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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Derek Sollenberger6e035432015-08-20 16:07:54 -040038#include <SkDrawLooper.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070040#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070041#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070042#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070043
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040044#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080045#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070046#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070047#include <utils/SortedVector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
John Reck272a6852015-07-29 16:48:58 -070053#include <vector>
54
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040055class SkShader;
56
Romain Guye4d01122010-06-16 18:44:05 -070057namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070058namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059
Chris Craik03ae2722015-02-25 11:01:09 -080060enum class DrawOpMode {
61 kImmediate,
62 kDefer,
63 kFlush
64};
65
Chris Craikb4589422013-12-26 15:13:13 -080066class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080067struct Glop;
John Reck3b202512014-06-23 13:13:08 -070068class RenderState;
John Recke18264b2014-03-12 13:56:30 -070069class RenderNode;
Chris Craik82840732015-04-03 09:37:49 -070070class TextDrawFunctor;
Chris Craikb4589422013-12-26 15:13:13 -080071class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080072
Chris Craikff785832013-03-08 13:12:16 -080073enum StateDeferFlags {
74 kStateDeferFlag_Draw = 0x1,
75 kStateDeferFlag_Clip = 0x2
76};
77
Chris Craik28ce94a2013-05-31 11:38:03 -070078enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070079 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070080 kClipSide_Left = 0x1,
81 kClipSide_Top = 0x2,
82 kClipSide_Right = 0x4,
83 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070084 kClipSide_Full = 0xF,
85 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070086};
87
Chris Craikbf759452014-08-11 16:00:44 -070088enum VertexBufferDisplayFlags {
89 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070090 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070091};
92
Chris Craik4063a0e2013-11-15 16:06:56 -080093/**
94 * Defines additional transformation that should be applied by the model view matrix, beyond that of
95 * the currentTransform()
96 */
97enum ModelViewMode {
98 /**
99 * Used when the model view should simply translate geometry passed to the shader. The resulting
100 * matrix will be a simple translation.
101 */
102 kModelViewMode_Translate = 0,
103
104 /**
105 * Used when the model view should translate and scale geometry. The resulting matrix will be a
106 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
107 */
108 kModelViewMode_TranslateAndScale = 1,
109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700112// Renderer
113///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700114/**
Chris Craik14e51302013-12-30 15:32:54 -0800115 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700116 */
Chris Craik03ae2722015-02-25 11:01:09 -0800117class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700118public:
John Reck3b202512014-06-23 13:13:08 -0700119 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700121
John Reck3b202512014-06-23 13:13:08 -0700122 void initProperties();
Alan Viverette50210d92015-05-14 18:05:36 -0700123 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
124 uint8_t spotShadowAlpha);
125 void setLightCenter(const Vector3& lightCenter);
Romain Guy87e2f7572012-09-24 11:37:12 -0700126
Chris Craik03ae2722015-02-25 11:01:09 -0800127 /*
128 * Prepares the renderer to draw a frame. This method must be invoked
129 * at the beginning of each frame. Only the specified rectangle of the
130 * frame is assumed to be dirty. A clip will automatically be set to
131 * the specified rectangle.
132 *
133 * @param opaque If true, the target surface is considered opaque
134 * and will not be cleared. If false, the target surface
135 * will be cleared
136 */
Chris Craik64e445b2015-09-02 14:23:49 -0700137 virtual void prepareDirty(int viewportWidth, int viewportHeight,
138 float left, float top, float right, float bottom, bool opaque);
Romain Guyc89b14b2012-08-08 14:53:48 -0700139
Chris Craik03ae2722015-02-25 11:01:09 -0800140 /**
141 * Indicates the end of a frame. This method must be invoked whenever
142 * the caller is done rendering a frame.
143 * Returns true if any drawing was done during the frame (the output
144 * has changed / is "dirty" and should be displayed to the user).
145 */
146 virtual bool finish();
147
148 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700149
John Reck3b202512014-06-23 13:13:08 -0700150 void pushLayerUpdate(Layer* layer);
151 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700152 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700153 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700154
John Reck3b202512014-06-23 13:13:08 -0700155 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800156 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800157 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700158 }
159
160 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161 // created, which will in turn clip to that mask when drawn back/restored.
