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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Tom Hudson984162f2014-10-10 13:38:16 -040041#include "CanvasState.h"
Romain Guyc15008e2010-11-10 11:59:15 -080042#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070043#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070044#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070045#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046#include "Rect.h"
Tom Hudson984162f2014-10-10 13:38:16 -040047#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Tom Hudson8dfaa492014-12-09 15:03:44 -050052#include "utils/PaintUtils.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080060struct Glop;
John Reck3b202512014-06-23 13:13:08 -070061class RenderState;
John Recke18264b2014-03-12 13:56:30 -070062class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080063class TextSetupFunctor;
64class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080065
Chris Craikc3566d02013-02-04 16:16:33 -080066struct DrawModifiers {
Chris Craik51d6a3d2014-12-22 17:16:56 -080067 DrawModifiers()
68 : mOverrideLayerAlpha(0.0f) {}
Romain Guy9b5a1a22013-08-09 14:06:29 -070069
70 void reset() {
Chris Craik51d6a3d2014-12-22 17:16:56 -080071 mOverrideLayerAlpha = 0.0f;
Romain Guy9b5a1a22013-08-09 14:06:29 -070072 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075};
76
Chris Craikff785832013-03-08 13:12:16 -080077enum StateDeferFlags {
78 kStateDeferFlag_Draw = 0x1,
79 kStateDeferFlag_Clip = 0x2
80};
81
Chris Craik28ce94a2013-05-31 11:38:03 -070082enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070083 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070084 kClipSide_Left = 0x1,
85 kClipSide_Top = 0x2,
86 kClipSide_Right = 0x4,
87 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070088 kClipSide_Full = 0xF,
89 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070090};
91
Chris Craikbf759452014-08-11 16:00:44 -070092enum VertexBufferDisplayFlags {
93 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070094 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070095};
96
Chris Craik4063a0e2013-11-15 16:06:56 -080097/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102 /**
103 * Used when the model view should simply translate geometry passed to the shader. The resulting
104 * matrix will be a simple translation.
105 */
106 kModelViewMode_Translate = 0,
107
108 /**
109 * Used when the model view should translate and scale geometry. The resulting matrix will be a
110 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111 */
112 kModelViewMode_TranslateAndScale = 1,
113};
114
Romain Guyf6a11b82010-06-23 17:47:49 -0700115///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700116// Renderer
117///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700118/**
Chris Craik14e51302013-12-30 15:32:54 -0800119 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700120 */
Tom Hudson984162f2014-10-10 13:38:16 -0400121class OpenGLRenderer : public Renderer, public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700122public:
John Reck3b202512014-06-23 13:13:08 -0700123 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700125
John Reck3b202512014-06-23 13:13:08 -0700126 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700127 void initLight(const Vector3& lightCenter, float lightRadius,
128 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700129
Chris Craike84a2082014-12-22 14:28:49 -0800130 virtual void prepareDirty(float left, float top, float right, float bottom,
131 bool opaque) override;
132 virtual void prepare(bool opaque) override {
Tom Hudson984162f2014-10-10 13:38:16 -0400133 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
134 }
Chris Craike84a2082014-12-22 14:28:49 -0800135 virtual bool finish() override;
Romain Guyc89b14b2012-08-08 14:53:48 -0700136
Chris Craike84a2082014-12-22 14:28:49 -0800137 virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700138
John Reck3b202512014-06-23 13:13:08 -0700139 void pushLayerUpdate(Layer* layer);
140 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700141 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700142 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700143
John Reck3b202512014-06-23 13:13:08 -0700144 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800145 const SkPaint* paint, int flags) override {
146 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700147 }
148
149 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
150 // created, which will in turn clip to that mask when drawn back/restored.
