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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Tom Hudson984162f2014-10-10 13:38:16 -040041#include "CanvasState.h"
Romain Guyc15008e2010-11-10 11:59:15 -080042#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070043#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070044#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070045#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046#include "Rect.h"
Tom Hudson984162f2014-10-10 13:38:16 -040047#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080048#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070052
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040053class SkShader;
54
Romain Guye4d01122010-06-16 18:44:05 -070055namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070056namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070057
Chris Craikb4589422013-12-26 15:13:13 -080058class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070059class RenderState;
John Recke18264b2014-03-12 13:56:30 -070060class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080061class TextSetupFunctor;
62class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080063
Chris Craikc3566d02013-02-04 16:16:33 -080064struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070065 DrawModifiers() {
66 reset();
67 }
68
69 void reset() {
70 memset(this, 0, sizeof(DrawModifiers));
71 }
72
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074};
75
Chris Craikff785832013-03-08 13:12:16 -080076enum StateDeferFlags {
77 kStateDeferFlag_Draw = 0x1,
78 kStateDeferFlag_Clip = 0x2
79};
80
Chris Craik28ce94a2013-05-31 11:38:03 -070081enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070082 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070083 kClipSide_Left = 0x1,
84 kClipSide_Top = 0x2,
85 kClipSide_Right = 0x4,
86 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070087 kClipSide_Full = 0xF,
88 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070089};
90
Chris Craikbf759452014-08-11 16:00:44 -070091enum VertexBufferDisplayFlags {
92 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070093 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070094};
95
Chris Craik4063a0e2013-11-15 16:06:56 -080096/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101 /**
102 * Used when the model view should simply translate geometry passed to the shader. The resulting
103 * matrix will be a simple translation.
104 */
105 kModelViewMode_Translate = 0,
106
107 /**
108 * Used when the model view should translate and scale geometry. The resulting matrix will be a
109 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110 */
111 kModelViewMode_TranslateAndScale = 1,
112};
113
Romain Guyf6a11b82010-06-23 17:47:49 -0700114///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700115// Renderer
116///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700117/**
Chris Craik14e51302013-12-30 15:32:54 -0800118 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 */
Tom Hudson984162f2014-10-10 13:38:16 -0400120class OpenGLRenderer : public Renderer, public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700121public:
John Reck3b202512014-06-23 13:13:08 -0700122 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700124
John Reck3b202512014-06-23 13:13:08 -0700125 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700126 void initLight(const Vector3& lightCenter, float lightRadius,
127 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700128
Tom Hudson107843d2014-09-08 11:26:26 -0400129 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Tom Hudson984162f2014-10-10 13:38:16 -0400130 virtual void prepare(bool opaque) {
131 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
132 }
Tom Hudson107843d2014-09-08 11:26:26 -0400133 virtual bool finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700134
Tom Hudson107843d2014-09-08 11:26:26 -0400135 virtual void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700136
John Reck3b202512014-06-23 13:13:08 -0700137 void pushLayerUpdate(Layer* layer);
138 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700139 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700140 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700141
John Reck3b202512014-06-23 13:13:08 -0700142 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700143 const SkPaint* paint, int flags) {
144 return saveLayer(left, top, right, bottom, paint, flags, NULL);
145 }
146
147 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
148 // created, which will in turn clip to that mask when drawn back/restored.
