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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040047#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040052class SkShader;
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056
Chris Craikb4589422013-12-26 15:13:13 -080057class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070058class RenderState;
John Recke18264b2014-03-12 13:56:30 -070059class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080060class TextSetupFunctor;
61class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080062
Chris Craikc3566d02013-02-04 16:16:33 -080063struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070064 DrawModifiers() {
65 reset();
66 }
67
68 void reset() {
69 memset(this, 0, sizeof(DrawModifiers));
70 }
71
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073};
74
Chris Craikff785832013-03-08 13:12:16 -080075enum StateDeferFlags {
76 kStateDeferFlag_Draw = 0x1,
77 kStateDeferFlag_Clip = 0x2
78};
79
Chris Craik28ce94a2013-05-31 11:38:03 -070080enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070081 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070082 kClipSide_Left = 0x1,
83 kClipSide_Top = 0x2,
84 kClipSide_Right = 0x4,
85 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070086 kClipSide_Full = 0xF,
87 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070088};
89
Chris Craikbf759452014-08-11 16:00:44 -070090enum VertexBufferDisplayFlags {
91 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070092 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070093};
94
Chris Craik4063a0e2013-11-15 16:06:56 -080095/**
96 * Defines additional transformation that should be applied by the model view matrix, beyond that of
97 * the currentTransform()
98 */
99enum ModelViewMode {
100 /**
101 * Used when the model view should simply translate geometry passed to the shader. The resulting
102 * matrix will be a simple translation.
103 */
104 kModelViewMode_Translate = 0,
105
106 /**
107 * Used when the model view should translate and scale geometry. The resulting matrix will be a
108 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
109 */
110 kModelViewMode_TranslateAndScale = 1,
111};
112
Romain Guyf6a11b82010-06-23 17:47:49 -0700113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Renderer
115///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700116/**
Chris Craik14e51302013-12-30 15:32:54 -0800117 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700118 */
Chris Craik14e51302013-12-30 15:32:54 -0800119class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700120public:
John Reck3b202512014-06-23 13:13:08 -0700121 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700123
John Reck3b202512014-06-23 13:13:08 -0700124 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700125 void initLight(const Vector3& lightCenter, float lightRadius,
126 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700127
Chris Craik797b95b22014-05-20 18:10:25 -0700128 virtual void onViewportInitialized();
Tom Hudson107843d2014-09-08 11:26:26 -0400129 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
130 virtual bool finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131
Tom Hudson107843d2014-09-08 11:26:26 -0400132 virtual void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700133
John Reck3b202512014-06-23 13:13:08 -0700134 void pushLayerUpdate(Layer* layer);
135 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700136 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700137 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700138
John Reck3b202512014-06-23 13:13:08 -0700139 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700140 const SkPaint* paint, int flags) {
141 return saveLayer(left, top, right, bottom, paint, flags, NULL);
142 }
143
144 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
145 // created, which will in turn clip to that mask when drawn back/restored.
146 int saveLayer(float left, float top, float right, float bottom,
147 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700148
Chris Craikd90144d2013-03-19 15:03:48 -0700149 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500150 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700151
Tom Hudson107843d2014-09-08 11:26:26 -0400152 virtual void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
153 virtual void drawLayer(Layer* layer, float x, float y);
154 virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
155 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800156 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400157 virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700158 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800159 float dstRight, float dstBottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400160 virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
161 virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -0800162 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400163 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800164 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400165 virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craikd218a922014-01-02 17:13:34 -0800166 float left, float top, float right, float bottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400167 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800168 float left, float top, float right, float bottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400169 virtual void drawColor(int color, SkXfermode::Mode mode);
170 virtual void drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800171 const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400172 virtual void drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float rx, float ry, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400174 virtual void drawCircle(float x, float y, float radius, const SkPaint* paint);
175 virtual void drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800176 const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400177 virtual void drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800178 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400179 virtual void drawPath(const SkPath* path, const SkPaint* paint);
180 virtual void drawLines(const float* points, int count, const SkPaint* paint);
181 virtual void drawPoints(const float* points, int count, const SkPaint* paint);
182 virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
Chris Craikd218a922014-01-02 17:13:34 -0800183 float hOffset, float vOffset, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400184 virtual void drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800185 const float* positions, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400186 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800187 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800188 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Tom Hudson107843d2014-09-08 11:26:26 -0400189 virtual void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700190
Tom Hudson107843d2014-09-08 11:26:26 -0400191 void drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700192 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700193
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -0400194 virtual void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800195
Chris Craik16ecda52013-03-29 10:59:59 -0700196 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
197 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
198
Chris Craik5e49b302013-07-30 19:05:20 -0700199 /**
200 * Store the current display state (most importantly, the current clip and transform), and
201 * additionally map the state's bounds from local to window coordinates.
