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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070029#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070030#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070031
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craik14e51302013-12-30 15:32:54 -080047#include "StatefulBaseRenderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056
Chris Craikb4589422013-12-26 15:13:13 -080057class DeferredDisplayState;
John Recke18264b2014-03-12 13:56:30 -070058class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080059class TextSetupFunctor;
60class VertexBuffer;
61class SkiaShader;
62
Chris Craikc3566d02013-02-04 16:16:33 -080063struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070064 DrawModifiers() {
65 reset();
66 }
67
68 void reset() {
69 memset(this, 0, sizeof(DrawModifiers));
70 }
71
Chris Craikc3566d02013-02-04 16:16:33 -080072 SkiaShader* mShader;
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074
75 // Drop shadow
76 bool mHasShadow;
77 float mShadowRadius;
78 float mShadowDx;
79 float mShadowDy;
80 int mShadowColor;
81
82 // Draw filters
83 bool mHasDrawFilter;
84 int mPaintFilterClearBits;
85 int mPaintFilterSetBits;
86};
87
Chris Craikff785832013-03-08 13:12:16 -080088enum StateDeferFlags {
89 kStateDeferFlag_Draw = 0x1,
90 kStateDeferFlag_Clip = 0x2
91};
92
Chris Craik28ce94a2013-05-31 11:38:03 -070093enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070094 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070095 kClipSide_Left = 0x1,
96 kClipSide_Top = 0x2,
97 kClipSide_Right = 0x4,
98 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070099 kClipSide_Full = 0xF,
100 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -0700101};
102
Chris Craik4063a0e2013-11-15 16:06:56 -0800103/**
104 * Defines additional transformation that should be applied by the model view matrix, beyond that of
105 * the currentTransform()
106 */
107enum ModelViewMode {
108 /**
109 * Used when the model view should simply translate geometry passed to the shader. The resulting
110 * matrix will be a simple translation.
111 */
112 kModelViewMode_Translate = 0,
113
114 /**
115 * Used when the model view should translate and scale geometry. The resulting matrix will be a
116 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
117 */
118 kModelViewMode_TranslateAndScale = 1,
119};
120
ztenghui63d41ab2014-02-14 13:13:41 -0800121enum VertexBufferMode {
122 kVertexBufferMode_Standard = 0,
ztenghui50ecf842014-03-11 16:52:30 -0700123 kVertexBufferMode_OnePolyRingShadow = 1,
124 kVertexBufferMode_TwoPolyRingShadow = 2
ztenghui63d41ab2014-02-14 13:13:41 -0800125};
126
Romain Guyf6a11b82010-06-23 17:47:49 -0700127///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700128// Renderer
129///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700130/**
Chris Craik14e51302013-12-30 15:32:54 -0800131 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700132 */
Chris Craik14e51302013-12-30 15:32:54 -0800133class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700134public:
Romain Guy79537452011-10-12 13:48:51 -0700135 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700136 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700137
Romain Guy87e2f7572012-09-24 11:37:12 -0700138 ANDROID_API void initProperties();
139
Romain Guyb051e892010-09-28 19:09:36 -0700140 virtual void setViewport(int width, int height);
Romain Guy7c25aab2012-10-18 15:05:02 -0700141 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700142 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700143 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700144 virtual void resume();
145
Romain Guy78dd96d2013-05-03 14:24:16 -0700146 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
147 mCountOverdraw = enabled;
148 }
149
150 ANDROID_API float getOverdraw() {
151 return mCountOverdraw ? mOverdraw : 0.0f;
152 }
153
Romain Guy8f3b8e32012-03-27 16:33:45 -0700154 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700155
Romain Guy11cb6422012-09-21 00:39:43 -0700156 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700157 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700158 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700159 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700160
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500161 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700162 const SkPaint* paint, int flags) {
163 return saveLayer(left, top, right, bottom, paint, flags, NULL);
164 }
165
166 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
167 // created, which will in turn clip to that mask when drawn back/restored.