151 int saveLayer(float left, float top, float right, float bottom,
152 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700153
Chris Craikd90144d2013-03-19 15:03:48 -0700154 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500155 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700156
Chris Craike84a2082014-12-22 14:28:49 -0800157 virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
158 int32_t replayFlags = 1) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400159 virtual void drawLayer(Layer* layer, float x, float y);
Chris Craike84a2082014-12-22 14:28:49 -0800160 virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400161 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800162 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400163 virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700164 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craike84a2082014-12-22 14:28:49 -0800165 float dstRight, float dstBottom, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400166 virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craike84a2082014-12-22 14:28:49 -0800167 const float* vertices, const int* colors, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400168 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800169 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400170 virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craike84a2082014-12-22 14:28:49 -0800171 float left, float top, float right, float bottom, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400172 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craike84a2082014-12-22 14:28:49 -0800174 virtual void drawColor(int color, SkXfermode::Mode mode) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400175 virtual void drawRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800176 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400177 virtual void drawRoundRect(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800178 float rx, float ry, const SkPaint* paint) override;
179 virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400180 virtual void drawOval(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800181 const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400182 virtual void drawArc(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800183 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
184 virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
185 virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
186 virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400187 virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
Chris Craike84a2082014-12-22 14:28:49 -0800188 float hOffset, float vOffset, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400189 virtual void drawPosText(const char* text, int bytesCount, int count,
Chris Craike84a2082014-12-22 14:28:49 -0800190 const float* positions, const SkPaint* paint) override;
Tom Hudson107843d2014-09-08 11:26:26 -0400191 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800192 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craike84a2082014-12-22 14:28:49 -0800193 DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
194 virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
Romain Guy08ae3172010-06-21 19:35:50 -0700195
Tom Hudson107843d2014-09-08 11:26:26 -0400196 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800197 const VertexBuffer* ambientShadowVertexBuffer,
198 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700199
Chris Craike84a2082014-12-22 14:28:49 -0800200 virtual void setDrawFilter(SkDrawFilter* filter) override;
Romain Guy5ff9df62012-01-23 17:09:05 -0800201
Chris Craik16ecda52013-03-29 10:59:59 -0700202 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
203 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
204
Chris Craik5e49b302013-07-30 19:05:20 -0700205 /**
206 * Store the current display state (most importantly, the current clip and transform), and
207 * additionally map the state's bounds from local to window coordinates.
208 *
209 * Returns true if quick-rejected
210 */
Chris Craikff785832013-03-08 13:12:16 -0800211 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800212 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700213 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800214
Chris Craikd90144d2013-03-19 15:03:48 -0700215 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
216 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
217
John Reck3b202512014-06-23 13:13:08 -0700218 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800219 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800220 }
221
Romain Guy0f6675332013-03-01 14:31:04 -0800222 Caches& getCaches() {
223 return mCaches;
224 }
225
Chris Craik65fe5ee2015-01-26 18:06:29 -0800226 RenderState& renderState() {
227 return mRenderState;
228 }
229
Tom Hudson984162f2014-10-10 13:38:16 -0400230 int getViewportWidth() { return mState.getViewportWidth(); }
231 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700232
Romain Guy17112ad2012-08-07 11:24:39 -0700233 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700234 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700235 * with other alpha values when drawing primitives.
236 */
Tom Hudson984162f2014-10-10 13:38:16 -0400237 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700238
239 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800240 * Inserts a named event marker in the stream of GL commands.
241 */
242 void eventMark(const char* name) const;
243
244 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700245 * Inserts a formatted event marker in the stream of GL commands.
246 */
247 void eventMarkDEBUG(const char *fmt, ...) const;
248
249 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700250 * Inserts a named group marker in the stream of GL commands. This marker
251 * can be used by tools to group commands into logical groups. A call to
252 * this method must always be followed later on by a call to endMark().
253 */
Romain Guy13631f32012-01-30 17:41:55 -0800254 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700255
256 /**
257 * Closes the last group marker opened by startMark().
