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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070039#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070040#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070041#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070042
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040043#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080044#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070045#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070046#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070047#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040053class SkShader;
54
Romain Guye4d01122010-06-16 18:44:05 -070055namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070056namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070057
Chris Craik03ae2722015-02-25 11:01:09 -080058enum class DrawOpMode {
59 kImmediate,
60 kDefer,
61 kFlush
62};
63
Chris Craikb4589422013-12-26 15:13:13 -080064class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080065struct Glop;
John Reck3b202512014-06-23 13:13:08 -070066class RenderState;
John Recke18264b2014-03-12 13:56:30 -070067class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080068class TextSetupFunctor;
69class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080070
Chris Craikc3566d02013-02-04 16:16:33 -080071struct DrawModifiers {
Chris Craik51d6a3d2014-12-22 17:16:56 -080072 DrawModifiers()
73 : mOverrideLayerAlpha(0.0f) {}
Romain Guy9b5a1a22013-08-09 14:06:29 -070074
75 void reset() {
Chris Craik51d6a3d2014-12-22 17:16:56 -080076 mOverrideLayerAlpha = 0.0f;
Romain Guy9b5a1a22013-08-09 14:06:29 -070077 }
78
Chris Craik16ecda52013-03-29 10:59:59 -070079 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080080};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik03ae2722015-02-25 11:01:09 -0800126class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Chris Craik03ae2722015-02-25 11:01:09 -0800131 /**
132 * Sets the dimension of the underlying drawing surface. This method must
133 * be called at least once every time the drawing surface changes size.
134 *
135 * @param width The width in pixels of the underlysing surface
136 * @param height The height in pixels of the underlysing surface
137 */
138 void setViewport(int width, int height) { mState.setViewport(width, height); }
139
John Reck3b202512014-06-23 13:13:08 -0700140 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700141 void initLight(const Vector3& lightCenter, float lightRadius,
142 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700143
Chris Craik03ae2722015-02-25 11:01:09 -0800144 /*
145 * Prepares the renderer to draw a frame. This method must be invoked
146 * at the beginning of each frame. Only the specified rectangle of the
147 * frame is assumed to be dirty. A clip will automatically be set to
148 * the specified rectangle.
149 *
150 * @param opaque If true, the target surface is considered opaque
151 * and will not be cleared. If false, the target surface
152 * will be cleared
153 */
Chris Craike84a2082014-12-22 14:28:49 -0800154 virtual void prepareDirty(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800155 bool opaque);
156
157 /**
158 * Prepares the renderer to draw a frame. This method must be invoked
159 * at the beginning of each frame. When this method is invoked, the
160 * entire drawing surface is assumed to be redrawn.
161 *
162 * @param opaque If true, the target surface is considered opaque
163 * and will not be cleared. If false, the target surface
164 * will be cleared
165 */
166 void prepare(bool opaque) {
Tom Hudson984162f2014-10-10 13:38:16 -0400167 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168 }
Romain Guyc89b14b2012-08-08 14:53:48 -0700169
Chris Craik03ae2722015-02-25 11:01:09 -0800170 /**
171 * Indicates the end of a frame. This method must be invoked whenever
172 * the caller is done rendering a frame.
173 * Returns true if any drawing was done during the frame (the output
174 * has changed / is "dirty" and should be displayed to the user).
175 */
176 virtual bool finish();
177
178 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700179
John Reck3b202512014-06-23 13:13:08 -0700180 void pushLayerUpdate(Layer* layer);
181 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700182 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700183 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700184
John Reck3b202512014-06-23 13:13:08 -0700185 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800186 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800187 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700188 }
189
190 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
191 // created, which will in turn clip to that mask when drawn back/restored.
