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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070029#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070030#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070031
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craik14e51302013-12-30 15:32:54 -080047#include "StatefulBaseRenderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070052
Romain Guye4d01122010-06-16 18:44:05 -070053namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070054namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070055
Chris Craikb4589422013-12-26 15:13:13 -080056class DeferredDisplayState;
57class DisplayList;
58class TextSetupFunctor;
59class VertexBuffer;
60class SkiaShader;
61
Chris Craikc3566d02013-02-04 16:16:33 -080062struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070063 DrawModifiers() {
64 reset();
65 }
66
67 void reset() {
68 memset(this, 0, sizeof(DrawModifiers));
69 }
70
Chris Craikc3566d02013-02-04 16:16:33 -080071 SkiaShader* mShader;
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073
74 // Drop shadow
75 bool mHasShadow;
76 float mShadowRadius;
77 float mShadowDx;
78 float mShadowDy;
79 int mShadowColor;
80
81 // Draw filters
82 bool mHasDrawFilter;
83 int mPaintFilterClearBits;
84 int mPaintFilterSetBits;
85};
86
Chris Craikff785832013-03-08 13:12:16 -080087enum StateDeferFlags {
88 kStateDeferFlag_Draw = 0x1,
89 kStateDeferFlag_Clip = 0x2
90};
91
Chris Craik28ce94a2013-05-31 11:38:03 -070092enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070093 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070094 kClipSide_Left = 0x1,
95 kClipSide_Top = 0x2,
96 kClipSide_Right = 0x4,
97 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070098 kClipSide_Full = 0xF,
99 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
ztenghui63d41ab2014-02-14 13:13:41 -0800120enum VertexBufferMode {
121 kVertexBufferMode_Standard = 0,
122 kVertexBufferMode_Shadow = 1
123};
124
Romain Guyf6a11b82010-06-23 17:47:49 -0700125///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700126// Renderer
127///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700128/**
Chris Craik14e51302013-12-30 15:32:54 -0800129 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700130 */
Chris Craik14e51302013-12-30 15:32:54 -0800131class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700132public:
Romain Guy79537452011-10-12 13:48:51 -0700133 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700134 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700135
Romain Guy87e2f7572012-09-24 11:37:12 -0700136 ANDROID_API void initProperties();
137
Romain Guyb051e892010-09-28 19:09:36 -0700138 virtual void setViewport(int width, int height);
Romain Guy7c25aab2012-10-18 15:05:02 -0700139 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700140 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700141 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700142 virtual void resume();
143
Romain Guy78dd96d2013-05-03 14:24:16 -0700144 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
145 mCountOverdraw = enabled;
146 }
147
148 ANDROID_API float getOverdraw() {
149 return mCountOverdraw ? mOverdraw : 0.0f;
150 }
151
Romain Guy8f3b8e32012-03-27 16:33:45 -0700152 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700153 ANDROID_API void detachFunctor(Functor* functor);
154 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700155 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700156
Romain Guy11cb6422012-09-21 00:39:43 -0700157 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700158 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700159 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700160 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700161
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500162 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
163 const SkPaint* paint, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700164
Chris Craikd90144d2013-03-19 15:03:48 -0700165 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500166 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700167
John Reck4f02bf42014-01-03 18:09:17 -0800168 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700169 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800170 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
171 const SkPaint* paint);
172 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
173 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
174 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
175 const SkPaint* paint);
176 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700177 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800178 float dstRight, float dstBottom, const SkPaint* paint);
179 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
180 const SkPaint* paint);
181 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
182 const float* vertices, const int* colors, const SkPaint* paint);
183 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
184 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
185 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
186 float left, float top, float right, float bottom, const SkPaint* paint);
187 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
188 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700189 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800190 virtual status_t drawRect(float left, float top, float right, float bottom,
191 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800193 float rx, float ry, const SkPaint* paint);
194 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
195 virtual status_t drawOval(float left, float top, float right, float bottom,
196 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700197 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800198 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
199 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
200 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
201 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
202 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
203 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700204 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800205 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700206 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800207 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800208 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800209 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700210
Chris Craikf57776b2013-10-25 18:30:17 -0700211 status_t drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -0800212 const SkPath* casterOutline);
Chris Craikf57776b2013-10-25 18:30:17 -0700213
Romain Guy4aa90572010-09-26 18:40:37 -0700214 virtual void resetShader();
215 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700216
Romain Guy4aa90572010-09-26 18:40:37 -0700217 virtual void resetShadow();
218 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700219
Romain Guy5ff9df62012-01-23 17:09:05 -0800220 virtual void resetPaintFilter();
221 virtual void setupPaintFilter(int clearBits, int setBits);
222
Chris Craik16ecda52013-03-29 10:59:59 -0700223 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
224 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
225
Chris Craikd218a922014-01-02 17:13:34 -0800226 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800227
Chris Craik5e49b302013-07-30 19:05:20 -0700228 /**
229 * Store the current display state (most importantly, the current clip and transform), and
230 * additionally map the state's bounds from local to window coordinates.