162 int saveLayer(float left, float top, float right, float bottom,
163 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700164
Chris Craikd90144d2013-03-19 15:03:48 -0700165 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500166 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700167
Chris Craik03ae2722015-02-25 11:01:09 -0800168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craik3aadd602015-08-20 12:41:40 -0700169 void drawLayer(Layer* layer);
Chris Craik03ae2722015-02-25 11:01:09 -0800170 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400171 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800172 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800173 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
174 const SkPaint* paint);
175 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
176 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400177 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800178 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400179 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800180 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800181 void drawColor(int color, SkXfermode::Mode mode);
182 void drawRect(float left, float top, float right, float bottom,
183 const SkPaint* paint);
184 void drawRoundRect(float left, float top, float right, float bottom,
185 float rx, float ry, const SkPaint* paint);
186 void drawCircle(float x, float y, float radius, const SkPaint* paint);
187 void drawOval(float left, float top, float right, float bottom,
188 const SkPaint* paint);
189 void drawArc(float left, float top, float right, float bottom,
190 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191 void drawPath(const SkPath* path, const SkPaint* paint);
192 void drawLines(const float* points, int count, const SkPaint* paint);
193 void drawPoints(const float* points, int count, const SkPaint* paint);
194 void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
195 float hOffset, float vOffset, const SkPaint* paint);
196 void drawPosText(const char* text, int bytesCount, int count,
197 const float* positions, const SkPaint* paint);
198 void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800199 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800200 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
201 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700202
Tom Hudson107843d2014-09-08 11:26:26 -0400203 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800204 const VertexBuffer* ambientShadowVertexBuffer,
205 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700206
Chris Craik03ae2722015-02-25 11:01:09 -0800207 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800208
Chris Craik5e49b302013-07-30 19:05:20 -0700209 /**
210 * Store the current display state (most importantly, the current clip and transform), and
211 * additionally map the state's bounds from local to window coordinates.
212 *
213 * Returns true if quick-rejected
214 */
Chris Craikff785832013-03-08 13:12:16 -0800215 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800216 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700217 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800218
John Reck3b202512014-06-23 13:13:08 -0700219 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800220 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800221 }
222
Romain Guy0f6675332013-03-01 14:31:04 -0800223 Caches& getCaches() {
224 return mCaches;
225 }
226
Chris Craik65fe5ee2015-01-26 18:06:29 -0800227 RenderState& renderState() {
228 return mRenderState;
229 }
230
Tom Hudson984162f2014-10-10 13:38:16 -0400231 int getViewportWidth() { return mState.getViewportWidth(); }
232 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700233
Romain Guy17112ad2012-08-07 11:24:39 -0700234 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700235 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700236 * with other alpha values when drawing primitives.
237 */
Tom Hudson984162f2014-10-10 13:38:16 -0400238 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700239
240 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800241 * Inserts a named event marker in the stream of GL commands.
242 */
243 void eventMark(const char* name) const;
244
245 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700246 * Inserts a formatted event marker in the stream of GL commands.
247 */
248 void eventMarkDEBUG(const char *fmt, ...) const;
249
250 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700251 * Inserts a named group marker in the stream of GL commands. This marker
252 * can be used by tools to group commands into logical groups. A call to
253 * this method must always be followed later on by a call to endMark().
254 */
Romain Guy13631f32012-01-30 17:41:55 -0800255 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700256
257 /**
258 * Closes the last group marker opened by startMark().