192 int saveLayer(float left, float top, float right, float bottom,
193 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700194
Chris Craikd90144d2013-03-19 15:03:48 -0700195 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500196 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700197
Chris Craik03ae2722015-02-25 11:01:09 -0800198 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
199 void drawLayer(Layer* layer, float x, float y);
200 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400201 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800202 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800203 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
204 const SkPaint* paint);
205 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
206 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400207 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800208 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800209 void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
210 float left, float top, float right, float bottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400211 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800212 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800213 void drawColor(int color, SkXfermode::Mode mode);
214 void drawRect(float left, float top, float right, float bottom,
215 const SkPaint* paint);
216 void drawRoundRect(float left, float top, float right, float bottom,
217 float rx, float ry, const SkPaint* paint);
218 void drawCircle(float x, float y, float radius, const SkPaint* paint);
219 void drawOval(float left, float top, float right, float bottom,
220 const SkPaint* paint);
221 void drawArc(float left, float top, float right, float bottom,
222 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
223 void drawPath(const SkPath* path, const SkPaint* paint);
224 void drawLines(const float* points, int count, const SkPaint* paint);
225 void drawPoints(const float* points, int count, const SkPaint* paint);
226 void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
227 float hOffset, float vOffset, const SkPaint* paint);
228 void drawPosText(const char* text, int bytesCount, int count,
229 const float* positions, const SkPaint* paint);
230 void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800231 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800232 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
233 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700234
Tom Hudson107843d2014-09-08 11:26:26 -0400235 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800236 const VertexBuffer* ambientShadowVertexBuffer,
237 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700238
Chris Craik03ae2722015-02-25 11:01:09 -0800239 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800240
Chris Craik16ecda52013-03-29 10:59:59 -0700241 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
242 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
243
Chris Craik5e49b302013-07-30 19:05:20 -0700244 /**
245 * Store the current display state (most importantly, the current clip and transform), and
246 * additionally map the state's bounds from local to window coordinates.
247 *
248 * Returns true if quick-rejected
249 */
Chris Craikff785832013-03-08 13:12:16 -0800250 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800251 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700252 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800253
Chris Craikd90144d2013-03-19 15:03:48 -0700254 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
255 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
256
John Reck3b202512014-06-23 13:13:08 -0700257 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800258 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800259 }
260
Romain Guy0f6675332013-03-01 14:31:04 -0800261 Caches& getCaches() {
262 return mCaches;
263 }
264
Chris Craik65fe5ee2015-01-26 18:06:29 -0800265 RenderState& renderState() {
266 return mRenderState;
267 }
268
Tom Hudson984162f2014-10-10 13:38:16 -0400269 int getViewportWidth() { return mState.getViewportWidth(); }
270 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700271
Romain Guy17112ad2012-08-07 11:24:39 -0700272 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700273 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700274 * with other alpha values when drawing primitives.
275 */
Tom Hudson984162f2014-10-10 13:38:16 -0400276 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700277
278 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800279 * Inserts a named event marker in the stream of GL commands.
280 */
281 void eventMark(const char* name) const;
282
283 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700284 * Inserts a formatted event marker in the stream of GL commands.
285 */
286 void eventMarkDEBUG(const char *fmt, ...) const;
287
288 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700289 * Inserts a named group marker in the stream of GL commands. This marker
290 * can be used by tools to group commands into logical groups. A call to
291 * this method must always be followed later on by a call to endMark().
292 */
Romain Guy13631f32012-01-30 17:41:55 -0800293 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700294
295 /**
296 * Closes the last group marker opened by startMark().
297 */
Romain Guy13631f32012-01-30 17:41:55 -0800298 void endMark() const;
299
Chet Haased15ebf22012-09-05 11:40:29 -0700300 /**
301 * Gets the alpha and xfermode out of a paint object. If the paint is null
302 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700303 * not multiply the paint's alpha by the current snapshot's alpha, and does
304 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700305 *
306 * @param paint The paint to extract values from
307 * @param alpha Where to store the resulting alpha
308 * @param mode Where to store the resulting xfermode
309 */
Chris Craike84a2082014-12-22 14:28:49 -0800310 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
311 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800312 *mode = getXfermodeDirect(paint);
313 *alpha = getAlphaDirect(paint);
314 }
Chet Haased15ebf22012-09-05 11:40:29 -0700315
Chris Craikd218a922014-01-02 17:13:34 -0800316 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800317 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500318 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800319 }
320
Chris Craikc1c5f082013-09-11 16:23:37 -0700321 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800322 if (!paint) return 255;
323 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700324 }
325
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400326 struct TextShadow {
327 SkScalar radius;
328 float dx;
329 float dy;
330 SkColor color;
331 };
332
333 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
334 SkDrawLooper::BlurShadowRec blur;
335 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
336 if (textShadow) {
337 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
338 textShadow->dx = blur.fOffset.fX;
339 textShadow->dy = blur.fOffset.fY;
340 textShadow->color = blur.fColor;
341 }
342 return true;
343 }
344 return false;
345 }
346
347 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800348 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400349 }
350
Romain Guy624234f2013-03-05 16:43:31 -0800351 /**
Chris Craik59744b72014-07-01 17:56:52 -0700352 * Build the best transform to use to rasterize text given a full
353 * transform matrix, and whether filteration is needed.
