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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700132 void initLight(const Vector3& lightCenter, float lightRadius,
133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
Chris Craik797b95b22014-05-20 18:10:25 -0700135 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700137 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700138
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
John Reck3b202512014-06-23 13:13:08 -0700141 void pushLayerUpdate(Layer* layer);
142 void cancelLayerUpdate(Layer* layer);
143 void clearLayerUpdates();
144 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700145 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700146
John Reck3b202512014-06-23 13:13:08 -0700147 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700148 const SkPaint* paint, int flags) {
149 return saveLayer(left, top, right, bottom, paint, flags, NULL);
150 }
151
152 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
153 // created, which will in turn clip to that mask when drawn back/restored.
154 int saveLayer(float left, float top, float right, float bottom,
155 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700156
Chris Craikd90144d2013-03-19 15:03:48 -0700157 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500158 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700159
Chris Craika7090e02014-06-20 16:01:00 -0700160 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700161 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700162 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800163 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
164 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800165 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700166 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800167 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700168 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800169 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
170 const float* vertices, const int* colors, const SkPaint* paint);
171 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
172 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
173 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
174 float left, float top, float right, float bottom, const SkPaint* paint);
175 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
176 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700177 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800178 virtual status_t drawRect(float left, float top, float right, float bottom,
179 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700180 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800181 float rx, float ry, const SkPaint* paint);
182 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
183 virtual status_t drawOval(float left, float top, float right, float bottom,
184 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700185 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800186 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
187 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
188 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
189 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
190 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
191 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800193 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700194 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800195 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800196 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800197 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700198
Chris Craik05f3d6e2014-06-02 16:27:04 -0700199 status_t drawShadow(float casterAlpha,
200 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700201
Romain Guy5ff9df62012-01-23 17:09:05 -0800202 virtual void resetPaintFilter();
203 virtual void setupPaintFilter(int clearBits, int setBits);
204
Chris Craik16ecda52013-03-29 10:59:59 -0700205 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
206 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
207
Chris Craikd218a922014-01-02 17:13:34 -0800208 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800209
Chris Craik5e49b302013-07-30 19:05:20 -0700210 /**
211 * Store the current display state (most importantly, the current clip and transform), and
212 * additionally map the state's bounds from local to window coordinates.
213 *
214 * Returns true if quick-rejected
215 */
Chris Craikff785832013-03-08 13:12:16 -0800216 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800217 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700218 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800219
Chris Craikd90144d2013-03-19 15:03:48 -0700220 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
221 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
222
John Reck3b202512014-06-23 13:13:08 -0700223 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800224 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800225 }
226
Romain Guy0f6675332013-03-01 14:31:04 -0800227 Caches& getCaches() {
228 return mCaches;
229 }
230
Chris Craikff785832013-03-08 13:12:16 -0800231 // simple rect clip
232 bool isCurrentClipSimple() {
233 return mSnapshot->clipRegion->isEmpty();
234 }
235
Chris Craika64a2be2014-05-14 14:17:01 -0700236 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
237 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700238
Romain Guy17112ad2012-08-07 11:24:39 -0700239 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700240 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700241 * with other alpha values when drawing primitives.
242 */
Chris Craika08f95c2013-03-15 17:24:33 -0700243 void scaleAlpha(float alpha) {
244 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700245 }
246
247 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800248 * Inserts a named event marker in the stream of GL commands.
249 */
250 void eventMark(const char* name) const;
251
252 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700253 * Inserts a formatted event marker in the stream of GL commands.
254 */
255 void eventMarkDEBUG(const char *fmt, ...) const;
256
257 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700258 * Inserts a named group marker in the stream of GL commands. This marker
259 * can be used by tools to group commands into logical groups. A call to
260 * this method must always be followed later on by a call to endMark().
261 */
Romain Guy13631f32012-01-30 17:41:55 -0800262 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700263
264 /**
265 * Closes the last group marker opened by startMark().
