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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040047#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040052class SkShader;
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056
Chris Craikb4589422013-12-26 15:13:13 -080057class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070058class RenderState;
John Recke18264b2014-03-12 13:56:30 -070059class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080060class TextSetupFunctor;
61class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080062
Chris Craikc3566d02013-02-04 16:16:33 -080063struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070064 DrawModifiers() {
65 reset();
66 }
67
68 void reset() {
69 memset(this, 0, sizeof(DrawModifiers));
70 }
71
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073};
74
Chris Craikff785832013-03-08 13:12:16 -080075enum StateDeferFlags {
76 kStateDeferFlag_Draw = 0x1,
77 kStateDeferFlag_Clip = 0x2
78};
79
Chris Craik28ce94a2013-05-31 11:38:03 -070080enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070081 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070082 kClipSide_Left = 0x1,
83 kClipSide_Top = 0x2,
84 kClipSide_Right = 0x4,
85 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070086 kClipSide_Full = 0xF,
87 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070088};
89
Chris Craikbf759452014-08-11 16:00:44 -070090enum VertexBufferDisplayFlags {
91 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070092 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070093};
94
Chris Craik4063a0e2013-11-15 16:06:56 -080095/**
96 * Defines additional transformation that should be applied by the model view matrix, beyond that of
97 * the currentTransform()
98 */
99enum ModelViewMode {
100 /**
101 * Used when the model view should simply translate geometry passed to the shader. The resulting
102 * matrix will be a simple translation.
103 */
104 kModelViewMode_Translate = 0,
105
106 /**
107 * Used when the model view should translate and scale geometry. The resulting matrix will be a
108 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
109 */
110 kModelViewMode_TranslateAndScale = 1,
111};
112
Romain Guyf6a11b82010-06-23 17:47:49 -0700113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Renderer
115///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700116/**
Chris Craik14e51302013-12-30 15:32:54 -0800117 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700118 */
Chris Craik14e51302013-12-30 15:32:54 -0800119class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700120public:
John Reck3b202512014-06-23 13:13:08 -0700121 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700123
John Reck3b202512014-06-23 13:13:08 -0700124 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700125 void initLight(const Vector3& lightCenter, float lightRadius,
126 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700127
Chris Craik797b95b22014-05-20 18:10:25 -0700128 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700129 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700130 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131
John Reck3b202512014-06-23 13:13:08 -0700132 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = enabled;
134 }
135
John Reck3b202512014-06-23 13:13:08 -0700136 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700137 return mCountOverdraw ? mOverdraw : 0.0f;
138 }
139
Romain Guy8f3b8e32012-03-27 16:33:45 -0700140 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700141
John Reck3b202512014-06-23 13:13:08 -0700142 void pushLayerUpdate(Layer* layer);
143 void cancelLayerUpdate(Layer* layer);
144 void clearLayerUpdates();
145 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700146 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700147
John Reck3b202512014-06-23 13:13:08 -0700148 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700149 const SkPaint* paint, int flags) {
150 return saveLayer(left, top, right, bottom, paint, flags, NULL);
151 }
152
153 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
154 // created, which will in turn clip to that mask when drawn back/restored.
155 int saveLayer(float left, float top, float right, float bottom,
156 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700157
Chris Craikd90144d2013-03-19 15:03:48 -0700158 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500159 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700160
Chris Craika7090e02014-06-20 16:01:00 -0700161 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700162 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700163 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800164 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800166 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700167 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800168 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700169 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800170 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
171 const float* vertices, const int* colors, const SkPaint* paint);
172 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
173 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
174 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
175 float left, float top, float right, float bottom, const SkPaint* paint);
176 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
177 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700178 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800179 virtual status_t drawRect(float left, float top, float right, float bottom,
180 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700181 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800182 float rx, float ry, const SkPaint* paint);
183 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
184 virtual status_t drawOval(float left, float top, float right, float bottom,
185 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700186 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800187 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
188 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
189 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
190 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
191 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
192 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700193 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800194 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700195 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800196 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800197 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800198 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700199
Chris Craik05f3d6e2014-06-02 16:27:04 -0700200 status_t drawShadow(float casterAlpha,
201 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700202
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -0400203 virtual void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800204
Chris Craik16ecda52013-03-29 10:59:59 -0700205 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
206 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
207
Chris Craik5e49b302013-07-30 19:05:20 -0700208 /**
209 * Store the current display state (most importantly, the current clip and transform), and
210 * additionally map the state's bounds from local to window coordinates.