149 int saveLayer(float left, float top, float right, float bottom,
150 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700151
Chris Craikd90144d2013-03-19 15:03:48 -0700152 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500153 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700154
Tom Hudson107843d2014-09-08 11:26:26 -0400155 virtual void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
156 virtual void drawLayer(Layer* layer, float x, float y);
157 virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
158 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800159 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400160 virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700161 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800162 float dstRight, float dstBottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400163 virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
164 virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -0800165 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400166 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800167 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400168 virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craikd218a922014-01-02 17:13:34 -0800169 float left, float top, float right, float bottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400170 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800171 float left, float top, float right, float bottom, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400172 virtual void drawColor(int color, SkXfermode::Mode mode);
173 virtual void drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800174 const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400175 virtual void drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800176 float rx, float ry, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400177 virtual void drawCircle(float x, float y, float radius, const SkPaint* paint);
178 virtual void drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800179 const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400180 virtual void drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800181 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400182 virtual void drawPath(const SkPath* path, const SkPaint* paint);
183 virtual void drawLines(const float* points, int count, const SkPaint* paint);
184 virtual void drawPoints(const float* points, int count, const SkPaint* paint);
185 virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
Chris Craikd218a922014-01-02 17:13:34 -0800186 float hOffset, float vOffset, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400187 virtual void drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800188 const float* positions, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400189 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800190 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800191 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Tom Hudson107843d2014-09-08 11:26:26 -0400192 virtual void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700193
Tom Hudson107843d2014-09-08 11:26:26 -0400194 void drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700195 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700196
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -0400197 virtual void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800198
Chris Craik16ecda52013-03-29 10:59:59 -0700199 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
200 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
201
Chris Craik5e49b302013-07-30 19:05:20 -0700202 /**
203 * Store the current display state (most importantly, the current clip and transform), and
204 * additionally map the state's bounds from local to window coordinates.
205 *
206 * Returns true if quick-rejected
207 */
Chris Craikff785832013-03-08 13:12:16 -0800208 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800209 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700210 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800211
Chris Craikd90144d2013-03-19 15:03:48 -0700212 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
213 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
214
John Reck3b202512014-06-23 13:13:08 -0700215 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800216 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800217 }
218
Romain Guy0f6675332013-03-01 14:31:04 -0800219 Caches& getCaches() {
220 return mCaches;
221 }
222
Chris Craikff785832013-03-08 13:12:16 -0800223 // simple rect clip
Tom Hudson984162f2014-10-10 13:38:16 -0400224 bool isCurrentClipSimple() { return mState.isCurrentClipSimple(); }
Chris Craikff785832013-03-08 13:12:16 -0800225
Tom Hudson984162f2014-10-10 13:38:16 -0400226 int getViewportWidth() { return mState.getViewportWidth(); }
227 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700228
Romain Guy17112ad2012-08-07 11:24:39 -0700229 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700230 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700231 * with other alpha values when drawing primitives.
232 */
Tom Hudson984162f2014-10-10 13:38:16 -0400233 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700234
235 /**
Romain Guy0f6675332013-03-01 14:31:04 -0800236 * Inserts a named event marker in the stream of GL commands.
237 */
238 void eventMark(const char* name) const;
239
240 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700241 * Inserts a formatted event marker in the stream of GL commands.
242 */
243 void eventMarkDEBUG(const char *fmt, ...) const;
244
245 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700246 * Inserts a named group marker in the stream of GL commands. This marker
247 * can be used by tools to group commands into logical groups. A call to
248 * this method must always be followed later on by a call to endMark().
249 */
Romain Guy13631f32012-01-30 17:41:55 -0800250 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700251
252 /**
253 * Closes the last group marker opened by startMark().
254 */
Romain Guy13631f32012-01-30 17:41:55 -0800255 void endMark() const;
256
Chet Haased15ebf22012-09-05 11:40:29 -0700257 /**
258 * Gets the alpha and xfermode out of a paint object. If the paint is null
259 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700260 * not multiply the paint's alpha by the current snapshot's alpha, and does
261 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700262 *
263 * @param paint The paint to extract values from
264 * @param alpha Where to store the resulting alpha
265 * @param mode Where to store the resulting xfermode
266 */
Chris Craikd218a922014-01-02 17:13:34 -0800267 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800268 *mode = getXfermodeDirect(paint);
269 *alpha = getAlphaDirect(paint);
270 }
Chet Haased15ebf22012-09-05 11:40:29 -0700271
Chris Craikd218a922014-01-02 17:13:34 -0800272 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800273 if (!paint) return SkXfermode::kSrcOver_Mode;
274 return getXfermode(paint->getXfermode());
275 }
276
Chris Craikc1c5f082013-09-11 16:23:37 -0700277 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800278 if (!paint) return 255;
279 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700280 }
281
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400282 struct TextShadow {
283 SkScalar radius;
284 float dx;
285 float dy;
286 SkColor color;
287 };
288
289 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
290 SkDrawLooper::BlurShadowRec blur;
291 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
292 if (textShadow) {
293 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
294 textShadow->dx = blur.fOffset.fX;
295 textShadow->dy = blur.fOffset.fY;
296 textShadow->color = blur.fColor;
297 }
298 return true;
299 }
300 return false;
301 }
302
303 static inline bool hasTextShadow(const SkPaint* paint) {
304 return getTextShadow(paint, NULL);
305 }
306
Romain Guy624234f2013-03-05 16:43:31 -0800307 /**
Chris Craik59744b72014-07-01 17:56:52 -0700308 * Build the best transform to use to rasterize text given a full
309 * transform matrix, and whether filteration is needed.