231 *
232 * Returns true if quick-rejected
233 */
Chris Craikff785832013-03-08 13:12:16 -0800234 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800235 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700236 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800237
Chris Craikd90144d2013-03-19 15:03:48 -0700238 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
239 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
240
Romain Guy672433d2013-01-04 19:05:13 -0800241 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800242 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800243 }
244
Romain Guy0f6675332013-03-01 14:31:04 -0800245 Caches& getCaches() {
246 return mCaches;
247 }
248
Chris Craikff785832013-03-08 13:12:16 -0800249 // simple rect clip
250 bool isCurrentClipSimple() {
251 return mSnapshot->clipRegion->isEmpty();
252 }
253
Chris Craikd6b65f62014-01-01 14:45:21 -0800254 int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
255 int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700256
Romain Guy17112ad2012-08-07 11:24:39 -0700257 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700258 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700259 * with other alpha values when drawing primitives.
260 */
Chris Craika08f95c2013-03-15 17:24:33 -0700261 void scaleAlpha(float alpha) {
262 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700263 }
264
265 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800266 * Inserts a named event marker in the stream of GL commands.
267 */
268 void eventMark(const char* name) const;
269
270 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700271 * Inserts a named group marker in the stream of GL commands. This marker
272 * can be used by tools to group commands into logical groups. A call to
273 * this method must always be followed later on by a call to endMark().
274 */
Romain Guy13631f32012-01-30 17:41:55 -0800275 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700276
277 /**
278 * Closes the last group marker opened by startMark().
279 */
Romain Guy13631f32012-01-30 17:41:55 -0800280 void endMark() const;
281
Chet Haased15ebf22012-09-05 11:40:29 -0700282 /**
283 * Gets the alpha and xfermode out of a paint object. If the paint is null
284 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700285 * not multiply the paint's alpha by the current snapshot's alpha, and does
286 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700287 *
288 * @param paint The paint to extract values from
289 * @param alpha Where to store the resulting alpha
290 * @param mode Where to store the resulting xfermode
291 */
Chris Craikd218a922014-01-02 17:13:34 -0800292 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800293 *mode = getXfermodeDirect(paint);
294 *alpha = getAlphaDirect(paint);
295 }
Chet Haased15ebf22012-09-05 11:40:29 -0700296
Chris Craikd218a922014-01-02 17:13:34 -0800297 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800298 if (!paint) return SkXfermode::kSrcOver_Mode;
299 return getXfermode(paint->getXfermode());
300 }
301
Chris Craikc1c5f082013-09-11 16:23:37 -0700302 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800303 if (!paint) return 255;
304 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700305 }
306
Romain Guy624234f2013-03-05 16:43:31 -0800307 /**
308 * Return the best transform to use to rasterize text given a full
309 * transform matrix.
310 */
311 mat4 findBestFontTransform(const mat4& transform) const;
312
Chris Craik527a3aa2013-03-04 10:19:31 -0800313#if DEBUG_MERGE_BEHAVIOR
314 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
315 mCaches.setScissorEnabled(false);
316
317 // should only be called outside of other draw ops, so stencil can only be in test state
318 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
319 mCaches.stencil.disable();
320
321 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
322
323 if (stencilWasEnabled) mCaches.stencil.enableTest();
324 }
325#endif
326
Romain Guye2d345e2010-09-24 18:39:22 -0700327protected:
328 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700329 * Computes the projection matrix, initialize the first snapshot
330 * and stores the dimensions of the render target.