168 int saveLayer(float left, float top, float right, float bottom,
169 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700170
Chris Craikd90144d2013-03-19 15:03:48 -0700171 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500172 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700173
John Recke18264b2014-03-12 13:56:30 -0700174 virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700175 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800176 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
177 const SkPaint* paint);
178 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
179 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
180 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
181 const SkPaint* paint);
182 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700183 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800184 float dstRight, float dstBottom, const SkPaint* paint);
185 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
186 const SkPaint* paint);
187 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
188 const float* vertices, const int* colors, const SkPaint* paint);
189 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
190 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
191 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
192 float left, float top, float right, float bottom, const SkPaint* paint);
193 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
194 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700195 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800196 virtual status_t drawRect(float left, float top, float right, float bottom,
197 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700198 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800199 float rx, float ry, const SkPaint* paint);
200 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
John Reck52244ff2014-05-01 21:27:37 -0700201 virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
202 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
203 // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
204 // directly
205 return drawCircle(x->value, y->value, radius->value, &paint->value);
206 }
Chris Craikd218a922014-01-02 17:13:34 -0800207 virtual status_t drawOval(float left, float top, float right, float bottom,
208 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700209 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800210 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
211 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
212 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
213 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
214 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
215 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700216 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800217 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700218 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800219 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800220 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800221 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700222
Chris Craikb79a3e32014-03-11 12:20:17 -0700223 status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -0700224 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
Chris Craikf57776b2013-10-25 18:30:17 -0700225
Romain Guy4aa90572010-09-26 18:40:37 -0700226 virtual void resetShader();
227 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700228
Romain Guy4aa90572010-09-26 18:40:37 -0700229 virtual void resetShadow();
230 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700231
Romain Guy5ff9df62012-01-23 17:09:05 -0800232 virtual void resetPaintFilter();
233 virtual void setupPaintFilter(int clearBits, int setBits);
234
Chris Craik16ecda52013-03-29 10:59:59 -0700235 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
236 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
237
Chris Craikd218a922014-01-02 17:13:34 -0800238 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800239
Chris Craik5e49b302013-07-30 19:05:20 -0700240 /**
241 * Store the current display state (most importantly, the current clip and transform), and
242 * additionally map the state's bounds from local to window coordinates.
243 *
244 * Returns true if quick-rejected
245 */
Chris Craikff785832013-03-08 13:12:16 -0800246 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800247 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700248 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800249
Chris Craikd90144d2013-03-19 15:03:48 -0700250 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
251 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
252
Romain Guy672433d2013-01-04 19:05:13 -0800253 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800254 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800255 }
256
Romain Guy0f6675332013-03-01 14:31:04 -0800257 Caches& getCaches() {
258 return mCaches;
259 }
260
Chris Craikff785832013-03-08 13:12:16 -0800261 // simple rect clip
262 bool isCurrentClipSimple() {
263 return mSnapshot->clipRegion->isEmpty();
264 }
265
Chris Craikd6b65f62014-01-01 14:45:21 -0800266 int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
267 int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700268
Romain Guy17112ad2012-08-07 11:24:39 -0700269 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700270 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700271 * with other alpha values when drawing primitives.
272 */
Chris Craika08f95c2013-03-15 17:24:33 -0700273 void scaleAlpha(float alpha) {
274 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700275 }
276
277 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800278 * Inserts a named event marker in the stream of GL commands.
279 */
280 void eventMark(const char* name) const;
281
282 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700283 * Inserts a named group marker in the stream of GL commands. This marker
284 * can be used by tools to group commands into logical groups. A call to
285 * this method must always be followed later on by a call to endMark().
286 */
Romain Guy13631f32012-01-30 17:41:55 -0800287 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700288
289 /**
290 * Closes the last group marker opened by startMark().
291 */
Romain Guy13631f32012-01-30 17:41:55 -0800292 void endMark() const;
293
Chet Haased15ebf22012-09-05 11:40:29 -0700294 /**
295 * Gets the alpha and xfermode out of a paint object. If the paint is null
296 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700297 * not multiply the paint's alpha by the current snapshot's alpha, and does
298 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700299 *
300 * @param paint The paint to extract values from
301 * @param alpha Where to store the resulting alpha
302 * @param mode Where to store the resulting xfermode
303 */
Chris Craikd218a922014-01-02 17:13:34 -0800304 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800305 *mode = getXfermodeDirect(paint);
306 *alpha = getAlphaDirect(paint);
307 }
Chet Haased15ebf22012-09-05 11:40:29 -0700308
Chris Craikd218a922014-01-02 17:13:34 -0800309 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800310 if (!paint) return SkXfermode::kSrcOver_Mode;
311 return getXfermode(paint->getXfermode());
312 }
313
Chris Craikc1c5f082013-09-11 16:23:37 -0700314 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800315 if (!paint) return 255;
316 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700317 }
318
Romain Guy624234f2013-03-05 16:43:31 -0800319 /**
320 * Return the best transform to use to rasterize text given a full
321 * transform matrix.
