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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040047#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040052class SkShader;
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056
Chris Craikb4589422013-12-26 15:13:13 -080057class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070058class RenderState;
John Recke18264b2014-03-12 13:56:30 -070059class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080060class TextSetupFunctor;
61class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080062
Chris Craikc3566d02013-02-04 16:16:33 -080063struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070064 DrawModifiers() {
65 reset();
66 }
67
68 void reset() {
69 memset(this, 0, sizeof(DrawModifiers));
70 }
71
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073
Chris Craikc3566d02013-02-04 16:16:33 -080074 // Draw filters
75 bool mHasDrawFilter;
76 int mPaintFilterClearBits;
77 int mPaintFilterSetBits;
78};
79
Chris Craikff785832013-03-08 13:12:16 -080080enum StateDeferFlags {
81 kStateDeferFlag_Draw = 0x1,
82 kStateDeferFlag_Clip = 0x2
83};
84
Chris Craik28ce94a2013-05-31 11:38:03 -070085enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070086 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070087 kClipSide_Left = 0x1,
88 kClipSide_Top = 0x2,
89 kClipSide_Right = 0x4,
90 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070091 kClipSide_Full = 0xF,
92 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070093};
94
Chris Craikbf759452014-08-11 16:00:44 -070095enum VertexBufferDisplayFlags {
96 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070097 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070098};
99
Chris Craik4063a0e2013-11-15 16:06:56 -0800100/**
101 * Defines additional transformation that should be applied by the model view matrix, beyond that of
102 * the currentTransform()
103 */
104enum ModelViewMode {
105 /**
106 * Used when the model view should simply translate geometry passed to the shader. The resulting
107 * matrix will be a simple translation.
108 */
109 kModelViewMode_Translate = 0,
110
111 /**
112 * Used when the model view should translate and scale geometry. The resulting matrix will be a
113 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
114 */
115 kModelViewMode_TranslateAndScale = 1,
116};
117
Romain Guyf6a11b82010-06-23 17:47:49 -0700118///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700119// Renderer
120///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700121/**
Chris Craik14e51302013-12-30 15:32:54 -0800122 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700123 */
Chris Craik14e51302013-12-30 15:32:54 -0800124class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700125public:
John Reck3b202512014-06-23 13:13:08 -0700126 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700127 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700128
John Reck3b202512014-06-23 13:13:08 -0700129 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700130 void initLight(const Vector3& lightCenter, float lightRadius,
131 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700132
Chris Craik797b95b22014-05-20 18:10:25 -0700133 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700134 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700135 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700136
John Reck3b202512014-06-23 13:13:08 -0700137 void setCountOverdrawEnabled(bool enabled) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700138 mCountOverdraw = enabled;
139 }
140
John Reck3b202512014-06-23 13:13:08 -0700141 float getOverdraw() {
Romain Guy78dd96d2013-05-03 14:24:16 -0700142 return mCountOverdraw ? mOverdraw : 0.0f;
143 }
144
Romain Guy8f3b8e32012-03-27 16:33:45 -0700145 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700146
John Reck3b202512014-06-23 13:13:08 -0700147 void pushLayerUpdate(Layer* layer);
148 void cancelLayerUpdate(Layer* layer);
149 void clearLayerUpdates();
150 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700151 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700152
John Reck3b202512014-06-23 13:13:08 -0700153 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700154 const SkPaint* paint, int flags) {
155 return saveLayer(left, top, right, bottom, paint, flags, NULL);
156 }
157
158 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
159 // created, which will in turn clip to that mask when drawn back/restored.
160 int saveLayer(float left, float top, float right, float bottom,
161 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700162
Chris Craikd90144d2013-03-19 15:03:48 -0700163 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500164 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700165
Chris Craika7090e02014-06-20 16:01:00 -0700166 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700167 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700168 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800169 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
170 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800171 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700172 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700174 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800175 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
176 const float* vertices, const int* colors, const SkPaint* paint);
177 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
178 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
179 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
180 float left, float top, float right, float bottom, const SkPaint* paint);
181 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
182 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700183 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800184 virtual status_t drawRect(float left, float top, float right, float bottom,
185 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700186 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800187 float rx, float ry, const SkPaint* paint);
188 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
189 virtual status_t drawOval(float left, float top, float right, float bottom,
190 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800192 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
193 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
194 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
195 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
196 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
197 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700198 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800199 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700200 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800201 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800202 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800203 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700204
Chris Craik05f3d6e2014-06-02 16:27:04 -0700205 status_t drawShadow(float casterAlpha,
206 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700207
Romain Guy5ff9df62012-01-23 17:09:05 -0800208 virtual void resetPaintFilter();
209 virtual void setupPaintFilter(int clearBits, int setBits);
210
Chris Craik16ecda52013-03-29 10:59:59 -0700211 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
212 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
213
Chris Craikd218a922014-01-02 17:13:34 -0800214 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800215
Chris Craik5e49b302013-07-30 19:05:20 -0700216 /**
217 * Store the current display state (most importantly, the current clip and transform), and
218 * additionally map the state's bounds from local to window coordinates.
