047 mDirtyClip = true;
1048 }
1049
Romain Guy3b753822013-03-05 10:27:35 -08001050 inline mat4& currentTransform() const {
1051 return *mSnapshot->transform;
1052 }
1053
Romain Guy3b748a42013-04-17 18:54:38 -07001054 inline const UvMapper& getMapper(const Texture* texture) {
1055 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
1056 }
1057
1058 /**
1059 * Returns a texture object for the specified bitmap. The texture can
1060 * come from the texture cache or an atlas. If this method returns
1061 * NULL, the texture could not be found and/or allocated.
1062 */
1063 Texture* getTexture(SkBitmap* bitmap);
1064
Romain Guybb9524b2010-06-22 18:56:38 -07001065 // Dimensions of the drawing surface
1066 int mWidth, mHeight;
1067
Romain Guy85bf02f2010-06-22 13:11:24 -07001068 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -07001069 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -07001070
Romain Guyc7d53492010-06-25 13:41:57 -07001071 // Model-view matrix used to position/size objects
1072 mat4 mModelView;
1073
Romain Guybb9524b2010-06-22 18:56:38 -07001074 // Number of saved states
1075 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -07001076 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -07001077 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -07001078 // Current state
1079 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -07001080 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001081 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001082 // Is the target render surface opaque
1083 bool mOpaque;
1084 // Is a frame currently being rendered
1085 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001086
Romain Guy026c5e162010-06-28 17:12:22 -07001087 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001088 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001089
Romain Guy3b748a42013-04-17 18:54:38 -07001090 // Default UV mapper
1091 const UvMapper mUvMapper;
1092
Chris Craikc3566d02013-02-04 16:16:33 -08001093 // shader, filters, and shadow
1094 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001095 SkPaint mFilteredPaint;
1096
Romain Guy82ba8142010-07-09 13:25:56 -07001097 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001098 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001099 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -07001100
Romain Guy8f3b8e32012-03-27 16:33:45 -07001101 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001102 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -07001103 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -07001104 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -07001105 // List of layers to update at the beginning of a frame
1106 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001107
Romain Guy746b7402010-10-26 16:27:31 -07001108 // Indicates whether the clip must be restored
1109 bool mDirtyClip;
1110
Romain Guy70ca14e2010-12-13 18:24:33 -08001111 // The following fields are used to setup drawing
1112 // Used to describe the shaders to generate
1113 ProgramDescription mDescription;
1114 // Color description
1115 bool mColorSet;
1116 float mColorA, mColorR, mColorG, mColorB;
1117 // Indicates that the shader should get a color
1118 bool mSetShaderColor;
1119 // Current texture unit
1120 GLuint mTextureUnit;
1121 // Track dirty regions, true by default
1122 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001123 // Indicate whether we are drawing an opaque frame
1124 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001125
Romain Guy87e2f7572012-09-24 11:37:12 -07001126 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1127 // Properties.h
1128 bool mScissorOptimizationDisabled;
1129
Romain Guy54c1a642012-09-27 17:55:46 -07001130 // No-ops start/endTiling when set
1131 bool mSuppressTiling;
1132
Romain Guy78dd96d2013-05-03 14:24:16 -07001133 // If true, this renderer will setup drawing to emulate
1134 // an increment stencil buffer in the color buffer
1135 bool mCountOverdraw;
1136 float mOverdraw;
1137
Romain Guyef359272013-01-31 19:07:29 -08001138 // Optional name of the renderer
1139 String8 mName;
1140
Romain Guyb051e892010-09-28 19:09:36 -07001141 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001142 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001143 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001144 friend class DrawBitmapOp;
1145 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001146
Romain Guybb9524b2010-06-22 18:56:38 -07001147}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001148
Romain Guy9d5316e2010-06-24 19:30:36 -07001149}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001150}; // namespace android
1151
Romain Guy5b3b3522010-10-27 18:57:51 -07001152#endif // ANDROID_HWUI_OPENGL_RENDERER_H