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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Tom Hudson984162f2014-10-10 13:38:16 -040041#include "CanvasState.h"
Romain Guyc15008e2010-11-10 11:59:15 -080042#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070043#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070044#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070045#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046#include "Rect.h"
Tom Hudson984162f2014-10-10 13:38:16 -040047#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Tom Hudson8dfaa492014-12-09 15:03:44 -050052#include "utils/PaintUtils.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Chris Craik51d6a3d2014-12-22 17:16:56 -080066 DrawModifiers()
67 : mOverrideLayerAlpha(0.0f) {}
Romain Guy9b5a1a22013-08-09 14:06:29 -070068
69 void reset() {
Chris Craik51d6a3d2014-12-22 17:16:56 -080070 mOverrideLayerAlpha = 0.0f;
Romain Guy9b5a1a22013-08-09 14:06:29 -070071 }
72
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074};
75
Chris Craikff785832013-03-08 13:12:16 -080076enum StateDeferFlags {
77 kStateDeferFlag_Draw = 0x1,
78 kStateDeferFlag_Clip = 0x2
79};
80
Chris Craik28ce94a2013-05-31 11:38:03 -070081enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070082 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070083 kClipSide_Left = 0x1,
84 kClipSide_Top = 0x2,
85 kClipSide_Right = 0x4,
86 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070087 kClipSide_Full = 0xF,
88 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070089};
90
Chris Craikbf759452014-08-11 16:00:44 -070091enum VertexBufferDisplayFlags {
92 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070093 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070094};
95
Chris Craik4063a0e2013-11-15 16:06:56 -080096/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101 /**
102 * Used when the model view should simply translate geometry passed to the shader. The resulting
103 * matrix will be a simple translation.
104 */
105 kModelViewMode_Translate = 0,
106
107 /**
108 * Used when the model view should translate and scale geometry. The resulting matrix will be a
109 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110 */
111 kModelViewMode_TranslateAndScale = 1,
112};
113
Romain Guyf6a11b82010-06-23 17:47:49 -0700114///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700115// Renderer
116///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700117/**
Chris Craik14e51302013-12-30 15:32:54 -0800118 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 */
Tom Hudson984162f2014-10-10 13:38:16 -0400120class OpenGLRenderer : public Renderer, public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700121public:
John Reck3b202512014-06-23 13:13:08 -0700122 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700124
John Reck3b202512014-06-23 13:13:08 -0700125 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700126 void initLight(const Vector3& lightCenter, float lightRadius,
127 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700128
Chris Craike84a2082014-12-22 14:28:49 -0800129 virtual void prepareDirty(float left, float top, float right, float bottom,
130 bool opaque) override;
131 virtual void prepare(bool opaque) override {
Tom Hudson984162f2014-10-10 13:38:16 -0400132 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
133 }
Chris Craike84a2082014-12-22 14:28:49 -0800134 virtual bool finish() override;
Romain Guyc89b14b2012-08-08 14:53:48 -0700135
Chris Craike84a2082014-12-22 14:28:49 -0800136 virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700137
John Reck3b202512014-06-23 13:13:08 -0700138 void pushLayerUpdate(Layer* layer);
139 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700140 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700141 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700142
John Reck3b202512014-06-23 13:13:08 -0700143 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800144 const SkPaint* paint, int flags) override {
145 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700146 }
147
148 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
149 // created, which will in turn clip to that mask when drawn back/restored.