331 */
332 void initViewport(int width, int height);
333
334 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700335 * Perform the setup specific to a frame. This method does not
336 * issue any OpenGL commands.
337 */
338 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
339
340 /**
341 * Indicates the start of rendering. This method will setup the
342 * initial OpenGL state (viewport, clearing the buffer, etc.)
343 */
344 status_t startFrame();
345
346 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700347 * Clears the underlying surface if needed.
348 */
349 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
350
351 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700352 * Call this method after updating a layer during a drawing pass.
353 */
354 void resumeAfterLayer();
355
356 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800357 * This method is called whenever a stencil buffer is required. Subclasses
358 * should override this method and call attachStencilBufferToLayer() on the
359 * appropriate layer(s).
360 */
361 virtual void ensureStencilBuffer();
362
363 /**
364 * Obtains a stencil render buffer (allocating it if necessary) and
365 * attaches it to the specified layer.
366 */
367 void attachStencilBufferToLayer(Layer* layer);
368
Chris Craikf0a59072013-11-19 18:00:46 -0800369 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800370 const SkPaint* paint = NULL);
371 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800372 return quickRejectSetupScissor(bounds.left, bounds.top,
373 bounds.right, bounds.bottom, paint);
374 }
375
Romain Guy8ce00302013-01-15 18:51:42 -0800376 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700377 * Compose the layer defined in the current snapshot with the layer
378 * defined by the previous snapshot.
379 *
380 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
381 *
382 * @param curent The current snapshot containing the layer to compose
383 * @param previous The previous snapshot to compose the current layer with
384 */
Chris Craik14e51302013-12-30 15:32:54 -0800385 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700386
Romain Guyada830f2011-01-13 12:13:20 -0800387 /**
Romain Guyf219da52011-01-16 12:54:25 -0800388 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800389 */
Romain Guyf219da52011-01-16 12:54:25 -0800390 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800391
Romain Guy42f3a4b2011-01-19 13:42:26 -0800392 /**
393 * Returns the region of the current layer.
394 */
Romain Guy624234f2013-03-05 16:43:31 -0800395 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800396 return mSnapshot->region;
397 }
398
Romain Guy42f3a4b2011-01-19 13:42:26 -0800399 /**
400 * Indicates whether rendering is currently targeted at a layer.
401 */
Romain Guy624234f2013-03-05 16:43:31 -0800402 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800403 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
404 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800405
Romain Guy42f3a4b2011-01-19 13:42:26 -0800406 /**
407 * Returns the name of the FBO this renderer is rendering into.
408 */
Chris Craik14e51302013-12-30 15:32:54 -0800409 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800410 return 0;
411 }
412
Romain Guy77a81162011-06-14 16:45:55 -0700413 /**
414 * Renders the specified layer as a textured quad.
415 *
416 * @param layer The layer to render
417 * @param rect The bounds of the layer
418 */
419 void drawTextureLayer(Layer* layer, const Rect& rect);
420
Romain Guybe6f9dc2012-07-16 12:41:17 -0700421 /**
422 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700423 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
424 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700425 *
426 * @param paint The paint to extract values from
427 * @param alpha Where to store the resulting alpha
428 * @param mode Where to store the resulting xfermode
429 */
Chris Craikd218a922014-01-02 17:13:34 -0800430 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700431
432 /**
433 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
434 *
435 * @param layer The layer from which the alpha is extracted
436 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500437 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700438
439 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500440 * Safely retrieves the ColorFilter from the given Paint. If the paint is
441 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700442 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500443 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
444 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700445 }
446
Romain Guy11cb6422012-09-21 00:39:43 -0700447 /**
448 * Set to true to suppress error checks at the end of a frame.
449 */
Romain Guy624234f2013-03-05 16:43:31 -0800450 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700451 return false;
452 }
453
Romain Guy85bf02f2010-06-22 13:11:24 -0700454private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700455 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800456 * Discards the content of the framebuffer if supported by the driver.