354 *
355 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800356 */
Chris Craik59744b72014-07-01 17:56:52 -0700357 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800358
Chris Craik527a3aa2013-03-04 10:19:31 -0800359#if DEBUG_MERGE_BEHAVIOR
360 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
361 mCaches.setScissorEnabled(false);
362
363 // should only be called outside of other draw ops, so stencil can only be in test state
364 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
365 mCaches.stencil.disable();
366
367 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
368
369 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400370 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800371 }
372#endif
373
Tom Hudson984162f2014-10-10 13:38:16 -0400374 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700375 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700376 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
377 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700378
Tom Hudson984162f2014-10-10 13:38:16 -0400379 ///////////////////////////////////////////////////////////////////
380 /// State manipulation
381
Chris Craik03ae2722015-02-25 11:01:09 -0800382 int getSaveCount() const;
383 int save(int flags);
384 void restore();
385 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400386
Chris Craik03ae2722015-02-25 11:01:09 -0800387 void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
388 void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
389 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400390
Chris Craik03ae2722015-02-25 11:01:09 -0800391 void translate(float dx, float dy, float dz = 0.0f);
392 void rotate(float degrees);
393 void scale(float sx, float sy);
394 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400395
396 void setMatrix(const Matrix4& matrix); // internal only convenience method
397 void concatMatrix(const Matrix4& matrix); // internal only convenience method
398
Chris Craik03ae2722015-02-25 11:01:09 -0800399 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400400 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800401 bool quickRejectConservative(float left, float top,
402 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400403 return mState.quickRejectConservative(left, top, right, bottom);
404 }
405
Chris Craik03ae2722015-02-25 11:01:09 -0800406 bool clipRect(float left, float top,
407 float right, float bottom, SkRegion::Op op);
408 bool clipPath(const SkPath* path, SkRegion::Op op);
409 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400410
411 /**
412 * Does not support different clipping Ops (that is, every call to setClippingOutline is
413 * effectively using SkRegion::kReplaceOp)
414 *
415 * The clipping outline is independent from the regular clip.
416 */
417 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
418 void setClippingRoundRect(LinearAllocator& allocator,
419 const Rect& rect, float radius, bool highPriority = true);
420
421 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
422 inline const mat4* currentTransform() const { return mState.currentTransform(); }
423
424 ///////////////////////////////////////////////////////////////////
425 /// CanvasStateClient interface
426
Chris Craike84a2082014-12-22 14:28:49 -0800427 virtual void onViewportInitialized() override;
428 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
429 virtual GLuint onGetTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400430
Chris Craik4ac36f82014-12-09 16:54:03 -0800431 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800432 std::unique_ptr<SkPath> path(new SkPath());
433 SkPath* returnPath = path.get();
434 mTempPaths.push_back(std::move(path));
435 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800436 }
437
Romain Guye2d345e2010-09-24 18:39:22 -0700438protected:
439 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700440 * Perform the setup specific to a frame. This method does not
441 * issue any OpenGL commands.
442 */
443 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
444
445 /**
446 * Indicates the start of rendering. This method will setup the
447 * initial OpenGL state (viewport, clearing the buffer, etc.)
448 */
Tom Hudson107843d2014-09-08 11:26:26 -0400449 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700450
451 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700452 * Clears the underlying surface if needed.