202 *
203 * Returns true if quick-rejected
204 */
Chris Craikff785832013-03-08 13:12:16 -0800205 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800206 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700207 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800208
Chris Craikd90144d2013-03-19 15:03:48 -0700209 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
210 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
211
John Reck3b202512014-06-23 13:13:08 -0700212 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800213 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800214 }
215
Romain Guy0f6675332013-03-01 14:31:04 -0800216 Caches& getCaches() {
217 return mCaches;
218 }
219
Chris Craikff785832013-03-08 13:12:16 -0800220 // simple rect clip
221 bool isCurrentClipSimple() {
222 return mSnapshot->clipRegion->isEmpty();
223 }
224
Chris Craika64a2be2014-05-14 14:17:01 -0700225 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
226 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700227
Romain Guy17112ad2012-08-07 11:24:39 -0700228 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700229 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700230 * with other alpha values when drawing primitives.
231 */
Chris Craika08f95c2013-03-15 17:24:33 -0700232 void scaleAlpha(float alpha) {
233 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700234 }
235
236 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800237 * Inserts a named event marker in the stream of GL commands.
238 */
239 void eventMark(const char* name) const;
240
241 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700242 * Inserts a formatted event marker in the stream of GL commands.
243 */
244 void eventMarkDEBUG(const char *fmt, ...) const;
245
246 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700247 * Inserts a named group marker in the stream of GL commands. This marker
248 * can be used by tools to group commands into logical groups. A call to
249 * this method must always be followed later on by a call to endMark().
250 */
Romain Guy13631f32012-01-30 17:41:55 -0800251 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700252
253 /**
254 * Closes the last group marker opened by startMark().
255 */
Romain Guy13631f32012-01-30 17:41:55 -0800256 void endMark() const;
257
Chet Haased15ebf22012-09-05 11:40:29 -0700258 /**
259 * Gets the alpha and xfermode out of a paint object. If the paint is null
260 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700261 * not multiply the paint's alpha by the current snapshot's alpha, and does
262 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700263 *
264 * @param paint The paint to extract values from
265 * @param alpha Where to store the resulting alpha
266 * @param mode Where to store the resulting xfermode
267 */
Chris Craikd218a922014-01-02 17:13:34 -0800268 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800269 *mode = getXfermodeDirect(paint);
270 *alpha = getAlphaDirect(paint);
271 }
Chet Haased15ebf22012-09-05 11:40:29 -0700272
Chris Craikd218a922014-01-02 17:13:34 -0800273 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800274 if (!paint) return SkXfermode::kSrcOver_Mode;
275 return getXfermode(paint->getXfermode());
276 }
277
Chris Craikc1c5f082013-09-11 16:23:37 -0700278 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 if (!paint) return 255;
280 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700281 }
282
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400283 struct TextShadow {
284 SkScalar radius;
285 float dx;
286 float dy;
287 SkColor color;
288 };
289
290 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291 SkDrawLooper::BlurShadowRec blur;
292 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293 if (textShadow) {
294 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295 textShadow->dx = blur.fOffset.fX;
296 textShadow->dy = blur.fOffset.fY;
297 textShadow->color = blur.fColor;
298 }
299 return true;
300 }
301 return false;
302 }
303
304 static inline bool hasTextShadow(const SkPaint* paint) {
305 return getTextShadow(paint, NULL);
306 }
307
Romain Guy624234f2013-03-05 16:43:31 -0800308 /**
Chris Craik59744b72014-07-01 17:56:52 -0700309 * Build the best transform to use to rasterize text given a full
310 * transform matrix, and whether filteration is needed.