310 *
311 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800312 */
Chris Craik59744b72014-07-01 17:56:52 -0700313 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800314
Chris Craik527a3aa2013-03-04 10:19:31 -0800315#if DEBUG_MERGE_BEHAVIOR
316 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
317 mCaches.setScissorEnabled(false);
318
319 // should only be called outside of other draw ops, so stencil can only be in test state
320 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
321 mCaches.stencil.disable();
322
323 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
324
325 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400326 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800327 }
328#endif
329
Tom Hudson984162f2014-10-10 13:38:16 -0400330 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700331 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700332 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
333 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700334
Tom Hudson984162f2014-10-10 13:38:16 -0400335 ///////////////////////////////////////////////////////////////////
336 /// State manipulation
337
338 virtual void setViewport(int width, int height) { mState.setViewport(width, height); }
339
340 virtual int getSaveCount() const;
341 virtual int save(int flags);
342 virtual void restore();
343 virtual void restoreToCount(int saveCount);
344
345 virtual void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
346 virtual void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
347 virtual void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
348
349 virtual void translate(float dx, float dy, float dz = 0.0f);
350 virtual void rotate(float degrees);
351 virtual void scale(float sx, float sy);
352 virtual void skew(float sx, float sy);
353
354 void setMatrix(const Matrix4& matrix); // internal only convenience method
355 void concatMatrix(const Matrix4& matrix); // internal only convenience method
356
357 virtual const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
358 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
359 virtual bool quickRejectConservative(float left, float top, float right, float bottom) const {
360 return mState.quickRejectConservative(left, top, right, bottom);
361 }
362
363 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
364 virtual bool clipPath(const SkPath* path, SkRegion::Op op);
365 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
366
367 /**
368 * Does not support different clipping Ops (that is, every call to setClippingOutline is
369 * effectively using SkRegion::kReplaceOp)
370 *
371 * The clipping outline is independent from the regular clip.
372 */
373 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
374 void setClippingRoundRect(LinearAllocator& allocator,
375 const Rect& rect, float radius, bool highPriority = true);
376
377 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
378 inline const mat4* currentTransform() const { return mState.currentTransform(); }
379
380 ///////////////////////////////////////////////////////////////////
381 /// CanvasStateClient interface
382
383 virtual void onViewportInitialized();
384 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
385 virtual GLuint onGetTargetFbo() const { return 0; }
386
Chris Craik4ac36f82014-12-09 16:54:03 -0800387 SkPath* allocPathForFrame() {
388 SkPath* path = new SkPath();
389 mTempPaths.push_back(path);
390 return path;
391 }
392
Romain Guye2d345e2010-09-24 18:39:22 -0700393protected:
394 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700395 * Perform the setup specific to a frame. This method does not
396 * issue any OpenGL commands.
397 */
398 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
399
400 /**
401 * Indicates the start of rendering. This method will setup the
402 * initial OpenGL state (viewport, clearing the buffer, etc.)
403 */
Tom Hudson107843d2014-09-08 11:26:26 -0400404 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700405
406 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700407 * Clears the underlying surface if needed.
408 */
Tom Hudson107843d2014-09-08 11:26:26 -0400409 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700410
411 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700412 * Call this method after updating a layer during a drawing pass.
413 */
414 void resumeAfterLayer();
415
416 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800417 * This method is called whenever a stencil buffer is required. Subclasses
418 * should override this method and call attachStencilBufferToLayer() on the
419 * appropriate layer(s).