453 */
Tom Hudson107843d2014-09-08 11:26:26 -0400454 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700455
456 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700457 * Call this method after updating a layer during a drawing pass.
458 */
459 void resumeAfterLayer();
460
461 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800462 * This method is called whenever a stencil buffer is required. Subclasses
463 * should override this method and call attachStencilBufferToLayer() on the
464 * appropriate layer(s).
465 */
466 virtual void ensureStencilBuffer();
467
468 /**
469 * Obtains a stencil render buffer (allocating it if necessary) and
470 * attaches it to the specified layer.
471 */
472 void attachStencilBufferToLayer(Layer* layer);
473
Rob Tsuk487a92c2015-01-06 13:22:54 -0800474 /**
475 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
476 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
477 * in the list.
478 */
479 void drawRectangleList(const RectangleList& rectangleList);
480
Chris Craikf0a59072013-11-19 18:00:46 -0800481 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800482 const SkPaint* paint = nullptr);
483 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800484 return quickRejectSetupScissor(bounds.left, bounds.top,
485 bounds.right, bounds.bottom, paint);
486 }
487
Romain Guy8ce00302013-01-15 18:51:42 -0800488 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700489 * Compose the layer defined in the current snapshot with the layer
490 * defined by the previous snapshot.
491 *
492 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
493 *
494 * @param curent The current snapshot containing the layer to compose
495 * @param previous The previous snapshot to compose the current layer with
496 */
Chris Craik14e51302013-12-30 15:32:54 -0800497 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700498
Romain Guyada830f2011-01-13 12:13:20 -0800499 /**
Romain Guyf219da52011-01-16 12:54:25 -0800500 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800501 */
Romain Guyf219da52011-01-16 12:54:25 -0800502 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800503
Romain Guy42f3a4b2011-01-19 13:42:26 -0800504 /**
505 * Returns the region of the current layer.
506 */
Romain Guy624234f2013-03-05 16:43:31 -0800507 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400508 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800509 }
510
Romain Guy42f3a4b2011-01-19 13:42:26 -0800511 /**
512 * Indicates whether rendering is currently targeted at a layer.
513 */
Romain Guy624234f2013-03-05 16:43:31 -0800514 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400515 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800516 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800517
Romain Guy77a81162011-06-14 16:45:55 -0700518 /**
519 * Renders the specified layer as a textured quad.
520 *
521 * @param layer The layer to render
522 * @param rect The bounds of the layer
523 */
524 void drawTextureLayer(Layer* layer, const Rect& rect);
525
Romain Guybe6f9dc2012-07-16 12:41:17 -0700526 /**
527 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700528 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
529 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700530 *
531 * @param paint The paint to extract values from
532 * @param alpha Where to store the resulting alpha
533 * @param mode Where to store the resulting xfermode
534 */
Chris Craikd218a922014-01-02 17:13:34 -0800535 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700536
537 /**
538 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
539 *
540 * @param layer The layer from which the alpha is extracted
541 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500542 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700543
544 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500545 * Safely retrieves the ColorFilter from the given Paint. If the paint is
546 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700547 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500548 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800549 return paint ? paint->getColorFilter() : nullptr;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700550 }
551
Romain Guy11cb6422012-09-21 00:39:43 -0700552 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400553 * Safely retrieves the Shader from the given Paint. If the paint is
554 * null then null is returned.
555 */
556 static inline const SkShader* getShader(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800557 return paint ? paint->getShader() : nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400558 }
559
560 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700561 * Set to true to suppress error checks at the end of a frame.
562 */
Romain Guy624234f2013-03-05 16:43:31 -0800563 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700564 return false;
565 }
566
Tom Hudson984162f2014-10-10 13:38:16 -0400567 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800568 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800569 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400570
Romain Guy85bf02f2010-06-22 13:11:24 -0700571private:
Chris Craik117bdbc2015-02-05 10:12:38 -0800572 void renderGlop(const Glop& glop);
573
Romain Guy5cbbce52010-06-27 22:59:20 -0700574 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800575 * Discards the content of the framebuffer if supported by the driver.
576 * This method should be called at the beginning of a frame to optimize
577 * rendering on some tiler architectures.