311 *
312 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800313 */
Chris Craik59744b72014-07-01 17:56:52 -0700314 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800315
Chris Craik527a3aa2013-03-04 10:19:31 -0800316#if DEBUG_MERGE_BEHAVIOR
317 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318 mCaches.setScissorEnabled(false);
319
320 // should only be called outside of other draw ops, so stencil can only be in test state
321 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322 mCaches.stencil.disable();
323
324 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325
326 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400327 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800328 }
329#endif
330
Chris Craik69e5adf2014-08-14 13:34:01 -0700331 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700332 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700333 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
334 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700335
Romain Guye2d345e2010-09-24 18:39:22 -0700336protected:
337 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700338 * Perform the setup specific to a frame. This method does not
339 * issue any OpenGL commands.
340 */
341 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
342
343 /**
344 * Indicates the start of rendering. This method will setup the
345 * initial OpenGL state (viewport, clearing the buffer, etc.)
346 */
Tom Hudson107843d2014-09-08 11:26:26 -0400347 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700348
349 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700350 * Clears the underlying surface if needed.
351 */
Tom Hudson107843d2014-09-08 11:26:26 -0400352 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700353
354 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700355 * Call this method after updating a layer during a drawing pass.
356 */
357 void resumeAfterLayer();
358
359 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800360 * This method is called whenever a stencil buffer is required. Subclasses
361 * should override this method and call attachStencilBufferToLayer() on the
362 * appropriate layer(s).
363 */
364 virtual void ensureStencilBuffer();
365
366 /**
367 * Obtains a stencil render buffer (allocating it if necessary) and
368 * attaches it to the specified layer.
369 */
370 void attachStencilBufferToLayer(Layer* layer);
371
Chris Craikf0a59072013-11-19 18:00:46 -0800372 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800373 const SkPaint* paint = NULL);
374 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800375 return quickRejectSetupScissor(bounds.left, bounds.top,
376 bounds.right, bounds.bottom, paint);
377 }
378
Romain Guy8ce00302013-01-15 18:51:42 -0800379 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700380 * Compose the layer defined in the current snapshot with the layer
381 * defined by the previous snapshot.
382 *
383 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
384 *
385 * @param curent The current snapshot containing the layer to compose
386 * @param previous The previous snapshot to compose the current layer with
387 */
Chris Craik14e51302013-12-30 15:32:54 -0800388 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700389
Romain Guyada830f2011-01-13 12:13:20 -0800390 /**
Romain Guyf219da52011-01-16 12:54:25 -0800391 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800392 */
Romain Guyf219da52011-01-16 12:54:25 -0800393 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800394
Romain Guy42f3a4b2011-01-19 13:42:26 -0800395 /**
396 * Returns the region of the current layer.
397 */
Romain Guy624234f2013-03-05 16:43:31 -0800398 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800399 return mSnapshot->region;
400 }
401
Romain Guy42f3a4b2011-01-19 13:42:26 -0800402 /**
403 * Indicates whether rendering is currently targeted at a layer.
404 */
Romain Guy624234f2013-03-05 16:43:31 -0800405 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800406 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
407 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800408
Romain Guy42f3a4b2011-01-19 13:42:26 -0800409 /**
410 * Returns the name of the FBO this renderer is rendering into.
411 */
Chris Craik14e51302013-12-30 15:32:54 -0800412 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800413 return 0;
414 }
415
Romain Guy77a81162011-06-14 16:45:55 -0700416 /**
417 * Renders the specified layer as a textured quad.
418 *
419 * @param layer The layer to render
420 * @param rect The bounds of the layer
421 */
422 void drawTextureLayer(Layer* layer, const Rect& rect);
423
Romain Guybe6f9dc2012-07-16 12:41:17 -0700424 /**
425 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700426 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
427 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700428 *
429 * @param paint The paint to extract values from
430 * @param alpha Where to store the resulting alpha
431 * @param mode Where to store the resulting xfermode
432 */
Chris Craikd218a922014-01-02 17:13:34 -0800433 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700434
435 /**
436 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
437 *
438 * @param layer The layer from which the alpha is extracted
439 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500440 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700441
442 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500443 * Safely retrieves the ColorFilter from the given Paint. If the paint is
444 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700445 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500446 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
447 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700448 }
449
Romain Guy11cb6422012-09-21 00:39:43 -0700450 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400451 * Safely retrieves the Shader from the given Paint. If the paint is
452 * null then null is returned.
453 */
454 static inline const SkShader* getShader(const SkPaint* paint) {
455 return paint ? paint->getShader() : NULL;
456 }
457
458 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700459 * Set to true to suppress error checks at the end of a frame.