420 */
421 virtual void ensureStencilBuffer();
422
423 /**
424 * Obtains a stencil render buffer (allocating it if necessary) and
425 * attaches it to the specified layer.
426 */
427 void attachStencilBufferToLayer(Layer* layer);
428
Chris Craikf0a59072013-11-19 18:00:46 -0800429 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800430 const SkPaint* paint = NULL);
431 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800432 return quickRejectSetupScissor(bounds.left, bounds.top,
433 bounds.right, bounds.bottom, paint);
434 }
435
Romain Guy8ce00302013-01-15 18:51:42 -0800436 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700437 * Compose the layer defined in the current snapshot with the layer
438 * defined by the previous snapshot.
439 *
440 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
441 *
442 * @param curent The current snapshot containing the layer to compose
443 * @param previous The previous snapshot to compose the current layer with
444 */
Chris Craik14e51302013-12-30 15:32:54 -0800445 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700446
Romain Guyada830f2011-01-13 12:13:20 -0800447 /**
Romain Guyf219da52011-01-16 12:54:25 -0800448 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800449 */
Romain Guyf219da52011-01-16 12:54:25 -0800450 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800451
Romain Guy42f3a4b2011-01-19 13:42:26 -0800452 /**
453 * Returns the region of the current layer.
454 */
Romain Guy624234f2013-03-05 16:43:31 -0800455 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400456 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800457 }
458
Romain Guy42f3a4b2011-01-19 13:42:26 -0800459 /**
460 * Indicates whether rendering is currently targeted at a layer.
461 */
Romain Guy624234f2013-03-05 16:43:31 -0800462 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400463 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800464 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800465
Romain Guy42f3a4b2011-01-19 13:42:26 -0800466
Romain Guy77a81162011-06-14 16:45:55 -0700467 /**
468 * Renders the specified layer as a textured quad.
469 *
470 * @param layer The layer to render
471 * @param rect The bounds of the layer
472 */
473 void drawTextureLayer(Layer* layer, const Rect& rect);
474
Romain Guybe6f9dc2012-07-16 12:41:17 -0700475 /**
476 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700477 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
478 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700479 *
480 * @param paint The paint to extract values from
481 * @param alpha Where to store the resulting alpha
482 * @param mode Where to store the resulting xfermode
483 */
Chris Craikd218a922014-01-02 17:13:34 -0800484 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700485
486 /**
487 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
488 *
489 * @param layer The layer from which the alpha is extracted
490 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500491 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700492
493 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500494 * Safely retrieves the ColorFilter from the given Paint. If the paint is
495 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700496 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500497 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
498 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700499 }
500
Romain Guy11cb6422012-09-21 00:39:43 -0700501 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400502 * Safely retrieves the Shader from the given Paint. If the paint is
503 * null then null is returned.
504 */
505 static inline const SkShader* getShader(const SkPaint* paint) {
506 return paint ? paint->getShader() : NULL;
507 }
508
509 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700510 * Set to true to suppress error checks at the end of a frame.
511 */
Romain Guy624234f2013-03-05 16:43:31 -0800512 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700513 return false;
514 }
515
John Reck3b202512014-06-23 13:13:08 -0700516 inline RenderState& renderState() { return mRenderState; }
517
Tom Hudson984162f2014-10-10 13:38:16 -0400518 CanvasState mState;
519
Romain Guy85bf02f2010-06-22 13:11:24 -0700520private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700521 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800522 * Discards the content of the framebuffer if supported by the driver.
523 * This method should be called at the beginning of a frame to optimize
524 * rendering on some tiler architectures.
525 */
526 void discardFramebuffer(float left, float top, float right, float bottom);
527
528 /**
Romain Guyddf74372012-05-22 14:07:07 -0700529 * Ensures the state of the renderer is the same as the state of
530 * the GL context.
531 */
532 void syncState();
533
534 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700535 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800536 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700537 * This method needs to be invoked every time getTargetFbo() is
538 * bound again.
539 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800540 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700541
542 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800543 * Tells the GPU what part of the screen is about to be redrawn.
544 * This method needs to be invoked every time getTargetFbo() is
545 * bound again.