258 */
Romain Guy13631f32012-01-30 17:41:55 -0800259 void endMark() const;
260
Chet Haased15ebf22012-09-05 11:40:29 -0700261 /**
262 * Gets the alpha and xfermode out of a paint object. If the paint is null
263 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700264 * not multiply the paint's alpha by the current snapshot's alpha, and does
265 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700266 *
267 * @param paint The paint to extract values from
268 * @param alpha Where to store the resulting alpha
269 * @param mode Where to store the resulting xfermode
270 */
Chris Craike84a2082014-12-22 14:28:49 -0800271 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
272 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800273 *mode = getXfermodeDirect(paint);
274 *alpha = getAlphaDirect(paint);
275 }
Chet Haased15ebf22012-09-05 11:40:29 -0700276
Chris Craikd218a922014-01-02 17:13:34 -0800277 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800278 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500279 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800280 }
281
Chris Craikc1c5f082013-09-11 16:23:37 -0700282 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800283 if (!paint) return 255;
284 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700285 }
286
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400287 struct TextShadow {
288 SkScalar radius;
289 float dx;
290 float dy;
291 SkColor color;
292 };
293
294 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
295 SkDrawLooper::BlurShadowRec blur;
296 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
297 if (textShadow) {
298 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
299 textShadow->dx = blur.fOffset.fX;
300 textShadow->dy = blur.fOffset.fY;
301 textShadow->color = blur.fColor;
302 }
303 return true;
304 }
305 return false;
306 }
307
308 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800309 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400310 }
311
Romain Guy624234f2013-03-05 16:43:31 -0800312 /**
Chris Craik59744b72014-07-01 17:56:52 -0700313 * Build the best transform to use to rasterize text given a full
314 * transform matrix, and whether filteration is needed.
315 *
316 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800317 */
Chris Craik59744b72014-07-01 17:56:52 -0700318 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800319
Chris Craik527a3aa2013-03-04 10:19:31 -0800320#if DEBUG_MERGE_BEHAVIOR
321 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
322 mCaches.setScissorEnabled(false);
323
324 // should only be called outside of other draw ops, so stencil can only be in test state
325 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
326 mCaches.stencil.disable();
327
328 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
329
330 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400331 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800332 }
333#endif
334
Tom Hudson984162f2014-10-10 13:38:16 -0400335 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700336 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700337 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
338 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700339
Tom Hudson984162f2014-10-10 13:38:16 -0400340 ///////////////////////////////////////////////////////////////////
341 /// State manipulation
342
Chris Craike84a2082014-12-22 14:28:49 -0800343 virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
Tom Hudson984162f2014-10-10 13:38:16 -0400344
Chris Craike84a2082014-12-22 14:28:49 -0800345 virtual int getSaveCount() const override;
346 virtual int save(int flags) override;
347 virtual void restore() override;
348 virtual void restoreToCount(int saveCount) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400349
Chris Craike84a2082014-12-22 14:28:49 -0800350 virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
351 virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
352 virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400353
Chris Craike84a2082014-12-22 14:28:49 -0800354 virtual void translate(float dx, float dy, float dz = 0.0f) override;
355 virtual void rotate(float degrees) override;
356 virtual void scale(float sx, float sy) override;
357 virtual void skew(float sx, float sy) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400358
359 void setMatrix(const Matrix4& matrix); // internal only convenience method
360 void concatMatrix(const Matrix4& matrix); // internal only convenience method
361
Chris Craike84a2082014-12-22 14:28:49 -0800362 virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400363 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craike84a2082014-12-22 14:28:49 -0800364 virtual bool quickRejectConservative(float left, float top,
365 float right, float bottom) const override {
Tom Hudson984162f2014-10-10 13:38:16 -0400366 return mState.quickRejectConservative(left, top, right, bottom);
367 }
368
Chris Craike84a2082014-12-22 14:28:49 -0800369 virtual bool clipRect(float left, float top,
370 float right, float bottom, SkRegion::Op op) override;
371 virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
372 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
Tom Hudson984162f2014-10-10 13:38:16 -0400373
374 /**
375 * Does not support different clipping Ops (that is, every call to setClippingOutline is
376 * effectively using SkRegion::kReplaceOp)
377 *
378 * The clipping outline is independent from the regular clip.
379 */
380 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
381 void setClippingRoundRect(LinearAllocator& allocator,
382 const Rect& rect, float radius, bool highPriority = true);
383
384 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
385 inline const mat4* currentTransform() const { return mState.currentTransform(); }
386
387 ///////////////////////////////////////////////////////////////////
388 /// CanvasStateClient interface
389
Chris Craike84a2082014-12-22 14:28:49 -0800390 virtual void onViewportInitialized() override;
391 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
392 virtual GLuint onGetTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400393
Chris Craik4ac36f82014-12-09 16:54:03 -0800394 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800395 std::unique_ptr<SkPath> path(new SkPath());
396 SkPath* returnPath = path.get();
397 mTempPaths.push_back(std::move(path));
398 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800399 }
400
Romain Guye2d345e2010-09-24 18:39:22 -0700401protected:
402 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700403 * Perform the setup specific to a frame. This method does not
404 * issue any OpenGL commands.