322 */
323 mat4 findBestFontTransform(const mat4& transform) const;
324
Chris Craik527a3aa2013-03-04 10:19:31 -0800325#if DEBUG_MERGE_BEHAVIOR
326 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
327 mCaches.setScissorEnabled(false);
328
329 // should only be called outside of other draw ops, so stencil can only be in test state
330 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
331 mCaches.stencil.disable();
332
333 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
334
335 if (stencilWasEnabled) mCaches.stencil.enableTest();
336 }
337#endif
338
Romain Guye2d345e2010-09-24 18:39:22 -0700339protected:
340 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700341 * Computes the projection matrix, initialize the first snapshot
342 * and stores the dimensions of the render target.
343 */
344 void initViewport(int width, int height);
345
346 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700347 * Perform the setup specific to a frame. This method does not
348 * issue any OpenGL commands.
349 */
350 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
351
352 /**
353 * Indicates the start of rendering. This method will setup the
354 * initial OpenGL state (viewport, clearing the buffer, etc.)
355 */
356 status_t startFrame();
357
358 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700359 * Clears the underlying surface if needed.
360 */
361 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
362
363 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700364 * Call this method after updating a layer during a drawing pass.
365 */
366 void resumeAfterLayer();
367
368 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800369 * This method is called whenever a stencil buffer is required. Subclasses
370 * should override this method and call attachStencilBufferToLayer() on the
371 * appropriate layer(s).
372 */
373 virtual void ensureStencilBuffer();
374
375 /**
376 * Obtains a stencil render buffer (allocating it if necessary) and
377 * attaches it to the specified layer.
378 */
379 void attachStencilBufferToLayer(Layer* layer);
380
Chris Craikf0a59072013-11-19 18:00:46 -0800381 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800382 const SkPaint* paint = NULL);
383 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800384 return quickRejectSetupScissor(bounds.left, bounds.top,
385 bounds.right, bounds.bottom, paint);
386 }
387
Romain Guy8ce00302013-01-15 18:51:42 -0800388 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700389 * Compose the layer defined in the current snapshot with the layer
390 * defined by the previous snapshot.
391 *
392 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
393 *
394 * @param curent The current snapshot containing the layer to compose
395 * @param previous The previous snapshot to compose the current layer with
396 */
Chris Craik14e51302013-12-30 15:32:54 -0800397 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700398
Romain Guyada830f2011-01-13 12:13:20 -0800399 /**
Romain Guyf219da52011-01-16 12:54:25 -0800400 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800401 */
Romain Guyf219da52011-01-16 12:54:25 -0800402 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800403
Romain Guy42f3a4b2011-01-19 13:42:26 -0800404 /**
405 * Returns the region of the current layer.
406 */
Romain Guy624234f2013-03-05 16:43:31 -0800407 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800408 return mSnapshot->region;
409 }
410
Romain Guy42f3a4b2011-01-19 13:42:26 -0800411 /**
412 * Indicates whether rendering is currently targeted at a layer.
413 */
Romain Guy624234f2013-03-05 16:43:31 -0800414 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800415 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800417
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 /**
419 * Returns the name of the FBO this renderer is rendering into.
420 */
Chris Craik14e51302013-12-30 15:32:54 -0800421 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800422 return 0;
423 }
424
Romain Guy77a81162011-06-14 16:45:55 -0700425 /**
426 * Renders the specified layer as a textured quad.
427 *
428 * @param layer The layer to render
429 * @param rect The bounds of the layer
430 */
431 void drawTextureLayer(Layer* layer, const Rect& rect);
432
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433 /**
434 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700435 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
436 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700437 *
438 * @param paint The paint to extract values from
439 * @param alpha Where to store the resulting alpha
440 * @param mode Where to store the resulting xfermode
441 */
Chris Craikd218a922014-01-02 17:13:34 -0800442 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700443
444 /**
445 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
446 *
447 * @param layer The layer from which the alpha is extracted
448 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500449 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700450
451 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500452 * Safely retrieves the ColorFilter from the given Paint. If the paint is
453 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700454 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500455 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
456 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700457 }
458
Romain Guy11cb6422012-09-21 00:39:43 -0700459 /**
460 * Set to true to suppress error checks at the end of a frame.