460 */
Romain Guy624234f2013-03-05 16:43:31 -0800461 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700462 return false;
463 }
464
John Reck3b202512014-06-23 13:13:08 -0700465 inline RenderState& renderState() { return mRenderState; }
466
Romain Guy85bf02f2010-06-22 13:11:24 -0700467private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700468 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800469 * Discards the content of the framebuffer if supported by the driver.
470 * This method should be called at the beginning of a frame to optimize
471 * rendering on some tiler architectures.
472 */
473 void discardFramebuffer(float left, float top, float right, float bottom);
474
475 /**
Romain Guyddf74372012-05-22 14:07:07 -0700476 * Ensures the state of the renderer is the same as the state of
477 * the GL context.
478 */
479 void syncState();
480
481 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700482 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800483 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700484 * This method needs to be invoked every time getTargetFbo() is
485 * bound again.
486 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800487 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700488
489 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800490 * Tells the GPU what part of the screen is about to be redrawn.
491 * This method needs to be invoked every time getTargetFbo() is
492 * bound again.
493 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800494 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800495
496 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700497 * Tells the GPU that we are done drawing the frame or that we
498 * are switching to another render target.
499 */
500 void endTiling();
501
Chris Craik14e51302013-12-30 15:32:54 -0800502 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700503
Romain Guy5cbbce52010-06-27 22:59:20 -0700504 /**
505 * Sets the clipping rectangle using glScissor. The clip is defined by
506 * the current snapshot's clipRect member.
507 */
Romain Guybb9524b2010-06-22 18:56:38 -0700508 void setScissorFromClip();
509
Romain Guy5cbbce52010-06-27 22:59:20 -0700510 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800511 * Sets the clipping region using the stencil buffer. The clip region
512 * is defined by the current snapshot's clipRegion member.
513 */
514 void setStencilFromClip();
515
516 /**
Chris Craik408eb122013-03-26 18:55:15 -0700517 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700518 */
519 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
520
521 /**
Chris Craik408eb122013-03-26 18:55:15 -0700522 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
523 */
524 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
525 bool fboLayer, int alpha);
526
527 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700528 * Creates a new layer stored in the specified snapshot.
529 *
530 * @param snapshot The snapshot associated with the new layer
531 * @param left The left coordinate of the layer
532 * @param top The top coordinate of the layer
533 * @param right The right coordinate of the layer
534 * @param bottom The bottom coordinate of the layer
535 * @param alpha The translucency of the layer
536 * @param mode The blending mode of the layer
537 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700538 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700539 *
540 * @return True if the layer was successfully created, false otherwise
541 */
Chet Haased48885a2012-08-28 17:43:28 -0700542 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700543 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700544
545 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700546 * Creates a new layer stored in the specified snapshot as an FBO.
547 *
548 * @param layer The layer to store as an FBO
549 * @param snapshot The snapshot associated with the new layer
550 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700551 */
Chris Craike63f7c622013-10-17 10:30:55 -0700552 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700553
554 /**
555 * Compose the specified layer as a region.
556 *
557 * @param layer The layer to compose
558 * @param rect The layer's bounds
559 */
560 void composeLayerRegion(Layer* layer, const Rect& rect);
561
562 /**
563 * Compose the specified layer as a simple rectangle.
564 *
565 * @param layer The layer to compose
566 * @param rect The layer's bounds
567 * @param swap If true, the source and destination are swapped
568 */
569 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
570
Romain Guy54be1cd2011-06-13 19:04:27 -0700571 /**
572 * Clears all the regions corresponding to the current list of layers.
573 * This method MUST be invoked before any drawing operation.
574 */
575 void clearLayerRegions();
576
577 /**
Romain Guyf219da52011-01-16 12:54:25 -0800578 * Mark the layer as dirty at the specified coordinates. The coordinates
579 * are transformed with the supplied matrix.
580 */
581 void dirtyLayer(const float left, const float top,
582 const float right, const float bottom, const mat4 transform);
583
584 /**
585 * Mark the layer as dirty at the specified coordinates.