546 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800547 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800548
549 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700550 * Tells the GPU that we are done drawing the frame or that we
551 * are switching to another render target.
552 */
553 void endTiling();
554
Romain Guy5cbbce52010-06-27 22:59:20 -0700555 /**
556 * Sets the clipping rectangle using glScissor. The clip is defined by
557 * the current snapshot's clipRect member.
558 */
Romain Guybb9524b2010-06-22 18:56:38 -0700559 void setScissorFromClip();
560
Romain Guy5cbbce52010-06-27 22:59:20 -0700561 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800562 * Sets the clipping region using the stencil buffer. The clip region
563 * is defined by the current snapshot's clipRegion member.
564 */
565 void setStencilFromClip();
566
567 /**
Chris Craik408eb122013-03-26 18:55:15 -0700568 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700569 */
570 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
571
572 /**
Chris Craik408eb122013-03-26 18:55:15 -0700573 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
574 */
575 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
576 bool fboLayer, int alpha);
577
578 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700579 * Creates a new layer stored in the specified snapshot.
580 *
581 * @param snapshot The snapshot associated with the new layer
582 * @param left The left coordinate of the layer
583 * @param top The top coordinate of the layer
584 * @param right The right coordinate of the layer
585 * @param bottom The bottom coordinate of the layer
586 * @param alpha The translucency of the layer
587 * @param mode The blending mode of the layer
588 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700589 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700590 *
591 * @return True if the layer was successfully created, false otherwise
592 */
Chet Haased48885a2012-08-28 17:43:28 -0700593 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700594 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700595
596 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700597 * Creates a new layer stored in the specified snapshot as an FBO.
598 *
599 * @param layer The layer to store as an FBO
600 * @param snapshot The snapshot associated with the new layer
601 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700602 */
Chris Craike63f7c622013-10-17 10:30:55 -0700603 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700604
605 /**
606 * Compose the specified layer as a region.
607 *
608 * @param layer The layer to compose
609 * @param rect The layer's bounds
610 */
611 void composeLayerRegion(Layer* layer, const Rect& rect);
612
613 /**
614 * Compose the specified layer as a simple rectangle.
615 *
616 * @param layer The layer to compose
617 * @param rect The layer's bounds
618 * @param swap If true, the source and destination are swapped
619 */
620 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
621
Romain Guy54be1cd2011-06-13 19:04:27 -0700622 /**
623 * Clears all the regions corresponding to the current list of layers.
624 * This method MUST be invoked before any drawing operation.
625 */
626 void clearLayerRegions();
627
628 /**
Romain Guyf219da52011-01-16 12:54:25 -0800629 * Mark the layer as dirty at the specified coordinates. The coordinates
630 * are transformed with the supplied matrix.
631 */
632 void dirtyLayer(const float left, const float top,
633 const float right, const float bottom, const mat4 transform);
634
635 /**
636 * Mark the layer as dirty at the specified coordinates.
637 */
638 void dirtyLayer(const float left, const float top,
639 const float right, const float bottom);
640
641 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700642 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800643 * are transformed by the current snapshot's transform matrix unless specified
644 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700645 *
646 * @param left The left coordinate of the rectangle
647 * @param top The top coordinate of the rectangle
648 * @param right The right coordinate of the rectangle
649 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500650 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700651 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700652 */
Romain Guy026c5e162010-06-28 17:12:22 -0700653 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500654 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700655
Romain Guy54be1cd2011-06-13 19:04:27 -0700656 /**
Romain Guy735738c2012-12-03 12:34:51 -0800657 * Draws a series of colored rectangles with the specified color. The specified
658 * coordinates are transformed by the current snapshot's transform matrix unless
659 * specified otherwise.
660 *
661 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
662 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500663 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800664 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800665 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800666 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800667 */
Tom Hudson107843d2014-09-08 11:26:26 -0400668 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500669 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800670
671 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700672 * Draws the shape represented by the specified path texture.
673 * This method invokes drawPathTexture() but takes into account
674 * the extra left/top offset and the texture offset to correctly
675 * position the final shape.