405 */
406 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
407
408 /**
409 * Indicates the start of rendering. This method will setup the
410 * initial OpenGL state (viewport, clearing the buffer, etc.)
411 */
Tom Hudson107843d2014-09-08 11:26:26 -0400412 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700413
414 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700415 * Clears the underlying surface if needed.
416 */
Tom Hudson107843d2014-09-08 11:26:26 -0400417 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700418
419 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700420 * Call this method after updating a layer during a drawing pass.
421 */
422 void resumeAfterLayer();
423
424 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800425 * This method is called whenever a stencil buffer is required. Subclasses
426 * should override this method and call attachStencilBufferToLayer() on the
427 * appropriate layer(s).
428 */
429 virtual void ensureStencilBuffer();
430
431 /**
432 * Obtains a stencil render buffer (allocating it if necessary) and
433 * attaches it to the specified layer.
434 */
435 void attachStencilBufferToLayer(Layer* layer);
436
Rob Tsuk487a92c2015-01-06 13:22:54 -0800437 /**
438 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
439 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
440 * in the list.
441 */
442 void drawRectangleList(const RectangleList& rectangleList);
443
Chris Craikf0a59072013-11-19 18:00:46 -0800444 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800445 const SkPaint* paint = nullptr);
446 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800447 return quickRejectSetupScissor(bounds.left, bounds.top,
448 bounds.right, bounds.bottom, paint);
449 }
450
Romain Guy8ce00302013-01-15 18:51:42 -0800451 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700452 * Compose the layer defined in the current snapshot with the layer
453 * defined by the previous snapshot.
454 *
455 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
456 *
457 * @param curent The current snapshot containing the layer to compose
458 * @param previous The previous snapshot to compose the current layer with
459 */
Chris Craik14e51302013-12-30 15:32:54 -0800460 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700461
Romain Guyada830f2011-01-13 12:13:20 -0800462 /**
Romain Guyf219da52011-01-16 12:54:25 -0800463 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800464 */
Romain Guyf219da52011-01-16 12:54:25 -0800465 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800466
Romain Guy42f3a4b2011-01-19 13:42:26 -0800467 /**
468 * Returns the region of the current layer.
469 */
Romain Guy624234f2013-03-05 16:43:31 -0800470 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400471 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800472 }
473
Romain Guy42f3a4b2011-01-19 13:42:26 -0800474 /**
475 * Indicates whether rendering is currently targeted at a layer.
476 */
Romain Guy624234f2013-03-05 16:43:31 -0800477 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400478 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800479 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800480
Romain Guy42f3a4b2011-01-19 13:42:26 -0800481
Romain Guy77a81162011-06-14 16:45:55 -0700482 /**
483 * Renders the specified layer as a textured quad.
484 *
485 * @param layer The layer to render
486 * @param rect The bounds of the layer
487 */
488 void drawTextureLayer(Layer* layer, const Rect& rect);
489
Romain Guybe6f9dc2012-07-16 12:41:17 -0700490 /**
491 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700492 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
493 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700494 *
495 * @param paint The paint to extract values from
496 * @param alpha Where to store the resulting alpha
497 * @param mode Where to store the resulting xfermode
498 */
Chris Craikd218a922014-01-02 17:13:34 -0800499 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700500
501 /**
502 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
503 *
504 * @param layer The layer from which the alpha is extracted
505 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500506 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700507
508 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500509 * Safely retrieves the ColorFilter from the given Paint. If the paint is
510 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700511 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500512 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800513 return paint ? paint->getColorFilter() : nullptr;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700514 }
515
Romain Guy11cb6422012-09-21 00:39:43 -0700516 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400517 * Safely retrieves the Shader from the given Paint. If the paint is
518 * null then null is returned.
519 */
520 static inline const SkShader* getShader(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800521 return paint ? paint->getShader() : nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400522 }
523
524 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700525 * Set to true to suppress error checks at the end of a frame.