457 * This method should be called at the beginning of a frame to optimize
458 * rendering on some tiler architectures.
459 */
460 void discardFramebuffer(float left, float top, float right, float bottom);
461
462 /**
Romain Guyddf74372012-05-22 14:07:07 -0700463 * Ensures the state of the renderer is the same as the state of
464 * the GL context.
465 */
466 void syncState();
467
468 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700469 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800470 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700471 * This method needs to be invoked every time getTargetFbo() is
472 * bound again.
473 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800474 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700475
476 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800477 * Tells the GPU what part of the screen is about to be redrawn.
478 * This method needs to be invoked every time getTargetFbo() is
479 * bound again.
480 */
481 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
482
483 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700484 * Tells the GPU that we are done drawing the frame or that we
485 * are switching to another render target.
486 */
487 void endTiling();
488
Chris Craik14e51302013-12-30 15:32:54 -0800489 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700490
Romain Guy5cbbce52010-06-27 22:59:20 -0700491 /**
492 * Sets the clipping rectangle using glScissor. The clip is defined by
493 * the current snapshot's clipRect member.
494 */
Romain Guybb9524b2010-06-22 18:56:38 -0700495 void setScissorFromClip();
496
Romain Guy5cbbce52010-06-27 22:59:20 -0700497 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800498 * Sets the clipping region using the stencil buffer. The clip region
499 * is defined by the current snapshot's clipRegion member.
500 */
501 void setStencilFromClip();
502
503 /**
Chris Craik408eb122013-03-26 18:55:15 -0700504 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700505 */
506 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
507
508 /**
Chris Craik408eb122013-03-26 18:55:15 -0700509 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
510 */
511 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
512 bool fboLayer, int alpha);
513
514 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700515 * Creates a new layer stored in the specified snapshot.
516 *
517 * @param snapshot The snapshot associated with the new layer
518 * @param left The left coordinate of the layer
519 * @param top The top coordinate of the layer
520 * @param right The right coordinate of the layer
521 * @param bottom The bottom coordinate of the layer
522 * @param alpha The translucency of the layer
523 * @param mode The blending mode of the layer
524 * @param flags The layer save flags
525 *
526 * @return True if the layer was successfully created, false otherwise
527 */
Chet Haased48885a2012-08-28 17:43:28 -0700528 bool createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500529 const SkPaint* paint, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700530
531 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700532 * Creates a new layer stored in the specified snapshot as an FBO.
533 *
534 * @param layer The layer to store as an FBO
535 * @param snapshot The snapshot associated with the new layer
536 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700537 */
Chris Craike63f7c622013-10-17 10:30:55 -0700538 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700539
540 /**
541 * Compose the specified layer as a region.
542 *
543 * @param layer The layer to compose
544 * @param rect The layer's bounds
545 */
546 void composeLayerRegion(Layer* layer, const Rect& rect);
547
548 /**
549 * Compose the specified layer as a simple rectangle.
550 *
551 * @param layer The layer to compose
552 * @param rect The layer's bounds
553 * @param swap If true, the source and destination are swapped
554 */
555 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
556
Romain Guy54be1cd2011-06-13 19:04:27 -0700557 /**
558 * Clears all the regions corresponding to the current list of layers.
559 * This method MUST be invoked before any drawing operation.
560 */
561 void clearLayerRegions();
562
563 /**
Romain Guyf219da52011-01-16 12:54:25 -0800564 * Mark the layer as dirty at the specified coordinates. The coordinates
565 * are transformed with the supplied matrix.
566 */
567 void dirtyLayer(const float left, const float top,
568 const float right, const float bottom, const mat4 transform);
569
570 /**
571 * Mark the layer as dirty at the specified coordinates.
572 */
573 void dirtyLayer(const float left, const float top,
574 const float right, const float bottom);
575
576 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700577 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800578 * are transformed by the current snapshot's transform matrix unless specified
579 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700580 *
581 * @param left The left coordinate of the rectangle
582 * @param top The top coordinate of the rectangle
583 * @param right The right coordinate of the rectangle
584 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500585 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700586 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700587 */
Romain Guy026c5e162010-06-28 17:12:22 -0700588 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500589 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700590
Romain Guy54be1cd2011-06-13 19:04:27 -0700591 /**
Romain Guy735738c2012-12-03 12:34:51 -0800592 * Draws a series of colored rectangles with the specified color. The specified
593 * coordinates are transformed by the current snapshot's transform matrix unless
594 * specified otherwise.