150 int saveLayer(float left, float top, float right, float bottom,
151 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700152
Chris Craikd90144d2013-03-19 15:03:48 -0700153 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500154 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700155
Chris Craike84a2082014-12-22 14:28:49 -0800156 virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
157 int32_t replayFlags = 1) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400158 virtual void drawLayer(Layer* layer, float x, float y);
Chris Craike84a2082014-12-22 14:28:49 -0800159 virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400160 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800161 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400162 virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700163 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craike84a2082014-12-22 14:28:49 -0800164 float dstRight, float dstBottom, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400165 virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craike84a2082014-12-22 14:28:49 -0800166 const float* vertices, const int* colors, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400167 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800168 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400169 virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craike84a2082014-12-22 14:28:49 -0800170 float left, float top, float right, float bottom, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400171 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800172 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craike84a2082014-12-22 14:28:49 -0800173 virtual void drawColor(int color, SkXfermode::Mode mode) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400174 virtual void drawRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800175 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400176 virtual void drawRoundRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800177 float rx, float ry, const SkPaint* paint) override;
178 virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400179 virtual void drawOval(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800180 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400181 virtual void drawArc(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800182 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
183 virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
184 virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
185 virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400186 virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
Chris Craike84a2082014-12-22 14:28:49 -0800187 float hOffset, float vOffset, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400188 virtual void drawPosText(const char* text, int bytesCount, int count,
Chris Craike84a2082014-12-22 14:28:49 -0800189 const float* positions, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400190 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800191 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craike84a2082014-12-22 14:28:49 -0800192 DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
193 virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700194
Tom Hudson107843d2014-09-08 11:26:26 -0400195 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800196 const VertexBuffer* ambientShadowVertexBuffer,
197 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700198
Chris Craike84a2082014-12-22 14:28:49 -0800199 virtual void setDrawFilter(SkDrawFilter* filter) override;
Romain Guy5ff9df62012-01-23 17:09:05 -0800200
Chris Craik16ecda52013-03-29 10:59:59 -0700201 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
202 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
203
Chris Craik5e49b302013-07-30 19:05:20 -0700204 /**
205 * Store the current display state (most importantly, the current clip and transform), and
206 * additionally map the state's bounds from local to window coordinates.
207 *
208 * Returns true if quick-rejected
209 */
Chris Craikff785832013-03-08 13:12:16 -0800210 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800211 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700212 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800213
Chris Craikd90144d2013-03-19 15:03:48 -0700214 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
215 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
216
John Reck3b202512014-06-23 13:13:08 -0700217 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800218 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800219 }
220
Romain Guy0f6675332013-03-01 14:31:04 -0800221 Caches& getCaches() {
222 return mCaches;
223 }
224
Chris Craik65fe5ee2015-01-26 18:06:29 -0800225 RenderState& renderState() {
226 return mRenderState;
227 }
228
Tom Hudson984162f2014-10-10 13:38:16 -0400229 int getViewportWidth() { return mState.getViewportWidth(); }
230 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700231
Romain Guy17112ad2012-08-07 11:24:39 -0700232 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700233 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700234 * with other alpha values when drawing primitives.
235 */
Tom Hudson984162f2014-10-10 13:38:16 -0400236 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700237
238 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800239 * Inserts a named event marker in the stream of GL commands.
240 */
241 void eventMark(const char* name) const;
242
243 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700244 * Inserts a formatted event marker in the stream of GL commands.
245 */
246 void eventMarkDEBUG(const char *fmt, ...) const;
247
248 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700249 * Inserts a named group marker in the stream of GL commands. This marker
250 * can be used by tools to group commands into logical groups. A call to
251 * this method must always be followed later on by a call to endMark().
252 */
Romain Guy13631f32012-01-30 17:41:55 -0800253 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700254
255 /**
256 * Closes the last group marker opened by startMark().
257 */
Romain Guy13631f32012-01-30 17:41:55 -0800258 void endMark() const;
259
Chet Haased15ebf22012-09-05 11:40:29 -0700260 /**
261 * Gets the alpha and xfermode out of a paint object. If the paint is null
262 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700263 * not multiply the paint's alpha by the current snapshot's alpha, and does
264 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700265 *
266 * @param paint The paint to extract values from
267 * @param alpha Where to store the resulting alpha
268 * @param mode Where to store the resulting xfermode
269 */
Chris Craike84a2082014-12-22 14:28:49 -0800270 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
271 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800272 *mode = getXfermodeDirect(paint);
273 *alpha = getAlphaDirect(paint);
274 }
Chet Haased15ebf22012-09-05 11:40:29 -0700275
Chris Craikd218a922014-01-02 17:13:34 -0800276 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800277 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500278 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 }
280
Chris Craikc1c5f082013-09-11 16:23:37 -0700281 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800282 if (!paint) return 255;
283 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700284 }
285
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400286 struct TextShadow {
287 SkScalar radius;
288 float dx;
289 float dy;
290 SkColor color;
291 };
292
293 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
294 SkDrawLooper::BlurShadowRec blur;
295 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
296 if (textShadow) {
297 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
298 textShadow->dx = blur.fOffset.fX;
299 textShadow->dy = blur.fOffset.fY;
300 textShadow->color = blur.fColor;
301 }
302 return true;
303 }
304 return false;
305 }
306
307 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800308 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400309 }
310
Romain Guy624234f2013-03-05 16:43:31 -0800311 /**
Chris Craik59744b72014-07-01 17:56:52 -0700312 * Build the best transform to use to rasterize text given a full
313 * transform matrix, and whether filteration is needed.