578 */
579 void discardFramebuffer(float left, float top, float right, float bottom);
580
581 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700582 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800583 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700584 * This method needs to be invoked every time getTargetFbo() is
585 * bound again.
586 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800587 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700588
589 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800590 * Tells the GPU what part of the screen is about to be redrawn.
591 * This method needs to be invoked every time getTargetFbo() is
592 * bound again.
593 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800594 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800595
596 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700597 * Tells the GPU that we are done drawing the frame or that we
598 * are switching to another render target.
599 */
600 void endTiling();
601
Romain Guy5cbbce52010-06-27 22:59:20 -0700602 /**
603 * Sets the clipping rectangle using glScissor. The clip is defined by
604 * the current snapshot's clipRect member.
605 */
Romain Guybb9524b2010-06-22 18:56:38 -0700606 void setScissorFromClip();
607
Romain Guy5cbbce52010-06-27 22:59:20 -0700608 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800609 * Sets the clipping region using the stencil buffer. The clip region
610 * is defined by the current snapshot's clipRegion member.
611 */
612 void setStencilFromClip();
613
614 /**
Chris Craik408eb122013-03-26 18:55:15 -0700615 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700616 */
617 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
618
619 /**
Chris Craik408eb122013-03-26 18:55:15 -0700620 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
621 */
622 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
623 bool fboLayer, int alpha);
624
625 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700626 * Creates a new layer stored in the specified snapshot.
627 *
628 * @param snapshot The snapshot associated with the new layer
629 * @param left The left coordinate of the layer
630 * @param top The top coordinate of the layer
631 * @param right The right coordinate of the layer
632 * @param bottom The bottom coordinate of the layer
633 * @param alpha The translucency of the layer
634 * @param mode The blending mode of the layer
635 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700636 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700637 *
638 * @return True if the layer was successfully created, false otherwise
639 */
Chet Haased48885a2012-08-28 17:43:28 -0700640 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700641 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700642
643 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700644 * Creates a new layer stored in the specified snapshot as an FBO.
645 *
646 * @param layer The layer to store as an FBO
647 * @param snapshot The snapshot associated with the new layer
648 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700649 */
Chris Craike63f7c622013-10-17 10:30:55 -0700650 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700651
652 /**
653 * Compose the specified layer as a region.
654 *
655 * @param layer The layer to compose
656 * @param rect The layer's bounds
657 */
658 void composeLayerRegion(Layer* layer, const Rect& rect);
659
660 /**
661 * Compose the specified layer as a simple rectangle.
662 *
663 * @param layer The layer to compose
664 * @param rect The layer's bounds
665 * @param swap If true, the source and destination are swapped
666 */
667 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
668
Romain Guy54be1cd2011-06-13 19:04:27 -0700669 /**
670 * Clears all the regions corresponding to the current list of layers.
671 * This method MUST be invoked before any drawing operation.
672 */
673 void clearLayerRegions();
674
675 /**
Romain Guyf219da52011-01-16 12:54:25 -0800676 * Mark the layer as dirty at the specified coordinates. The coordinates
677 * are transformed with the supplied matrix.
678 */
679 void dirtyLayer(const float left, const float top,
680 const float right, const float bottom, const mat4 transform);
681
682 /**
683 * Mark the layer as dirty at the specified coordinates.
684 */
685 void dirtyLayer(const float left, const float top,
686 const float right, const float bottom);
687
688 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700689 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800690 * are transformed by the current snapshot's transform matrix unless specified
691 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700692 *
693 * @param left The left coordinate of the rectangle
694 * @param top The top coordinate of the rectangle
695 * @param right The right coordinate of the rectangle
696 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500697 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700698 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700699 */
Romain Guy026c5e162010-06-28 17:12:22 -0700700 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500701 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700702
Romain Guy54be1cd2011-06-13 19:04:27 -0700703 /**
Romain Guy735738c2012-12-03 12:34:51 -0800704 * Draws a series of colored rectangles with the specified color. The specified
705 * coordinates are transformed by the current snapshot's transform matrix unless
706 * specified otherwise.