259 */
Romain Guy13631f32012-01-30 17:41:55 -0800260 void endMark() const;
261
Chet Haased15ebf22012-09-05 11:40:29 -0700262 /**
263 * Gets the alpha and xfermode out of a paint object. If the paint is null
264 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700265 * not multiply the paint's alpha by the current snapshot's alpha, and does
266 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700267 *
268 * @param paint The paint to extract values from
269 * @param alpha Where to store the resulting alpha
270 * @param mode Where to store the resulting xfermode
271 */
Chris Craike84a2082014-12-22 14:28:49 -0800272 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
273 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800274 *mode = getXfermodeDirect(paint);
275 *alpha = getAlphaDirect(paint);
276 }
Chet Haased15ebf22012-09-05 11:40:29 -0700277
Chris Craikd218a922014-01-02 17:13:34 -0800278 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500280 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800281 }
282
Chris Craikc1c5f082013-09-11 16:23:37 -0700283 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800284 if (!paint) return 255;
285 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700286 }
287
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400288 struct TextShadow {
289 SkScalar radius;
290 float dx;
291 float dy;
292 SkColor color;
293 };
294
295 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
296 SkDrawLooper::BlurShadowRec blur;
297 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
298 if (textShadow) {
299 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
300 textShadow->dx = blur.fOffset.fX;
301 textShadow->dy = blur.fOffset.fY;
302 textShadow->color = blur.fColor;
303 }
304 return true;
305 }
306 return false;
307 }
308
309 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800310 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400311 }
312
Romain Guy624234f2013-03-05 16:43:31 -0800313 /**
Chris Craik59744b72014-07-01 17:56:52 -0700314 * Build the best transform to use to rasterize text given a full
315 * transform matrix, and whether filteration is needed.
316 *
317 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800318 */
Chris Craik59744b72014-07-01 17:56:52 -0700319 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800320
Chris Craik527a3aa2013-03-04 10:19:31 -0800321#if DEBUG_MERGE_BEHAVIOR
322 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
323 mCaches.setScissorEnabled(false);
324
325 // should only be called outside of other draw ops, so stencil can only be in test state
326 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
327 mCaches.stencil.disable();
328
329 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
330
331 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400332 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800333 }
334#endif
335
Tom Hudson984162f2014-10-10 13:38:16 -0400336 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700337 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700338 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
339 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700340
Tom Hudson984162f2014-10-10 13:38:16 -0400341 ///////////////////////////////////////////////////////////////////
342 /// State manipulation
343
Chris Craik03ae2722015-02-25 11:01:09 -0800344 int getSaveCount() const;
345 int save(int flags);
346 void restore();
347 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400348
Chris Craik6daa13c2015-08-19 13:32:12 -0700349 void setGlobalMatrix(const Matrix4& matrix) {
350 mState.setMatrix(matrix);
351 }
352 void setLocalMatrix(const Matrix4& matrix);
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400353 void setLocalMatrix(const SkMatrix& matrix);
Chris Craik03ae2722015-02-25 11:01:09 -0800354 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400355
Chris Craik03ae2722015-02-25 11:01:09 -0800356 void translate(float dx, float dy, float dz = 0.0f);
357 void rotate(float degrees);
358 void scale(float sx, float sy);
359 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400360
361 void setMatrix(const Matrix4& matrix); // internal only convenience method
362 void concatMatrix(const Matrix4& matrix); // internal only convenience method
363
Chris Craik03ae2722015-02-25 11:01:09 -0800364 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400365 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800366 bool quickRejectConservative(float left, float top,
367 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400368 return mState.quickRejectConservative(left, top, right, bottom);
369 }
370
Chris Craik03ae2722015-02-25 11:01:09 -0800371 bool clipRect(float left, float top,
372 float right, float bottom, SkRegion::Op op);
373 bool clipPath(const SkPath* path, SkRegion::Op op);
374 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400375
376 /**
377 * Does not support different clipping Ops (that is, every call to setClippingOutline is
378 * effectively using SkRegion::kReplaceOp)
379 *
380 * The clipping outline is independent from the regular clip.
381 */
382 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
383 void setClippingRoundRect(LinearAllocator& allocator,
384 const Rect& rect, float radius, bool highPriority = true);
Chris Craikfca52b752015-04-28 11:45:59 -0700385 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
Tom Hudson984162f2014-10-10 13:38:16 -0400386
387 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
388 inline const mat4* currentTransform() const { return mState.currentTransform(); }
389
390 ///////////////////////////////////////////////////////////////////
391 /// CanvasStateClient interface
392
Chris Craike84a2082014-12-22 14:28:49 -0800393 virtual void onViewportInitialized() override;
394 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
Chris Craik6b109c72015-02-27 10:55:28 -0800395 virtual GLuint getTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400396
Chris Craik4ac36f82014-12-09 16:54:03 -0800397 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800398 std::unique_ptr<SkPath> path(new SkPath());
399 SkPath* returnPath = path.get();
400 mTempPaths.push_back(std::move(path));
401 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800402 }
403
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400404 void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
405
Romain Guye2d345e2010-09-24 18:39:22 -0700406protected:
407 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700408 * Perform the setup specific to a frame. This method does not
409 * issue any OpenGL commands.