676 *
677 * @param left The left coordinate of the shape to render
678 * @param top The top coordinate of the shape to render
679 * @param texture The texture reprsenting the shape
680 * @param paint The paint to draw the shape with
681 */
Tom Hudson107843d2014-09-08 11:26:26 -0400682 void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700683
684 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700685 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
686 * different compositing rules.
687 *
688 * @param texture The texture to draw with
689 * @param left The x coordinate of the bitmap
690 * @param top The y coordinate of the bitmap
691 * @param paint The paint to render with
692 */
Chris Craikd218a922014-01-02 17:13:34 -0800693 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700694
Romain Guy54be1cd2011-06-13 19:04:27 -0700695 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800696 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
697 *
698 * @param vertexBuffer The VertexBuffer to be drawn
699 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700700 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800701 */
Tom Hudson107843d2014-09-08 11:26:26 -0400702 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700703 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800704
705 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700706 * Convenience for translating method
707 */
Tom Hudson107843d2014-09-08 11:26:26 -0400708 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700709 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400710 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700711 }
712
713 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700714 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700715 *
Chris Craik710f46d2012-09-17 17:25:49 -0700716 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700717 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700718 */
Tom Hudson107843d2014-09-08 11:26:26 -0400719 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700720
Romain Guy5cbbce52010-06-27 22:59:20 -0700721 /**
722 * Draws a textured rectangle with the specified texture. The specified coordinates
723 * are transformed by the current snapshot's transform matrix.
724 *
725 * @param left The left coordinate of the rectangle
726 * @param top The top coordinate of the rectangle
727 * @param right The right coordinate of the rectangle
728 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700729 * @param texture The texture to use
730 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700731 */
Romain Guya9794742010-07-13 11:37:54 -0700732 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800733 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700734
735 /**
Romain Guy03750a02010-10-18 14:06:08 -0700736 * Draws a textured mesh with the specified texture. If the indices are omitted,
737 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
738 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700739 *
740 * @param left The left coordinate of the rectangle
741 * @param top The top coordinate of the rectangle
742 * @param right The right coordinate of the rectangle
743 * @param bottom The bottom coordinate of the rectangle
744 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500745 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700746 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700747 * @param vertices The vertices that define the mesh
748 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700749 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700750 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
751 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700752 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800753 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700754 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700755 */
756 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500757 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700758 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700759 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800760 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700761
Romain Guy3b748a42013-04-17 18:54:38 -0700762 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500763 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700764 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
765 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800766 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700767
Romain Guy886b2752013-01-04 12:26:18 -0800768 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500769 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800770 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800771 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
772 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800773
Romain Guyf7f93552010-07-08 19:17:03 -0700774 /**
Romain Guy448455f2013-07-22 13:57:50 -0700775 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
776 * If the number of vertices to draw exceeds the number of indices we have
777 * pre-allocated, this method will generate several glDrawElements() calls.
778 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800779 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700780
781 /**
Romain Guy0a417492010-08-16 20:26:20 -0700782 * Draws text underline and strike-through if needed.
783 *
784 * @param text The text to decor
785 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700786 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700787 * @param x The x coordinate where the text will be drawn
788 * @param y The y coordinate where the text will be drawn
789 * @param paint The paint to draw the text with
790 */
Chris Craikd218a922014-01-02 17:13:34 -0800791 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700792
Raph Levien416a8472012-07-19 22:48:17 -0700793 /**
794 * Draws shadow layer on text (with optional positions).
795 *
796 * @param paint The paint to draw the shadow with
797 * @param text The text to draw
798 * @param bytesCount The number of bytes in the text
799 * @param count The number of glyphs in the text
800 * @param positions The x, y positions of individual glyphs (or NULL)
801 * @param fontRenderer The font renderer object
802 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700803 * @param x The x coordinate where the shadow will be drawn
804 * @param y The y coordinate where the shadow will be drawn
805 */
Chris Craikd218a922014-01-02 17:13:34 -0800806 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500807 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700808 float x, float y);
809
Romain Guy54be1cd2011-06-13 19:04:27 -0700810 /**
811 * Draws a path texture. Path textures are alpha8 bitmaps that need special
812 * compositing to apply colors/filters/etc.