707 *
708 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
709 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500710 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800711 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800712 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800713 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800714 */
Tom Hudson107843d2014-09-08 11:26:26 -0400715 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500716 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800717
718 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700719 * Draws the shape represented by the specified path texture.
720 * This method invokes drawPathTexture() but takes into account
721 * the extra left/top offset and the texture offset to correctly
722 * position the final shape.
723 *
724 * @param left The left coordinate of the shape to render
725 * @param top The top coordinate of the shape to render
726 * @param texture The texture reprsenting the shape
727 * @param paint The paint to draw the shape with
728 */
Chris Craik30036092015-02-12 10:41:39 -0800729 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700730
731 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700732 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
733 * different compositing rules.
734 *
735 * @param texture The texture to draw with
Romain Guy54be1cd2011-06-13 19:04:27 -0700736 * @param paint The paint to render with
737 */
Chris Craik0519c8102015-02-11 13:17:06 -0800738 void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700739
Romain Guy54be1cd2011-06-13 19:04:27 -0700740 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800741 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
742 *
743 * @param vertexBuffer The VertexBuffer to be drawn
744 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700745 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800746 */
Tom Hudson107843d2014-09-08 11:26:26 -0400747 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700748 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800749
750 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700751 * Convenience for translating method
752 */
Tom Hudson107843d2014-09-08 11:26:26 -0400753 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700754 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400755 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700756 }
757
758 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700759 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700760 *
Chris Craik710f46d2012-09-17 17:25:49 -0700761 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700762 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700763 */
Tom Hudson107843d2014-09-08 11:26:26 -0400764 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700765
Romain Guy5cbbce52010-06-27 22:59:20 -0700766 /**
Chris Craik0519c8102015-02-11 13:17:06 -0800767 * Draws a textured rectangle with the specified texture.
Romain Guy5cbbce52010-06-27 22:59:20 -0700768 *
Romain Guy82ba8142010-07-09 13:25:56 -0700769 * @param texture The texture to use
770 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700771 */
Chris Craik0519c8102015-02-11 13:17:06 -0800772 void drawTextureRect(Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700773
774 /**
Romain Guy03750a02010-10-18 14:06:08 -0700775 * Draws a textured mesh with the specified texture. If the indices are omitted,
776 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
777 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700778 *
779 * @param left The left coordinate of the rectangle
780 * @param top The top coordinate of the rectangle
781 * @param right The right coordinate of the rectangle
782 * @param bottom The bottom coordinate of the rectangle
783 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500784 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700785 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700786 * @param vertices The vertices that define the mesh
787 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700788 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700789 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
790 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700791 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800792 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700793 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700794 */
795 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500796 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700797 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700798 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800799 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700800
Romain Guy3b748a42013-04-17 18:54:38 -0700801 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500802 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700803 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
804 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800805 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700806
Romain Guy886b2752013-01-04 12:26:18 -0800807 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500808 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800809 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800810 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
811 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800812
Romain Guyf7f93552010-07-08 19:17:03 -0700813 /**
Romain Guy448455f2013-07-22 13:57:50 -0700814 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
815 * If the number of vertices to draw exceeds the number of indices we have
816 * pre-allocated, this method will generate several glDrawElements() calls.
817 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800818 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700819
820 /**
Romain Guy0a417492010-08-16 20:26:20 -0700821 * Draws text underline and strike-through if needed.
822 *
823 * @param text The text to decor
824 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700825 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700826 * @param x The x coordinate where the text will be drawn
827 * @param y The y coordinate where the text will be drawn
828 * @param paint The paint to draw the text with
829 */
Chris Craikd218a922014-01-02 17:13:34 -0800830 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700831
Raph Levien416a8472012-07-19 22:48:17 -0700832 /**
833 * Draws shadow layer on text (with optional positions).