219 *
220 * Returns true if quick-rejected
221 */
Chris Craikff785832013-03-08 13:12:16 -0800222 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800223 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700224 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800225
Chris Craikd90144d2013-03-19 15:03:48 -0700226 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
227 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
228
John Reck3b202512014-06-23 13:13:08 -0700229 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800230 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800231 }
232
Romain Guy0f6675332013-03-01 14:31:04 -0800233 Caches& getCaches() {
234 return mCaches;
235 }
236
Chris Craikff785832013-03-08 13:12:16 -0800237 // simple rect clip
238 bool isCurrentClipSimple() {
239 return mSnapshot->clipRegion->isEmpty();
240 }
241
Chris Craika64a2be2014-05-14 14:17:01 -0700242 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
243 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700244
Romain Guy17112ad2012-08-07 11:24:39 -0700245 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700246 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700247 * with other alpha values when drawing primitives.
248 */
Chris Craika08f95c2013-03-15 17:24:33 -0700249 void scaleAlpha(float alpha) {
250 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700251 }
252
253 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800254 * Inserts a named event marker in the stream of GL commands.
255 */
256 void eventMark(const char* name) const;
257
258 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700259 * Inserts a formatted event marker in the stream of GL commands.
260 */
261 void eventMarkDEBUG(const char *fmt, ...) const;
262
263 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700264 * Inserts a named group marker in the stream of GL commands. This marker
265 * can be used by tools to group commands into logical groups. A call to
266 * this method must always be followed later on by a call to endMark().
267 */
Romain Guy13631f32012-01-30 17:41:55 -0800268 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700269
270 /**
271 * Closes the last group marker opened by startMark().
272 */
Romain Guy13631f32012-01-30 17:41:55 -0800273 void endMark() const;
274
Chet Haased15ebf22012-09-05 11:40:29 -0700275 /**
276 * Gets the alpha and xfermode out of a paint object. If the paint is null
277 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700278 * not multiply the paint's alpha by the current snapshot's alpha, and does
279 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700280 *
281 * @param paint The paint to extract values from
282 * @param alpha Where to store the resulting alpha
283 * @param mode Where to store the resulting xfermode
284 */
Chris Craikd218a922014-01-02 17:13:34 -0800285 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800286 *mode = getXfermodeDirect(paint);
287 *alpha = getAlphaDirect(paint);
288 }
Chet Haased15ebf22012-09-05 11:40:29 -0700289
Chris Craikd218a922014-01-02 17:13:34 -0800290 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800291 if (!paint) return SkXfermode::kSrcOver_Mode;
292 return getXfermode(paint->getXfermode());
293 }
294
Chris Craikc1c5f082013-09-11 16:23:37 -0700295 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800296 if (!paint) return 255;
297 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700298 }
299
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400300 struct TextShadow {
301 SkScalar radius;
302 float dx;
303 float dy;
304 SkColor color;
305 };
306
307 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
308 SkDrawLooper::BlurShadowRec blur;
309 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
310 if (textShadow) {
311 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
312 textShadow->dx = blur.fOffset.fX;
313 textShadow->dy = blur.fOffset.fY;
314 textShadow->color = blur.fColor;
315 }
316 return true;
317 }
318 return false;
319 }
320
321 static inline bool hasTextShadow(const SkPaint* paint) {
322 return getTextShadow(paint, NULL);
323 }
324
Romain Guy624234f2013-03-05 16:43:31 -0800325 /**
Chris Craik59744b72014-07-01 17:56:52 -0700326 * Build the best transform to use to rasterize text given a full
327 * transform matrix, and whether filteration is needed.