586 */
587 void dirtyLayer(const float left, const float top,
588 const float right, const float bottom);
589
590 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700591 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800592 * are transformed by the current snapshot's transform matrix unless specified
593 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700594 *
595 * @param left The left coordinate of the rectangle
596 * @param top The top coordinate of the rectangle
597 * @param right The right coordinate of the rectangle
598 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500599 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700600 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700601 */
Romain Guy026c5e162010-06-28 17:12:22 -0700602 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500603 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700604
Romain Guy54be1cd2011-06-13 19:04:27 -0700605 /**
Romain Guy735738c2012-12-03 12:34:51 -0800606 * Draws a series of colored rectangles with the specified color. The specified
607 * coordinates are transformed by the current snapshot's transform matrix unless
608 * specified otherwise.
609 *
610 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
611 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500612 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800613 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800614 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800615 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800616 */
Tom Hudson107843d2014-09-08 11:26:26 -0400617 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500618 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800619
620 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700621 * Draws the shape represented by the specified path texture.
622 * This method invokes drawPathTexture() but takes into account
623 * the extra left/top offset and the texture offset to correctly
624 * position the final shape.
625 *
626 * @param left The left coordinate of the shape to render
627 * @param top The top coordinate of the shape to render
628 * @param texture The texture reprsenting the shape
629 * @param paint The paint to draw the shape with
630 */
Tom Hudson107843d2014-09-08 11:26:26 -0400631 void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700632
633 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700634 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
635 * different compositing rules.
636 *
637 * @param texture The texture to draw with
638 * @param left The x coordinate of the bitmap
639 * @param top The y coordinate of the bitmap
640 * @param paint The paint to render with
641 */
Chris Craikd218a922014-01-02 17:13:34 -0800642 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700643
Romain Guy54be1cd2011-06-13 19:04:27 -0700644 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800645 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
646 *
647 * @param vertexBuffer The VertexBuffer to be drawn
648 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700649 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800650 */
Tom Hudson107843d2014-09-08 11:26:26 -0400651 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700652 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800653
654 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700655 * Convenience for translating method
656 */
Tom Hudson107843d2014-09-08 11:26:26 -0400657 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700658 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400659 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700660 }
661
662 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700663 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700664 *
Chris Craik710f46d2012-09-17 17:25:49 -0700665 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700666 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700667 */
Tom Hudson107843d2014-09-08 11:26:26 -0400668 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700669
Romain Guy5cbbce52010-06-27 22:59:20 -0700670 /**
671 * Draws a textured rectangle with the specified texture. The specified coordinates
672 * are transformed by the current snapshot's transform matrix.
673 *
674 * @param left The left coordinate of the rectangle
675 * @param top The top coordinate of the rectangle
676 * @param right The right coordinate of the rectangle
677 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700678 * @param texture The texture to use
679 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700680 */
Romain Guya9794742010-07-13 11:37:54 -0700681 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800682 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700683
684 /**
Romain Guy03750a02010-10-18 14:06:08 -0700685 * Draws a textured mesh with the specified texture. If the indices are omitted,
686 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
687 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700688 *
689 * @param left The left coordinate of the rectangle
690 * @param top The top coordinate of the rectangle
691 * @param right The right coordinate of the rectangle
692 * @param bottom The bottom coordinate of the rectangle
693 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500694 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700695 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700696 * @param vertices The vertices that define the mesh
697 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700698 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700699 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
700 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700701 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800702 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700703 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700704 */
705 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500706 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700707 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700708 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800709 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700710
Romain Guy3b748a42013-04-17 18:54:38 -0700711 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500712 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700713 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
714 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800715 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700716
Romain Guy886b2752013-01-04 12:26:18 -0800717 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500718 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800719 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
721 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800722
Romain Guyf7f93552010-07-08 19:17:03 -0700723 /**
Romain Guy448455f2013-07-22 13:57:50 -0700724 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
725 * If the number of vertices to draw exceeds the number of indices we have
726 * pre-allocated, this method will generate several glDrawElements() calls.
727 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800728 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700729
730 /**
Romain Guy0a417492010-08-16 20:26:20 -0700731 * Draws text underline and strike-through if needed.
732 *
733 * @param text The text to decor
734 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700735 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700736 * @param x The x coordinate where the text will be drawn
737 * @param y The y coordinate where the text will be drawn
738 * @param paint The paint to draw the text with
739 */
Chris Craikd218a922014-01-02 17:13:34 -0800740 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700741
Raph Levien416a8472012-07-19 22:48:17 -0700742 /**
743 * Draws shadow layer on text (with optional positions).