211 *
212 * Returns true if quick-rejected
213 */
Chris Craikff785832013-03-08 13:12:16 -0800214 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800215 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700216 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800217
Chris Craikd90144d2013-03-19 15:03:48 -0700218 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
219 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
220
John Reck3b202512014-06-23 13:13:08 -0700221 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800222 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800223 }
224
Romain Guy0f6675332013-03-01 14:31:04 -0800225 Caches& getCaches() {
226 return mCaches;
227 }
228
Chris Craikff785832013-03-08 13:12:16 -0800229 // simple rect clip
230 bool isCurrentClipSimple() {
231 return mSnapshot->clipRegion->isEmpty();
232 }
233
Chris Craika64a2be2014-05-14 14:17:01 -0700234 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
235 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700236
Romain Guy17112ad2012-08-07 11:24:39 -0700237 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700238 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700239 * with other alpha values when drawing primitives.
240 */
Chris Craika08f95c2013-03-15 17:24:33 -0700241 void scaleAlpha(float alpha) {
242 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700243 }
244
245 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800246 * Inserts a named event marker in the stream of GL commands.
247 */
248 void eventMark(const char* name) const;
249
250 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700251 * Inserts a formatted event marker in the stream of GL commands.
252 */
253 void eventMarkDEBUG(const char *fmt, ...) const;
254
255 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700256 * Inserts a named group marker in the stream of GL commands. This marker
257 * can be used by tools to group commands into logical groups. A call to
258 * this method must always be followed later on by a call to endMark().
259 */
Romain Guy13631f32012-01-30 17:41:55 -0800260 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700261
262 /**
263 * Closes the last group marker opened by startMark().
264 */
Romain Guy13631f32012-01-30 17:41:55 -0800265 void endMark() const;
266
Chet Haased15ebf22012-09-05 11:40:29 -0700267 /**
268 * Gets the alpha and xfermode out of a paint object. If the paint is null
269 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700270 * not multiply the paint's alpha by the current snapshot's alpha, and does
271 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700272 *
273 * @param paint The paint to extract values from
274 * @param alpha Where to store the resulting alpha
275 * @param mode Where to store the resulting xfermode
276 */
Chris Craikd218a922014-01-02 17:13:34 -0800277 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800278 *mode = getXfermodeDirect(paint);
279 *alpha = getAlphaDirect(paint);
280 }
Chet Haased15ebf22012-09-05 11:40:29 -0700281
Chris Craikd218a922014-01-02 17:13:34 -0800282 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800283 if (!paint) return SkXfermode::kSrcOver_Mode;
284 return getXfermode(paint->getXfermode());
285 }
286
Chris Craikc1c5f082013-09-11 16:23:37 -0700287 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800288 if (!paint) return 255;
289 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700290 }
291
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400292 struct TextShadow {
293 SkScalar radius;
294 float dx;
295 float dy;
296 SkColor color;
297 };
298
299 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
300 SkDrawLooper::BlurShadowRec blur;
301 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
302 if (textShadow) {
303 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
304 textShadow->dx = blur.fOffset.fX;
305 textShadow->dy = blur.fOffset.fY;
306 textShadow->color = blur.fColor;
307 }
308 return true;
309 }
310 return false;
311 }
312
313 static inline bool hasTextShadow(const SkPaint* paint) {
314 return getTextShadow(paint, NULL);
315 }
316
Romain Guy624234f2013-03-05 16:43:31 -0800317 /**
Chris Craik59744b72014-07-01 17:56:52 -0700318 * Build the best transform to use to rasterize text given a full
319 * transform matrix, and whether filteration is needed.
320 *
321 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800322 */
Chris Craik59744b72014-07-01 17:56:52 -0700323 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800324
Chris Craik527a3aa2013-03-04 10:19:31 -0800325#if DEBUG_MERGE_BEHAVIOR
326 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
327 mCaches.setScissorEnabled(false);
328
329 // should only be called outside of other draw ops, so stencil can only be in test state
330 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
331 mCaches.stencil.disable();
332
333 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
334
335 if (stencilWasEnabled) mCaches.stencil.enableTest();
336 }
337#endif
338
Chris Craik69e5adf2014-08-14 13:34:01 -0700339 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700340 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700341 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
342 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700343
Romain Guye2d345e2010-09-24 18:39:22 -0700344protected:
345 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700346 * Perform the setup specific to a frame. This method does not
347 * issue any OpenGL commands.