410 */
Chris Craik64e445b2015-09-02 14:23:49 -0700411 void setupFrameState(int viewportWidth, int viewportHeight,
412 float left, float top, float right, float bottom, bool opaque);
Romain Guy96885eb2013-03-26 15:05:58 -0700413
414 /**
415 * Indicates the start of rendering. This method will setup the
416 * initial OpenGL state (viewport, clearing the buffer, etc.)
417 */
Tom Hudson107843d2014-09-08 11:26:26 -0400418 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700419
420 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700421 * Clears the underlying surface if needed.
422 */
Tom Hudson107843d2014-09-08 11:26:26 -0400423 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700424
425 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700426 * Call this method after updating a layer during a drawing pass.
427 */
428 void resumeAfterLayer();
429
430 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800431 * This method is called whenever a stencil buffer is required. Subclasses
432 * should override this method and call attachStencilBufferToLayer() on the
433 * appropriate layer(s).
434 */
435 virtual void ensureStencilBuffer();
436
437 /**
438 * Obtains a stencil render buffer (allocating it if necessary) and
439 * attaches it to the specified layer.
440 */
441 void attachStencilBufferToLayer(Layer* layer);
442
Rob Tsuk487a92c2015-01-06 13:22:54 -0800443 /**
444 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
445 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
446 * in the list.
447 */
448 void drawRectangleList(const RectangleList& rectangleList);
449
Chris Craikf0a59072013-11-19 18:00:46 -0800450 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800451 const SkPaint* paint = nullptr);
452 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800453 return quickRejectSetupScissor(bounds.left, bounds.top,
454 bounds.right, bounds.bottom, paint);
455 }
456
Romain Guy8ce00302013-01-15 18:51:42 -0800457 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700458 * Compose the layer defined in the current snapshot with the layer
459 * defined by the previous snapshot.
460 *
461 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
462 *
463 * @param curent The current snapshot containing the layer to compose
464 * @param previous The previous snapshot to compose the current layer with
465 */
Chris Craik14e51302013-12-30 15:32:54 -0800466 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700467
Romain Guyada830f2011-01-13 12:13:20 -0800468 /**
Romain Guyf219da52011-01-16 12:54:25 -0800469 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800470 */
Romain Guyf219da52011-01-16 12:54:25 -0800471 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800472
Romain Guy42f3a4b2011-01-19 13:42:26 -0800473 /**
474 * Returns the region of the current layer.
475 */
Romain Guy624234f2013-03-05 16:43:31 -0800476 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400477 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800478 }
479
Romain Guy42f3a4b2011-01-19 13:42:26 -0800480 /**
481 * Indicates whether rendering is currently targeted at a layer.
482 */
Romain Guy624234f2013-03-05 16:43:31 -0800483 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400484 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800485 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800486
Romain Guy77a81162011-06-14 16:45:55 -0700487 /**
488 * Renders the specified layer as a textured quad.
489 *
490 * @param layer The layer to render
491 * @param rect The bounds of the layer
492 */
493 void drawTextureLayer(Layer* layer, const Rect& rect);
494
Romain Guybe6f9dc2012-07-16 12:41:17 -0700495 /**
496 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik8df5ffa2015-04-28 17:47:20 -0700497 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700498 *
499 * @param paint The paint to extract values from
500 * @param alpha Where to store the resulting alpha
501 * @param mode Where to store the resulting xfermode
502 */
Chris Craikd218a922014-01-02 17:13:34 -0800503 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700504
505 /**
Chris Craik8df5ffa2015-04-28 17:47:20 -0700506 * Gets the alpha from a layer, accounting for snapshot alpha
Chris Craik16ecda52013-03-29 10:59:59 -0700507 *
508 * @param layer The layer from which the alpha is extracted
509 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500510 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700511
512 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700513 * Set to true to suppress error checks at the end of a frame.