526 */
Romain Guy624234f2013-03-05 16:43:31 -0800527 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700528 return false;
529 }
530
Tom Hudson984162f2014-10-10 13:38:16 -0400531 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800532 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800533 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400534
Romain Guy85bf02f2010-06-22 13:11:24 -0700535private:
Chris Craik117bdbc2015-02-05 10:12:38 -0800536 void renderGlop(const Glop& glop);
537
Romain Guy5cbbce52010-06-27 22:59:20 -0700538 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800539 * Discards the content of the framebuffer if supported by the driver.
540 * This method should be called at the beginning of a frame to optimize
541 * rendering on some tiler architectures.
542 */
543 void discardFramebuffer(float left, float top, float right, float bottom);
544
545 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700546 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800547 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700548 * This method needs to be invoked every time getTargetFbo() is
549 * bound again.
550 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800551 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700552
553 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800554 * Tells the GPU what part of the screen is about to be redrawn.
555 * This method needs to be invoked every time getTargetFbo() is
556 * bound again.
557 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800558 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800559
560 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700561 * Tells the GPU that we are done drawing the frame or that we
562 * are switching to another render target.
563 */
564 void endTiling();
565
Romain Guy5cbbce52010-06-27 22:59:20 -0700566 /**
567 * Sets the clipping rectangle using glScissor. The clip is defined by
568 * the current snapshot's clipRect member.
569 */
Romain Guybb9524b2010-06-22 18:56:38 -0700570 void setScissorFromClip();
571
Romain Guy5cbbce52010-06-27 22:59:20 -0700572 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800573 * Sets the clipping region using the stencil buffer. The clip region
574 * is defined by the current snapshot's clipRegion member.
575 */
576 void setStencilFromClip();
577
578 /**
Chris Craik408eb122013-03-26 18:55:15 -0700579 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700580 */
581 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
582
583 /**
Chris Craik408eb122013-03-26 18:55:15 -0700584 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
585 */
586 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
587 bool fboLayer, int alpha);
588
589 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700590 * Creates a new layer stored in the specified snapshot.
591 *
592 * @param snapshot The snapshot associated with the new layer
593 * @param left The left coordinate of the layer
594 * @param top The top coordinate of the layer
595 * @param right The right coordinate of the layer
596 * @param bottom The bottom coordinate of the layer
597 * @param alpha The translucency of the layer
598 * @param mode The blending mode of the layer
599 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700600 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700601 *
602 * @return True if the layer was successfully created, false otherwise
603 */
Chet Haased48885a2012-08-28 17:43:28 -0700604 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700605 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700606
607 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700608 * Creates a new layer stored in the specified snapshot as an FBO.
609 *
610 * @param layer The layer to store as an FBO
611 * @param snapshot The snapshot associated with the new layer
612 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700613 */
Chris Craike63f7c622013-10-17 10:30:55 -0700614 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700615
616 /**
617 * Compose the specified layer as a region.
618 *
619 * @param layer The layer to compose
620 * @param rect The layer's bounds
621 */
622 void composeLayerRegion(Layer* layer, const Rect& rect);
623
624 /**
625 * Compose the specified layer as a simple rectangle.
626 *
627 * @param layer The layer to compose
628 * @param rect The layer's bounds
629 * @param swap If true, the source and destination are swapped
630 */
631 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
632
Romain Guy54be1cd2011-06-13 19:04:27 -0700633 /**
634 * Clears all the regions corresponding to the current list of layers.
635 * This method MUST be invoked before any drawing operation.
636 */
637 void clearLayerRegions();
638
639 /**
Romain Guyf219da52011-01-16 12:54:25 -0800640 * Mark the layer as dirty at the specified coordinates. The coordinates
641 * are transformed with the supplied matrix.
642 */
643 void dirtyLayer(const float left, const float top,
644 const float right, const float bottom, const mat4 transform);
645
646 /**
647 * Mark the layer as dirty at the specified coordinates.
