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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040047#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040052class SkShader;
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056
Chris Craikb4589422013-12-26 15:13:13 -080057class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070058class RenderState;
John Recke18264b2014-03-12 13:56:30 -070059class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080060class TextSetupFunctor;
61class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080062
Chris Craikc3566d02013-02-04 16:16:33 -080063struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070064 DrawModifiers() {
65 reset();
66 }
67
68 void reset() {
69 memset(this, 0, sizeof(DrawModifiers));
70 }
71
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073};
74
Chris Craikff785832013-03-08 13:12:16 -080075enum StateDeferFlags {
76 kStateDeferFlag_Draw = 0x1,
77 kStateDeferFlag_Clip = 0x2
78};
79
Chris Craik28ce94a2013-05-31 11:38:03 -070080enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070081 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070082 kClipSide_Left = 0x1,
83 kClipSide_Top = 0x2,
84 kClipSide_Right = 0x4,
85 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070086 kClipSide_Full = 0xF,
87 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070088};
89
Chris Craikbf759452014-08-11 16:00:44 -070090enum VertexBufferDisplayFlags {
91 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070092 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070093};
94
Chris Craik4063a0e2013-11-15 16:06:56 -080095/**
96 * Defines additional transformation that should be applied by the model view matrix, beyond that of
97 * the currentTransform()
98 */
99enum ModelViewMode {
100 /**
101 * Used when the model view should simply translate geometry passed to the shader. The resulting
102 * matrix will be a simple translation.
103 */
104 kModelViewMode_Translate = 0,
105
106 /**
107 * Used when the model view should translate and scale geometry. The resulting matrix will be a
108 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
109 */
110 kModelViewMode_TranslateAndScale = 1,
111};
112
Romain Guyf6a11b82010-06-23 17:47:49 -0700113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Renderer
115///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700116/**
Chris Craik14e51302013-12-30 15:32:54 -0800117 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700118 */
Chris Craik14e51302013-12-30 15:32:54 -0800119class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700120public:
John Reck3b202512014-06-23 13:13:08 -0700121 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700123
John Reck3b202512014-06-23 13:13:08 -0700124 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700125 void initLight(const Vector3& lightCenter, float lightRadius,
126 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700127
Chris Craik797b95b22014-05-20 18:10:25 -0700128 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700129 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700130 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700131
Romain Guy8f3b8e32012-03-27 16:33:45 -0700132 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700133
John Reck3b202512014-06-23 13:13:08 -0700134 void pushLayerUpdate(Layer* layer);
135 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700136 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700137 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700138
John Reck3b202512014-06-23 13:13:08 -0700139 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700140 const SkPaint* paint, int flags) {
141 return saveLayer(left, top, right, bottom, paint, flags, NULL);
142 }
143
144 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
145 // created, which will in turn clip to that mask when drawn back/restored.
146 int saveLayer(float left, float top, float right, float bottom,
147 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700148
Chris Craikd90144d2013-03-19 15:03:48 -0700149 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500150 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700151
Chris Craika7090e02014-06-20 16:01:00 -0700152 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700153 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700154 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800155 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
156 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800157 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700158 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800159 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700160 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800161 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
162 const float* vertices, const int* colors, const SkPaint* paint);
163 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
164 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
165 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
166 float left, float top, float right, float bottom, const SkPaint* paint);
167 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
168 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700169 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800170 virtual status_t drawRect(float left, float top, float right, float bottom,
171 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700172 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float rx, float ry, const SkPaint* paint);
174 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
175 virtual status_t drawOval(float left, float top, float right, float bottom,
176 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700177 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800178 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
179 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
180 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
181 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
182 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
183 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800185 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700186 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800187 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800188 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800189 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700190
Chris Craik05f3d6e2014-06-02 16:27:04 -0700191 status_t drawShadow(float casterAlpha,
192 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700193
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -0400194 virtual void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800195
Chris Craik16ecda52013-03-29 10:59:59 -0700196 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
197 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
198
Chris Craik5e49b302013-07-30 19:05:20 -0700199 /**
200 * Store the current display state (most importantly, the current clip and transform), and
201 * additionally map the state's bounds from local to window coordinates.