328 *
329 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800330 */
Chris Craik59744b72014-07-01 17:56:52 -0700331 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800332
Chris Craik527a3aa2013-03-04 10:19:31 -0800333#if DEBUG_MERGE_BEHAVIOR
334 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
335 mCaches.setScissorEnabled(false);
336
337 // should only be called outside of other draw ops, so stencil can only be in test state
338 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
339 mCaches.stencil.disable();
340
341 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
342
343 if (stencilWasEnabled) mCaches.stencil.enableTest();
344 }
345#endif
346
Chris Craik69e5adf2014-08-14 13:34:01 -0700347 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700348 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700349 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
350 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700351
Romain Guye2d345e2010-09-24 18:39:22 -0700352protected:
353 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700354 * Perform the setup specific to a frame. This method does not
355 * issue any OpenGL commands.
356 */
357 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
358
359 /**
360 * Indicates the start of rendering. This method will setup the
361 * initial OpenGL state (viewport, clearing the buffer, etc.)
362 */
363 status_t startFrame();
364
365 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700366 * Clears the underlying surface if needed.
367 */
368 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
369
370 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700371 * Call this method after updating a layer during a drawing pass.
372 */
373 void resumeAfterLayer();
374
375 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800376 * This method is called whenever a stencil buffer is required. Subclasses
377 * should override this method and call attachStencilBufferToLayer() on the
378 * appropriate layer(s).
379 */
380 virtual void ensureStencilBuffer();
381
382 /**
383 * Obtains a stencil render buffer (allocating it if necessary) and
384 * attaches it to the specified layer.
385 */
386 void attachStencilBufferToLayer(Layer* layer);
387
Chris Craikf0a59072013-11-19 18:00:46 -0800388 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800389 const SkPaint* paint = NULL);
390 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800391 return quickRejectSetupScissor(bounds.left, bounds.top,
392 bounds.right, bounds.bottom, paint);
393 }
394
Romain Guy8ce00302013-01-15 18:51:42 -0800395 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700396 * Compose the layer defined in the current snapshot with the layer
397 * defined by the previous snapshot.
398 *
399 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
400 *
401 * @param curent The current snapshot containing the layer to compose
402 * @param previous The previous snapshot to compose the current layer with
403 */
Chris Craik14e51302013-12-30 15:32:54 -0800404 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700405
Romain Guyada830f2011-01-13 12:13:20 -0800406 /**
Romain Guyf219da52011-01-16 12:54:25 -0800407 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800408 */
Romain Guyf219da52011-01-16 12:54:25 -0800409 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800410
Romain Guy42f3a4b2011-01-19 13:42:26 -0800411 /**
412 * Returns the region of the current layer.
413 */
Romain Guy624234f2013-03-05 16:43:31 -0800414 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800415 return mSnapshot->region;
416 }
417
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 /**
419 * Indicates whether rendering is currently targeted at a layer.
420 */
Romain Guy624234f2013-03-05 16:43:31 -0800421 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800422 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
423 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800424
Romain Guy42f3a4b2011-01-19 13:42:26 -0800425 /**
426 * Returns the name of the FBO this renderer is rendering into.
427 */
Chris Craik14e51302013-12-30 15:32:54 -0800428 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800429 return 0;
430 }
431
Romain Guy77a81162011-06-14 16:45:55 -0700432 /**
433 * Renders the specified layer as a textured quad.
434 *
435 * @param layer The layer to render
436 * @param rect The bounds of the layer
437 */
438 void drawTextureLayer(Layer* layer, const Rect& rect);
439
Romain Guybe6f9dc2012-07-16 12:41:17 -0700440 /**
441 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700442 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
443 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700444 *
445 * @param paint The paint to extract values from
446 * @param alpha Where to store the resulting alpha
447 * @param mode Where to store the resulting xfermode
448 */
Chris Craikd218a922014-01-02 17:13:34 -0800449 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700450
451 /**
452 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
453 *
454 * @param layer The layer from which the alpha is extracted
455 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500456 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700457
458 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500459 * Safely retrieves the ColorFilter from the given Paint. If the paint is
460 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700461 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500462 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
463 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700464 }
465
Romain Guy11cb6422012-09-21 00:39:43 -0700466 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400467 * Safely retrieves the Shader from the given Paint. If the paint is
468 * null then null is returned.