314 *
315 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800316 */
Chris Craik59744b72014-07-01 17:56:52 -0700317 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800318
Chris Craik527a3aa2013-03-04 10:19:31 -0800319#if DEBUG_MERGE_BEHAVIOR
320 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
321 mCaches.setScissorEnabled(false);
322
323 // should only be called outside of other draw ops, so stencil can only be in test state
324 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
325 mCaches.stencil.disable();
326
327 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
328
329 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400330 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800331 }
332#endif
333
Tom Hudson984162f2014-10-10 13:38:16 -0400334 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700335 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700336 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
337 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700338
Tom Hudson984162f2014-10-10 13:38:16 -0400339 ///////////////////////////////////////////////////////////////////
340 /// State manipulation
341
Chris Craike84a2082014-12-22 14:28:49 -0800342 virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
Tom Hudson984162f2014-10-10 13:38:16 -0400343
Chris Craike84a2082014-12-22 14:28:49 -0800344 virtual int getSaveCount() const override;
345 virtual int save(int flags) override;
346 virtual void restore() override;
347 virtual void restoreToCount(int saveCount) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400348
Chris Craike84a2082014-12-22 14:28:49 -0800349 virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
350 virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
351 virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400352
Chris Craike84a2082014-12-22 14:28:49 -0800353 virtual void translate(float dx, float dy, float dz = 0.0f) override;
354 virtual void rotate(float degrees) override;
355 virtual void scale(float sx, float sy) override;
356 virtual void skew(float sx, float sy) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400357
358 void setMatrix(const Matrix4& matrix); // internal only convenience method
359 void concatMatrix(const Matrix4& matrix); // internal only convenience method
360
Chris Craike84a2082014-12-22 14:28:49 -0800361 virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400362 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craike84a2082014-12-22 14:28:49 -0800363 virtual bool quickRejectConservative(float left, float top,
364 float right, float bottom) const override {
Tom Hudson984162f2014-10-10 13:38:16 -0400365 return mState.quickRejectConservative(left, top, right, bottom);
366 }
367
Chris Craike84a2082014-12-22 14:28:49 -0800368 virtual bool clipRect(float left, float top,
369 float right, float bottom, SkRegion::Op op) override;
370 virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
371 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400372
373 /**
374 * Does not support different clipping Ops (that is, every call to setClippingOutline is
375 * effectively using SkRegion::kReplaceOp)
376 *
377 * The clipping outline is independent from the regular clip.
378 */
379 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
380 void setClippingRoundRect(LinearAllocator& allocator,
381 const Rect& rect, float radius, bool highPriority = true);
382
383 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
384 inline const mat4* currentTransform() const { return mState.currentTransform(); }
385
386 ///////////////////////////////////////////////////////////////////
387 /// CanvasStateClient interface
388
Chris Craike84a2082014-12-22 14:28:49 -0800389 virtual void onViewportInitialized() override;
390 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
391 virtual GLuint onGetTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400392
Chris Craik4ac36f82014-12-09 16:54:03 -0800393 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800394 std::unique_ptr<SkPath> path(new SkPath());
395 SkPath* returnPath = path.get();
396 mTempPaths.push_back(std::move(path));
397 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800398 }
399
Romain Guye2d345e2010-09-24 18:39:22 -0700400protected:
401 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700402 * Perform the setup specific to a frame. This method does not
403 * issue any OpenGL commands.