202 *
203 * Returns true if quick-rejected
204 */
Chris Craikff785832013-03-08 13:12:16 -0800205 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800206 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700207 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800208
Chris Craikd90144d2013-03-19 15:03:48 -0700209 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
210 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
211
John Reck3b202512014-06-23 13:13:08 -0700212 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800213 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800214 }
215
Romain Guy0f6675332013-03-01 14:31:04 -0800216 Caches& getCaches() {
217 return mCaches;
218 }
219
Chris Craikff785832013-03-08 13:12:16 -0800220 // simple rect clip
221 bool isCurrentClipSimple() {
222 return mSnapshot->clipRegion->isEmpty();
223 }
224
Chris Craika64a2be2014-05-14 14:17:01 -0700225 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
226 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700227
Romain Guy17112ad2012-08-07 11:24:39 -0700228 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700229 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700230 * with other alpha values when drawing primitives.
231 */
Chris Craika08f95c2013-03-15 17:24:33 -0700232 void scaleAlpha(float alpha) {
233 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700234 }
235
236 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800237 * Inserts a named event marker in the stream of GL commands.
238 */
239 void eventMark(const char* name) const;
240
241 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700242 * Inserts a formatted event marker in the stream of GL commands.
243 */
244 void eventMarkDEBUG(const char *fmt, ...) const;
245
246 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700247 * Inserts a named group marker in the stream of GL commands. This marker
248 * can be used by tools to group commands into logical groups. A call to
249 * this method must always be followed later on by a call to endMark().
250 */
Romain Guy13631f32012-01-30 17:41:55 -0800251 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700252
253 /**
254 * Closes the last group marker opened by startMark().
255 */
Romain Guy13631f32012-01-30 17:41:55 -0800256 void endMark() const;
257
Chet Haased15ebf22012-09-05 11:40:29 -0700258 /**
259 * Gets the alpha and xfermode out of a paint object. If the paint is null
260 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700261 * not multiply the paint's alpha by the current snapshot's alpha, and does
262 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700263 *
264 * @param paint The paint to extract values from
265 * @param alpha Where to store the resulting alpha
266 * @param mode Where to store the resulting xfermode
267 */
Chris Craikd218a922014-01-02 17:13:34 -0800268 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800269 *mode = getXfermodeDirect(paint);
270 *alpha = getAlphaDirect(paint);
271 }
Chet Haased15ebf22012-09-05 11:40:29 -0700272
Chris Craikd218a922014-01-02 17:13:34 -0800273 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800274 if (!paint) return SkXfermode::kSrcOver_Mode;
275 return getXfermode(paint->getXfermode());
276 }
277
Chris Craikc1c5f082013-09-11 16:23:37 -0700278 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 if (!paint) return 255;
280 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700281 }
282
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400283 struct TextShadow {
284 SkScalar radius;
285 float dx;
286 float dy;
287 SkColor color;
288 };
289
290 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291 SkDrawLooper::BlurShadowRec blur;
292 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293 if (textShadow) {
294 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295 textShadow->dx = blur.fOffset.fX;
296 textShadow->dy = blur.fOffset.fY;
297 textShadow->color = blur.fColor;
298 }
299 return true;
300 }
301 return false;
302 }
303
304 static inline bool hasTextShadow(const SkPaint* paint) {
305 return getTextShadow(paint, NULL);
306 }
307
Romain Guy624234f2013-03-05 16:43:31 -0800308 /**
Chris Craik59744b72014-07-01 17:56:52 -0700309 * Build the best transform to use to rasterize text given a full
310 * transform matrix, and whether filteration is needed.
311 *
312 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800313 */
Chris Craik59744b72014-07-01 17:56:52 -0700314 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800315
Chris Craik527a3aa2013-03-04 10:19:31 -0800316#if DEBUG_MERGE_BEHAVIOR
317 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318 mCaches.setScissorEnabled(false);
319
320 // should only be called outside of other draw ops, so stencil can only be in test state
321 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322 mCaches.stencil.disable();
323
324 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325
326 if (stencilWasEnabled) mCaches.stencil.enableTest();
327 }
328#endif
329
Chris Craik69e5adf2014-08-14 13:34:01 -0700330 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700331 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700332 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
333 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700334
Romain Guye2d345e2010-09-24 18:39:22 -0700335protected:
336 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700337 * Perform the setup specific to a frame. This method does not
338 * issue any OpenGL commands.