266 */
Romain Guy13631f32012-01-30 17:41:55 -0800267 void endMark() const;
268
Chet Haased15ebf22012-09-05 11:40:29 -0700269 /**
270 * Gets the alpha and xfermode out of a paint object. If the paint is null
271 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700272 * not multiply the paint's alpha by the current snapshot's alpha, and does
273 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700274 *
275 * @param paint The paint to extract values from
276 * @param alpha Where to store the resulting alpha
277 * @param mode Where to store the resulting xfermode
278 */
Chris Craikd218a922014-01-02 17:13:34 -0800279 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800280 *mode = getXfermodeDirect(paint);
281 *alpha = getAlphaDirect(paint);
282 }
Chet Haased15ebf22012-09-05 11:40:29 -0700283
Chris Craikd218a922014-01-02 17:13:34 -0800284 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800285 if (!paint) return SkXfermode::kSrcOver_Mode;
286 return getXfermode(paint->getXfermode());
287 }
288
Chris Craikc1c5f082013-09-11 16:23:37 -0700289 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800290 if (!paint) return 255;
291 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700292 }
293
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400294 struct TextShadow {
295 SkScalar radius;
296 float dx;
297 float dy;
298 SkColor color;
299 };
300
301 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
302 SkDrawLooper::BlurShadowRec blur;
303 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
304 if (textShadow) {
305 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
306 textShadow->dx = blur.fOffset.fX;
307 textShadow->dy = blur.fOffset.fY;
308 textShadow->color = blur.fColor;
309 }
310 return true;
311 }
312 return false;
313 }
314
315 static inline bool hasTextShadow(const SkPaint* paint) {
316 return getTextShadow(paint, NULL);
317 }
318
Romain Guy624234f2013-03-05 16:43:31 -0800319 /**
Chris Craik59744b72014-07-01 17:56:52 -0700320 * Build the best transform to use to rasterize text given a full
321 * transform matrix, and whether filteration is needed.
322 *
323 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800324 */
Chris Craik59744b72014-07-01 17:56:52 -0700325 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800326
Chris Craik527a3aa2013-03-04 10:19:31 -0800327#if DEBUG_MERGE_BEHAVIOR
328 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
329 mCaches.setScissorEnabled(false);
330
331 // should only be called outside of other draw ops, so stencil can only be in test state
332 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
333 mCaches.stencil.disable();
334
335 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
336
337 if (stencilWasEnabled) mCaches.stencil.enableTest();
338 }
339#endif
340
Chris Craik69e5adf2014-08-14 13:34:01 -0700341 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700342 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700343 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
344 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700345
Romain Guye2d345e2010-09-24 18:39:22 -0700346protected:
347 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700348 * Perform the setup specific to a frame. This method does not
349 * issue any OpenGL commands.
350 */
351 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
352
353 /**
354 * Indicates the start of rendering. This method will setup the
355 * initial OpenGL state (viewport, clearing the buffer, etc.)
356 */
357 status_t startFrame();
358
359 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700360 * Clears the underlying surface if needed.
361 */
362 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
363
364 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700365 * Call this method after updating a layer during a drawing pass.
366 */
367 void resumeAfterLayer();
368
369 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800370 * This method is called whenever a stencil buffer is required. Subclasses
371 * should override this method and call attachStencilBufferToLayer() on the
372 * appropriate layer(s).
373 */
374 virtual void ensureStencilBuffer();
375
376 /**
377 * Obtains a stencil render buffer (allocating it if necessary) and
378 * attaches it to the specified layer.
379 */
380 void attachStencilBufferToLayer(Layer* layer);
381
Chris Craikf0a59072013-11-19 18:00:46 -0800382 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800383 const SkPaint* paint = NULL);
384 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800385 return quickRejectSetupScissor(bounds.left, bounds.top,
386 bounds.right, bounds.bottom, paint);
387 }
388
Romain Guy8ce00302013-01-15 18:51:42 -0800389 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700390 * Compose the layer defined in the current snapshot with the layer
391 * defined by the previous snapshot.