348 */
349 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
350
351 /**
352 * Indicates the start of rendering. This method will setup the
353 * initial OpenGL state (viewport, clearing the buffer, etc.)
354 */
355 status_t startFrame();
356
357 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700358 * Clears the underlying surface if needed.
359 */
360 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
361
362 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700363 * Call this method after updating a layer during a drawing pass.
364 */
365 void resumeAfterLayer();
366
367 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800368 * This method is called whenever a stencil buffer is required. Subclasses
369 * should override this method and call attachStencilBufferToLayer() on the
370 * appropriate layer(s).
371 */
372 virtual void ensureStencilBuffer();
373
374 /**
375 * Obtains a stencil render buffer (allocating it if necessary) and
376 * attaches it to the specified layer.
377 */
378 void attachStencilBufferToLayer(Layer* layer);
379
Chris Craikf0a59072013-11-19 18:00:46 -0800380 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800381 const SkPaint* paint = NULL);
382 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800383 return quickRejectSetupScissor(bounds.left, bounds.top,
384 bounds.right, bounds.bottom, paint);
385 }
386
Romain Guy8ce00302013-01-15 18:51:42 -0800387 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700388 * Compose the layer defined in the current snapshot with the layer
389 * defined by the previous snapshot.
390 *
391 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
392 *
393 * @param curent The current snapshot containing the layer to compose
394 * @param previous The previous snapshot to compose the current layer with
395 */
Chris Craik14e51302013-12-30 15:32:54 -0800396 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700397
Romain Guyada830f2011-01-13 12:13:20 -0800398 /**
Romain Guyf219da52011-01-16 12:54:25 -0800399 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800400 */
Romain Guyf219da52011-01-16 12:54:25 -0800401 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800402
Romain Guy42f3a4b2011-01-19 13:42:26 -0800403 /**
404 * Returns the region of the current layer.
405 */
Romain Guy624234f2013-03-05 16:43:31 -0800406 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800407 return mSnapshot->region;
408 }
409
Romain Guy42f3a4b2011-01-19 13:42:26 -0800410 /**
411 * Indicates whether rendering is currently targeted at a layer.
412 */
Romain Guy624234f2013-03-05 16:43:31 -0800413 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800414 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
415 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800416
Romain Guy42f3a4b2011-01-19 13:42:26 -0800417 /**
418 * Returns the name of the FBO this renderer is rendering into.
419 */
Chris Craik14e51302013-12-30 15:32:54 -0800420 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800421 return 0;
422 }
423
Romain Guy77a81162011-06-14 16:45:55 -0700424 /**
425 * Renders the specified layer as a textured quad.
426 *
427 * @param layer The layer to render
428 * @param rect The bounds of the layer
429 */
430 void drawTextureLayer(Layer* layer, const Rect& rect);
431
Romain Guybe6f9dc2012-07-16 12:41:17 -0700432 /**
433 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700434 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
435 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700436 *
437 * @param paint The paint to extract values from
438 * @param alpha Where to store the resulting alpha
439 * @param mode Where to store the resulting xfermode
440 */
Chris Craikd218a922014-01-02 17:13:34 -0800441 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700442
443 /**
444 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
445 *
446 * @param layer The layer from which the alpha is extracted
447 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500448 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700449
450 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500451 * Safely retrieves the ColorFilter from the given Paint. If the paint is
452 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700453 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500454 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
455 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700456 }
457
Romain Guy11cb6422012-09-21 00:39:43 -0700458 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400459 * Safely retrieves the Shader from the given Paint. If the paint is
460 * null then null is returned.
461 */
462 static inline const SkShader* getShader(const SkPaint* paint) {
463 return paint ? paint->getShader() : NULL;
464 }
465
466 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700467 * Set to true to suppress error checks at the end of a frame.