339 */
340 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
341
342 /**
343 * Indicates the start of rendering. This method will setup the
344 * initial OpenGL state (viewport, clearing the buffer, etc.)
345 */
346 status_t startFrame();
347
348 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700349 * Clears the underlying surface if needed.
350 */
351 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
352
353 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700354 * Call this method after updating a layer during a drawing pass.
355 */
356 void resumeAfterLayer();
357
358 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800359 * This method is called whenever a stencil buffer is required. Subclasses
360 * should override this method and call attachStencilBufferToLayer() on the
361 * appropriate layer(s).
362 */
363 virtual void ensureStencilBuffer();
364
365 /**
366 * Obtains a stencil render buffer (allocating it if necessary) and
367 * attaches it to the specified layer.
368 */
369 void attachStencilBufferToLayer(Layer* layer);
370
Chris Craikf0a59072013-11-19 18:00:46 -0800371 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800372 const SkPaint* paint = NULL);
373 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800374 return quickRejectSetupScissor(bounds.left, bounds.top,
375 bounds.right, bounds.bottom, paint);
376 }
377
Romain Guy8ce00302013-01-15 18:51:42 -0800378 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700379 * Compose the layer defined in the current snapshot with the layer
380 * defined by the previous snapshot.
381 *
382 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
383 *
384 * @param curent The current snapshot containing the layer to compose
385 * @param previous The previous snapshot to compose the current layer with
386 */
Chris Craik14e51302013-12-30 15:32:54 -0800387 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700388
Romain Guyada830f2011-01-13 12:13:20 -0800389 /**
Romain Guyf219da52011-01-16 12:54:25 -0800390 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800391 */
Romain Guyf219da52011-01-16 12:54:25 -0800392 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800393
Romain Guy42f3a4b2011-01-19 13:42:26 -0800394 /**
395 * Returns the region of the current layer.
396 */
Romain Guy624234f2013-03-05 16:43:31 -0800397 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800398 return mSnapshot->region;
399 }
400
Romain Guy42f3a4b2011-01-19 13:42:26 -0800401 /**
402 * Indicates whether rendering is currently targeted at a layer.
403 */
Romain Guy624234f2013-03-05 16:43:31 -0800404 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800405 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
406 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800407
Romain Guy42f3a4b2011-01-19 13:42:26 -0800408 /**
409 * Returns the name of the FBO this renderer is rendering into.
410 */
Chris Craik14e51302013-12-30 15:32:54 -0800411 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800412 return 0;
413 }
414
Romain Guy77a81162011-06-14 16:45:55 -0700415 /**
416 * Renders the specified layer as a textured quad.
417 *
418 * @param layer The layer to render
419 * @param rect The bounds of the layer
420 */
421 void drawTextureLayer(Layer* layer, const Rect& rect);
422
Romain Guybe6f9dc2012-07-16 12:41:17 -0700423 /**
424 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700425 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
426 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700427 *
428 * @param paint The paint to extract values from
429 * @param alpha Where to store the resulting alpha
430 * @param mode Where to store the resulting xfermode
431 */
Chris Craikd218a922014-01-02 17:13:34 -0800432 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700433
434 /**
435 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
436 *
437 * @param layer The layer from which the alpha is extracted
438 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500439 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700440
441 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500442 * Safely retrieves the ColorFilter from the given Paint. If the paint is
443 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700444 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500445 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
446 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700447 }
448
Romain Guy11cb6422012-09-21 00:39:43 -0700449 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400450 * Safely retrieves the Shader from the given Paint. If the paint is
451 * null then null is returned.
452 */
453 static inline const SkShader* getShader(const SkPaint* paint) {
454 return paint ? paint->getShader() : NULL;
455 }
456
457 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700458 * Set to true to suppress error checks at the end of a frame.
459 */
Romain Guy624234f2013-03-05 16:43:31 -0800460 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700461 return false;
462 }
463
John Reck3b202512014-06-23 13:13:08 -0700464 inline RenderState& renderState() { return mRenderState; }
465
Romain Guy85bf02f2010-06-22 13:11:24 -0700466private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700467 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800468 * Discards the content of the framebuffer if supported by the driver.