744 *
745 * @param paint The paint to draw the shadow with
746 * @param text The text to draw
747 * @param bytesCount The number of bytes in the text
748 * @param count The number of glyphs in the text
749 * @param positions The x, y positions of individual glyphs (or NULL)
750 * @param fontRenderer The font renderer object
751 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700752 * @param x The x coordinate where the shadow will be drawn
753 * @param y The y coordinate where the shadow will be drawn
754 */
Chris Craikd218a922014-01-02 17:13:34 -0800755 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500756 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700757 float x, float y);
758
Romain Guy54be1cd2011-06-13 19:04:27 -0700759 /**
760 * Draws a path texture. Path textures are alpha8 bitmaps that need special
761 * compositing to apply colors/filters/etc.
762 *
763 * @param texture The texture to render
764 * @param x The x coordinate where the texture will be drawn
765 * @param y The y coordinate where the texture will be drawn
766 * @param paint The paint to draw the texture with
767 */
Chris Craikd218a922014-01-02 17:13:34 -0800768 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800769
Romain Guy1e45aae2010-08-13 19:39:53 -0700770 /**
Romain Guyac670c02010-07-27 17:39:27 -0700771 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700772 * back to default is achieved by calling:
773 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700774 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700775 *
776 * @param u1 The left coordinate of the texture
777 * @param v1 The bottom coordinate of the texture
778 * @param u2 The right coordinate of the texture
779 * @param v2 The top coordinate of the texture
780 */
781 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
782
Romain Guy8ba548f2010-06-30 19:21:21 -0700783 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800784 * Returns true if the specified paint will draw invisible text.
785 */
786 bool canSkipText(const SkPaint* paint) const;
787
788 /**
Romain Guy746b7402010-10-26 16:27:31 -0700789 * Binds the specified texture. The texture unit must have been selected
790 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700791 */
Romain Guy746b7402010-10-26 16:27:31 -0700792 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700793 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700794 }
795
796 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700797 * Binds the specified EGLImage texture. The texture unit must have been selected
798 * prior to calling this method.
799 */
800 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700801 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700802 }
803
804 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700805 * Enable or disable blending as necessary. This function sets the appropriate
806 * blend function based on the specified xfermode.
807 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700808 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
809 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700810
Romain Guyf607bdc2010-09-10 19:20:06 -0700811 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700812 * Use the specified program with the current GL context. If the program is already
813 * in use, it will not be bound again. If it is not in use, the current program is
814 * marked unused and the specified program becomes used and becomes the new
815 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700816 *
Romain Guyd27977d2010-07-14 19:18:51 -0700817 * @param program The program to use
818 *
819 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700820 */
Romain Guy889f8d12010-07-29 14:37:42 -0700821 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700822
Romain Guy746b7402010-10-26 16:27:31 -0700823 /**
824 * Invoked before any drawing operation. This sets required state.
825 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700826 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700827
Romain Guy70ca14e2010-12-13 18:24:33 -0800828 /**
829 * Various methods to setup OpenGL rendering.
830 */
831 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800832 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700833 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800834 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700835 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800836 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800837 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800838 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700839 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400840 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500841 void setupDrawColorFilter(const SkColorFilter* filter);
842 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
843 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800844 void setupDrawProgram();
845 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800846
847 /**
848 * Setup the current program matrices based upon the nature of the geometry.
849 *
850 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
851 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
852 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
853 * transformations are stored in the modelView matrix and uploaded to the shader.
854 *
855 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800856 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800857 *
858 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
859 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
860 * or when simple translation has been extracted)
861 */
862 void setupDrawModelView(ModelViewMode mode, bool offset,
863 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400864 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800865 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400866
867 /**
868 * Setup uniforms for the current shader.
869 *
870 * @param shader SkShader on the current paint.
871 *
872 * @param ignoreTransform Set to true to ignore the transform in shader.
873 */
874 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500875 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800876 void setupDrawSimpleMesh();
877 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700878 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700879 void setupDrawTextureTransform();
880 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700881 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800882 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
883 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
884 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700885 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700886 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700887
Romain Guy11cb6422012-09-21 00:39:43 -0700888 bool updateLayer(Layer* layer, bool inFrame);
889 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700890 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700891
Chris Craike63f7c622013-10-17 10:30:55 -0700892#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700893 /**
894 * Renders the specified region as a series of rectangles. This method
895 * is used for debugging only.