648 */
649 void dirtyLayer(const float left, const float top,
650 const float right, const float bottom);
651
652 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700653 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800654 * are transformed by the current snapshot's transform matrix unless specified
655 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700656 *
657 * @param left The left coordinate of the rectangle
658 * @param top The top coordinate of the rectangle
659 * @param right The right coordinate of the rectangle
660 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500661 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700662 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700663 */
Romain Guy026c5e162010-06-28 17:12:22 -0700664 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500665 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700666
Romain Guy54be1cd2011-06-13 19:04:27 -0700667 /**
Romain Guy735738c2012-12-03 12:34:51 -0800668 * Draws a series of colored rectangles with the specified color. The specified
669 * coordinates are transformed by the current snapshot's transform matrix unless
670 * specified otherwise.
671 *
672 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
673 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500674 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800675 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800676 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800677 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800678 */
Tom Hudson107843d2014-09-08 11:26:26 -0400679 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500680 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800681
682 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700683 * Draws the shape represented by the specified path texture.
684 * This method invokes drawPathTexture() but takes into account
685 * the extra left/top offset and the texture offset to correctly
686 * position the final shape.
687 *
688 * @param left The left coordinate of the shape to render
689 * @param top The top coordinate of the shape to render
690 * @param texture The texture reprsenting the shape
691 * @param paint The paint to draw the shape with
692 */
Tom Hudson107843d2014-09-08 11:26:26 -0400693 void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700694
695 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700696 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
697 * different compositing rules.
698 *
699 * @param texture The texture to draw with
Romain Guy54be1cd2011-06-13 19:04:27 -0700700 * @param paint The paint to render with
701 */
Chris Craik0519c8102015-02-11 13:17:06 -0800702 void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700703
Romain Guy54be1cd2011-06-13 19:04:27 -0700704 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800705 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
706 *
707 * @param vertexBuffer The VertexBuffer to be drawn
708 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700709 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800710 */
Tom Hudson107843d2014-09-08 11:26:26 -0400711 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700712 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800713
714 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700715 * Convenience for translating method
716 */
Tom Hudson107843d2014-09-08 11:26:26 -0400717 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700718 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400719 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700720 }
721
722 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700723 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700724 *
Chris Craik710f46d2012-09-17 17:25:49 -0700725 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700726 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700727 */
Tom Hudson107843d2014-09-08 11:26:26 -0400728 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700729
Romain Guy5cbbce52010-06-27 22:59:20 -0700730 /**
Chris Craik0519c8102015-02-11 13:17:06 -0800731 * Draws a textured rectangle with the specified texture.
Romain Guy5cbbce52010-06-27 22:59:20 -0700732 *
Romain Guy82ba8142010-07-09 13:25:56 -0700733 * @param texture The texture to use
734 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700735 */
Chris Craik0519c8102015-02-11 13:17:06 -0800736 void drawTextureRect(Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700737
738 /**
Romain Guy03750a02010-10-18 14:06:08 -0700739 * Draws a textured mesh with the specified texture. If the indices are omitted,
740 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
741 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700742 *
743 * @param left The left coordinate of the rectangle
744 * @param top The top coordinate of the rectangle
745 * @param right The right coordinate of the rectangle
746 * @param bottom The bottom coordinate of the rectangle
747 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500748 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700749 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700750 * @param vertices The vertices that define the mesh
751 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700752 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700753 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
754 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700755 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800756 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700757 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700758 */
759 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500760 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700761 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700762 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800763 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700764
Romain Guy3b748a42013-04-17 18:54:38 -0700765 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500766 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700767 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
768 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800769 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700770
Romain Guy886b2752013-01-04 12:26:18 -0800771 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500772 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800773 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800774 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
775 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800776
Romain Guyf7f93552010-07-08 19:17:03 -0700777 /**
Romain Guy448455f2013-07-22 13:57:50 -0700778 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
779 * If the number of vertices to draw exceeds the number of indices we have
780 * pre-allocated, this method will generate several glDrawElements() calls.
781 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800782 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700783
784 /**
Romain Guy0a417492010-08-16 20:26:20 -0700785 * Draws text underline and strike-through if needed.
786 *
787 * @param text The text to decor
788 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700789 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700790 * @param x The x coordinate where the text will be drawn
791 * @param y The y coordinate where the text will be drawn
792 * @param paint The paint to draw the text with
793 */
Chris Craikd218a922014-01-02 17:13:34 -0800794 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700795
Raph Levien416a8472012-07-19 22:48:17 -0700796 /**
797 * Draws shadow layer on text (with optional positions).