469 * This method should be called at the beginning of a frame to optimize
470 * rendering on some tiler architectures.
471 */
472 void discardFramebuffer(float left, float top, float right, float bottom);
473
474 /**
Romain Guyddf74372012-05-22 14:07:07 -0700475 * Ensures the state of the renderer is the same as the state of
476 * the GL context.
477 */
478 void syncState();
479
480 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700481 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800482 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700483 * This method needs to be invoked every time getTargetFbo() is
484 * bound again.
485 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800486 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700487
488 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800489 * Tells the GPU what part of the screen is about to be redrawn.
490 * This method needs to be invoked every time getTargetFbo() is
491 * bound again.
492 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800493 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800494
495 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700496 * Tells the GPU that we are done drawing the frame or that we
497 * are switching to another render target.
498 */
499 void endTiling();
500
Chris Craik14e51302013-12-30 15:32:54 -0800501 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700502
Romain Guy5cbbce52010-06-27 22:59:20 -0700503 /**
504 * Sets the clipping rectangle using glScissor. The clip is defined by
505 * the current snapshot's clipRect member.
506 */
Romain Guybb9524b2010-06-22 18:56:38 -0700507 void setScissorFromClip();
508
Romain Guy5cbbce52010-06-27 22:59:20 -0700509 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800510 * Sets the clipping region using the stencil buffer. The clip region
511 * is defined by the current snapshot's clipRegion member.
512 */
513 void setStencilFromClip();
514
515 /**
Chris Craik408eb122013-03-26 18:55:15 -0700516 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700517 */
518 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
519
520 /**
Chris Craik408eb122013-03-26 18:55:15 -0700521 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
522 */
523 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
524 bool fboLayer, int alpha);
525
526 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700527 * Creates a new layer stored in the specified snapshot.
528 *
529 * @param snapshot The snapshot associated with the new layer
530 * @param left The left coordinate of the layer
531 * @param top The top coordinate of the layer
532 * @param right The right coordinate of the layer
533 * @param bottom The bottom coordinate of the layer
534 * @param alpha The translucency of the layer
535 * @param mode The blending mode of the layer
536 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700537 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700538 *
539 * @return True if the layer was successfully created, false otherwise
540 */
Chet Haased48885a2012-08-28 17:43:28 -0700541 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700542 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700543
544 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700545 * Creates a new layer stored in the specified snapshot as an FBO.
546 *
547 * @param layer The layer to store as an FBO
548 * @param snapshot The snapshot associated with the new layer
549 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700550 */
Chris Craike63f7c622013-10-17 10:30:55 -0700551 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700552
553 /**
554 * Compose the specified layer as a region.
555 *
556 * @param layer The layer to compose
557 * @param rect The layer's bounds
558 */
559 void composeLayerRegion(Layer* layer, const Rect& rect);
560
561 /**
562 * Compose the specified layer as a simple rectangle.
563 *
564 * @param layer The layer to compose
565 * @param rect The layer's bounds
566 * @param swap If true, the source and destination are swapped
567 */
568 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
569
Romain Guy54be1cd2011-06-13 19:04:27 -0700570 /**
571 * Clears all the regions corresponding to the current list of layers.
572 * This method MUST be invoked before any drawing operation.
573 */
574 void clearLayerRegions();
575
576 /**
Romain Guyf219da52011-01-16 12:54:25 -0800577 * Mark the layer as dirty at the specified coordinates. The coordinates
578 * are transformed with the supplied matrix.
579 */
580 void dirtyLayer(const float left, const float top,
581 const float right, const float bottom, const mat4 transform);
582
583 /**
584 * Mark the layer as dirty at the specified coordinates.
585 */
586 void dirtyLayer(const float left, const float top,
587 const float right, const float bottom);
588
589 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700590 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800591 * are transformed by the current snapshot's transform matrix unless specified
592 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700593 *
594 * @param left The left coordinate of the rectangle
595 * @param top The top coordinate of the rectangle
596 * @param right The right coordinate of the rectangle
597 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500598 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700599 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 */
Romain Guy026c5e162010-06-28 17:12:22 -0700601 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500602 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700603
Romain Guy54be1cd2011-06-13 19:04:27 -0700604 /**
Romain Guy735738c2012-12-03 12:34:51 -0800605 * Draws a series of colored rectangles with the specified color. The specified
606 * coordinates are transformed by the current snapshot's transform matrix unless
607 * specified otherwise.