595 *
596 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
597 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500598 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800599 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800600 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800601 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800602 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500603 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
604 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800605
606 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700607 * Draws the shape represented by the specified path texture.
608 * This method invokes drawPathTexture() but takes into account
609 * the extra left/top offset and the texture offset to correctly
610 * position the final shape.
611 *
612 * @param left The left coordinate of the shape to render
613 * @param top The top coordinate of the shape to render
614 * @param texture The texture reprsenting the shape
615 * @param paint The paint to draw the shape with
616 */
Chris Craikd218a922014-01-02 17:13:34 -0800617 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700618
619 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700620 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
621 * different compositing rules.
622 *
623 * @param texture The texture to draw with
624 * @param left The x coordinate of the bitmap
625 * @param top The y coordinate of the bitmap
626 * @param paint The paint to render with
627 */
Chris Craikd218a922014-01-02 17:13:34 -0800628 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700629
Romain Guy54be1cd2011-06-13 19:04:27 -0700630 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800631 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
632 *
633 * @param vertexBuffer The VertexBuffer to be drawn
634 * @param paint The paint to render with
635 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
636 */
ztenghui63d41ab2014-02-14 13:13:41 -0800637 status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
638 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800639
640 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700641 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700642 *
Chris Craik710f46d2012-09-17 17:25:49 -0700643 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700644 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700645 */
Chris Craikd218a922014-01-02 17:13:34 -0800646 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700647
Romain Guy5cbbce52010-06-27 22:59:20 -0700648 /**
649 * Draws a textured rectangle with the specified texture. The specified coordinates
650 * are transformed by the current snapshot's transform matrix.
651 *
652 * @param left The left coordinate of the rectangle
653 * @param top The top coordinate of the rectangle
654 * @param right The right coordinate of the rectangle
655 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700656 * @param texture The texture to use
657 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700658 */
Romain Guya9794742010-07-13 11:37:54 -0700659 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800660 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700661
662 /**
Romain Guy03750a02010-10-18 14:06:08 -0700663 * Draws a textured mesh with the specified texture. If the indices are omitted,
664 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
665 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700666 *
667 * @param left The left coordinate of the rectangle
668 * @param top The top coordinate of the rectangle
669 * @param right The right coordinate of the rectangle
670 * @param bottom The bottom coordinate of the rectangle
671 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500672 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700673 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700674 * @param vertices The vertices that define the mesh
675 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700676 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700677 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
678 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700679 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800680 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700681 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700682 */
683 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500684 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700685 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700686 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800687 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700688
Romain Guy3b748a42013-04-17 18:54:38 -0700689 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500690 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700691 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
692 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800693 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700694
Romain Guy886b2752013-01-04 12:26:18 -0800695 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500696 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800697 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800698 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
699 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800700
Romain Guyf7f93552010-07-08 19:17:03 -0700701 /**
Romain Guy448455f2013-07-22 13:57:50 -0700702 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
703 * If the number of vertices to draw exceeds the number of indices we have
704 * pre-allocated, this method will generate several glDrawElements() calls.
705 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800706 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700707
708 /**
Romain Guy0a417492010-08-16 20:26:20 -0700709 * Draws text underline and strike-through if needed.
710 *
711 * @param text The text to decor
712 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700713 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700714 * @param x The x coordinate where the text will be drawn
715 * @param y The y coordinate where the text will be drawn
716 * @param paint The paint to draw the text with
717 */
Chris Craikd218a922014-01-02 17:13:34 -0800718 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700719
Raph Levien416a8472012-07-19 22:48:17 -0700720 /**
721 * Draws shadow layer on text (with optional positions).