798 *
799 * @param paint The paint to draw the shadow with
800 * @param text The text to draw
801 * @param bytesCount The number of bytes in the text
802 * @param count The number of glyphs in the text
803 * @param positions The x, y positions of individual glyphs (or NULL)
804 * @param fontRenderer The font renderer object
805 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700806 * @param x The x coordinate where the shadow will be drawn
807 * @param y The y coordinate where the shadow will be drawn
808 */
Chris Craikd218a922014-01-02 17:13:34 -0800809 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500810 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700811 float x, float y);
812
Romain Guy54be1cd2011-06-13 19:04:27 -0700813 /**
814 * Draws a path texture. Path textures are alpha8 bitmaps that need special
815 * compositing to apply colors/filters/etc.
816 *
817 * @param texture The texture to render
818 * @param x The x coordinate where the texture will be drawn
819 * @param y The y coordinate where the texture will be drawn
820 * @param paint The paint to draw the texture with
821 */
Chris Craikd218a922014-01-02 17:13:34 -0800822 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800823
Romain Guy1e45aae2010-08-13 19:39:53 -0700824 /**
Romain Guyac670c02010-07-27 17:39:27 -0700825 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700826 * back to default is achieved by calling:
827 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700828 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700829 *
830 * @param u1 The left coordinate of the texture
831 * @param v1 The bottom coordinate of the texture
832 * @param u2 The right coordinate of the texture
833 * @param v2 The top coordinate of the texture
834 */
835 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
836
Romain Guy8ba548f2010-06-30 19:21:21 -0700837 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800838 * Returns true if the specified paint will draw invisible text.
839 */
840 bool canSkipText(const SkPaint* paint) const;
841
842 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700843 * Enable or disable blending as necessary. This function sets the appropriate
844 * blend function based on the specified xfermode.
845 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700846 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
847 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700848
Romain Guyf607bdc2010-09-10 19:20:06 -0700849 /**
Romain Guy746b7402010-10-26 16:27:31 -0700850 * Invoked before any drawing operation. This sets required state.
851 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700852 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700853
Romain Guy70ca14e2010-12-13 18:24:33 -0800854 /**
855 * Various methods to setup OpenGL rendering.
856 */
857 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800858 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700859 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800860 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700861 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800862 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800863 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800864 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700865 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400866 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500867 void setupDrawColorFilter(const SkColorFilter* filter);
868 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
869 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800870 void setupDrawProgram();
871 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800872
873 /**
874 * Setup the current program matrices based upon the nature of the geometry.
875 *
876 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
877 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
878 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
879 * transformations are stored in the modelView matrix and uploaded to the shader.
880 *
Chris Craike84a2082014-12-22 14:28:49 -0800881 * @param offset Set to true if the the matrix should be fudged (translated) slightly to
882 * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800883 *
884 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
885 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
886 * or when simple translation has been extracted)
887 */
888 void setupDrawModelView(ModelViewMode mode, bool offset,
889 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400890 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800891 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400892
893 /**
894 * Setup uniforms for the current shader.
895 *
896 * @param shader SkShader on the current paint.
897 *
898 * @param ignoreTransform Set to true to ignore the transform in shader.
899 */
900 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500901 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800902 void setupDrawSimpleMesh();
903 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700904 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700905 void setupDrawTextureTransform();
906 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700907 void setupDrawTextGammaUniforms();
Chris Craike84a2082014-12-22 14:28:49 -0800908 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
Chris Craik564acf72014-01-02 16:46:18 -0800909 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
910 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700911 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700912 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700913
Romain Guy11cb6422012-09-21 00:39:43 -0700914 bool updateLayer(Layer* layer, bool inFrame);
915 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700916 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700917
Chris Craike63f7c622013-10-17 10:30:55 -0700918#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700919 /**
920 * Renders the specified region as a series of rectangles. This method
921 * is used for debugging only.
922 */
Chris Craike63f7c622013-10-17 10:30:55 -0700923 void drawRegionRectsDebug(const Region& region);
924#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800925
Romain Guy8ce00302013-01-15 18:51:42 -0800926 /**
927 * Renders the specified region as a series of rectangles. The region
928 * must be in screen-space coordinates.
929 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500930 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800931
932 /**
933 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
934 * is turned on.