461 */
Romain Guy624234f2013-03-05 16:43:31 -0800462 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700463 return false;
464 }
465
Romain Guy85bf02f2010-06-22 13:11:24 -0700466private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700467 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800468 * Discards the content of the framebuffer if supported by the driver.
469 * This method should be called at the beginning of a frame to optimize
470 * rendering on some tiler architectures.
471 */
472 void discardFramebuffer(float left, float top, float right, float bottom);
473
474 /**
Romain Guyddf74372012-05-22 14:07:07 -0700475 * Ensures the state of the renderer is the same as the state of
476 * the GL context.
477 */
478 void syncState();
479
480 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700481 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800482 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700483 * This method needs to be invoked every time getTargetFbo() is
484 * bound again.
485 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800486 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700487
488 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800489 * Tells the GPU what part of the screen is about to be redrawn.
490 * This method needs to be invoked every time getTargetFbo() is
491 * bound again.
492 */
493 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
494
495 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700496 * Tells the GPU that we are done drawing the frame or that we
497 * are switching to another render target.
498 */
499 void endTiling();
500
Chris Craik14e51302013-12-30 15:32:54 -0800501 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700502
Romain Guy5cbbce52010-06-27 22:59:20 -0700503 /**
504 * Sets the clipping rectangle using glScissor. The clip is defined by
505 * the current snapshot's clipRect member.
506 */
Romain Guybb9524b2010-06-22 18:56:38 -0700507 void setScissorFromClip();
508
Romain Guy5cbbce52010-06-27 22:59:20 -0700509 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800510 * Sets the clipping region using the stencil buffer. The clip region
511 * is defined by the current snapshot's clipRegion member.
512 */
513 void setStencilFromClip();
514
515 /**
Chris Craik408eb122013-03-26 18:55:15 -0700516 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700517 */
518 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
519
520 /**
Chris Craik408eb122013-03-26 18:55:15 -0700521 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
522 */
523 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
524 bool fboLayer, int alpha);
525
526 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700527 * Creates a new layer stored in the specified snapshot.
528 *
529 * @param snapshot The snapshot associated with the new layer
530 * @param left The left coordinate of the layer
531 * @param top The top coordinate of the layer
532 * @param right The right coordinate of the layer
533 * @param bottom The bottom coordinate of the layer
534 * @param alpha The translucency of the layer
535 * @param mode The blending mode of the layer
536 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700537 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700538 *
539 * @return True if the layer was successfully created, false otherwise
540 */
Chet Haased48885a2012-08-28 17:43:28 -0700541 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700542 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700543
544 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700545 * Creates a new layer stored in the specified snapshot as an FBO.
546 *
547 * @param layer The layer to store as an FBO
548 * @param snapshot The snapshot associated with the new layer
549 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700550 */
Chris Craike63f7c622013-10-17 10:30:55 -0700551 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700552
553 /**
554 * Compose the specified layer as a region.
555 *
556 * @param layer The layer to compose
557 * @param rect The layer's bounds
558 */
559 void composeLayerRegion(Layer* layer, const Rect& rect);
560
561 /**
562 * Compose the specified layer as a simple rectangle.
563 *
564 * @param layer The layer to compose
565 * @param rect The layer's bounds
566 * @param swap If true, the source and destination are swapped
567 */
568 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
569
Romain Guy54be1cd2011-06-13 19:04:27 -0700570 /**
571 * Clears all the regions corresponding to the current list of layers.
572 * This method MUST be invoked before any drawing operation.
573 */
574 void clearLayerRegions();
575
576 /**
Romain Guyf219da52011-01-16 12:54:25 -0800577 * Mark the layer as dirty at the specified coordinates. The coordinates
578 * are transformed with the supplied matrix.
579 */
580 void dirtyLayer(const float left, const float top,
581 const float right, const float bottom, const mat4 transform);
582
583 /**
584 * Mark the layer as dirty at the specified coordinates.