468 */
Romain Guy624234f2013-03-05 16:43:31 -0800469 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700470 return false;
471 }
472
John Reck3b202512014-06-23 13:13:08 -0700473 inline RenderState& renderState() { return mRenderState; }
474
Romain Guy85bf02f2010-06-22 13:11:24 -0700475private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700476 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800477 * Discards the content of the framebuffer if supported by the driver.
478 * This method should be called at the beginning of a frame to optimize
479 * rendering on some tiler architectures.
480 */
481 void discardFramebuffer(float left, float top, float right, float bottom);
482
483 /**
Romain Guyddf74372012-05-22 14:07:07 -0700484 * Ensures the state of the renderer is the same as the state of
485 * the GL context.
486 */
487 void syncState();
488
489 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700490 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800491 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700492 * This method needs to be invoked every time getTargetFbo() is
493 * bound again.
494 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800495 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700496
497 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800498 * Tells the GPU what part of the screen is about to be redrawn.
499 * This method needs to be invoked every time getTargetFbo() is
500 * bound again.
501 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800502 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800503
504 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700505 * Tells the GPU that we are done drawing the frame or that we
506 * are switching to another render target.
507 */
508 void endTiling();
509
Chris Craik14e51302013-12-30 15:32:54 -0800510 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700511
Romain Guy5cbbce52010-06-27 22:59:20 -0700512 /**
513 * Sets the clipping rectangle using glScissor. The clip is defined by
514 * the current snapshot's clipRect member.
515 */
Romain Guybb9524b2010-06-22 18:56:38 -0700516 void setScissorFromClip();
517
Romain Guy5cbbce52010-06-27 22:59:20 -0700518 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800519 * Sets the clipping region using the stencil buffer. The clip region
520 * is defined by the current snapshot's clipRegion member.
521 */
522 void setStencilFromClip();
523
524 /**
Chris Craik408eb122013-03-26 18:55:15 -0700525 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700526 */
527 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
528
529 /**
Chris Craik408eb122013-03-26 18:55:15 -0700530 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
531 */
532 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
533 bool fboLayer, int alpha);
534
535 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700536 * Creates a new layer stored in the specified snapshot.
537 *
538 * @param snapshot The snapshot associated with the new layer
539 * @param left The left coordinate of the layer
540 * @param top The top coordinate of the layer
541 * @param right The right coordinate of the layer
542 * @param bottom The bottom coordinate of the layer
543 * @param alpha The translucency of the layer
544 * @param mode The blending mode of the layer
545 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700546 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700547 *
548 * @return True if the layer was successfully created, false otherwise
549 */
Chet Haased48885a2012-08-28 17:43:28 -0700550 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700551 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700552
553 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700554 * Creates a new layer stored in the specified snapshot as an FBO.
555 *
556 * @param layer The layer to store as an FBO
557 * @param snapshot The snapshot associated with the new layer
558 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700559 */
Chris Craike63f7c622013-10-17 10:30:55 -0700560 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700561
562 /**
563 * Compose the specified layer as a region.
564 *
565 * @param layer The layer to compose
566 * @param rect The layer's bounds
567 */
568 void composeLayerRegion(Layer* layer, const Rect& rect);
569
570 /**
571 * Compose the specified layer as a simple rectangle.
572 *
573 * @param layer The layer to compose
574 * @param rect The layer's bounds
575 * @param swap If true, the source and destination are swapped
576 */
577 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
578
Romain Guy54be1cd2011-06-13 19:04:27 -0700579 /**
580 * Clears all the regions corresponding to the current list of layers.
581 * This method MUST be invoked before any drawing operation.
582 */
583 void clearLayerRegions();
584
585 /**
Romain Guyf219da52011-01-16 12:54:25 -0800586 * Mark the layer as dirty at the specified coordinates. The coordinates
587 * are transformed with the supplied matrix.
588 */
589 void dirtyLayer(const float left, const float top,
590 const float right, const float bottom, const mat4 transform);
591
592 /**
593 * Mark the layer as dirty at the specified coordinates.
594 */
595 void dirtyLayer(const float left, const float top,
596 const float right, const float bottom);
597
598 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700599 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800600 * are transformed by the current snapshot's transform matrix unless specified
601 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700602 *
603 * @param left The left coordinate of the rectangle
604 * @param top The top coordinate of the rectangle
605 * @param right The right coordinate of the rectangle
606 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500607 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700608 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700609 */
Romain Guy026c5e162010-06-28 17:12:22 -0700610 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500611 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700612
Romain Guy54be1cd2011-06-13 19:04:27 -0700613 /**
Romain Guy735738c2012-12-03 12:34:51 -0800614 * Draws a series of colored rectangles with the specified color. The specified
615 * coordinates are transformed by the current snapshot's transform matrix unless
616 * specified otherwise.