404 */
405 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
406
407 /**
408 * Indicates the start of rendering. This method will setup the
409 * initial OpenGL state (viewport, clearing the buffer, etc.)
410 */
Tom Hudson107843d2014-09-08 11:26:26 -0400411 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700412
413 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700414 * Clears the underlying surface if needed.
415 */
Tom Hudson107843d2014-09-08 11:26:26 -0400416 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700417
418 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700419 * Call this method after updating a layer during a drawing pass.
420 */
421 void resumeAfterLayer();
422
423 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800424 * This method is called whenever a stencil buffer is required. Subclasses
425 * should override this method and call attachStencilBufferToLayer() on the
426 * appropriate layer(s).
427 */
428 virtual void ensureStencilBuffer();
429
430 /**
431 * Obtains a stencil render buffer (allocating it if necessary) and
432 * attaches it to the specified layer.
433 */
434 void attachStencilBufferToLayer(Layer* layer);
435
Rob Tsuk487a92c2015-01-06 13:22:54 -0800436 /**
437 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
438 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
439 * in the list.
440 */
441 void drawRectangleList(const RectangleList& rectangleList);
442
Chris Craikf0a59072013-11-19 18:00:46 -0800443 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800444 const SkPaint* paint = nullptr);
445 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800446 return quickRejectSetupScissor(bounds.left, bounds.top,
447 bounds.right, bounds.bottom, paint);
448 }
449
Romain Guy8ce00302013-01-15 18:51:42 -0800450 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700451 * Compose the layer defined in the current snapshot with the layer
452 * defined by the previous snapshot.
453 *
454 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
455 *
456 * @param curent The current snapshot containing the layer to compose
457 * @param previous The previous snapshot to compose the current layer with
458 */
Chris Craik14e51302013-12-30 15:32:54 -0800459 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700460
Romain Guyada830f2011-01-13 12:13:20 -0800461 /**
Romain Guyf219da52011-01-16 12:54:25 -0800462 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800463 */
Romain Guyf219da52011-01-16 12:54:25 -0800464 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800465
Romain Guy42f3a4b2011-01-19 13:42:26 -0800466 /**
467 * Returns the region of the current layer.
468 */
Romain Guy624234f2013-03-05 16:43:31 -0800469 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400470 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800471 }
472
Romain Guy42f3a4b2011-01-19 13:42:26 -0800473 /**
474 * Indicates whether rendering is currently targeted at a layer.
475 */
Romain Guy624234f2013-03-05 16:43:31 -0800476 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400477 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800478 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800479
Romain Guy42f3a4b2011-01-19 13:42:26 -0800480
Romain Guy77a81162011-06-14 16:45:55 -0700481 /**
482 * Renders the specified layer as a textured quad.
483 *
484 * @param layer The layer to render
485 * @param rect The bounds of the layer
486 */
487 void drawTextureLayer(Layer* layer, const Rect& rect);
488
Romain Guybe6f9dc2012-07-16 12:41:17 -0700489 /**
490 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700491 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
492 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700493 *
494 * @param paint The paint to extract values from
495 * @param alpha Where to store the resulting alpha
496 * @param mode Where to store the resulting xfermode
497 */
Chris Craikd218a922014-01-02 17:13:34 -0800498 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700499
500 /**
501 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
502 *
503 * @param layer The layer from which the alpha is extracted
504 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500505 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700506
507 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500508 * Safely retrieves the ColorFilter from the given Paint. If the paint is
509 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700510 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500511 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800512 return paint ? paint->getColorFilter() : nullptr;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700513 }
514
Romain Guy11cb6422012-09-21 00:39:43 -0700515 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400516 * Safely retrieves the Shader from the given Paint. If the paint is
517 * null then null is returned.
518 */
519 static inline const SkShader* getShader(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800520 return paint ? paint->getShader() : nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400521 }
522
523 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700524 * Set to true to suppress error checks at the end of a frame.
525 */
Romain Guy624234f2013-03-05 16:43:31 -0800526 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700527 return false;
528 }
529
Tom Hudson984162f2014-10-10 13:38:16 -0400530 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800531 Caches& mCaches;
532 Extensions& mExtensions; // TODO: move to RenderState
533 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400534
Romain Guy85bf02f2010-06-22 13:11:24 -0700535private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700536 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800537 * Discards the content of the framebuffer if supported by the driver.