834 *
835 * @param paint The paint to draw the shadow with
836 * @param text The text to draw
837 * @param bytesCount The number of bytes in the text
838 * @param count The number of glyphs in the text
839 * @param positions The x, y positions of individual glyphs (or NULL)
840 * @param fontRenderer The font renderer object
841 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700842 * @param x The x coordinate where the shadow will be drawn
843 * @param y The y coordinate where the shadow will be drawn
844 */
Chris Craikd218a922014-01-02 17:13:34 -0800845 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500846 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700847 float x, float y);
848
Romain Guy54be1cd2011-06-13 19:04:27 -0700849 /**
850 * Draws a path texture. Path textures are alpha8 bitmaps that need special
851 * compositing to apply colors/filters/etc.
852 *
853 * @param texture The texture to render
854 * @param x The x coordinate where the texture will be drawn
855 * @param y The y coordinate where the texture will be drawn
856 * @param paint The paint to draw the texture with
857 */
Chris Craik30036092015-02-12 10:41:39 -0800858 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800859
Romain Guy1e45aae2010-08-13 19:39:53 -0700860 /**
Romain Guyac670c02010-07-27 17:39:27 -0700861 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700862 * back to default is achieved by calling:
863 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700864 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700865 *
866 * @param u1 The left coordinate of the texture
867 * @param v1 The bottom coordinate of the texture
868 * @param u2 The right coordinate of the texture
869 * @param v2 The top coordinate of the texture
870 */
871 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
872
Romain Guy8ba548f2010-06-30 19:21:21 -0700873 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800874 * Returns true if the specified paint will draw invisible text.
875 */
876 bool canSkipText(const SkPaint* paint) const;
877
878 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700879 * Enable or disable blending as necessary. This function sets the appropriate
880 * blend function based on the specified xfermode.
881 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700882 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
883 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700884
Romain Guyf607bdc2010-09-10 19:20:06 -0700885 /**
Romain Guy746b7402010-10-26 16:27:31 -0700886 * Invoked before any drawing operation. This sets required state.
887 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700888 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700889
Romain Guy70ca14e2010-12-13 18:24:33 -0800890 /**
891 * Various methods to setup OpenGL rendering.
892 */
893 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800894 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700895 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800896 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700897 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800898 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800899 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800900 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700901 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400902 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500903 void setupDrawColorFilter(const SkColorFilter* filter);
904 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
905 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800906 void setupDrawProgram();
907 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800908
909 /**
910 * Setup the current program matrices based upon the nature of the geometry.
911 *
912 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
913 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
914 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
915 * transformations are stored in the modelView matrix and uploaded to the shader.
916 *
Chris Craike84a2082014-12-22 14:28:49 -0800917 * @param offset Set to true if the the matrix should be fudged (translated) slightly to
918 * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800919 *
920 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
921 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
922 * or when simple translation has been extracted)
923 */
924 void setupDrawModelView(ModelViewMode mode, bool offset,
925 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400926 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800927 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400928
929 /**
930 * Setup uniforms for the current shader.
931 *
932 * @param shader SkShader on the current paint.
933 *
934 * @param ignoreTransform Set to true to ignore the transform in shader.
935 */
936 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500937 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800938 void setupDrawSimpleMesh();
939 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700940 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700941 void setupDrawTextureTransform();
942 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700943 void setupDrawTextGammaUniforms();
Chris Craike84a2082014-12-22 14:28:49 -0800944 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
Chris Craik564acf72014-01-02 16:46:18 -0800945 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
946 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700947 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700948 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700949
Romain Guy11cb6422012-09-21 00:39:43 -0700950 bool updateLayer(Layer* layer, bool inFrame);
951 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700952 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700953
Chris Craike63f7c622013-10-17 10:30:55 -0700954#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700955 /**
956 * Renders the specified region as a series of rectangles. This method
957 * is used for debugging only.
958 */
Chris Craike63f7c622013-10-17 10:30:55 -0700959 void drawRegionRectsDebug(const Region& region);
960#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800961
Romain Guy8ce00302013-01-15 18:51:42 -0800962 /**
963 * Renders the specified region as a series of rectangles. The region
964 * must be in screen-space coordinates.
965 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500966 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800967
968 /**
969 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
970 * is turned on.
971 */
972 void debugClip();
973
Romain Guy7c450aa2012-09-21 19:15:00 -0700974 void debugOverdraw(bool enable, bool clear);
975 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700976 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700977
Romain Guy746b7402010-10-26 16:27:31 -0700978 /**
979 * Should be invoked every time the glScissor is modified.