617 *
618 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
619 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500620 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800621 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800622 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800623 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800624 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500625 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
626 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800627
628 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700629 * Draws the shape represented by the specified path texture.
630 * This method invokes drawPathTexture() but takes into account
631 * the extra left/top offset and the texture offset to correctly
632 * position the final shape.
633 *
634 * @param left The left coordinate of the shape to render
635 * @param top The top coordinate of the shape to render
636 * @param texture The texture reprsenting the shape
637 * @param paint The paint to draw the shape with
638 */
Chris Craikd218a922014-01-02 17:13:34 -0800639 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700640
641 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700642 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
643 * different compositing rules.
644 *
645 * @param texture The texture to draw with
646 * @param left The x coordinate of the bitmap
647 * @param top The y coordinate of the bitmap
648 * @param paint The paint to render with
649 */
Chris Craikd218a922014-01-02 17:13:34 -0800650 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700651
Romain Guy54be1cd2011-06-13 19:04:27 -0700652 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800653 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
654 *
655 * @param vertexBuffer The VertexBuffer to be drawn
656 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700657 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800658 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700659 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700660 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800661
662 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700663 * Convenience for translating method
664 */
665 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700666 const SkPaint* paint, int flags = 0) {
667 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700668 }
669
670 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700671 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700672 *
Chris Craik710f46d2012-09-17 17:25:49 -0700673 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700674 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700675 */
Chris Craikd218a922014-01-02 17:13:34 -0800676 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700677
Romain Guy5cbbce52010-06-27 22:59:20 -0700678 /**
679 * Draws a textured rectangle with the specified texture. The specified coordinates
680 * are transformed by the current snapshot's transform matrix.
681 *
682 * @param left The left coordinate of the rectangle
683 * @param top The top coordinate of the rectangle
684 * @param right The right coordinate of the rectangle
685 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700686 * @param texture The texture to use
687 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700688 */
Romain Guya9794742010-07-13 11:37:54 -0700689 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800690 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700691
692 /**
Romain Guy03750a02010-10-18 14:06:08 -0700693 * Draws a textured mesh with the specified texture. If the indices are omitted,
694 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
695 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700696 *
697 * @param left The left coordinate of the rectangle
698 * @param top The top coordinate of the rectangle
699 * @param right The right coordinate of the rectangle
700 * @param bottom The bottom coordinate of the rectangle
701 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500702 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700703 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700704 * @param vertices The vertices that define the mesh
705 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700707 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
708 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700709 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800710 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700711 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700712 */
713 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500714 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700715 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700716 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800717 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700718
Romain Guy3b748a42013-04-17 18:54:38 -0700719 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500720 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700721 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
722 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800723 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700724
Romain Guy886b2752013-01-04 12:26:18 -0800725 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500726 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800727 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800728 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
729 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800730
Romain Guyf7f93552010-07-08 19:17:03 -0700731 /**
Romain Guy448455f2013-07-22 13:57:50 -0700732 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
733 * If the number of vertices to draw exceeds the number of indices we have
734 * pre-allocated, this method will generate several glDrawElements() calls.
735 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800736 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700737
738 /**
Romain Guy0a417492010-08-16 20:26:20 -0700739 * Draws text underline and strike-through if needed.
740 *
741 * @param text The text to decor
742 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700743 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700744 * @param x The x coordinate where the text will be drawn
745 * @param y The y coordinate where the text will be drawn
746 * @param paint The paint to draw the text with
747 */
Chris Craikd218a922014-01-02 17:13:34 -0800748 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700749
Raph Levien416a8472012-07-19 22:48:17 -0700750 /**
751 * Draws shadow layer on text (with optional positions).