469 */
470 static inline const SkShader* getShader(const SkPaint* paint) {
471 return paint ? paint->getShader() : NULL;
472 }
473
474 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700475 * Set to true to suppress error checks at the end of a frame.
476 */
Romain Guy624234f2013-03-05 16:43:31 -0800477 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700478 return false;
479 }
480
John Reck3b202512014-06-23 13:13:08 -0700481 inline RenderState& renderState() { return mRenderState; }
482
Romain Guy85bf02f2010-06-22 13:11:24 -0700483private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700484 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800485 * Discards the content of the framebuffer if supported by the driver.
486 * This method should be called at the beginning of a frame to optimize
487 * rendering on some tiler architectures.
488 */
489 void discardFramebuffer(float left, float top, float right, float bottom);
490
491 /**
Romain Guyddf74372012-05-22 14:07:07 -0700492 * Ensures the state of the renderer is the same as the state of
493 * the GL context.
494 */
495 void syncState();
496
497 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700498 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800499 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700500 * This method needs to be invoked every time getTargetFbo() is
501 * bound again.
502 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800503 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700504
505 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800506 * Tells the GPU what part of the screen is about to be redrawn.
507 * This method needs to be invoked every time getTargetFbo() is
508 * bound again.
509 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800510 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800511
512 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700513 * Tells the GPU that we are done drawing the frame or that we
514 * are switching to another render target.
515 */
516 void endTiling();
517
Chris Craik14e51302013-12-30 15:32:54 -0800518 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700519
Romain Guy5cbbce52010-06-27 22:59:20 -0700520 /**
521 * Sets the clipping rectangle using glScissor. The clip is defined by
522 * the current snapshot's clipRect member.
523 */
Romain Guybb9524b2010-06-22 18:56:38 -0700524 void setScissorFromClip();
525
Romain Guy5cbbce52010-06-27 22:59:20 -0700526 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800527 * Sets the clipping region using the stencil buffer. The clip region
528 * is defined by the current snapshot's clipRegion member.
529 */
530 void setStencilFromClip();
531
532 /**
Chris Craik408eb122013-03-26 18:55:15 -0700533 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700534 */
535 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
536
537 /**
Chris Craik408eb122013-03-26 18:55:15 -0700538 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
539 */
540 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
541 bool fboLayer, int alpha);
542
543 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700544 * Creates a new layer stored in the specified snapshot.
545 *
546 * @param snapshot The snapshot associated with the new layer
547 * @param left The left coordinate of the layer
548 * @param top The top coordinate of the layer
549 * @param right The right coordinate of the layer
550 * @param bottom The bottom coordinate of the layer
551 * @param alpha The translucency of the layer
552 * @param mode The blending mode of the layer
553 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700554 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700555 *
556 * @return True if the layer was successfully created, false otherwise
557 */
Chet Haased48885a2012-08-28 17:43:28 -0700558 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700559 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700560
561 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700562 * Creates a new layer stored in the specified snapshot as an FBO.
563 *
564 * @param layer The layer to store as an FBO
565 * @param snapshot The snapshot associated with the new layer
566 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700567 */
Chris Craike63f7c622013-10-17 10:30:55 -0700568 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700569
570 /**
571 * Compose the specified layer as a region.
572 *
573 * @param layer The layer to compose
574 * @param rect The layer's bounds
575 */
576 void composeLayerRegion(Layer* layer, const Rect& rect);
577
578 /**
579 * Compose the specified layer as a simple rectangle.
580 *
581 * @param layer The layer to compose
582 * @param rect The layer's bounds
583 * @param swap If true, the source and destination are swapped
584 */
585 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
586
Romain Guy54be1cd2011-06-13 19:04:27 -0700587 /**
588 * Clears all the regions corresponding to the current list of layers.
589 * This method MUST be invoked before any drawing operation.
590 */
591 void clearLayerRegions();
592
593 /**
Romain Guyf219da52011-01-16 12:54:25 -0800594 * Mark the layer as dirty at the specified coordinates. The coordinates
595 * are transformed with the supplied matrix.
596 */
597 void dirtyLayer(const float left, const float top,
598 const float right, const float bottom, const mat4 transform);
599
600 /**
601 * Mark the layer as dirty at the specified coordinates.