722 *
723 * @param paint The paint to draw the shadow with
724 * @param text The text to draw
725 * @param bytesCount The number of bytes in the text
726 * @param count The number of glyphs in the text
727 * @param positions The x, y positions of individual glyphs (or NULL)
728 * @param fontRenderer The font renderer object
729 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700730 * @param x The x coordinate where the shadow will be drawn
731 * @param y The y coordinate where the shadow will be drawn
732 */
Chris Craikd218a922014-01-02 17:13:34 -0800733 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500734 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700735 float x, float y);
736
Romain Guy54be1cd2011-06-13 19:04:27 -0700737 /**
738 * Draws a path texture. Path textures are alpha8 bitmaps that need special
739 * compositing to apply colors/filters/etc.
740 *
741 * @param texture The texture to render
742 * @param x The x coordinate where the texture will be drawn
743 * @param y The y coordinate where the texture will be drawn
744 * @param paint The paint to draw the texture with
745 */
Chris Craikd218a922014-01-02 17:13:34 -0800746 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800747
Romain Guy1e45aae2010-08-13 19:39:53 -0700748 /**
Romain Guyac670c02010-07-27 17:39:27 -0700749 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700750 * back to default is achieved by calling:
751 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700752 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700753 *
754 * @param u1 The left coordinate of the texture
755 * @param v1 The bottom coordinate of the texture
756 * @param u2 The right coordinate of the texture
757 * @param v2 The top coordinate of the texture
758 */
759 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
760
Romain Guy8ba548f2010-06-30 19:21:21 -0700761 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800762 * Returns true if the specified paint will draw invisible text.
763 */
764 bool canSkipText(const SkPaint* paint) const;
765
766 /**
Romain Guy746b7402010-10-26 16:27:31 -0700767 * Binds the specified texture. The texture unit must have been selected
768 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700769 */
Romain Guy746b7402010-10-26 16:27:31 -0700770 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700771 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700772 }
773
774 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700775 * Binds the specified EGLImage texture. The texture unit must have been selected
776 * prior to calling this method.
777 */
778 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700779 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700780 }
781
782 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700783 * Enable or disable blending as necessary. This function sets the appropriate
784 * blend function based on the specified xfermode.
785 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700786 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
787 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700788
Romain Guyf607bdc2010-09-10 19:20:06 -0700789 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700790 * Use the specified program with the current GL context. If the program is already
791 * in use, it will not be bound again. If it is not in use, the current program is
792 * marked unused and the specified program becomes used and becomes the new
793 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700794 *
Romain Guyd27977d2010-07-14 19:18:51 -0700795 * @param program The program to use
796 *
797 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700798 */
Romain Guy889f8d12010-07-29 14:37:42 -0700799 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700800
Romain Guy746b7402010-10-26 16:27:31 -0700801 /**
802 * Invoked before any drawing operation. This sets required state.
803 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700804 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700805
Romain Guy70ca14e2010-12-13 18:24:33 -0800806 /**
807 * Various methods to setup OpenGL rendering.
808 */
809 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800810 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700811 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800812 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700813 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800814 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800815 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800816 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700817 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800818 void setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500819 void setupDrawColorFilter(const SkColorFilter* filter);
820 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
821 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800822 void setupDrawProgram();
823 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800824
825 /**
826 * Setup the current program matrices based upon the nature of the geometry.
827 *
828 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
829 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
830 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
831 * transformations are stored in the modelView matrix and uploaded to the shader.
832 *
833 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800834 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800835 *
836 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
837 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
838 * or when simple translation has been extracted)
839 */
840 void setupDrawModelView(ModelViewMode mode, bool offset,
841 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800842 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800843 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800844 void setupDrawShaderUniforms(bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500845 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800846 void setupDrawSimpleMesh();
847 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700849 void setupDrawTextureTransform();
850 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700851 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800852 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
853 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
854 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700855 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700856 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700857
Romain Guy11cb6422012-09-21 00:39:43 -0700858 bool updateLayer(Layer* layer, bool inFrame);
859 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700860 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700861
Chris Craike63f7c622013-10-17 10:30:55 -0700862#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700863 /**
864 * Renders the specified region as a series of rectangles. This method
865 * is used for debugging only.