752 *
753 * @param paint The paint to draw the shadow with
754 * @param text The text to draw
755 * @param bytesCount The number of bytes in the text
756 * @param count The number of glyphs in the text
757 * @param positions The x, y positions of individual glyphs (or NULL)
758 * @param fontRenderer The font renderer object
759 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700760 * @param x The x coordinate where the shadow will be drawn
761 * @param y The y coordinate where the shadow will be drawn
762 */
Chris Craikd218a922014-01-02 17:13:34 -0800763 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500764 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700765 float x, float y);
766
Romain Guy54be1cd2011-06-13 19:04:27 -0700767 /**
768 * Draws a path texture. Path textures are alpha8 bitmaps that need special
769 * compositing to apply colors/filters/etc.
770 *
771 * @param texture The texture to render
772 * @param x The x coordinate where the texture will be drawn
773 * @param y The y coordinate where the texture will be drawn
774 * @param paint The paint to draw the texture with
775 */
Chris Craikd218a922014-01-02 17:13:34 -0800776 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800777
Romain Guy1e45aae2010-08-13 19:39:53 -0700778 /**
Romain Guyac670c02010-07-27 17:39:27 -0700779 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700780 * back to default is achieved by calling:
781 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700782 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700783 *
784 * @param u1 The left coordinate of the texture
785 * @param v1 The bottom coordinate of the texture
786 * @param u2 The right coordinate of the texture
787 * @param v2 The top coordinate of the texture
788 */
789 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
790
Romain Guy8ba548f2010-06-30 19:21:21 -0700791 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800792 * Returns true if the specified paint will draw invisible text.
793 */
794 bool canSkipText(const SkPaint* paint) const;
795
796 /**
Romain Guy746b7402010-10-26 16:27:31 -0700797 * Binds the specified texture. The texture unit must have been selected
798 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700799 */
Romain Guy746b7402010-10-26 16:27:31 -0700800 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700801 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700802 }
803
804 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700805 * Binds the specified EGLImage texture. The texture unit must have been selected
806 * prior to calling this method.
807 */
808 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700809 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700810 }
811
812 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700813 * Enable or disable blending as necessary. This function sets the appropriate
814 * blend function based on the specified xfermode.
815 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
817 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700818
Romain Guyf607bdc2010-09-10 19:20:06 -0700819 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700820 * Use the specified program with the current GL context. If the program is already
821 * in use, it will not be bound again. If it is not in use, the current program is
822 * marked unused and the specified program becomes used and becomes the new
823 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700824 *
Romain Guyd27977d2010-07-14 19:18:51 -0700825 * @param program The program to use
826 *
827 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700828 */
Romain Guy889f8d12010-07-29 14:37:42 -0700829 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700830
Romain Guy746b7402010-10-26 16:27:31 -0700831 /**
832 * Invoked before any drawing operation. This sets required state.
833 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700834 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700835
Romain Guy70ca14e2010-12-13 18:24:33 -0800836 /**
837 * Various methods to setup OpenGL rendering.
838 */
839 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800840 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700841 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800842 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700843 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800844 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800845 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800846 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700847 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400848 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500849 void setupDrawColorFilter(const SkColorFilter* filter);
850 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
851 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800852 void setupDrawProgram();
853 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800854
855 /**
856 * Setup the current program matrices based upon the nature of the geometry.
857 *
858 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
859 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
860 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
861 * transformations are stored in the modelView matrix and uploaded to the shader.
862 *
863 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800864 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800865 *
866 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
867 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
868 * or when simple translation has been extracted)
869 */
870 void setupDrawModelView(ModelViewMode mode, bool offset,
871 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400872 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800873 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400874
875 /**
876 * Setup uniforms for the current shader.
877 *
878 * @param shader SkShader on the current paint.
879 *
880 * @param ignoreTransform Set to true to ignore the transform in shader.
881 */
882 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500883 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800884 void setupDrawSimpleMesh();
885 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700886 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700887 void setupDrawTextureTransform();
888 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700889 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800890 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
891 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
892 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700893 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700894 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700895
Romain Guy11cb6422012-09-21 00:39:43 -0700896 bool updateLayer(Layer* layer, bool inFrame);
897 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700898 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700899
Chris Craike63f7c622013-10-17 10:30:55 -0700900#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700901 /**
902 * Renders the specified region as a series of rectangles. This method
903 * is used for debugging only.
904 */
Chris Craike63f7c622013-10-17 10:30:55 -0700905 void drawRegionRectsDebug(const Region& region);
906#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800907
Romain Guy8ce00302013-01-15 18:51:42 -0800908 /**
909 * Renders the specified region as a series of rectangles. The region
910 * must be in screen-space coordinates.