602 */
603 void dirtyLayer(const float left, const float top,
604 const float right, const float bottom);
605
606 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700607 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800608 * are transformed by the current snapshot's transform matrix unless specified
609 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700610 *
611 * @param left The left coordinate of the rectangle
612 * @param top The top coordinate of the rectangle
613 * @param right The right coordinate of the rectangle
614 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500615 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700616 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700617 */
Romain Guy026c5e162010-06-28 17:12:22 -0700618 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500619 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700620
Romain Guy54be1cd2011-06-13 19:04:27 -0700621 /**
Romain Guy735738c2012-12-03 12:34:51 -0800622 * Draws a series of colored rectangles with the specified color. The specified
623 * coordinates are transformed by the current snapshot's transform matrix unless
624 * specified otherwise.
625 *
626 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
627 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500628 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800629 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800630 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800631 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800632 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500633 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
634 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800635
636 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700637 * Draws the shape represented by the specified path texture.
638 * This method invokes drawPathTexture() but takes into account
639 * the extra left/top offset and the texture offset to correctly
640 * position the final shape.
641 *
642 * @param left The left coordinate of the shape to render
643 * @param top The top coordinate of the shape to render
644 * @param texture The texture reprsenting the shape
645 * @param paint The paint to draw the shape with
646 */
Chris Craikd218a922014-01-02 17:13:34 -0800647 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700648
649 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700650 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
651 * different compositing rules.
652 *
653 * @param texture The texture to draw with
654 * @param left The x coordinate of the bitmap
655 * @param top The y coordinate of the bitmap
656 * @param paint The paint to render with
657 */
Chris Craikd218a922014-01-02 17:13:34 -0800658 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700659
Romain Guy54be1cd2011-06-13 19:04:27 -0700660 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800661 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
662 *
663 * @param vertexBuffer The VertexBuffer to be drawn
664 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700665 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800666 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700667 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700668 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800669
670 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700671 * Convenience for translating method
672 */
673 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700674 const SkPaint* paint, int flags = 0) {
675 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700676 }
677
678 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700679 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700680 *
Chris Craik710f46d2012-09-17 17:25:49 -0700681 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700682 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700683 */
Chris Craikd218a922014-01-02 17:13:34 -0800684 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700685
Romain Guy5cbbce52010-06-27 22:59:20 -0700686 /**
687 * Draws a textured rectangle with the specified texture. The specified coordinates
688 * are transformed by the current snapshot's transform matrix.
689 *
690 * @param left The left coordinate of the rectangle
691 * @param top The top coordinate of the rectangle
692 * @param right The right coordinate of the rectangle
693 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700694 * @param texture The texture to use
695 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700696 */
Romain Guya9794742010-07-13 11:37:54 -0700697 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800698 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700699
700 /**
Romain Guy03750a02010-10-18 14:06:08 -0700701 * Draws a textured mesh with the specified texture. If the indices are omitted,
702 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
703 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700704 *
705 * @param left The left coordinate of the rectangle
706 * @param top The top coordinate of the rectangle
707 * @param right The right coordinate of the rectangle
708 * @param bottom The bottom coordinate of the rectangle
709 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500710 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700711 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700712 * @param vertices The vertices that define the mesh
713 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700714 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700715 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
716 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700717 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800718 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700719 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700720 */
721 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500722 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700723 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700724 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700726
Romain Guy3b748a42013-04-17 18:54:38 -0700727 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500728 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700729 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
730 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800731 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700732
Romain Guy886b2752013-01-04 12:26:18 -0800733 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500734 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800735 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800736 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
737 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800738
Romain Guyf7f93552010-07-08 19:17:03 -0700739 /**
Romain Guy448455f2013-07-22 13:57:50 -0700740 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
741 * If the number of vertices to draw exceeds the number of indices we have
742 * pre-allocated, this method will generate several glDrawElements() calls.
743 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800744 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700745
746 /**
Romain Guy0a417492010-08-16 20:26:20 -0700747 * Draws text underline and strike-through if needed.
748 *
749 * @param text The text to decor
750 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700751 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700752 * @param x The x coordinate where the text will be drawn
753 * @param y The y coordinate where the text will be drawn
754 * @param paint The paint to draw the text with
755 */
Chris Craikd218a922014-01-02 17:13:34 -0800756 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700757
Raph Levien416a8472012-07-19 22:48:17 -0700758 /**
759 * Draws shadow layer on text (with optional positions).