608 *
609 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
610 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500611 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800612 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800613 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800614 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800615 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500616 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
617 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800618
619 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700620 * Draws the shape represented by the specified path texture.
621 * This method invokes drawPathTexture() but takes into account
622 * the extra left/top offset and the texture offset to correctly
623 * position the final shape.
624 *
625 * @param left The left coordinate of the shape to render
626 * @param top The top coordinate of the shape to render
627 * @param texture The texture reprsenting the shape
628 * @param paint The paint to draw the shape with
629 */
Chris Craikd218a922014-01-02 17:13:34 -0800630 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700631
632 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700633 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
634 * different compositing rules.
635 *
636 * @param texture The texture to draw with
637 * @param left The x coordinate of the bitmap
638 * @param top The y coordinate of the bitmap
639 * @param paint The paint to render with
640 */
Chris Craikd218a922014-01-02 17:13:34 -0800641 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700642
Romain Guy54be1cd2011-06-13 19:04:27 -0700643 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800644 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
645 *
646 * @param vertexBuffer The VertexBuffer to be drawn
647 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700648 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800649 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700650 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700651 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800652
653 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700654 * Convenience for translating method
655 */
656 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700657 const SkPaint* paint, int flags = 0) {
658 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700659 }
660
661 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700662 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700663 *
Chris Craik710f46d2012-09-17 17:25:49 -0700664 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700665 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700666 */
Chris Craikd218a922014-01-02 17:13:34 -0800667 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700668
Romain Guy5cbbce52010-06-27 22:59:20 -0700669 /**
670 * Draws a textured rectangle with the specified texture. The specified coordinates
671 * are transformed by the current snapshot's transform matrix.
672 *
673 * @param left The left coordinate of the rectangle
674 * @param top The top coordinate of the rectangle
675 * @param right The right coordinate of the rectangle
676 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700677 * @param texture The texture to use
678 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700679 */
Romain Guya9794742010-07-13 11:37:54 -0700680 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800681 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700682
683 /**
Romain Guy03750a02010-10-18 14:06:08 -0700684 * Draws a textured mesh with the specified texture. If the indices are omitted,
685 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
686 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700687 *
688 * @param left The left coordinate of the rectangle
689 * @param top The top coordinate of the rectangle
690 * @param right The right coordinate of the rectangle
691 * @param bottom The bottom coordinate of the rectangle
692 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500693 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700694 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700695 * @param vertices The vertices that define the mesh
696 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700697 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700698 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
699 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700700 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800701 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700702 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700703 */
704 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500705 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700706 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700707 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800708 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700709
Romain Guy3b748a42013-04-17 18:54:38 -0700710 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500711 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700712 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
713 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800714 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700715
Romain Guy886b2752013-01-04 12:26:18 -0800716 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500717 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800718 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
720 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800721
Romain Guyf7f93552010-07-08 19:17:03 -0700722 /**
Romain Guy448455f2013-07-22 13:57:50 -0700723 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
724 * If the number of vertices to draw exceeds the number of indices we have
725 * pre-allocated, this method will generate several glDrawElements() calls.
726 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800727 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700728
729 /**
Romain Guy0a417492010-08-16 20:26:20 -0700730 * Draws text underline and strike-through if needed.
731 *
732 * @param text The text to decor
733 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700734 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700735 * @param x The x coordinate where the text will be drawn
736 * @param y The y coordinate where the text will be drawn
737 * @param paint The paint to draw the text with
738 */
Chris Craikd218a922014-01-02 17:13:34 -0800739 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700740
Raph Levien416a8472012-07-19 22:48:17 -0700741 /**
742 * Draws shadow layer on text (with optional positions).