392 *
393 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
394 *
395 * @param curent The current snapshot containing the layer to compose
396 * @param previous The previous snapshot to compose the current layer with
397 */
Chris Craik14e51302013-12-30 15:32:54 -0800398 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700399
Romain Guyada830f2011-01-13 12:13:20 -0800400 /**
Romain Guyf219da52011-01-16 12:54:25 -0800401 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800402 */
Romain Guyf219da52011-01-16 12:54:25 -0800403 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800404
Romain Guy42f3a4b2011-01-19 13:42:26 -0800405 /**
406 * Returns the region of the current layer.
407 */
Romain Guy624234f2013-03-05 16:43:31 -0800408 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800409 return mSnapshot->region;
410 }
411
Romain Guy42f3a4b2011-01-19 13:42:26 -0800412 /**
413 * Indicates whether rendering is currently targeted at a layer.
414 */
Romain Guy624234f2013-03-05 16:43:31 -0800415 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800416 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
417 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800418
Romain Guy42f3a4b2011-01-19 13:42:26 -0800419 /**
420 * Returns the name of the FBO this renderer is rendering into.
421 */
Chris Craik14e51302013-12-30 15:32:54 -0800422 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800423 return 0;
424 }
425
Romain Guy77a81162011-06-14 16:45:55 -0700426 /**
427 * Renders the specified layer as a textured quad.
428 *
429 * @param layer The layer to render
430 * @param rect The bounds of the layer
431 */
432 void drawTextureLayer(Layer* layer, const Rect& rect);
433
Romain Guybe6f9dc2012-07-16 12:41:17 -0700434 /**
435 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700436 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
437 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700438 *
439 * @param paint The paint to extract values from
440 * @param alpha Where to store the resulting alpha
441 * @param mode Where to store the resulting xfermode
442 */
Chris Craikd218a922014-01-02 17:13:34 -0800443 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700444
445 /**
446 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
447 *
448 * @param layer The layer from which the alpha is extracted
449 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500450 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700451
452 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500453 * Safely retrieves the ColorFilter from the given Paint. If the paint is
454 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700455 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500456 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
457 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700458 }
459
Romain Guy11cb6422012-09-21 00:39:43 -0700460 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400461 * Safely retrieves the Shader from the given Paint. If the paint is
462 * null then null is returned.
463 */
464 static inline const SkShader* getShader(const SkPaint* paint) {
465 return paint ? paint->getShader() : NULL;
466 }
467
468 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700469 * Set to true to suppress error checks at the end of a frame.
470 */
Romain Guy624234f2013-03-05 16:43:31 -0800471 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700472 return false;
473 }
474
John Reck3b202512014-06-23 13:13:08 -0700475 inline RenderState& renderState() { return mRenderState; }
476
Romain Guy85bf02f2010-06-22 13:11:24 -0700477private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700478 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800479 * Discards the content of the framebuffer if supported by the driver.
480 * This method should be called at the beginning of a frame to optimize
481 * rendering on some tiler architectures.
482 */
483 void discardFramebuffer(float left, float top, float right, float bottom);
484
485 /**
Romain Guyddf74372012-05-22 14:07:07 -0700486 * Ensures the state of the renderer is the same as the state of
487 * the GL context.
488 */
489 void syncState();
490
491 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700492 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800493 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700494 * This method needs to be invoked every time getTargetFbo() is
495 * bound again.
496 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800497 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700498
499 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800500 * Tells the GPU what part of the screen is about to be redrawn.
501 * This method needs to be invoked every time getTargetFbo() is
502 * bound again.
503 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800504 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800505
506 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700507 * Tells the GPU that we are done drawing the frame or that we
508 * are switching to another render target.
509 */
510 void endTiling();
511
Chris Craik14e51302013-12-30 15:32:54 -0800512 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700513
Romain Guy5cbbce52010-06-27 22:59:20 -0700514 /**
515 * Sets the clipping rectangle using glScissor. The clip is defined by
516 * the current snapshot's clipRect member.