760 *
761 * @param paint The paint to draw the shadow with
762 * @param text The text to draw
763 * @param bytesCount The number of bytes in the text
764 * @param count The number of glyphs in the text
765 * @param positions The x, y positions of individual glyphs (or NULL)
766 * @param fontRenderer The font renderer object
767 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700768 * @param x The x coordinate where the shadow will be drawn
769 * @param y The y coordinate where the shadow will be drawn
770 */
Chris Craikd218a922014-01-02 17:13:34 -0800771 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500772 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700773 float x, float y);
774
Romain Guy54be1cd2011-06-13 19:04:27 -0700775 /**
776 * Draws a path texture. Path textures are alpha8 bitmaps that need special
777 * compositing to apply colors/filters/etc.
778 *
779 * @param texture The texture to render
780 * @param x The x coordinate where the texture will be drawn
781 * @param y The y coordinate where the texture will be drawn
782 * @param paint The paint to draw the texture with
783 */
Chris Craikd218a922014-01-02 17:13:34 -0800784 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800785
Romain Guy1e45aae2010-08-13 19:39:53 -0700786 /**
Romain Guyac670c02010-07-27 17:39:27 -0700787 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700788 * back to default is achieved by calling:
789 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700790 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700791 *
792 * @param u1 The left coordinate of the texture
793 * @param v1 The bottom coordinate of the texture
794 * @param u2 The right coordinate of the texture
795 * @param v2 The top coordinate of the texture
796 */
797 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
798
Romain Guy8ba548f2010-06-30 19:21:21 -0700799 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800800 * Returns true if the specified paint will draw invisible text.
801 */
802 bool canSkipText(const SkPaint* paint) const;
803
804 /**
Romain Guy746b7402010-10-26 16:27:31 -0700805 * Binds the specified texture. The texture unit must have been selected
806 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700807 */
Romain Guy746b7402010-10-26 16:27:31 -0700808 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700809 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700810 }
811
812 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700813 * Binds the specified EGLImage texture. The texture unit must have been selected
814 * prior to calling this method.
815 */
816 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700817 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700818 }
819
820 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700821 * Enable or disable blending as necessary. This function sets the appropriate
822 * blend function based on the specified xfermode.
823 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700824 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
825 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700826
Romain Guyf607bdc2010-09-10 19:20:06 -0700827 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700828 * Use the specified program with the current GL context. If the program is already
829 * in use, it will not be bound again. If it is not in use, the current program is
830 * marked unused and the specified program becomes used and becomes the new
831 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700832 *
Romain Guyd27977d2010-07-14 19:18:51 -0700833 * @param program The program to use
834 *
835 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700836 */
Romain Guy889f8d12010-07-29 14:37:42 -0700837 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700838
Romain Guy746b7402010-10-26 16:27:31 -0700839 /**
840 * Invoked before any drawing operation. This sets required state.
841 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700842 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700843
Romain Guy70ca14e2010-12-13 18:24:33 -0800844 /**
845 * Various methods to setup OpenGL rendering.
846 */
847 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800848 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700849 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800850 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700851 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800852 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800853 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800854 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700855 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400856 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500857 void setupDrawColorFilter(const SkColorFilter* filter);
858 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
859 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800860 void setupDrawProgram();
861 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800862
863 /**
864 * Setup the current program matrices based upon the nature of the geometry.
865 *
866 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
867 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
868 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
869 * transformations are stored in the modelView matrix and uploaded to the shader.
870 *
871 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800872 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800873 *
874 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
875 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
876 * or when simple translation has been extracted)
877 */
878 void setupDrawModelView(ModelViewMode mode, bool offset,
879 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400880 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800881 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400882
883 /**
884 * Setup uniforms for the current shader.
885 *
886 * @param shader SkShader on the current paint.
887 *
888 * @param ignoreTransform Set to true to ignore the transform in shader.
889 */
890 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500891 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800892 void setupDrawSimpleMesh();
893 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700894 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700895 void setupDrawTextureTransform();
896 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700897 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800898 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
899 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
900 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700901 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700902 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700903
Romain Guy11cb6422012-09-21 00:39:43 -0700904 bool updateLayer(Layer* layer, bool inFrame);
905 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700906 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700907
Chris Craike63f7c622013-10-17 10:30:55 -0700908#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700909 /**
910 * Renders the specified region as a series of rectangles. This method
911 * is used for debugging only.