813 *
814 * @param texture The texture to render
815 * @param x The x coordinate where the texture will be drawn
816 * @param y The y coordinate where the texture will be drawn
817 * @param paint The paint to draw the texture with
818 */
Chris Craikd218a922014-01-02 17:13:34 -0800819 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800820
Romain Guy1e45aae2010-08-13 19:39:53 -0700821 /**
Romain Guyac670c02010-07-27 17:39:27 -0700822 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700823 * back to default is achieved by calling:
824 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700825 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700826 *
827 * @param u1 The left coordinate of the texture
828 * @param v1 The bottom coordinate of the texture
829 * @param u2 The right coordinate of the texture
830 * @param v2 The top coordinate of the texture
831 */
832 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
833
Romain Guy8ba548f2010-06-30 19:21:21 -0700834 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800835 * Returns true if the specified paint will draw invisible text.
836 */
837 bool canSkipText(const SkPaint* paint) const;
838
839 /**
Romain Guy746b7402010-10-26 16:27:31 -0700840 * Binds the specified texture. The texture unit must have been selected
841 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700842 */
Romain Guy746b7402010-10-26 16:27:31 -0700843 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700844 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700845 }
846
847 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848 * Binds the specified EGLImage texture. The texture unit must have been selected
849 * prior to calling this method.
850 */
851 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700852 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700853 }
854
855 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700856 * Enable or disable blending as necessary. This function sets the appropriate
857 * blend function based on the specified xfermode.
858 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700859 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
860 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700861
Romain Guyf607bdc2010-09-10 19:20:06 -0700862 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700863 * Use the specified program with the current GL context. If the program is already
864 * in use, it will not be bound again. If it is not in use, the current program is
865 * marked unused and the specified program becomes used and becomes the new
866 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700867 *
Romain Guyd27977d2010-07-14 19:18:51 -0700868 * @param program The program to use
869 *
870 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700871 */
Romain Guy889f8d12010-07-29 14:37:42 -0700872 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700873
Romain Guy746b7402010-10-26 16:27:31 -0700874 /**
875 * Invoked before any drawing operation. This sets required state.
876 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700877 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700878
Romain Guy70ca14e2010-12-13 18:24:33 -0800879 /**
880 * Various methods to setup OpenGL rendering.
881 */
882 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800883 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700884 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800885 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700886 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800887 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800888 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800889 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700890 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400891 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500892 void setupDrawColorFilter(const SkColorFilter* filter);
893 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
894 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800895 void setupDrawProgram();
896 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800897
898 /**
899 * Setup the current program matrices based upon the nature of the geometry.
900 *
901 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
902 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
903 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
904 * transformations are stored in the modelView matrix and uploaded to the shader.
905 *
906 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800907 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800908 *
909 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
910 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
911 * or when simple translation has been extracted)
912 */
913 void setupDrawModelView(ModelViewMode mode, bool offset,
914 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400915 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800916 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400917
918 /**
919 * Setup uniforms for the current shader.
920 *
921 * @param shader SkShader on the current paint.
922 *
923 * @param ignoreTransform Set to true to ignore the transform in shader.
924 */
925 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500926 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800927 void setupDrawSimpleMesh();
928 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700929 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700930 void setupDrawTextureTransform();
931 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700932 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800933 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
934 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
935 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700936 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700937 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700938
Romain Guy11cb6422012-09-21 00:39:43 -0700939 bool updateLayer(Layer* layer, bool inFrame);
940 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700941 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700942
Chris Craike63f7c622013-10-17 10:30:55 -0700943#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700944 /**
945 * Renders the specified region as a series of rectangles. This method
946 * is used for debugging only.
947 */
Chris Craike63f7c622013-10-17 10:30:55 -0700948 void drawRegionRectsDebug(const Region& region);
949#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800950
Romain Guy8ce00302013-01-15 18:51:42 -0800951 /**
952 * Renders the specified region as a series of rectangles. The region
953 * must be in screen-space coordinates.
954 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500955 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800956
957 /**
958 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
959 * is turned on.
960 */
961 void debugClip();
962
Romain Guy7c450aa2012-09-21 19:15:00 -0700963 void debugOverdraw(bool enable, bool clear);
964 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700965 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700966
Romain Guy746b7402010-10-26 16:27:31 -0700967 /**
968 * Should be invoked every time the glScissor is modified.