538 * This method should be called at the beginning of a frame to optimize
539 * rendering on some tiler architectures.
540 */
541 void discardFramebuffer(float left, float top, float right, float bottom);
542
543 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700544 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800545 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700546 * This method needs to be invoked every time getTargetFbo() is
547 * bound again.
548 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800549 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700550
551 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800552 * Tells the GPU what part of the screen is about to be redrawn.
553 * This method needs to be invoked every time getTargetFbo() is
554 * bound again.
555 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800556 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800557
558 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700559 * Tells the GPU that we are done drawing the frame or that we
560 * are switching to another render target.
561 */
562 void endTiling();
563
Romain Guy5cbbce52010-06-27 22:59:20 -0700564 /**
565 * Sets the clipping rectangle using glScissor. The clip is defined by
566 * the current snapshot's clipRect member.
567 */
Romain Guybb9524b2010-06-22 18:56:38 -0700568 void setScissorFromClip();
569
Romain Guy5cbbce52010-06-27 22:59:20 -0700570 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800571 * Sets the clipping region using the stencil buffer. The clip region
572 * is defined by the current snapshot's clipRegion member.
573 */
574 void setStencilFromClip();
575
576 /**
Chris Craik408eb122013-03-26 18:55:15 -0700577 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700578 */
579 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
580
581 /**
Chris Craik408eb122013-03-26 18:55:15 -0700582 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
583 */
584 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
585 bool fboLayer, int alpha);
586
587 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700588 * Creates a new layer stored in the specified snapshot.
589 *
590 * @param snapshot The snapshot associated with the new layer
591 * @param left The left coordinate of the layer
592 * @param top The top coordinate of the layer
593 * @param right The right coordinate of the layer
594 * @param bottom The bottom coordinate of the layer
595 * @param alpha The translucency of the layer
596 * @param mode The blending mode of the layer
597 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700598 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700599 *
600 * @return True if the layer was successfully created, false otherwise
601 */
Chet Haased48885a2012-08-28 17:43:28 -0700602 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700603 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700604
605 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700606 * Creates a new layer stored in the specified snapshot as an FBO.
607 *
608 * @param layer The layer to store as an FBO
609 * @param snapshot The snapshot associated with the new layer
610 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700611 */
Chris Craike63f7c622013-10-17 10:30:55 -0700612 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700613
614 /**
615 * Compose the specified layer as a region.
616 *
617 * @param layer The layer to compose
618 * @param rect The layer's bounds
619 */
620 void composeLayerRegion(Layer* layer, const Rect& rect);
621
622 /**
623 * Compose the specified layer as a simple rectangle.
624 *
625 * @param layer The layer to compose
626 * @param rect The layer's bounds
627 * @param swap If true, the source and destination are swapped
628 */
629 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
630
Romain Guy54be1cd2011-06-13 19:04:27 -0700631 /**
632 * Clears all the regions corresponding to the current list of layers.
633 * This method MUST be invoked before any drawing operation.
634 */
635 void clearLayerRegions();
636
637 /**
Romain Guyf219da52011-01-16 12:54:25 -0800638 * Mark the layer as dirty at the specified coordinates. The coordinates
639 * are transformed with the supplied matrix.
640 */
641 void dirtyLayer(const float left, const float top,
642 const float right, const float bottom, const mat4 transform);
643
644 /**
645 * Mark the layer as dirty at the specified coordinates.
646 */
647 void dirtyLayer(const float left, const float top,
648 const float right, const float bottom);
649
650 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700651 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800652 * are transformed by the current snapshot's transform matrix unless specified
653 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700654 *
655 * @param left The left coordinate of the rectangle
656 * @param top The top coordinate of the rectangle
657 * @param right The right coordinate of the rectangle
658 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500659 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700660 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700661 */
Romain Guy026c5e162010-06-28 17:12:22 -0700662 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500663 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700664
Romain Guy54be1cd2011-06-13 19:04:27 -0700665 /**
Romain Guy735738c2012-12-03 12:34:51 -0800666 * Draws a series of colored rectangles with the specified color. The specified
667 * coordinates are transformed by the current snapshot's transform matrix unless
668 * specified otherwise.