935 */
936 void debugClip();
937
Romain Guy7c450aa2012-09-21 19:15:00 -0700938 void debugOverdraw(bool enable, bool clear);
939 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700940 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700941
Romain Guy746b7402010-10-26 16:27:31 -0700942 /**
943 * Should be invoked every time the glScissor is modified.
944 */
Tom Hudson984162f2014-10-10 13:38:16 -0400945 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700946
Romain Guy3b748a42013-04-17 18:54:38 -0700947 inline const UvMapper& getMapper(const Texture* texture) {
948 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
949 }
950
951 /**
952 * Returns a texture object for the specified bitmap. The texture can
953 * come from the texture cache or an atlas. If this method returns
954 * NULL, the texture could not be found and/or allocated.
955 */
Chris Craikd218a922014-01-02 17:13:34 -0800956 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700957
Tom Hudson107843d2014-09-08 11:26:26 -0400958 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400959 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
960 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400961
Chris Craik4063a0e2013-11-15 16:06:56 -0800962 /**
963 * Model-view matrix used to position/size objects
964 *
965 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
966 * currentTransform().
967 *
Chris Craike10e8272014-05-08 14:28:26 -0700968 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800969 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700970 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
971 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
972 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800973 *
974 * Used as input to SkiaShader transformation.
975 */
Chris Craike10e8272014-05-08 14:28:26 -0700976 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700977
Romain Guy2b7028e2012-09-19 17:25:38 -0700978 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700979 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700980 // Is the target render surface opaque
981 bool mOpaque;
982 // Is a frame currently being rendered
983 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700984
Romain Guy026c5e162010-06-28 17:12:22 -0700985 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700986 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700987
Romain Guy3b748a42013-04-17 18:54:38 -0700988 // Default UV mapper
989 const UvMapper mUvMapper;
990
Chris Craikc3566d02013-02-04 16:16:33 -0800991 // shader, filters, and shadow
992 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800993 SkPaint mFilteredPaint;
994
Romain Guy8f3b8e32012-03-27 16:33:45 -0700995 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -0800996 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700997 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700998 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700999
Romain Guy70ca14e2010-12-13 18:24:33 -08001000 // The following fields are used to setup drawing
1001 // Used to describe the shaders to generate
1002 ProgramDescription mDescription;
1003 // Color description
1004 bool mColorSet;
Chris Craik0519c8102015-02-11 13:17:06 -08001005 FloatColor mColor;
Romain Guy70ca14e2010-12-13 18:24:33 -08001006 // Indicates that the shader should get a color
1007 bool mSetShaderColor;
1008 // Current texture unit
1009 GLuint mTextureUnit;
1010 // Track dirty regions, true by default
1011 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001012 // Indicate whether we are drawing an opaque frame
1013 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001014
Romain Guy87e2f7572012-09-24 11:37:12 -07001015 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1016 // Properties.h
1017 bool mScissorOptimizationDisabled;
1018
Romain Guy54c1a642012-09-27 17:55:46 -07001019 // No-ops start/endTiling when set
1020 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001021 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001022
Chris Craikdeeda3d2014-05-05 19:09:33 -07001023 bool mSkipOutlineClip;
1024
Tom Hudson107843d2014-09-08 11:26:26 -04001025 // True if anything has been drawn since the last call to
1026 // reportAndClearDirty()
1027 bool mDirty;
1028
Chris Craik058fc642014-07-23 18:19:28 -07001029 // Lighting + shadows
1030 Vector3 mLightCenter;
1031 float mLightRadius;
1032 uint8_t mAmbientShadowAlpha;
1033 uint8_t mSpotShadowAlpha;
1034
Chris Craik4ac36f82014-12-09 16:54:03 -08001035 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -08001036 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -08001037
Romain Guy96885eb2013-03-26 15:05:58 -07001038 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001039 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001040 friend class DrawBitmapOp;
1041 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001042
Romain Guybb9524b2010-06-22 18:56:38 -07001043}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001044
Romain Guy9d5316e2010-06-24 19:30:36 -07001045}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001046}; // namespace android
1047
Romain Guy5b3b3522010-10-27 18:57:51 -07001048#endif // ANDROID_HWUI_OPENGL_RENDERER_H