743 *
744 * @param paint The paint to draw the shadow with
745 * @param text The text to draw
746 * @param bytesCount The number of bytes in the text
747 * @param count The number of glyphs in the text
748 * @param positions The x, y positions of individual glyphs (or NULL)
749 * @param fontRenderer The font renderer object
750 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700751 * @param x The x coordinate where the shadow will be drawn
752 * @param y The y coordinate where the shadow will be drawn
753 */
Chris Craikd218a922014-01-02 17:13:34 -0800754 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500755 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700756 float x, float y);
757
Romain Guy54be1cd2011-06-13 19:04:27 -0700758 /**
759 * Draws a path texture. Path textures are alpha8 bitmaps that need special
760 * compositing to apply colors/filters/etc.
761 *
762 * @param texture The texture to render
763 * @param x The x coordinate where the texture will be drawn
764 * @param y The y coordinate where the texture will be drawn
765 * @param paint The paint to draw the texture with
766 */
Chris Craikd218a922014-01-02 17:13:34 -0800767 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800768
Romain Guy1e45aae2010-08-13 19:39:53 -0700769 /**
Romain Guyac670c02010-07-27 17:39:27 -0700770 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700771 * back to default is achieved by calling:
772 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700773 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700774 *
775 * @param u1 The left coordinate of the texture
776 * @param v1 The bottom coordinate of the texture
777 * @param u2 The right coordinate of the texture
778 * @param v2 The top coordinate of the texture
779 */
780 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
781
Romain Guy8ba548f2010-06-30 19:21:21 -0700782 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800783 * Returns true if the specified paint will draw invisible text.
784 */
785 bool canSkipText(const SkPaint* paint) const;
786
787 /**
Romain Guy746b7402010-10-26 16:27:31 -0700788 * Binds the specified texture. The texture unit must have been selected
789 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700790 */
Romain Guy746b7402010-10-26 16:27:31 -0700791 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700792 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700793 }
794
795 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700796 * Binds the specified EGLImage texture. The texture unit must have been selected
797 * prior to calling this method.
798 */
799 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700800 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700801 }
802
803 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700804 * Enable or disable blending as necessary. This function sets the appropriate
805 * blend function based on the specified xfermode.
806 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700807 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
808 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700809
Romain Guyf607bdc2010-09-10 19:20:06 -0700810 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700811 * Use the specified program with the current GL context. If the program is already
812 * in use, it will not be bound again. If it is not in use, the current program is
813 * marked unused and the specified program becomes used and becomes the new
814 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700815 *
Romain Guyd27977d2010-07-14 19:18:51 -0700816 * @param program The program to use
817 *
818 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700819 */
Romain Guy889f8d12010-07-29 14:37:42 -0700820 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700821
Romain Guy746b7402010-10-26 16:27:31 -0700822 /**
823 * Invoked before any drawing operation. This sets required state.
824 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700825 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700826
Romain Guy70ca14e2010-12-13 18:24:33 -0800827 /**
828 * Various methods to setup OpenGL rendering.
829 */
830 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800831 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700832 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800833 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700834 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800835 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800836 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800837 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700838 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400839 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500840 void setupDrawColorFilter(const SkColorFilter* filter);
841 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
842 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800843 void setupDrawProgram();
844 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800845
846 /**
847 * Setup the current program matrices based upon the nature of the geometry.
848 *
849 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
850 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
851 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
852 * transformations are stored in the modelView matrix and uploaded to the shader.
853 *
854 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800855 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800856 *
857 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
858 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
859 * or when simple translation has been extracted)
860 */
861 void setupDrawModelView(ModelViewMode mode, bool offset,
862 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400863 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800864 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400865
866 /**
867 * Setup uniforms for the current shader.
868 *
869 * @param shader SkShader on the current paint.
870 *
871 * @param ignoreTransform Set to true to ignore the transform in shader.
872 */
873 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500874 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800875 void setupDrawSimpleMesh();
876 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700877 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700878 void setupDrawTextureTransform();
879 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700880 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800881 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
882 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
883 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700884 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700885 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700886
Romain Guy11cb6422012-09-21 00:39:43 -0700887 bool updateLayer(Layer* layer, bool inFrame);
888 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700889 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700890
Chris Craike63f7c622013-10-17 10:30:55 -0700891#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700892 /**
893 * Renders the specified region as a series of rectangles. This method
894 * is used for debugging only.