514 */
Romain Guy624234f2013-03-05 16:43:31 -0800515 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700516 return false;
517 }
518
Tom Hudson984162f2014-10-10 13:38:16 -0400519 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800520 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800521 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400522
Romain Guy85bf02f2010-06-22 13:11:24 -0700523private:
Chris Craik3375f8a2015-06-23 17:33:06 -0700524 enum class GlopRenderType {
525 Standard,
526 Multi,
527 LayerClear
528 };
529
530 void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
Chris Craik117bdbc2015-02-05 10:12:38 -0800531
Romain Guy5cbbce52010-06-27 22:59:20 -0700532 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800533 * Discards the content of the framebuffer if supported by the driver.
534 * This method should be called at the beginning of a frame to optimize
535 * rendering on some tiler architectures.
536 */
537 void discardFramebuffer(float left, float top, float right, float bottom);
538
539 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700540 * Sets the clipping rectangle using glScissor. The clip is defined by
541 * the current snapshot's clipRect member.
542 */
Romain Guybb9524b2010-06-22 18:56:38 -0700543 void setScissorFromClip();
544
Romain Guy5cbbce52010-06-27 22:59:20 -0700545 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800546 * Sets the clipping region using the stencil buffer. The clip region
547 * is defined by the current snapshot's clipRegion member.
548 */
549 void setStencilFromClip();
550
551 /**
Chris Craik408eb122013-03-26 18:55:15 -0700552 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700553 */
554 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
555
556 /**
Chris Craik408eb122013-03-26 18:55:15 -0700557 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
558 */
559 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
560 bool fboLayer, int alpha);
561
562 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700563 * Creates a new layer stored in the specified snapshot.
564 *
565 * @param snapshot The snapshot associated with the new layer
566 * @param left The left coordinate of the layer
567 * @param top The top coordinate of the layer
568 * @param right The right coordinate of the layer
569 * @param bottom The bottom coordinate of the layer
570 * @param alpha The translucency of the layer
571 * @param mode The blending mode of the layer
572 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700573 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700574 *
575 * @return True if the layer was successfully created, false otherwise
576 */
Chet Haased48885a2012-08-28 17:43:28 -0700577 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700578 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700579
580 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700581 * Creates a new layer stored in the specified snapshot as an FBO.
582 *
583 * @param layer The layer to store as an FBO
584 * @param snapshot The snapshot associated with the new layer
585 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700586 */
Chris Craike63f7c622013-10-17 10:30:55 -0700587 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700588
589 /**
590 * Compose the specified layer as a region.
591 *
592 * @param layer The layer to compose
593 * @param rect The layer's bounds
594 */
595 void composeLayerRegion(Layer* layer, const Rect& rect);
596
597 /**
Chris Craik53e51e42015-06-01 10:35:35 -0700598 * Restores the content in layer to the screen, swapping the blend mode,
599 * specifically used in the restore() of a saveLayerAlpha().
Romain Guy5b3b3522010-10-27 18:57:51 -0700600 *
Chris Craik53e51e42015-06-01 10:35:35 -0700601 * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
602 * to be drawn underneath.
603 *
604 * This will always ignore the canvas transform.
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 */
Chris Craik53e51e42015-06-01 10:35:35 -0700606 void composeLayerRectSwapped(Layer* layer, const Rect& rect);
607
608 /**
609 * Draws the content in layer to the screen.
610 */
611 void composeLayerRect(Layer* layer, const Rect& rect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700612
Romain Guy54be1cd2011-06-13 19:04:27 -0700613 /**
614 * Clears all the regions corresponding to the current list of layers.
615 * This method MUST be invoked before any drawing operation.
616 */
617 void clearLayerRegions();
618
619 /**
Romain Guyf219da52011-01-16 12:54:25 -0800620 * Mark the layer as dirty at the specified coordinates. The coordinates
621 * are transformed with the supplied matrix.
622 */
623 void dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -0800624 const float right, const float bottom, const Matrix4& transform);
Romain Guyf219da52011-01-16 12:54:25 -0800625
626 /**
627 * Mark the layer as dirty at the specified coordinates.