517 */
Romain Guybb9524b2010-06-22 18:56:38 -0700518 void setScissorFromClip();
519
Romain Guy5cbbce52010-06-27 22:59:20 -0700520 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800521 * Sets the clipping region using the stencil buffer. The clip region
522 * is defined by the current snapshot's clipRegion member.
523 */
524 void setStencilFromClip();
525
526 /**
Chris Craik408eb122013-03-26 18:55:15 -0700527 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700528 */
529 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
530
531 /**
Chris Craik408eb122013-03-26 18:55:15 -0700532 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
533 */
534 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
535 bool fboLayer, int alpha);
536
537 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700538 * Creates a new layer stored in the specified snapshot.
539 *
540 * @param snapshot The snapshot associated with the new layer
541 * @param left The left coordinate of the layer
542 * @param top The top coordinate of the layer
543 * @param right The right coordinate of the layer
544 * @param bottom The bottom coordinate of the layer
545 * @param alpha The translucency of the layer
546 * @param mode The blending mode of the layer
547 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700548 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700549 *
550 * @return True if the layer was successfully created, false otherwise
551 */
Chet Haased48885a2012-08-28 17:43:28 -0700552 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700553 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700554
555 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 * Creates a new layer stored in the specified snapshot as an FBO.
557 *
558 * @param layer The layer to store as an FBO
559 * @param snapshot The snapshot associated with the new layer
560 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700561 */
Chris Craike63f7c622013-10-17 10:30:55 -0700562 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700563
564 /**
565 * Compose the specified layer as a region.
566 *
567 * @param layer The layer to compose
568 * @param rect The layer's bounds
569 */
570 void composeLayerRegion(Layer* layer, const Rect& rect);
571
572 /**
573 * Compose the specified layer as a simple rectangle.
574 *
575 * @param layer The layer to compose
576 * @param rect The layer's bounds
577 * @param swap If true, the source and destination are swapped
578 */
579 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
580
Romain Guy54be1cd2011-06-13 19:04:27 -0700581 /**
582 * Clears all the regions corresponding to the current list of layers.
583 * This method MUST be invoked before any drawing operation.
584 */
585 void clearLayerRegions();
586
587 /**
Romain Guyf219da52011-01-16 12:54:25 -0800588 * Mark the layer as dirty at the specified coordinates. The coordinates
589 * are transformed with the supplied matrix.
590 */
591 void dirtyLayer(const float left, const float top,
592 const float right, const float bottom, const mat4 transform);
593
594 /**
595 * Mark the layer as dirty at the specified coordinates.
596 */
597 void dirtyLayer(const float left, const float top,
598 const float right, const float bottom);
599
600 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700601 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800602 * are transformed by the current snapshot's transform matrix unless specified
603 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700604 *
605 * @param left The left coordinate of the rectangle
606 * @param top The top coordinate of the rectangle
607 * @param right The right coordinate of the rectangle
608 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500609 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700610 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700611 */
Romain Guy026c5e162010-06-28 17:12:22 -0700612 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500613 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700614
Romain Guy54be1cd2011-06-13 19:04:27 -0700615 /**
Romain Guy735738c2012-12-03 12:34:51 -0800616 * Draws a series of colored rectangles with the specified color. The specified
617 * coordinates are transformed by the current snapshot's transform matrix unless
618 * specified otherwise.
619 *
620 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
621 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500622 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800623 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800624 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800625 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800626 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500627 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
628 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800629
630 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700631 * Draws the shape represented by the specified path texture.
632 * This method invokes drawPathTexture() but takes into account
633 * the extra left/top offset and the texture offset to correctly
634 * position the final shape.