969 */
Tom Hudson984162f2014-10-10 13:38:16 -0400970 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700971
Romain Guy3b748a42013-04-17 18:54:38 -0700972 inline const UvMapper& getMapper(const Texture* texture) {
973 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
974 }
975
976 /**
977 * Returns a texture object for the specified bitmap. The texture can
978 * come from the texture cache or an atlas. If this method returns
979 * NULL, the texture could not be found and/or allocated.
980 */
Chris Craikd218a922014-01-02 17:13:34 -0800981 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700982
Tom Hudson107843d2014-09-08 11:26:26 -0400983 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400984 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
985 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400986
Chris Craik4063a0e2013-11-15 16:06:56 -0800987 /**
988 * Model-view matrix used to position/size objects
989 *
990 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
991 * currentTransform().
992 *
Chris Craike10e8272014-05-08 14:28:26 -0700993 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800994 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700995 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
996 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
997 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800998 *
999 * Used as input to SkiaShader transformation.
1000 */
Chris Craike10e8272014-05-08 14:28:26 -07001001 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -07001002
Romain Guy2b7028e2012-09-19 17:25:38 -07001003 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -07001004 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -07001005 // Is the target render surface opaque
1006 bool mOpaque;
1007 // Is a frame currently being rendered
1008 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -07001009
Romain Guy026c5e162010-06-28 17:12:22 -07001010 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -07001011 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -07001012
Romain Guy3b748a42013-04-17 18:54:38 -07001013 // Default UV mapper
1014 const UvMapper mUvMapper;
1015
Chris Craikc3566d02013-02-04 16:16:33 -08001016 // shader, filters, and shadow
1017 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -08001018 SkPaint mFilteredPaint;
1019
Romain Guy82ba8142010-07-09 13:25:56 -07001020 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -07001021 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -08001022 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -07001023 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -07001024
Romain Guy8f3b8e32012-03-27 16:33:45 -07001025 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -07001026 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -07001027 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -07001028 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -07001029
Romain Guy70ca14e2010-12-13 18:24:33 -08001030 // The following fields are used to setup drawing
1031 // Used to describe the shaders to generate
1032 ProgramDescription mDescription;
1033 // Color description
1034 bool mColorSet;
1035 float mColorA, mColorR, mColorG, mColorB;
1036 // Indicates that the shader should get a color
1037 bool mSetShaderColor;
1038 // Current texture unit
1039 GLuint mTextureUnit;
1040 // Track dirty regions, true by default
1041 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -07001042 // Indicate whether we are drawing an opaque frame
1043 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001044
Romain Guy87e2f7572012-09-24 11:37:12 -07001045 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1046 // Properties.h
1047 bool mScissorOptimizationDisabled;
1048
Romain Guy54c1a642012-09-27 17:55:46 -07001049 // No-ops start/endTiling when set
1050 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001051 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001052
Chris Craikdeeda3d2014-05-05 19:09:33 -07001053 bool mSkipOutlineClip;
1054
Tom Hudson107843d2014-09-08 11:26:26 -04001055 // True if anything has been drawn since the last call to
1056 // reportAndClearDirty()
1057 bool mDirty;
1058
Chris Craik058fc642014-07-23 18:19:28 -07001059 // Lighting + shadows
1060 Vector3 mLightCenter;
1061 float mLightRadius;
1062 uint8_t mAmbientShadowAlpha;
1063 uint8_t mSpotShadowAlpha;
1064
Chris Craik4ac36f82014-12-09 16:54:03 -08001065 // Paths kept alive for the duration of the frame
1066 std::vector<SkPath*> mTempPaths;
1067
Romain Guy96885eb2013-03-26 15:05:58 -07001068 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001069 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001070 friend class DrawBitmapOp;
1071 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001072
Romain Guybb9524b2010-06-22 18:56:38 -07001073}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001074
Romain Guy9d5316e2010-06-24 19:30:36 -07001075}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001076}; // namespace android
1077
Romain Guy5b3b3522010-10-27 18:57:51 -07001078#endif // ANDROID_HWUI_OPENGL_RENDERER_H