585 */
586 void dirtyLayer(const float left, const float top,
587 const float right, const float bottom);
588
589 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700590 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800591 * are transformed by the current snapshot's transform matrix unless specified
592 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700593 *
594 * @param left The left coordinate of the rectangle
595 * @param top The top coordinate of the rectangle
596 * @param right The right coordinate of the rectangle
597 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500598 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700599 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 */
Romain Guy026c5e162010-06-28 17:12:22 -0700601 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500602 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700603
Romain Guy54be1cd2011-06-13 19:04:27 -0700604 /**
Romain Guy735738c2012-12-03 12:34:51 -0800605 * Draws a series of colored rectangles with the specified color. The specified
606 * coordinates are transformed by the current snapshot's transform matrix unless
607 * specified otherwise.
608 *
609 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
610 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500611 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800612 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800613 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800614 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800615 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500616 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
617 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800618
619 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700620 * Draws the shape represented by the specified path texture.
621 * This method invokes drawPathTexture() but takes into account
622 * the extra left/top offset and the texture offset to correctly
623 * position the final shape.
624 *
625 * @param left The left coordinate of the shape to render
626 * @param top The top coordinate of the shape to render
627 * @param texture The texture reprsenting the shape
628 * @param paint The paint to draw the shape with
629 */
Chris Craikd218a922014-01-02 17:13:34 -0800630 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700631
632 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700633 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
634 * different compositing rules.
635 *
636 * @param texture The texture to draw with
637 * @param left The x coordinate of the bitmap
638 * @param top The y coordinate of the bitmap
639 * @param paint The paint to render with
640 */
Chris Craikd218a922014-01-02 17:13:34 -0800641 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700642
Romain Guy54be1cd2011-06-13 19:04:27 -0700643 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800644 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
645 *
646 * @param vertexBuffer The VertexBuffer to be drawn
647 * @param paint The paint to render with
648 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
649 */
ztenghui63d41ab2014-02-14 13:13:41 -0800650 status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
651 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800652
653 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700654 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700655 *
Chris Craik710f46d2012-09-17 17:25:49 -0700656 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700657 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700658 */
Chris Craikd218a922014-01-02 17:13:34 -0800659 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700660
Romain Guy5cbbce52010-06-27 22:59:20 -0700661 /**
662 * Draws a textured rectangle with the specified texture. The specified coordinates
663 * are transformed by the current snapshot's transform matrix.
664 *
665 * @param left The left coordinate of the rectangle
666 * @param top The top coordinate of the rectangle
667 * @param right The right coordinate of the rectangle
668 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700669 * @param texture The texture to use
670 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700671 */
Romain Guya9794742010-07-13 11:37:54 -0700672 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800673 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700674
675 /**
Romain Guy03750a02010-10-18 14:06:08 -0700676 * Draws a textured mesh with the specified texture. If the indices are omitted,
677 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
678 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700679 *
680 * @param left The left coordinate of the rectangle
681 * @param top The top coordinate of the rectangle
682 * @param right The right coordinate of the rectangle
683 * @param bottom The bottom coordinate of the rectangle
684 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500685 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700686 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700687 * @param vertices The vertices that define the mesh
688 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700689 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700690 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
691 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700692 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800693 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700694 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700695 */
696 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500697 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700698 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700699 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800700 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700701
Romain Guy3b748a42013-04-17 18:54:38 -0700702 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500703 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700704 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
705 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800706 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700707
Romain Guy886b2752013-01-04 12:26:18 -0800708 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500709 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800710 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800711 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
712 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800713
Romain Guyf7f93552010-07-08 19:17:03 -0700714 /**
Romain Guy448455f2013-07-22 13:57:50 -0700715 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
716 * If the number of vertices to draw exceeds the number of indices we have
717 * pre-allocated, this method will generate several glDrawElements() calls.
718 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700720
721 /**
Romain Guy0a417492010-08-16 20:26:20 -0700722 * Draws text underline and strike-through if needed.
723 *
724 * @param text The text to decor
725 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700726 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700727 * @param x The x coordinate where the text will be drawn
728 * @param y The y coordinate where the text will be drawn
729 * @param paint The paint to draw the text with
730 */
Chris Craikd218a922014-01-02 17:13:34 -0800731 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700732
Raph Levien416a8472012-07-19 22:48:17 -0700733 /**
734 * Draws shadow layer on text (with optional positions).