912 */
Chris Craike63f7c622013-10-17 10:30:55 -0700913 void drawRegionRectsDebug(const Region& region);
914#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800915
Romain Guy8ce00302013-01-15 18:51:42 -0800916 /**
917 * Renders the specified region as a series of rectangles. The region
918 * must be in screen-space coordinates.
919 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500920 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800921
922 /**
923 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
924 * is turned on.
925 */
926 void debugClip();
927
Romain Guy7c450aa2012-09-21 19:15:00 -0700928 void debugOverdraw(bool enable, bool clear);
929 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700930 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700931
Romain Guy746b7402010-10-26 16:27:31 -0700932 /**
933 * Should be invoked every time the glScissor is modified.
934 */
935 inline void dirtyClip() {
936 mDirtyClip = true;
937 }
938
Romain Guy3b748a42013-04-17 18:54:38 -0700939 inline const UvMapper& getMapper(const Texture* texture) {
940 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
941 }
942
943 /**
944 * Returns a texture object for the specified bitmap. The texture can
945 * come from the texture cache or an atlas. If this method returns
946 * NULL, the texture could not be found and/or allocated.
947 */
Chris Craikd218a922014-01-02 17:13:34 -0800948 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700949
Chris Craik4063a0e2013-11-15 16:06:56 -0800950 /**
951 * Model-view matrix used to position/size objects
952 *
953 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
954 * currentTransform().
955 *
Chris Craike10e8272014-05-08 14:28:26 -0700956 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800957 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700958 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
959 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
960 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800961 *
962 * Used as input to SkiaShader transformation.
963 */
Chris Craike10e8272014-05-08 14:28:26 -0700964 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700965
Romain Guy2b7028e2012-09-19 17:25:38 -0700966 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700967 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700968 // Is the target render surface opaque
969 bool mOpaque;
970 // Is a frame currently being rendered
971 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700972
Romain Guy026c5e162010-06-28 17:12:22 -0700973 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700974 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700975
Romain Guy3b748a42013-04-17 18:54:38 -0700976 // Default UV mapper
977 const UvMapper mUvMapper;
978
Chris Craikc3566d02013-02-04 16:16:33 -0800979 // shader, filters, and shadow
980 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800981 SkPaint mFilteredPaint;
982
Romain Guy82ba8142010-07-09 13:25:56 -0700983 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700984 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800985 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700986 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700987
Romain Guy8f3b8e32012-03-27 16:33:45 -0700988 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700989 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700990 // List of layers to update at the beginning of a frame
991 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700992
Romain Guy70ca14e2010-12-13 18:24:33 -0800993 // The following fields are used to setup drawing
994 // Used to describe the shaders to generate
995 ProgramDescription mDescription;
996 // Color description
997 bool mColorSet;
998 float mColorA, mColorR, mColorG, mColorB;
999 // Indicates that the shader should get a color
1000 bool mSetShaderColor;
1001 // Current texture unit
1002 GLuint mTextureUnit;
1003 // Track dirty regions, true by default
1004 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001005 // Indicate whether we are drawing an opaque frame
1006 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001007
Romain Guy87e2f7572012-09-24 11:37:12 -07001008 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1009 // Properties.h
1010 bool mScissorOptimizationDisabled;
1011
Romain Guy54c1a642012-09-27 17:55:46 -07001012 // No-ops start/endTiling when set
1013 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001014 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001015
Romain Guy78dd96d2013-05-03 14:24:16 -07001016 // If true, this renderer will setup drawing to emulate
1017 // an increment stencil buffer in the color buffer
1018 bool mCountOverdraw;
1019 float mOverdraw;
1020
Chris Craikdeeda3d2014-05-05 19:09:33 -07001021 bool mSkipOutlineClip;
1022
Chris Craik058fc642014-07-23 18:19:28 -07001023 // Lighting + shadows
1024 Vector3 mLightCenter;
1025 float mLightRadius;
1026 uint8_t mAmbientShadowAlpha;
1027 uint8_t mSpotShadowAlpha;
1028
Romain Guy96885eb2013-03-26 15:05:58 -07001029 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001030 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001031 friend class DrawBitmapOp;
1032 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001033
Romain Guybb9524b2010-06-22 18:56:38 -07001034}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001035
Romain Guy9d5316e2010-06-24 19:30:36 -07001036}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001037}; // namespace android
1038
Romain Guy5b3b3522010-10-27 18:57:51 -07001039#endif // ANDROID_HWUI_OPENGL_RENDERER_H