896 */
Chris Craike63f7c622013-10-17 10:30:55 -0700897 void drawRegionRectsDebug(const Region& region);
898#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800899
Romain Guy8ce00302013-01-15 18:51:42 -0800900 /**
901 * Renders the specified region as a series of rectangles. The region
902 * must be in screen-space coordinates.
903 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500904 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800905
906 /**
907 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
908 * is turned on.
909 */
910 void debugClip();
911
Romain Guy7c450aa2012-09-21 19:15:00 -0700912 void debugOverdraw(bool enable, bool clear);
913 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700914 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700915
Romain Guy746b7402010-10-26 16:27:31 -0700916 /**
917 * Should be invoked every time the glScissor is modified.
918 */
919 inline void dirtyClip() {
920 mDirtyClip = true;
921 }
922
Romain Guy3b748a42013-04-17 18:54:38 -0700923 inline const UvMapper& getMapper(const Texture* texture) {
924 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
925 }
926
927 /**
928 * Returns a texture object for the specified bitmap. The texture can
929 * come from the texture cache or an atlas. If this method returns
930 * NULL, the texture could not be found and/or allocated.
931 */
Chris Craikd218a922014-01-02 17:13:34 -0800932 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700933
Tom Hudson107843d2014-09-08 11:26:26 -0400934 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
935
Chris Craik4063a0e2013-11-15 16:06:56 -0800936 /**
937 * Model-view matrix used to position/size objects
938 *
939 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
940 * currentTransform().
941 *
Chris Craike10e8272014-05-08 14:28:26 -0700942 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800943 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700944 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
945 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
946 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800947 *
948 * Used as input to SkiaShader transformation.
949 */
Chris Craike10e8272014-05-08 14:28:26 -0700950 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700951
Romain Guy2b7028e2012-09-19 17:25:38 -0700952 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700953 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700954 // Is the target render surface opaque
955 bool mOpaque;
956 // Is a frame currently being rendered
957 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700958
Romain Guy026c5e162010-06-28 17:12:22 -0700959 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700960 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700961
Romain Guy3b748a42013-04-17 18:54:38 -0700962 // Default UV mapper
963 const UvMapper mUvMapper;
964
Chris Craikc3566d02013-02-04 16:16:33 -0800965 // shader, filters, and shadow
966 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800967 SkPaint mFilteredPaint;
968
Romain Guy82ba8142010-07-09 13:25:56 -0700969 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700970 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800971 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700972 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700973
Romain Guy8f3b8e32012-03-27 16:33:45 -0700974 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700975 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700976 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700977 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700978
Romain Guy70ca14e2010-12-13 18:24:33 -0800979 // The following fields are used to setup drawing
980 // Used to describe the shaders to generate
981 ProgramDescription mDescription;
982 // Color description
983 bool mColorSet;
984 float mColorA, mColorR, mColorG, mColorB;
985 // Indicates that the shader should get a color
986 bool mSetShaderColor;
987 // Current texture unit
988 GLuint mTextureUnit;
989 // Track dirty regions, true by default
990 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700991 // Indicate whether we are drawing an opaque frame
992 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800993
Romain Guy87e2f7572012-09-24 11:37:12 -0700994 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
995 // Properties.h
996 bool mScissorOptimizationDisabled;
997
Romain Guy54c1a642012-09-27 17:55:46 -0700998 // No-ops start/endTiling when set
999 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001000 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001001
Chris Craikdeeda3d2014-05-05 19:09:33 -07001002 bool mSkipOutlineClip;
1003
Tom Hudson107843d2014-09-08 11:26:26 -04001004 // True if anything has been drawn since the last call to
1005 // reportAndClearDirty()
1006 bool mDirty;
1007
Chris Craik058fc642014-07-23 18:19:28 -07001008 // Lighting + shadows
1009 Vector3 mLightCenter;
1010 float mLightRadius;
1011 uint8_t mAmbientShadowAlpha;
1012 uint8_t mSpotShadowAlpha;
1013
Romain Guy96885eb2013-03-26 15:05:58 -07001014 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001015 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001016 friend class DrawBitmapOp;
1017 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001018
Romain Guybb9524b2010-06-22 18:56:38 -07001019}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001020
Romain Guy9d5316e2010-06-24 19:30:36 -07001021}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001022}; // namespace android
1023
Romain Guy5b3b3522010-10-27 18:57:51 -07001024#endif // ANDROID_HWUI_OPENGL_RENDERER_H