628 */
629 void dirtyLayer(const float left, const float top,
630 const float right, const float bottom);
631
632 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700633 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800634 * are transformed by the current snapshot's transform matrix unless specified
635 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700636 *
637 * @param left The left coordinate of the rectangle
638 * @param top The top coordinate of the rectangle
639 * @param right The right coordinate of the rectangle
640 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500641 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700642 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700643 */
Romain Guy026c5e162010-06-28 17:12:22 -0700644 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500645 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700646
Romain Guy54be1cd2011-06-13 19:04:27 -0700647 /**
Romain Guy735738c2012-12-03 12:34:51 -0800648 * Draws a series of colored rectangles with the specified color. The specified
649 * coordinates are transformed by the current snapshot's transform matrix unless
650 * specified otherwise.
651 *
652 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
653 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500654 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800655 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800656 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800657 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800658 */
Tom Hudson107843d2014-09-08 11:26:26 -0400659 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500660 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800661
662 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700663 * Draws the shape represented by the specified path texture.
664 * This method invokes drawPathTexture() but takes into account
665 * the extra left/top offset and the texture offset to correctly
666 * position the final shape.
667 *
668 * @param left The left coordinate of the shape to render
669 * @param top The top coordinate of the shape to render
670 * @param texture The texture reprsenting the shape
671 * @param paint The paint to draw the shape with
672 */
Chris Craik30036092015-02-12 10:41:39 -0800673 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700674
675 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800676 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
677 *
678 * @param vertexBuffer The VertexBuffer to be drawn
679 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700680 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800681 */
Tom Hudson107843d2014-09-08 11:26:26 -0400682 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700683 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800684
685 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700686 * Convenience for translating method
687 */
Tom Hudson107843d2014-09-08 11:26:26 -0400688 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700689 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400690 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700691 }
692
693 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700694 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700695 *
Chris Craik710f46d2012-09-17 17:25:49 -0700696 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700697 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700698 */
Tom Hudson107843d2014-09-08 11:26:26 -0400699 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700700
Romain Guy5cbbce52010-06-27 22:59:20 -0700701 /**
Romain Guy0a417492010-08-16 20:26:20 -0700702 * Draws text underline and strike-through if needed.
703 *
704 * @param text The text to decor
705 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700706 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700707 * @param x The x coordinate where the text will be drawn
708 * @param y The y coordinate where the text will be drawn
709 * @param paint The paint to draw the text with
710 */
Chris Craikd218a922014-01-02 17:13:34 -0800711 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700712
Raph Levien416a8472012-07-19 22:48:17 -0700713 /**
714 * Draws shadow layer on text (with optional positions).
715 *
716 * @param paint The paint to draw the shadow with
717 * @param text The text to draw
718 * @param bytesCount The number of bytes in the text
719 * @param count The number of glyphs in the text
720 * @param positions The x, y positions of individual glyphs (or NULL)
721 * @param fontRenderer The font renderer object
722 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700723 * @param x The x coordinate where the shadow will be drawn
724 * @param y The y coordinate where the shadow will be drawn
725 */
Chris Craikd218a922014-01-02 17:13:34 -0800726 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500727 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700728 float x, float y);
729
Romain Guy54be1cd2011-06-13 19:04:27 -0700730 /**
731 * Draws a path texture. Path textures are alpha8 bitmaps that need special
732 * compositing to apply colors/filters/etc.
733 *
734 * @param texture The texture to render
735 * @param x The x coordinate where the texture will be drawn
736 * @param y The y coordinate where the texture will be drawn
737 * @param paint The paint to draw the texture with
738 */
Chris Craik30036092015-02-12 10:41:39 -0800739 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800740
Romain Guy1e45aae2010-08-13 19:39:53 -0700741 /**
Romain Guyac670c02010-07-27 17:39:27 -0700742 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700743 * back to default is achieved by calling:
744 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700745 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700746 *
747 * @param u1 The left coordinate of the texture
748 * @param v1 The bottom coordinate of the texture
749 * @param u2 The right coordinate of the texture
750 * @param v2 The top coordinate of the texture
751 */
752 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
753
Romain Guy8ba548f2010-06-30 19:21:21 -0700754 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800755 * Returns true if the specified paint will draw invisible text.