735 *
736 * @param paint The paint to draw the shadow with
737 * @param text The text to draw
738 * @param bytesCount The number of bytes in the text
739 * @param count The number of glyphs in the text
740 * @param positions The x, y positions of individual glyphs (or NULL)
741 * @param fontRenderer The font renderer object
742 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700743 * @param x The x coordinate where the shadow will be drawn
744 * @param y The y coordinate where the shadow will be drawn
745 */
Chris Craikd218a922014-01-02 17:13:34 -0800746 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500747 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700748 float x, float y);
749
Romain Guy54be1cd2011-06-13 19:04:27 -0700750 /**
751 * Draws a path texture. Path textures are alpha8 bitmaps that need special
752 * compositing to apply colors/filters/etc.
753 *
754 * @param texture The texture to render
755 * @param x The x coordinate where the texture will be drawn
756 * @param y The y coordinate where the texture will be drawn
757 * @param paint The paint to draw the texture with
758 */
Chris Craikd218a922014-01-02 17:13:34 -0800759 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800760
Romain Guy1e45aae2010-08-13 19:39:53 -0700761 /**
Romain Guyac670c02010-07-27 17:39:27 -0700762 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700763 * back to default is achieved by calling:
764 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700765 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700766 *
767 * @param u1 The left coordinate of the texture
768 * @param v1 The bottom coordinate of the texture
769 * @param u2 The right coordinate of the texture
770 * @param v2 The top coordinate of the texture
771 */
772 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
773
Romain Guy8ba548f2010-06-30 19:21:21 -0700774 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800775 * Returns true if the specified paint will draw invisible text.
776 */
777 bool canSkipText(const SkPaint* paint) const;
778
779 /**
Romain Guy746b7402010-10-26 16:27:31 -0700780 * Binds the specified texture. The texture unit must have been selected
781 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700782 */
Romain Guy746b7402010-10-26 16:27:31 -0700783 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700784 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700785 }
786
787 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700788 * Binds the specified EGLImage texture. The texture unit must have been selected
789 * prior to calling this method.
790 */
791 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700792 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700793 }
794
795 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700796 * Enable or disable blending as necessary. This function sets the appropriate
797 * blend function based on the specified xfermode.
798 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700799 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
800 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700801
Romain Guyf607bdc2010-09-10 19:20:06 -0700802 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700803 * Use the specified program with the current GL context. If the program is already
804 * in use, it will not be bound again. If it is not in use, the current program is
805 * marked unused and the specified program becomes used and becomes the new
806 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700807 *
Romain Guyd27977d2010-07-14 19:18:51 -0700808 * @param program The program to use
809 *
810 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700811 */
Romain Guy889f8d12010-07-29 14:37:42 -0700812 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700813
Romain Guy746b7402010-10-26 16:27:31 -0700814 /**
815 * Invoked before any drawing operation. This sets required state.
816 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700817 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700818
Romain Guy70ca14e2010-12-13 18:24:33 -0800819 /**
820 * Various methods to setup OpenGL rendering.
821 */
822 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800823 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700824 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800825 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700826 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800827 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800828 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800829 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700830 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800831 void setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500832 void setupDrawColorFilter(const SkColorFilter* filter);
833 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
834 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800835 void setupDrawProgram();
836 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800837
838 /**
839 * Setup the current program matrices based upon the nature of the geometry.
840 *
841 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
842 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
843 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
844 * transformations are stored in the modelView matrix and uploaded to the shader.
845 *
846 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800847 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800848 *
849 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
850 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
851 * or when simple translation has been extracted)
852 */
853 void setupDrawModelView(ModelViewMode mode, bool offset,
854 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800855 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800856 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800857 void setupDrawShaderUniforms(bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500858 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800859 void setupDrawSimpleMesh();
860 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700861 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700862 void setupDrawTextureTransform();
863 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700864 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800865 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
866 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
867 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700868 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700869 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700870
Romain Guy11cb6422012-09-21 00:39:43 -0700871 bool updateLayer(Layer* layer, bool inFrame);
872 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700873 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700874
Chris Craike63f7c622013-10-17 10:30:55 -0700875#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700876 /**
877 * Renders the specified region as a series of rectangles. This method
878 * is used for debugging only.