911 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500912 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800913
914 /**
915 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
916 * is turned on.
917 */
918 void debugClip();
919
Romain Guy7c450aa2012-09-21 19:15:00 -0700920 void debugOverdraw(bool enable, bool clear);
921 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700922 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700923
Romain Guy746b7402010-10-26 16:27:31 -0700924 /**
925 * Should be invoked every time the glScissor is modified.
926 */
927 inline void dirtyClip() {
928 mDirtyClip = true;
929 }
930
Romain Guy3b748a42013-04-17 18:54:38 -0700931 inline const UvMapper& getMapper(const Texture* texture) {
932 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
933 }
934
935 /**
936 * Returns a texture object for the specified bitmap. The texture can
937 * come from the texture cache or an atlas. If this method returns
938 * NULL, the texture could not be found and/or allocated.
939 */
Chris Craikd218a922014-01-02 17:13:34 -0800940 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700941
Chris Craik4063a0e2013-11-15 16:06:56 -0800942 /**
943 * Model-view matrix used to position/size objects
944 *
945 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
946 * currentTransform().
947 *
Chris Craike10e8272014-05-08 14:28:26 -0700948 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800949 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700950 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
951 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
952 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800953 *
954 * Used as input to SkiaShader transformation.
955 */
Chris Craike10e8272014-05-08 14:28:26 -0700956 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700957
Romain Guy2b7028e2012-09-19 17:25:38 -0700958 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700959 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700960 // Is the target render surface opaque
961 bool mOpaque;
962 // Is a frame currently being rendered
963 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700964
Romain Guy026c5e162010-06-28 17:12:22 -0700965 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700966 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700967
Romain Guy3b748a42013-04-17 18:54:38 -0700968 // Default UV mapper
969 const UvMapper mUvMapper;
970
Chris Craikc3566d02013-02-04 16:16:33 -0800971 // shader, filters, and shadow
972 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800973 SkPaint mFilteredPaint;
974
Romain Guy82ba8142010-07-09 13:25:56 -0700975 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700976 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800977 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700978 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700979
Romain Guy8f3b8e32012-03-27 16:33:45 -0700980 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700981 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700982 // List of layers to update at the beginning of a frame
983 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700984
Romain Guy70ca14e2010-12-13 18:24:33 -0800985 // The following fields are used to setup drawing
986 // Used to describe the shaders to generate
987 ProgramDescription mDescription;
988 // Color description
989 bool mColorSet;
990 float mColorA, mColorR, mColorG, mColorB;
991 // Indicates that the shader should get a color
992 bool mSetShaderColor;
993 // Current texture unit
994 GLuint mTextureUnit;
995 // Track dirty regions, true by default
996 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700997 // Indicate whether we are drawing an opaque frame
998 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800999
Romain Guy87e2f7572012-09-24 11:37:12 -07001000 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1001 // Properties.h
1002 bool mScissorOptimizationDisabled;
1003
Romain Guy54c1a642012-09-27 17:55:46 -07001004 // No-ops start/endTiling when set
1005 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001006 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001007
Romain Guy78dd96d2013-05-03 14:24:16 -07001008 // If true, this renderer will setup drawing to emulate
1009 // an increment stencil buffer in the color buffer
1010 bool mCountOverdraw;
1011 float mOverdraw;
1012
Chris Craikdeeda3d2014-05-05 19:09:33 -07001013 bool mSkipOutlineClip;
1014
Chris Craik058fc642014-07-23 18:19:28 -07001015 // Lighting + shadows
1016 Vector3 mLightCenter;
1017 float mLightRadius;
1018 uint8_t mAmbientShadowAlpha;
1019 uint8_t mSpotShadowAlpha;
1020
Romain Guy96885eb2013-03-26 15:05:58 -07001021 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001022 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001023 friend class DrawBitmapOp;
1024 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001025
Romain Guybb9524b2010-06-22 18:56:38 -07001026}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001027
Romain Guy9d5316e2010-06-24 19:30:36 -07001028}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001029}; // namespace android
1030
Romain Guy5b3b3522010-10-27 18:57:51 -07001031#endif // ANDROID_HWUI_OPENGL_RENDERER_H