866 */
Chris Craike63f7c622013-10-17 10:30:55 -0700867 void drawRegionRectsDebug(const Region& region);
868#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800869
Romain Guy8ce00302013-01-15 18:51:42 -0800870 /**
871 * Renders the specified region as a series of rectangles. The region
872 * must be in screen-space coordinates.
873 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500874 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800875
876 /**
877 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
878 * is turned on.
879 */
880 void debugClip();
881
Romain Guy7c450aa2012-09-21 19:15:00 -0700882 void debugOverdraw(bool enable, bool clear);
883 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700884 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700885
Romain Guy746b7402010-10-26 16:27:31 -0700886 /**
887 * Should be invoked every time the glScissor is modified.
888 */
889 inline void dirtyClip() {
890 mDirtyClip = true;
891 }
892
Romain Guy3b748a42013-04-17 18:54:38 -0700893 inline const UvMapper& getMapper(const Texture* texture) {
894 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
895 }
896
897 /**
898 * Returns a texture object for the specified bitmap. The texture can
899 * come from the texture cache or an atlas. If this method returns
900 * NULL, the texture could not be found and/or allocated.
901 */
Chris Craikd218a922014-01-02 17:13:34 -0800902 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700903
Chris Craikf57776b2013-10-25 18:30:17 -0700904 // Matrix used for view/projection in shaders
905 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700906
Chris Craik4063a0e2013-11-15 16:06:56 -0800907 /**
908 * Model-view matrix used to position/size objects
909 *
910 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
911 * currentTransform().
912 *
913 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
914 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
915 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
916 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
917 * bitmap.
918 *
919 * Used as input to SkiaShader transformation.
920 */
Romain Guyc7d53492010-06-25 13:41:57 -0700921 mat4 mModelView;
922
Romain Guy2b7028e2012-09-19 17:25:38 -0700923 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700924 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700925 // Is the target render surface opaque
926 bool mOpaque;
927 // Is a frame currently being rendered
928 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700929
Romain Guy026c5e162010-06-28 17:12:22 -0700930 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700931 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700932
Romain Guy3b748a42013-04-17 18:54:38 -0700933 // Default UV mapper
934 const UvMapper mUvMapper;
935
Chris Craikc3566d02013-02-04 16:16:33 -0800936 // shader, filters, and shadow
937 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800938 SkPaint mFilteredPaint;
939
Romain Guy82ba8142010-07-09 13:25:56 -0700940 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700941 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800942 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700943
Romain Guy8f3b8e32012-03-27 16:33:45 -0700944 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700945 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700946 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700947 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700948 // List of layers to update at the beginning of a frame
949 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700950
Romain Guy70ca14e2010-12-13 18:24:33 -0800951 // The following fields are used to setup drawing
952 // Used to describe the shaders to generate
953 ProgramDescription mDescription;
954 // Color description
955 bool mColorSet;
956 float mColorA, mColorR, mColorG, mColorB;
957 // Indicates that the shader should get a color
958 bool mSetShaderColor;
959 // Current texture unit
960 GLuint mTextureUnit;
961 // Track dirty regions, true by default
962 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700963 // Indicate whether we are drawing an opaque frame
964 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800965
Romain Guy87e2f7572012-09-24 11:37:12 -0700966 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
967 // Properties.h
968 bool mScissorOptimizationDisabled;
969
Romain Guy54c1a642012-09-27 17:55:46 -0700970 // No-ops start/endTiling when set
971 bool mSuppressTiling;
972
Romain Guy78dd96d2013-05-03 14:24:16 -0700973 // If true, this renderer will setup drawing to emulate
974 // an increment stencil buffer in the color buffer
975 bool mCountOverdraw;
976 float mOverdraw;
977
Romain Guyb051e892010-09-28 19:09:36 -0700978 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -0700979 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -0700980 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700981 friend class DrawBitmapOp;
982 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700983
Romain Guybb9524b2010-06-22 18:56:38 -0700984}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700985
Romain Guy9d5316e2010-06-24 19:30:36 -0700986}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700987}; // namespace android
988
Romain Guy5b3b3522010-10-27 18:57:51 -0700989#endif // ANDROID_HWUI_OPENGL_RENDERER_H