635 *
636 * @param left The left coordinate of the shape to render
637 * @param top The top coordinate of the shape to render
638 * @param texture The texture reprsenting the shape
639 * @param paint The paint to draw the shape with
640 */
Chris Craikd218a922014-01-02 17:13:34 -0800641 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700642
643 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700644 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
645 * different compositing rules.
646 *
647 * @param texture The texture to draw with
648 * @param left The x coordinate of the bitmap
649 * @param top The y coordinate of the bitmap
650 * @param paint The paint to render with
651 */
Chris Craikd218a922014-01-02 17:13:34 -0800652 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700653
Romain Guy54be1cd2011-06-13 19:04:27 -0700654 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800655 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
656 *
657 * @param vertexBuffer The VertexBuffer to be drawn
658 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700659 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800660 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700661 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700662 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800663
664 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700665 * Convenience for translating method
666 */
667 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700668 const SkPaint* paint, int flags = 0) {
669 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700670 }
671
672 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700673 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700674 *
Chris Craik710f46d2012-09-17 17:25:49 -0700675 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700676 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700677 */
Chris Craikd218a922014-01-02 17:13:34 -0800678 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700679
Romain Guy5cbbce52010-06-27 22:59:20 -0700680 /**
681 * Draws a textured rectangle with the specified texture. The specified coordinates
682 * are transformed by the current snapshot's transform matrix.
683 *
684 * @param left The left coordinate of the rectangle
685 * @param top The top coordinate of the rectangle
686 * @param right The right coordinate of the rectangle
687 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700688 * @param texture The texture to use
689 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700690 */
Romain Guya9794742010-07-13 11:37:54 -0700691 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800692 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700693
694 /**
Romain Guy03750a02010-10-18 14:06:08 -0700695 * Draws a textured mesh with the specified texture. If the indices are omitted,
696 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
697 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700698 *
699 * @param left The left coordinate of the rectangle
700 * @param top The top coordinate of the rectangle
701 * @param right The right coordinate of the rectangle
702 * @param bottom The bottom coordinate of the rectangle
703 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500704 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700705 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param vertices The vertices that define the mesh
707 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700708 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700709 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
710 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700711 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800712 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700714 */
715 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500716 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700717 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700720
Romain Guy3b748a42013-04-17 18:54:38 -0700721 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500722 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700723 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
724 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700726
Romain Guy886b2752013-01-04 12:26:18 -0800727 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500728 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800729 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800730 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
731 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800732
Romain Guyf7f93552010-07-08 19:17:03 -0700733 /**
Romain Guy448455f2013-07-22 13:57:50 -0700734 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
735 * If the number of vertices to draw exceeds the number of indices we have
736 * pre-allocated, this method will generate several glDrawElements() calls.
737 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800738 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700739
740 /**
Romain Guy0a417492010-08-16 20:26:20 -0700741 * Draws text underline and strike-through if needed.
742 *
743 * @param text The text to decor
744 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700745 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700746 * @param x The x coordinate where the text will be drawn
747 * @param y The y coordinate where the text will be drawn
748 * @param paint The paint to draw the text with
749 */
Chris Craikd218a922014-01-02 17:13:34 -0800750 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700751
Raph Levien416a8472012-07-19 22:48:17 -0700752 /**
753 * Draws shadow layer on text (with optional positions).
754 *
755 * @param paint The paint to draw the shadow with
756 * @param text The text to draw
757 * @param bytesCount The number of bytes in the text
758 * @param count The number of glyphs in the text
759 * @param positions The x, y positions of individual glyphs (or NULL)
760 * @param fontRenderer The font renderer object
761 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700762 * @param x The x coordinate where the shadow will be drawn
763 * @param y The y coordinate where the shadow will be drawn
764 */
Chris Craikd218a922014-01-02 17:13:34 -0800765 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500766 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700767 float x, float y);
768
Romain Guy54be1cd2011-06-13 19:04:27 -0700769 /**
770 * Draws a path texture. Path textures are alpha8 bitmaps that need special
771 * compositing to apply colors/filters/etc.