895 */
Chris Craike63f7c622013-10-17 10:30:55 -0700896 void drawRegionRectsDebug(const Region& region);
897#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800898
Romain Guy8ce00302013-01-15 18:51:42 -0800899 /**
900 * Renders the specified region as a series of rectangles. The region
901 * must be in screen-space coordinates.
902 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500903 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800904
905 /**
906 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
907 * is turned on.
908 */
909 void debugClip();
910
Romain Guy7c450aa2012-09-21 19:15:00 -0700911 void debugOverdraw(bool enable, bool clear);
912 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700913 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700914
Romain Guy746b7402010-10-26 16:27:31 -0700915 /**
916 * Should be invoked every time the glScissor is modified.
917 */
918 inline void dirtyClip() {
919 mDirtyClip = true;
920 }
921
Romain Guy3b748a42013-04-17 18:54:38 -0700922 inline const UvMapper& getMapper(const Texture* texture) {
923 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
924 }
925
926 /**
927 * Returns a texture object for the specified bitmap. The texture can
928 * come from the texture cache or an atlas. If this method returns
929 * NULL, the texture could not be found and/or allocated.
930 */
Chris Craikd218a922014-01-02 17:13:34 -0800931 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700932
Chris Craik4063a0e2013-11-15 16:06:56 -0800933 /**
934 * Model-view matrix used to position/size objects
935 *
936 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
937 * currentTransform().
938 *
Chris Craike10e8272014-05-08 14:28:26 -0700939 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800940 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700941 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
942 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
943 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800944 *
945 * Used as input to SkiaShader transformation.
946 */
Chris Craike10e8272014-05-08 14:28:26 -0700947 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700948
Romain Guy2b7028e2012-09-19 17:25:38 -0700949 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700950 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700951 // Is the target render surface opaque
952 bool mOpaque;
953 // Is a frame currently being rendered
954 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700955
Romain Guy026c5e162010-06-28 17:12:22 -0700956 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700957 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700958
Romain Guy3b748a42013-04-17 18:54:38 -0700959 // Default UV mapper
960 const UvMapper mUvMapper;
961
Chris Craikc3566d02013-02-04 16:16:33 -0800962 // shader, filters, and shadow
963 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800964 SkPaint mFilteredPaint;
965
Romain Guy82ba8142010-07-09 13:25:56 -0700966 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700967 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800968 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700969 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700970
Romain Guy8f3b8e32012-03-27 16:33:45 -0700971 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700972 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700973 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700974 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700975
Romain Guy70ca14e2010-12-13 18:24:33 -0800976 // The following fields are used to setup drawing
977 // Used to describe the shaders to generate
978 ProgramDescription mDescription;
979 // Color description
980 bool mColorSet;
981 float mColorA, mColorR, mColorG, mColorB;
982 // Indicates that the shader should get a color
983 bool mSetShaderColor;
984 // Current texture unit
985 GLuint mTextureUnit;
986 // Track dirty regions, true by default
987 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700988 // Indicate whether we are drawing an opaque frame
989 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800990
Romain Guy87e2f7572012-09-24 11:37:12 -0700991 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
992 // Properties.h
993 bool mScissorOptimizationDisabled;
994
Romain Guy54c1a642012-09-27 17:55:46 -0700995 // No-ops start/endTiling when set
996 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -0700997 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -0700998
Chris Craikdeeda3d2014-05-05 19:09:33 -0700999 bool mSkipOutlineClip;
1000
Chris Craik058fc642014-07-23 18:19:28 -07001001 // Lighting + shadows
1002 Vector3 mLightCenter;
1003 float mLightRadius;
1004 uint8_t mAmbientShadowAlpha;
1005 uint8_t mSpotShadowAlpha;
1006
Romain Guy96885eb2013-03-26 15:05:58 -07001007 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001008 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001009 friend class DrawBitmapOp;
1010 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001011
Romain Guybb9524b2010-06-22 18:56:38 -07001012}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001013
Romain Guy9d5316e2010-06-24 19:30:36 -07001014}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001015}; // namespace android
1016
Romain Guy5b3b3522010-10-27 18:57:51 -07001017#endif // ANDROID_HWUI_OPENGL_RENDERER_H