669 *
670 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
671 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500672 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800673 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800674 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800675 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800676 */
Tom Hudson107843d2014-09-08 11:26:26 -0400677 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500678 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800679
680 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700681 * Draws the shape represented by the specified path texture.
682 * This method invokes drawPathTexture() but takes into account
683 * the extra left/top offset and the texture offset to correctly
684 * position the final shape.
685 *
686 * @param left The left coordinate of the shape to render
687 * @param top The top coordinate of the shape to render
688 * @param texture The texture reprsenting the shape
689 * @param paint The paint to draw the shape with
690 */
Tom Hudson107843d2014-09-08 11:26:26 -0400691 void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700692
693 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700694 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
695 * different compositing rules.
696 *
697 * @param texture The texture to draw with
698 * @param left The x coordinate of the bitmap
699 * @param top The y coordinate of the bitmap
700 * @param paint The paint to render with
701 */
Chris Craikd218a922014-01-02 17:13:34 -0800702 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700703
Romain Guy54be1cd2011-06-13 19:04:27 -0700704 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800705 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
706 *
707 * @param vertexBuffer The VertexBuffer to be drawn
708 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700709 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800710 */
Tom Hudson107843d2014-09-08 11:26:26 -0400711 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700712 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800713
714 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700715 * Convenience for translating method
716 */
Tom Hudson107843d2014-09-08 11:26:26 -0400717 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700718 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400719 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700720 }
721
722 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700723 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700724 *
Chris Craik710f46d2012-09-17 17:25:49 -0700725 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700726 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700727 */
Tom Hudson107843d2014-09-08 11:26:26 -0400728 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700729
Romain Guy5cbbce52010-06-27 22:59:20 -0700730 /**
731 * Draws a textured rectangle with the specified texture. The specified coordinates
732 * are transformed by the current snapshot's transform matrix.
733 *
734 * @param left The left coordinate of the rectangle
735 * @param top The top coordinate of the rectangle
736 * @param right The right coordinate of the rectangle
737 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700738 * @param texture The texture to use
739 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700740 */
Romain Guya9794742010-07-13 11:37:54 -0700741 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800742 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700743
744 /**
Romain Guy03750a02010-10-18 14:06:08 -0700745 * Draws a textured mesh with the specified texture. If the indices are omitted,
746 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
747 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700748 *
749 * @param left The left coordinate of the rectangle
750 * @param top The top coordinate of the rectangle
751 * @param right The right coordinate of the rectangle
752 * @param bottom The bottom coordinate of the rectangle
753 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500754 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700755 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700756 * @param vertices The vertices that define the mesh
757 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700758 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700759 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
760 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700761 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800762 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700763 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700764 */
765 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500766 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700767 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700768 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800769 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700770
Romain Guy3b748a42013-04-17 18:54:38 -0700771 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500772 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700773 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
774 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800775 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700776
Romain Guy886b2752013-01-04 12:26:18 -0800777 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500778 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800779 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800780 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
781 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800782
Romain Guyf7f93552010-07-08 19:17:03 -0700783 /**
Romain Guy448455f2013-07-22 13:57:50 -0700784 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
785 * If the number of vertices to draw exceeds the number of indices we have
786 * pre-allocated, this method will generate several glDrawElements() calls.
787 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800788 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700789
790 /**
Romain Guy0a417492010-08-16 20:26:20 -0700791 * Draws text underline and strike-through if needed.
792 *
793 * @param text The text to decor
794 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700795 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700796 * @param x The x coordinate where the text will be drawn
797 * @param y The y coordinate where the text will be drawn
798 * @param paint The paint to draw the text with
799 */
Chris Craikd218a922014-01-02 17:13:34 -0800800 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700801
Raph Levien416a8472012-07-19 22:48:17 -0700802 /**
803 * Draws shadow layer on text (with optional positions).