772 *
773 * @param texture The texture to render
774 * @param x The x coordinate where the texture will be drawn
775 * @param y The y coordinate where the texture will be drawn
776 * @param paint The paint to draw the texture with
777 */
Chris Craikd218a922014-01-02 17:13:34 -0800778 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800779
Romain Guy1e45aae2010-08-13 19:39:53 -0700780 /**
Romain Guyac670c02010-07-27 17:39:27 -0700781 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700782 * back to default is achieved by calling:
783 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700784 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700785 *
786 * @param u1 The left coordinate of the texture
787 * @param v1 The bottom coordinate of the texture
788 * @param u2 The right coordinate of the texture
789 * @param v2 The top coordinate of the texture
790 */
791 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
792
Romain Guy8ba548f2010-06-30 19:21:21 -0700793 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800794 * Returns true if the specified paint will draw invisible text.
795 */
796 bool canSkipText(const SkPaint* paint) const;
797
798 /**
Romain Guy746b7402010-10-26 16:27:31 -0700799 * Binds the specified texture. The texture unit must have been selected
800 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700801 */
Romain Guy746b7402010-10-26 16:27:31 -0700802 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700803 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700804 }
805
806 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700807 * Binds the specified EGLImage texture. The texture unit must have been selected
808 * prior to calling this method.
809 */
810 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700811 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700812 }
813
814 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700815 * Enable or disable blending as necessary. This function sets the appropriate
816 * blend function based on the specified xfermode.
817 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700818 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
819 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700820
Romain Guyf607bdc2010-09-10 19:20:06 -0700821 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700822 * Use the specified program with the current GL context. If the program is already
823 * in use, it will not be bound again. If it is not in use, the current program is
824 * marked unused and the specified program becomes used and becomes the new
825 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700826 *
Romain Guyd27977d2010-07-14 19:18:51 -0700827 * @param program The program to use
828 *
829 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700830 */
Romain Guy889f8d12010-07-29 14:37:42 -0700831 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700832
Romain Guy746b7402010-10-26 16:27:31 -0700833 /**
834 * Invoked before any drawing operation. This sets required state.
835 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700836 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700837
Romain Guy70ca14e2010-12-13 18:24:33 -0800838 /**
839 * Various methods to setup OpenGL rendering.
840 */
841 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800842 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700843 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800844 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700845 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800846 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800847 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800848 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700849 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400850 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500851 void setupDrawColorFilter(const SkColorFilter* filter);
852 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
853 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800854 void setupDrawProgram();
855 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800856
857 /**
858 * Setup the current program matrices based upon the nature of the geometry.
859 *
860 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
861 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
862 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
863 * transformations are stored in the modelView matrix and uploaded to the shader.
864 *
865 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800866 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800867 *
868 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
869 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
870 * or when simple translation has been extracted)
871 */
872 void setupDrawModelView(ModelViewMode mode, bool offset,
873 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400874 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800875 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400876
877 /**
878 * Setup uniforms for the current shader.
879 *
880 * @param shader SkShader on the current paint.
881 *
882 * @param ignoreTransform Set to true to ignore the transform in shader.
883 */
884 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500885 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800886 void setupDrawSimpleMesh();
887 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700888 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700889 void setupDrawTextureTransform();
890 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700891 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800892 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
893 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
894 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700895 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700896 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700897
Romain Guy11cb6422012-09-21 00:39:43 -0700898 bool updateLayer(Layer* layer, bool inFrame);
899 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700900 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700901
Chris Craike63f7c622013-10-17 10:30:55 -0700902#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700903 /**
904 * Renders the specified region as a series of rectangles. This method
905 * is used for debugging only.
906 */
Chris Craike63f7c622013-10-17 10:30:55 -0700907 void drawRegionRectsDebug(const Region& region);
908#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800909
Romain Guy8ce00302013-01-15 18:51:42 -0800910 /**
911 * Renders the specified region as a series of rectangles. The region
912 * must be in screen-space coordinates.