879 */
Chris Craike63f7c622013-10-17 10:30:55 -0700880 void drawRegionRectsDebug(const Region& region);
881#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800882
Romain Guy8ce00302013-01-15 18:51:42 -0800883 /**
884 * Renders the specified region as a series of rectangles. The region
885 * must be in screen-space coordinates.
886 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500887 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800888
889 /**
890 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
891 * is turned on.
892 */
893 void debugClip();
894
Romain Guy7c450aa2012-09-21 19:15:00 -0700895 void debugOverdraw(bool enable, bool clear);
896 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700897 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700898
Romain Guy746b7402010-10-26 16:27:31 -0700899 /**
900 * Should be invoked every time the glScissor is modified.
901 */
902 inline void dirtyClip() {
903 mDirtyClip = true;
904 }
905
Romain Guy3b748a42013-04-17 18:54:38 -0700906 inline const UvMapper& getMapper(const Texture* texture) {
907 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
908 }
909
910 /**
911 * Returns a texture object for the specified bitmap. The texture can
912 * come from the texture cache or an atlas. If this method returns
913 * NULL, the texture could not be found and/or allocated.
914 */
Chris Craikd218a922014-01-02 17:13:34 -0800915 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700916
Chris Craikf57776b2013-10-25 18:30:17 -0700917 // Matrix used for view/projection in shaders
918 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700919
Chris Craik4063a0e2013-11-15 16:06:56 -0800920 /**
921 * Model-view matrix used to position/size objects
922 *
923 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
924 * currentTransform().
925 *
926 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
927 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
928 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
929 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
930 * bitmap.
931 *
932 * Used as input to SkiaShader transformation.
933 */
Romain Guyc7d53492010-06-25 13:41:57 -0700934 mat4 mModelView;
935
Romain Guy2b7028e2012-09-19 17:25:38 -0700936 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700937 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700938 // Is the target render surface opaque
939 bool mOpaque;
940 // Is a frame currently being rendered
941 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700942
Romain Guy026c5e162010-06-28 17:12:22 -0700943 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700944 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700945
Romain Guy3b748a42013-04-17 18:54:38 -0700946 // Default UV mapper
947 const UvMapper mUvMapper;
948
Chris Craikc3566d02013-02-04 16:16:33 -0800949 // shader, filters, and shadow
950 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800951 SkPaint mFilteredPaint;
952
Romain Guy82ba8142010-07-09 13:25:56 -0700953 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700954 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800955 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700956
Romain Guy8f3b8e32012-03-27 16:33:45 -0700957 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700958 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700959 // List of layers to update at the beginning of a frame
960 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700961
Romain Guy70ca14e2010-12-13 18:24:33 -0800962 // The following fields are used to setup drawing
963 // Used to describe the shaders to generate
964 ProgramDescription mDescription;
965 // Color description
966 bool mColorSet;
967 float mColorA, mColorR, mColorG, mColorB;
968 // Indicates that the shader should get a color
969 bool mSetShaderColor;
970 // Current texture unit
971 GLuint mTextureUnit;
972 // Track dirty regions, true by default
973 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700974 // Indicate whether we are drawing an opaque frame
975 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800976
Romain Guy87e2f7572012-09-24 11:37:12 -0700977 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
978 // Properties.h
979 bool mScissorOptimizationDisabled;
980
Romain Guy54c1a642012-09-27 17:55:46 -0700981 // No-ops start/endTiling when set
982 bool mSuppressTiling;
983
Romain Guy78dd96d2013-05-03 14:24:16 -0700984 // If true, this renderer will setup drawing to emulate
985 // an increment stencil buffer in the color buffer
986 bool mCountOverdraw;
987 float mOverdraw;
988
Romain Guyb051e892010-09-28 19:09:36 -0700989 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -0700990 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -0700991 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700992 friend class DrawBitmapOp;
993 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700994
Romain Guybb9524b2010-06-22 18:56:38 -0700995}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700996
Romain Guy9d5316e2010-06-24 19:30:36 -0700997}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700998}; // namespace android
999
Romain Guy5b3b3522010-10-27 18:57:51 -07001000#endif // ANDROID_HWUI_OPENGL_RENDERER_H