980 */
Tom Hudson984162f2014-10-10 13:38:16 -0400981 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700982
Romain Guy3b748a42013-04-17 18:54:38 -0700983 inline const UvMapper& getMapper(const Texture* texture) {
984 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
985 }
986
987 /**
988 * Returns a texture object for the specified bitmap. The texture can
989 * come from the texture cache or an atlas. If this method returns
990 * NULL, the texture could not be found and/or allocated.
991 */
Chris Craikd218a922014-01-02 17:13:34 -0800992 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700993
Tom Hudson107843d2014-09-08 11:26:26 -0400994 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400995 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
996 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400997
Chris Craik4063a0e2013-11-15 16:06:56 -0800998 /**
999 * Model-view matrix used to position/size objects
1000 *
1001 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
1002 * currentTransform().
1003 *
Chris Craike10e8272014-05-08 14:28:26 -07001004 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -08001005 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -07001006 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1007 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1008 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -08001009 *
1010 * Used as input to SkiaShader transformation.
1011 */
Chris Craike10e8272014-05-08 14:28:26 -07001012 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -07001013
Romain Guy2b7028e2012-09-19 17:25:38 -07001014 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001015 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001016 // Is the target render surface opaque
1017 bool mOpaque;
1018 // Is a frame currently being rendered
1019 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001020
Romain Guy026c5e162010-06-28 17:12:22 -07001021 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001022 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001023
Romain Guy3b748a42013-04-17 18:54:38 -07001024 // Default UV mapper
1025 const UvMapper mUvMapper;
1026
Chris Craikc3566d02013-02-04 16:16:33 -08001027 // shader, filters, and shadow
1028 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001029 SkPaint mFilteredPaint;
1030
Romain Guy8f3b8e32012-03-27 16:33:45 -07001031 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -08001032 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -07001033 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -07001034 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001035
Romain Guy70ca14e2010-12-13 18:24:33 -08001036 // The following fields are used to setup drawing
1037 // Used to describe the shaders to generate
1038 ProgramDescription mDescription;
1039 // Color description
1040 bool mColorSet;
Chris Craik0519c8102015-02-11 13:17:06 -08001041 FloatColor mColor;
Romain Guy70ca14e2010-12-13 18:24:33 -08001042 // Indicates that the shader should get a color
1043 bool mSetShaderColor;
1044 // Current texture unit
1045 GLuint mTextureUnit;
1046 // Track dirty regions, true by default
1047 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001048 // Indicate whether we are drawing an opaque frame
1049 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001050
Romain Guy87e2f7572012-09-24 11:37:12 -07001051 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1052 // Properties.h
1053 bool mScissorOptimizationDisabled;
1054
Romain Guy54c1a642012-09-27 17:55:46 -07001055 // No-ops start/endTiling when set
1056 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001057 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001058
Chris Craikdeeda3d2014-05-05 19:09:33 -07001059 bool mSkipOutlineClip;
1060
Tom Hudson107843d2014-09-08 11:26:26 -04001061 // True if anything has been drawn since the last call to
1062 // reportAndClearDirty()
1063 bool mDirty;
1064
Chris Craik058fc642014-07-23 18:19:28 -07001065 // Lighting + shadows
1066 Vector3 mLightCenter;
1067 float mLightRadius;
1068 uint8_t mAmbientShadowAlpha;
1069 uint8_t mSpotShadowAlpha;
1070
Chris Craik4ac36f82014-12-09 16:54:03 -08001071 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -08001072 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -08001073
Romain Guy96885eb2013-03-26 15:05:58 -07001074 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001075 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001076 friend class DrawBitmapOp;
1077 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001078
Romain Guybb9524b2010-06-22 18:56:38 -07001079}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001080
Romain Guy9d5316e2010-06-24 19:30:36 -07001081}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001082}; // namespace android
1083
Romain Guy5b3b3522010-10-27 18:57:51 -07001084#endif // ANDROID_HWUI_OPENGL_RENDERER_H