913 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500914 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800915
916 /**
917 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
918 * is turned on.
919 */
920 void debugClip();
921
Romain Guy7c450aa2012-09-21 19:15:00 -0700922 void debugOverdraw(bool enable, bool clear);
923 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700924 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700925
Romain Guy746b7402010-10-26 16:27:31 -0700926 /**
927 * Should be invoked every time the glScissor is modified.
928 */
929 inline void dirtyClip() {
930 mDirtyClip = true;
931 }
932
Romain Guy3b748a42013-04-17 18:54:38 -0700933 inline const UvMapper& getMapper(const Texture* texture) {
934 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
935 }
936
937 /**
938 * Returns a texture object for the specified bitmap. The texture can
939 * come from the texture cache or an atlas. If this method returns
940 * NULL, the texture could not be found and/or allocated.
941 */
Chris Craikd218a922014-01-02 17:13:34 -0800942 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700943
Chris Craik4063a0e2013-11-15 16:06:56 -0800944 /**
945 * Model-view matrix used to position/size objects
946 *
947 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
948 * currentTransform().
949 *
Chris Craike10e8272014-05-08 14:28:26 -0700950 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800951 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700952 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
953 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
954 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800955 *
956 * Used as input to SkiaShader transformation.
957 */
Chris Craike10e8272014-05-08 14:28:26 -0700958 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700959
Romain Guy2b7028e2012-09-19 17:25:38 -0700960 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700961 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700962 // Is the target render surface opaque
963 bool mOpaque;
964 // Is a frame currently being rendered
965 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700966
Romain Guy026c5e162010-06-28 17:12:22 -0700967 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700968 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700969
Romain Guy3b748a42013-04-17 18:54:38 -0700970 // Default UV mapper
971 const UvMapper mUvMapper;
972
Chris Craikc3566d02013-02-04 16:16:33 -0800973 // shader, filters, and shadow
974 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800975 SkPaint mFilteredPaint;
976
Romain Guy82ba8142010-07-09 13:25:56 -0700977 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700978 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800979 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700980 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700981
Romain Guy8f3b8e32012-03-27 16:33:45 -0700982 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700983 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700984 // List of layers to update at the beginning of a frame
985 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700986
Romain Guy70ca14e2010-12-13 18:24:33 -0800987 // The following fields are used to setup drawing
988 // Used to describe the shaders to generate
989 ProgramDescription mDescription;
990 // Color description
991 bool mColorSet;
992 float mColorA, mColorR, mColorG, mColorB;
993 // Indicates that the shader should get a color
994 bool mSetShaderColor;
995 // Current texture unit
996 GLuint mTextureUnit;
997 // Track dirty regions, true by default
998 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700999 // Indicate whether we are drawing an opaque frame
1000 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001001
Romain Guy87e2f7572012-09-24 11:37:12 -07001002 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1003 // Properties.h
1004 bool mScissorOptimizationDisabled;
1005
Romain Guy54c1a642012-09-27 17:55:46 -07001006 // No-ops start/endTiling when set
1007 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001008 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001009
Chris Craikdeeda3d2014-05-05 19:09:33 -07001010 bool mSkipOutlineClip;
1011
Chris Craik058fc642014-07-23 18:19:28 -07001012 // Lighting + shadows
1013 Vector3 mLightCenter;
1014 float mLightRadius;
1015 uint8_t mAmbientShadowAlpha;
1016 uint8_t mSpotShadowAlpha;
1017
Romain Guy96885eb2013-03-26 15:05:58 -07001018 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001019 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001020 friend class DrawBitmapOp;
1021 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001022
Romain Guybb9524b2010-06-22 18:56:38 -07001023}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001024
Romain Guy9d5316e2010-06-24 19:30:36 -07001025}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001026}; // namespace android
1027
Romain Guy5b3b3522010-10-27 18:57:51 -07001028#endif // ANDROID_HWUI_OPENGL_RENDERER_H