804 *
805 * @param paint The paint to draw the shadow with
806 * @param text The text to draw
807 * @param bytesCount The number of bytes in the text
808 * @param count The number of glyphs in the text
809 * @param positions The x, y positions of individual glyphs (or NULL)
810 * @param fontRenderer The font renderer object
811 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700812 * @param x The x coordinate where the shadow will be drawn
813 * @param y The y coordinate where the shadow will be drawn
814 */
Chris Craikd218a922014-01-02 17:13:34 -0800815 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500816 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700817 float x, float y);
818
Romain Guy54be1cd2011-06-13 19:04:27 -0700819 /**
820 * Draws a path texture. Path textures are alpha8 bitmaps that need special
821 * compositing to apply colors/filters/etc.
822 *
823 * @param texture The texture to render
824 * @param x The x coordinate where the texture will be drawn
825 * @param y The y coordinate where the texture will be drawn
826 * @param paint The paint to draw the texture with
827 */
Chris Craikd218a922014-01-02 17:13:34 -0800828 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800829
Romain Guy1e45aae2010-08-13 19:39:53 -0700830 /**
Romain Guyac670c02010-07-27 17:39:27 -0700831 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700832 * back to default is achieved by calling:
833 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700834 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700835 *
836 * @param u1 The left coordinate of the texture
837 * @param v1 The bottom coordinate of the texture
838 * @param u2 The right coordinate of the texture
839 * @param v2 The top coordinate of the texture
840 */
841 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
842
Romain Guy8ba548f2010-06-30 19:21:21 -0700843 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800844 * Returns true if the specified paint will draw invisible text.
845 */
846 bool canSkipText(const SkPaint* paint) const;
847
848 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700849 * Enable or disable blending as necessary. This function sets the appropriate
850 * blend function based on the specified xfermode.
851 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700852 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
853 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700854
Romain Guyf607bdc2010-09-10 19:20:06 -0700855 /**
Romain Guy746b7402010-10-26 16:27:31 -0700856 * Invoked before any drawing operation. This sets required state.
857 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700858 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700859
Romain Guy70ca14e2010-12-13 18:24:33 -0800860 /**
861 * Various methods to setup OpenGL rendering.
862 */
863 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800864 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700865 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800866 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700867 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800868 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800869 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800870 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700871 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400872 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500873 void setupDrawColorFilter(const SkColorFilter* filter);
874 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
875 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800876 void setupDrawProgram();
877 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800878
879 /**
880 * Setup the current program matrices based upon the nature of the geometry.
881 *
882 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
883 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
884 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
885 * transformations are stored in the modelView matrix and uploaded to the shader.
886 *
Chris Craike84a2082014-12-22 14:28:49 -0800887 * @param offset Set to true if the the matrix should be fudged (translated) slightly to
888 * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800889 *
890 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
891 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
892 * or when simple translation has been extracted)
893 */
894 void setupDrawModelView(ModelViewMode mode, bool offset,
895 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400896 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800897 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400898
899 /**
900 * Setup uniforms for the current shader.
901 *
902 * @param shader SkShader on the current paint.
903 *
904 * @param ignoreTransform Set to true to ignore the transform in shader.
905 */
906 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500907 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800908 void setupDrawSimpleMesh();
909 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700910 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700911 void setupDrawTextureTransform();
912 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700913 void setupDrawTextGammaUniforms();
Chris Craike84a2082014-12-22 14:28:49 -0800914 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
Chris Craik564acf72014-01-02 16:46:18 -0800915 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
916 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700917 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700918 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700919
Romain Guy11cb6422012-09-21 00:39:43 -0700920 bool updateLayer(Layer* layer, bool inFrame);
921 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700922 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700923
Chris Craike63f7c622013-10-17 10:30:55 -0700924#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700925 /**
926 * Renders the specified region as a series of rectangles. This method
927 * is used for debugging only.
928 */
Chris Craike63f7c622013-10-17 10:30:55 -0700929 void drawRegionRectsDebug(const Region& region);
930#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800931
Romain Guy8ce00302013-01-15 18:51:42 -0800932 /**
933 * Renders the specified region as a series of rectangles. The region
934 * must be in screen-space coordinates.
935 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500936 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800937
938 /**
939 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
940 * is turned on.