756 */
757 bool canSkipText(const SkPaint* paint) const;
758
Romain Guy11cb6422012-09-21 00:39:43 -0700759 bool updateLayer(Layer* layer, bool inFrame);
760 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700761 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700762
Chris Craike63f7c622013-10-17 10:30:55 -0700763#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700764 /**
765 * Renders the specified region as a series of rectangles. This method
766 * is used for debugging only.
767 */
Chris Craike63f7c622013-10-17 10:30:55 -0700768 void drawRegionRectsDebug(const Region& region);
769#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800770
Romain Guy8ce00302013-01-15 18:51:42 -0800771 /**
772 * Renders the specified region as a series of rectangles. The region
773 * must be in screen-space coordinates.
774 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500775 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800776
777 /**
778 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
779 * is turned on.
780 */
781 void debugClip();
782
Romain Guy7c450aa2012-09-21 19:15:00 -0700783 void debugOverdraw(bool enable, bool clear);
784 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700785 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700786
Romain Guy746b7402010-10-26 16:27:31 -0700787 /**
788 * Should be invoked every time the glScissor is modified.
789 */
Tom Hudson984162f2014-10-10 13:38:16 -0400790 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700791
Romain Guy3b748a42013-04-17 18:54:38 -0700792 inline const UvMapper& getMapper(const Texture* texture) {
793 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
794 }
795
796 /**
797 * Returns a texture object for the specified bitmap. The texture can
798 * come from the texture cache or an atlas. If this method returns
799 * NULL, the texture could not be found and/or allocated.
800 */
Chris Craikd218a922014-01-02 17:13:34 -0800801 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700802
Tom Hudson107843d2014-09-08 11:26:26 -0400803 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400804 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
805 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400806
Romain Guy2b7028e2012-09-19 17:25:38 -0700807 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700808 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700809 // Is the target render surface opaque
810 bool mOpaque;
811 // Is a frame currently being rendered
812 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700813
Romain Guy3b748a42013-04-17 18:54:38 -0700814 // Default UV mapper
815 const UvMapper mUvMapper;
816
Romain Guy8f3b8e32012-03-27 16:33:45 -0700817 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -0800818 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700819 // List of layers to update at the beginning of a frame
John Reck272a6852015-07-29 16:48:58 -0700820 std::vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700821
Romain Guy87e2f7572012-09-24 11:37:12 -0700822 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
823 // Properties.h
824 bool mScissorOptimizationDisabled;
825
Chris Craikdeeda3d2014-05-05 19:09:33 -0700826 bool mSkipOutlineClip;
827
Tom Hudson107843d2014-09-08 11:26:26 -0400828 // True if anything has been drawn since the last call to
829 // reportAndClearDirty()
830 bool mDirty;
831
Chris Craik058fc642014-07-23 18:19:28 -0700832 // Lighting + shadows
833 Vector3 mLightCenter;
834 float mLightRadius;
835 uint8_t mAmbientShadowAlpha;
836 uint8_t mSpotShadowAlpha;
837
Chris Craik4ac36f82014-12-09 16:54:03 -0800838 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -0800839 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -0800840
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400841 /**
842 * Initial transform for a rendering pass; transform from global device
843 * coordinates to the current RenderNode's drawing content coordinates,
844 * with the RenderNode's RenderProperty transforms already applied.
845 * Calling setMatrix(mBaseTransform) will result in drawing at the origin
846 * of the DisplayList's recorded surface prior to any Canvas
847 * transformation.
848 */
849 Matrix4 mBaseTransform;
850
Romain Guy96885eb2013-03-26 15:05:58 -0700851 friend class Layer;
Chris Craik82840732015-04-03 09:37:49 -0700852 friend class TextDrawFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700853 friend class DrawBitmapOp;
854 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700855
Romain Guybb9524b2010-06-22 18:56:38 -0700856}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700857
Romain Guy9d5316e2010-06-24 19:30:36 -0700858}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700859}; // namespace android
860
Romain Guy5b3b3522010-10-27 18:57:51 -0700861#endif // ANDROID_HWUI_OPENGL_RENDERER_H