941 */
942 void debugClip();
943
Romain Guy7c450aa2012-09-21 19:15:00 -0700944 void debugOverdraw(bool enable, bool clear);
945 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700946 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700947
Romain Guy746b7402010-10-26 16:27:31 -0700948 /**
949 * Should be invoked every time the glScissor is modified.
950 */
Tom Hudson984162f2014-10-10 13:38:16 -0400951 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700952
Romain Guy3b748a42013-04-17 18:54:38 -0700953 inline const UvMapper& getMapper(const Texture* texture) {
954 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
955 }
956
957 /**
958 * Returns a texture object for the specified bitmap. The texture can
959 * come from the texture cache or an atlas. If this method returns
960 * NULL, the texture could not be found and/or allocated.
961 */
Chris Craikd218a922014-01-02 17:13:34 -0800962 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700963
Tom Hudson107843d2014-09-08 11:26:26 -0400964 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400965 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
966 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400967
Chris Craik4063a0e2013-11-15 16:06:56 -0800968 /**
969 * Model-view matrix used to position/size objects
970 *
971 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
972 * currentTransform().
973 *
Chris Craike10e8272014-05-08 14:28:26 -0700974 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800975 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700976 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
977 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
978 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800979 *
980 * Used as input to SkiaShader transformation.
981 */
Chris Craike10e8272014-05-08 14:28:26 -0700982 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700983
Romain Guy2b7028e2012-09-19 17:25:38 -0700984 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700985 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700986 // Is the target render surface opaque
987 bool mOpaque;
988 // Is a frame currently being rendered
989 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700990
Romain Guy026c5e162010-06-28 17:12:22 -0700991 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700992 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700993
Romain Guy3b748a42013-04-17 18:54:38 -0700994 // Default UV mapper
995 const UvMapper mUvMapper;
996
Chris Craikc3566d02013-02-04 16:16:33 -0800997 // shader, filters, and shadow
998 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800999 SkPaint mFilteredPaint;
1000
Romain Guy8f3b8e32012-03-27 16:33:45 -07001001 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -08001002 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -07001003 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -07001004 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001005
Romain Guy70ca14e2010-12-13 18:24:33 -08001006 // The following fields are used to setup drawing
1007 // Used to describe the shaders to generate
1008 ProgramDescription mDescription;
1009 // Color description
1010 bool mColorSet;
1011 float mColorA, mColorR, mColorG, mColorB;
1012 // Indicates that the shader should get a color
1013 bool mSetShaderColor;
1014 // Current texture unit
1015 GLuint mTextureUnit;
1016 // Track dirty regions, true by default
1017 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001018 // Indicate whether we are drawing an opaque frame
1019 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001020
Romain Guy87e2f7572012-09-24 11:37:12 -07001021 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1022 // Properties.h
1023 bool mScissorOptimizationDisabled;
1024
Romain Guy54c1a642012-09-27 17:55:46 -07001025 // No-ops start/endTiling when set
1026 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001027 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001028
Chris Craikdeeda3d2014-05-05 19:09:33 -07001029 bool mSkipOutlineClip;
1030
Tom Hudson107843d2014-09-08 11:26:26 -04001031 // True if anything has been drawn since the last call to
1032 // reportAndClearDirty()
1033 bool mDirty;
1034
Chris Craik058fc642014-07-23 18:19:28 -07001035 // Lighting + shadows
1036 Vector3 mLightCenter;
1037 float mLightRadius;
1038 uint8_t mAmbientShadowAlpha;
1039 uint8_t mSpotShadowAlpha;
1040
Chris Craik4ac36f82014-12-09 16:54:03 -08001041 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -08001042 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -08001043
Romain Guy96885eb2013-03-26 15:05:58 -07001044 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001045 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001046 friend class DrawBitmapOp;
1047 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001048
Romain Guybb9524b2010-06-22 18:56:38 -07001049}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001050
Romain Guy9d5316e2010-06-24 19:30:36 -07001051}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001052}; // namespace android
1053
Romain Guy5b3b3522010-10-27 18:57:51 -07001054#endif // ANDROID_HWUI_OPENGL_RENDERER_H